1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57
21:26VOID
VOIDThis should void the issue
21:26TECHNO
TECHNOUntil I know how to fix this I'll set the console on in the release version of the game....
21:24FIXED
FIXEDA few blockmap issues in Excalibur and the Yaqirpa
21:24VOID
VOIDWendicka Crash upon learning Jolt under certain circumstances
21:24FAILURE
FAILUREThe savegame feature malfunctions when the console is not up.... I need to do a throrough investigation why this can happen, however due to lack of time now, that will have to wait. This issue will also affect the Fairy Tale and future games, so I need to give this one a view over time anyway
- = 19 Jul 2021 = -
14:33STATUS
STATUSLike I said I am going to take a break here, I will start a real big test later, and that should lead to the last things before the checker flag can be waved.... See ya, around!
8:24CONFIRMED
CONFIRMEDAt least the extra console window closes when running from the GUI, and that's most important right now
8:22FAILURE
FAILURENot exactly what I had in mind, but for now it will have to do, I fear
8:16FIXED
FIXEDConsole check in Apollo (affects ALL Apollo based games)
1:04C++
C++The Goddess Console release in Apollo if the identify file instructs the builder to
- = 18 Jul 2021 = -
23:48STATUS
STATUSI'll first be taking a break from this project... Some final stuff to be done will really come later....
23:47STATUS
STATUSSo far for now....
22:40ITCH.IO
ITCH.IOAgain!
22:40FIXED
FIXEDBetter now?
22:40COCKROACH
COCKROACHGRRR!
22:38ITCH.IO
ITCH.IOUploading again!
22:38FIXED
FIXEDI think
22:37FAILURE
FAILUREFailed
22:37ITCH.IO
ITCH.IOUploading first open alpha
22:36POWERSHELL
POWERSHELLQuick script to build and to call Butler
22:25NOTE
NOTEThe "no music" version will also not be released during the alpha... it will be during the beta and stable
22:25GAMEJOLT
The open ALPHA will NOT be released on Game Jolt... This because gjpush is pain for a game that may require daily updates
22:24STATUS
STATUSNow I can prepare the itch release
22:21CONFIRMED
CONFIRMEDTHAT WORKS!
22:20TEST
TESTLet's see....
22:20STATUS
STATUSThe question is now: Does the release work?
22:15CONFIRMED
CONFIRMEDWorks!
22:15TEST
TESTQuick test
22:15POWERSHELL
POWERSHELLSet up a quick script for release building
22:12CONFIRMED
CONFIRMEDAs far as it looks like stuff appears to be in order now
22:10TEST
TESTTake XI
22:10FIXED
FIXEDARF had to be taken care of on its own
22:06TEST
TESTTake X
22:05FIXED
FIXEDSomething snuck into the code that was not right.... Killed it
22:02TEST
TESTReggie Dr. Sal’pr’drita Astrilopup Take IX
22:02FIXED
FIXEDThe damage
22:02FAILURE
FAILURESometimes the auto code organizer in Visual Studio can cause more harm than good
22:00TEST
TESTTake VIII
22:00FIXED
FIXEDDirry call needed
21:59BUG
BUGBut not there yet
21:59CONFIRMED
CONFIRMEDYup that does things right
21:48TEST
TESTTake VII
21:48FIXED
FIXEDAstrilopup Yirl Fixed it
21:48SOLVED
SOLVEDGot it!
21:48HUH
HUHNo results
21:46TEST
TESTTake VI
21:46DEBUG
DEBUGAdded extra line that must give me some answers
21:46INVESTIGATION
INVESTIGATIONwhy?
21:40FAILURE
FAILUREDoesn't do what it must do, though...
21:40TEST
TESTTake V
21:40C#
C#First set up to copy all required binaries in
20:56STATUS
STATUSFor the JCR part stuff appears to be working as far as I can check, but not there yet!
20:40TEST
TESTTake IV
20:39C#
C#Import copy to release
20:28NOTE
NOTENot there yet!
20:28CONFIRMED
CONFIRMEDSo far it works
20:20TEST
TESTTake III
20:20FIXED
FIXEDMain package error
13:45TEST
TESTTake II
13:45FIXED
FIXEDSue Syntax error
13:44TEST
TESTBut a little test is possible now!
13:44C#
C#A few pre-work things taken care of, but not there yet!
13:22TECHNO
TECHNOThis is needed for the release
13:22C#
C#Builder now has global config
12:18NOTE
NOTEFirst lunch, but then I'm gonna see if I can configure the Apollo builder for releases
12:17CONFIRMED
CONFIRMEDAll is okay here
12:15APOLLO
APOLLOBuild date more accurate now
12:03STUDY
STUDYA bit of study for things in PowerShell
11:50CONFIRMED
CONFIRMEDAT LAST!
