1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 |
14:00:41 | STATUS |  It's hard to say if I can already unlock this place, but hey, here goes nothing! |
14:00:26 | MAPSCRIPT |  Airom |
14:00:22 | KTHURA |  Airom |
00:45:04 | TEST |  Take MMDCCCXLVIII |
00:45:03 | HUH | |
00:00:32 | FAILURE |  Take MMDCCCXLVII |
00:00:27 | FAILURE |  no improvement visible since Code::Blocks compiled Judkha once more in stead of SCI! |
- = 10 Feb 2025 = - |
23:54:47 | TEST |  Take MMDCCCXLVI |
23:54:46 | FIXED |  Am I really getting blind that I missed one? |
23:54:12 | TEST |  Take MMDCCCXLV |
23:54:11 | FIXED |  Ashley Johnson... not Ashley Sonjohn |
23:53:24 | TEST |  Take MMDCCCXLIV |
23:53:23 | C++ |  Compiling |
23:53:18 | EXPERIMENT |  I did a little experiment with the Tiler in TQSG. If it doesn't work the way it should or even makes matters worse, I can always revert it the way it was, as the old colde was dummied, not removed. |
23:49:05 | CHARACTER |  But that doesn't matter as I was about to change the character on this point anyway. Johnson may now move as much time units on the time gauge as she has lost HP, however never further than COM. |
23:48:10 | BUG |   Johnson would crash the game when hurt |
23:37:30 | TEST |  Take MMDCCCXLIII |
23:37:29 | STATUS |  I had a little break form this project in order to work out Judkha, but it's now time to resume the action! |
22:44:44 | C++ |  I've whipped up a quick tool named Judkha which should help me to view more easily into Statistician data. It will replace RPGViewew which could only view the old system. Judkha is CLI based and may be more clunky, but got it where it counts. |
19:36:08 | TEST |  Take MMDCCCXLII |
19:36:07 | VOID |  Wendicka keeps fucking things up, but why? |
19:27:22 | TEST |  Take MMDCCCXLI |
19:27:21 | VOID |  Johnson needed nothing at all |
19:18:31 | TEST |  Take MMDCCCXL |
19:18:30 | CODEROT |  Reference to Neil in stead of Scyndi |
18:54:05 | MYSTERY |  Take MMDCCCXXXIX |
18:54:01 | MYSTERY |  For some odd reasons Wendicka keeps on learning "Begone!" even though she already has that spell. Something may not have gone fully right in the link up with the UniWendicka, but I don't know why |
18:27:11 | TEST |  Take MMDCCCXXXVIII |
18:27:11 | FUCKYOU |  Fuck you even more! |
18:26:13 | TEST |  Take MMDCCCXXXVII |
18:26:12 | FUCKYOU |  Fuck off! |
18:24:50 | TEST |  Take MMDCCCXXXVI |
18:24:49 | FIXED |  Illegal Function call |
18:16:09 | TEST |  Take MMDCCCXXXV |
18:16:09 | VOID |  Another? |
18:12:30 | TEST |  Take MMDCCCXXXIV |
18:12:30 | VOID |  Pure |
18:09:17 | TEST |  Take MMDCCCXXXIII |
18:09:14 | FIXED |  Illegal function call (x2) |
18:04:46 | TEST |  Take MMDCCCXXXII |
18:04:43 | DUMMIED |   No longer supported code |
17:32:00 | TEST |  Take MMDCCCXXXI |
17:31:58 | MAPSCRIPT |  Adapted Johnson joining the group |
12:57:07 | STATUS |  Unfortunately my services are now required elsewhere, but I'll be back soon! |
12:53:58 | CONFIRMED | |
12:51:16 | DEBUG |  So here goes nothing: Take MMDCCCXXX |
12:51:12 | DONE |  Savegame with fixed data. Now Wendicka was easy. I'm afraid ExHuRU->Rolf->Johnson are beyond repair in this conversion round, but that's not really that much of an issue, as I have to play the game again from start till finish anyway before I can release the new version, and that being said it's just repairing the stuff on that run. At least I could fix all evil.. at least I hope so and the next take in which I'll load the saved data should confirm it. |
12:43:23 | TEST |  Take MMDCCCXXIX |
12:43:21 | STATUS |  Everything but points appear to be in order, but let's throw in another debug line for that one, eh? |
12:36:38 | TEST |  Take MMDCCCXXVIII |
12:36:36 | FIXED |  All covered now? |
