1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98
15:13:38TEST
TESTTake DCXXVII
15:13:36LINK
LINKKthura in ZoneAction
15:12:50TEST
TESTTake DCXXVI
15:12:48VOID
VOIDCode Rot
15:10:58TEST
TESTYirlTake DCXXV
15:10:56FUCKYOU
FUCKYOUI guess I'm getting tired
15:09:35TEST
TESTTake DCXXIV
15:09:31FUCKYOU
FUCKYOUYirlAll done?
14:59:22TEST
TESTTake DCXXIII
14:59:18FIXED
FIXEDArrays start at 0! (Code rot)
14:52:05TEST
TESTTake DCXXII
14:52:03FIXED
FIXED?
14:44:09TEST
TESTTake DCXXI
14:44:06FUCKYOU
FUCKYOUOnce more, I suppose
14:39:17TEST
TESTTake DCXX
14:39:15FORCE
FORCEDirty code straight from Hell!
14:37:10TEST
TESTBakinaTake DCXIX
14:37:04FIXED
FIXEDDirect lua call case error
14:34:45TEST
TESTTake DCXVIII
14:34:42CONVERT
CONVERTStat function can now retrieve levels
14:29:38TEST
TESTTake DCXVII
14:29:22LINK
LINKThat should link it all nicely
14:29:16SCYNDI
SCYNDI RolfGetColor link references in base library
14:27:58C++
C++GetColor API
14:09:41TEST
TESTTake DCXVI
14:09:37FIXED
FIXEDResult of code rot
14:06:10DEBUG
DEBUGTake DCXV
14:06:07BUG
BUGI think a NaN was created somehow. A debug routine has to confirm my suspiciouns
13:59:06LAZY
LAZYTake DCXIV
13:59:02LAZY
LAZYThis *is* lazy, but also a bit forced on me since SCI doesn't provide me any information required to do this the clean way, so I can only go for the dirty way
13:56:19TEST
TESTTake DCXIII
13:56:15FIXED
FIXEDVar conflict?
13:49:40TEST
TESTExHuRUTake DCXII
13:49:38FIXED
FIXEDCode rot
13:47:46TEST
TESTTake DCXI
13:47:44FIXED
FIXEDCheckAll in fieldmonster (at this moment still an empty function) had to be declared a static
13:45:43TEST
TESTTake DCX
13:45:41SOLVED
SOLVEDI think I know what causes this
13:39:00TEST
TESTTake DCIX
13:38:59FORCE
FORCE$
13:38:17TEST
TESTTake DCVIII
13:38:14DEBUG
DEBUGThings are going strange, as the system calls for a global named Transport, while it should call to a group member named Transport. Why it tries to call a non-existent global in stead, needs to be investigated and I hope this debug line will help me on that.
13:30:05TEST
TESTTake DCVII
13:30:03FUCKYOU
FUCKYOUGraphics.Flip is now also available. I am not game to fix more code rot than I strictly have to.
13:27:51TEST
TESTTake DCVI
13:27:48CONVERT
CONVERTMap.DrawScreen()
13:21:24TEST
TESTAdmiral JohnsonTake DCV
13:20:51CONVERT
CONVERTA function in de Map module to manipulate Kthura objects. Even though the way Kthura works in SCI makes the need of this function obsolete, I decided to keep it and adapt it to SCI. This for the dead simple reason that it WAS needed in Apollo and as such it used in very much places in the game. So much that it will be a fool's job to get that all adapted. This sounds lazy, but it's really not better to go into a job only an idiot would take on, also risking a crapload of bugs.
12:04:18COSMETIC
COSMETICI did put in a little margin under the bottom line of a textbox. Looks better for the eyes, and prevents letters being cut.
12:02:51SCYNDI
SCYNDI It appears that there's something wrong with the tagless image loader in SCI.

