1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98
18:43:21TEST
TESTTake MMCCCXVI
18:41:06C++
C++I've done a small update to the Monster checker in the MpaDataBuilder. This should help me to fix #215
16:24:57TEST
TESTTake MMCCCXV
16:24:56DONE
DONEShort break. Let's resume the action!
15:55:52NOTE
NOTE Older savegames will have these enemies still there and never disappearing, but in new runs, this should be taken care of.
15:55:20FIXED
FIXEDEnemies in entrance hall not disappearing after fight (they will ignore you, after the fight though).
15:44:51TEST
TESTTake MMCCCXIV
15:44:49DUMMIED
DUMMIEDAnother one just like that!
15:44:16TEST
TESTTake MMCCCXIII
15:44:07DUMMIED
DUMMIEDObsolute line that would only cause needless slowdowns
15:43:25TEST
TESTTake MMCCCXII
15:43:24LINK
LINKKthura
15:42:50TEST
TESTTake MMCCCXI
15:42:49VOID
VOIDAnother one!
15:42:10TEST
TESTTake MMCCCX
15:42:09VOID
VOIDSelf issue (I really NEED to fix that)
15:41:11TEST
TESTTake MMCCCIX
15:41:09TECHNO
TECHNOOnly used for something different this time. (And FPS is just the name of the time module in Apollo. It's no longer present in SCI but just merged with the Sys module).
15:40:25CODEROT
CODEROT More FPS
14:53:42TEST
TESTKotaTake MMCCCVIII
14:53:40CODEROT
CODEROT FPS.Sleep
14:53:00TEST
TESTTake MMCCCVII
14:52:51VOID
VOIDAdmiral JohnsonSelf
14:49:45TEST
TESTTake MMCCCVI
14:49:43LINK
LINKEvents
14:49:23TEST
TESTTake MMCCCV
14:49:03LINK
LINKMusic
14:48:30TEST
TESTTake MMCCCIV
14:48:28FIXED
FIXEDCode Typo
14:47:46TEST
TESTTake MMCCCIII
14:47:45SCRIPT
SCRIPTAlt Encounter Tune
14:47:35VOID
VOID# directive and spaces. I really need to work it out!
14:30:24TEST
TESTTake MMCCCII
14:30:13MAPSCRIPT
MAPSCRIPTAdaptions
11:43:19MUSIC
MUSIC"Ghost of Disease" by Knight Of Fire transferred
10:03:52KTHURA
KTHURATransfer Science Facility
09:31:50TEST
TESTFoxyTake MMCCCI
09:31:48LINK
LINKMap.Level()
08:56:55TEST
TESTTake MMCCC
08:51:46TEST
TESTTake MMCCXCIX
08:51:43NERF
NERFOr is this boost? Well, I doubled the FightCD time after regular encounters
08:31:04TEST
TESTTake MMCCXCVIII
08:31:02TRANSFER
TRANSFERSome more artwork transferred
- = 29 Jan 2025 = -
23:27:01TEST
TESTTake MMCCXCVII
23:26:14FIXED
FIXEDCrash when Aurina rate goes up
22:39:01CONFIRMED
CONFIRMEDStuff works as far as I can verify... for now.
22:36:41TEST
TESTAdmiral JohnsonTake MMCCXCVI
22:36:41FIXED
FIXEDBriggsCode mistake
22:35:16TEST
TESTTake MMCCXCV
22:35:12MAPSCRIPT
MAPSCRIPTConverted
22:32:05NOTE