12:32:34 | TEST |  Take MMDCCCXXVII |
12:32:33 | FUCKYOU |  Code typo... I wanna do this too quickly (can you blame me?) |
12:31:43 | DEBUG |   Take MMDCCCXXVI |
12:31:41 | FIXED |  Ah, a goof up in the Scyndi glue code |
12:29:38 | TEST |   Take MMDCCCXXV |
12:29:37 | CODE::BLOCKS |  Code::blocks should really ALWAYS SAVE before calling the compiler I tell ya! |
12:28:49 | DEBUG |  Take MMDCCCXXIV |
12:28:47 | DEBUG |  When the log's right it means the entire require to link lists is being.... INGORED |
12:26:21 | DEBUG |  Take MMDCCCXXIII |
12:25:58 | DEBUG |  Linking of lists is clearly being ignored and hopefully this debug line can shine a light on in WHY! |
12:23:00 | TEST |  Take MMDCCCXXII |
12:22:59 | STUPIDITY |  I had to LINK this to the debug console |
12:21:56 | TEST |  Take MMDCCCXXI |
12:21:55 | DEBUG |  Relink Wendicka -> UniWendicka |
12:14:45 | TEST |   Take MMDCCCXX |
12:14:44 | C++ |  So far so good, no for the entire getup |
12:00:24 | TEST |  Take MMDCCCXIX |
12:00:23 | HUH |  Nil? Did CB once again not compile properly? |
11:58:35 | TEST |  Take MMDCCCXVIII |
11:58:34 | LINK |  Had to link statistician to the debug script... silly! |
11:57:45 | DEBUG |  Take MMDCCCXVII |
11:57:37 | SCYNDI |  Link code to make it callable from SCI |
11:57:26 | C++ |  Some C++ debug code has been written |
11:57:13 | DEBUG |  Before I add Johnson, first some debugging on linking, as the current method is filthy, and I wanna get rid of it, and this crap just has to work. |
10:33:10 | TEST |  Take MMDCCCXVI |
10:33:10 | STUPIDITY |  Sometimes I really hate myself! |
10:33:01 | FUCKYOU |  Code typo! |
10:31:47 | TEST |  Take MMDCCCXV |
10:31:46 | CODEROT |  Link to NIM game wasn't working |
10:31:36 | COSMETIC |  Changed the terminal in the back of the Hawk to the system font. Names of apps were colliding which each other making them unreadable |
10:26:50 | TEST |  Take MMDCCCXIV |
10:26:49 | FUCKYOU |  List here! |
10:25:44 | TEST |  Take MMDCCCXIII |
10:25:42 | JCR6 |  Another alias zombie |
10:15:52 | TEST |  Take MMDCCCXII |
10:15:52 | FUCKYOU |   ANOTHER |
10:15:27 | TEST |  Take MMDCCCXI |
10:15:26 | REMOVED |   "Self" |
10:14:42 | TEST |  Take MMDCCCX |
10:14:38 | LINK | |
10:14:12 | TEST |  Take MMDCCCIX |
10:14:11 | CODEROT |  Not |
10:14:08 | VOID |  := |
10:13:27 | TEST |  Take MMDCCCVIII |
10:13:25 | NOTE |  I'll only close issue #224 when it's been proven this works properly. |
10:13:12 | SPELLANI |  Foxy's Smoke Bomb |
10:05:53 | TEST |  Take MMDCCCVII |
10:05:51 | JCR6 |  Alias Zombie |
10:02:19 | TEST |  Take MMDCCCVI |
10:02:19 | CODEROT |  ... |
10:01:34 | TEST |  Take MMDCCCV |
10:01:34 | FIXED |  Dummy obsolete old code not done properly |
10:00:46 | TEST |  Take MMDCCCIV |
10:00:41 | MAPSCRIPT |  transformed to Scyndi |
- = 09 Feb 2025 = - |
23:57:47 | STATUS |  And that's where I call it a day. Testing the sewers and the admiral is not for today! |
23:57:29 | KTHURA |  Transferred: The Sewers |
23:48:16 | TEST |  Take MMDCCCIII |
23:48:15 | FUCKYOU |  404 |
23:47:15 | TEST |  Take MMDCCCII |
23:47:15 | ART |  Alias |
23:44:46 | TEST |  Take MMDCCCI |
23:44:44 | KTHURA |   Hack! This should fix a link to a non-existing item (as a result of a data typo) |
23:40:25 | TEST |  Take MMDCCC |
23:40:23 | FIXED |  404 |
23:39:05 | TEST |   Take MMDCCXCIX |
23:38:49 | MAPSCRIPT |  How could I forget about this? |
23:29:51 | TEST |  Take MMDCCXCVIII |
23:29:48 | TRANSFER |  Optional Dungeon: Volcania Caves |
22:11:59 | STATUS |  And till here... I reached the point where the admiral joins the party and that's bound to gimme some trouble. Plus I wanna try if some internal statistician bugs can be fixed in the process! |
22:07:08 | FIXED |  "Cancel" does NOT mean "Go Back To The Hawk" |
