| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 | ||
| 17:20:44 | KTHURA | |
| 17:20:27 | MUSIC | |
| 16:57:04 | TECHNO | Unforutmately I got the game now in a state that debugging the former is not an option right away, but that will change soon, anyway, so no worries. |
| 16:48:09 | FIXED | At least I could easily fill the latter one. |
| 16:47:00 | BUG | Another bug is that the game crashes as soon as you speak to Banika at the end of the ruins.I don't understand why, but let's figure that out. |
| 16:46:21 | BUG | #206I've already written a few debug lines to tell me how this could happen. |
| 15:59:35 | TEST | Take MMCCXXXVI |
| 15:59:07 | KTHURA | |
| 15:53:04 | TEST | Take MMCCXXXV |
| 15:53:02 | VOID | Kill routine for images not present??? |
| 15:50:26 | TEST | Take MMCCXXXIV |
| 15:50:25 | FUCKYOU | I had this issue on both Windows and Linux by now. |
| 15:47:52 | TEST | Take MMCCXXXIII |
| 15:47:50 | VOID | Alias music bux |
| 15:42:32 | TEST | Take MMCCXXXII |
| 15:42:31 | FIXED | Another array issue! |
| 15:31:16 | TEST | Take MMCCXXXI |
| 15:31:14 | INVESTIGATION | |
| 15:25:48 | TEST | Take MMCCXXX |
| 15:25:48 | VOID | ![]() Autotag issue |
| 15:24:21 | TEST | Take MMCCXXIX |
| 15:24:20 | FIXED | GOTCHA! |
| 15:22:28 | TEST | ![]() Take MMCCXXVIII |
| 15:22:27 | FIXED | Syntax error |
| 15:20:50 | TEST | Take MMCCXXVII |
| 15:20:48 | DONE | |
| 15:13:32 | TEST | Take MMCCXXVI |
| 15:13:27 | FIXED | Loading memory game florw -> 404 |
| 14:04:12 | TEST | Take MMCCXXV |
| 14:04:06 | LINK | Flow |
| 14:03:25 | TEST | Take MMCCXXIV |
| 14:03:24 | DUMMIED | |
| 14:02:34 | TEST | Take MMCCXXIII |
| 14:02:33 | CODEROT | |
| 14:02:20 | TEST | Take MMCCXXII |
| 14:01:52 | CODEROT | |
| 13:55:24 | TEST | Take MMCCXXI |
| 13:55:22 | CODEROT | Image loader |
| 13:54:43 | TEST | Take MMCCXX |
| 13:54:41 | CODEROT | |
| 13:54:32 | TEST | Take MMCCXIX |
| 13:52:41 | CONVERT | |
| 00:23:22 | STATUS | So far... the next stop for me will be to convert the memory puzzle game in the ruins of the Y Anhysbys. |
| 00:16:06 | TEST | Take MMCCXVIII |
| 00:16:05 | FUCKYOU | |
| 00:15:16 | TEST | ![]() Take MMCCXVII |
| 00:15:16 | CONVERT | |
| 00:02:43 | TEST | Take MMCCXVI |
| 00:02:43 | CODEROT | |
| 00:01:23 | TEST | Take MMCCXV |
| 00:01:22 | FIXED | Did I fix the issue of not cancelling clickables when combat starts? |
| - = 28 Jan 2025 = - | ||
| 23:47:22 | TEST | Take MMCCXIV |
| 23:47:21 | LINK | |
| 23:46:46 | TEST | Take MMCCXIII |
| 23:46:45 | CODEROT | |
| 23:45:39 | TEST | ![]() Take MMCCXII |
| 23:45:38 | CODEROT | |
| 23:44:20 | TEST | Take MMCCXI |
| 23:44:19 | CONVERT | |
| 23:36:10 | TEST | Take MMCCX |
| 23:36:09 | LINK | |
| 23:33:56 | TEST | Take MMCCIX |
| 23:33:54 | NOTE |
So better be safe than sorry. |
