| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 | ||
| 20:02 | STATUS | No more compilation errors |
| 19:58 | TEST | Take VI |
| 19:58 | FUCKYOU | |
| 19:55 | TEST | Take V |
| 19:55 | FIXED | ANother index error managed to sneak past me! |
| 19:52 | TEST | Take IV |
| 19:52 | FIXED | Identifier trouble |
| 19:48 | TEST | ![]() Take III |
| 19:48 | FIXED | #use error (another one) |
| 19:45 | TEST | Take II |
| 19:45 | FIXED | Illegal field index |
| 19:45 | FIXED | #use error |
| 19:41 | TEST | Take I |
| 19:35 | STATUS | ![]() Well, that makes I'm ready to get the test on the roll |
| 19:35 | TECHNO | should be obvious, but you do need to tell the computer EVERYTHING! |
| 19:34 | DONE | |
| 19:33 | STATUS | One more thing to do |
| 19:33 | LINK | |
| 19:33 | DONE | |
| 19:25 | DONE | |
| 19:24 | STATUS | And now to the actual function I was planning to get done! |
| 19:23 | LINK | |
| 19:10 | STATUS | ![]() Not there yet! |
| 19:10 | DONE | |
| 18:58 | SCRIPT | |
| 18:11 | NOTE | |
| 18:06 | SECURITY | I made sure the routine doesn't work on Briggs.... When walking around in the Yaqirpa this wouldn't be a problemm but in combat the same routine will be used, and then stuff could happen.... |
| 18:05 | STATUS | Now I can make it possible that items are being picked up |
| 18:02 | REMINDER | |
| 18:01 | LINK | |
| 17:41 | SCRIPT | |
| 17:09 | NOTE | |
| 17:04 | PLAN | |
| 17:04 | STUDY | |
| - = 10 Oct 2020 = - | ||
| 23:28 | STATUS | From here I can start setting up the inventory system for real, but I'm not sure if it's wise to start on that one tonight.... |
| 23:14 | CONFIRMED | FINALLY! |
| 23:11 | TEST | Take XXXIX |
| 23:10 | VISUALSTUDIO | |
| 23:10 | FIXED | Yup.... The parameter read-out from the scripter was faulty |
| 23:10 | RESULT | |
| 23:07 | TEST | Take XXXVIII (inside visual studio this time) |
| 23:07 | STATUS | I'm really mad now, can you tell? |
| 23:07 | DEBUG | |
| 23:00 | TEST | Take XXXVII |
| 23:00 | VISUALSTUDIO | |
| 23:00 | KTHURA | |
| 23:00 | FIXED | And fixed it! |
| 23:00 | SOLVED | ![]() I think I found it! |
| 22:59 | FUCKYOU | To make things even stranger, the data shown in my log indicates all must be well.... I don't follow.... |
| 22:51 | TEST | Take XXXVI |
| 22:51 | STATUS | No errors this time |
| 22:50 | VISUALSTUDIO | |
| 22:50 | FAILURE | It seems I didn't notice C++ threw me tons of errors |
| 22:46 | TEST | Take XXXV |
| 22:45 | FIXED | Glue syntax error |
| 22:42 | TEST | Take XXXIV |
| 22:42 | DEBUG | |
| 22:40 | LINK | |
| 22:40 | VISUALSTUDIO | |
| 22:40 | NEIL | |
| 22:18 | C++ | |
| 22:16 | C++ | |
| 22:09 | COCKROACH | ![]() Some more debug crap is now definitely in order |
| 22:06 | TEST | Take XXXIII |
| 21:56 | CHECKED | |
| 20:27 | STATUS | However I'm out of time for now, but this deserves more investigation |
| 20:26 | MYSTERY | |
| 20:22 | TEST | Take XXXII |
| 20:22 | DEBUG | |
| 20:20 | MYSTERY | |
| 20:17 | TEST | Debug take - Take XXXI |
| 20:17 | BUG | This is a bit odd, but as I'm running out of time hard to get things done with now....The clickable creator does log that the items are clickable, however, when I click them, it does not turn out that way. |
