1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 |
23:57:45 | STUDY |  But let's take a look at the savegame file, as that was what this is all about, eh? |
23:57:25 | JUDGMENT |  Well still a lot to do here |
23:55:48 | TEST |  Take DCCXCII |
23:55:46 | CODEROT |  Party index starts at 0 now, not at 1 |
23:53:38 | TEST |   Take DCCXCI |
23:53:36 | LINK |  Kthura to Savegame |
23:52:47 | TEST |  Take DCCXC |
23:52:45 | DONE |  Saving itself done... Well, a huge part of it.... There are a few things still left to be done, like the mapkil data, but I guess that's a later concern. |
23:43:16 | STATUS |  Next step! Saving itself! |
23:42:29 | STATUS |  Well?  |
23:40:07 | TEST |   Take DCCLXXXIX |
23:40:05 | CODEROT |  Guess..... |
23:38:28 | TEST |   Take DCCLXXXVIII |
23:38:26 | CODEROT |  Another another case of code rot.... Same kind of code rot, also! |
23:36:30 | TEST |  Take DCCLXXXVII |
23:36:28 | CODEROT |  The irony |
23:35:02 | TEST |  Take DCCLXXXVI |
23:34:58 | HUH |  Dah fuck? No "MouseHitRight" property |
23:31:33 | TEST |   Take DCCLXXXV |
23:31:29 | VOID |  Well? |
23:27:45 | TEST |  Take DCCLXXXIV |
23:27:43 | EXPERIMENT |  I hope this works |
23:22:24 | TEST |  Take DCCLXXXIII |
23:22:22 | DUMMIED |  GRRR! |
23:21:33 | TEST |  Take DCCLXXXII |
23:21:29 | EXPERIMENT |  We'll see what'll happen, but I do not think the header is gonna load |
23:11:45 | TEST |  Take DCCLXXXI |
23:11:43 | FUCKYOU |  I must resort to disgusting code straight from the most dirty cesspool |
23:07:31 | TEST |  Take DCCLXXX |
23:07:27 | FIXED |   Code typo |
23:06:37 | TEST |   Take DCCLXXIX |
23:06:35 | FIXED |  That should also fix the nil value I'm facing now |
23:06:23 | CONVERT |  Scroll value save and load |
22:57:06 | TEST |  Take DCCLXXVIII |
22:57:04 | NOTE |  It's likely no usable savegame file can be created yet, but that doesn't matter. I need to sort out how the UI hangs out first anyway. |
22:55:20 | LINK |  Set up to the SaveGame Flow properly set |
22:37:11 | STATUS |  First a tiny break |
22:36:58 | STATUS |  The next step will be to get the SaveGame routine on the move, and once that works, a lot of trouble can be taken out of my hands. |
22:36:18 | CONFIRMED |  FINALLY! |
22:34:47 | TEST |  Take DCCLXXVII |
22:34:21 | VOID |  ??? |
22:30:02 | TEST |   Take DCCLXXVI |
22:30:00 | FIXED |  ???? |
22:25:10 | TEST |  Take DCCLXXV |
22:25:09 | DEBUG |  Let's see what the fuck is wrong here |
22:17:15 | TEST |  Take DCCLXXIV |
22:17:13 | FIXED |  Ternary error |
22:14:56 | TEST |  Take DCCLXXIII |
22:14:52 | VOID |   Should not be needed, but I think this should solve that issue. Well, somehow, I think |
22:11:13 | REPORT | Activated clickable: NPC_SAVE1(0816,1152) - Trying to walk to (0816,1152) It *is* as I suspected. |
22:09:14 | TEST |  Take DCCLXXII |
22:09:13 | HUH |  ??? |
22:07:09 | TEST |  Take DCCLXXI |
22:07:06 | DEBUG |  The log indicates that the position the player is sent to when activating a clickable is the same position as the clickable object itself, which is not always a good idea |
22:03:52 | TEST |   Take DCCLXX |
22:03:49 | DEBUG |  Clickables once again ignored. Or are they? |
22:00:03 | TEST |  Take DCCLXIX |
22:00:02 | COSMETIC |  The number of HP, AP and Level, are not in DarkText for better readability over the gauges |
21:59:35 | FIXED |  Code typo |
21:56:15 | TEST |  Take DCCLXVIII |
21:55:49 | CODEROT |  Walking to Clickable |
21:20:48 | FUCKYOU |  I guess that works... somehow |
21:18:58 | FUCKYOU |  Take DCCLXVII |
21:18:55 | FUCKYOU |  Let's try something else |
