1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 | ||
12:39 | FIXED | Cheat fix |
11:36 | CHECKED | Nothing in the issue tracker that makes sense to do now |
11:34 | STATUS | Done up to the point where the junkyard starts |
11:23 | NOTE | Things simply went too slow here |
11:23 | DEBUG | Boosted my Dumbledore cheat |
10:00 | STATUS | Well It's time to resume this cycle test! |
8:07 | NOTE | I've come to the point in the game were Yirl and Foxy come back in. Foxy in particular can be a bit of a hassle due to her randomized spell learning, yet, her current status is that way she should get the last moves I still haven't fully worked out on her, but the only way to test that, is by just letting things go on. |
- = 30 Jun 2021 = - | ||
21:05 | STATUS | Testing done, up to the arrival at the (outside of) the illegal bar. |
19:03 | TEST | Leeeet's GO! |
18:55 | TEST | While testing the Yaqirpa for cycle 4, this cheat will show its worth (or bugs) |
18:53 | DEBUG | The Script has been fully worked out! |
18:48 | DEBUG | To make all this possible to go faster I added a special cheat to do this |
18:39 | TECHNO | Well time to kick a few things off, then! |
18:39 | TECHNO | The new cycle is therefore set to be done with more speed, and a new debug cheat was added to make this possible. |
18:21 | TECHNO | The SaveGame Transfer tool will have to wait, until the alpha is released. This means that those who want to transfer will have to wait until the beta. This tool is not really a full promise anyway, but I'd like to get it done. |
18:20 | TECHNO | While this alpha version is released, I'm gonna test the easy and hard modes, although when it comes to the hard mode, no very serious tests, as I don't expect much trouble there, but I need to make sure some basis setups work well there. |
18:19 | TECHNO | We're slowly getting more and more to the point where tests of new cycles are more of a formality than anything else. If no crucial issues come past me, this this cycle test, it may be time for me to prepare the first public alpha release. |
18:17 | JUDGMENT | Perfect! |
17:40 | TEST | Take XL |
17:40 | FIXED | AHA! |
17:39 | HUH | Nothing happens? |
17:15 | TEST | Take XXXIX |
17:15 | COSMETIC | Wait! One cosmetic thing, may still turn out things to be a bit better! |
17:14 | STATUS | All done! |
16:56 | TEST | Take XXXVIII |
16:56 | COSMETIC | Let's do this differently |
16:55 | JUDGMENT | Not yet zufrieden |
16:46 | TEST | Take XXXVII |
16:46 | NOTE | Yeah, that makes the game a tiny bit easier |
16:46 | DONE | I've decided to be nice and the right border of how far blocks can be placed will be shown.... |
15:08 | TEST | Take XXXVI |
15:08 | DONE | Achievement Awarded if deserved |
15:06 | DEBUG | I need to debug the perfect game achievement |
15:05 | NOTE | But I will make a few things better, though! |
15:05 | JUDGMENT | That will do |
14:43 | TEST | Take XXXV |
14:43 | STATUS | Interrupted by a phone call, so let's go for that again! |
13:22 | TEST | Take XXXV |
13:22 | FIXED | Forogtten music stack popping |
13:21 | FIXED | Position ranking |
13:21 | COSMETIC | Cut the end timer by 4 |
13:17 | STATUS | Let's get down to business, to get this done! |
11:19 | STATUS | I'll be back later to take care of all that! |
11:19 | BUG | Forgot the music stack pop |
11:18 | JUDGMENT | end timer too long should be shorter |
11:18 | BUG | Cosmetic bug: Position of ranking not right |
11:18 | CONFIRMED | Linkback to game works |
11:18 | CONFIRMED | Basis is ok |
10:53 | TEST | Take XXXIV |
10:53 | FIXED | Member issue |
10:20 | TEST | Take XXXIII |
10:20 | STATUS | Everything should work now, but testing is required, so here goes! |
10:20 | LINK | The required linkups done this time |
10:17 | DONE | End of game sequence written |
- = 29 Jun 2021 = - | ||
