| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 | ||
| 16:50 | CONFIRMED | It works |
| 16:49 | TEST | ![]() But I don't know if it's fully gonna work, though! |
| 16:48 | EXPERIMENT | |
| 15:53 | TEST | ![]() Well, let's see |
| 15:53 | CONFIG | |
| 15:52 | TEST | ![]() And of course, I gotta see what happens now |
| 15:52 | DONE | |
| 15:50 | JUDGMENT | This clears up a lot |
| 15:49 | TEST | And another go then.... |
| 15:49 | FIXED | ![]() that |
| 15:49 | FUCKYOU | |
| 15:47 | TEST | ![]() Let's see |
| 15:47 | NOTE | |
| 15:46 | DONE | Hovering effect |
| 15:45 | COCKROACH | I'm a bit through with this, so I guess I need a different approach |
| 15:42 | DONE | I've increased the click field of the "Yes" and "No" buttons as you'd almost think they don't work given the precise clicks you need to do |
| 15:39 | TEST | And another test is in order! |
| 15:39 | FIXED | ![]() Another Syntax error |
| 15:38 | TEST | And another go! |
| 15:38 | FIXED | Syntax error |
| 15:31 | ANNOUNCEMENT | Poof! Crystal gone... Look on the previous page to find here... But she can say "I'll be back!" |
| 15:23 | TEST | However another test is required to make sure it is! |
| 15:23 | FIXED | The latter should be fixed now as well |
| 15:20 | FIXED | The former is fixed now |
| 15:19 | BUG | And not to mention that the keyboard always takes the most lower key in a collumn |
| 15:19 | BUG | Start of test not in order |
| 15:18 | TEST | Let's see what will happen now! |
| 15:18 | FIXED | Text position error |
| 15:17 | NOTE | |
| 13:36 | TEST | Let's see |
| 13:36 | DONE | |
| 13:29 | STUPIDITY | |
| 13:29 | FIXED | And now it should work |
| 13:29 | LINK | |
| 13:28 | STUPIDITY | |
| 13:27 | TEST | Another one then |
| 13:27 | FIXED | Scope error |
| 13:26 | FIXED | ... |
| 13:26 | STUPIDITY | |
| 13:25 | TEST | ... |
| 13:24 | NOTE | |
| 13:24 | SCRIPT | |
| 13:14 | COCKROACH | I still don't see a cursor, but I do keep the possibility in mind this could be a little coordinate error and with the black background and the cursor also being black (which would be visible on the skyblue bar) I cannot see that, but I need text to confirm this, and that I don't have (yet) |
| 13:13 | TEST | Take ... I forgot to count, but okay |
| 13:12 | COSMETIC | |
| 13:12 | FIXED | Cursor not flashing |
| 13:12 | FIXED | Logo conflict |
| 13:08 | JUDGMENT | |
| 13:08 | CONFIRMED | And now it works |
| 13:07 | STUPIDITY | |
| 13:07 | INVESTIGATION | |
| 13:07 | COCKROACH | Fix ignored |
| 13:01 | FIXED | Fixed that |
| 13:01 | STUPIDITY | |
| 13:00 | BUG | However in stead of the field names I get table references on screen |
| 13:00 | CONFIRMED | The crash has been fixed |
| 13:00 | TEST | Take IV |
| 12:56 | EXPERIMENT | |
| 12:51 | NOTE | |
| 12:50 | FAILURE | And that causes a complete crash without any form of warning |
| 12:42 | TEST | Take III |
| 12:41 | EXPERIMENT | |
| 12:40 | SOLVED | Oh, wait I'm looking the wrong way |
| 12:39 | C++ | |
| 12:39 | HUH | |
| 12:37 | TEST | Take II |
| 12:35 | FIXED | Pretty odd code typo |
| 12:35 | TEST | Take I |
| 12:34 | SCRIPT | |
| 12:15 | ENHANCEMENT | The system can retrieve the SDL ticks now |
| 11:44 | FUCKYOU | |
| 11:44 | FIXED | Code typo |
| 11:40 | TEST | Take V |
| 11:40 | FIXED | GV redirection error |
| 11:38 | TEST | Take VI |
| 11:38 | FIXED | But I think I tackled that one now! |
| 11:37 | BUG | Now the "Yes" button works... The "No" button is ignored |
| 11:34 | COSMETIC | |
| 11:33 | CONFIRMED | NOW this works |
| 11:32 | TEST | Take V |
| 11:32 | FIXED | Invalid function definition |
| 11:28 | TEST | Take IV |
| 11:28 | FIXED | GV linkup |
| 11:28 | FUCKYOU | |
| 11:26 | TEST | Take III |
| 11:26 | FIXED | Whatever |
| 11:26 | HUH | |
| 11:25 | TEST | Take II |
| 11:25 | FIXED | Missing API link |
| 11:17 | TEST | Take I (and hopefully it will stay at one take only) |
| 11:17 | STATUS | Question is now... do they work? |
| 11:17 | SCRIPT | |
| 11:11 | LINK | |
| 11:09 | TECHNO | This way i can simply east more easily whether or not the "yes" and "no" buttons work |
