1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98
23:02:54FIXED
FIXEDAnother syntax error
23:02:18TEST
TESTTake MDXXV
23:02:11FIXED
FIXEDSyntax error
23:00:44CODEROT
CODEROT Another "and"
22:59:57LINK
LINKSys
22:59:29TEST
TESTTake MDXXIV
22:59:26CODEROT
CODEROT and
22:59:21LINK
LINKXenobiAudio
22:58:08TEST
TESTTake MDXXIII
22:58:06VOID
VOIDcrap
22:58:01LINK
LINKSys
22:56:28FIXED
FIXEDBad void function
22:55:19TEST
TESTTake MDXXII
22:55:18CONVERT
CONVERTNeil -> Scyndi: SPELLANI Shoot
21:30:39TEST
TESTTake MDXXI
21:30:35CODEROT
CODEROT Font issue
21:28:22TEST
TESTTake MDXX
21:28:19COSMETIC
COSMETICChange of font
21:24:20TEST
TESTTake MDXIX
21:24:18FIXED
FIXEDI think I found the motherfucker
21:21:32TEST
TESTTake MDXVIII
21:21:31CODEROT
CODEROT XenobiAnother?
21:19:48TEST
TESTTake MDXVII
21:19:41CODEROT
CODEROT ExHuRUThe coderot I was forced into due to unexplainable fuckshit struck me again
21:17:06TEST
TESTTake MDXVI
21:17:02DEBUG
DEBUGWell?
18:17:35BUG
BUGMy next problem is, the hovering over targets doesn't appear to work, and I need to find out why that is.
18:17:16JUDGMENT
JUDGMENT Except from replacing the font on drops (both item drops and aurina drops seem to do this), everything elese has been taken care off.
18:13:05TEST
TESTTake MDXV
18:13:04FUCKYOU
FUCKYOUANOTHER!
18:12:00TEST
TESTTake MDXIV
18:11:58FUCKYOU
FUCKYOUYeah, I'm mad!
18:11:49FUCKYOU
FUCKYOURight-o!
18:09:32FUCKYOU
FUCKYOUBut it does mean I have to accept the coderot.... Fuck that!
18:09:18MYSTERY
MYSTERYremoving that makes it act normal... That is NOT normal and should not even be possible.
18:08:02TEST
TESTTake MDXIII
18:07:59HUH
HUHThat spooks things up...... In Dutch I'd say HOE DAN!?
18:06:30LAZY
LAZYTake MDXII
18:06:26LAZY
LAZYTImage clas expanded with W and H. The code rot and confusions in new code was getting on my nerves
17:59:36TEST
TESTTake MDXI
17:59:33VOID
VOIDSelf bug
17:57:47STATUS
STATUSFINALLY!
17:54:40FUCKYOU
FUCKYOUTake MDX
17:54:36FUCKYOU
FUCKYOUIK WORD GEK!
17:54:01VOID
VOIDTake MDIX
17:53:59VOID
VOIDWell?
17:46:37COCKROACH
COCKROACHFoxyTake MDVIII
17:46:33COCKROACH
COCKROACHit can
17:45:16TEST
TESTTake MDVII
17:45:15HUH
HUHDa F___
17:43:09FUCKYOU
FUCKYOUTake MDVI
17:43:05FUCKYOU
FUCKYOUSystems persists on not loading Wendicka's gauage icon. Well, let's see if it can dodge this.
17:35:11TEST
TESTTake MDV
17:35:11FUCKYOU
FUCKYOUAlias typo
17:34:16TEST
TESTTake MDIV
17:34:13FIXED
FIXEDAlias error
17:33:15TEST
TESTTake MDIII
17:33:13VOID
VOIDUniform Wendikca gauge icon non-existent
17:31:15TEST
TESTTake MDII
17:31:10FIXED
FIXEDI think I should have fixed Wendicka not appearing
17:26:01DONE
DONEKillChar should work now
15:46:02BUG
BUGWell, when I resume the action I first need to find out why Wendicka doesn't appear on screen. Must be because she's on spot 0 (in stead of 1 as in the Apollo version).
15:44:15FIXED
FIXEDThe data was set right, but there was a very nasty bug in my RPG2Stat setup
15:41:14TEST
TESTTake MDI
15:41:10DEBUG
DEBUGAdmiral LovejoySome extra debug code has to tell me how come some enemies still start the battle at 1 HP (and with all stats on 0 in general)
15:27:16TEST
TESTBakinaTake MD
15:27:13FUCKYOU
FUCKYOUFuck you!
15:24:18TEST
TESTTake MCDXCIX
15:24:09FIXED
FIXED?
15:20:48TEST
TESTDr. Sal’pr’dritaTake MCDXCVIII
15:20:47DEBUG
DEBUGFixed the menuitemname misposition, and some more information on why the Max ammo is reverted back to 0 all the time.
15:17:01TEST
TESTYirlTake MCDXCVII
15:16:59DEBUG
DEBUGThe GoddessExtra line to see if Ammo Max issue is being covered (the system was scripted to fix itself on this, but for some reason, it refuses to do that, and I wanna know why)
14:58:35FIXED
FIXEDPosition issues
14:50:33TEST
TESTTake MCDXCVI
14:50:28CODEROT
CODEROT Another case, but now with HitMouseLeft
14:48:59TEST
TESTTake MCDXCV
14:48:55CODEROT
CODEROT MouseX + MouseY

