1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 |
15:45:03 | TEST |  Take MMMCCCLXXIX |
15:45:02 | VOID |  Yeah, you can't fix what ain't broken! |
15:44:50 | VOID |  I hope! |
15:39:40 | TEST |  Take MMMCCCLXXVIII |
15:39:39 | FUCKYOU |   Sys |
15:38:19 | TEST |  Take MMMCCCLXXVII |
15:38:18 | FUCKYOU |  Crash on ace of space. The reason is non-existent. How do I know? Because if there was only the tiniest sliver of truth in there, the other suits would have crashed the game as well. |
14:51:34 | BUG | |
14:48:14 | TEST |  Take MMMCCCLXXVI |
14:48:13 | FIXED |  I guess something more was required |
14:46:09 | TEST |  Take MMMCCCLXXV |
14:44:57 | SCRIPT |  Confusion will be marked on the fighters, however no actual effect will take place. That comes later! |
13:52:17 | JUDGMENT |  Stuff compiles... And that has to do (for now). |
13:51:36 | TEST |   Take MMMCCCLXXIV |
13:51:35 | FIXED |  Scope error |
13:50:40 | TEST |  Take MMMCCCLXXIII |
13:45:57 | TECHNO |  This WILL not be possible to test right away, except for the question if it compiles or not. Once it does, I can prepare for the test step later. |
13:45:20 | DONE |  Confusion AI |
13:05:40 | TEST |  Take MMMCCCLXXII |
12:42:35 | DONE |  Taken care of some business, that I need to take care of! |
12:23:36 | DONE |  Taken a shower |
08:33:39 | TEST |  Take MMMCCCLXXI |
08:33:35 | STATUS |   Good Morning! |
- = 05 Mar 2025 = - |
23:27:24 | TEST |  Take MMMCCCLXX |
23:27:23 | STATUS |  I am up to the point of reaching the Hawk when it comes to testing the Hard Mode. I always hate testing that, but as I do want to please the no life games (as far as they can be pleased) as well, I need to go on. |
23:17:37 | DONE |   Dinner. Eating is also part of the job. |
20:50:24 | TEST |  Take MMMCCCLXIX |
20:50:21 | DONE |  Taken care of other business I had to take care of! |
17:32:00 | TEST |  Take MMMCCCLXVIII |
17:31:57 | FIXED |  Configration error in the boss fight in the Dark Caves Of Shillington |
15:18:29 | TEST |  Take MMMCCCLXVII |
15:18:27 | STATUS |  In the mean time I have to keep testing and fixing |
14:30:12 | ITCH.IO |  First alpha build |
11:24:07 | CONFIRMED |  AT LAST!! |
11:22:24 | TEST |  Take MMMCCCLXVI |
11:22:23 | NOTE |  The savegame analysis now give me the correct data |
11:21:31 | TEST |  Take MMMCCCLXV |
11:21:27 | FIXED |  Wait a minute I think I found the source of evil |
11:19:49 | TEST |   Take MMMCCCLXIV |
11:19:47 | FORCE |  Let's force things a little, then |
11:19:36 | DEBUG |  Savegame analysis also explicity state the boolean that had to block this out is "False" |
10:59:05 | DEBUG |  A line that will have to log whether I'm stepping off the transpad |
10:58:29 | NOTE |  I needed two takes in order to invalidate the bug earlier. |
10:58:17 | COCKROACH |  Not effective, eh? |
10:57:43 | TEST |  Take MMMCCCLXIII |
10:55:33 | TEST |  Take MMMCCCLXII |
10:55:30 | NOTE |  Older savegames on a transpad will still suffer on loading, but as the issues "fixes itself" after a faulty instance, these savegames are completely safe and shouldn't affect any later transportations. |
10:53:54 | FIXED | |
09:04:14 | TEST |  Take MMMCCCLXI |
09:04:14 | STATUS |  Let's throw in a small test |
01:08:06 | TEST |   Take MMMCCCLX |
01:08:04 | FIXED | |
