| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 | ||
| 18:15 | FIXED | Charge ignore |
| 17:43 | TEST | Take III |
| 17:43 | FIXED | Syntax error |
| 16:32 | FIXED | Take II |
| 16:32 | FIXED | Grouping error |
| 16:28 | TEST | ![]() Take I for this spell |
| 16:27 | NOTE | |
| 13:54 | SPELLANI | |
| 13:43 | SCRIPT | |
| 13:30 | SCRIPT | |
| 10:48 | STATUS | As I said now I can script out the charge up moves.... |
| 10:48 | CONFIRMED | Very very very good |
| 10:37 | CONFIRMED | At least I know now that Foxy's Dragon Inferno works the way it should |
| 10:37 | FUCKYOU | |
| 10:27 | CONFIRMED | But at least this confirms that the transporter being ignored is fixed |
| 10:26 | FIXED | Wrong group |
| 10:05 | STATUS | I also need to note that if I'm correct I'm at the point that Wendicka can learn "Volttusnami" which is a charge up move.... The system does not support that yet, so this should (for now) cause a "miss". The actual code to make this working comes later. |
| 9:48 | FIXED | Secret transporter was inoperative |
| - = 9 May 2021 = - | ||
| 22:29 | STATUS | I'll get into the level of the mole later |
| 22:17 | TEST | Take XI |
| 22:09 | FIXED | Inferno implementation reference error |
| 22:08 | FIXED | Target disappearing when they shouldn't |
| 22:04 | COSMETIC | |
| 22:04 | FIXED | Size of planet Mercury |
| 21:57 | TEST | Take X |
| 21:56 | MAPSCRIPT | Access to secret level 2 |
| 21:40 | TEST | Take IX |
| 21:40 | FIXED | Trivial error |
| 21:39 | FUCKYOU | AAARGH! |
| 21:35 | TEST | Take VIII |
| 21:35 | FIXED | ![]() More of those |
| 21:18 | TEST | Take VII |
| 21:18 | FIXED | ![]() Star coordinate error |
| 21:13 | TEST | Take VI |
| 21:13 | FIXED | Y issue |
| 20:51 | FIXED | Illegal "Each" |
| 20:41 | TEST | Take V |
| 20:40 | FIXED | Broken planet loader |
| 20:26 | TEST | Take IV |
| 20:26 | FIXED | Syntax error |
| 20:22 | TEST | Take III |
| 20:21 | FIXED | ![]() Unknown identifiers in Ark Smash animation |
| 20:01 | TEST | Take II (that fix had nothing to do with the Ark Smash after all) |
| 20:01 | FIXED | Blockmap issues in the casino |
| 19:31 | TEST | Take I |
| 19:30 | NOTE | |
| 19:30 | SPELLANI | |
| 14:37 | STATUS | My next stop will be to animate the Ark Smash |
| 14:36 | CONFIRMED | So far so good |
| 13:53 | NOTE | |
| 13:53 | MAPSCRIPT | |
| 13:52 | CHARACTER | Yirl can now teach Wendicka "Follow Me" if the conditions are met |
| 11:57 | FIXED | Bad Hawk linkups |
| 11:36 | FIXED | Alias error |
| 11:19 | FIXED | Malformed C string format in the internal Kthura map switch of Excalibur |
| 11:18 | FIXED | ![]() No music on area 11 and higher |
| 10:37 | FIXED | missing period |
| 10:12 | MAPSCRIPT | |
| 10:03 | OFFTOPIC | |
| 1:52 | STATUS | The boss can now be implemented |
| 1:40 | FIXED | Tons of crap |
| 1:33 | MAPSCRIPT | |
| - = 8 May 2021 = - | ||
| 21:47 | FIXED | Many fixes as a log went wrong here |
| 21:24 | MAPSCRIPT | |
| 21:08 | CONFIRMED | So far so good. |
| 20:53 | FIXED | PostBoss Scenario didn't activate |
| 20:41 | FIXED | Completion issue |
| 20:39 | FIXED | ![]() Music error |
| 20:17 | MAPSCRIPT | |