| 23:32:52 | CONVERT | |
| 23:25:56 | VOID | ![]() Oh well. |
| 23:25:32 | HUH | |
| 22:45:54 | TEST | Take MMCCVIII |
| 22:45:52 | LINK | |
| 22:45:14 | TEST | Take MMCCVII |
| 22:45:12 | FIXED | Code typo |
| 22:44:22 | TEST | ![]() Take MMCCVI |
| 22:44:12 | CONVERT | |
| 21:54:04 | BUG | |
| 21:12:57 | TEST | Take MMCCV |
| 21:12:56 | CODEROT | |
| 21:07:10 | TEST | Take MMCCIV |
| 21:07:09 | LINK | |
| 21:06:26 | TEST | Take MMCCIII |
| 21:06:25 | CODEROT | |
| 21:05:37 | TEST | ![]() Take MMCCII |
| 21:05:36 | LINK | |
| 21:05:07 | TEST | Take MMCCI |
| 21:05:06 | LINK | |
| 21:04:16 | TEST | Take MMCC |
| 21:04:15 | CODEROT | |
| 21:03:38 | TEST | Take MMCXCIX |
| 21:03:37 | DONE | |
| 21:02:11 | TEST | Take MMCXCVIII |
| 21:02:10 | CODEROT | |
| 21:01:28 | TEST | Take MMCXCVII |
| 21:01:27 | LINK | |
| 20:56:27 | TEST | Take MMCXCVI |
| 20:56:25 | CONVERT | |
| 20:53:06 | MUSIC | |
| 20:52:49 | KTHURA | |
| 20:39:13 | TEST | ![]() Take MMCXCV |
| 20:39:13 | OFFTOPIC | |
| 20:39:02 | FIXED | Illegal fuck call |
| 20:37:16 | TEST | Take MMCXCIV |
| 20:37:15 | FUCKYOU | |
| 20:32:19 | TEST | Take MMCXCIII |
| 20:32:18 | FIXED | I think I fixed it |
| 20:30:46 | HUH | |
| 20:27:21 | TEST | Take MMCXCII |
| 20:27:20 | STUPIDITY | And that's only a good thing! |
| 20:26:35 | TEST | ![]() Take MMCXCI |
| 20:26:33 | VOID | I think I voided this |
| 20:23:25 | TEST | Take MMCXC |
| 20:22:51 | STUPIDITY | |
| 20:21:05 | TEST | ![]() Take MMCLXXXIX |
| 20:21:05 | FUCKYOU | |
| 20:20:03 | TEST | Take MMCLXXXVIII |
| 20:20:03 | LINK | |
| 20:17:38 | TEST | Take MMCLXXXVII |
| 20:17:38 | LINK | Now it is linked |
| 20:17:05 | CHARACTER | Wendicka will learn then when you reach the final area of the shroom forest.. That is after I linked the event to the map, as that was not automated in Star Story. |
| 20:16:41 | ABILITY | Begone! |
| 20:08:08 | VOID | Well, it was only cosmetic so... |
| 20:07:59 | CONFIRMED | So that WAS indeed the issue... |
| 20:06:38 | TEST | Take MMCLXXXVI |
| 20:06:37 | EXPERIMENT | Why does the transpad not operate? Will it work when I only use an TiledArea in stead of a StrechedArea (don't forget that Star Story was originally the first game to be written with Kthura and StrechedArea didn't exist back then). |
| 20:00:12 | TEST | Take MMCLXXXV |
| 19:56:15 | TODO | |
| 19:55:55 | BUG | The transpad doesn't work... I really need to sort that out |
| 19:55:42 | MAP | |
| 19:42:58 | TEST | Take MMCLXXXIV |
| 19:42:56 | STUPIDITY | |
| 19:36:43 | TEST | Take MMCLXXXIII |
| 19:36:42 | FUCKYOU | |
| 19:35:06 | TEST | Take MMCLXXXII |
| 19:35:04 | FUCKYOU | |
| 19:33:40 | TEST | Take MMCLXXXI |
| 19:33:39 | FIXED | 404 |
| 19:31:21 | TEST | ![]() Take MMCLXXX |
| 19:31:21 | LINK | |
