1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100
21:55VERIFIED
VERIFIEDAnd a quick chechout shows me the data I wanted to see
21:54POWERSHELL
POWERSHELLI've set up a few routines to speed things up
21:52GO
GOWell I got the stuff covered to make at least sure a user login is legit
21:39DUMMIED
DUMMIEDI had to dummy some more
21:23FAILURE
FAILUREToo bad Go has no compiler directives like #if or #ifdef or whatever... If one language would have gone well by that (and desperately need it) it's Go... Oh well... There's more wrong with Go than just that.
21:20NOTE
NOTE Still a lot on this department though!
21:19VERIFIED
VERIFIEDCheckups do seem alright now!
21:18GENERATION
GENERATIONSome new data was needed thanks to that
21:17SECURITY
SECURITYDug up some data from Game Jolt itself Ineeded
21:13STUPIDITY
STUPIDITYAnd here I was thinking Go didn't handle it well, forgetting a trivial yet crucial trap I fell in....
21:13FIXED
FIXEDThe Goddess Some bugs I got in Go....
20:03SECURITY
SECURITYSecurity readout done in Go, however I do not yet know if it works....
19:30NOTE
NOTE Astrilopup I do need to work out some secu read-out though
19:30GO
GOUntested login
19:09NOTE
NOTE Sue Somebody did tell me to turn my library into a DLL. Since I use Visual C++ that didn't appear to be an option, as the way the Go compiler works is not compatible with the compiler Visual C++ uses. Since CodeBlocks doesn't work on me (it starts and immediately terminates) and VS2019 works, and since I am not much game to sort all C++ IDEs out (there are many, and all work entirely different when it comes to project buildups) I'll have to stick with VS2019 for now... At least I know how to get things done there...
19:07NOTE
NOTE Before I can seriously move things on I need to adept my Go program that opens extra websites for support of using the Game Jolt API (this because all C++ libraries I tried so far refused to compile).
Due to security reasons this program will NOT be open sourced. Now the Go library I'll use is already on Github, so at least part is open sourced, but a few more things won't be.
17:17DYRT
DYRTBakina Now I did take it up to myself to get a few things done in Dyrt as well... It would not do me well if this game was finished before Dyrt was completely done, right?
17:16SITE
SITEAdded tag DYRT
17:01TEST
TESTKota And NOW to test everything out!
17:01FIXED
FIXEDI think I fixed the backspace for space issue
17:00NOTE
NOTE Reggie I do need to test it all out though, but first....
17:00FIXED
FIXEDI think I fixed the cursor problem
16:55HUH
HUHAdmiral Lovejoy The button works, however the keyboard backspace is registered as a normal space somehow?
16:53EXPERIMENT
EXPERIMENTLet's see
16:50BUG
BUGAdmiral Johnson But for some reason the backspace key is ignored
16:50CONFIRMED
CONFIRMEDIt works
16:49TEST
TESTBriggs But I don't know if it's fully gonna work, though!
16:48EXPERIMENT
EXPERIMENTI've done a little mathematical trick to switch fields with the tab key
15:53TEST
TESTDr. Sal’pr’drita Well, let's see
15:53CONFIG
CONFIGbetter?
15:52TEST
TESTRolf And of course, I gotta see what happens now
15:52DONE
DONEa bit of a work out
15:50JUDGMENT
JUDGMENT Xenobi This clears up a lot
15:49TEST
TESTAnd another go then....
15:49FIXED
FIXEDFoxy that
15:49FUCKYOU
FUCKYOUCODE TYPO!
15:47TEST
TESTYirl Let's see
15:47NOTE
NOTE Hopefully this will make things easier
15:46DONE
DONEExHuRU Hovering effect
15:45COCKROACH
COCKROACHI'm a bit through with this, so I guess I need a different approach
15:42DONE
DONECrystal I've increased the click field of the "Yes" and "No" buttons as you'd almost think they don't work given the precise clicks you need to do
15:39TEST
TESTAnd another test is in order!
15:39FIXED
FIXEDWendicka Another Syntax error
15:38TEST
TESTAnd another go!
15:38FIXED
FIXEDSyntax error
15:31ANNOUNCEMENT
ANNOUNCEMENTPoof! Crystal gone... Look on the previous page to find here...

But she can say "I'll be back!"

15:23TEST
TESTHowever another test is required to make sure it is!
15:23FIXED
FIXEDThe latter should be fixed now as well
15:20FIXED
FIXEDThe former is fixed now
15:19BUG
BUGAnd not to mention that the keyboard always takes the most lower key in a collumn
15:19BUG
BUGStart of test not in order
15:18TEST
TESTLet's see what will happen now!
15:18FIXED
FIXEDText position error
15:17NOTE
NOTE Some real life stuff got in the way
13:36TEST
TESTLet's see
13:36DONE
DONEAdded backspace and space
13:29STUPIDITY
STUPIDITYSomething you must watch yourself not to act too quickly, eh?
