1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 |
17:20:44 | KTHURA |  Ji Rubble transfer |
17:20:27 | MUSIC |  The Loniness by Sergey Cheremisinov transferred (for the Ji Temple) |
16:57:04 | TECHNO |  Unforutmately I got the game now in a state that debugging the former is not an option right away, but that will change soon, anyway, so no worries. |
16:48:09 | FIXED |  At least I could easily fill the latter one. |
16:47:00 | BUG |  Another bug is that the game crashes as soon as you speak to Banika at the end of the ruins. I don't understand why, but let's figure that out. |
16:46:21 | BUG |  #206 I've already written a few debug lines to tell me how this could happen. |
15:59:35 | TEST |  Take MMCCXXXVI |
15:59:07 | KTHURA |  JPBF transfer issue! Fortunately JPBFs are rare and also easy to put in manually! |
15:53:04 | TEST |  Take MMCCXXXV |
15:53:02 | VOID |  Kill routine for images not present??? |
15:50:26 | TEST |  Take MMCCXXXIV |
15:50:25 | FUCKYOU |  Why is it that when you press ctrl-C less than 500000000000000000000000000000000000000000000000000000000 times, that copying to the clipboard won't work? I had this issue on both Windows and Linux by now. |
15:47:52 | TEST |  Take MMCCXXXIII |
15:47:50 | VOID |  Alias music bux |
15:42:32 | TEST |  Take MMCCXXXII |
15:42:31 | FIXED |  Another array issue! |
15:31:16 | TEST |  Take MMCCXXXI |
15:31:14 | INVESTIGATION |  Last tile to hit doesn't light up. Debug code will have to show me why |
15:25:48 | TEST |  Take MMCCXXX |
15:25:48 | VOID |   Autotag issue |
15:24:21 | TEST |  Take MMCCXXIX |
15:24:20 | FIXED |  GOTCHA! |
15:22:28 | TEST |   Take MMCCXXVIII |
15:22:27 | FIXED |  Syntax error |
15:20:50 | TEST |  Take MMCCXXVII |
15:20:48 | DONE |  Recalculation of X,Y positions, as the old one where for an array on 1 basis, and would now lead to crashes as a result. |
15:13:32 | TEST |  Take MMCCXXVI |
15:13:27 | FIXED |  Loading memory game florw -> 404 |
14:04:12 | TEST |  Take MMCCXXV |
14:04:06 | LINK |   Flow |
14:03:25 | TEST |  Take MMCCXXIV |
14:03:24 | DUMMIED |  Dev |
14:02:34 | TEST |  Take MMCCXXIII |
14:02:33 | CODEROT |  Moar! |
14:02:20 | TEST |  Take MMCCXXII |
14:01:52 | CODEROT |  Oh well |
13:55:24 | TEST |  Take MMCCXXI |
13:55:22 | CODEROT |  Image loader |
13:54:43 | TEST |  Take MMCCXX |
13:54:41 | CODEROT |  ImageFont.Obtain |
13:54:32 | TEST |  Take MMCCXIX |
13:52:41 | CONVERT |  Memory Puzzle |
00:23:22 | STATUS |  So far... the next stop for me will be to convert the memory puzzle game in the ruins of the Y Anhysbys. |
00:16:06 | TEST |  Take MMCCXVIII |
00:16:05 | FUCKYOU |  A dummied lines magically comes back |
00:15:16 | TEST |   Take MMCCXVII |
00:15:16 | CONVERT |  Reload |
00:02:43 | TEST |  Take MMCCXVI |
00:02:43 | CODEROT |  Sigh! |
00:01:23 | TEST |  Take MMCCXV |
00:01:22 | FIXED |  Did I fix the issue of not cancelling clickables when combat starts? |
- = 28 Jan 2025 = - |
23:47:22 | TEST |  Take MMCCXIV |
23:47:21 | LINK |  Anyway |
23:46:46 | TEST |  Take MMCCXIII |
23:46:45 | CODEROT |  "end" |
23:45:39 | TEST |   Take MMCCXII |
23:45:38 | CODEROT |  No () at a DESTRUCTOR definition |
23:44:20 | TEST |  Take MMCCXI |
23:44:19 | CONVERT |  Light Spellani |
23:36:10 | TEST |  Take MMCCX |
23:36:09 | LINK |  Anyway |
23:33:56 | TEST |  Take MMCCIX |
23:33:54 | NOTE |  I converted this one already for two reasons. - Foxy may learn that spell any moment now
- And the Bladeh that is now among my enemies also has move with this SpellAni.