00:25:44 | NOTE |  Now I accidentally turned it to the Dutch localisation. Oh well, since I speak Dutch, I guess it will work on me,anyway. |
00:24:23 | HUH |  Suddenly it appears to be working |
00:23:19 | TEST |  Take MMMCCCLIX |
00:23:18 | MYSTERY |  Only the first goes well... I don't know why it stops from there. |
00:18:53 | TEST |  Take MMMCCCLVIII |
00:18:53 | CODEROT |  Audio.Stop -> Audio.StopChannel |
00:15:48 | TEST |  Take MMMCCCLVII |
00:15:44 | NOTE |  Now I'll cheat my way through the Hard Mode. All that matters to me is that it works. All else is the player's concern. If it's a hard game you want, a hard game you'll get! |
00:15:06 | TRANSFER |  Done! |
00:13:31 | STATUS |  Now it *is* time to get onto the test of the hard mode, but before I get onto that... Let's make sure the vocals for John Lovejoy are transferred (I waited with that in order NOT to annoy myself). |
00:12:49 | CONFIRMED |  It appears to be working! |
00:02:48 | TEST |   Take MMMCCCLVI |
00:02:47 | FIXED |  One last typo |
00:00:00 | TEST |  Take MMMCCCLV |
- = 04 Mar 2025 = - |
23:59:58 | C++ |  Code done! |
23:56:32 | STATUS |  I guess now the less fun part comes! Cleaning up. |
23:55:50 | CONFIRMED |  Yes! I got it to work! (I only tested the title screen, but that is for now, good enough!) |
23:46:55 | TEST |  Take MMMCCCLIV |
23:46:54 | FIXED |   Several fixes. |
23:46:41 | VOID |  Let's use AppImage's bug against it, so the image ends up in the correct dir by default |
23:37:31 | TEST |  Take MMMCCCLIII |
23:37:20 | VOID |  AppImage sees fit to dump its output in the current directory and worse, it doesn't seem to have an alternate output switch |
23:36:37 | FIXED |  Wrong exe called |
23:36:31 | FIXED |  +x |
23:31:47 | STATUS |  Nope, but that was not entirely unexpected. This will really take time to sort out. |
23:22:20 | STATUS |  BUT... does it work? |
23:22:13 | STATUS |  Well, I'll be... An AppImage *is* created... |
23:19:51 | TEST |   Take MMMCCCLII |
23:19:50 | FIXED |  Ah, that was a mistake in the project, and had nothing to do with the builder itself. |
23:18:40 | TEST |  Take MMMCCCLI |
23:18:36 | HUH |   Why isn't the icon copied? |
23:15:08 | TEST |  Take MMMCCCL |
23:14:37 | FIXED |  No "Type" in the .desktop file |
23:12:06 | TEST |  Take MMMCCCXLIX |
23:12:05 | LINUX |  Now for the actual go! |
23:11:56 | STATUS |  It.... compiles ...  |
23:09:51 | TEST |   Take MMMCCCXLVIII |
23:09:50 | FIXED |  Illegal C function call |
23:09:01 | TEST |  Take MMMCCCXLVII |
23:09:00 | FIXED |  Syntax error |
23:08:22 | C++ |  Take MMMCCCXLVI |
23:08:21 | C++ |  The Actual AppImage Creation |
22:52:18 | SEARCH |  Will the test is running I'll look up where the AppImage builder is... I don't remember were I put it! Silly, huh? |
22:51:49 | TEST |  Take MMMCCCXLV |
22:51:48 | DONE |  Generator for AppRun |
22:37:17 | TEST |  Take MMMCCCXLIV |
22:37:16 | FIXED |   There was even a compile error... sheesh! |
22:36:13 | FUCKYOU |  Take MMMCCCXLIII |
22:36:10 | FUCKYOU |  Why does the old work pop up while stuff was fixed? |
22:30:15 | TEST |  Take MMMCCCXLII |
22:30:12 | FIXED |  And x attribute wasn't added |
22:30:04 | FIXED |  Copied in the Windows exe in stead of the Linux exe |
22:19:28 | TEST |  Take MMMCCCXLI |