11:37TEST
TESTTake XII
11:20VOID
VOIDThat voids another issue
11:14DUMMIED
DUMMIEDLeftofer from old situation causing crashes now
11:12FIXED
FIXEDA font fix, but that's not really relevant, right now
10:51TEST
TESTTake XI
10:51VOID
VOIDLet's try this!
10:49HUH
HUHAnd no transport anymore, this is getting fucking annoying now!
10:34TEST
TESTTake X
10:33CONFIRMED
CONFIRMEDI could see that ï worked, though
10:33VOID
VOIDPerhaps this voids that?
10:33HUH
HUHWhat the.....?
10:22TEST
TESTTake IX
10:22HUH
HUHReactivated then
10:22HUH
HUHTransport deactivated?
10:22FONT
FONTï
10:14HUH
HUHBakina But why didn't the transporter work?
10:14CONFIRMED
CONFIRMEDWell that worked
9:55TEST
TESTAdmiral Lovejoy Take IX
9:55EXPERIMENT
EXPERIMENTRolf Let's try a different approach then, eh?
9:53COCKROACH
COCKROACHFirst dupe player and now no player, but we did have to crash, didn we?
9:24TEST
TESTTake VIII
9:24EXPERIMENT
EXPERIMENTDA FUCK?
9:18TEST
TESTTake VII
9:17VOID
VOID???
9:17HUH
HUHSue ???
9:13TEST
TESTTake VI
9:13VOID
VOIDAnother one
9:13FIXED
FIXEDExHuRU Crash
9:01TEST
TESTTake V
9:01KTHURA
KTHURAIn order to fix the crash I've adusted the intro map a bit
8:51GAMEJOLT
And the API on Game Jolt has been disabled forever... Older games cannot access the API anymore (and the new game doesn't support it).
8:48COSMETIC
COSMETICI made "LOADING" appear sooner to prevent confusion
8:48CONFIRMED
CONFIRMEDStuff works as intended, but
8:43TEST
TESTTake IV
8:43CONFIRMED
CONFIRMEDAt least I know that the debug console is indeed no longer operative
8:43NOTE
NOTEThere's more wrong, but first a little test if stuff does work so far
8:42COSMETIC
COSMETIC"Loading" when the game itself works
8:41FIXED
FIXEDThe game still asked for Game Jolt, which it shouldn't do
8:37TEST
TESTTake III
8:37FIXED
FIXEDAh, should have known the booleans were also still there
8:27TEST
TESTKota Take II
8:26FIXED
FIXEDAnd indeed that happened, as the New Game routine was not yet fully set for use with the new internal system
8:23TEST
TESTTake I
8:22NOTE
NOTEWhen this works, the old Game Jolt API will be terminated PERMANENTLY even for older versions of the game!
8:22CHECKED
CHECKEDGame Jolt is indeed deactivated
8:21NOTE
NOTEI am first gonna start my own personal open alpha test... This was planned anyway, however I won't test much of the game's content prior to release, just the start up.... Due to all my own New Game+ cycles some issues could have arisen here
8:16NOTE
NOTE(If needed I can always turn it back on, you know)
8:15DEBUG
DEBUGThe debug mode has been turned off... That means nobody (myself included) can access the debug console anymore
8:14ARCHIVE
ARCHIVEArchived all my old savegames.... It's not likely I'll need those anymore, but ya never know
- = 17 Jul 2021 = -
21:50STATUS
STATUSAnd with that the game can be prepared for the first alpha release... Please note, this will take some measures to be taken first.... I don't have a release mode in my builder yet, or it has at least never been fully put to the test so I need to sort that one out. A few engine adaptions are also required, so I doubt that release will take place tomorrow, but don't worry... Rome wasn't built in one day either....
20:54TEST
TESTAgain!
20:53FIXED
FIXEDIs that all?
20:53STUPIDITY
STUPIDITYAnother one?
20:43TEST
TESTWell, here we go ... AGAIN!
20:43FIXED
FIXEDCode typo
20:38TEST
TESTAnd again (no not take XXI, as that was only for BlitzKrieg, and that part is over).
