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16:56TEST
TESTTake III
16:56FIXED
FIXEDAnother conflict
16:53TEST
TESTTake II
16:53NOTE
NOTEAdmiral Johnson And the other a conflict due to the reuse of old code
16:53NOTE
NOTEOne was a typo
16:53FIXED
FIXEDUnknown identifiers x2
16:51TEST
TESTTake I
16:38LINK
LINKLinked to right mouse button
16:26TECHNO
TECHNO(The icon uses the same code anyway but only needs a different link)
16:26NOTE
NOTEAs I said not yet linked, and two links are needed to get this all to work.... I'll start with the link to the right mouse button. Easiest to code, and from there I can at least see if everything works
16:25STATUS
STATUSThat should cover it all for the field
16:23DONE
DONEPermabuffs set
16:15STUDY
STUDYPermabuffs in old game
16:08DONE
DONEGrant EXP in the field menu
16:06CHECKLIST
16:04NOTE
NOTEWendicka That makes it easy for now, but I need to work this out in combat
16:04STUDY
STUDYI had to look in the source files of the old game... I do see here that the fact you get more EXP from items giving that due to a multiplification in combat, and no such multiplications in the field....
15:53NOTE
NOTEThis is not yet linked so nothing will happen yet... if no crashes during compilation occur as that is not tested, either.
15:52DONE
DONEThat is Healing and AP Recover
15:52SCRIPT
SCRIPTPart of using items scripted.....
11:47STATUS
STATUSI'm starving, you know!
11:47TODO
TODOBefore I get into business though, I'm first gonna prepare my lunch....
11:46TECHNO
TECHNOThe boolean return is, because the item effect itself should always be the same, however the way the system handles the removal of the item is another story, so that's why I chose this approach
11:46TECHNO
TECHNOThere are two ways of using. You can right-click an item while still in the socket, which should cause the character to use that item on themselves. Or you can use the "use" icon causing the active character to use that item on themselves.
11:44STATUS
STATUSThe "using in the field" part of the inventory system is still not operative.... Time to get that on the move.
10:29CHECKED
CHECKEDAliases present... (or so it seems at least)
9:19GENERATION
GENERATIONI had to run the neg tool again
9:19CHECKED
CHECKEDAlrighty.... :-/
9:17RECOVERED
RECOVEREDFoxy Let's see
9:15HUH
HUHDAFUCk! And alias disappeared?
9:12TEST
9:12RECOVERED
RECOVERED#137 then?
9:11HUH
HUH#137 Not ignored? Disappeared.... WTF?
9:06CLOSED
9:06CONFIRMED
CONFIRMEDFix works
8:38TEST
TESTGAAN MET DIE BANAAN!
8:38CHECKED
CHECKEDQuadruple Checked
8:38CHECKED
CHECKEDTriple check
8:38CHECKED
CHECKEDDouble Check
8:36DONE
DONEAdmiral Lovejoy #38 should be taken care of now
- = 25 May 2021 = -
21:08CONFIRMED
CONFIRMEDAnd I now know this works in the new Kthura, which is good
21:08FIXED
FIXEDRotten objects removed
21:01STUPIDITY
STUPIDITYI think I forgot to save all files
21:01POWERSHELL
POWERSHELLlet's try it again
21:00HUH
HUHOdd, directly in visual studio it works
20:59FAILURE
FAILUREI guess not
20:59KTHURA
KTHURAAnd let's see if we can get the cell in the prison fixed then
20:58POWERSHELL
POWERSHELLCompiling
20:57KTHURA
KTHURASome older maps can still contain these, so a cleaner is still needed, even with the current Kthura being better in preventing those
20:57C++
C++Briggs Rotten object remover in Kthura
20:22TEST
TESTWell let's see then....
20:03FIXED
FIXEDScope error
19:59CHARACTER
CHARACTERYirl will in a new cycle rejoin the group, always 5 levels higher than Wendicka (unless this gets him past the ultimate level cap of 10,000).
19:35CHARACTER
CHARACTERFoxy will in later cycles join the party a few levels higher
17:26UPDATED
16:44CONFIRMED
CONFIRMED#144 has been fixed
16:02TEST
TESTHas it been fixed indeed?
15:59CONFIRMED
CONFIRMEDIt was indeed the overstocking where it goes wrong
15:59INVESTIGATION
15:53CLOSED
15:53BUG
BUGI do get another crash, but that's an unrelated issue, so I gotta first push this crap away
15:53CONFIRMED
CONFIRMEDthat works
15:49TEST
TESTTake IV then?
