1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98
9:45SYSTEM
SYSTEMWindows keep whining about an update, so I guess I must give it what it wants.... See ya later!
9:44SCRIPT
SCRIPTPreparational script to get Rolf out of the party during the Excalibur mission and to make sure Johnson is in the group (but only if you already found her, which already happens in an early stage of this mission).
- = 2 May 2021 = -
22:32ITCH.IO
ITCH.IOThe same will happen here later this week
22:31GAMEJOLT
Old game packages NO LONGER downloadable
14:26TEST
TESTTake V
13:55FIXED
FIXEDCrash on "Fear" move
13:49NOTE
NOTE (Silly how something so trivial can require so many takes)
13:49TEST
TESTTake IV
13:48GENERATION
GENERATIONAnd that requires a another neg-execution
13:47APOLLO
APOLLOAlias to cover stuff
13:42TEST
TESTThe Goddess Take III
13:35CONFIRMED
CONFIRMEDQuit save blocked in the caves (for good reasons, but it's confirmed now)
13:35DONE
DONEDone now anyway
13:35FAILURE
FAILUREMap changes not saved (which was needed for the fix to take effect)
13:31TEST
TESTTake II
13:31FIXED
FIXEDData conflict also fixed
13:31DONE
DONEI did forget something important.... Some end dungeon scripts
13:20BUG
BUGAh, data conflict between the two versions
13:19STATUS
STATUSDoes the boss work?
13:19CONFIRMED
CONFIRMEDLeaving Caves works
13:17CONFIRMED
CONFIRMEDLink to caves works
13:14TEST
TESTLet's roll - Take I
13:14DONE
DONERolf Yum! Coffee at the ready
13:13TODO
TODOFirst a cup of coffee
13:12STATUS
STATUSWell, all I can do now is check if everything works, or not
13:12LINK
LINKCrystal Caves => Plains
13:10LINK
LINKPlains => Caves
13:03MAPSCRIPT
MAPSCRIPTBoss Volcania Caves
12:54FAILURE
FAILUREDevice connection issues
12:53CONFIRMED
CONFIRMEDReggie Yup, what I wanted to know is in order
12:53CHECKED
CHECKEDMusic files
12:51MAP
MAPMusic set for the Volcania Caves
10:15STATUS
STATUSWhile I do have little time today, I MUST take a break now.....
9:49TEST
TESTTake V
9:49FIXED
FIXEDFixed now then?
9:49FUCKYOU
FUCKYOUAstrilopup It's keeps fucking this up, eh?
9:44TEST
TESTTake IV
9:44FIXED
FIXEDPlease?
9:44COCKROACH
COCKROACHReturning to that, however
9:44CONFIRMED
CONFIRMEDStarting NIM from terminal works
9:39TEST
TESTTake III (only 1 should be required... GRR!)
9:36FUCKYOU
FUCKYOUAll those trivial fucking issues aout of the way now?
9:35FIXED
FIXEDReference error
9:35FUCKYOU
FUCKYOUI really get tired of this
9:30TEST
TESTSo a Take II is (fuck that) still required, I suppose
9:30FIXED
FIXEDYup, a bug HAD to come....
9:25TEST
TESTThe Goddess Should only be a formality, but hey, let's see what'll happen
9:24NOTE
NOTE Shouldn't give any trouble, but then again, debugging has done crazier things
9:24MAPSCRIPT
MAPSCRIPTFinding the stick in the sewers
9:23LINK
LINKTerminal in Hawk linked to NIM (reward for solving sewers)
8:41NOTE
NOTE That won justify another test... if the rest works, all's fine!
8:41FIXED
FIXEDMinor level error
8:27TEST
TESTTake IV
8:27FIXED
FIXEDWrong group
8:27STUPIDITY
STUPIDITYWhy do I keep on doing that?
7:55TEST
TESTTake III
7:55FIXED
FIXEDConfiguration error
7:51TEST
TESTTake II
7:50FIXED
FIXEDCode conflict
7:42TEST
TESTLet's see....