| 11:09 | SCRIPT | |
| 11:04 | NOTE | |
| 11:03 | TRANSFER | |
| 10:52 | CONFIRMED | At least I could do THIS right in one go! |
| 10:50 | TEST | Quick test (I hope) |
| 10:30 | DONE | |
| 10:03 | GITHUB | |
| 0:03 | DONE | |
| - = 9 Sep 2020 = - | ||
| 22:34 | STATUS | AT LAST! |
| 21:32 | FIXED | Linker works nows |
| 21:26 | FIXED | Neil did not recognize a few of its keywords as such.... (although it never caused trouble, but still) |
| 21:25 | BUG | |
| 20:40 | TEST | Take MCM |
| 20:39 | FIXED | a crapload of fixes.... |
| 19:37 | TEST | Take I |
| 19:37 | LINK | |
| 19:28 | NOTE | |
| 19:27 | SCRIPT | |
| 16:06 | CONFIG | |
| 16:05 | FIXED | A little issue fixed on Directory extraction |
| 16:01 | TEST | TAKE VII |
| 16:01 | FIXED | Identifier issue in New Game |
| 16:01 | CONFIRMED | That void worked |
| 15:59 | TEST | TAKE VI |
| 15:59 | VOID | I think I avoided that |
| 15:49 | TECHNO | I see... C++ has no garbage collector so killing states still on the run does not work out well... Let's build in a few safeguards for that.... |
| 15:48 | FUCKYOU | |
| 15:48 | FORCE | So I forced a few things |
| 15:48 | COCKROACH | It just doesn't wanna work |
| 15:41 | TEST | TAKE IV |
| 15:41 | HUH | |
| 15:39 | TEST | TAKE III |
| 15:39 | FIXED | I needed to import the mouse too |
| 15:39 | FIXED | Illegal function call |
| 15:36 | TEST | TAKE II |
| 15:36 | LAZY | |
| 15:36 | BUG | Ah! |
| 15:34 | TEST | Of course "TAKE I" as I do not know at all if this even works at all ;) |
| 15:09 | NOTE | |
| 15:09 | LINK | |
| 15:08 | NEIL | |
| 14:52 | SCRIPT | |
| 13:18 | C++ | |
| 13:15 | TECHNO | Especially when programs are written in C or C++, one may NEVER assume the directory they are started from, however as I am partly dependent on an external program written in Go, Apollo needs to know the exact location of that program. |
| - = 8 Sep 2020 = - | ||
| 23:36 | SITE | |
| 23:27 | DEBUG | |
| 23:27 | FIXED | module 255 bug in Neil? |
| 23:02 | TEST | Take V |
| 23:02 | FIXED | Syntax error |
| 22:59 | TEST | Take IV |
| 22:59 | FIXED | link ending |
| 22:59 | FIXED | Egg |
| 22:56 | TEST | Take III |
| 22:56 | FIXED | Nope! Nope! Nope! But I got the bugger now! |
| 22:56 | TEST | Take II |
| 22:55 | VOID | I hope I voided this for now |
| 22:54 | BUG | Whatever? |
| 22:53 | TEST | Take I |
| 22:53 | STATUS | It's not yet tested, so that will be the next step! |
| 22:53 | DEBUG | |
| 22:16 | JCR6 | |
| 22:15 | LINK | |
| 22:12 | LUA | |
| 21:51 | LUA | |
| 20:39 | FIXED | FINALLY! |
| 20:26 | FUCKYOU | |
| 20:26 | COCKROACH | MUST be... but what is possible and what happens are two different things I see on the background of my screen |
| 20:25 | FIXED | Well one strange has should be fixed now |
| 20:22 | INVESTIGATION | |
| 20:22 | FUCKYOU | |
| 19:38 | STATUS | And that concludes THIS part of the story |
| 19:38 | JUDGMENT | |
| 19:37 | TEST | Take XXV |
| 19:37 | CONFIG | |
| 19:37 | COSMETIC | |
| 19:37 | JUDGMENT | |
| 19:35 | TEST | Take XXIV |
| 19:35 | COSMETIC | |
| 19:34 | TEST | Take XXIII |
| 19:34 | FIXED | Syntax error |
| 19:33 | TEST | Take XXII |
| 19:33 | COSMETIC | |
| 19:17 | CONFIRMED | AT LAST! |
| 19:15 | TEST | Take XXI |
| 19:15 | FIXED | I see now |
| 19:08 | TEST | Take XX |
| 19:08 | STATUS | We're getting somewhere now, though |
| 19:08 | FIXED | Illegal call |
| 19:06 | TEST | Take XIX |
| 19:06 | FIXED | I think? |
| 19:06 | BUG | Non-existent module member? |
| 19:05 | TEST | Take XVIII |
| 19:05 | FIXED | I fixed that |
| 19:03 | INVESTIGATION | |
| 19:02 | BUG | Well, the bug is now in the console, but that's another story |
| 19:02 | HUH | |
| 19:02 | TEST | Take XVII |
| 19:02 | DEBUG | |
| 18:59 | MYSTERY | |
| 18:57 | C++ | |
| 18:57 | EXPERIMENT | |
| 18:55 | BUG | However it reports the stuff like it were keyhits and not keydowns |
| 18:55 | DEBUG | |
| 18:53 | COCKROACH | SIGH! |
| 18:53 | FUCKYOU | |
| 18:53 | FUCKYOU | |
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