15:38HUH
HUHHmmm.... It works on most items, except the ruby
14:50TEST
TESTAdmiral Johnson Take IV
14:43FIXED
FIXEDWrongly attached
14:37TEST
TESTTake III
14:37FUCKYOU
FUCKYOUFUCK YOU!
14:34TEST
TESTTake II
14:34DEBUG
DEBUGThis line should get me some answers?
14:22INVESTIGATION
INVESTIGATIONWhy?
14:22BUG
BUGNo effect
14:14TEST
TESTTake I
14:13SCRIPT
14:13DATABASE
DATABASEAdapted for #75
13:42TRANSFER
TRANSFERYirl Icon for Onyx
- = 24 May 2021 = -
21:46SCREENSHOT
21:33TEST
TESTTake II then :-/
21:33STUPIDITY
STUPIDITYKota Syntax error remained which I already fixed, but I forgot to save before building
21:28TEST
TESTI'll test this along with the secret dungeon: Dark Caves....

I don't expect too much trouble, but hey, ya never know, eh?

20:35CHECKED
CHECKEDI did check a few things out though
20:16NOTE
NOTEAlthough not yet fully tested
20:15DONE
18:31CLOSED
14:11CLOSED
13:53NOTE
NOTEAt least so it seems
13:53CONFIRMED
CONFIRMEDAll bugs accounted for!
13:43TEST
TESTTake XV
13:43FIXED
FIXEDScope error
13:40TEST
TESTBriggs Take XIV
13:29NOTE
NOTEOne that is valid, contrary to Schwab's
13:29FIXED
FIXEDWe need a great reset
13:29BUG
BUGBut a little bug's still there
13:25CONFIRMED
CONFIRMEDReaction is there
13:23TEST
TESTTake XIII
13:22SCRIPT
SCRIPTDr. Sal’pr’drita Status change resistance added
11:06TEST
TESTTake XII
11:06TECHNO
TECHNO(this is not a bug, but merely a measure to prevent speed issues)
11:05NOTE
NOTEPlease note older savegames will not take any effect until you change the inventories of the affected character and then the issue fixes itself
11:05FIXED
FIXED??
11:04COCKROACH
COCKROACHIt keeps doing that despite being scripted not to
10:41TEST
TESTTake XI
10:41EXPERIMENT
EXPERIMENTI've just forcefully set the thunder diamond on a few value changes and changed it all back.... Oddly enough that sometimes helps
10:40HUH
HUHStupid thing is, it shouldn't do that, plus it's not even set in the database to do so
10:40HUH
HUHThe Thunder Diamond appears to bring the Dark element down
10:35TEST
TESTTake X will have to provide me more information
10:00DEBUG
DEBUGSome extra data in the debug lines
9:59DEBUG
DEBUGI've set up some extra debug stuff that logs incrementations and decrementations
- = 23 May 2021 = -
14:43STATUS
STATUSI DO need to sort out why Dark attacks have suddenly all come to "Fatal", as that shouldn't happen.....
14:43JUDGMENT
JUDGMENTBetter, better
14:37TEST
TESTTake IX
14:36FIXED
FIXEDCrash because of empty sockets
14:32TEST
TESTTake VIII
14:32FIXED
FIXED?? End correction fixed ??
14:31FIXED
FIXEDDr. Sal’pr’drita At the start of each recalc a reset
14:28TEST
TESTThe Goddess Take VII
14:28FIXED
FIXEDTag fixup
14:24TEST
TESTTake VI
14:24FIXED
FIXEDGave me time to fix this?
14:24STATUS
STATUSI got a forced wait on my other activities
13:53STATUS
STATUSBut that's for later!
13:53BUG
BUGEverything gets to "Absorb" .... That's not right.... So I must sort out what the fuck is happening here
13:38TEST
TESTExHuRU Take V
13:38FUCKYOU
FUCKYOUReggie Prefix error
13:35TEST
TESTTake IV
13:35STUPIDITY
STUPIDITYI really have seen too much COVID propaganda.....
13:34FIXED
FIXEDWrong variable
13:27TEST
TESTTake III
13:27FIXED
FIXEDTag error
13:23STUPIDITY
STUPIDITYDang! How could I be THIS stupid! (I ain't a follower of the COVID regime... So I should not have made this mistake... AAAARGH!)
13:20TEST
TESTTake II
13:20FIXED
FIXEDSyntax error in link up code
13:17TEST
TESTLet's see then.....

Take I

13:11STATUS
STATUSWill it work?
13:11LINK
LINKDone
13:04NOTE
NOTEI do need one more link in the item screeen though
13:04NOTE
NOTEAs treasure drops and succesful pickpocket attempts all call the same routines as treasure in the field, those linkups happen anyway as this central routine is what they all link to in the first place
13:02LINK
LINKCombat routine also linked (although consumable items with this effect are rare, but with the way this system has been set up not impossible).