Method -> Property

14:47:10VOID
VOIDSigh!
14:44:04TEST
TESTTake MCDXCIV
14:44:02MYSTERY
MYSTERYFoxyNo idea why the .HOT file is ignored, though.
14:33:07AUDIO
AUDIOSignal transferred
13:54:12MYSTERY
MYSTERYAnd suddenly it's fixed.
13:53:21TEST
TESTTake MCDXCIII
13:53:19FUCKYOU
FUCKYOUIgnoring fixes, eh?
13:52:21TEST
TESTTake MCDXCII
13:52:19FIXED
FIXEDSyntax error
13:51:44TEST
TESTTake MCDXCI
13:51:42COCKROACH
COCKROACHno?
13:48:21TEST
TESTTake MCDXC
13:48:20FIXED
FIXEDDid I fix the 0 HP issue?
13:35:45JUDGMENT
JUDGMENT
  1. COSMETIC: Gauge pointer arrows not properly hotpot
  2. No Kill on the RPGStat distractor
  3. Enemies die immediately on battle start (why?)
  4. Font denoting Aurina drop is standard Ryanna. That's way too big. Sysfont may suit better here.
Did I miss anything?
13:31:58TEST
TESTTake MCDLXXXIX
13:00:03FIXED
FIXEDIllegal function call!
12:52:31TEST
TESTTake MCDLXXXVIII
12:52:30VOID
VOID:Upper() haunted me again. Not ONCE this time... but TWICE!
12:47:49TEST
TESTExHuRUTake MCDLXXXVII
12:47:46TRANSFER
TRANSFERCrystalMusicbox audio
12:36:23TEST
TESTTake MCDLXXXVI
12:36:22STUPIDITY
STUPIDITYIncomplete fixes
12:35:21TEST
TESTTake MCDLXXXV
12:35:19VOID
VOIDtons of self/static/property bugs
12:33:08TEST
TESTTake MCDLXXXIV
11:52:03FIXED
FIXEDGOTCHA!
11:50:22TEST
TESTTake MCDLXXXIII
11:50:20DEBUG
DEBUGThis should make tracing things easier
11:37:10TEST
TESTTake MCDLXXXII
11:37:08VOID
VOIDVoided them now?
11:34:39TEST
TESTTake MCDLXXXI
11:34:38VOID
VOIDAnother void?
11:34:03TEST
TESTTake MCDLXXX
11:34:02VOID
VOIDSelf bug on properties?
11:28:55TEST
TESTTake MCDLXXIX
11:28:53VOID
VOID.Stat .Stats -> Aliassed
11:25:12TEST
TESTTake MCDLXXVIII
11:25:11FIXED
FIXED"Static"
11:24:25TEST
TESTTake MCDLXXVII
11:24:23VOID
VOIDPointer inherritance issue?
11:21:15TEST
TESTTake MCDLXXVI
11:21:07DEBUG
DEBUGHow could fighter "UniWendicka" be nil?
11:13:25TEST
TESTTake MCDLXXV
11:13:21DEBUG
DEBUGCrystalA fix and a debug
11:10:36TEST
TESTTake MCDLXXIV
11:10:35CODEROT
CODEROT 0,2 in stead of 1,3 since arrays start at 0 now
11:08:36TEST
TESTTake MCDLXXIII
11:08:34VOID
VOIDReadOnly cannot work with :=
11:02:43TEST
TESTTake MCDLXXII
11:02:41CODEROT
CODEROT Linked List
10:56:31TEST
TESTTake MCDLXXI
10:56:30VOID
VOIDAnother Self/Static bug issue in properties (Jeroen! FIX THAT!)
01:07:24TEST
TESTTake MCDLXX
01:07:22FIXED
FIXEDOut of bounds
01:00:24TEST
TESTTake MCDLXIX
01:00:21VOID
VOIDI guess :upper() is gonna HAUNT me forever!
00:58:54TEST
TESTTake MCDLXVIII
00:58:43VOID
VOIDKotaAdmiral JohnsonStatic self bug in properties
00:56:58TEST
TESTTake MCDLXVII
00:56:54CODEROT
CODEROT :Upper()
00:55:14TEST
TESTTake MCDLXVI
00:55:13CODEROT
CODEROT Method -> Property
00:53:52TEST
TESTTake MCDLXV
00:52:17FIXED
FIXEDAstrilopupRolfRight, the music has been straightened up right... for now!
00:37:36NOTE
NOTE The music does not appear to be right. I need to sort this one out!
00:37:21CODEROT
CODEROT MainFlow
00:34:52TEST
TESTTake MCDLXIV
