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0:31 | C++ | API changeups |
0:31 | SOLVED | I see |
0:26 | TEST | Take XXI |
0:26 | EXPERIMENT | Let's see.... |
0:25 | HUH | "Get Member Out of Range (1:0)" |
0:18 | TEST | Take XX |
0:18 | COSMETIC | Fine tuning |
0:18 | JUDGMENT | better, but not good enough |
0:15 | TEST | Take XIX |
0:15 | EXPERIMENT | let's see what happens this way |
0:10 | TEST | Take XVIII |
0:10 | FIXED | Okay, then |
0:10 | FUCKYOU | "Static" |
0:08 | TEST | Take XVII |
0:07 | FIXED | Small issue |
- = 27 Apr 2021 = - | ||
23:42 | FAILURE | HA HA! |
20:25 | COSMETIC | "Loading" |
19:49 | TEST | Take XVI |
19:49 | DEBUG | Some debug to get more sight on the situation |
19:47 | FIXED | I think I fixed ... part of the problem |
19:46 | RESULT | Klopt genne jota van! Helemaal niks! |
19:42 | TEST | Take XV |
19:42 | DEBUG | This was something to be done anyway, but this may also help me debug a few things |
19:42 | DONE | Added row numbers |
19:40 | BUG | Well, interesting all I see is a brown square, but that's not what I want to see |
19:35 | NOTE | I hate conspiracy theories, but come on, let's face it... |
19:23 | TEST | Take XIV |
19:23 | FIXED | RUND! |
19:21 | TEST | Take XIII |
19:21 | FIXED | Another |
19:21 | TEST | Take XII |
19:17 | FIXED | Wrong instance |
19:13 | TEST | Take XI |
19:13 | HUH | What the? |
19:02 | TEST | Take X |
19:02 | FIXED | Bad instance member |
18:19 | TEST | Take IX |
18:19 | FIXED | Code typo |
18:15 | TEST | Take VIII |
18:15 | FIXED | Missing properties |
18:14 | FIXED | Missing link |
18:10 | TEST | Take VII |
18:10 | FIXED | Identifier issue |
17:42 | TEST | Take VI |
17:42 | FIXED | Another scope error |
17:38 | TEST | Take V |
17:38 | FIXED | Stupidity in debug |
17:36 | TEST | Take IV |
17:36 | FIXED | Scope error |
17:35 | DEBUG | Quick start NIM |
17:33 | NOTE | However a syntax error gets in my way |
17:33 | CONFIRMED | Link up seems to work |
17:30 | TEST | Take III |
17:30 | FIXED | Inclusion error |
16:36 | TEST | Take II |
16:36 | FIXED | That should fix stuff |
16:35 | LINK | Yeah, that was stupid |
16:35 | MAPSCRIPT | NIMLINK |
10:45 | STUPIDITY | And I forgot some crucial parts.... Figures! |
10:39 | TEST | Take I |
10:38 | NOTE | The game will not yet work, only show some start work, but at least I can test the skeleton code out, as you'd be surprised how much can go wrong in this particular stage |
10:38 | LINK | Link to the NIM Game the way it's now has been established |
10:34 | STATUS | From this point I can write some linkup code in order to get this on the move |
10:34 | SCRIPT | Set up the code to allow debugging and complete some UI things |
- = 26 Apr 2021 = - | ||
22:25 | GITHUB | So I will update the repository now first |
22:25 | NOTE | But I notice I am getting tired and that I can longer really focus anymore |
22:24 | STATUS | Most of the pre-work has been done now |
21:41 | FAILURE | Dat zo'n goeie zanger ZO DIEP kan zinken! IK BEN BOOS! |
21:11 | SCRIPT | Some needed pre-work for the NIM-minigame |
19:34 | GENERATION | Generated some quick code I needed to get the AI on the run |
13:07 | TEST | Take III |
13:07 | FIXED | Wendicka attacking Kota was too instant |
13:06 | STATUS | But wait,there's more! |
13:06 | FIXED | Kota only should allow Yirl on your first meeting |
13:05 | JUDGMENT | Almost, but a few things are to be taken in order! |
12:59 | TEST | Take II |
12:59 | FIXED | Code typo |
12:57 | TEST | Take I |
12:57 | NOTE | And NOW we can start! |