So better be safe than sorry. |
23:32:52 | CONVERT |  Inferno Spellani |
23:25:56 | VOID |   Oh well. |
23:25:32 | HUH |  Referring to SpellAnis that never existed in the first place |
22:45:54 | TEST |  Take MMCCVIII |
22:45:52 | LINK |  Anyway |
22:45:14 | TEST |  Take MMCCVII |
22:45:12 | FIXED |  Code typo |
22:44:22 | TEST |   Take MMCCVI |
22:44:12 | CONVERT |  M¨nchhaussen |
21:54:04 | BUG | |
21:12:57 | TEST |  Take MMCCV |
21:12:56 | CODEROT |  Wendicka's removal still based on the array starting on 1 |
21:07:10 | TEST |  Take MMCCIV |
21:07:09 | LINK |  RPG2Stat |
21:06:26 | TEST |  Take MMCCIII |
21:06:25 | CODEROT |  FPS and Wendicka should go to spot 4 not 5 |
21:05:37 | TEST |   Take MMCCII |
21:05:36 | LINK |  Events |
21:05:07 | TEST |  Take MMCCI |
21:05:06 | LINK |  Graphics |
21:04:16 | TEST |  Take MMCC |
21:04:15 | CODEROT |  Another gv. |
21:03:38 | TEST |  Take MMCXCIX |
21:03:37 | DONE |  Several things |
21:02:11 | TEST |  Take MMCXCVIII |
21:02:10 | CODEROT |  gv. |
21:01:28 | TEST |  Take MMCXCVII |
21:01:27 | LINK |  Link |
20:56:27 | TEST |  Take MMCXCVI |
20:56:25 | CONVERT |  MapScript |
20:53:06 | MUSIC |  "The Complex" by Kevin McLeod has been transferred |
20:52:49 | KTHURA |  The Ruins Of The Y Anhysbys has been transferred |
20:39:13 | TEST |   Take MMCXCV |
20:39:13 | OFFTOPIC |  Yeah, I'm getting REALLY angry now! |
20:39:02 | FIXED |  Illegal fuck call |
20:37:16 | TEST |  Take MMCXCIV |
20:37:15 | FUCKYOU |  Does it work now? |
20:32:19 | TEST |  Take MMCXCIII |
20:32:18 | FIXED |  I think I fixed it |
20:30:46 | HUH |  Wendicka's ability list DOES show she should learn something new... yet when she attacks that doesn't happen. I'd like to know WHY! |
20:27:21 | TEST |  Take MMCXCII |
20:27:20 | STUPIDITY |  Scyndi != Python And that's only a good thing! |
20:26:35 | TEST |   Take MMCXCI |
20:26:33 | VOID |  I think I voided this |
20:23:25 | TEST |  Take MMCXC |
20:22:51 | STUPIDITY |  The cockroach with the Hawk turned up again, but that wasn't the worst of it... No, no, no.. the worst of it was that that fucking debug line I added NOW crashed the game. |
20:21:05 | TEST |   Take MMCLXXXIX |
20:21:05 | FUCKYOU |  Malformed Boolean Expression |
20:20:03 | TEST |  Take MMCLXXXVIII |
20:20:03 | LINK |  InterVar, and while I'm testing I'll also be eating my Chinese food (although it's actually Indonesian, but in the Netherlands only a few are able to tell). |
20:17:38 | TEST |  Take MMCLXXXVII |
20:17:38 | LINK |   Now it is linked |
20:17:05 | CHARACTER |  Wendicka will learn then when you reach the final area of the shroom forest.. That is after I linked the event to the map, as that was not automated in Star Story. |
20:16:41 | ABILITY |  Begone! |
20:08:08 | VOID |  Well, it was only cosmetic so... |
20:07:59 | CONFIRMED |  So that WAS indeed the issue... |
20:06:38 | TEST |  Take MMCLXXXVI |
20:06:37 | EXPERIMENT |   Why does the transpad not operate? Will it work when I only use an TiledArea in stead of a StrechedArea (don't forget that Star Story was originally the first game to be written with Kthura and StrechedArea didn't exist back then). |
20:00:12 | TEST |  Take MMCLXXXV |
19:56:15 | TODO |  First to the kitchen to prepare a plate of Chinese Food to put in my Microweave |
19:55:55 | BUG |  The transpad doesn't work... I really need to sort that out |
19:55:42 | MAP |  Final room |
19:42:58 | TEST |  Take MMCLXXXIV |
19:42:56 | STUPIDITY |  Forgot to tag the barrier so it wouldn't disappear after combat |
19:36:43 | TEST |  Take MMCLXXXIII |
19:36:42 | FUCKYOU |  More crap? |
19:35:06 | TEST |  Take MMCLXXXII |
19:35:04 | FUCKYOU |  No Load |
19:33:40 | TEST |  Take MMCLXXXI |
19:33:39 | FIXED |  404 |
19:31:21 | TEST |   Take MMCLXXX |
