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1:25DUMMIED
DUMMIEDOh yeah, I dummied the debug lines bringing me to this conclusion, as the amount of output I got was ridiculous (but unfortunately needed)
1:23TEST
TESTI do need to see if this actually fixes the issue, but I can't see why not!
1:22FIXED
FIXEDGOTCHA! The force passible processor used the width for both x as y generation.... It doesn't take high-mathematics to see that would never work at all
1:16DEBUG
DEBUGSome extra debug lines must give me some answers here
0:37COCKROACH
COCKROACHI still need to find out why the blockmap builder is malfunctioning, though
0:37FIXED
FIXEDAdmiral Johnson Well that takes care of that....
0:28TEST
TESTLet's find out!
0:28MYSTERY
MYSTERYDoes this fix the player issue?
0:26MYSTERY
MYSTERYThe player itself doesn't even show.... Why not?
0:13TEST
TESTWell?
0:12EXPERIMENT
EXPERIMENTI need to try this debug code
- = 15 Oct 2020 = -
23:45TEST
TESTOkay?
23:45DEBUG
DEBUGMore debug shit to sort this out
23:25DONE
DONEMade sure autoremapping can be set by the interpreter
23:12DEBUG
DEBUGExtra line to make sure everything is in order
23:12COCKROACH
COCKROACHI really don't undestand why this is happening....
23:03TEST
TESTSue Well?
23:03MAP
MAPI've made some changes to the map.... It is impossible now that the blockmap is still an issue, and when it's not the blockmap it must be something else.... That will be the next thing to sort out, eh?
22:59COCKROACH
COCKROACHThe blockmap issue after taking the stairs is still a mystery
22:55TEST
TESTLet's see
22:54FORCE
FORCEForcing things... And I really need to look to the color hander in the C++ version of Kthura
22:52COCKROACH
COCKROACHBriggs STILL NO GOOD!
22:51FORCE
FORCEI'll now force the new build to be redone entirely... This because the system refuses to take the changes to the Kthura map in it, like it should
22:46TEST
TESTTake X
22:46VISUALSTUDIO
VISUALSTUDIOCompiling is in order
22:46FIXED
FIXEDAh, this was due to a bug in my C++ code....
22:41CONFIRMED
CONFIRMEDClose.... But no cigar!
22:38TEST
TESTTake IX
22:38FIXED
FIXEDSo I hope stuff is fixed now
22:37SOLVED
SOLVEDI think I found it... Or at least, I did discover something that was not right.... Possibily the icon bar was drawn over this as a result blinding me for what was really happening?
22:36DUMMIED
DUMMIEDI've dummied this line as it does no longer seem needed, but the code denies the possibility of work denial, so I'm at a loss here
22:32MYSTERY
MYSTERYThis confirms that the read data is correct, however, that makes it all the more mysterious that stuff doesn't show
22:31RESULT
RESULT
CSAY>Check: UniWendicka; 01 > ADHBANDAGE:3
CSAY>Check: UniWendicka; 02 > :0
CSAY>Check: UniWendicka; 03 > :0
CSAY>Check: UniWendicka; 04 > :0
CSAY>Check: UniWendicka; 05 > :0
CSAY>Check: UniWendicka; 06 > :0
CSAY>Check: UniWendicka; 07 > :0
CSAY>Check: UniWendicka; 08 > :0
CSAY>Check: UniWendicka; 09 > :0
CSAY>Check: UniWendicka; 10 > :0
22:15DEBUG
DEBUGTime to check the log
22:12TEST
TESTTake VIII
22:12TEST
TESTWell, I hope this test produces some results I can use to make things out, as this is getting REALLY frustrating
22:02STUPIDITY
STUPIDITYThe COVID-19 proved unrefutably that Albert Einstein was right when he said this COMPLETELY DEMENTED

Sorry for blurring the readability of this blog, but really I guess the message is only clear this way....

Problem is that the people proving Einstein right are working for governments and health organisations, and that is just sad!

