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16:06DEBUG
DEBUGThe debug line has spoken and provided an answer... The tag name was missspelled
16:02TEST
TESTTake III
16:02DEBUG
DEBUGHopefully this line provides me some answers as this is getting on my nerves
15:54HUH
HUHI really don't understand wtf is happening here....
15:52TEST
TESTTake II (entering Observatorium)
15:52KTHURA
KTHURAI did re-tag the object causing the transport though... Perhaps that helps (?)
15:51ANALYSIS
ANALYSISnothing odd found
15:46INVESTIGATION
INVESTIGATIONWhy?
15:46BUG
BUGAstrilopup Nothing happens
15:42LINK
LINKBriggs And that should link the junkyard to the observatorium (duh!)
15:42MAPSCRIPT
MAPSCRIPTTranspad to Observatorium scripted
15:30EXPERIMENT
EXPERIMENTI've set up an experimental tiler.... Time will tell if it works as intended... This tiler can by the way also be the key to enlarge screens, although you must take in order that this can cause a bit of a slowdown... or not... Who knows, eh?
14:39TEST
TESTTake III
14:39FIXED
FIXEDI hope
14:39BUG
BUGYirl a blockmap issue discovered which allows you to skip the boss guarding the observatorium
14:36TEST
TESTTake II
14:36CONFIRMED
CONFIRMEDAt least I can confirm that Yirl will no longer stop you when approaching the boss
14:36FIXED
FIXEDCode typo
14:33TEST
TESTLet's see
10:07MAPSCRIPT
MAPSCRIPTActivated the SupaQual boss in the junkyard
- = 3 Mar 2021 = -
22:22DONE
DONERed trasporter pads do also work now
21:22TEST
TESTScotty, beam me up!
21:22SCRIPT
SCRIPTBeaming up
21:15NOTE
NOTEBeaming up is NOT yet implemented... That's the next step
21:14CONFIRMED
CONFIRMEDCrystal Beaming down to a planet works
21:11FIXED
FIXEDTons of crap, actually
19:37TEST
TESTWell, let's see now
19:36FIXED
FIXEDPhysillium didn't apear
19:31TEST
TESTWell?
19:31LINK
LINKLinked this to the terminal sprite in the Hawk
19:30SCRIPT
SCRIPTThe Worlds you've unlocked should show now
19:30SCRIPT
SCRIPTFirst set up for the navigation computer in The Hawk
16:45FAILURE
FAILUREI sounded like a Corona Guru (read: nitwit), I really must find a different kind of wording for that!
16:44CONFIG
CONFIGMore distance then
16:41JUDGMENT
JUDGMENTHowever readability is a little issue now
16:41STATUS
STATUSIn basic the terminal works
16:39ENHANCEMENT
ENHANCEMENTProcess bar in loading game
16:39FIXED
FIXEDA few wrongs here
15:18NOTE
NOTESue The tutorials SHOULD appear, but for now crash the game
15:18NOTE
NOTEExHuRU This should mean saving aboard the Hawk should be possible now
15:18LINK
LINKDr. Sal’pr’drita I've linked this flow to the Hawk
14:08SCRIPT
SCRIPTFlow
13:53SCRIPT
SCRIPTI've set up a class for handling the applications in the terminal
12:30FIXED
FIXEDDupe reference
12:27MAPSCRIPT
MAPSCRIPTVault door should work now
0:18TEST
TESTAnother Test!
0:18FIXED
FIXEDIssues with the sliding doors
0:12TEST
TESTA little test is in order
0:12MAPSCRIPT
MAPSCRIPTThe sliding doors on board the Hawk have now been scripted
- = 2 Mar 2021 = -
23:48DONE
DONEYou should now be able to talk to your party members about the current situation
23:40FIXED
FIXEDInivisble player
23:33TEST
TESTTake V
23:33FIXED
FIXEDWendicka/Crystal issue on board the Hawk
23:17TEST
TESTTake IV
23:17FIXED
FIXEDThat total act of idiocy!
23:17STUPIDITY
STUPIDITYKLOJO!!!
23:12TEST
TESTWendicka Take III
23:12FIXED
FIXEDKthura Tag Case Error
23:09TEST
TESTTake II
23:09FIXED
FIXEDMapScript Didn't show
23:09FIXED
FIXEDQuick Meta error
23:00TEST
TESTTake I
23:00STATUS
STATUSThe moment... of truth....
23:00NOTE
NOTE(Especially since this is the next dungeon that will be put in, after I get the red teleporter pads to work)
22:59TECHNO
TECHNOCrystal Remember, since you can change the music for "The Hawk" once you've completed the Space Observatorium (as that along with the Münchhausen ARM)) is your reward for that... And t's handier to make sure support is fully available before I reach that point
22:58MAPSCRIPT
MAPSCRIPTMusic Player for "The Hawk"
22:58MUSIC
MUSICSome stuff made by Kevin McLeod I need later has been transferred
22:51MUSIC
MUSICMusic set for the Hawk
22:47MAPSCRIPT
MAPSCRIPTBakina Transfer to the Hawk should work now... Well sort of as I do have a few things to do here...
22:30CHECKLIST
19:04C++
C++I've expanded Apollo with message box functionality....
17:22TECHNO
TECHNORolf And that kiddo's is why you make backups!
17:22RECOVERED
RECOVEREDThank goodness I have a backup,so most could be recovered... If everything was recovered properly will have to be seen... The damage was minimal... Even though I did have to re-clone my github repository, and many changed that I did not yet push were therefore not on it, I still could get most changes back in.... For now it appears to look like nothing was lost, except for my builder's checklog file (which is no problem as that will be created anew automatically), and some .git data (which was the reason I had to re-clone).
17:20FAILURE
FAILUREAn accidental mass deletion took place....
14:24C++
C++Cosmetic, but the Death figure in the Blue Screen of Death could get bigger or smaller depending on when an error occured in events in which scaling was used, and that got a bit on my nerves
13:55SITE
SITEAdded tag TFT
- = 1 Mar 2021 = -
22:43DONE
DONEEnd of combat should undo all deaths
22:41DEBUG
DEBUGAn extra debug line has been added to see why the impossible appears to happen here!
22:40COCKROACH
22:07FIXED
FIXEDElemental crashes
21:55MAP
MAPAnd area 004 looks fine... I guess I was learning my lesson about obstacles and blockmap pretty soon.... Why did I wait so long with deprecating that?
21:54MAP
MAPBlockmap workout on area 003
21:31CONFIRMED
CONFIRMEDSo far... so good!
21:22DONE
DONEBlockade on the boss guarding the entrance to the Observatorium, which will be lifted once you've been aboard the Hawk at least once
21:10FIXED
FIXEDI think I fixed Wendicka's survival issue
20:57BUG
BUGWendicka survives water attacks... She shouldn't... Why?
20:56FIXED
FIXEDDodge rolls always fail
20:56FIXED
FIXEDSwitch error
20:55FIXED
FIXEDPart of the junkyard fixed
20:18BUG
BUGWendicka Well, the transfer to the junkyard went all right, but there the nice story ends, as due to the crapload of obstacles the blockmap is pretty much busted... So I guess we got work to do here.