Needs to be investigated

12:00:51TEST
TESTTake DCIV
12:00:48HUH
HUHWrong portrait
11:57:25TEST
TESTTake DCIII
11:57:23FIXED
FIXEDThe GoddessBad definition on that, causing the text still to be ugly
11:42:11TEST
TESTTake DCII
11:42:09COSMETIC
COSMETICThe latter is cosmetic, but hopefully it will turn out well with the boxtext size
11:41:51CONFIG
CONFIGI've set the font size macro 5 pixels more
11:40:51TRANSFER
TRANSFERCrystalThe Graphics by Linvala (pseudonym for my former girl-friend)
10:26:21TEST
TESTTake DCI
10:26:19KTHURA
KTHURAWalkTo and MoveTo linked to OBJ metatable
10:20:37TEST
TESTTake DC
10:20:06LINK
LINKHideObj annd ShowObj of module Map
10:15:56TEST
TESTTake DXCIX
10:15:53LINK
LINKMap.Remap
10:02:33TEST
TESTTake DXCVIII
10:02:30FIXED
FIXEDIt was not a party pop issue. It was an issue of array 1 or 0 issue between Scyndi and Lua
10:00:41FONT
FONTI did replace the BoxText font with my Ryanna font. Readability issues were already a big complaint about this game, and the altscreen system made it even worse. I hope Ryanna will solve that issue.
09:55:18CONFIRMED
CONFIRMEDExHuRUAs I thought!
09:53:26TEST
TESTTake DXCVII
09:53:22TECHNO
TECHNOBut given that the partypopper didn't work properly, I deem it likely a crash will follow, but we'll see.
09:53:01CONVERT
CONVERTWell, I have, at least, set up the Map.MoveTo method
09:52:41BUG
BUGI need to sort out why only Wendicka appears. It's likely the party pop routine is bugged somehow.
09:36:15TEST
TESTTake DXCVI
09:36:13FIXED
FIXEDCode rot
09:15:40TEST
TESTTake DXCV
09:15:23STUPIDITY
STUPIDITYParameter mistake (idiot)
09:13:41TEST
TESTKotaTake DXCIV
09:13:25C++
C++As Lua has no luaL_checkboolean() function (why?), there was no possibility for boolean interstate calls. Since Lunatic has a function to cover that up now, this is now possible, but I had to add it to SCI, which did not yet happen.
09:07:45TEST
TESTTake DXCIII
09:07:43FUCKYOU
FUCKYOUSigh!
09:06:54TEST
TESTTake DXCII
09:06:36CONVERT
CONVERTGo to layer
01:34:03STATUS
STATUSWendickaAnd this will be a good moment for another break.
01:33:43STATUS
STATUSAT LAST!
01:29:16TEST
TESTXenobiTake DXCI
01:29:13VOID
VOIDLua's own features suddenly a nil value (how is that possible?)
01:28:54VOID
VOIDSplit bug
01:24:52TEST
TESTTake DXC
01:24:34FIXED
FIXEDBad box height
01:19:18TEST
TESTTake DLXXXIX
01:19:17FIXED
FIXEDSkipping first box ???
01:11:26TEST
TESTTake DLXXXVIII
01:11:24EXPERIMENT
EXPERIMENTWell, let's see!
01:07:34TEST
TESTTake DLXXXVII
01:07:31VOID
VOIDA bit more bricking. Only the first lines shows and I wonder why
01:05:35TEST
TESTTake DLXXXVI
01:05:33VOID
VOIDIn order to prevent any further fuckups, I've replaced ipairs with pairs. Yes, this can cause a random order, but as the Y should be calculated from the index number anyway, I doubt it will harm that much. This will btw also spare me a lot of recalculations
01:02:27MYSTERY
MYSTERYNot the slightest clue how this could happen, yet the scenario reader still appears to be using 1 as array start.

00:59:59TEST
TESTTake DLXXXV
00:59:58DEBUG
DEBUGText array does appear to be empty. Let's check this even further, shall we?
00:57:20TEST
TESTTake DLXXXIV
00:57:18FIXED
FIXEDSyntax error
00:56:48TEST
TESTTake DLXXXIII
00:56:46DEBUG
DEBUGThat appears in order. Let's go somewhere else!
00:54:09TEST
TESTTake DLXXXII
00:54:06DEBUG
DEBUGHard debug
00:47:58HUH
HUHThe logs show nothing, which indicates the system is not doing anything at all, or that a certain loop is not even properly performed. Now THAT is rich.
00:46:30TEST
TESTBriggsThe GoddessTake DLXXXI
00:46:11FIXED
FIXEDCode typo
00:45:07TEST
TESTTake DLXXX
00:45:06DEBUG
DEBUGI need more information
00:39:14TEST
TESTTake DLXXIX
00:39:11EXPERIMENT
EXPERIMENTAstrilopupMore experimentation. I really don't know where this goes wrong.
00:37:09DEBUG
DEBUGAn extra debug breakout feature built in.
00:35:15TEST
TESTTake DLXXVIII
00:35:12EXPERIMENT
EXPERIMENTI've set a few operators differently. I need to see what that will do
00:28:18TECHNO
TECHNOLikely to blame due to Neil (like Lua) using 1 as array start, and Scyndi using 0 as array start, causing miscommunication.
00:27:46BUG
BUG

