1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98
20:11:13TEST
TESTTake MCCLVI
20:11:12LINK
LINKMusic
20:10:35TEST
TESTTake MCCLV
20:10:34VOID
VOIDSelf
20:09:15TEST
TESTTake MCCLIV
20:09:14LINK
LINKSys
20:08:47TEST
TESTTake MCCLIII
20:08:46CODEROT
CODEROT Neiluse
20:06:47TEST
TESTTake MCCLII
20:06:45CODEROT
CODEROT Module-End
20:06:17TEST
TESTTake MCCLI
20:06:16FIXED
FIXEDAnother case
20:04:59TEST
TESTTake MCCL
20:04:57CODEROT
CODEROT #
20:01:59TEST
TESTTake MCCXLIX
20:01:55CONVERT
CONVERTCombat_Start
19:59:43TEST
TESTTake MCCXLVIII
19:59:42LINK
LINKInterVar
19:59:37CODEROT
CODEROT gv
19:57:52TEST
TESTTake MCCXLVII
19:57:51FIXED
FIXEDcode typo
17:50:23VERIFIED
VERIFIEDAstrilopupAs far as I can judge right now the translation is in order now
17:49:16CODE::BLOCKS
CODE::BLOCKSTake MCCXLVI
17:49:11FIXED
FIXEDBug in Scyndi when it came to code generated when extending classes
17:39:20TEST
TESTBriggsTake MCCXLV
17:39:17LINK
LINKXenobiDirty link
17:36:28TEST
TESTTake MCCXLIV
17:36:27CODEROT
CODEROT Constructor -> Init needs more attention than just a redefintion, Jeroen!
17:28:21TEST
TESTTake MCCXLIII
17:28:18LINK
LINKReggieAudio
17:27:49TEST
TESTTake MCCXLII
17:27:48DONE
DONECheckups
17:27:07CODEROT
CODEROT ExHuRU:Upper
17:27:00VOID
VOIDDDef
17:26:01TEST
TESTTake MCCXLI
17:25:58VOID
VOIDSelf pointing issue
17:24:32TEST
TESTTake MCCXL
17:24:31LINK
LINKDirty link to field menu
17:21:18TEST
TESTTake MCCXXXIX
17:21:15LINK
LINKSString
14:20:25C++
C++SueIn order to get stuff better on the move when I gotta look things up, I have set up the Jaxxal tool.

In Windows I could cope without it, but in Unix based systems things are a lot harder. (Even though I was already planning it even had I stayed on Windows. My move to Linux mereley sped things up).

12:11:20REPORT
REPORT NeilUse... Now that one comes later... I will first have to have a break.

Thank you!

12:10:01TEST
TESTTake MCCXXXVIII
12:10:00CODEROT
CODEROT screen
12:09:32TEST
TESTTake MCCXXXVII
12:09:31VOID
VOIDDirty link up
12:06:21TEST
TESTSueTake MCCXXXVI
12:06:20LINK
LINKLink
12:05:40TEST
TESTTake MCCXXXV
12:05:39VOID
VOIDSelf
12:05:32TEST
TESTTake MCCXXXIV
12:05:31CONVERT
CONVERTAvada Kedavra
12:00:57TEST
TESTTake MCCXXXIII
12:00:56VOID
VOIDInternal class reference
11:59:16TEST
TESTTake MCCXXXII
11:59:14LINK
LINKSys
11:58:05TEST
TESTTake MCCXXXI
11:58:03LINK
LINKEvents
11:57:28TEST
TESTTake MCCXXX
11:57:27LINK
LINKVies! Bah!