19:31:21 | LINK |  Link & Anyway |
19:26:53 | TEST |  Take MMCLXXIX |
19:26:51 | MAP |  Boss Area |
19:14:34 | MAPSCRIPT |  Boss Shroom Forest |
18:55:17 | MAP |  Area 004 |
17:20:12 | TEST |  Take MMCLXXVIII |
17:20:10 | FIXED |  Blockmap issue |
17:15:01 | TEST |  Take MMCLXXVII |
17:14:58 | COCKROACH |  Why it randomly can't find the player after beaming to the Hawk is still the mystery among mysteries. |
16:43:07 | TEST |  Take MMCLXXVI |
16:43:07 | FORCE |  Now then? |
16:43:03 | FUCKYOU | |
16:39:10 | TEST |  Take MMCLXXV |
16:39:09 | FUCKYOU |  I fixed that coderot, but Scyndi didn't take it too well... Perhaps I need to go in a tougher go, as this is really getting on my nerves! |
16:36:20 | TEST |  Take MMCLXXIV |
16:36:20 | CODEROT |  Graphics.SetScale |
16:34:38 | TEST |  Take MMCLXXIII |
16:34:37 | CODEROT |  MOAR of that! |
16:33:49 | TEST |  Take MMCLXXII |
16:33:48 | CODEROT |  Screen |
16:33:25 | TEST |  Take MMCLXXI |
16:33:21 | FUCKYOU |  Audio link |
16:32:56 | TEST |  Take MMCLXX |
16:32:55 | LINK |  Graphics |
16:32:00 | CODEROT |  Image.LoadNew |
16:31:33 | TEST |  Take MMCLXIX |
16:31:33 | FIXED |  Fuck-a-duck! |
16:30:04 | DONE |  Take MMCLXVIII |
16:30:01 | HUH |  Stomp! |
15:31:17 | TEST |  Take MMCLXVII |
15:31:16 | LINK |  Anyway |
15:30:37 | TEST |  Take MMCLXVI |
15:30:35 | LINK |  Events |
15:30:27 | TEST |  Take MMCLXV |
15:30:26 | LINK |  Combat link (safe, as this is only loaded after the rest is loaded, so no conflicts are to be expected) |
15:00:07 | TEST |  Take MMCLXIV |
15:00:04 | CONVERT |   Taken care of that one! |
14:59:56 | STATUS |  A little surprise for me. Yirl already learned his Trigger-Happy move, yet I didn't yet script it out, so the game crashed. |
14:39:34 | TEST |  Take MMCLXIII |
14:39:33 | FIXED |  Syntax error in script |
14:38:16 | TEST |  Take MMCLXII |
14:37:57 | MAP |  Workout Area 003 (you're gonna HATE it) |
13:45:20 | FIXED |  A data fix that should add the "clearing" position of the Grass Jungle to the Hawk's location (that bug wasn't discovered before, as it's not a very important location, yet it had to be there). |
12:08:45 | TEST |   Take MMCLXI |
12:08:45 | ART |  Transfer Wolf (by Aeris) |
12:07:22 | TEST |  Take MMCLX |
12:07:21 | FIXED |  Code typo |
12:05:58 | TEST |  Take MMCLIX |
12:05:57 | FIXED |  Declaration and definition syntax error |
12:05:50 | TEST |  Take MMCLVIII |
12:04:43 | MAP |  Area 002 Shroom Forest |
11:05:05 | DONE |  Development cheats have been added to combat... This place is not meant to be easy, and for me as a Dev it would be impossible to do it right, if I had to deal with that. |
00:58:11 | DONE |  I've added some enemies to the Shroom Forest. An alternate way as custom items are a bit of an issue, but it appears to be working |
00:06:32 | TEST |   Take MMCLVII |
00:06:31 | FIXED |  Hawk linkup fuckups |
00:06:24 | TEST |   Take MMCLVI |
00:03:54 | KTHURA |  The launcher is having trouble getting linked to the SDL2 libraries properly, but as Code::Blocks was suddenly acting entirely sandboxed without any obvious reasons I guess the blame lies that in the fact that SDL2 doesn't live in that sandbox. I had to reinstall Code::Blocks entirely, and now I could at least get the editor to work, which is, of course, the most important part. I will try to deal with the Launcher later. |
- = 27 Jan 2025 = - |
21:31:51 | STATUS | |
21:31:43 | KTHURA |  And now the moment has come I have to compile the Kthura Map Editor to Linux |
21:30:53 | TEST |  Take MMCLV |
21:30:52 | VOID |  Now then??? |
21:29:38 | TEST |   Take MMCLIV |
21:29:37 | VOID |  ??? |
21:24:38 | TEST |  Take MMCLIII |
21:24:37 | INVESTIGATION |  Why? |
21:24:08 | HUH |  No appearance? |
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