13:29FIXED
FIXEDAnd now it should work
13:29LINK
LINKLinked to the general flow
13:28STUPIDITY
STUPIDITYOf course nothing happens
13:27TEST
TESTAnother one then
13:27FIXED
FIXEDScope error
13:26FIXED
FIXED...
13:26STUPIDITY
STUPIDITYWhat the fuck was I doing?
13:25TEST
TEST...
13:24NOTE
NOTE Clicking the keys won't do anything yet, though
13:24SCRIPT
SCRIPTKeyboard should appear
13:14COCKROACH
COCKROACHI still don't see a cursor, but I do keep the possibility in mind this could be a little coordinate error and with the black background and the cursor also being black (which would be visible on the skyblue bar) I cannot see that, but I need text to confirm this, and that I don't have (yet)
13:13TEST
TESTTake ... I forgot to count, but okay
13:12COSMETIC
COSMETICHopefully this fixes the field issue I have
13:12FIXED
FIXEDCursor not flashing
13:12FIXED
FIXEDLogo conflict
13:08JUDGMENT
JUDGMENT There are some cosmetic issues, however
13:08CONFIRMED
CONFIRMEDAnd now it works
13:07STUPIDITY
STUPIDITYAh, forgot to rebuild
13:07INVESTIGATION
INVESTIGATIONWhy?
13:07COCKROACH
COCKROACHFix ignored
13:01FIXED
FIXEDFixed that
13:01STUPIDITY
STUPIDITYForgotten index.... That was the likely reason, and that was also the case
13:00BUG
BUGHowever in stead of the field names I get table references on screen
13:00CONFIRMED
CONFIRMEDThe crash has been fixed
13:00TEST
TESTTake IV
12:56EXPERIMENT
EXPERIMENTMaybe this fixes that?
12:51NOTE
NOTE Given the irreliable thing about Lua documentation, not a complete surprise, yet very extremely annoying
12:50FAILURE
FAILUREAnd that causes a complete crash without any form of warning
12:42TEST
TESTTake III
12:41EXPERIMENT
EXPERIMENTPerhaps....
12:40SOLVED
SOLVEDOh, wait I'm looking the wrong way
12:39C++
C++This could only happen if an outdated version of Apollo was used, but according to my compiler my code is up to date
12:39HUH
HUHWhat the ...
12:37TEST
TESTTake II
12:35FIXED
FIXEDPretty odd code typo
12:35TEST
TESTTake I
12:34SCRIPT
SCRIPTThe Game Jolt credential fields should appear now... You cannot yet however enter their contents.
12:15ENHANCEMENT
ENHANCEMENTThe system can retrieve the SDL ticks now
11:44FUCKYOU
FUCKYOUAnd here I was hoping 1 take would be enough.... I knew there was a little viper under the grass (that's Louis van Gaal English... Literal translations of Dutch idioms).
11:44FIXED
FIXEDCode typo
11:40TEST
TESTTake V
11:40FIXED
FIXEDGV redirection error
11:38TEST
TESTTake VI
11:38FIXED
FIXEDBut I think I tackled that one now!
11:37BUG
BUGNow the "Yes" button works... The "No" button is ignored
11:34COSMETIC
COSMETICAlthough I now need to work things out a bit better on a few points, but that is a later concern
11:33CONFIRMED
CONFIRMEDNOW this works
11:32TEST
TESTTake V
11:32FIXED
FIXEDInvalid function definition
11:28TEST
TESTTake IV
11:28FIXED
FIXEDGV linkup
11:28FUCKYOU
FUCKYOUThings are never easy,eh?
11:26TEST
TESTTake III
11:26FIXED
FIXEDWhatever
11:26HUH
HUH?
11:25TEST
TESTTake II
11:25FIXED
FIXEDMissing API link
11:17TEST
TESTTake I (and hopefully it will stay at one take only)
11:17STATUS
STATUSQuestion is now... do they work?
11:17SCRIPT
SCRIPTActivated "Yes" and "No"
11:11LINK
LINKStages linked to the stage register
11:09TECHNO
TECHNOThis way i can simply east more easily whether or not the "yes" and "no" buttons work
11:09SCRIPT
SCRIPTThe Game Jolt logo will appear in stage 3, and nothing will be shown in stage 4
11:04NOTE
NOTE Hey, no need to obtain that one anew
11:03TRANSFER
TRANSFERGame Jolt logo transferred to Star Story from Dyrt.NET
10:52CONFIRMED
CONFIRMEDAt least I could do THIS right in one go!
10:50TEST
TESTQuick test (I hope)
10:30DONE
DONEI've put the "yes" and "no" buttons into the question whether or not to use Game Jolt
10:03GITHUB
GITHUBSorted a few things out in my repository
0:03DONE
DONETons of stuff....
