1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57
20:17MAPSCRIPT
MAPSCRIPTBoss fight should work now
20:17REMINDER
16:39NOTE
NOTEBut first a little break.
16:38STATUS
STATUSXenobi Right, all's ready now to set up the boss in Airom. This boss is unique in the game as this is the only boss who can all be fought once in all cycles together. This because this boss is only a guardian for Crystal's ultimate ARM. The Ark Smash. (This will also be the only dungeon which will in all cycles that come next be unlocked from the start if you did it in an earlier cycle, although you will need to unlock the world world Phantasar first, which is (I guess) only obvious.
16:20FIXED
FIXEDReturn Error in "Follow Me"
16:00FIXED
FIXEDAstrilopup Wrong class member in "Follow Me"
15:46FIXED
FIXEDPanacea icon missing
15:23FIXED
FIXEDCombat start = Crash!
15:14FIXED
FIXEDHmmm? Did I just have a syntax error getting these oddities?
14:58NOTE
NOTEAnd with this the map should work except for the boss and "prize". This however comes later.
14:57MAPSCRIPT
MAPSCRIPTRandom encounters (this is a Phantasar mission after all)
14:10TEST
TESTTake II
13:44FIXED
FIXEDBakina Meta error
13:37TEST
TESTI will first test if everything works the way it should, before I add the random encounters

Take I

13:36FIXED
FIXEDSmall error spot in time
13:35MAPSCRIPT
MAPSCRIPTSecret passages will be hidden and shown
13:27FIXED
FIXEDAnd the background music didn't work, which has been fixed now
13:27MAPSCRIPT
MAPSCRIPTWendicka The save spots have been activated
12:07TEST
TESTBefore I script everything out, I first need to make a quick checkup if everything works properly or not!
10:23CONFIRMED
CONFIRMEDSo far, so good!
10:04TEST
TESTAgain!
10:04FIXED
FIXEDDa fuuck?
8:55NOTE
NOTEPlease note, when completing Airom (which you cannot do yet, as the map is present, but it's script is not yet),the game will for now crash, as I will script obtaining the Ark Smash itself later
8:54MAPSCRIPT
MAPSCRIPTRachel has been set to unlock Airom
- = 7 May 2021 = -
18:36STATUS
STATUSSo far... I need a break now!
18:36CONFIRMED
CONFIRMEDAll's well that ends well!
18:33TEST
TESTWell?
18:33FIXED
FIXEDThere was however a fault in the reference to the Rising Nova ARM
18:33CONFIRMED
CONFIRMEDYup, that part of the problem is confirmed now by the log
18:31TEST
TEST....
18:31FIXED
FIXED?
18:19BUG
BUGRachel doesn't appear in Frendor when she should... This is what I need to sort out when I resume my actions
17:19TEST
TESTFuck it more!
17:19VOID
VOIDRight then?
17:18MYSTERY
MYSTERYWTF is going on there
15:36TEST
TESTFuck it!
15:36VOID
VOIDWell, whatever magic caused it, a void has been set up to prevent this from happening again!
15:35HUH
HUHKota WTF? Nothing could have caused a target to be a nil value
14:08TEST
TESTLet's see, then...
14:08FIXED
FIXEDDominance issue (cosmetic)
14:07FIXED
FIXEDBlockmap issue on last door (very important)
12:46FUCKYOU
FUCKYOUAdmiral Johnson Boss Take IX
12:12FUCKYOU
FUCKYOUI keep doing that! Much much longer will I torture myself with that?
11:53MYSTERY
MYSTERYthe crash didn't happen again... odd
11:53VOID
VOIDdecimal issue in Neil
11:40VISUALSTUDIO
VISUALSTUDIOBoss Take VIII
11:39HUH
HUHSue Foxy Stuff is getting stranger by the minute
11:37TEST
TESTBoss Take VII
11:37VOID
VOIDNon-existent barrier appears to be a problem
11:36HUH
HUHI don't know what happened, but I do know that it was not right!
11:27TEST
TESTBoss Take VI
11:27FIXED
FIXED....
11:27FUCKYOU
FUCKYOUCODE TYPO! Oh I hate myself for this!
10:52TEST
TESTBoss Take V
10:52TECHNO
TECHNOExtra debug item for me
10:37TEST
TESTBoss Take IV
10:37FIXED
FIXEDRight-on
10:37FUCKYOU
FUCKYOUWhy wasn't this parse error seen before?
10:32TEST
TESTBoss Take III
10:32VOID
VOIDThis way then?
10:32COCKROACH
COCKROACHFUCK YOU!