7:42DONE
DONESue A few finishing touches (that is if no bugs occur)
7:41MAPSCRIPT
MAPSCRIPTPost Boss script
7:29GENERATION
GENERATIONNeg
7:28APOLLO
APOLLOXenobi Boss Alias
7:28MAPSCRIPT
MAPSCRIPTBoss Sewers
- = 1 May 2021 = -
23:27STATUS
STATUSSo far..... Depending on my time tomorrow the boss of the sewers may be implemented, and that would be another thing out of the way
23:26GITHUB
GITHUBUpdated
23:24BACKUP
BACKUPWendicka Running
23:24CONFIRMED
CONFIRMEDSo far, so good!
22:32TEST
TESTAdmiral Lovejoy Take III
22:17GENERATION
GENERATIONAgain
22:17FAILURE
FAILUREAh I need to force things as no assets were modified
22:16GENERATION
GENERATIONNeg is required though
22:15APOLLO
APOLLOAlias for zombies
22:04TEST
TESTTake II
22:04FIXED
FIXEDWrong function called
18:50TEST
TESTWell, let's see - Test II
18:30FIXED
FIXEDThe bug itself has been fixed, of course
18:30VOID
VOIDDamage due to old bug
18:25TEST
TESTThere's not much to this dungeon, so I can start testing up to the point where the boss will be
18:25MAP
MAPMusic Set
17:59STATUS
STATUSNot yet ready to test all this, though
17:56NOTE
NOTE Kota mentions this randomly... The higher the difficulty the lower the chance he mentions the sewers and he must mention it in order to unlock the sewers
17:54MAPSCRIPT
MAPSCRIPTPossibility to unlock the sewers
17:53CONFIRMED
CONFIRMEDAppears to be working
17:13TEST
TESTAstrilopup Bakina Well let's see how this will go, then
17:06LINK
LINKLink for arrival event
17:05MAPSCRIPT
MAPSCRIPTFurther workout on victory of the NIM game
16:41CONFIRMED
CONFIRMEDSo far it works... The game WILL crash when you win, but that is because I haven't yet set all that stuff up
15:59STATUS
STATUSThe NIM game should be completely done now.... However I still need to make sure the entirely link works, and when you win against Kota, this should unlock Excalibur, so there's more work to do
15:49CONFIRMED
CONFIRMEDAnd the chain back also appears to be working
15:49CONFIRMED
CONFIRMEDIt appears to be working
15:34TEST
TESTTake B
15:32FIXED
FIXEDCode typo
15:29TEST
TESTTake A
15:29NOTE
NOTE What appears depends on your language setting
15:29ART
ARTIK HEB GEWONNEN!
15:29ART
ARTI WON!
15:11STATUS
STATUSNow the "I WIN"
15:11NOTE
NOTE No more tests required here
15:08FIXED
FIXEDColor Issue
14:53TEST
TESTTake XII
14:52FIXED
FIXEDAnd I also think I fixed it
14:52SOLVED
SOLVEDI think I found the little devil about the freezing (which did happen again), and also why it does not always happen
14:51TEST
TESTFoxy Take XI
14:43FIXED
FIXEDBoolean syntax error
14:42TEST
TESTTake IX
14:41FIXED
FIXEDNil issue
14:33HUH
HUHSuddenly it doesn't happen anymore?
14:25TEST
TESTAdmiral Johnson Take IX
14:24FIXED
FIXEDKota C-Format error
14:21TEST
TESTTake VIII
14:21FIXED
FIXEDCode Typo
14:17TEST
TESTTake VII
14:17SECURITY
SECURITYPlus a timeout check to make sure the game crashes out with my BSOD, to prevent total freezes in the future.
14:17DEBUG
DEBUGI think I know where this must happen and I placed an extra debug line on the spot to make sure I can find more more information
14:04MYSTERY
MYSTERYThat shouldn't cause a total freeze, though
14:03FIXED
FIXEDTicker has at least been fixed, as that didn't work
14:01INVESTIGATION
INVESTIGATIONI wonder why
14:01BUG
BUGI see the program freezes completely....