21:17:23 | EXPERIMENT |  Take DCCLXVI |
21:17:20 | EXPERIMENT |  Well? |
21:14:33 | DEBUG |  Extra debug line to get more clarity |
21:10:49 | HUH |  ERROR> Kthura error: Object doesn't exist Object ID:#969 Da fuck? |
21:07:18 | LAZY |  Take DCCLXV |
21:07:14 | LAZY |  Fix.... Well... sort of! |
21:05:23 | HUH |  Fucking things up on purpose, cause them to.... work? Well, it works now, but I really don't understand this. |
21:00:19 | TEST |  Take DCCLXIV |
21:00:17 | DEBUG |   Hardcore working, and this can cause some crashes, but if so, I can finally get a few things on the road. |
20:50:43 | TEST |  Take DCCLXIII |
20:50:41 | DEBUG |  Layer not right? Why not? |
20:49:12 | TEST |  Take DCCLXII |
20:49:11 | DEBUG |  Layer Check in debug |
20:46:27 | TEST |  Take DCCLXI |
20:46:01 | DEBUG |  Let's draw this one more out, shall we? |
20:43:10 | CONFIRMED | |
20:40:35 | TEST |  Take DCCLX |
20:40:33 | DEBUG |  Take DCCLIX |
20:40:30 | DEBUG |  Let's first find out why the clickables are ignored. Are they properly generated? |
20:36:38 | STATUS |   the enemies do indeed not appear YET. After all, they are not yet generated at all. That comes later! |
20:32:25 | CONFIRMED |  At least all tutorials appear to work. |
20:32:09 | BUG |  And entering the field where the Astrilopups could be overheard even cases a C-Stack-Overflow |
20:31:08 | BUG |  The save book is being ignored. I need to sort out why |
20:29:40 | HUH |  How did my pull request get closed? I never gave GitHub permission to do that! |
20:28:04 | TEST |  Take DCCLVIII |
20:28:01 | SCENARIO |  I had to rename a scenario file, due to the little update I did to the Yaqirpa Kthura File Name |
20:21:17 | TEST |  Take DCCLVII |
20:21:13 | C++ |  That should take care of it! |
20:21:06 | HUH |  Case issue? |
20:18:24 | DEBUG |  Take DCCLVI |
20:18:16 | C++ |   I made the error message more precise so I can get some clarifications |
20:17:55 | HUH |  Not for the FIELD flow, but for the FIELD flow? What kind of bullcrap is that? |
20:13:42 | TEST |  Take DCCLV |
20:13:40 | CODEROT |  Ah yeah, I just copied the code from Luna's Father, but the linkups are different here |
20:12:29 | TEST |  Take DCCLIV |
20:12:26 | DEBUG |  Two debug console features added |
19:40:33 | TEST |  Take DCCLIII |
19:40:31 | DONE |  Map.ObjWalkTo |
19:40:19 | DONE |   Put my food on the stove. It's 7:40pm and I haven't yet eaten my dinner. |
19:36:17 | TEST |  Take DCCLII |
19:36:12 | CODEROT |  :upper doesn't work anymore |
19:34:31 | TEST |  Take DCCLI |
19:34:29 | LINK |  Fuck You! |
19:32:29 | TEST |  Take DCCL |
19:32:24 | FUCKYOU |  Map.Leader |
19:27:05 | TEST |  Take DCCXLIX |
19:24:46 | CODEROT |  CurLayer will haunt me a long time, I guess! |
19:22:31 | TEST |   Take DCCXLVIII |
19:22:26 | CODEROT |  MouseX and MouseY function -> property |
19:19:16 | TEST |  Take DCCXLVII |
19:18:50 | SCRIPT |  Read-out of stats |
19:14:09 | STATUS |  We're getting somewhere, but there's still a LOOOOOONG way to go 
|
19:11:24 | TEST |  Take DCCXLVI |
19:11:22 | VOID |  Another void? |
19:11:13 | TEST |  Take DCCXLV |
19:11:13 | VOID |  := |
19:06:52 | TEST |  Take DCCXLIV |
19:00:16 | C++ |  Compiling |
19:00:10 | FIXED |  HideButLabel faulty? |
19:00:00 | VOID |  Huh? |
18:58:05 | TEST |  Take DCCXLIII |
18:58:02 | FIXED |  Bad extern |
18:54:09 | TEST |  Take DCCXLII |
18:54:05 | STUPIDITY |  Missing Return instruction |
18:49:17 | TEST |  Take DCCXLI |
18:49:13 | CODEROT |  Another array suffered from the start on 0 in stead of 1 |
18:46:16 | TEST |  Take DCCXL |