| 20:08 | TEST | ![]() Take XXX |
| 20:08 | FIXED | I think I fixed that |
| 19:59 | INVESTIGATION | |
| 19:59 | STATUS | The items do appear on the map, however they are not regarded as clickables |
| 19:56 | TEST | ![]() Take XXIX |
| 19:56 | TRANSFER | |
| 19:54 | STATUS | Okay now it fell over a different item, but that's merely an asset, but still.... |
| 19:51 | TEST | Take XXVIII |
| 19:51 | FIXED | I think I fixed stuff.... Some object data was not properly copied... This should be now.... |
| 19:49 | CONFIRMED | No crashes, but still not yet completely in order... However I do have some ideas why this is, so we can work that one out easily... I think... |
| 19:44 | TEST | Take XXVII |
| 19:44 | APOLLO | Project file Updated |
| 19:43 | TRANSFER | |
| 19:41 | STATUS | Kthura now says it can't find a certain texture, but that's alright, since not all assets have yet been transferred |
| 19:41 | CONFIRMED | It appears that way |
| 18:51 | FIXED | I think |
| 18:51 | FUCKYOU | |
| 18:47 | TEST | Take XXVI |
| 18:47 | CHECKED | |
| 18:47 | GENERATION | Let's see |
| 18:46 | FIXED | I hope |
| 18:44 | TECHNO | On the right way...But not there yet! Far from it! |
| 18:42 | TEST | Take XXV |
| 18:39 | FIXED | I think |
| 18:37 | NOTE | |
| 18:37 | COCKROACH | ![]() This is getting nasty |
| 18:27 | TEST | Take XXIV |
| 18:27 | GENERATION | |
| 18:27 | FIXED | I hope I fixed the class mismatch issue now |
| 18:06 | TEST | Take XXIII |
| 18:05 | HUH | |
| 18:02 | COCKROACH | fix ignored |
| 17:59 | FIXED | I think I fixed a MyData export issue |
| 17:53 | TEST | Take XXII |
| 17:53 | FIXED | ![]() Conflict |
| 17:53 | CONFIRMED | That fixed it indeed |
| 17:50 | TEST | Take XXI |
| 17:49 | SOLVED | I think i found the source of all "evil" |
| 17:48 | FUCKYOU | |
| 17:46 | TEST | Take XX |
| 17:46 | MYSTERY | |
| 17:45 | COCKROACH | Fix ignored |
| 17:37 | TEST | Take XIX |
| 17:37 | FIXED | I think? |
| 17:36 | HUH | |
| 17:29 | TEST | Take XVIII |
| 17:29 | FIXED | ID was not remapped by Kthura in C++ |
| 17:25 | TEST | Take XVII |
| 17:25 | FORCE | Let's use some brute force then! |
| 17:24 | COCKROACH | ![]() fix ignored! |
| 17:22 | TEST | ![]() Take XVI |
| 17:21 | VOID | DA FUUUUUUCK! |
| 17:19 | TEST | Take XV |
| 17:19 | FORCE | Remaps |
| 17:15 | TEST | Take XIV |
| 17:15 | VOID | Issue |
| 16:56 | CONFIRMED | At indeed looks like to be the case.... Hmmm... Well, I need to sort this out somehow, or maybe it actually *is* for the better this way.... :-/ |
| 16:53 | TEST | Take XIII |
| 16:53 | EXPERIMENT | |
| 16:48 | TEST | Did this affect the code? (Take XII) |
| 16:48 | VOID | Stuff taken care off? |
| 16:48 | FAILURE | Geany is acting up on me a bit.... |
| 16:44 | COCKROACH | Fix ignored??? |
| 16:42 | TEST | Take XI |
| 16:42 | FIXED | ![]() A certain local function had to be declared as a global (or interstate data traffic wouldn't be possible) |
| 16:39 | TEST | Take X |
| 16:39 | FIXED | Illegal function call |
| 16:36 | TEST | Take IX |