11:56:41TEST
TESTTake MCCXXIX
11:56:40CODEROT
CODEROT Image loader
11:55:44TEST
TESTTake MCCXXVIII
11:55:43VOID
VOIDMore crap
11:54:31TEST
TESTTake MCCXXVII
11:54:30LINK
LINKRPG2Stat
11:52:44TEST
TESTTake MCCXXVI
11:52:42VOID
VOID:= and Screen -> Graphics
11:51:52TEST
TESTTake MCCXXV
11:51:51VOID
VOIDAnother :=
11:51:00TEST
TESTTake MCCXXIV
11:51:00VOID
VOIDBakinaAnother :=
11:50:27TEST
TESTTake MCCXXIII
11:50:25VOID
VOID:=
11:48:49TEST
TESTTake MCCXXII
11:48:45CODEROT
CODEROT ImageFont.Obtain
11:47:54TEST
TESTTake MCCXXI
11:47:53VOID
VOID:=
11:47:15TEST
TESTTake MCCXX
11:47:14LINK
LINKAnyway
11:46:44TEST
TESTTake MCCXIX
11:46:42VOID
VOID:=
11:46:12TEST
TESTTake MCCXVIII
11:46:09CODEROT
CODEROT Image.LoadNew
11:15:32TEST
TESTTake MCCXVII
11:15:31LINK
LINKFlow
11:14:37TEST
TESTTake MCCXVI
11:14:36VOID
VOIDSeveral things
11:11:02TEST
TESTTake MCCXV
11:10:58VOID
VOIDGet/Set order
11:01:36TEST
TESTTake MCCXIV
11:01:35LINK
LINKGraphics
11:01:06TEST
TESTTake MCCXIII
11:01:00CODEROT
CODEROT Dr. Sal’pr’dritaScreen -> Graphics
11:00:14TEST
TESTTake MCCXII
11:00:11CODEROT
CODEROT Foxyend
10:59:41TEST
TESTKotaTake MCCXI
10:59:37CODEROT
CODEROT Admiral LovejoyModule halfway was allowed in Neil, but not in Scyndi. That's the difference between real-time compilation and pre-compilation
10:58:35TEST
TESTTake MCCX
10:58:28VOID
VOIDAnother case of that
10:55:38TEST
TESTTake MCCIX
10:55:32VOID
VOIDconstructor group problem
10:53:51STATUS
STATUSLet's take care of this whine, eh?
10:53:41STATUS
STATUSCrystalRight, I cannot yet check the translation, as there are other errors in this script, but that's a later concern
10:52:10CODE::BLOCKS
CODE::BLOCKSTake MCCVIII
10:52:06FIXED
FIXEDAnother
10:51:47CODE::BLOCKS
CODE::BLOCKSTake MCCVII
10:51:46FIXED
FIXEDBakina;
10:51:21CODE::BLOCKS
CODE::BLOCKSTake MCCVI
10:51:16FIXED
FIXEDC++ error
10:50:25CODE::BLOCKS
CODE::BLOCKSTake MCCV
10:25:41C++
C++The Scyndi compiler should now extend classes
10:17:16STATUS
STATUSFinally the compiler reacts on the extended class not yet being supported, so I can begin on MAKING it supported.
10:16:41TEST
TESTTake MCCIV
10:16:40CODEROT
CODEROT # will always haunt me
10:14:02TEST
TESTTake MCCIII
10:13:59CODEROT
CODEROT More code rot
10:12:33TEST
TESTTake MCCII
10:12:29CODEROT
CODEROT #
10:10:02CONVERT
CONVERTHeadered
10:09:59CONVERT
CONVERTRenamed Combat_Heroes for Scyndi
09:24:56STATUS
STATUSReggieRight, and now the system wants me to work on 'Combat_Hero', which is also the first part where I get to deal with an extended class.
09:23:40TEST
TESTTake MCCI
09:23:33LINK
LINKThe Goddessflow
09:22:49TEST
TESTTake MCC
09:22:48FIXED
FIXED404
09:21:11TEST
TESTTake MCXCIX
09:21:08LINK
LINKMusic
09:20:35TEST
TESTTake MCXCVIII
09:20:34LINK
LINKRPG2Stat
09:17:42TEST
TESTTake MCXCVII
09:17:35LINK
LINKAnd linkups
09:17:31DONE
DONEsome adaptions
09:17:26CONVERT
CONVERTNeil -> Scyndi: Combat_Victory
01:04:25STATUS
STATUSAs far as I can currently check abstracts are translated properly. Of course, the next step will be to make sure the Scyndi compiler will react properly to extended classes, but knowing when to call it a day, is also an important part of the job, so I will leave it for now. I need some rest.