21:58DEBUG
DEBUGDr. Sal’pr’drita A debug line that I didn't wanna put in as it's gonna create TONS of output, has been added, as drastic problems as for drastic measures
21:56CONFIRMED
CONFIRMEDWhat the logs do confirm though is that the autostacking for the same item, and seeking a new socket for a new item appear to be working
21:55COCKROACH
COCKROACHStill no good in any account
21:52NOTE
NOTE I'll keep it in mind that the last build may have been outdated (due to me also doing other things), so I'll try that again!
21:49COCKROACH
COCKROACHBakina No effect for any of the fixes
21:00TEST
TESTTake VII
21:00FIXED
FIXEDNot sure, I hope this fixes it all, but at least a coordinate issue is fixed
20:34DEBUG
DEBUGI will need to find out why the icons and number of items do not show in the inventory screen though
20:33FIXED
FIXEDThe leading zero tags are only in the character creator.... That's been removed now, but savegames with before this fix will keep it in these three characters.... That is in Wendicka's and Crystal's cases only in their uniform versions as their normal versions will not have it anymore... As the game ignores these records, and the "broken" savegames only affecting MY memory and not yours, I don't have to do anything drastic to restart my game or anything
20:29FIXED
FIXEDcosmetic issue
20:29FIXED
FIXEDblockmap issue
20:22TEST
TESTTake VI - And this time I gotta save my data
20:22COCKROACH
COCKROACHStill no good from the inventory though
20:22CONFIRMED
CONFIRMEDWhich confirms that the stairway itself works
20:21FIXED
FIXEDBad reference for showfloor event
20:18TEST
TESTTake V
20:18NOTE
NOTE Rolf I had some bad luck with my items this time (none spawned) so let's give this another go
20:17FIXED
FIXEDI think I fixed the stairway up
20:14TEST
TESTTake IV
20:14FIXED
FIXEDI think I fixed this, although I must note, that some stuff has been found also by my viewer, which I didn't yet find in my code, however, that's a later concern, as I think where to look that up
20:12SOLVED
SOLVEDA lot of data mismatches are give by my viewer.... Doesn't look too hard to fix, yet it can be time consuming
20:09FAILURE
FAILUREApparently, my scripts still connect to an outdated version.... All I should do is compile again, but still...
20:08DEBUG
DEBUGFor debug's sake I've create a new savegame and let's see what RPGCHAR has to say about this
20:04TEST
TESTTake III
20:04FIXED
FIXEDThe latter, so it seems
20:03BUG
BUGAnd information by debugger not complete somehow.... Does this explain the bug, or is the debugger bugged?
20:03BUG
BUGStairway ignored
19:55SCRIPT
SCRIPTI've activated the first stairway up (it won't work work for the way down, though)
19:37TEST
TESTTake II - Let's see what debug data pops up
19:33DEBUG
DEBUGKota Let's add this line to find out more
19:31INVESTIGATION
INVESTIGATIONI need to find out why
19:31BUG
BUGThe items do NOT appear in the inventory screen
19:25FIXED
FIXEDXenobi Tagging mistake
19:21TEST
TESTA test is in order now, though
19:21NOTE
NOTE You cannot yet use them or anything, Rome wasn't built in one day either....
19:21DONE
DONEI've set the inventory screen to show the items you've collected so far
9:33MEDICAL
MEDICALI feel terrible.... I've become victim of stress due to human stupidity
9:32FIXED
1:18STATUS
STATUSBut FIRST I need to get some rest.... It's past midnight and I'm exhausted!
1:17BUG
1:16FUCKYOU
FUCKYOUWhat the hell?
1:15TEST
TESTTake XXXVIII
1:14FIXED
FIXEDI think I fixed the "always overstock" bug
1:05GITHUB
GITHUBI've issued that as #38
0:58JUDGMENT
JUDGMENT Not fully happy but for now it has to do
0:52TEST
TESTTake XXXVII
0:52FIXED
FIXEDI think I fixed it
0:51JUDGMENT
JUDGMENT Nope, nope, nope, definitely not!