20:27 | JUDGMENT | Perfect |
19:24 | TEST | Take XXXII |
19:24 | FIXED | Almost there (I think) |
19:18 | TEST | Take XXXI |
19:17 | FIXED | I hope |
19:05 | FAILURE | <INVALID DEVLOG RECORD> |
13:01 | TEST | Take XXXI |
13:01 | FIXED | Static issues |
11:39 | TEST | Take XXX |
11:38 | LINK | Well, that should do it, I suppose |
11:38 | FIXED | Missing link |
11:17 | TEST | Take XXIX |
11:17 | DONE | Hit effect |
11:05 | FAILURE | My scooter broke yesterday and the trouble that brought denied me any work, yesterday |
- = 28 Jun 2021 = - | ||
7:32 | NOTE | Testing won't do... This is all under the hood so I won't see any effect, but this is of course important later! |
7:30 | STUPIDITY | How could I forget such an important thing |
7:29 | FIXED | Result counting |
- = 27 Jun 2021 = - | ||
19:12 | CONFIRMED | So far stuff works! |
19:00 | TEST | Take XXVIII |
18:59 | FIXED | Code Typo |
18:39 | TEST | Take XXVII |
18:39 | COSMETIC | sped up the movement |
18:39 | FIXED | Coordinate error |
18:39 | COSMETIC | Shortened it a bit |
18:39 | FIXED | Line error in bullet |
17:55 | TEST | Take XXVI |
17:55 | RECOVERED | Hmmm |
17:55 | HUH | da fuck? |
17:44 | TEST | Take XXV |
17:44 | FIXED | Crap! |
17:28 | TEST | Take XXIV |
17:28 | FUCKYOU | Group error |
17:14 | TEST | Take XXIII |
17:14 | FIXED | Scope Error |
17:04 | TEST | Take XXII |
17:03 | DONE | Shooting itself |
16:10 | CONFIRMED | Good! |
13:12 | TEST | Take XXII |
13:12 | FIXED | Member errors |
12:54 | TEST | Take XXI |
12:54 | STATUS | Let's get ready to rumble |
11:56 | STATUS | Backup still delaying stuff, but it appears to be almost open.... Gives me time to eat! |
11:55 | LINK | And link stuff togethe |
11:55 | DONE | Clicking the hovering number should also get things on the move |
11:55 | DONE | Taken a shower |
11:17 | STATUS | I guess I gotta wait until the backup (which got delayed) so done sorthing things out.... |
10:56 | DONE | Enter will accept the position, *if* a valid position is given |
10:51 | FUCKYOU | And did I forget to mention today that Marc van Ranst is beyond evil? |
10:50 | FAILURE | If I had only see this sooner.... oh well..... |
10:50 | FAILURE | Something went wrong in my backup last night.... Nothing serious, but it may slow things down today |
- = 26 Jun 2021 = - | ||
22:52 | CONFIRMED | So far, so good! |
22:48 | TEST | Take XX |
22:42 | NOTE | Only Enter doesn't yet work, but that comes later. |
22:41 | DONE | Keyboard input |
22:15 | STATUS | A few more steps to take today |
- = 5000 B.C, maybe? = - | ||
Mystery time! | CONFIRMED | So far.... So good! |
- = 26 Jun 2021 = - | ||
22:14 | TEST | Take XIX |
22:01 | COCKROACH | I hate it when this happens |
21:52 | TEST | Take XVIII |
21:52 | FUCKYOU | Did I already tell you that Marc van R is a first rate asshole? |
21:52 | FIXED | Fixed that fucker! |
21:10 | FUCKYOU | Member error |
21:01 | FUCKYOU | Vieze vuile klaploper dat je bent!!! |
21:00 | SITE | That should make things clear |
20:57 | SITE | A bit addtion to clarify my note! |
20:55 | TEST | Take XVII |
20:55 | NOTE | You cannot yet enter anything..... The line shows and that's it! |
20:55 | FUCKYOU | Marcske doet aan smaad |
20:54 | DONE | The asking line for the cannon position for keyboard users |
20:51 | CONFIRMED | And so far this enhancement works |
20:51 | CONFIRMED | Marcske is een vieze hondelul zonder fatsoen |
20:47 | TEST | Take XVI |
20:46 | FUCKYOU | Okay, enough about that bag of fucking fuckshit! |
20:36 | FUCKYOU | Lower than dirt! |
20:36 | FUCKYOU | Really... That man is just a fucking asshole of the worst degree! Honest! |
20:34 | OFFTOPIC | DEFAMATION ALERT!!! |
20:17 | VOID | Oh, fuck it! |
19:58 | TEST | Take XV |
19:58 | VOID | Issue |
19:46 | TEST | Take XIV |
19:45 | FIXED | Syntax error |
