1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 |
16:33:26 | TEST |  Take MDCC |
16:33:23 | CODEROT |  Bad interstate call |
16:31:37 | TEST |  Take MDCXCIX |
16:31:36 | STUPIDITY |   Yeah, I confused myself, and if this confused me, it will certainly confuse players as well |
16:31:12 | DONE |  An extra message for an empty vault |
16:29:03 | FIXED |  Referrence typo |
16:17:35 | TEST |  Take MDCXCVIII |
16:17:34 | DUMMIED |  I had to dummy the forced error first! |
16:17:22 | STUPIDITY |  Idiot! |
16:16:36 | TEST |  Take MDCXCVII |
16:16:32 | CONVERT |  Vault communications |
16:12:46 | TEST |  Take MDCXCVI |
16:12:44 | VOID |  distraction call |
16:10:50 | TEST |  Take MDCXCV |
16:10:49 | VOID |  LocExtern saved my life on multiple occasions here. |
16:06:23 | TEST |  Take MDCXCIV |
16:06:21 | VOID |  More := cases |
16:01:54 | TEST |  Take MDCXCIII |
16:01:53 | VOID |  := |
15:53:23 | TEST |   Take MDCXCII |
15:53:20 | FUCKYOU |   Obtainer misconverted |
15:52:32 | TEST |  Take MDCXCI |
15:52:31 | CODEROT |  Module requires an End in Neil. In Scyndi it's prohibited. |
15:49:09 | TEST |  Take MDCXC |
15:49:08 | FIXED |  #use typo |
15:48:29 | TEST |  Take MDCLXXXIX |
15:48:28 | CONVERT |  Vault |
15:39:21 | TEST |  Take MDCLXXXVIII |
15:39:18 | FIXED |  Empty menu screens on vaults and shops (code rot issue) |
15:34:37 | NOTE |  The cabinet in the back of Wendicka's living room serves as a vault you can use before arriving at the Hawk. Let's make some work out of that. |
15:32:45 | TEST |  Take MDCLXXXVII |
15:32:43 | FIXED |  Wrong music when Wendicka arrived home |
15:29:12 | TEST |  Take MDCLXXXVI |
15:29:10 | STATUS |  I have Wendicka at the start of the main game. Not much to do until she reached her apartment and until Crystal appears there, so let's see how well that works. |
13:37:12 | MILESTONE |  Well, with that, the most important milestone in this project has been passed, but I am not nearly there yet. The hard work has only just been done. |
13:36:39 | SITE |  Added tag MILESTONE |
13:36:13 | BITBUCKET | Merged |
13:36:05 | GITHUB |  Merged |
13:20:27 | TECHNO |  For now I must assume everything works. It will only be until I reach the final dungeon that I can test this all toroughly, so I cannot wait with the merge until that time. |
13:19:38 | JUDGMENT |  Very good, I see what I wanted to see.... |
13:11:00 | C++ |  Take MDCLXXXV |
13:10:57 | FUCKYOU |   C++ is CASE SENSITIVE, Jeroen! You know that! |
13:09:35 | TEST |  Take MDCLXXXIV |
13:09:32 | FIXED |  A few coding mistakes |
13:07:13 | C++ |  Take MDCLXXXIII |
13:07:11 | NOTE |  This ain't gonna be an easy run testing, but I guess, we gotta go down this way. |
13:06:51 | C++ |  I've been writing a link loader for statistician. |
11:28:21 | REPORT |  What I see in hex code does imply everything works the way it should |
11:28:05 | C++ |  Take MDCLXXXII |
11:28:00 | C++ |  Saving of links should now work |
00:03:48 | STATUS |  I guess that will be for later, as I am tired now... I know what to do, then. |
00:03:21 | C++ |  Tell ya what... The code was not even implemented at all... Ow, crap! |
00:02:09 | BUG |  Just as I suspected the links are not saved, and then the previous status is already voided, as I got some fixing to do. |