0:48TEST
TESTFoxy Take XXXVII
0:48FIXED
FIXEDI think I fixed the y-position
0:47STATUS
STATUSThe reason for the overstock notice will be sorted out leter.... I first need to figure out why the y coordinate of the message is faulty
0:41TEST
TESTTake XXXVI
0:41FIXED
FIXEDIllegal function reference
0:38TEST
TESTTake XXXV
0:38FIXED
FIXEDReggie Are they all accounted for now?
0:35TEST
TESTTake XXXIV
0:35FIXED
FIXEDmore of them x2
0:32TEST
TESTTake XXXIII
0:32FIXED
FIXEDField issue?
0:31STATUS
STATUSMaking progress.... SLOWLY
0:28TEST
TESTTake XXXII
0:27MYSTERY
MYSTERYI do not know why the system maos about the NeedEXP member.... I didn't ask for it
0:27FIXED
FIXEDIllegal function call
0:22TEST
TESTTake XXXI
0:22VOID
VOIDYirl Well. let see what this does
- = 14 Oct 2020 = -
23:20STATUS
STATUSI really need a break now, but hopefully the way to void this issue is soon there....
22:59CONFIRMED
CONFIRMEDThe logs indicate that strategy works....
22:56TEST
TESTTake XXX
22:55EXPERIMENT
EXPERIMENTLet's try the different way then
22:54COCKROACH
COCKROACHTo no avail
22:53TEST
TESTTake XXIX
22:53FIXED
FIXEDCode typo
22:52TEST
TESTTake XXVIII
22:52EXPERIMENT
EXPERIMENTThe Goddess I've done a different approach, but I got alternative features ready. I will need to see what happens next!
22:52NOTE
NOTE The code renders this impossible, so where in the world this goes wrong..... Joost mag het weten!
22:40STATUS
STATUSI really need to put a scroller in my log system.....
22:39HUH
HUHThis does shine a light on things... The data is stored in the item exit points, but not in the item objects themselves.....
22:37TEST
TESTTake XXVII
22:37VOID
VOIDActors will be voided from any further tests
22:37NOTE
NOTE Admiral Lovejoy the tester appears alleric to actors, but that is not really a concern
22:33TEST
TESTExHuRU Take XXVI
22:33DEBUG
DEBUGMore crap
22:27TEST
TESTTake XXV
22:27VISUALSTUDIO
VISUALSTUDIOLet's get this into the main crap then
22:25TEST
TESTTake XXIV
22:25DEBUG
DEBUGLet's see
22:24NOTE
NOTE This is not really possible.... The previous error did prove a string was succesfully received
22:23COCKROACH
COCKROACHA complete crash?
22:22TEST
TESTAstrilopup Take XXIII
22:22FIXED
FIXEDIllegal function return
22:21TEST
TESTTake XXII
22:21FIXED
FIXEDFuck you!
22:19TEST
TESTTake XXI
22:19FIXED
FIXEDGlue code typo
22:05TEST
TESTTake XX
22:05SCRIPT
SCRIPTDebug script expanded
22:01VISUALSTUDIO
VISUALSTUDIOCrystal Compiling
22:01NEIL
NEILPut in Neil Glue
22:00APOLLO
APOLLOPut in API
21:56KTHURA
KTHURADebug property added
21:53RESULT
RESULT The lie is complete.... Under no circumstances could the data produced by the logs be what they pretend to be.... I really need to sort this one out!
21:48TEST
TESTTake XIX
21:48DEBUG
DEBUGExtra debug - This must confirm the lie completely
21:44TEST
TESTSue Take XVIII
21:44FIXED
FIXEDAdmiral Johnson Glue isse
21:32TEST
TESTTake XVII
21:32STATUS
STATUSShould only confirm the computer is lying though
21:31FIXED
FIXEDAh, a small debug issue.....
