1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100
23:57:45STUDY
STUDY But let's take a look at the savegame file, as that was what this is all about, eh?
23:57:25JUDGMENT
JUDGMENT Well still a lot to do here
23:55:48TEST
TESTTake DCCXCII
23:55:46CODEROT
CODEROT Party index starts at 0 now, not at 1
23:53:38TEST
TESTYirlTake DCCXCI
23:53:36LINK
LINKKthura to Savegame
23:52:47TEST
TESTTake DCCXC
23:52:45DONE
DONESaving itself done... Well, a huge part of it.... There are a few things still left to be done, like the mapkil data, but I guess that's a later concern.
23:43:16STATUS
STATUSNext step! Saving itself!
23:42:29STATUS
STATUSWell?
23:40:07TEST
TESTBakinaTake DCCLXXXIX
23:40:05CODEROT
CODEROT Guess.....
23:38:28TEST
TESTWendickaTake DCCLXXXVIII
23:38:26CODEROT
CODEROT Another another case of code rot.... Same kind of code rot, also!
23:36:30TEST
TESTTake DCCLXXXVII
23:36:28CODEROT
CODEROT The irony
23:35:02TEST
TESTTake DCCLXXXVI
23:34:58HUH
HUHDah fuck? No "MouseHitRight" property
23:31:33TEST
TESTYirlTake DCCLXXXV
23:31:29VOID
VOIDWell?
23:27:45TEST
TESTTake DCCLXXXIV
23:27:43EXPERIMENT
EXPERIMENTI hope this works
23:22:24TEST
TESTTake DCCLXXXIII
23:22:22DUMMIED
DUMMIEDGRRR!
23:21:33TEST
TESTTake DCCLXXXII
23:21:29EXPERIMENT
EXPERIMENTWe'll see what'll happen, but I do not think the header is gonna load
23:11:45TEST
TESTTake DCCLXXXI
23:11:43FUCKYOU
FUCKYOUI must resort to disgusting code straight from the most dirty cesspool
23:07:31TEST
TESTTake DCCLXXX
23:07:27FIXED
FIXEDExHuRUCode typo
23:06:37TEST
TESTRolfTake DCCLXXIX
23:06:35FIXED
FIXEDThat should also fix the nil value I'm facing now
23:06:23CONVERT
CONVERTScroll value save and load
22:57:06TEST
TESTTake DCCLXXVIII
22:57:04NOTE
NOTE It's likely no usable savegame file can be created yet, but that doesn't matter. I need to sort out how the UI hangs out first anyway.
22:55:20LINK
LINKSet up to the SaveGame Flow properly set
22:37:11STATUS
STATUSFirst a tiny break
22:36:58STATUS
STATUSThe next step will be to get the SaveGame routine on the move, and once that works, a lot of trouble can be taken out of my hands.
22:36:18CONFIRMED
CONFIRMEDFINALLY!
22:34:47TEST
TESTTake DCCLXXVII
22:34:21VOID
VOID???
22:30:02TEST
TESTThe GoddessTake DCCLXXVI
22:30:00FIXED
FIXED????
22:25:10TEST
TESTTake DCCLXXV
22:25:09DEBUG
DEBUGLet's see what the fuck is wrong here
22:17:15TEST
TESTTake DCCLXXIV
22:17:13FIXED
FIXEDTernary error
22:14:56TEST
TESTTake DCCLXXIII
22:14:52VOID
VOIDAdmiral JohnsonShould not be needed, but I think this should solve that issue. Well, somehow, I think
22:11:13REPORT
REPORT
Activated clickable: NPC_SAVE1(0816,1152) - Trying to walk to (0816,1152)

It *is* as I suspected.

22:09:14TEST
TESTTake DCCLXXII
22:09:13HUH
HUH???
22:07:09TEST
TESTTake DCCLXXI
22:07:06DEBUG
DEBUGThe log indicates that the position the player is sent to when activating a clickable is the same position as the clickable object itself, which is not always a good idea
22:03:52TEST
TESTCrystalTake DCCLXX
22:03:49DEBUG
DEBUGClickables once again ignored. Or are they?
22:00:03TEST
TESTTake DCCLXIX
22:00:02COSMETIC
COSMETICThe number of HP, AP and Level, are not in DarkText for better readability over the gauges
21:59:35FIXED
FIXEDCode typo
21:56:15TEST
TESTTake DCCLXVIII
21:55:49CODEROT
CODEROT Walking to Clickable
21:20:48FUCKYOU
FUCKYOUI guess that works... somehow
21:18:58FUCKYOU
FUCKYOUTake DCCLXVII
21:18:55FUCKYOU
FUCKYOULet's try something else
21:17:23EXPERIMENT
EXPERIMENTTake DCCLXVI
21:17:20EXPERIMENT
EXPERIMENTWell?
21:14:33DEBUG
DEBUGExtra debug line to get more clarity
21:10:49HUH
HUH
ERROR> Kthura error: Object doesn't exist
Object ID:#969

Da fuck?