22:19:17 | TEST |  Take MMMCCCXL |
22:19:16 | FIXED |  Bad mounting |
22:17:08 | TEST |  Take MMMCCCXXXIX |
22:17:07 | FIXED |  Sigh! |
21:56:52 | TEST |  Take MMMCCCXXXVIII |
21:56:51 | FIXED |  Path issues |
21:52:06 | TEST |  Take MMMCCCXXXVII |
21:52:03 | FIXED |   Mount point not created |
21:43:41 | TEST |   Take MMMCCCXXXVI |
21:43:40 | FIXED |  Several |
21:43:01 | TEST |  Take MMMCCCXXXV |
21:43:01 | FIXED |  ; |
21:39:44 | TEST |  Take MMMCCCXXXIV |
21:39:42 | FIXED |   Illegal function call |
21:38:59 | TEST |  Take MMMCCCXXXIII |
21:38:58 | FIXED |  Declaration syntax error |
21:38:28 | TEST |  Take MMMCCCXXXII |
21:38:24 | FIXED |  "Tr" |
21:37:43 | TEST |  Take MMMCCCXXXI |
21:37:43 | FIXED |  ; |
21:37:16 | TEST |  Take MMMCCCXXX |
21:37:15 | FUCKYOU |  Case sensitivity. One of the big reasons why I hate C and nearly all of its variants |
21:36:52 | C++ |  Take MMMCCCXXIX |
21:34:39 | TECHNO |  This WILL force me to unmout a lot of crap or my RAM won't be able to take it all.. Ow well! |
21:34:16 | C++ |  Well, actual copying has started. |
20:40:11 | TEST |  Take MMMCCCXXVIII |
20:40:09 | DONE |  Manifest category (mostly "game" given the prime purpose of SCI, but hey, ya never know, eh?) |
20:36:07 | TEST |  Take MMMCCCXXVII |
20:36:06 | C++ |  Will ask for Icon |
20:25:24 | STATUS |  Right.... Well the first thing I'll need the builder to be able to is to write a manifest. The content of this manifest can differ per project, so come extra configuration is in order. |
20:22:47 | LINUX |  Take MMMCCCXXVI |
20:22:44 | HUH |  Did I (once again) forget to recompile my C++ code? |
20:19:13 | DONE |  Made "Basic Linux" optional (it's pretty useless actually and once .AppImages work, you can consider that feature "deprecated"). |
20:18:42 | CONFIRMED |   Stuff appears to work now! |
20:12:37 | LINUX |  Take MMMCCCXXV |
20:12:32 | HUH |  What is that? |
20:09:13 | LINUX |  Take MMMCCCXXIV |
20:09:11 | FIXED |   I think |
20:06:15 | TEST |  Take MMMCCCXXIII |
20:06:14 | MYSTERY |  Why does it try to use the target name as the original? |
20:02:10 | TEST |  Take MMMCCCXXII |
20:02:08 | FIXED |  Debug line placed wrong |
20:00:46 | LINUX |  Take MMMCCCXXI |
20:00:17 | C++ |  Take MMMCCCXX |
20:00:14 | FUCKYOU |   ; |
19:59:54 | C++ |  Take MMMCCCXIX |
19:59:52 | FUCKYOU |  404 |
19:59:37 | C++ |  Take MMMCCCXVIII |
19:59:36 | FUCKYOU |  More crap |
19:59:01 | C++ |  Take MMMCCCXVII |
19:59:00 | FUCKYOU |  Whine! |
19:57:43 | C++ |  Take MMMCCCXVI |
19:57:41 | SOLVED |  Huh, it compiled all the time and suddenly a syntax error pops up |
19:57:00 | C++ |  Take MMMCCCXV |
19:56:58 | DEBUG |  More precise debug |
19:56:53 | HUH |  Skipping code |
19:53:01 | C++ |  Take MMMCCCXIV |
19:52:58 | DEBUG |  Alias fuck |
19:41:30 | LINUX |   Take MMMCCCXIII |
19:41:27 | FIXED |  Why the debug translations of the Scyndi Scripts? |
19:10:11 | LINUX |  Take MMMCCCXII |
19:10:08 | FIXED |   ? |
19:07:30 | FAILURE |  Asking for a folder that doesn't exist without any proper reason, either! |
19:03:48 | LINUX |  Take MMMCCCXI |
19:03:44 | REMOVED |  False fuck |
18:58:43 | TEST |   Take MMMCCCX |
18:58:42 | VOID |  Ah.... Separate JCR6 files -> segfault! Let's ignore that for now. |