21:50:11 | TEST |  Take MMDCCXCVII |
21:50:09 | STATUS |  That should set things right! |
21:48:38 | KTHURA |  Let's transfer that again! |
21:48:25 | CONFIG |  Transfer manually configured for GFX/Textures/Excalibur/KeyLight.jpbf (bundle... KthuraTransfer doesn't like that) |
21:47:55 | CONFIRMED |  Just as I thought! |
21:45:44 | SEARCH |  Some searching will be required now! |
21:45:35 | BUG |  Texture issue. Likely a JPBF and I think I know which one. |
21:45:17 | CONFIRMED |  It appears to be working |
21:36:34 | TEST |   Take MMDCCXCVI |
21:36:33 | CODEROT |  Font methods outdated |
21:17:59 | TEST |  Take MMDCCXCV |
21:17:57 | CODEROT |  Array henceforth start at 0 |
21:16:30 | TEST |  Take MMDCCXCIV |
21:16:29 | HUH |  Y 64 more (while only 32 was required?) |
21:11:48 | TEST |  Take MMDCCXCIII |
21:08:23 | DEBUG |   WTF is going on here? |
21:06:14 | TEST |  Take MMDCCXCII |
21:06:13 | VOID |  Keys rejected over distance, but I've seen more things malfunction on similar issues. Perhaps this solves that! |
20:46:19 | TEST |  Take MMDCCXCI |
20:46:14 | VOID |   Crash on reloading Crystal's ARMS |
20:43:32 | TEST |  Take MMDCCXC |
20:43:30 | CODEROT |  :Upper() (yeah, something was to be expected anyway, eh?) |
20:42:10 | BUG | |
20:38:48 | MILESTONE |  The game actually starts. |
20:37:12 | TEST |  Take MMDCCLXXXIX |
20:37:11 | FIXED |  Formula syntax error |
20:36:11 | TEST |  Take MMDCCLXXXVIII |
20:36:10 | CODEROT |  ? Another one ? |
20:35:37 | TEST |  Take MMDCCLXXXVII |
20:35:36 | CODEROT |  Another one just like that! |
20:34:54 | TEST |  Take MMDCCLXXXVI |
20:34:53 | CODEROT |  Self (yeah, this time it was due to using an Init in stead of constructor so this time I can't deem it a void). |
20:33:48 | TEST |  Take MMDCCLXXXV |
20:33:48 | VOID |  Self |
20:25:46 | TEST |  Take MMDCCLXXXIV |
20:25:45 | LINK |  Events |
20:25:19 | TEST |  Take MMDCCLXXXIII |
20:25:19 | LINK |  Music |
20:24:49 | TEST |  Take MMDCCLXXXII |
20:24:48 | VOID |  Taken care of the boss starts |
20:22:09 | TEST |  Take MMDCCLXXXI |
20:22:08 | VOID |  Another case |
20:20:55 | TEST |  Take MMDCCLXXX |
20:20:54 | VOID |  Self |
20:19:59 | TEST |   Take MMDCCLXXIX |
20:19:57 | FIXED |  Code typo |
20:19:13 | TEST |  Take MMDCCLXXVIII |
20:19:12 | VOID |  I voided a bug in Linux itself causing all Scyndi exit codes to be multiplied by 256. Quite annoying. I've looked up for a cleaner methd, but for the short term this will have to suffice. |
20:08:47 | TEST |  Take MMDCCLXXVII |
20:08:46 | LINK |  Kthura |
20:08:04 | TEST |  Take MMDCCLXXVI |
20:08:03 | FUCKYOU |   Of course there was a 4th case clearly in sight, but I didn't see it! |
20:07:25 | TEST |  Take MMDCCLXXV |
20:07:24 | VOID |  Self x3 |
20:06:38 | TEST |   Take MMDCCLXXIV |
20:06:37 | LINK |   Sys |
20:06:34 | STATUS |  So now for state III |
20:06:29 | MILESTONE |  Stage II of compilation appears to be out of issues now! |
20:05:53 | TEST |  Take MMDCCLXXIII |
20:05:53 | VOID |  Voidy voidy void void! |
20:04:45 | TEST |  Take MMDCCLXXII |
20:04:44 | VOID |  3 more |
20:04:10 | TEST |  Take MMDCCLXXI |
20:04:09 | VOID |  ANOTHER ONE! |
20:03:37 | TEST |  Take MMDCCLXX |
20:03:36 | VOID |  := |
20:03:06 | TEST |  Take MMDCCLXIX |
20:03:06 | VOID |  Another := |
20:02:21 | TEST |  Take MMDCCLXVIII |
20:02:18 | VOID |   := (x3) |
20:01:08 | TEST |  Take MMDCCLXVII |
20:01:07 | VOID |  := |
20:01:01 | STATUS |  Not there yet! |
20:00:57 | MILESTONE |  The First stage of compilation appears to be taken care of |
20:00:09 | TEST |  Take MMDCCLXVI |
20:00:08 | STUPIDITY |  Coderot not properly updated |
19:59:25 | TEST |  Take MMDCCLXV |
19:59:24 | CODEROT |  Multiple things. |
19:57:17 | TEST |  Take MMDCCLXIV |
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