21:07:18LAZY
LAZYTake DCCLXV
21:07:14LAZY
LAZYFix.... Well... sort of!
21:05:23HUH
HUHFucking things up on purpose, cause them to.... work?

Well, it works now, but I really don't understand this.

21:00:19TEST
TESTTake DCCLXIV
21:00:17DEBUG
DEBUGKotaHardcore working, and this can cause some crashes, but if so, I can finally get a few things on the road.
20:50:43TEST
TESTTake DCCLXIII
20:50:41DEBUG
DEBUGLayer not right? Why not?
20:49:12TEST
TESTTake DCCLXII
20:49:11DEBUG
DEBUGLayer Check in debug
20:46:27TEST
TESTTake DCCLXI
20:46:01DEBUG
DEBUGLet's draw this one more out, shall we?
20:43:10CONFIRMED
CONFIRMEDWendickaCrystal McLeen - Big alternateWell the clickable list DOES appear to be properly generated
20:40:35TEST
TESTTake DCCLX
20:40:33DEBUG
DEBUGTake DCCLIX
20:40:30DEBUG
DEBUGLet's first find out why the clickables are ignored. Are they properly generated?
20:36:38STATUS
STATUSExHuRUthe enemies do indeed not appear YET. After all, they are not yet generated at all. That comes later!
20:32:25CONFIRMED
CONFIRMEDAt least all tutorials appear to work.
20:32:09BUG
BUGAnd entering the field where the Astrilopups could be overheard even cases a C-Stack-Overflow
20:31:08BUG
BUGThe save book is being ignored. I need to sort out why
20:29:40HUH
HUHHow did my pull request get closed? I never gave GitHub permission to do that!
20:28:04TEST
TESTTake DCCLVIII
20:28:01SCENARIO
SCENARIOI had to rename a scenario file, due to the little update I did to the Yaqirpa Kthura File Name
20:21:17TEST
TESTTake DCCLVII
20:21:13C++
C++That should take care of it!
20:21:06HUH
HUHCase issue?
20:18:24DEBUG
DEBUGTake DCCLVI
20:18:16C++
C++XenobiI made the error message more precise so I can get some clarifications
20:17:55HUH
HUHNot for the FIELD flow, but for the FIELD flow? What kind of bullcrap is that?
20:13:42TEST
TESTTake DCCLV
20:13:40CODEROT
CODEROT Ah yeah, I just copied the code from Luna's Father, but the linkups are different here
20:12:29TEST
TESTTake DCCLIV
20:12:26DEBUG
DEBUGTwo debug console features added
19:40:33TEST
TESTTake DCCLIII
19:40:31DONE
DONEMap.ObjWalkTo
19:40:19DONE
DONEAstrilopupPut my food on the stove. It's 7:40pm and I haven't yet eaten my dinner.
19:36:17TEST
TESTTake DCCLII
19:36:12CODEROT
CODEROT The Goddess:upper doesn't work anymore
19:34:31TEST
TESTTake DCCLI
19:34:29LINK
LINKFuck You!
19:32:29TEST
TESTTake DCCL
19:32:24FUCKYOU
FUCKYOUMap.Leader
19:27:05TEST
TESTTake DCCXLIX
19:24:46CODEROT
CODEROT CurLayer will haunt me a long time, I guess!
19:22:31TEST
TESTBriggsTake DCCXLVIII
19:22:26CODEROT
CODEROT MouseX and MouseY function -> property
19:19:16TEST
TESTTake DCCXLVII
19:18:50SCRIPT
SCRIPTRead-out of stats
19:14:09STATUS
STATUSWe're getting somewhere, but there's still a LOOOOOONG way to go

