| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 | ||
| 20:29 | TEST | Take VIII |
| 20:29 | VOID | Boolean parameter issue |
| 20:25 | TEST | Take VII |
| 20:25 | EXPERIMENT | |
| 20:25 | FUCKYOU | |
| 20:15 | TEST | Take VI |
| 20:14 | DEBUG | |
| 20:02 | COCKROACH | Oh well, cockroaches are hard to kill after all |
| 20:02 | CONFIRMED | At least Wendicka beams out... But I can't say I am full of satisfaction yet, as the spawn on a different location refuses to work |
| 19:59 | TEST | Take V |
| 19:59 | FUCKYOU | Let's force a few things through then... hm? |
| 19:58 | COCKROACH | Now I wish to know which part of SKIPPING AUTO TEXTURING it doesn't undersand |
| 19:54 | TEST | Take IV |
| 19:54 | FUCKYOU | |
| 19:53 | FIXED | I could at least do something about the lingering textbox, but still the wanted effect doesn't happen.... at all |
| 19:53 | COCKROACH | No difference |
| 19:50 | TEST | Take III |
| 19:50 | EXPERIMENT | |
| 19:50 | COCKROACH | This is gonna be a long night, I guess |
| 19:45 | TEST | Take II |
| 19:44 | CONFIRMED | "No Business" in sickbay works, though |
| 19:44 | FIXED | ![]() Quick beam de-spawn issue |
| 19:39 | STUPIDITY | |
| 19:04 | TEST | Take I |
| 19:04 | STATUS | ![]() Time for the thest |
| 19:04 | LINK | |
| 18:54 | LINK | |
| 18:50 | MAPSCRIPT | |
| 18:46 | LINK | |
| 18:45 | MAPSCRIPT | |
| 18:29 | KTHURA | |
| 18:28 | NOTE | |
| 18:24 | MAPSCRIPT | |
| 18:11 | STATUS | Now the harder part.... The transporter |
| 17:53 | CONFIRMED | It works! |
| 17:21 | TEST | ![]() Take I |
| 17:21 | STATUS | Testing time |
| 17:20 | SCENARIO | |
| 17:19 | NOTE | |
| 17:19 | C# | |
| 1:33 | STATUS | That will do for now |
| 1:26 | FIXED | Several things |
| 1:16 | TEST | Let's see if this works the way it should work |
| 1:16 | SCRIPT | |
| 1:15 | SCRIPT | |
| 0:16 | TEST | Take XII |
| 0:16 | VOID | That should take care of that! |
| 0:07 | SOLVED | ![]() Wait a minute, I THINK I know what caused this.... |
| 0:06 | HUH | |
| 0:03 | TEST | Take XI - Should be the final test (I hope) |
| 0:03 | DONE | |
| 0:01 | COSMETIC | But a little tweak is required on the Doctor's font I see.... |
| 0:01 | CONFIRMED | That seems to work |
| - = 15 Feb 2021 = - | ||
| 23:54 | STATUS | A little break, before I move on to the next take |
| 23:53 | LINK | |
| 23:53 | FONT | |
| 23:45 | BUG | What is an issue though is that the Doctor's font doesn't load... Now the font I used before may not be the best font in the new engine, but I gotta try |
| 23:44 | VOID | No longer an issue |
| 23:43 | BUG | Okay, the system does demand a foe list, even though when there are no foes in a certain map |
| 23:41 | TEST | Take IX |
| 23:41 | VOID | ![]() Make sure that if the wind direction of the "PLAYER" actor is not set, it will automatically assume "NORTH". This to prevent crashes |
| 23:27 | TEST | Take VIII |
| 23:27 | NOTE | |
| 23:26 | NOTE | |
| 23:24 | HUH |
WTF is that supposed to mean? It concerns the Blip Stream tune... Well, since it plays fine no need to make a big fuss about it, right? |
| 23:22 | MUSIC | |
| 22:58 | TEST | Take VII |
| 22:58 | VOID | FUCK THAT! |
| 22:52 | TEST | Take VI |
| 22:45 | VOID | Voided that issue (I can't speak of a 'fix' here. Microsoft caused this issue and never fixed it either). |
| 22:44 | FAILURE | Or rather another punch I should give to the moron who introduced \ as directory separator in DOS |
| 22:44 | BUG | But leads to another crash |
| 22:44 | CONFIRMED | The chain now appears to be working |
| 22:42 | TEST | ![]() Take V |
| 22:42 | FIXED | Another typo |
| 22:42 | FUCKYOU | |
| 22:41 | TEST | Take IV |
| 22:41 | FIXED | Code typo |
| 22:40 | TEST | ![]() Take III |
| 22:40 | VOID | Does that solve the problem? |
| 22:39 | CHEAT | |
| 22:36 | TECHNO | It really does seem to be a scheduling conflict.... Let's sort this out |
| 22:33 | NOTE | |
| 22:33 | DONE | |
| 22:11 | MYSTERY | |
| 21:39 | FIXED | ![]() Color issue |
| 21:33 | TEST | Take I |
| 21:32 | NOTE | |
| 21:32 | SCRIPT | |
| 21:10 | KTHURA | |
| 21:03 | VISUALSTUDIO | |