00:00:57 | STATUS |  Before I start merging the branches as the hard part of "Operation SCI" has been done, I do need a few more things to be checked out! |
- = 22 Jan 2025 = - |
23:54:03 | COCKROACH |  Take MDCLXXXI |
23:53:59 | FIXED |  I think? |
23:52:04 | TEST |  Take MDCLXXX |
23:52:03 | FUCKYOU |  HARDCORE DEBUGGING! |
23:46:12 | HUH |  Take MDCLXXIX |
23:46:10 | HUH |  huh? |
23:43:45 | FUCKYOU |  Take MDCLXXVIII |
23:43:38 | FUCKYOU |   Fuck you! |
23:42:53 | TEST |   Take MDCLXXVII |
23:42:51 | FIXED |  Code typo |
23:42:01 | TEST |  Take MDCLXXVI |
23:41:58 | DEBUG |  Wendicka link stat did not entirely go the way it should. I hope this debug can get more clarity on matters |
23:23:56 | TEST |   Take MDCLXXV |
23:23:55 | FIXED |  I also fixed several typos in the Dutch scenario |
23:23:44 | VOID |  Code rot |
23:16:43 | TEST |  Take MDCLXXIV |
23:16:40 | LINK |   Graphics |
23:15:02 | TEST |  Take MDCLXXIII |
23:14:46 | SYSTEM |  This will be the most crucial part. We'll see if stuff works. |
23:14:15 | CONVERT |  MapScript |
23:14:08 | TRANSFER |  Chicken clucking |
22:58:00 | TRANSFER |  Kitchen |
22:55:48 | DONE |  Leader setter |
22:52:04 | TEST |   Take MDCLXXII |
22:52:03 | FIXED |  A few more fixes along the way |
22:47:01 | FIXED |  Linux would once again complain about an unresponsive app (it's better than Mac and Windows on this department, although the way it woks out now is really getting annoying). |
22:40:42 | TEST |  Take MDCLXXI |
22:40:41 | VOID |  ? |
22:39:03 | TEST |  Take MDCLXX |
22:39:02 | DUMMIED |  I don't think I need this anymore, anyway |
22:36:32 | TEST |  Take MDCLXIX |
22:36:30 | FIXED |  Must be getting late or something |
22:34:42 | TEST |  Take MDCLXVIII |
22:34:41 | CHARACTER |  All preparations for cyborg Crystal should have been taken care of |
22:30:22 | NOTE |  Savegames past that point will still show her in. Not gonna fix that... That may only lead to bugs. |
22:29:57 | FIXED |  Crystal not removed from party at end of Yaqirpa |
21:26:10 | STATUS |  At last! |
21:25:42 | TEST |  Take MDCLXVII |
21:25:42 | FUCKYOU |  ...... |
21:24:41 | TEST |  Take MDCLXVI |
21:24:40 | FUCKYOU |   Sys |
21:24:15 | TEST |   Take MDCLXV |
21:24:14 | DEBUG |  More debug lines to narrow it down (I really have to do this) |
21:21:09 | TEST |  Take MDCLXIV |
21:21:08 | COCKROACH |  All accounted for now? |
21:19:14 | TEST |  Take MDCLXIII |
21:19:11 | FIXED |  Now them? |
21:15:51 | TEST |  Take MDCLXII |
21:15:50 | FIXED |  String for ARM values? |
21:08:08 | TEST |  Take MDCLXI |
21:08:07 | VOID |  ARMS |
21:07:02 | STATUS |  Getting somewhere.... At last! |
21:06:21 | TEST |  Take MDCLX |
21:06:20 | FIXED |  ??? |
21:03:59 | TEST |  Take MDCLIX |
21:03:58 | FUCKYOU |  the list is fucking up again |
21:02:16 | FORCE |  Take MDCLVIII |
21:02:14 | FUCKYOU |  Let's try this another way |
21:01:20 | TEST |  Take MDCLVII |
21:01:19 | MYSTERY |  this is getting stranger and stranger |
20:54:54 | DEBUG |  Take MDCLVI |
20:54:52 | MYSTERY |  trying to sort a few things out.... |
20:47:13 | HUH |  Take MDCLV |
20:47:04 | HUH |   Freeze? |
20:44:42 | TEST |  Take MDCLIV |
20:44:41 | FUCKYOU |  Another |
20:17:33 | TEST |   Take MDCLIII |
20:17:33 | FIXED |  Code typo |
20:16:52 | TEST |  Take MDCLII |