12:57 | MAPSCRIPT | Wendicka threatens Kota |
12:57 | NOTE | Hold the show, I forgot something |
12:14 | STATUS | Before I acutally begin on the NIM game, I first need to make sure all pre-stuff works the way it was intended |
12:14 | MAPSCRIPT | All Pre-NIM stuff has been added now |
11:41 | MAPSCRIPT | Pre-Enter Kota's house |
11:41 | FIXED | Xenobi sprite error in Kota's house |
- = 25 Apr 2021 = - | ||
23:33 | FAILURE | You can say about this man what you want, but you can't deny what he said here: |
23:05 | GITHUB | Done! |
23:03 | GITHUB | Time to update the on-line repository, eh? |
22:37 | CONFIRMED | And Wendicka can now indeed learn "Vitalize" |
22:37 | CONFIRMED | Instant works now |
22:24 | DEBUG | I see..... |
22:19 | TEST | Take III |
22:19 | DEBUG | Let's see then... |
22:19 | COCKROACH | nope |
22:16 | TEST | Take II |
21:50 | FIXED | I think I found the little devil |
21:23 | INVESTIGATION | Why? |
21:23 | BUG | Okay, Xenobi does NOT what he is supposed to do |
21:21 | TEST | Testing is of course in order..... Take I |
21:19 | CHARACTER | Xenobi will now teach Wendicka the "Vitalize" spell if all of these conditions are met:
|
18:46 | FIXED | Missing return in upgrade move of Leopards |
10:06 | FIXED | NIL <=> Neil conflict In Foxy's Smoke Bomb spellani |
10:00 | FIXED | DA FUUUUUUUUUUUUUCK! |
9:56 | FIXED | Bad randomizer |
9:47 | FIXED | math issue in Foxy's pickpocket move |
9:47 | BUG | As feared "GrabScreen" does NOT work the way it should. SDL2 documentation was already very very vague on this.... Now this is of lesser importance now, but something I must look at... If worst comes to worst, I may need to come up with another quake animation.... |
9:41 | FIXED | Wrong class |
0:10 | FIXED | Scope error |
- = 24 Apr 2021 = - | ||
23:33 | HUH | WTF? |
23:09 | TEST | Take II |
23:09 | FIXED | Identifier issue |
23:03 | TEST | Let's go! Test I |
23:03 | MAPSCRIPT | Boss Eugorvnia Caves |
22:27 | NOTE | I cannot yet test, this because I am dealing with an upcoming boss fight.... |
22:23 | NOTE | I *HOPE* this works, but this is not yet tested. |
22:23 | SCRIPT | Pickpocketing |
12:47 | CONFIRMED | "Yes!" |
12:47 | TEST | "Yes!" |
12:47 | TRANSFER | "Yes!" |
0:58 | STATUS | The next stop will be the boss in the Eugorvnia Caves |
- = 23 Apr 2021 = - | ||
21:58 | TEST | I can only hope this works.... I will test the flower forest until the first teleport pad |
21:32 | TECHNO | This was a pun to the Mac upgrade from Leopard to Snow Leopard during the development of the original game (which was developed on Mac back in the day). |
21:31 | SCRIPT | Leopard => Snow Leopard |
20:42 | GENERATION | Neg |
20:42 | APOLLO | Project Update |
19:53 | TRANSFER | Art Leopart |
19:42 | TEST | Well, while testing the Flower Forest we'll find out, eh? |
19:42 | FIXED | #123 ? |
14:58 | CONFIRMED | #93 - Hit % works |
13:36 | CLOSED | |
13:36 | JUDGMENT | Eugorvnia doesn't look perfect, but this will have to do |
13:26 | TEST | While I test if that upgrade works, some fixes in TQSG must have taken effect in Kthura, and I need to test this now if that fixes #116 in the process.... So I can test two issues in once |
13:23 | DONE | #93 Crystal's ARMS should now take the hit % in order |
13:08 | GITHUB | Closed The last 2 issues open in the old project.... They are definitely NEVER gonna be fixed any more so close to the removal of the executables on both GJ and itch |
12:53 | CONFIRMED | Sommige mensen hebben nog humor!!! |
12:52 | FIXED | That fixes indeed the issue I got here |