| 21:02 | APOLLO | Always in development ;) |
| 21:02 | C++ | |
| 20:55 | FIXED | Fixed that |
| 20:55 | FAILURE | Oh yeah, who was it who came up with \ in stead of / for directory sperators? |
| 20:54 | CONVERT | |
| 20:54 | RECOVERED | That should do it |
| 20:53 | TRANSFER | |
| 20:52 | AUDIO | |
| 20:24 | FIXED | ![]() A few minor things (I hope) |
| 20:16 | TEST | So let's see..... |
| 20:16 | MAPSCRIPT | |
| 20:16 | NEIL | |
| 20:15 | DEBUG | |
| 15:37 | OFFTOPIC | Dang! |
| 15:11 | TEST | ![]() Take VIII |
| 15:10 | VOID | WTF? |
| 15:06 | TEST | Take VII |
| 15:05 | BOOST | |
| 15:05 | FIXED | Forgotten schedule |
| 15:05 | COSMETIC | clearup issue fix |
| 14:59 | TEST | Take VI |
| 14:59 | FIXED | Bad stat definition |
| 14:55 | TEST | Take V |
| 14:54 | VISUALSTUDIO | |
| 14:54 | C++ | |
| 14:54 | FIXED | Removal from party impossible due to bug in the checker |
| 14:50 | TEST | Take IV |
| 14:50 | NOTE | |
| 14:50 | FIXED | Another syntax error |
| 14:47 | TEST | Take III |
| 14:47 | FIXED | Scope error |
| 14:47 | STUPIDITY | |
| 14:44 | TEST | Take II |
| 14:44 | HUH | |
| 14:38 | TEST | ![]() Take I |
| 14:38 | STATUS | But first, the fight itself |
| 14:38 | DEBUG | |
| 14:18 | NOTE | |
| 14:18 | MAPSCRIPT | |
| 11:01 | DONE | |
| 0:50 | STATUS | The boss fight itself comes later |
| 0:50 | STATUS | ![]() That ought to do |
| 0:46 | TEST | Porbably now, but we'll see... I guess |
| 0:45 | VOID | ![]() Does it work now? |
| 0:45 | FUCKYOU | Now this is REALLY getting on my nerves |
| 0:36 | TEST | Please! |
| 0:36 | FIXED | Please? |
| 0:36 | FUCKYOU | |
| 0:33 | TEST | GRRR! |
| 0:33 | FUCKYOU | |
| 0:29 | TEST | urgh |
| 0:29 | FIXED | scope error |
| 0:26 | TEST | A little test |
| 0:21 | OFFTOPIC |
|
| 0:14 | MAPSCRIPT | |
| - = 14 Feb 2021 = - | ||
| 22:56 | VISUALSTUDIO | |
| 22:50 | APOLLO | All mixed up together |
| 22:50 | NEIL | |
| 22:50 | C++ | |
| 22:40 | CONFIRMED | Works the way it should! |
| 22:32 | TEST | ![]() Small test is in order, but nothing spectecular expected here |
| 22:32 | MAP | |
| 22:23 | COSMETIC | |
| 22:13 | STATUS | As the end of the dungeon is now nigh, things will get a bit more complex from here, as I not only have to script out the boss, but I must also make sure Briggs is properly removed from the party permanently (and also removed), and make sure the game will chain properly to the next map. This is pretty delicate.... However it should not be too hard either.... |
| 22:10 | CONFIRMED | Now it works |
| 22:01 | TEST | Take TWO! |
| 21:55 | FIXED | And fixing this issue |
| 21:55 | LINK | |
| 21:55 | STUPIDITY | IDIOT! |
| 21:47 | TEST | ![]() Well a small test is required, but no serious issues are expected here |
| 21:46 | SCRIPT | |
| 20:33 | NOTE | |
| 20:33 | KTHURA | |
| 19:16 | TEST | Take V |
| 19:16 | FIXED | Class issue |
| 19:10 | TEST | Take IV |
| 19:10 | FIXED | And that should take care of that! |
| 19:10 | LINK | |
| 19:09 | STUPIDITY | |
| 19:01 | TEST | Take III |
| 19:01 | FAILURE | Conflict with the scenario tool. I really must fix that thing! |
| 19:00 | COCKROACH | I *DID* save the script |
| 19:00 | COCKROACH | FIx ignored? |
| 18:57 | TEST | Take II |
| 18:57 | FUCKYOU | |
| 18:57 | FUCKYOU | |
| 18:46 | TEST | ![]() Take I |
| 18:44 | NOTE | |
| 18:42 | SCRIPT | |
| 16:29 | CONFIRMED | So far.... so good! |
| 16:26 | TEST | Take IV |
| 16:26 | FIXED | Syntax error |
| 15:16 | TEST | Take III |
| 15:16 | FIXED | ![]() Error in the script that makes Wendicka whine |
| 15:03 | TEST | ![]() Take II |
| 15:03 | FIXED | And fixed some data in the Kthura data as well, now that I was at it anyway |
| 15:02 | LINK | |
| 15:02 | BUG | Not quite |
| 14:58 | TEST | Take I |
| 14:42 | NOTE | |
| 14:42 | NOTE | |
| 14:42 | SCENARIO | |
| 14:41 | MAPSCRIPT | |
| 14:35 | NOTE | |
| 14:34 | LINK | |
| - = 12 Feb 2021 = - | ||
| 23:13 | MAPSCRIPT | |
| 22:19 | STATUS | But that comes later! |
| 22:18 | STATUS | Next stop the door |
| 22:18 | CONFIRMED | All cool! |
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