20:16:51 | CHARACTER |  Part of Crystal's initiations have been done |
18:59:08 | STATUS |  As far as I can check Wendicka's transfer from uniform to casual clothing should be fine now (at least as far as the underlying data is concerned). Crystal is a bit more complex in this department. |
18:57:44 | TEST |  Take MDCLI |
18:57:43 | DONE |  The entire circus for points |
18:51:44 | FIXED |  Looks like that fixes all stuff |
18:51:07 | TEST |  Take MDCL |
18:51:06 | FIXED |  Did I fix that? |
18:47:19 | TEST |  Take MDCXLIX |
18:47:18 | REPORT |  The logs report something I do NOT like! |
18:43:00 | TEST |  Take MDCXLVIII |
18:42:01 | SCYNDI | |
18:41:53 | SCYNDI |  Link List |
18:41:49 | C++ |  Link List |
18:38:10 | CONFIRMED |  As far as I can now check it all seems to be working |
18:38:00 | TEST |  Take MDCXLVII (runtime check) |
18:29:07 | C++ |  Take MDCXLVI |
18:29:04 | FIXED |   Forgotten , |
18:27:59 | TEST |  Take MDCXLV |
18:27:58 | FIXED |  code mistake |
18:27:23 | TEST |  Take MDCXLIV |
18:27:18 | SCYNDI |  Glue it |
18:27:11 | C++ |  Link data |
18:18:26 | STATUS |   So far, so good. No errors, so I must assume everything works, properly. |
18:16:27 | C++ |  Take MDCXLIII |
18:16:25 | FIXED |  C++ Declaration mistake |
18:15:31 | C++ |  Take MDCXLII |
18:15:29 | FIXED |  Illegal Map read-out (C++) |
18:14:52 | C++ |  Take MDCXLI |
18:14:48 | FIXED |   C++ code typo |
18:14:19 | C++ |  Take MDCXL |
18:14:17 | FIXED |  Another C++ fuckup |
18:12:26 | TEST |  Take MDCXXXIX |
18:12:25 | FIXED |  C++ syntax error |
18:10:34 | TEST |  Take MDCXXXVIII |
18:10:31 | CODE::BLOCKS |  Wrong project activated |
18:09:36 | TEST |  Take MDCXXXVII |
18:09:35 | FUCKYOU |  Don't FUCK with me! |
18:07:38 | TEST |  Take MDCXXXVI |
18:07:34 | FAILURE |  Huh,what? |
18:05:44 | TEST |  Take MDCXXXV |
18:05:40 | STATUS |  All I can check... for now is lack of any errors being thrown. |
18:05:13 | CODE::BLOCKS |  Building |
18:02:35 | LINK |  That should link it |
18:02:30 | SCYNDI |  Glue code |
18:02:26 | C++ |  LinkStat API |
17:37:38 | STATUS |  Linking stats... this ain't gonna be a easy, at least not fully.... |
17:36:03 | TEST |   Take MDCXXXIV |
17:36:00 | DONE |   InRange (player) |
17:34:26 | TEST |  Take MDCXXXIII |
17:34:25 | CODEROT |  or |
17:34:02 | TEST |  Take MDCXXXII |
17:34:02 | VOID |  := |
17:33:26 | TEST |  Take MDCXXXI |
17:33:25 | DONE |  Player.Distance taken care of |
16:39:46 | TEST |  Take MDCXXX |
16:39:45 | VOID |  Arrays 1/0 issue between Neil and Scyndi |
16:36:03 | TEST |  Take MDCXXIX |
16:36:00 | FUCKYOU |  Another |
16:33:45 | TEST |  Take MDCXXVIII |
16:33:26 | VOID |  :Upper() |
16:32:33 | TEST |  Take MDCXXVII |
16:32:33 | FUCKYOU |  Is that all? |
16:31:42 | TEST |  Take MDCXXVI |
16:31:41 | FUCKYOU |  Moar! |
16:31:15 | TEST |  Take MDCXXV |
16:31:14 | FUCKYOU |  Another |
16:30:36 | TEST |  Take MDCXXIV |
16:30:35 | VOID |  Self |
16:27:49 | TEST |  Take MDCXXIII |
16:27:46 | LINK |   Events |
16:27:05 | TEST |  Take MDCXXII |
16:27:03 | CODEROT |  FPS -> Sys |
16:26:04 | TEST |  Take MDCXXI |
16:26:02 | CODEROT |  fmenu |
16:23:41 | TEST |  Take MDCXX |
16:23:40 | CODEROT |  FPS -> Sys |
16:19:54 | TEST |  Take MDCXIX |
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