1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57
12:54CONFIRMED
CONFIRMEDAdmiral Lovejoy Works
12:30NOTE
NOTEWendicka's level correction is my prime concern, though
12:30NOTE
NOTEDr. Sal’pr’drita I also see that the Hawk's terminal doesn't take note of Ysperon being disabled, but I need to sort out if this is a bug or just a feature not yet implemented
12:26NOTE
NOTEWell now that this comes first, I can also verify #120 -- Sheesh... How could I have missed this idiocy?
12:26FIXED
FIXEDCrystal Should be fixed now
12:24NOTE
NOTEThis bug is too vital to ignore for now, so I MUST set this straight
12:24BUG
BUGWOWOWOWOWOW! I see that Wendicka's level is not updated once she's saved from the science facility...
12:20NOTE
12:13FIXED
FIXEDYsperon not properly disabled
12:03TEST
TESTMid-Boss - Take I
12:03MAPSCRIPT
MAPSCRIPTMid-Boss
12:03MAP
MAPAdaptions needed on the Mid-Boss map
3:29NOTE
NOTEBakina And after that I'll do some more preparational work for The Fairy Tale REVAMPED... Time seems right, eh?
3:28STATUS
STATUSI'll go for the Poloqor mansion first....
3:28CONFIRMED
CONFIRMEDGood!
3:28SCENARIO
SCENARIOExtra scenario added in Hawk, due to not going directly to Volcania anymore, as in the original game... This fits more in the character of the game I wanted it to be
2:50MAPSCRIPT
MAPSCRIPTThe entire Vulpina event
- = 16 Mar 2021 = -
23:09TEST
TESTTake III
23:09FIXED
FIXEDLink to Crystal & Xenobi event
13:49CONFIRMED
CONFIRMEDWorks!
13:49TEST
TESTTake II
13:49FIXED
FIXEDStone seller would crash the game
13:49STATUS
STATUSWell I'll be.... It goes well in ONE go... Well almost... only 2 minor issues
13:33TEST
TESTWell, let's take a look, eh?
13:33MAPSCRIPT
MAPSCRIPTVulpina Town
0:29TODO
TODOAdmiral Johnson The only NPC I need to script is the stone vendor, but I am dead tired now, so it has to wait ....Testing will also have to wait... I guess my little hours of sleep last night is catching up on me
0:11MAPSCRIPT
MAPSCRIPTStuff for Vulpina town
- = 15 Mar 2021 = -
17:33FIXED
FIXEDVisibility issue on the Hawk between the two events
17:33NOTE
NOTEhold it! Almost forgot
17:32TEST
TESTtake XVIII
17:32FIXED
FIXEDNow then?
17:32COCKROACH
COCKROACHNOPE!
17:32TEST
TESTTake XVII
17:21FIXED
FIXEDThat has been fixed
17:21SOLVED
SOLVEDThe Automated Zone Actions happening in every map were in the way
17:09TEST
TESTTake XVI
17:09COCKROACH
COCKROACHRolf No data? (The longs say this is not possible, so wtf is happening here?)
16:50TEST
TESTTake XV
16:50FIXED
FIXEDGroup neglection
16:46TEST
TESTWendicka Take XIV
16:31VOID
VOIDto ensure this doesn't happen again, all Zone Actions for a map you a no longer on are unlinked immediately and we'll never speak of those, ever again!
16:30HUH
HUHDA FUUUUUCK!
15:47TEST
TESTTake XIII
15:47FIXED
FIXEDOne more illegal function call
15:00TEST
TESTTake XII
14:59FIXED
FIXEDKota ?
14:59COCKROACH
COCKROACHDA FUUUUCK!?
14:28TEST
TESTTake XI
14:28FIXED
FIXEDIDIOT! MORON!
14:16TEST
TESTTake X
14:16FUCKYOU
FUCKYOUBriggs FUCK YOU!
14:16TEST
TESTTake IX
14:02FIXED
FIXEDID error disabling Ysperon
14:02COSMETIC
COSMETICExit spot Astrilopup guards
14:02NOTE
NOTEThis debug line is only of value to me when the crash happens again, so I can so see a few more things, hoping to isolate the problem
13:46DEBUG
DEBUGLine The next debug line may provide some answers... It must narrow down a bit how things go after selecting a move causing a crash... I cannot yet see where this really goes wrong
13:07INVESTIGATION
INVESTIGATIONSo let's seek this out, my dear Watson!
13:07FAILURE
FAILUREAnother crash.... The random crashes do have a pattern... They all happen just after a new action is created for playable characters, so likely whatever it is that happens must go wrong there.
13:06FIXED
FIXEDIdiocy
9:10FAILURE
FAILURE
8:54FIXED
FIXEDAstrilopop texturing
8:54FIXED
FIXEDForeach syntax error
4:25TODO
TODOSleep! I'll resumt this tomorrow!