10:28TEST
TESTBoss Take II
10:28FIXED
FIXEDReggie Unknown identifiers in Inferno SpellAni
10:27BUG
BUGthis is a bug in Neil, but I'll void that for now
10:27VOID
VOIDLinking members does not really seem to work well, does it?
2:46FIXED
FIXEDIdentifier issue
2:15MAPSCRIPT
MAPSCRIPTAchievement for getting near the Rising Nova
2:15MAPSCRIPT
MAPSCRIPTBoss on secret level
- = 6 May 2021 = -
19:42STATUS
STATUSSlow as it may be I'll test the secret area up to the boss. It's only one (optional) area after all. If I can find out what causes this slowdown to happen I'll be on it, but at the present time I got no idea at all.
19:41SCRIPT
SCRIPTFollow me
18:02MYSTERY
MYSTERYThe editor also slows down at that point, by the way, so it's hard to pinpoint what's wrong here.
17:49NOTE
NOTEOther than the boss, the secret level does appear to work properly though.
17:49MYSTERY
MYSTERYThe game slows down like crazy in the secret level. Which is odd. It can't be the number of objects. Frendor bushes has more objects and doesn't show this behavior.
17:33NOTE
NOTENOW the door should open? (I hope)
17:33FIXED
FIXEDTag error
17:30TEST
TESTTake III
17:30FIXED
FIXEDDoor didn't open?
17:10TEST
TESTTake II
17:10FIXED
FIXEDCrashes and a few more bad setups
16:39TEST
TESTTake I
16:39SCRIPT
SCRIPTThe way to the secret passage on area 007
15:55TEST
TESTLet's see
14:36STUPIDITY
STUPIDITYNot saved?
13:40STATUS
STATUSBriggs I'll sort this out, later.
13:40BUG
BUGNo response
13:32TEST
TESTLet's see
13:32SCRIPT
SCRIPTConveyor belt in the first trash department has been scripted
13:29FIXED
FIXEDBakina Admiral Lovejoy Transporter issue when leaving your house
13:13TEST
TESTGotta test if this all works
13:13LINK
LINKYirl Wendicka's Home => Final Dungeon
13:12LINK
LINKFinal Dungeon => Wendicka's Home
13:11NOTE
NOTEOlder savegames will still show this boss if past that point. No point fixing those savegames as this is only cosmetic. In later tests I will make sure the boss does actually disappear
12:05FIXED
FIXEDRemoval boss actor from map after combat didn't happen
11:29TEST
TESTTake IV
11:29VOID
VOIDIn order to avoid conflicts I enforced a "stop walking" upon activating the boss on floor 5
11:28FIXED
FIXEDCyborg reference fault
11:19TEST
TESTTake III
11:19FIXED
FIXEDMissing link
11:15TEST
TESTTake II
11:15FIXED
FIXEDFixes another "issue"
11:15REMOVED
REMOVEDBegone!
11:15HUH
HUHHow did that loose letter get in my code?
11:14FIXED
FIXEDLocal declaration error
11:02TEST
TESTTake I
11:02MAPSCRIPT
MAPSCRIPTStart up Super Cyborg
10:53MAPSCRIPT
MAPSCRIPTBoss start script (same for all bosses except the Goddess herself, but she has a seperate Kthura map for herself alone).
9:40STATUS
STATUSThe next stop will be, the first boss... The Super Cyborg
9:30HUH
HUHAnd suddenly it just works....
9:08TEST
TESTTake IV
9:08DEBUG
DEBUGLet's add an extra line to make sure!
9:08HUH
HUHFuck that! Nil value... It has a function pointer, come on!
9:00TEST
TESTTake III
8:59FIXED
FIXEDAdmiral Johnson Scope error
8:57TEST
TESTTake II
8:57FIXED
FIXEDSomething went wrong in the macro line
8:36NOTE
NOTEAnd that will only be this floor since the first boss is on floor 5 already
8:35TEST
TESTI'll test floor 4 this way.
8:35MAPSCRIPT
MAPSCRIPTThe "Chat" system has been implemented. All 7 spots should work now.
- = 5 May 2021 = -
22:31GITHUB
GITHUBAnd I'll update the github repository
22:31BACKUP
BACKUPRunning
22:31STATUS
STATUSSo far so good.... That covers most of the hard stuff, but it ain't over yet. Excalibur is a large dungeon and in the original version I really put a lot of effort in it. And I don't want that to go to waste, so I'll be busy on this place, that's for sure.
21:48TEST
TESTTake VI
21:48FIXED
FIXEDJohnson crash in combat
21:41TEST
TESTTake V
21:41VOID
VOIDI think I got it!