So let' s open the Kthura Map Editor to get it all done... :-/

19:50STATUS
STATUSI will later test if this is fully working, though... I do need a little break....
19:50LINK
LINKStart scenario linked to the map
19:49NOTE
NOTEPlan is that once I got just before the point the party beams up to the Hawk for the first time to make sure some stuff is done for The Fairy Tale REVAMPED.... Prime target will (for now) be Star Story, still, though
19:47SCENARIO
SCENARIOJunkyard start scenario ref adaption
19:46FAILURE
FAILUREI really hate that C# has no true equivalent of C's "systen" command
19:43DONE
DONELink to the junkyard
19:41MUSIC
MUSICConfigured for the Junkyard
19:39STATUS
STATUSNext step.... Going to the Junkyard
19:39CONFIRMED
CONFIRMEDKota It FINALLY works!
19:35TEST
TESTTake VI
19:35FIXED
FIXEDCode Typo
19:25TEST
TESTTake V
19:25FIXED
FIXEDXenobi Death of king should kill all subjects
19:25FIXED
FIXEDKing not invulnerable by default
19:25TEST
TESTTake IV
19:25FIXED
FIXEDCrap-load of issues
18:57TEST
TESTTake III
18:57FIXED
FIXEDDirectory fault
18:44TEST
TESTTake II
18:44STUPIDITY
STUPIDITYYeah, that was really dumb
18:44FIXED
FIXEDMissing function definition
18:42TEST
TESTTake I
18:42SCRIPT
SCRIPTThe script that should make this boss possible
18:11LINK
LINKCode to link that up now available
18:10TECHNO
TECHNOThe Goddess This is needed due to this boss' unique nature
18:10SCRIPT
SCRIPTStart Script feature in the combat start up script
15:49SPELLANI
SPELLANIFlame thanks to Reggie
15:37SPELLANI
SPELLANIFlame
15:23FIXED
14:36NOTE
NOTEWhile on the road I also gotta test the switch in battle, so issues can still be expected, though
14:36TEST
TESTTake III should take me further on, until the point I can reach the boss?
14:35FIXED
FIXEDDoor tag issue too
14:35FIXED
FIXEDOkay... that appears to do the trick?
14:31TEST
TESTTake II
14:31EXPERIMENT
EXPERIMENTWell?
14:31BUG
BUGButtons hit, but nothing happens, not even the reset takes place when it should
14:26TEST
TESTTake I
14:26MAPSCRIPT
MAPSCRIPTI could try to get Ivo's puzzle going though
14:26MEDICAL
MEDICALReggie Migraine... I'm trying to keep myself going, but I feel weak!
0:37VOID
VOIDA little void for the future... Doesn't fix the true bug, but will prevent touble in the future
0:23BUG
BUGA bug in the Kthura editor allows dupe items to be created... And also in the scripting.... I wonder how this could happen....
- = 28 Feb 2021 = -
23:57DONE
DONESwitching in combat
23:54DONE
DONEItem drops
22:37TEST
TESTFoxy Well, let's see what kind of silly issue we got next
22:37FIXED
FIXEDBackrow issue?
22:17DUMMIED
DUMMIEDObsolete debug stuff
22:10UPDATED
22:07DONE
DONECrystal's HP gain when on backrow
22:07FIXED
FIXEDBackrow AP issue
21:59SPELLANI
SPELLANIAstrilopup Rock throwing
21:33STATUS
STATUSCase closed ;)
21:28TEST
TESTTake VII
21:28CONFIG
CONFIGCooldown finetuning
21:24TEST
TESTAnd so I still need a take VI (GRRR!)
21:24FIXED
FIXEDDelegate issue
21:21TEST
TESTTake V (and hopefully the final take for this puzzle)
21:21BOOST
BOOSTAnd experience is given when solving too
21:20MAPSCRIPT
MAPSCRIPTTo prevent any issues after the puzzle is solved, all plates will disappear after solving the puzzle....
21:18CONFIRMED
CONFIRMEDYup, the requests are triggered multiple times.... I've put in a cooldown system that waits at least 100 cycles before plates respond again.... This should prevent some trouble....
21:15CONFIRMED
CONFIRMEDAt least the savegame routine is saved
20:42TEST
TESTTake IV
20:42FIXED
FIXED2x Syntax error
20:41TEST
TESTTake III
20:41FIXED
FIXEDCode typo
20:39TEST
TESTTake II
20:39VOID
VOIDI hope I voided that with a double-click-prevention....
20:39BUG
BUGAnd the puzzle itself also has trouble.... It starts to check the outcome halfway, while it shouldn't....
20:38VOID
VOIDThat SHOULD do it.... (I hope)
20:37FIXED
FIXEDAdmiral Lovejoy Savegame was not very multi-layer friendly... The first save I could get off with as being in the first layer of the map... But the ones further on.... Nope!