NOTE You cannot get further than the start here, but I needed to make sure it was covered, alright!
22:31:43KTHURA
KTHURAEugorvnia Caves transferred
21:59:15DEBUG
DEBUGThe next takes will have to tell me if I voided this correctly.
21:58:45FIXED
FIXEDI think I fixed the absolute heal bug. A conflict between identifiers. Somehome the 'self.hp' takes priority over the argument hp.
21:50:27TEST
TESTTake MMCCXCIV
21:50:26FIXED
FIXEDNo heading
21:49:43TEST
TESTTake MMCCXCIII
21:49:42CONVERT
CONVERTAP -> 0
21:47:13TEST
TESTTake MMCCXCII
21:47:12LINK
LINKAnyway
21:46:32TEST
TESTTake MMCCXCI
21:46:32FIXED
FIXEDI must be getting sleepy
21:45:36TEST
TESTTake MMCCXC
21:45:33SPELLANI
SPELLANIFrost converted
21:36:46CONFIRMED
CONFIRMEDAt least the map itself loads. If the puzzle works properly remains to be seen, but we'll find out eventually.
21:35:48TEST
TESTTake MMCCLXXXIX
21:35:42CODEROT
CODEROT Array issue (not always avoidable after all)
21:35:28LINK
LINKSString
21:31:38TEST
TESTTake MMCCLXXXVIII
21:31:33DONE
DONEMap Linkup adapted to SCI
21:28:59HUH
HUHTake MMCCLXXXVII
21:28:56HUH
HUHHuh?
21:27:47TEST
TESTDr. Sal’pr’dritaTake MMCCLXXXVI
21:27:46FUCKYOU
FUCKYOUZEIKERD!
21:27:22TEST
TESTTake MMCCLXXXV
21:27:21FIXED
FIXEDSyntax whiner
21:26:52TEST
TESTSueTake MMCCLXXXIV
21:26:51FUCKYOU
FUCKYOUDon't whine
21:26:22TEST
TESTTake MMCCLXXXIII
21:26:21EXPERIMENT
EXPERIMENTRolfnil void?
21:23:03HUH
HUHCrystalTake MMCCLXXXII
21:23:02HUH
HUH???
21:22:20TEST
TESTTake MMCCLXXXI
21:22:18FIXED
FIXEDSyntax error
21:21:02TEST
TESTTake MMCCLXXX
21:21:01DEBUG
DEBUGSomething went wrong, but the error message was faulty. Fixed that and now to truly debug
21:19:23TEST
TESTTake MMCCLXXIX
21:19:23FAILURE
FAILURELua case issue
21:18:25TEST
TESTTake MMCCLXXVIII
21:18:24FIXED
FIXEDBad coderot cure
21:17:31TEST
TESTTake MMCCLXXVII
21:17:30LINK
LINKEvents
21:16:44TEST
TESTTake MMCCLXXVI
21:16:44CODEROT
CODEROT Screen
21:16:06TEST
TESTTake MMCCLXXV
21:16:05LINK
LINKAudio
21:15:32TEST
TESTTake MMCCLXXIV
21:15:30CODEROT
CODEROT Rolf&&
21:15:00TEST
TESTReggieTake MMCCLXXIII
21:15:00CODEROT
CODEROT ||
21:14:26TEST
TESTTake MMCCLXXII
21:14:25VOID
VOIDThat doesn't work
21:13:41TEST
TESTTake MMCCLXXI
21:13:40CODEROT
CODEROT Meanwhile
21:12:02TEST
TESTTake MMCCLXX
21:12:02VOID
VOID:=
21:11:24TEST
TESTTake MMCCLXIX
21:11:23FIXED
FIXEDTypo in the script's heading. Now that's a good begin... NOT!
21:09:13TEST
TESTTake MMCCLXVIII
21:09:07TECHNO
TECHNONow this is the dungeon with the most complex puzzle.