21:39NOTE
NOTEDr. Sal’pr’drita I need a different way to announce Johnson's return, I suppose
21:13TEST
TESTTake VI
21:13VOID
VOIDAnd that should void/fix/whatever another crash
21:13JCR6
JCR6Kota Alias resistance Rolf => Johnson
20:26TEST
TESTTake V
20:26FIXED
FIXEDTag error
20:18TEST
TESTTake IV
20:18FIXED
FIXEDExHuRU Spawn Johnson crash
19:57TEST
TESTTake III
19:57FIXED
FIXEDMacro conflict
19:51TEST
TESTTake II
19:47FIXED
FIXEDSeveral fixes
18:54TEST
TESTBriggs Johnson - Take I
18:54CHARACTER
CHARACTERJohnson
18:54MAPSCRIPT
MAPSCRIPTJohnson
14:52STATUS
STATUSI'm going to take a break now, the next stop will be The Lady Of The Lake Artificial Park, where the last new character joins the group.
14:52STATUS
STATUSThings do appear to work now
14:11TEST
TESTTake XIV
14:11VOID
VOIDCrash
14:07TEST
TESTTake XIII
14:07VOID
VOIDDid I void that issue properly?
14:05BUG
BUGI do see though, that the doors that were previously opened do not open again... They should, though
14:05VOID
VOIDIssue voided
14:05TEST
TESTTake XII
14:05DEBUG
DEBUGLet's see
14:05BUG
BUGI do have issues with the distance to keycards, meaning your heroes will refuse to pick it up
13:41FIXED
FIXEDDoor on the right had issues, but that was easy to fix
13:37ITCH.IO
ITCH.IORemoved Itch.io downloads of the old version
13:20TEST
TESTTake XI
13:20VOID
VOIDLet's do it THIS way then?
13:20FUCKYOU
FUCKYOUFuck you!
13:16TEST
TESTTake X
13:15FIXED
FIXEDBad operator
13:11TEST
TESTTake IX
13:10FIXED
FIXEDDid I fix it?
12:54TEST
TESTTake VIII
12:54DEBUG
DEBUGLet's see what's wrong
12:42BUG
BUGDr. Sal’pr’drita Wendicka Lovejoy - Big alternate But the door refuses to open!
12:42CONFIRMED
CONFIRMEDKey is taken and marker disappears
12:42CONFIRMED
CONFIRMEDArea behind door shows
12:38TEST
TESTTake VII
12:38FIXED
FIXEDGRRR!
12:34TEST
TESTRolf Take VI
12:34FIXED
FIXEDSyntax error
12:33TEST
TESTReggie Take V
12:33FIXED
FIXEDForgot some linkup code
12:24TEST
TESTTake IV
12:24DEBUG
DEBUGExtra info I think I may need
12:24FIXED
FIXEDDoor color issue
11:55FAILURE
FAILURE
11:54VISUALSTUDIO
VISUALSTUDIOCrystal I guess I must first recompile Apollo....

Sigh!

11:51TEST
TESTTake III
11:51FIXED
FIXEDOH FUCK IT!
11:41TEST
TESTTake II
11:41FIXED
FIXEDIdiocy
11:33TEST
TESTTake I
11:32MAPSCRIPT
MAPSCRIPTThe Goddess I've scripted the automated doors. They should all be functional now, in the entire dungeon
11:08CONFIRMED
CONFIRMEDBut finally it seems I got it all covered
11:08FIXED
FIXEDand there one ANOTHER
11:04VISUALSTUDIO
VISUALSTUDIONeed to recompile both Kthura Editor and Apollo now
11:04FIXED
FIXEDAh, another one there
11:01FIXED
FIXEDTile framing error in TSQG
- = 4 May 2021 = -
20:24CONFIRMED
CONFIRMEDRolf NOW it works
20:21TEST
TESTAgain!?
20:20FIXED
FIXEDForgotten "Return" instruction in order to enforce the rejection
20:20STUPIDITY
STUPIDITYAh, that's why
20:20COCKROACH
COCKROACHNo effect?
20:18TEST
TESTA little test
20:17VOID
VOIDGetting keys that are too far away should not be possible anymore
19:42GITHUB
GITHUBTime to update the repository
19:41CONFIRMED
CONFIRMEDBeaming works
19:32TEST
TESTTake XXVII
19:28FIXED
FIXEDBack to the field after the beam
19:27VOID
VOIDAn event flush must prevent a red-card take bug
19:27FIXED
FIXEDFirst a coloring bug
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