1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100
15:45:03TEST
TESTTake MMMCCCLXXIX
15:45:02VOID
VOIDYeah, you can't fix what ain't broken!
15:44:50VOID
VOIDI hope!
15:39:40TEST
TESTTake MMMCCCLXXVIII
15:39:39FUCKYOU
FUCKYOURolfSys
15:38:19TEST
TESTTake MMMCCCLXXVII
15:38:18FUCKYOU
FUCKYOUCrash on ace of space. The reason is non-existent. How do I know? Because if there was only the tiniest sliver of truth in there, the other suits would have crashed the game as well.
14:51:34BUG
14:48:14TEST
TESTTake MMMCCCLXXVI
14:48:13FIXED
FIXEDI guess something more was required
14:46:09TEST
TESTTake MMMCCCLXXV
14:44:57SCRIPT
SCRIPTConfusion will be marked on the fighters, however no actual effect will take place. That comes later!
13:52:17JUDGMENT
JUDGMENT Stuff compiles... And that has to do (for now).
13:51:36TEST
TESTKotaTake MMMCCCLXXIV
13:51:35FIXED
FIXEDScope error
13:50:40TEST
TESTTake MMMCCCLXXIII
13:45:57TECHNO
TECHNOThis WILL not be possible to test right away, except for the question if it compiles or not. Once it does, I can prepare for the test step later.
13:45:20DONE
DONEConfusion AI
13:05:40TEST
TESTTake MMMCCCLXXII
12:42:35DONE
DONETaken care of some business, that I need to take care of!
12:23:36DONE
DONETaken a shower
08:33:39TEST
TESTTake MMMCCCLXXI
08:33:35STATUS
STATUSAstrilopupGood Morning!
- = 05 Mar 2025 = -
23:27:24TEST
TESTTake MMMCCCLXX
23:27:23STATUS
STATUSI am up to the point of reaching the Hawk when it comes to testing the Hard Mode. I always hate testing that, but as I do want to please the no life games (as far as they can be pleased) as well, I need to go on.
23:17:37DONE
DONEBriggsDinner. Eating is also part of the job.
20:50:24TEST
TESTTake MMMCCCLXIX
20:50:21DONE
DONETaken care of other business I had to take care of!
17:32:00TEST
TESTTake MMMCCCLXVIII
17:31:57FIXED
FIXEDConfigration error in the boss fight in the Dark Caves Of Shillington
15:18:29TEST
TESTTake MMMCCCLXVII
15:18:27STATUS
STATUSIn the mean time I have to keep testing and fixing
14:30:12ITCH.IO
ITCH.IOFirst alpha build
11:24:07CONFIRMED
CONFIRMEDAT LAST!!
11:22:24TEST
TESTTake MMMCCCLXVI
11:22:23NOTE
NOTE The savegame analysis now give me the correct data
11:21:31TEST
TESTTake MMMCCCLXV
11:21:27FIXED
FIXEDWait a minute I think I found the source of evil
11:19:49TEST
TESTReggieTake MMMCCCLXIV
11:19:47FORCE
FORCELet's force things a little, then
11:19:36DEBUG
DEBUGSavegame analysis also explicity state the boolean that had to block this out is "False"
10:59:05DEBUG
DEBUGA line that will have to log whether I'm stepping off the transpad
10:58:29NOTE
NOTE I needed two takes in order to invalidate the bug earlier.
10:58:17COCKROACH
COCKROACHNot effective, eh?
10:57:43TEST
TESTTake MMMCCCLXIII
10:55:33TEST
TESTTake MMMCCCLXII
10:55:30NOTE
NOTE Older savegames on a transpad will still suffer on loading, but as the issues "fixes itself" after a faulty instance, these savegames are completely safe and shouldn't affect any later transportations.
10:53:54FIXED
09:04:14TEST
TESTTake MMMCCCLXI
09:04:14STATUS
STATUSLet's throw in a small test
01:08:06TEST
TESTAdmiral LovejoyTake MMMCCCLX
01:08:04FIXED
00:25:44NOTE
NOTE Now I accidentally turned it to the Dutch localisation. Oh well, since I speak Dutch, I guess it will work on me,anyway.