4:25FIXED
FIXEDMissing exit spot
4:25FIXED
FIXEDDoors
4:04TEST
TESTTake VIII
4:04FIXED
FIXEDScheduling error coming to be due to a quick fix not performed carefully
4:02TEST
TESTTake VII
4:02FIXED
FIXEDLevel correction Wendicka forgotten
4:01FIXED
FIXEDMapText issue
3:57FIXED
FIXEDXenobi Wrong Min/Max function use
3:54TEST
TESTTake VI
3:54LINK
LINKSigh!
3:54FIXED
FIXEDLink to event after Astrilopup fight was mssing
3:49TEST
TESTTake V
3:49NERF
NERFDr. Sal’pr’drita This was too much!
3:42TEST
TESTTake IV
3:42FIXED
FIXEDEnemy reference typo
3:38TEST
TESTReggie Take III
3:38FIXED
FIXEDMissing group
3:38TEST
TESTTake II
3:38FIXED
FIXEDModule ID error
3:38TEST
TESTTake I
2:18NOTE
NOTENot tested yet, and as this is a long string of events, I can only hope it will go right in one test shot, but I doubt that will happen!
2:12SCRIPT
SCRIPTEnd of Facility (for now)
- = 14 Mar 2021 = -
19:44CONFIRMED
CONFIRMEDSo far everything works
19:06STATUS
STATUSTime to continue
13:44FIXED
FIXEDmissing link
13:40MAPSCRIPT
MAPSCRIPTStart has been made to the event in which you can save Wendicka from the science facility
13:39NOTE
NOTEI gotta note, time is not on my side today... I'm expecting a vistor (just one, so leave me alone corona-razzia guys) today so there's little I can do... But before he arrives, I can get a few things in order...
- = 13 Mar 2021 = -
23:26COSMETIC
COSMETICThe speed of the combat effect #46 is too slow and some nasty effects do show
23:21OPTIMIZATION
OPTIMIZATIONAuto-hide what's beyond the screen boundaries
21:51OPTIMIZATION
OPTIMIZATIONArea 11 in the facility now has reject zones
21:44TEST
TESTThe next general tests will be used to get this done
21:30DONE
DONE#46 (untested)
21:28VOID
VOIDForwarding issue
17:19VOID
VOIDAudio issue
16:53FIXED
FIXEDCrash on Shine
16:48FIXED
FIXEDAP Cut didn't cut the AP usage... Even though it did show half the AP in the ability list
16:37FIXED
FIXEDLight SpellAni NIL/Neil conflict
16:37CONFIRMED
CONFIRMEDRolf Boss works
16:15TEST
TESTLet's go!
16:15NOTE
NOTEA test is required here, but it will be a quick cheated one
16:09MAPSCRIPT
MAPSCRIPTBoss in area 006 facility
0:38NOTE
NOTEFoxy The boss in room 006 is an optional boss... I won't go too much into the deep on that one, as it's only a boss meant ot be incredably strong, and not much else...
0:37CONFIRMED
CONFIRMEDThe powerups seem to be properly attached now... Time will tell if they do work the way they are intended
0:25FIXED
FIXEDFixed fix
0:13FIXED
FIXEDSyntax error
0:09FIXED
FIXEDDeclaration issue
- = 12 Mar 2021 = -
23:30NOTE
NOTENewly started games from this point on have no danger
23:30NOTE
NOTEthis will live faulty data in existing savegames. It's more trouble cleaning that up than to fix it... For the game it's not really harmful as the needless data is ignored.. It only takes up a bit of RAM needlessly.
23:29FIXED
FIXEDAdmiral Lovejoy I think I fixed the issues with the ability powerup
23:21FIXED
FIXEDThe large number of dupe ability powerups should now be gone
23:17NOTE
NOTEI will test this along th eway
23:17SPELLANI
SPELLANILight spells
21:57DEBUG
DEBUGFloor experience issue
21:57FIXED
FIXEDAP bug
20:53FIXED
FIXEDDid I fix the music issue in the facility? (No music change in combat. This is the first dungeon in which that is the case)
20:51CONFIRMED
CONFIRMEDFINALLY!
20:47TEST
TESTTake XVII
20:47FIXED
FIXEDAHA! A false definitetion in the LEAVE serial definition
20:46INVESTIGATION
INVESTIGATIONThe data I get does NOT make sense.... It says that "false" is given on opening stuff... That's a lie
20:40FUCKYOU
FUCKYOUXVI
20:38TEST
TESTXV
20:36TEST
TESTTAKE XV THEN?
20:35TEST
TESTXenobi Will Take XIV tell me more then?