I came up with a fix that makes all saves I got so far useless... But I think I got a way to void that..... Just a moment

20:10TEST
TESTTake I
20:09STATUS
STATUSLet's go for it!
20:07TECHNO
TECHNOI needed a different approach, or I would need 12 times the same function. I didn't want that... And not only once, but twice.... Oh my goodness....

Nope, this should turn things differently.

20:04MAPSCRIPT
MAPSCRIPTClock puzzle
19:01NOTE
NOTEI cannot yet test them, this due to Foxy learning her moves at random (now there are a few nice things to not about Foxy, as depending on her level and how often she used the abilities she already has the likeliness of learning a new ability increases even to the point where it's actually guaranteed.
19:00CHARACTER
CHARACTERYirl Sue Foxy's ability have been added
18:40TEST
TESTTesting!
18:40LINK
LINKLinked Cell section to main part of the Dungeon
15:23TEST
TESTSwitching - Take VII
15:23FIXED
FIXEDWrong name shown in switch menu
15:22STATUS
STATUSThe basis appears to be working, yet there's one thing I must take care of
15:18TEST
TESTSwitching - Take VI
15:18COSMETIC
COSMETICCoordinate corner error
15:18FIXED
FIXEDIllegal function call
15:12TEST
TESTSwitching - Take V
15:12FIXED
FIXEDSyntax error
14:28TEST
TESTSwitching - Take IV
14:27FIXED
FIXEDCode typo
14:26TEST
TESTSwitching - Take III
14:26FIXED
FIXEDScope error
14:23TEST
TESTSwitching - Take II
14:23FIXED
FIXEDSyntax error
14:21TEST
TESTSwitching - Take I
14:19NOTE
NOTEI'll wait with putting this to the test.... The feature is available now, and that's what matters :)
14:17KTHURA
KTHURAKthura can now be configured to automatically hide stuff out of view.... Perhaps this also voids the needs of rejection zones, but that remains to be seen....
14:01SCRIPT
SCRIPTSwitching should now be possible, however in combat this is hard to check until the next battle arives, and THAT may take awhile
12:37STATUS
STATUSThe next thing on my agenda is.... Switching characters... Now that we have more than 3, this feature should be made available....
12:30DONE
DONETaken care of!
12:23NOTE
NOTEThere are however some resistance scripts required, so let's get to that
12:23CONFIRMED
CONFIRMEDAdmiral Johnson It does work
12:14TEST
TESTBakina That is if it works the way it is intended. as that we can never fully tell.
12:14DONE
DONEAnd these characters should now be able to lead and to open the menu just like the front row characters
12:12DONE
DONELevel up from back row possible now, but that happens in silence
11:56DONE
DONEThe portraits of the back row SHOULD appear now
10:20NOTE
NOTEI can however check if Wendicka, Crystal and ExHuRU respond properly to this though.....
10:20MAPSCRIPT
MAPSCRIPTThe bars of the cell should now be removable by Foxy, however the game won't yet allow to put her in the lead. due to the backrow not yet properly being coded....
1:35FIXED
FIXEDThe Goddess ExHuRU I think I fixed the issue of Reggie not returning back to his original spot after being kicked
1:32TEST
TESTTake XI
1:31FIXED
FIXEDIllegal Insterstate Function Call
1:26TEST
TESTTake X
1:26LINK
LINKMissing link for blocked areas
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