21:26TEST
TESTTake XVI
21:26EXPERIMENT
EXPERIMENTLet's try a different approach here!
21:25HUH
HUHSo the object is NOT properly tagged.... yet the clickable engine finds it, and so does TagMapper (the game would function at all if it didn't), so that result is a lie... Question is... Why does this happen?
21:21TEST
TESTTake XV
21:20NOTE
NOTE Wendicka That doesn't fix this cockroach, but should at least allow me to debug
21:20FIXED
FIXEDNeil glue missing a member
21:20HUH
HUH???
21:15TEST
TESTTake XIV
21:15DEBUG
DEBUGlet's see... MOAR data required
21:12DEBUG
DEBUGThe log shows that the data is empty indeed... Not possible since an earlier scan already proved it to be full.... so wtf happened here?
21:08TEST
TESTBakina Take XIII
21:08DEBUG
DEBUGAn extra debug line added, as I cannot yet rule out that the Item object itself is to blame (shouldn't be, but hey, nothing is certain now)
21:06FUCKYOU
FUCKYOUI take that as a fix ignored
21:03TEST
TESTTake XII (that does not yet fix the 'overstocking' but at least I can see if the 'nameless item' bug is fixed or not)
21:03FIXED
FIXEDAnother stupid error?
20:55BUG
BUGThe next lie also comes in.... An item without a tagname
20:44BUG
BUGI heard the buzzer so that should indicate an overstocking, which is with empty inventories impossible, so what that happens needs to be sorted out, but first I need to see if this initial issue is fixed or not!
20:44FIXED
FIXEDNon-existent members fixed?
20:33TEST
TESTTake XI
20:33VOID
VOIDPerhaps this should do it!
20:32CONFIRMED
CONFIRMEDIndeed it didn't
20:27TEST
TESTBriggs Crystal McLeen - Big alternate Take X
20:27TECHNO
TECHNOThis cannot fix the problem as a whole, as the error itself refers to "nil" and not to a string containing a wrong value, but as crazier things have happened, perhaps I should still give this another go
20:26FIXED
FIXEDAt least I fixed a part of the problem
20:21FUCKYOU
FUCKYOUThe log confirms the lie, but also confirms another issue
20:13TEST
TESTKota Take IX
20:13INVESTIGATION
INVESTIGATIONSo now to find out why the lie pops up
20:12BUG
BUGComputer lies.... No NIL value can be there
20:06TEST
TESTTake VIII
20:06FIXED
FIXEDWhatever
20:02TEST
TESTTake VII
20:02FIXED
FIXEDI hope....
20:02COCKROACH
COCKROACHBut the issues are not yet solved
20:02STATUS
STATUSNo more compilation errors
19:58TEST
TESTTake VI
19:58FUCKYOU
FUCKYOUWhiner!
19:55TEST
TESTTake V
19:55FIXED
FIXEDANother index error managed to sneak past me!
19:52TEST
TESTTake IV
19:52FIXED
FIXEDIdentifier trouble
19:48TEST
TESTReggie Take III
19:48FIXED
FIXED#use error (another one)
19:45TEST
TESTTake II
19:45FIXED
FIXEDIllegal field index
19:45FIXED
FIXED#use error
19:41TEST
TESTTake I
19:35STATUS
STATUSDr. Sal’pr’drita Well, that makes I'm ready to get the test on the roll
19:35TECHNO
TECHNOshould be obvious, but you do need to tell the computer EVERYTHING!
19:34DONE
DONEIf an item is succesfully picked up it will now also disappear from the map
19:33STATUS
STATUSOne more thing to do
19:33LINK
LINKThat links eveything together
19:33DONE
DONESet up picking up treasure from map
19:25DONE
DONEShorting thing... Really needed to get things done
19:24STATUS
STATUSAnd now to the actual function I was planning to get done!
19:23LINK
LINKPut into the main routine
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