Now THIS is interesting

00:23:33TEST
TESTTake DLXXVII
00:23:32HUH
HUHFlip not part of Graphics?
00:22:33TEST
TESTTake DLXXVI
00:22:31CONVERT
CONVERTFunction to property
00:21:08TEST
TESTTake DLXXV
00:21:07FIXED
FIXEDAnother SELF in property bug (Scyndi)
00:19:45TEST
TESTTake DLXXIV
00:19:42FIXED
FIXEDWrong refference
00:15:53TEST
TESTTake DLXXIII
00:15:51FIXED
FIXEDSyntax error
00:14:22TEST
TESTTake DLXXII
00:14:03VOID
VOIDFixed for static functions, but properties still suffer here. The SELF bug. For now voided, though.
- = 02 Jan 2025 = -
23:41:49STATUS
STATUSCrystalWell, first a break
23:41:37REPORT
REPORT Very well, the errors now reflect upon the BoxText sub. Now this is going to be interesting.
23:40:23TEST
TESTAstrilopupTake DLXXI
23:40:21CONVERT
CONVERTKthura Draw call
23:35:54TEST
TESTTake DLXX
23:35:53FIXED
FIXEDCode typo
23:34:52TEST
TESTReggieTake DLXIX
23:34:50CONVERT
CONVERTAnother required conversion
23:24:50TEST
TESTTake DLXVIII
23:24:46CONVERT
CONVERTKthura called differently as it should in SCI
23:11:46TEST
TESTTake DLXVII
23:11:45FIXED
FIXEDCode typo
23:05:59TEST
TESTTake DLXVI
23:05:57LINK
LINKKthura to Field Callback
23:04:51TEST
TESTTake DLXV
23:04:33CONVERT
CONVERTKthura functionality
22:29:21TEST
TESTFoxyTake DLXIV
22:29:20SCYNDI
SCYNDI AnythingWalking glue property
22:29:01SCYNDI
SCYNDI AnythingMoving glue property
22:28:50C++
C++AnythingMoving in SCI API
22:20:00TEST
TESTTake DLXIII
22:19:57DEBUG
DEBUGWorkout done, as the Apollo Layer feature is no longer supported. SCI handles this differently!
22:16:10TEST
TESTTake DLXII
22:15:51VOID
VOIDPlayer texturing issue
21:41:27TEST
TESTTake DLXI
21:41:25CONVERT
CONVERTOld to new TextWidth for fonts
21:38:55TEST
TESTTake DLX
21:38:50FIXED
FIXEDSueWendicka Lovejoy - Big alternateIntervar Sub argument fix (I think)
21:35:27TEST
TESTTake DLIX
21:35:24FIXED
FIXED:upper() won't work in Scyndi
21:32:00TEST
TESTTake DLVIII
21:31:59FAILURE
FAILUREScyndi.exe was still linking when I restarted the builder so that made a little conflict
21:30:41TEST
TESTTake DLVII
21:30:39C++
C++Done compiling
21:30:33STUPIDITY
STUPIDITYForgot to compile Scyndi
21:29:24TEST
TESTTake DLVI
21:29:14COCKROACH
COCKROACHNope, but I know tried something else
21:28:04TEST
TESTDr. Sal’pr’dritaTake DLV
21:25:52FIXED
FIXEDI hope I fixed the Self bug in static methods of classes.... But, ya never know, eh?
21:08:05TEST
TESTTake DLIV
21:08:02CONVERT
CONVERTSueMap.Spawn
21:04:26TEST
TESTTake DLIII
21:04:24FORCE
FORCEIdentifier
20:56:26TEST
TESTTake DLII
20:56:23FIXED
FIXEDAnother case (of the many that are to follow I'm afraid)
20:55:00TEST
TESTTake DLI
20:54:57FIXED
FIXEDLinkedList -> TLinkedList
20:52:41TEST
TESTTake DL
20:52:36CONVERT
CONVERTFunction -> Property
20:51:24TEST
TESTTake DXLIX
20:51:19FIXED
FIXEDNo MainFlow
20:49:05TEST
TESTBakinaTake DXLVIII
20:49:03DONE
DONEThe fake security error has been deactivated and the system should now start the Field Flow
20:46:17TEST
TESTTake DXLVII
20:46:15CONVERT
CONVERTNeil -> Scyndi: Schedule link code
20:35:58TEST
TESTTake DXLVI
20:35:55LINK
LINKGraphics
20:34:47TEST
TESTTake DXLV
20:34:46LINK
LINKEvents
20:33:10TEST
TESTTake DXLIV
20:33:08FUCKYOU
FUCKYOUGroup reference required
20:31:58TEST
TESTTake DXLIII
20:31:56NOTE
NOTE WendickaStill loads to do, though, but let's test anyway
20:31:38CONVERT
CONVERTNeil -> Scyndi: MapScript
20:02:00STATUS
STATUSAll cool
20:00:44TEST
TESTAdmiral LovejoyTake DXLII
20:00:41FUCKYOU
FUCKYOUAnother self void
19:59:10TEST
TESTTake DXLI
19:59:08VOID
VOIDSelf bug in properties
19:56:00TEST
TESTTake DXL
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98