20:37VOID
VOIDSomething is really wrong with the drones surrounding the Goddess. I hope I cheated it that way around that they cannot be harmed anymore
20:09TEST
TESTTake XX
20:09VISUALSTUDIO
VISUALSTUDIOCompiling
20:09EXPERIMENT
EXPERIMENTI hope I got the speed covered
20:07MYSTERY
MYSTERYAll scripts for the achievement look in order, so no idea why that didn't work
20:06COSMETIC
COSMETICThe moment is also a bit slow, but that's because the game runs on a bigger screen now, and the scripts do not yet take that into account
20:05FIXED
FIXEDSmoke direction ok now?
20:02BUG
BUGAnd the smoke's direction is not well.... Bug in the script, or the engine?
20:02BUG
BUGAchievement is nog awarded.... That's only a minor thing, but still
20:01STATUS
STATUSReggie Making progress, but
19:50TEST
TESTTake XIX
19:50FIXED
FIXEDScale issue
19:27MYSTERY
MYSTERYBut how that brown screen could happen, no clue at all
19:27FIXED
FIXEDAdmiral Johnson At least I fixed one crash
19:22FAILURE
FAILUREActually this won't do at all!

19:21JUDGMENT
JUDGMENTXenobi No crashes, but for sure is that this is totally NOT working at all the way it should
19:16TEST
TESTXVIII
19:12POWERSHELL
POWERSHELLBarf
19:12FIXED
FIXEDA glue order issue
19:04VISUALSTUDIO
VISUALSTUDIOBakina Take XVII
19:04LINK
LINKAPI to Scripting engine thatis
19:04FIXED
FIXEDMissing Link
18:43VISUALSTUDIO
VISUALSTUDIONo matter - Take XVI
18:43FAILURE
FAILUREConflict
18:42VISUALSTUDIO
VISUALSTUDIOTake XV
18:41FIXED
FIXEDCrystal THAT should do it!
18:41SOLVED
SOLVEDWait, I found the source of evil
18:38INVESTIGATION
INVESTIGATIONBut why?
18:38DEBUG
DEBUGSo, the "blend mode" is to blame?
18:36FIXED
FIXEDTypo in Johnson's new ability quote
18:24VISUALSTUDIO
VISUALSTUDIOTake XIV
18:24POWERSHELL
POWERSHELLBarf to make sure
18:24APOLLO
APOLLOLink script adapted
18:22SCRIPT
SCRIPTAdapted to this new situation
18:21C++
C++Admiral Lovejoy I've set a few things right underwater
18:04VISUALSTUDIO
VISUALSTUDIOTake XIII
18:04NOTE
NOTEThat means BIG BIG TROUBLE
18:04MYSTERY
MYSTERYA complete total crash without any warning it all....
17:58TEST
TESTTake XII
17:58FIXED
FIXEDFixed now, then?
17:58COCKROACH
COCKROACHI really hate this
17:44TEST
TESTTake XI
17:44VISUALSTUDIO
VISUALSTUDIONow then?
17:44STUPIDITY
STUPIDITYForgot to do as I said
17:39TEST
TESTTake X
17:38VISUALSTUDIO
VISUALSTUDIOCompiling.... Again!
17:38LAZY
LAZYAlias in Apollo itself
17:16TEST
TESTTake IX
17:16FIXED
FIXEDMissed one old method conflict
17:10TEST
TESTTake VIII
17:04FAILURE
FAILUREStill the case eh?
De WARE kwakzalvers
17:03POWERSHELL
POWERSHELLA "forced build" is now required, though
17:02FIXED
FIXEDWhich fixes ANOTHER crash
17:02APOLLO
APOLLOAliasses added
16:55TEST
TESTTake VII
16:55APOLLO
APOLLOProject file adaption
16:49RECOVERED
RECOVEREDAn another one
16:41TEST
TESTTake VI
16:24APOLLO
APOLLOI should note that both recoveries required an adaption of the project file
16:04RECOVERED
RECOVEREDAdmiral Johnson And another picture recovered
15:55TEST
TESTTake V
15:55FIXED
FIXEDThis fixes another crash
15:55STATUS
STATUSGood thing I archived the old
15:54RECOVERED
RECOVEREDA picture from the archive that didn't yet make it to the new game.....
14:55TEST
TESTTake IV
14:55FIXED
FIXEDBriggs Conflict by adding an extra method
14:55FIXED
FIXEDFunction ref issue
14:49TEST
TESTTake III
14:49FIXED
FIXEDFoxy This should fix this particular issue
14:49CHECKED
CHECKEDI've checked some more stuff and...
14:46REFERENCE
REFERENCEKota All references should be right, eh?
14:45REMOVED
REMOVEDFalse reference
14:43NOTE
NOTESOOOO TRUE!

14:40BUG
BUGI see
14:04NOTE
NOTEThis is still in the middle of test take II
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