00:24:23HUH
HUHSuddenly it appears to be working
00:23:19TEST
TESTTake MMMCCCLIX
00:23:18MYSTERY
MYSTERYOnly the first goes well... I don't know why it stops from there.
00:18:53TEST
TESTTake MMMCCCLVIII
00:18:53CODEROT
CODEROT Audio.Stop -> Audio.StopChannel
00:15:48TEST
TESTTake MMMCCCLVII
00:15:44NOTE
NOTE Now I'll cheat my way through the Hard Mode. All that matters to me is that it works. All else is the player's concern.

If it's a hard game you want, a hard game you'll get!

00:15:06TRANSFER
TRANSFERDone!
00:13:31STATUS
STATUSNow it *is* time to get onto the test of the hard mode, but before I get onto that... Let's make sure the vocals for John Lovejoy are transferred (I waited with that in order NOT to annoy myself).
00:12:49CONFIRMED
CONFIRMEDIt appears to be working!
00:02:48TEST
TESTAdmiral LovejoyTake MMMCCCLVI
00:02:47FIXED
FIXEDOne last typo
00:00:00TEST
TESTTake MMMCCCLV
- = 04 Mar 2025 = -
23:59:58C++
C++Code done!
23:56:32STATUS
STATUSI guess now the less fun part comes! Cleaning up.
23:55:50CONFIRMED
CONFIRMEDYes! I got it to work! (I only tested the title screen, but that is for now, good enough!)
23:46:55TEST
TESTTake MMMCCCLIV
23:46:54FIXED
FIXEDCrystalSeveral fixes.
23:46:41VOID
VOIDLet's use AppImage's bug against it, so the image ends up in the correct dir by default
23:37:31TEST
TESTTake MMMCCCLIII
23:37:20VOID
VOIDAppImage sees fit to dump its output in the current directory and worse, it doesn't seem to have an alternate output switch
23:36:37FIXED
FIXEDWrong exe called
23:36:31FIXED
FIXED+x
23:31:47STATUS
STATUSNope, but that was not entirely unexpected. This will really take time to sort out.
23:22:20STATUS
STATUSBUT... does it work?
23:22:13STATUS
STATUSWell, I'll be... An AppImage *is* created...
23:19:51TEST
TESTKotaTake MMMCCCLII
23:19:50FIXED
FIXEDAh, that was a mistake in the project, and had nothing to do with the builder itself.
23:18:40TEST
TESTTake MMMCCCLI
23:18:36HUH
HUHYirlWhy isn't the icon copied?
23:15:08TEST
TESTTake MMMCCCL
23:14:37FIXED
FIXEDNo "Type" in the .desktop file
23:12:06TEST
TESTTake MMMCCCXLIX
23:12:05LINUX
LINUXNow for the actual go!
23:11:56STATUS
STATUSIt.... compiles ...
23:09:51TEST
TESTAdmiral JohnsonTake MMMCCCXLVIII
23:09:50FIXED
FIXEDIllegal C function call
23:09:01TEST
TESTTake MMMCCCXLVII
23:09:00FIXED
FIXEDSyntax error
23:08:22C++
C++Take MMMCCCXLVI
23:08:21C++
C++The Actual AppImage Creation
22:52:18SEARCH
SEARCHWill the test is running I'll look up where the AppImage builder is... I don't remember were I put it! Silly, huh?
22:51:49TEST
TESTTake MMMCCCXLV
22:51:48DONE
DONEGenerator for AppRun
22:37:17TEST
TESTTake MMMCCCXLIV
22:37:16FIXED
FIXEDXenobiThere was even a compile error... sheesh!
22:36:13FUCKYOU
FUCKYOUTake MMMCCCXLIII
22:36:10FUCKYOU
FUCKYOUWhy does the old work pop up while stuff was fixed?