Perhaps NOT for the player to solve, but for me to code, and hopefully everything goes well here.

21:07:53MAPSCRIPT
MAPSCRIPTI've converted the MapScript for Eugorvnia
20:27:42KTHURA
KTHURAEugorvnia Map Transferred
20:24:25TEST
TESTTake MMCCLXVII
20:24:24FUCKYOU
FUCKYOUMissing dummy
20:23:47TEST
TESTTake MMCCLXVI
20:23:45DONE
DONEBanika's Healing Items - Category I
19:40:50FUCKYOU
FUCKYOUTake MMCCLXV
19:40:46FUCKYOU
FUCKYOUA debug line must spook it all up
19:39:27TEST
TESTYirlTake MMCCLXIV
19:39:26FIXED
FIXEDGame crash on speaking to Xenobi at the Hawk
19:34:41TEST
TESTTake MMCCLXIII
19:34:40FUCKYOU
FUCKYOUAbility fuckyou
19:32:58TEST
TESTXenobiTake MMCCLXII
19:32:57FUCKYOU
FUCKYOUAnyway
19:32:07TEST
TESTTake MMCCLXI
19:32:06CHARACTER
CHARACTERXenobi's Resistance Sheet
19:28:58TEST
TESTBriggsTake MMCCLX
19:28:56CODEROT
CODEROT :upper()
19:19:52TEST
TESTTake MMCCLIX
19:19:50FUCKYOU
FUCKYOUThe enternal LIST issue
19:17:09TEST
TESTTake MMCCLVIII
19:17:08FIXED
FIXEDXenobi Crash
19:14:00TEST
TESTTake MMCCLVII
19:13:59FIXED
FIXEDArray code rot
19:11:06TEST
TESTTake MMCCLVI
19:11:05FIXED
FIXEDIndex error
19:09:29TEST
TESTTake MMCCLV
19:09:24SCYNDI
SCYNDI The GoddessRewritten Player.Relocate()
19:01:53TEST
TESTTake MMCCLIV
19:01:52LINK
LINKAnyway to Xenobi's ability sheet
19:00:55TEST
TESTTake MMCCLIII
19:00:55VOID
VOIDSelf
19:00:22TEST
TESTTake MMCCLII
19:00:21DUMMIED
DUMMIEDObsolete code
18:59:48TEST
TESTTake MMCCLI
18:59:47LINK
LINKGraphics to Rubble
18:59:13TEST
TESTTake MMCCL
18:59:12LINK
LINKFoxyWendicka Lovejoy - Big alternateEvents to Temple
18:58:34TEST
TESTTake MMCCXLIX
18:58:32LINK
LINKEvents to Rubble
18:57:54TEST
TESTTake MMCCXLVIII
18:57:53CODEROT
CODEROT Constructor
18:57:08TEST
TESTTake MMCCXLVII
18:57:07DUMMIED
DUMMIEDObsolute directive
18:55:31TEST
TESTBakinaTake MMCCXLVI
18:55:29MAPSCRIPT
MAPSCRIPTJi Temple Converted
18:42:57MAPSCRIPT
MAPSCRIPTJi Rubble Converted
18:37:32CHARACTER
CHARACTERXenobi's ability sheet converted
18:32:53TEST
TESTTake MMCCXLV
18:32:52REMOVED
REMOVEDConflicting file
18:30:20TEST
TESTXenobiTake MMCCXLIV
18:30:19FIXED
FIXEDFoxy didn't kick Reggie in the Hawk when she was supposed to
18:25:04TEST
TESTTake MMCCXLIII
18:25:02STATUS
STATUSWendickaThe game should be able to handle the Ji encounter
18:24:42CONFIRMED
CONFIRMEDExchanging Aurinas works at least.... I'll get into Banika's stock later. #208
17:55:34TEST
TESTTake MMCCXLII
17:55:32CODEROT
CODEROT Function -> Property
17:54:48TEST
TESTTake MMCCXLI
17:54:48CODEROT
CODEROT Screen.
17:54:14TEST
TESTTake MMCCXL
17:54:13CODEROT
CODEROT FMenu
17:52:46TEST
TESTTake MMCCXXXIX
17:52:40LINK
LINKYirlFlow
17:50:57TEST
TESTTake MMCCXXXVIII
17:50:21SCRIPT
SCRIPTAdaptions to Banika's menu
17:42:40NOTE
17:20:54TEST
TESTTake MMCCXXXVII
17:20:49KTHURA
KTHURAAdmiral LovejoyJi Temple transfer
17:20:44KTHURA
KTHURAJi Rubble transfer
17:20:27MUSIC
MUSICThe Loniness by Sergey Cheremisinov transferred (for the Ji Temple)
16:57:04TECHNO
TECHNOUnforutmately I got the game now in a state that debugging the former is not an option right away, but that will change soon, anyway, so no worries.
16:48:09FIXED
FIXEDAt least I could easily fill the latter one.
16:47:00BUG
BUGAnother bug is that the game crashes as soon as you speak to Banika at the end of the ruins.

I don't understand why, but let's figure that out.

16:46:21BUG
BUG#206

I've already written a few debug lines to tell me how this could happen.

15:59:35TEST
TESTTake MMCCXXXVI
15:59:07KTHURA
KTHURAJPBF transfer issue! Fortunately JPBFs are rare and also easy to put in manually!
15:53:04TEST
TESTTake MMCCXXXV
15:53:02VOID
VOIDKill routine for images not present???
15:50:26TEST
TESTTake MMCCXXXIV
15:50:25FUCKYOU
FUCKYOUWhy is it that when you press ctrl-C less than 500000000000000000000000000000000000000000000000000000000 times, that copying to the clipboard won't work?

I had this issue on both Windows and Linux by now.

15:47:52TEST
TESTTake MMCCXXXIII
15:47:50VOID
VOIDAlias music bux
15:42:32TEST
TESTTake MMCCXXXII
15:42:31FIXED
FIXEDAnother array issue!
15:31:16TEST
TESTTake MMCCXXXI
15:31:14INVESTIGATION
INVESTIGATIONLast tile to hit doesn't light up. Debug code will have to show me why
15:25:48TEST
TESTTake MMCCXXX
15:25:48VOID
VOIDExHuRUAutotag issue
15:24:21TEST
TESTTake MMCCXXIX
15:24:20FIXED
FIXEDGOTCHA!
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98