18:56:13 | CONFIG |  While I'm at it, I might as well configure the release anyway, eh? |
18:33:45 | DONE |  While I have to wait for the current operation I've already cleaned up my release folder. I will keep the latest Apollo version for awhile (ya never know), but I need to have the SCI version in its own folder to make sure no conflicts arise. |
18:30:18 | TECHNO |  Although I must be 100% sure that all Kthura Maps are properly compiled in release versions of the game, I will for now dummy the line that does so, for obvious reasons. (Compiling Kthura levels is a slow process and I cannot wait for that at every test). |
18:28:37 | REMOVED |  I removed .git from the backup |
18:27:59 | NOTE |  Although I did not yet compile I had to see if at least my OLD stuff will at least run the builder the way it should. Well, it LOOKS like that's the case! |
18:27:00 | LINUX |   Take MMMCCCIX |
18:26:54 | LINUX |  A quick shell script to get things on the move! |
18:24:43 | C++ |  Now all the builder can do as far as .AppImage is concerned as ask a few important configuration questions. |
18:23:22 | TECHNO |  Downside is that the .git folder gets backed up as well, but that's easy to get rid of! |
18:22:49 | BACKUP |  Quick backup before starting. This should not be that dangerous, but I need to be 100% sure! |
18:01:20 | FAILURE |  Oh yeah, did I note that setting up a VM allowing me to make Windows compilations failed. The trouble is that SCI has evolved during the production of Star Story and needs features the current Windows version of SCI doesn't support. If worst comes to works I may need to compile them on a different PC, but I hope it won't ever come to THAT point. |
17:59:57 | STATUS |  Once the automated created of .AppImage works, I think it will be best if I still focus on the test of the Hard Mode first. |
17:59:18 | NOTE |  And I fear FlatPak won't be any better in THAT regard. |
17:59:05 | TECHNO |  Now things are a bit complicated here, since I create my games on an ExFAT device, and ExFAT does not support SymLinks and .appimage requires those. Of course, I can still rely on RAM drives, so I guess I have to use those. |
17:57:33 | LINUX |  Why not flatpak? Well, because I have not yet been successful figuring flatpak out. I hope I can support flatpak as well. |
17:57:02 | LINUX |  Now before I move on, I'm going to set up things that will make the SCI builder able to create .APPIMAGE files of games. |
16:59:15 | TEST |   Take MMMCCCVIII |
16:59:14 | DONE |  I had a little break |
12:39:47 | MYSTERY |  Take MMMCCCVII |
12:39:43 | MYSTERY |  Now I wonder how that floor got there in the first place. Oh well, I removed it and that should solve the problem! |
12:38:40 | KTHURA |   Kthura managed to do this... but then again.... Kthura maps build prior to fixing, were only bound to show this behavior... but still. |
12:38:10 | BUG |  isn't it frustrating how fixing one bug creates another. |
10:37:36 | TEST |  Take MMMCCCVI |
10:37:34 | OFFTOPIC |  In the meantime I can test some more. Long live alarm clocks, eh? |
10:37:17 | OFFTOPIC |  Boiling two eggs now |
09:55:44 | JUDGMENT |  BETTER! |
09:54:53 | TEST |  Take MMMCCCV |
09:54:52 | COSMETIC |  Conflict on status resistantance percentages |
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