22:30:15TEST
TESTTake MMMCCCXLII
22:30:12FIXED
FIXEDAnd x attribute wasn't added
22:30:04FIXED
FIXEDCopied in the Windows exe in stead of the Linux exe
22:19:28TEST
TESTTake MMMCCCXLI
22:19:17TEST
TESTTake MMMCCCXL
22:19:16FIXED
FIXEDBad mounting
22:17:08TEST
TESTTake MMMCCCXXXIX
22:17:07FIXED
FIXEDSigh!
21:56:52TEST
TESTTake MMMCCCXXXVIII
21:56:51FIXED
FIXEDPath issues
21:52:06TEST
TESTTake MMMCCCXXXVII
21:52:03FIXED
FIXEDSueMount point not created
21:43:41TEST
TESTBriggsTake MMMCCCXXXVI
21:43:40FIXED
FIXEDSeveral
21:43:01TEST
TESTTake MMMCCCXXXV
21:43:01FIXED
FIXED;
21:39:44TEST
TESTTake MMMCCCXXXIV
21:39:42FIXED
FIXEDDr. Sal’pr’dritaIllegal function call
21:38:59TEST
TESTTake MMMCCCXXXIII
21:38:58FIXED
FIXEDDeclaration syntax error
21:38:28TEST
TESTTake MMMCCCXXXII
21:38:24FIXED
FIXED"Tr"
21:37:43TEST
TESTTake MMMCCCXXXI
21:37:43FIXED
FIXED;
21:37:16TEST
TESTTake MMMCCCXXX
21:37:15FUCKYOU
FUCKYOUCase sensitivity. One of the big reasons why I hate C and nearly all of its variants
21:36:52C++
C++Take MMMCCCXXIX
21:34:39TECHNO
TECHNOThis WILL force me to unmout a lot of crap or my RAM won't be able to take it all.. Ow well!
21:34:16C++
C++Well, actual copying has started.
20:40:11TEST
TESTTake MMMCCCXXVIII
20:40:09DONE
DONEManifest category (mostly "game" given the prime purpose of SCI, but hey, ya never know, eh?)
20:36:07TEST
TESTTake MMMCCCXXVII
20:36:06C++
C++Will ask for Icon
20:25:24STATUS
STATUSRight.... Well the first thing I'll need the builder to be able to is to write a manifest. The content of this manifest can differ per project, so come extra configuration is in order.
20:22:47LINUX
LINUXTake MMMCCCXXVI
20:22:44HUH
HUHDid I (once again) forget to recompile my C++ code?
20:19:13DONE
DONEMade "Basic Linux" optional (it's pretty useless actually and once .AppImages work, you can consider that feature "deprecated").
20:18:42CONFIRMED
CONFIRMEDDr. Sal’pr’dritaStuff appears to work now!
20:12:37LINUX
LINUXTake MMMCCCXXV
20:12:32HUH
HUHWhat is that?
20:09:13LINUX
LINUXTake MMMCCCXXIV
20:09:11FIXED
FIXEDAdmiral JohnsonI think
20:06:15TEST
TESTTake MMMCCCXXIII
20:06:14MYSTERY
MYSTERYWhy does it try to use the target name as the original?
20:02:10TEST
TESTTake MMMCCCXXII
20:02:08FIXED
FIXEDDebug line placed wrong
20:00:46LINUX
LINUXTake MMMCCCXXI
20:00:17C++
C++Take MMMCCCXX
20:00:14FUCKYOU
FUCKYOUThe Goddess;
19:59:54C++
C++Take MMMCCCXIX
19:59:52FUCKYOU
FUCKYOU404
19:59:37C++
C++Take MMMCCCXVIII
19:59:36FUCKYOU
FUCKYOUMore crap
19:59:01C++
C++Take MMMCCCXVII
19:59:00FUCKYOU
FUCKYOUWhine!
19:57:43C++
C++Take MMMCCCXVI
19:57:41SOLVED
SOLVEDHuh, it compiled all the time and suddenly a syntax error pops up
19:57:00C++
C++Take MMMCCCXV
19:56:58DEBUG
DEBUGMore precise debug
19:56:53HUH
HUHSkipping code
19:53:01C++
C++Take MMMCCCXIV
19:52:58DEBUG
DEBUGAlias fuck
19:41:30LINUX
LINUXRolfTake MMMCCCXIII
19:41:27FIXED
FIXEDWhy the debug translations of the Scyndi Scripts?