| 16:31 | VISUALSTUDIO | |
| 16:29 | LINK | |
| 16:29 | NEIL | |
| 16:29 | C++ | |
| 15:57 | SOLVED | Ah, I see |
| 15:57 | FUCKYOU | |
| 15:55 | TEST | Take VIII |
| 15:55 | POWERSHELL | barf |
| 15:55 | FIXED | Fixed that |
| 15:54 | BUG | Some connections between script and engine are not in order, I see |
| 15:49 | TEST | Take VII |
| 15:49 | FIXED | ![]() Fixed that |
| 15:49 | BUG | Yup, it was a bug! |
| 15:49 | CHECKED | |
| 15:19 | STATUS | No more crashes, but I need to check the log to see more... I didn't see any items in the field, but due to my limit possibilities at the present time, that's not a very viable source of information |
| 15:16 | TEST | Take VI |
| 15:16 | VOID | Did I void it now? |
| 15:07 | TEST | Take V |
| 15:07 | DEBUG | So let's force Neil to dump out its translation |
| 15:07 | COCKROACH | Lua insists on an unexpected ) that Neil should never be able to create at that point |
| 15:02 | TEST | Take IV |
| 15:02 | VOID | Some chopping faults neil produces (I think) |
| 15:00 | TEST | Take III |
| 15:00 | FIXED | Identifier issue |
| 14:47 | TEST | Take II |
| 14:47 | REMOVED | |
| 14:45 | TEST | ![]() Okay, testing time -- Take ONE! |
| 14:36 | OFFTOPIC |
|
| 14:11 | DONE | |
| 13:49 | STATUS | After that the test can begin! ;) |
| 13:48 | TODO | |
| 13:47 | NOTE | |
| 13:44 | NOTE | When everything works the way it should Wendicka will leave the item itself be, but her arrival should cause a message to be generated in my debug log, allowing me to test if everything works |
| 13:43 | SCRIPT | |
| 11:36 | STATUS | And now it appears to work! |
| 11:35 | VISUALSTUDIO | |
| 11:35 | FIXED | Syntax error in API |
| 11:34 | VISUALSTUDIO | |
| 10:44 | LINK | |
| 10:44 | NEIL | |
| 10:18 | C++ | |
| 1:40 | STATUS | ![]() It's late now... I hope I can get into the deep of all this tomorrow....Assuming everything works the way it should (which is as I cannot test yet, far from certain) adding items to the field should be easy now, however I must take in mind that a few adaptions to the Apollo engine could be needed, as spawning actors is already possible but creating other kinds of Kthura objects may not yet be fully covered.... |
| 1:24 | SCRIPT | |
| 0:58 | STUDY | |
| 0:32 | NOTE | |
| - = 9 Oct 2020 = - | ||
| 21:51 | STATUS | The way things are now cannot be tested... I cannot tell if this works now.... But from here I can set up the system that places items at random in dungeons |
| 21:14 | MEDICAL | ![]() And now a headache is getting the better of me |
| 21:14 | SCRIPT | |
| 21:14 | LINK | |
| 21:14 | LINK | |
| 2:22 | BACKUP | |
| - = 8 Oct 2020 = - | ||
| 22:56 | STATUS | The next step should be to make it possible for items to appear in the dungeons. After all, no items, no inventory |
| 21:52 | TEST | Take III |
| 21:52 | COSMETIC | |
| 21:39 | COSMETIC | |
| 21:34 | JUDGMENT | |
| 21:29 | TEST | Take II |
| 21:29 | FIXED | ![]() That! |
| 21:29 | BUG | I wish I could say that for the inventory code |
| 21:29 | CONFIRMED | At least it appers the link works |
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