12:46LINK
LINKThe status screen has now been linked to this link (does that make sense?)
12:00TECHNO
TECHNORolf The combat engine and the status screens will need this
12:00LINK
LINKJewelRecalc now accessible through all states
11:53NOTE
NOTERolf (And also only affects the character whose inventory is changed... that will always remain that way, but in normal gameplays started with the stable releases not an issue, of course).
11:51NOTE
NOTESimply loading an old savegame won't do much good, the trigger will now only be activated on placing an item... This is because removing has a few extra workouts required
11:50NOTE
NOTEOne thing at a time, effects on status changes will not work
11:50SCRIPT
SCRIPTJewel effects on status changes should now work
- = 22 May 2021 = -
20:02VOID
VOIDActually it's not really a fix, but a void of some dirty scripting I used there, which would be exposed if you loaded a quit-save 🤣
20:00FIXED
FIXEDAnd also in the Yaqirpa
20:00FIXED
FIXEDI've blocked Quit-Saves in all areas of Excalibur
19:57STUDY
STUDYJewel data which is now unused, but which is later needed when jewels are being placed and removed
15:30STATUS
STATUSEverything appears to be in order up to the point where ExHuRU joins the party
15:21CONFIRMED
CONFIRMEDGood!
15:16COSMETIC
COSMETICIt's only cosmetic, but it can confuse the crap out of people, so it's important nonetheless
15:15FIXED
FIXEDShould be fixed now
15:13BUG
BUGCosmetic issue, but a serious one.... It shows stuff when you enter your home for the first time
13:50CONFIRMED
CONFIRMEDUp to the boss everything appears to work
13:44FIXED
FIXEDPrevent walk error on Astrilopups top floor Yaqirpa
12:49STATUS
STATUSTime to eat!
12:10NOTE
NOTEI am also listening to this now!
12:06TEST
TESTAstrilopup Some more tets for the Yaqirpa
11:51FIXED
11:41CLOSED
11:35UPDATED
11:31CLOSED
11:31CONFIRMED
CONFIRMEDXenobi Yup, that works
11:23TEST
TESTTake II
11:19FIXED
FIXEDSyntax error
11:17TEST
TESTLet's see if the fix works
11:15FIXED
FIXEDAdmiral Lovejoy #142 should be fixed now
- = 21 May 2021 = -
21:57NOTE
NOTECrystal This is however not for now... It's 9pm time to get my rest... I work too much on this project anyway, so I need my rest!
21:57BUG
21:56CONFIRMED
CONFIRMEDThis is all fine now
21:45TEST
TESTTake IV
21:45COSMETIC
COSMETICCode order... To to prevent Wendicka's pony tail to block the ability printed above her head. Those letters are more important than that pony tail
21:44COSMETIC
COSMETICCoordinate finetuning
21:28JUDGMENT
JUDGMENTThe concept work, but a bit of polishing is still required
21:11TEST
TESTTake III
21:11FIXED
FIXEDCycle check error
21:08FIXED
FIXEDAnother Syntax error
21:05TEST
TESTTake II
21:05FIXED
FIXEDSyntax error
19:29TEST
TESTTake I
18:48SCRIPT
SCRIPTThis I should have done before. You can now view the set attack + target(s) if a character you select for a combat action has any.
15:30STATUS
STATUSOkay, as far as I can judge the transfer into a new cycle works now
15:12TEST
TESTTake V
15:12VOID
VOID?
15:11BUG
BUGBut I must say why uniform Crystal enters the new game on level 6 in stead of the 100+ as she should be
15:11STATUS
STATUSXenobi almost there
14:53TEST
TESTTake IV
14:53FIXED
FIXEDFoxy Load Image issue
14:52HUH
HUHDa fuuuuuuck!? How is it possible this issue was never seen before?
14:50TEST
TESTTake III
14:50FIXED
FIXEDTranspad kill issue?
14:25TEST
TESTTake II
14:25NOTE
NOTE(I really hope this ain't gonna take long)
14:24FIXED
FIXEDKillReset Link Error
14:20TEST
TESTTake I
14:19NOTE
NOTEAnd now the grand tests can start.... Well... for a part
14:19TECHNO
TECHNOFor Wendicka this is not needed, as although listed as two different characters in the database, all her data is linked to the same memory addresses, so if one character changes, the other will too.
14:18SCRIPT
SCRIPTCrystal syncup (as the uniform Crystal has different base stats as her cyborg form, I need to make sure this happens. Her buffs and upgrades are linked, so those are fine).,
14:05SCRIPT
SCRIPTRecreation of Briggs on old Level Cap
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