11:39 | GENERATION | Generate new data for the new environment |
0:15 | TEST | Take II |
0:15 | VOID | Custom is not really a workable concept |
0:09 | TEST | Take I |
0:09 | NOTE | Speaking to Feenalaria now will crash the game, but THAT is a later concern |
0:09 | MAPSCRIPT | Completion of Ghost House |
- = 22 Apr 2021 = - | ||
23:51 | STUDY | Quick study on the room where you can find Myrah and Marrilona |
23:46 | KTHURA | All fine now? |
23:46 | FIXED | Moar issues here in Kthura |
23:43 | KTHURA | And scripting to see them is now mandatory |
23:43 | KTHURA | Placing custom items is not yet possible, but seeing them is possible now..... |
23:42 | KTHURA | With that Kthura should be able to handle a few more storms |
23:42 | FIXED | Size issue on Kthura Markers |
23:16 | KTHURA | I must note though... there's still a lot to be done here! |
23:16 | KTHURA | The basis of the scripter works now |
23:06 | KTHURA | Getting there (I hope) |
23:06 | VOID | Silly conflict |
23:01 | FUCKYOU | How many more of these on the way? |
22:46 | NOTE | Base script issues in the core of an engine are the worst, and basically the Kthura editor is an engine on its own |
22:46 | KTHURA | Base Script fix ups |
20:35 | STATUS | I need a break |
20:13 | TEST | Another one then! |
20:09 | STATUS | And this should take care of all kids the Lich King may summon |
20:09 | SCRIPT | Summon Elf Kid |
20:09 | SCRIPT | Summon Fairy Kid |
20:09 | SCRIPT | Summon Phelynx kid |
20:09 | SCRIPT | Summon Human Kid |
20:08 | SCRIPT | Summon Befindo Kid |
19:22 | TEST | Will that work? |
19:22 | MAPSCRIPT | Boss |
18:46 | STATUS | Up to the boss, all's fine |
18:32 | UNDESIREABLE | Child abuse! That's what it comes down to! |
18:04 | FIXED | Thrilling Damnnation Spellani Scope Error |
17:53 | FIXED | Blockmap issues |
16:37 | TEST | Let's resume the testing |
16:37 | STATUS | Right, I got myself up-to-date |
16:37 | CHECKED | What did I do last |
16:36 | STATUS | Something came in between |
16:11 | OFFTOPIC | |
14:11 | FIXED | This should fix "Demon Soul Breaker" |
14:11 | SCRIPT | HP to 1 |
13:38 | TECHNO | No matter, that one is easy to get done, so let's not worry about it.... |
13:38 | BUG | But "Demon Soul Breaker" takes the price, eh? |
13:38 | CONFIRMED | Stuff finally appears to be working |
13:24 | FUCKYOU | Di I really get rid of all that crap now? Please? |
13:24 | FUCKYOU | And another data reversal |
13:18 | TEST | Take HOW MANY ARE WE? |
13:18 | VOID | fuck you! |
12:47 | TEST | I really should have numbered these tests, shouldn't I? |
12:47 | FIXED | Silly Syntax Error |
12:45 | TEST | Let's resume the testing |
12:45 | COSMETIC | Jingle for solving each puzzle in the Ghost House |
12:44 | FIXED | This should fix the "unsolvable" puzzle |
12:43 | LINK | ZA Linkup code |
12:43 | MAPSCRIPT | Back Removal |
12:01 | TEST | Well for real this time then? |
12:01 | FUCKYOU | Truth is... I've fixed this dozens of time but GTK# keeps resetting the data for no reason at all |
12:00 | FIXED | This time? |
11:59 | COCKROACH | Kthura Text Editor keeps resetting data... GRRR! |
11:54 | TEST | And here we go again! |
11:54 | FIXED | Not working savespot |
11:46 | NOTE | No, not gonna recover... more trouble than it's worth |
11:46 | FAILURE | record 3173 lost.... |
10:49 | NOTE | It's very extremely hard to test this one, as I am dependent on the enemy's AI for this... If needed I may need to force the enemy to come with this, but I hope it won't get to that. |
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