| 20:17 | REMINDER | |
| 16:39 | NOTE | |
| 16:38 | STATUS | ![]() Right, all's ready now to set up the boss in Airom. This boss is unique in the game as this is the only boss who can all be fought once in all cycles together. This because this boss is only a guardian for Crystal's ultimate ARM. The Ark Smash. (This will also be the only dungeon which will in all cycles that come next be unlocked from the start if you did it in an earlier cycle, although you will need to unlock the world world Phantasar first, which is (I guess) only obvious. |
| 16:20 | FIXED | Return Error in "Follow Me" |
| 16:00 | FIXED | ![]() Wrong class member in "Follow Me" |
| 15:46 | FIXED | Panacea icon missing |
| 15:23 | FIXED | Combat start = Crash! |
| 15:14 | FIXED | Hmmm? Did I just have a syntax error getting these oddities? |
| 14:58 | NOTE | |
| 14:57 | MAPSCRIPT | |
| 14:10 | TEST | Take II |
| 13:44 | FIXED | ![]() Meta error |
| 13:37 | TEST | I will first test if everything works the way it should, before I add the random encountersTake I |
| 13:36 | FIXED | Small error spot in time |
| 13:35 | MAPSCRIPT | |
| 13:27 | FIXED | And the background music didn't work, which has been fixed now |
| 13:27 | MAPSCRIPT | The save spots have been activated |
| 12:07 | TEST | Before I script everything out, I first need to make a quick checkup if everything works properly or not! |
| 10:23 | CONFIRMED | So far, so good! |
| 10:04 | TEST | Again! |
| 10:04 | FIXED | Da fuuck? |
| 8:55 | NOTE | |
| 8:54 | MAPSCRIPT | |
| - = 7 May 2021 = - | ||
| 18:36 | STATUS | So far... I need a break now! |
| 18:36 | CONFIRMED | All's well that ends well! |
| 18:33 | TEST | Well? |
| 18:33 | FIXED | There was however a fault in the reference to the Rising Nova ARM |
| 18:33 | CONFIRMED | Yup, that part of the problem is confirmed now by the log |
| 18:31 | TEST | .... |
| 18:31 | FIXED | ? |
| 18:19 | BUG | Rachel doesn't appear in Frendor when she should... This is what I need to sort out when I resume my actions |
| 17:19 | TEST | Fuck it more! |
| 17:19 | VOID | Right then? |
| 17:18 | MYSTERY | |
| 15:36 | TEST | Fuck it! |
| 15:36 | VOID | Well, whatever magic caused it, a void has been set up to prevent this from happening again! |
| 15:35 | HUH | WTF? Nothing could have caused a target to be a nil value |
| 14:08 | TEST | Let's see, then... |
| 14:08 | FIXED | Dominance issue (cosmetic) |
| 14:07 | FIXED | Blockmap issue on last door (very important) |
| 12:46 | FUCKYOU | Boss Take IX |
| 12:12 | FUCKYOU | |
| 11:53 | MYSTERY | |
| 11:53 | VOID | decimal issue in Neil |
| 11:40 | VISUALSTUDIO | |
| 11:39 | HUH | Stuff is getting stranger by the minute |
| 11:37 | TEST | Boss Take VII |
| 11:37 | VOID | Non-existent barrier appears to be a problem |
| 11:36 | HUH | |
| 11:27 | TEST | Boss Take VI |
| 11:27 | FIXED | .... |
| 11:27 | FUCKYOU | |
| 10:52 | TEST | Boss Take V |
| 10:52 | TECHNO | Extra debug item for me |
| 10:37 | TEST | Boss Take IV |
| 10:37 | FIXED | Right-on |
| 10:37 | FUCKYOU | |
| 10:32 | TEST | Boss Take III |
| 10:32 | VOID | This way then? |