01:02:11STATUS
STATUSAll compiler stuff for the Foe base class accounted for, but I'm not there yet. I need to check the translation
01:01:20TEST
TESTTake MCXCVI
01:01:19VOID
VOIDAnother DDEF
01:00:41TEST
TESTTake MCXCV
01:00:40VOID
VOIDAnother ddef
00:59:30TEST
TESTTake MCXCIV
00:59:27VOID
VOID:upper
00:59:21VOID
VOIDddef
00:58:25TEST
TESTTake MCXCIII
00:58:24VOID
VOIDanother ddef
00:57:20TEST
TESTTake MCXCII
00:57:17FIXED
FIXEDAdmiral Lovejoycode typo
00:56:16TEST
TESTTake MCXCI
00:55:58FIXED
FIXEDstring typo in error message
00:55:48VOID
VOIDDDEF
00:52:41TEST
TESTTake MCXC
00:52:38REMOVED
REMOVEDHow did that 9 in that use clause?
00:51:42TEST
TESTTake MCLXXXIX
00:51:39VOID
VOIDMOAR!
00:50:42TEST
TESTTake MCLXXXVIII
00:50:42LAZY
LAZYI know
00:50:36LINK
LINKVies Bah!
00:50:31VOID
VOIDMore self
00:48:59TEST
TESTTake MCLXXXVII
00:48:58LINK
LINKSys
00:48:16TEST
TESTTake MCLXXXVI
00:48:14FUCKYOU
FUCKYOUSelf
00:45:13DEBUG
DEBUGRolfAn extra run now to check the line number of the Scyndi code!
00:44:41STATUS
STATUSAn UNRELATED error! Progress!
00:43:29TEST
TESTTake MCLXXXV
00:43:22FIXED
FIXEDAdmiral JohnsonYirlNope! But perhaps now!
00:41:21TEST
TESTTake MCLXXXIV
00:41:20FUCKYOU
FUCKYOUWhiner?
00:41:17FUCKYOU
FUCKYOUThis better?
00:39:37DEBUG
DEBUGTake MCLXXXIII
00:39:35FIXED
FIXEDWrong ref
00:36:38DEBUG
DEBUGAdmiral JohnsonTake MCLXXXII
00:36:32FIXED
FIXEDI think....
00:33:58SOLVED
SOLVEDThe source of evil has been found though.
00:33:20TEST
TESTKotaWendickaTake MCLXXXI
00:33:10DEBUG
DEBUGManual update
00:33:02DEBUG
DEBUGtoo many takes to count
00:22:36HUH
HUHTake MCLVI
00:22:34HUH
HUHThe story is now really getting strange!
00:15:30DEBUG
DEBUGTake MCLV
00:15:27DEBUG
DEBUGI need to narrow it down even more, I guess
00:13:06DEBUG
DEBUGit appears a segmentation fault occurs when the translation is being updated. Now THAT's odd!
00:10:12DEBUG
DEBUGTake MCLIV
00:10:03DEBUG
DEBUGI guess I need to narrow it down some more
00:07:43DEBUG
DEBUGTake MCLIII
00:07:37FIXED
FIXEDI think I fixed a case of a wrong variable, yet the response to that is still odd!
00:04:52DEBUG
DEBUGTake MCLII
00:04:48FUCKYOU
FUCKYOU) too much in C++ code
00:04:11DEBUG
DEBUGTake MCLI
00:04:08FUCKYOU
FUCKYOUAstrilopup;
00:02:35TEST
TESTTake MCL
00:02:33DEBUG
DEBUGMore debug
- = 14 Jan 2025 = -
23:59:29TEST
TESTTake MCXLIX
23:59:23FIXED
FIXEDI think I fixed it... I cannot be sure, though!
23:56:23TEST
TESTTake MCXLVIII
23:56:21DEBUG
DEBUGNow the debug info obfuscates something, but I think I narrowed the thing down, that's the source of all evil
23:53:13DEBUG
DEBUGBriggsTake MCXLVII
23:53:10REPORT
REPORT The info I get would almost imply that the for-loop having to find the identifier for the abstract was not executed at all. This needs further investigation!
23:50:31REPORT
REPORT By a stroke of magic it now provides more info.... Did it not compile before?
23:49:15TEST
TESTTake MCXLVI
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