- = 9 Sep 2020 = -
22:34STATUS
STATUSAT LAST!
21:32FIXED
FIXEDLinker works nows
21:26FIXED
FIXEDNeil did not recognize a few of its keywords as such.... (although it never caused trouble, but still)
21:25BUG
20:40TEST
TESTTake MCM
20:39FIXED
FIXEDa crapload of fixes....
19:37TEST
TESTTake I
19:37LINK
LINKAnd a link to the debugging system
19:28NOTE
NOTE Although a simple system to set up, it's not yet been tested, and some thing about data transfer in C/C++ are not fully clear to me, but this will have to do... The gamevars are important after all... I am a bit reliant on what the internet tells me here!
19:27SCRIPT
SCRIPTGameVar system
16:06CONFIG
CONFIGI've set the game to run in full screen from now on... I think I can tackle most of the issues that come up now
16:05FIXED
FIXEDA little issue fixed on Directory extraction
16:01TEST
TESTTAKE VII
16:01FIXED
FIXEDIdentifier issue in New Game
16:01CONFIRMED
CONFIRMEDThat void worked
15:59TEST
TESTTAKE VI
15:59VOID
VOIDI think I avoided that
15:49TECHNO
TECHNOI see... C++ has no garbage collector so killing states still on the run does not work out well... Let's build in a few safeguards for that....
15:48FUCKYOU
FUCKYOUTAKE V
15:48FORCE
FORCESo I forced a few things
15:48COCKROACH
COCKROACHIt just doesn't wanna work
15:41TEST
TESTTAKE IV
15:41HUH
HUHLittle conflict?
15:39TEST
TESTTAKE III
15:39FIXED
FIXEDI needed to import the mouse too
15:39FIXED
FIXEDIllegal function call
15:36TEST
TESTTAKE II
15:36LAZY
LAZYThis should cover that up... A few aliases :P
15:36BUG
BUGAh!
15:34TEST
TESTOf course "TAKE I" as I do not know at all if this even works at all ;)
15:09NOTE
NOTE Once the "New Game" section is fully operational, I can fire the official starting shot as then we can finally get to the game itself
15:09LINK
LINKAnd I've linked that to the "New Game" menu item
15:08NEIL
NEILScript written that will chain the game to the New Game flow
14:52SCRIPT
SCRIPTI've set up the first stage of the New Game script... Please note this stage is nothing more but a welcoming note, but still....
13:18C++
C++So I made a little API that can at least tell the scripts where the game main package is located, and this way, I just have to make sure that Go application is always located in the same folder
13:15TECHNO
TECHNOEspecially when programs are written in C or C++, one may NEVER assume the directory they are started from, however as I am partly dependent on an external program written in Go, Apollo needs to know the exact location of that program.
- = 8 Sep 2020 = -
23:36SITE
SITEExtra icons for this devlog active
23:27DEBUG
DEBUG"Bye" command
23:27FIXED
FIXEDmodule 255 bug in Neil?
23:02TEST
TESTTake V
23:02FIXED
FIXEDSyntax error
22:59TEST
TESTTake IV
22:59FIXED
FIXEDlink ending
22:59FIXED
FIXEDEgg
22:56TEST
TESTTake III
22:56FIXED
FIXEDNope! Nope! Nope! But I got the bugger now!
22:56TEST
TESTTake II
22:55VOID
VOIDI hope I voided this for now
22:54BUG
BUGWhatever?
22:53TEST
TESTTake I
22:53STATUS
STATUSIt's not yet tested, so that will be the next step!
22:53DEBUG
DEBUGI've set up my debug console interpreter...
22:16JCR6
JCR6Now, to stick with the facts I just rebuild the ARF file
22:15LINK
LINKI've linked this now to the Apollo system
22:12LUA
LUARight, deftable has been added
21:51LUA
LUAWorked on Neil
20:39FIXED
FIXEDFINALLY!
20:26FUCKYOU
FUCKYOUDang!
20:26COCKROACH
COCKROACHMUST be... but what is possible and what happens are two different things I see on the background of my screen
20:25FIXED
FIXEDWell one strange has should be fixed now
20:22INVESTIGATION
INVESTIGATIONTook me tons of takes to get to the bottom of this and I can't log them all
20:22FUCKYOU
FUCKYOUtons of made up errors
19:38STATUS
STATUSAnd that concludes THIS part of the story
19:38JUDGMENT
JUDGMENT Right-o
19:37TEST
TESTTake XXV
19:37CONFIG
CONFIGSo a bit more was needed
19:37COSMETIC
COSMETICYet not good enough
19:37JUDGMENT
JUDGMENT better
19:35TEST
TESTTake XXIV
19:35COSMETIC
COSMETICMore size
19:34TEST
TESTTake XXIII
19:34FIXED
FIXEDSyntax error
19:33TEST
TESTTake XXII
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