- = 19 Jan 2025 = -
23:52:22FIXED
FIXEDGotcha!
23:48:07TEST
TESTWendickaTake MCDLXIII
23:48:03SCYNDI
SCYNDI A little change that should help me cure some headaches
23:40:46TEST
TESTTake MCDLXII
23:40:45CODEROT
CODEROT Another
23:39:23TEST
TESTTake MCDLXI
23:39:21CODEROT
CODEROT :upper()
23:37:58TEST
TESTTake MCDLX
23:37:56SOLVED
SOLVEDYirlArray start issue
23:22:41DEBUG
DEBUGTake MCDLIX
23:22:35DEBUG
DEBUGStuff happens that requires me more debug message to narrow stuff down
23:11:34TEST
TESTTake MCDLVIII
23:11:33FIXED
FIXEDSyntax error
23:09:54TEST
TESTTake MCDLVII
23:09:53FIXED
FIXEDMissing letter?
23:08:26TEST
TESTTake MCDLVI
23:08:25VOID
VOIDA little directory issue. I hope this goes right when I gotta add bosses, but for now this will do
22:56:37TEST
TESTTake MCDLV
22:56:35FIXED
FIXED_
22:54:56TEST
TESTTake MCDLIV
22:54:54FIXED
FIXEDNon-initized variable
22:54:27STATUS
STATUSThe combat music already starts, which is already a good sign!
22:51:59TEST
TESTTake MCDLIII
22:51:56FIXED
FIXEDRight-o!
13:07:59BUG
BUGNo GoToFlow? Well, that will be an easy fix, but that comes later!
13:07:04TEST
TESTTake MCDLII
13:07:03STATUS
STATUSWendickaThe GoddessNot much time, but let's do another take
12:10:13TODO
TODOTaking a shower now! Be back later!
12:09:49LAZY
LAZYWell, I don't want to spend more time than I have to!
12:06:20MUSIC
MUSICTake MCDLI
12:06:15STATUS
STATUSWell, before I take a shower, one more test...
12:04:31JUDGMENT
JUDGMENT Jalondi shows me the results I wanted to see so far!
11:53:41NOTE
NOTE It's not unthinkable a 3rd tune will be added for regular combat in this version of the game.
11:52:43MUSIC
MUSICAnd the other is Heated Battle 1 by Aaron Krogh
11:52:10MUSIC
MUSICThere are two, the first is: Warfield by Matt McFarland
11:50:47TRANSFER
TRANSFERCombat music transferred for regular encounters
11:30:53CODEROT
CODEROT JCR6 GetDir -> Dir
11:25:23TEST
TESTTake MCDL
11:25:20FIXED
FIXEDI think I fixed this little bugger!
11:23:55TEST
TESTTake MCDXLIX
11:23:53DEBUG
DEBUGNo way in hell this could be 'nil'. Let's get into the bigger scope of this!
11:18:36TEST
TESTTake MCDXLVIII
11:18:35INVESTIGATION
INVESTIGATIONIt's not gonna be elementary, my dear Watson!
11:18:19DEBUG
DEBUGAn extra debug line must provide some clarity
11:18:06COCKROACH
COCKROACHOkay, the previous actions were just stupid, but now things really start to act up onto me.
11:14:56TEST
TESTTake MCDXLVII
11:14:53STUPIDITY
STUPIDITYToo fast, Jeroen! You had more to fix!
11:12:59TEST
TESTTake MCDXLVI
11:12:57STUPIDITY
STUPIDITY
F:=F[<whatever index>]

Really Jeroen! You KNOW such command will NEVER EVER work at all!

Imbecile!

11:06:45TEST
TESTTake MCDXLV
11:06:41REMOVED
REMOVEDOriginal Neil files
10:52:53LINK
LINKAstrilopupGINIE
10:52:43CONVERT
CONVERTCombat menu now loaded from GINIE in stead of small little script files.
01:39:35TEST
TESTTake MCDXLIV
01:39:34FIXED
FIXEDCode typo
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