| 10:32 | COCKROACH | FUCK YOU! |
| 10:28 | TEST | Boss Take II |
| 10:28 | FIXED | ![]() Unknown identifiers in Inferno SpellAni |
| 10:27 | BUG | this is a bug in Neil, but I'll void that for now |
| 10:27 | VOID | Linking members does not really seem to work well, does it? |
| 2:46 | FIXED | Identifier issue |
| 2:15 | MAPSCRIPT | |
| 2:15 | MAPSCRIPT | |
| - = 6 May 2021 = - | ||
| 19:42 | STATUS | Slow as it may be I'll test the secret area up to the boss. It's only one (optional) area after all. If I can find out what causes this slowdown to happen I'll be on it, but at the present time I got no idea at all. |
| 19:41 | SCRIPT | |
| 18:02 | MYSTERY | |
| 17:49 | NOTE | |
| 17:49 | MYSTERY | |
| 17:33 | NOTE | |
| 17:33 | FIXED | Tag error |
| 17:30 | TEST | Take III |
| 17:30 | FIXED | Door didn't open? |
| 17:10 | TEST | Take II |
| 17:10 | FIXED | Crashes and a few more bad setups |
| 16:39 | TEST | Take I |
| 16:39 | SCRIPT | |
| 15:55 | TEST | Let's see |
| 14:36 | STUPIDITY | |
| 13:40 | STATUS | ![]() I'll sort this out, later. |
| 13:40 | BUG | No response |
| 13:32 | TEST | Let's see |
| 13:32 | SCRIPT | |
| 13:29 | FIXED | ![]() Transporter issue when leaving your house |
| 13:13 | TEST | Gotta test if this all works |
| 13:13 | LINK | Wendicka's Home => Final Dungeon |
| 13:12 | LINK | |
| 13:11 | NOTE | |
| 12:05 | FIXED | Removal boss actor from map after combat didn't happen |
| 11:29 | TEST | Take IV |
| 11:29 | VOID | In order to avoid conflicts I enforced a "stop walking" upon activating the boss on floor 5 |
| 11:28 | FIXED | Cyborg reference fault |
| 11:19 | TEST | Take III |
| 11:19 | FIXED | Missing link |
| 11:15 | TEST | Take II |
| 11:15 | FIXED | Fixes another "issue" |
| 11:15 | REMOVED | |
| 11:15 | HUH | |
| 11:14 | FIXED | Local declaration error |
| 11:02 | TEST | Take I |
| 11:02 | MAPSCRIPT | |
| 10:53 | MAPSCRIPT | |
| 9:40 | STATUS | The next stop will be, the first boss... The Super Cyborg |
| 9:30 | HUH | |
| 9:08 | TEST | Take IV |
| 9:08 | DEBUG | |
| 9:08 | HUH | |
| 9:00 | TEST | Take III |
| 8:59 | FIXED | ![]() Scope error |
| 8:57 | TEST | Take II |
| 8:57 | FIXED | Something went wrong in the macro line |
| 8:36 | NOTE | |
| 8:35 | TEST | I'll test floor 4 this way. |
| 8:35 | MAPSCRIPT | |
| - = 5 May 2021 = - | ||
| 22:31 | GITHUB | |
| 22:31 | BACKUP | |
| 22:31 | STATUS | So far so good.... That covers most of the hard stuff, but it ain't over yet. Excalibur is a large dungeon and in the original version I really put a lot of effort in it. And I don't want that to go to waste, so I'll be busy on this place, that's for sure. |
| 21:48 | TEST | Take VI |
| 21:48 | FIXED | Johnson crash in combat |
| 21:41 | TEST | Take V |
| 21:41 | VOID | I think I got it! |
| 21:39 | NOTE | I need a different way to announce Johnson's return, I suppose |
| 21:13 | TEST | Take VI |
| 21:13 | VOID | And that should void/fix/whatever another crash |
| 21:13 | JCR6 | Alias resistance Rolf => Johnson |
| 20:26 | TEST | Take V |
| 20:26 | FIXED | Tag error |
| 20:18 | TEST | Take IV |
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