19:42 | TEST | Take XIII |
19:42 | ENHANCEMENT | In order to make sure the game can be played properly on multiple screen sizes, the size of the block can vary between 16 to 256 pixels based on the size of your screen. |
15:01 | TEST | Take XII |
15:01 | FIXED | Static error |
14:59 | TEST | Take XI |
14:58 | DONE | Show projectile |
14:52 | NOTE | |
13:50 | FAILURE | I'll keep repeating this for the time being |
13:46 | TEST | Take X |
13:46 | FIXED | Missing link for debugging |
13:38 | FIXED | Mouse coordinate error |
13:12 | TEST | Take IX |
13:04 | FIXED | Identifier Issue |
12:09 | TEST | Take VIII |
12:09 | NOTE | You can't click them yet, but hovering should highlight them |
12:09 | DONE | Numbers for mouse selection |
10:06 | CONFIRMED | As far as I can check it now, stuff works,the way it should |
9:45 | TEST | Take VII |
9:45 | CONFIG | Basis Config |
- = 25 Jun 2021 = - | ||
20:54 | CONFIRMED | FINALLY THE RESULT I WANTED! |
20:44 | TEST | Take VI |
20:44 | FIXED | Another illegal function call |
20:43 | TEST | Take V |
20:28 | FIXED | Illegal Function Call |
20:22 | TEST | Take IV |
20:22 | VOID | Extension issues... I really need to work that out some time |
19:33 | TEST | Take III |
19:33 | FIXED | missing link |
19:13 | TEST | Take II |
19:13 | FIXED | Property declaration error |
19:01 | TEST | Take I |
19:00 | STATUS | And thus testing is from now on possible |
18:59 | LINK | Linked what I have to the terminal |
18:43 | SCRIPT | Foundation |
18:14 | NOTE | Still stuff to though! |
18:13 | NOTE | Idiot Alert (I hate doing this, but this guy was asking for it!) |
18:12 | NOTE | The game itself may not come today. |
18:12 | SCRIPT | Basis for the shooting game |
- = 24 Jun 2021 = - | ||
21:37 | STATUS | And I will put in some more debug crap to speed things up on my end.... |
21:37 | STATUS | Now the 4th cycle comes... I hope this is the final cycle prior to the game's release, but the setbacks I have seen during cycle 3 were so small yet disasterous, that I may need some more to make stuff sure |
21:36 | DONE | Another cycle complete in testing |
20:13 | NOTE | Although I do not expect trouble, the next cycle test will likely confirm stuff |
20:12 | COSMETIC | McLeen Dispawn too late. Has been set earlier.... |
17:56 | FIXED | Reference typo |
16:55 | FIXED | Fixing the issue as a whole |
16:55 | GENERATION | Has Generated new data over the old |
16:55 | C# | There were a lot of old tags for accent marks and umlauts in these scenario files, as I merely used the old files and only adapted them on a few spots. The old tags don't work anymore, but I didn't wanna search the entire file knowing it wouldn't work out anyway, so a small C# tool had to do. |
10:24 | CONFIRMED | At last! |
10:19 | FIXED | FUCK YOU!!! |
- = 23 Jun 2021 = - | ||
21:21 | TECHNO | The only thing I need there now are scroll bars... which are gonna be a harder part of the job, i think |
21:10 | KTHURA | And the editor is also able to make a list of used textures. This to make sure I don't have to look through the entire list while working on a map.... Is only frustrating, you know. |
21:09 | KTHURA | Kthura is now more picky on the files it sees at textures so font files audio files etc. will now be ignored like they should |
21:08 | C++ | Update to the Kthura Map Editor |
19:36 | CLOSED | |
19:36 | CONFIRMED | Fix |
19:36 | TEST | Take II |
17:36 | FIXED | Syntax error |
17:35 | FAILURE | Failed |
17:35 | TEST | Take I |
17:30 | NOTE | During the test of the first part of Excalibur this will have to be checked |
17:30 | FIXED | |
15:26 | TEST | Take IV |
15:07 | OFFTOPIC | |
15:00 | STUPIDITY | Silly me |
15:00 | SOLVED | Oh wait... back then the charging wasn't there, so that explains... i think |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 |