19:11:24TEST
TESTTake DCCXLVI
19:11:22VOID
VOIDAnother void?
19:11:13TEST
TESTTake DCCXLV
19:11:13VOID
VOID:=
19:06:52TEST
TESTTake DCCXLIV
19:00:16C++
C++Compiling
19:00:10FIXED
FIXEDHideButLabel faulty?
19:00:00VOID
VOIDHuh?
18:58:05TEST
TESTTake DCCXLIII
18:58:02FIXED
FIXEDBad extern
18:54:09TEST
TESTTake DCCXLII
18:54:05STUPIDITY
STUPIDITYMissing Return instruction
18:49:17TEST
TESTTake DCCXLI
18:49:13CODEROT
CODEROT AstrilopupAnother array suffered from the start on 0 in stead of 1
18:46:16TEST
TESTTake DCCXL
18:46:14FIXED
FIXEDThe bug occurred because Crystal is now on index 1, since arrays did start on 1 in the Apollo engine, but had to start on 0 in this one
18:27:02TEST
TESTTake DCCXXXIX
18:26:54FIXED
FIXEDA bug on multiple aliases when writing in the debug .jql files (enters are essential here)
18:20:07HUH
HUHReggieTake DCCXXXVIII
18:20:02JCR6
JCR6Alias fuck
18:19:57HUH
HUHWhat the fuck?
18:09:12TEST
TESTTake DCCXXXVII
18:09:10DONE
DONERPGChar.ALL
18:01:31FIXED
FIXEDParty positions
17:57:43TEST
TESTTake DCCXXXVI
17:57:40CODEROT
CODEROT MouseX and MouseY are now properties, but the status bar checker did not see that as such
17:53:12TEST
TESTTake DCCXXXV
17:53:11FUCKYOU
FUCKYOUObjSet
17:51:55TEST
TESTTake DCCXXXIV
17:51:53FUCKYOU
FUCKYOUFuck a duck.......
17:50:43TEST
TESTTake DCCXXXIII
17:50:41DONE
DONEObjInt, ObjBool, ObjStr... None of them needed, but they do prevent code rot
17:47:01FUCKYOU
FUCKYOUCrystalTake DCCXXXII
17:46:58FUCKYOU
FUCKYOUSpawnXY
17:44:50TEST
TESTTake DCCXXXI
17:44:49LINK
LINKMap.HasTag
17:42:36TEST
TESTTake DCCXXX
17:42:33DONE
DONEShow Player added to Map
17:39:52TEST
TESTSueTake DCCXXIX
17:39:33DONE
DONEWell, that is all set up now... I think
16:50:05STATUS
STATUSAlthough present in the Kthura link up (since Luna's Father also uses that crap), I need a break now!
16:49:43NOTE
NOTE HideButLabel not in Map class....
16:48:25TEST
TESTFoxyTake DCCXXVIII
16:48:24FIXED
FIXEDbad call by MapScript script caller
16:45:59TEST
TESTTake DCCXXVII
16:45:58VOID
VOIDI really should make sure self in properties refers to the instance and not the the class as a whole, unless the property is static
16:35:55TEST
TESTTake DCCXXVI
16:35:47DONE
DONESueMap.LoadedMap
16:34:04TEST
TESTTake DCCXXV
16:34:02DONE
DONEReadout for player has been done
16:27:41TEST
TESTTake DCCXXIV
16:27:39VOID
VOIDClass or global fuckup
16:16:57TEST
TESTTake DCCXXIII
16:16:45C++
C++NotMovingThan0 added to the SCI API
16:13:56TEST
TESTTake DCCXXII
16:13:55FUCKYOU
FUCKYOUAnother one
16:10:39TEST
TESTTake DCCXXI
16:10:37FUCKYOU
FUCKYOUCode typo
16:09:39TEST
TESTDr. Sal’pr’dritaTake DCCXX
16:09:38FIXED
FIXEDI hope...
16:05:14TEST
TESTTake DCCXIX
16:05:13DEBUG
DEBUGI wonder how the tag can be an empty string
16:01:55TEST
TESTTake DCCXVIII
16:01:54DEBUG
DEBUGBakina???
15:58:37TEST
TESTTake DCCXVII
15:58:34LINK
LINKKthura
15:57:36TEST
TESTTake DCCXVI
15:57:33CODEROT
CODEROT Kthura calls on an undesirable way
15:53:13TEST
TESTTake DCCXV
15:53:11FIXED
FIXEDA few typos that magically made their way in
15:51:26TEST
TESTTake DCCXIV
15:51:25VOID
VOIDI think I voided the issue causing Wendicka, Crystal and Briggs not to move to the transporter pads
15:45:07TEST
TESTTake DCCXIII
15:45:04SCYNDI
SCYNDI MapScript QuickMeta
15:41:14SOLVED
SOLVEDThe source of evil has been found
15:38:42DEBUG
DEBUGTake DCCXII
15:38:39DEBUG
DEBUGMore debug lineup
15:36:26DEBUG
DEBUGnil was given for a function referrence. Now THAT's rich!
15:34:55TEST
TESTTake DCCXI
15:34:50DEBUG
DEBUGA search for clickables went terribly wrong. I hope I can fix this, otherwise, I'll have to put this into the generator, which I don't want.
15:29:20TEST
TESTAdmiral LovejoyTake DCCX
15:29:01VOID
VOIDAllowQuitSave will now only throw a debug message, but otherwise be ignored.
15:25:06TEST
TESTTake DCCIX
15:25:04FUCKYOU
FUCKYOUPrevention caused more than it prevented
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