18:46:14 | FIXED |  The bug occurred because Crystal is now on index 1, since arrays did start on 1 in the Apollo engine, but had to start on 0 in this one |
18:27:02 | TEST |  Take DCCXXXIX |
18:26:54 | FIXED |  A bug on multiple aliases when writing in the debug .jql files (enters are essential here) |
18:20:07 | HUH |   Take DCCXXXVIII |
18:20:02 | JCR6 |  Alias fuck |
18:19:57 | HUH |  What the fuck? |
18:09:12 | TEST |  Take DCCXXXVII |
18:09:10 | DONE |  RPGChar.ALL |
18:01:31 | FIXED |  Party positions |
17:57:43 | TEST |  Take DCCXXXVI |
17:57:40 | CODEROT |  MouseX and MouseY are now properties, but the status bar checker did not see that as such |
17:53:12 | TEST |  Take DCCXXXV |
17:53:11 | FUCKYOU |  ObjSet |
17:51:55 | TEST |  Take DCCXXXIV |
17:51:53 | FUCKYOU |  Fuck a duck....... |
17:50:43 | TEST |  Take DCCXXXIII |
17:50:41 | DONE |  ObjInt, ObjBool, ObjStr... None of them needed, but they do prevent code rot |
17:47:01 | FUCKYOU |   Take DCCXXXII |
17:46:58 | FUCKYOU |  SpawnXY |
17:44:50 | TEST |  Take DCCXXXI |
17:44:49 | LINK |  Map.HasTag |
17:42:36 | TEST |  Take DCCXXX |
17:42:33 | DONE |  Show Player added to Map |
17:39:52 | TEST |   Take DCCXXIX |
17:39:33 | DONE |  Well, that is all set up now... I think |
16:50:05 | STATUS |  Although present in the Kthura link up (since Luna's Father also uses that crap), I need a break now! |
16:49:43 | NOTE |  HideButLabel not in Map class.... |
16:48:25 | TEST |   Take DCCXXVIII |
16:48:24 | FIXED |  bad call by MapScript script caller |
16:45:59 | TEST |  Take DCCXXVII |
16:45:58 | VOID |  I really should make sure self in properties refers to the instance and not the the class as a whole, unless the property is static |
16:35:55 | TEST |  Take DCCXXVI |
16:35:47 | DONE |   Map.LoadedMap |
16:34:04 | TEST |  Take DCCXXV |
16:34:02 | DONE |  Readout for player has been done |
16:27:41 | TEST |  Take DCCXXIV |
16:27:39 | VOID |  Class or global fuckup |
16:16:57 | TEST |  Take DCCXXIII |
16:16:45 | C++ |  NotMovingThan0 added to the SCI API |
16:13:56 | TEST |  Take DCCXXII |
16:13:55 | FUCKYOU |  Another one |
16:10:39 | TEST |  Take DCCXXI |
16:10:37 | FUCKYOU |  Code typo |
16:09:39 | TEST |   Take DCCXX |
16:09:38 | FIXED |  I hope... |
16:05:14 | TEST |  Take DCCXIX |
16:05:13 | DEBUG |  I wonder how the tag can be an empty string |
16:01:55 | TEST |  Take DCCXVIII |
16:01:54 | DEBUG |   ??? |
15:58:37 | TEST |  Take DCCXVII |
15:58:34 | LINK |  Kthura |
15:57:36 | TEST |  Take DCCXVI |
15:57:33 | CODEROT |  Kthura calls on an undesirable way |
15:53:13 | TEST |  Take DCCXV |
15:53:11 | FIXED |  A few typos that magically made their way in |
15:51:26 | TEST |  Take DCCXIV |
15:51:25 | VOID |  I think I voided the issue causing Wendicka, Crystal and Briggs not to move to the transporter pads |
15:45:07 | TEST |  Take DCCXIII |
15:45:04 | SCYNDI |  MapScript QuickMeta |
15:41:14 | SOLVED |  The source of evil has been found |
15:38:42 | DEBUG |  Take DCCXII |
15:38:39 | DEBUG |  More debug lineup |
15:36:26 | DEBUG |  nil was given for a function referrence. Now THAT's rich! |
15:34:55 | TEST |  Take DCCXI |
15:34:50 | DEBUG |  A search for clickables went terribly wrong. I hope I can fix this, otherwise, I'll have to put this into the generator, which I don't want. |
15:29:20 | TEST |   Take DCCX |
15:29:01 | VOID |  AllowQuitSave will now only throw a debug message, but otherwise be ignored. |
15:25:06 | TEST |  Take DCCIX |
15:25:04 | FUCKYOU |  Prevention caused more than it prevented |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 |