| 19:26:53 | TEST | Take MMCLXXIX |
| 19:26:51 | MAP | |
| 19:14:34 | MAPSCRIPT | |
| 18:55:17 | MAP | |
| 17:20:12 | TEST | Take MMCLXXVIII |
| 17:20:10 | FIXED | Blockmap issue |
| 17:15:01 | TEST | Take MMCLXXVII |
| 17:14:58 | COCKROACH | Why it randomly can't find the player after beaming to the Hawk is still the mystery among mysteries. |
| 16:43:07 | TEST | Take MMCLXXVI |
| 16:43:07 | FORCE | Now then? |
| 16:43:03 | FUCKYOU | ![]() Fix ignored! |
| 16:39:10 | TEST | Take MMCLXXV |
| 16:39:09 | FUCKYOU | |
| 16:36:20 | TEST | Take MMCLXXIV |
| 16:36:20 | CODEROT | |
| 16:34:38 | TEST | Take MMCLXXIII |
| 16:34:37 | CODEROT | |
| 16:33:49 | TEST | Take MMCLXXII |
| 16:33:48 | CODEROT | |
| 16:33:25 | TEST | Take MMCLXXI |
| 16:33:21 | FUCKYOU | |
| 16:32:56 | TEST | Take MMCLXX |
| 16:32:55 | LINK | |
| 16:32:00 | CODEROT | Image.LoadNew |
| 16:31:33 | TEST | Take MMCLXIX |
| 16:31:33 | FIXED | Fuck-a-duck! |
| 16:30:04 | DONE | |
| 16:30:01 | HUH | |
| 15:31:17 | TEST | Take MMCLXVII |
| 15:31:16 | LINK | |
| 15:30:37 | TEST | Take MMCLXVI |
| 15:30:35 | LINK | |
| 15:30:27 | TEST | Take MMCLXV |
| 15:30:26 | LINK | |
| 15:00:07 | TEST | Take MMCLXIV |
| 15:00:04 | CONVERT | Taken care of that one! |
| 14:59:56 | STATUS | A little surprise for me. Yirl already learned his Trigger-Happy move, yet I didn't yet script it out, so the game crashed. |
| 14:39:34 | TEST | Take MMCLXIII |
| 14:39:33 | FIXED | Syntax error in script |
| 14:38:16 | TEST | Take MMCLXII |
| 14:37:57 | MAP | |
| 13:45:20 | FIXED | A data fix that should add the "clearing" position of the Grass Jungle to the Hawk's location (that bug wasn't discovered before, as it's not a very important location, yet it had to be there). |
| 12:08:45 | TEST | ![]() Take MMCLXI |
| 12:08:45 | ART | |
| 12:07:22 | TEST | Take MMCLX |
| 12:07:21 | FIXED | Code typo |
| 12:05:58 | TEST | Take MMCLIX |
| 12:05:57 | FIXED | Declaration and definition syntax error |
| 12:05:50 | TEST | Take MMCLVIII |
| 12:04:43 | MAP | |
| 11:05:05 | DONE | |
| 00:58:11 | DONE | |
| 00:06:32 | TEST | ![]() Take MMCLVII |
| 00:06:31 | FIXED | Hawk linkup fuckups |
| 00:06:24 | TEST | ![]() Take MMCLVI |
| 00:03:54 | KTHURA | I had to reinstall Code::Blocks entirely, and now I could at least get the editor to work, which is, of course, the most important part. I will try to deal with the Launcher later. |
| - = 27 Jan 2025 = - | ||
| 21:31:51 | STATUS | ![]() ![]() Wish me luck on that one! |
| 21:31:43 | KTHURA | |
| 21:30:53 | TEST | Take MMCLV |
| 21:30:52 | VOID | Now then??? |
| 21:29:38 | TEST | ![]() Take MMCLIV |
| 21:29:37 | VOID | ??? |
| 21:24:38 | TEST | Take MMCLIII |
| 21:24:37 | INVESTIGATION | |
| 21:24:08 | HUH | |
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