20:35FIXED
FIXEDSyntax error
20:32TEST
TESTTake XIII will have to show some data about what is happening (and hopefully also why)
20:31LINK
LINKIngeneously linked everything
20:29DEBUG
DEBUGI've created a routine which will have to help me find out why this happens.
20:26COCKROACH
COCKROACHThe Goddess Doors are always unresponsive
20:20TEST
TESTTake XII
20:20FIXED
FIXEDLeft-right issue
20:20TEST
TESTTake XI
20:17FIXED
FIXEDKthura Tag Case Error (Kthura tags are case sensitive.... I have plans to allow insensitivity here) :(
20:11TEST
TESTTake X
20:11FIXED
FIXEDNon-existence check failure
20:08TEST
TESTTake IX
20:08FIXED
FIXEDYirl DOOOODMOE WORD IK HIERVAN!
20:05TEST
TESTTake VIII
20:05FIXED
FIXEDCode movement fault
20:01TEST
TESTTake VII
20:01FIXED
FIXEDNot gonna talk about this
20:00TEST
TESTTake VI
19:57FIXED
FIXEDAdmiral Johnson Illegal function call
19:54TEST
TESTTake V
19:54VOID
VOIDMeta issue
19:51TEST
TESTTake IV
19:51FIXED
FIXEDFunction definition issue
19:47TEST
TESTTake III
19:47FIXED
FIXEDFoxy Function issue
19:47FIXED
FIXEDAnother one
19:44TEST
TESTTake II
19:44FIXED
FIXEDSyntax error
19:44TEST
TESTTake I
19:37NOTE
NOTEI don't know if' it's "perfect", but time will tell, eh?
19:37MAPSCRIPT
MAPSCRIPTI've set up a system which should control the sliding doors....
14:23TEST
TESTTake VI
14:23FIXED
FIXEDEnemies at the start didn't disappear
14:06TEST
TESTTake V
14:05FIXED
FIXEDMusic link issue
14:05FIXED
FIXEDThe mole went straight though the door... Perhaps he need to open it first
13:52TEST
TESTAstrilopup Take IV
13:52FIXED
FIXEDActor issue
13:47TEST
TESTTake III
13:47FIXED
FIXEDMisformed macro
13:43TEST
TESTTake II
13:43RECOVERED
RECOVEREDDisappeared link
13:40TEST
TESTTake I
13:33LINK
LINKLinkthrough from Eugorvnia to the facility
13:32MAPSCRIPT
MAPSCRIPTStart of the facility
11:32REMINDER
0:29FAILURE
FAILUREExHuRU The combat routine crashes on me randomly... And then I refer to a C++ crash, so no error message whatsoever... This makes debugging impossible and I am now completely reliant on it happening while running the game in Visual Studio... Now I am completely reliant on pure luck.... I hate this.....
0:27FIXED
FIXEDaccess to next dungeon issue
0:06TEST
TESTFuck V
0:06FIXED
FIXEDYirl GRRR!
0:06FUCKYOU
FUCKYOUcrash on cancel effect
- = 11 Mar 2021 = -
23:50TEST
TESTBriggs Take IV
23:50FIXED
FIXEDSyntax error
23:50FUCKYOU
FUCKYOU) missing
23:28TEST
TESTTake III
23:28FIXED
FIXEDBoss reference error
23:24TEST
TESTTake II
23:24FIXED
FIXEDHide/Show error
23:21TEST
TESTTake I
23:15MAPSCRIPT
MAPSCRIPTBoss Eugornia
18:01FAILURE
FAILUREA crash on Yirl acting.... I wonder what's wrong here... I need to sort out why
16:32FIXED
FIXEDStatus change curing items didn't work
16:31FIXED
FIXEDCrash caused by poison
14:36FIXED
FIXEDMissing tag for poison status graphic
12:36FIXED
FIXEDStack overflow issue
7:52CONFIRMED
CONFIRMEDIt works... At least you can solve the puzzle... Now see if what happens if you re-enter this room
7:44SCRIPT
SCRIPTThe puzzle should work now (I hope)
- = 10 Mar 2021 = -
22:16NOTE
NOTEThere's a reason why I kept quiet here, as I did expect a lot of crap
22:15FIXED
FIXEDSue Too much to log
20:41DONE
DONEI've made preparations for the sudoku puzzle... However I don't expect it to work (yet).... For sure is that the buttons will (for now) only make some quick debug logs...
17:24HUH
HUH???
17:21FAILURE
FAILUREA total crash without message or futher explanation... Nothing should be able to make that possible in this particular situation, so the question is why it happens now....
16:52FUCKYOU
FUCKYOUWhy is SDL2 so dominant over my other apps?
16:52SCRIPT
SCRIPTAP to 0 effect
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