19:10:11LINUX
LINUXTake MMMCCCXII
19:10:08FIXED
FIXEDWendicka?
19:07:30FAILURE
FAILUREAsking for a folder that doesn't exist without any proper reason, either!
19:03:48LINUX
LINUXTake MMMCCCXI
19:03:44REMOVED
REMOVEDFalse fuck
18:58:43TEST
TESTReggieTake MMMCCCX
18:58:42VOID
VOIDAh.... Separate JCR6 files -> segfault! Let's ignore that for now.
18:56:13CONFIG
CONFIGWhile I'm at it, I might as well configure the release anyway, eh?
18:33:45DONE
DONEWhile I have to wait for the current operation I've already cleaned up my release folder. I will keep the latest Apollo version for awhile (ya never know), but I need to have the SCI version in its own folder to make sure no conflicts arise.
18:30:18TECHNO
TECHNOAlthough I must be 100% sure that all Kthura Maps are properly compiled in release versions of the game, I will for now dummy the line that does so, for obvious reasons. (Compiling Kthura levels is a slow process and I cannot wait for that at every test).
18:28:37REMOVED
REMOVEDI removed .git from the backup
18:27:59NOTE
NOTE Although I did not yet compile I had to see if at least my OLD stuff will at least run the builder the way it should. Well, it LOOKS like that's the case!
18:27:00LINUX
LINUXExHuRUTake MMMCCCIX
18:26:54LINUX
LINUXA quick shell script to get things on the move!
18:24:43C++
C++Now all the builder can do as far as .AppImage is concerned as ask a few important configuration questions.
18:23:22TECHNO
TECHNODownside is that the .git folder gets backed up as well, but that's easy to get rid of!
18:22:49BACKUP
BACKUPQuick backup before starting. This should not be that dangerous, but I need to be 100% sure!
18:01:20FAILURE
FAILUREOh yeah, did I note that setting up a VM allowing me to make Windows compilations failed. The trouble is that SCI has evolved during the production of Star Story and needs features the current Windows version of SCI doesn't support. If worst comes to works I may need to compile them on a different PC, but I hope it won't ever come to THAT point.
17:59:57STATUS
STATUSOnce the automated created of .AppImage works, I think it will be best if I still focus on the test of the Hard Mode first.
17:59:18NOTE
NOTE And I fear FlatPak won't be any better in THAT regard.
17:59:05TECHNO
TECHNONow things are a bit complicated here, since I create my games on an ExFAT device, and ExFAT does not support SymLinks and .appimage requires those. Of course, I can still rely on RAM drives, so I guess I have to use those.
17:57:33LINUX
LINUXWhy not flatpak? Well, because I have not yet been successful figuring flatpak out. I hope I can support flatpak as well.
17:57:02LINUX
LINUXNow before I move on, I'm going to set up things that will make the SCI builder able to create .APPIMAGE files of games.
16:59:15TEST
TESTXenobiTake MMMCCCVIII
16:59:14DONE
DONEI had a little break
12:39:47MYSTERY
MYSTERYTake MMMCCCVII
12:39:43MYSTERY
MYSTERYNow I wonder how that floor got there in the first place. Oh well, I removed it and that should solve the problem!
12:38:40KTHURA
KTHURAFoxyKthura managed to do this... but then again.... Kthura maps build prior to fixing, were only bound to show this behavior... but still.
12:38:10BUG
BUGisn't it frustrating how fixing one bug creates another.
10:37:36TEST
TESTTake MMMCCCVI
10:37:34OFFTOPIC
OFFTOPICIn the meantime I can test some more. Long live alarm clocks, eh?
10:37:17OFFTOPIC
OFFTOPICBoiling two eggs now
09:55:44JUDGMENT
JUDGMENT BETTER!
09:54:53TEST
TESTTake MMMCCCV
09:54:52COSMETIC
COSMETICConflict on status resistantance percentages
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