13:56TEST
TESTTake VI
13:52FIXED
FIXEDBad Scope
13:47TEST
TESTTake V
13:46COSMETIC
COSMETICAudio on shot
13:44FIXED
FIXEDSue Wrong reference to victory for player
13:38TEST
TESTTake IV
13:38CONFIG
CONFIGA few extra color issues
13:38FIXED
FIXEDCosmetic issue
13:36FIXED
FIXEDCode Typo
13:32TEST
TESTTake III
13:32FIXED
FIXEDMath formula error
13:31FIXED
FIXEDDeclaration error
13:28TEST
TESTTake II
13:28FIXED
FIXEDScope Error
13:24TEST
TESTTake I
13:24NOTE
NOTE Reggie Of course, when you can win a game you can also lose it, however I'll get into the deep of that later, first I gotta test winning
13:23SCRIPT
SCRIPTWinning the NIM game should work now
11:17FAILURE
FAILUREEPIC FAIL

8:38NOTE
NOTE SOOOO TRUE!

8:36CONFIRMED
CONFIRMEDAll clear
8:32TEST
TESTTake III
8:32FIXED
FIXEDAI bad readout
8:28TEST
TESTTake II
8:28FIXED
FIXEDWrong boolean comparing
8:25TEST
TESTtake I
8:15LINK
LINKYirl Linked to the actual shooting
8:15SCRIPT
SCRIPTAI execution
- = 30 Apr 2021 = -
20:01STATUS
STATUSI need to rest now.... Next step will be to put in the AI, which should be the easy part, as NIM AIs are not hard to code normally, plus, most preconfiguration has already been done for that
19:19DUMMIED
DUMMIEDDebug line, which could only slow down stuff, and which I no longer need
19:06STATUS
STATUSBriggs Well, all issues accounted for
19:02TEST
TESTTake XV
18:59CONFIG
CONFIGI've sped the projectiles up... Hopefully it's more acceptable now
18:51CONFIRMED
CONFIRMEDIt works, but it *is* kinda slow
18:48TEST
TESTTake XIV
18:48FIXED
FIXEDSyntax error
18:48STUPIDITY
STUPIDITYI was too fast
18:38TEST
TESTTake XIII
18:38DEBUG
DEBUGNarrowed data
18:38RESULT
RESULT Hmm.....
18:37TEST
TESTTake XII
18:37DEBUG
DEBUGAdmiral Lovejoy Extra stuff to find out what is happening
18:36TEST
TESTTake XI
17:17COCKROACH
COCKROACHBut the projectile still doesn't appear, and I do not know why
17:16CONFIRMED
CONFIRMEDBakina Crash is fixed
17:10TEST
TESTTake X
17:09FIXED
FIXED"Each" error?
17:08FIXED
FIXEDProjectile not visible
16:59TEST
TESTTake IX
16:59FIXED
FIXEDAnother
16:54TEST
TESTTake VIII
16:42FIXED
FIXEDStatic error
15:52TEST
TESTTake VII
15:52FIXED
FIXEDWell, later concern, this was an in-game back also, anyway, which is now fixed
15:51VOID
VOIDNeil didn't check the value when it should have done that
15:50HUH
HUH'Table'?
15:42TEST
TESTTake VI
15:42FIXED
FIXEDStatic error
15:42JUDGMENT
JUDGMENT At least the speed of the UFO seems fine now
15:41FUCKYOU
FUCKYOUStatic issue
15:15TEST
TESTTake V
15:15CHECKED
CHECKEDLog does indicate the shooter did indeed activate
15:14FIXED
FIXEDDone now
15:14STUPIDITY
STUPIDITYCycle function not included
15:14SOLVED
SOLVEDOh, wait I think I already found out
15:13DEBUG
DEBUGLet's see why shooting doesn't take place
15:12CONFIG
CONFIGAdmiral Johnson Slowed the UFO
15:11BUG
BUGExHuRU It also doesn't shoot, and that's more terrible
15:11UNDESIREABLE
UNDESIREABLENow the UFO goes too fast, but that's easy to take care of!
15:09TEST
TESTTake IV
14:48FIXED
FIXEDDr. Sal’pr’drita Syntax error due to a code typo
14:45TEST
TESTTake III
14:44FUCKYOU
FUCKYOUDang!
14:31TEST
TESTTake II
14:31FIXED
FIXEDScope Error
14:29TEST
TESTTake I
13:56NOTE
NOTE As the links link to non-existing stuff now, their activation will cause an error, but that's not the issue right now!
13:56LINK
LINKEndGame Linkups
13:55SCRIPT
SCRIPTChecking for end game
13:55CONFIG
CONFIGSped things up a bit
13:54SCRIPT
SCRIPTFiring projectiles should work now
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