1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 |
23:02:54 | FIXED |  Another syntax error |
23:02:18 | TEST |  Take MDXXV |
23:02:11 | FIXED |  Syntax error |
23:00:44 | CODEROT |  Another "and" |
22:59:57 | LINK |  Sys |
22:59:29 | TEST |  Take MDXXIV |
22:59:26 | CODEROT |  and |
22:59:21 | LINK |   Audio |
22:58:08 | TEST |  Take MDXXIII |
22:58:06 | VOID |  crap |
22:58:01 | LINK |  Sys |
22:56:28 | FIXED |  Bad void function |
22:55:19 | TEST |  Take MDXXII |
22:55:18 | CONVERT |  Neil -> Scyndi: SPELLANI Shoot |
21:30:39 | TEST |  Take MDXXI |
21:30:35 | CODEROT |  Font issue |
21:28:22 | TEST |  Take MDXX |
21:28:19 | COSMETIC |  Change of font |
21:24:20 | TEST |  Take MDXIX |
21:24:18 | FIXED |  I think I found the motherfucker |
21:21:32 | TEST |  Take MDXVIII |
21:21:31 | CODEROT |  Another? |
21:19:48 | TEST |  Take MDXVII |
21:19:41 | CODEROT |  The coderot I was forced into due to unexplainable fuckshit struck me again |
21:17:06 | TEST |  Take MDXVI |
21:17:02 | DEBUG |  Well? |
18:17:35 | BUG |  My next problem is, the hovering over targets doesn't appear to work, and I need to find out why that is. |
18:17:16 | JUDGMENT |  Except from replacing the font on drops (both item drops and aurina drops seem to do this), everything elese has been taken care off. |
18:13:05 | TEST |  Take MDXV |
18:13:04 | FUCKYOU |  ANOTHER! |
18:12:00 | TEST |  Take MDXIV |
18:11:58 | FUCKYOU |  Yeah, I'm mad! |
18:11:49 | FUCKYOU |  Right-o! |
18:09:32 | FUCKYOU |  But it does mean I have to accept the coderot.... Fuck that! |
18:09:18 | MYSTERY |  removing that makes it act normal... That is NOT normal and should not even be possible. |
18:08:02 | TEST |  Take MDXIII |
18:07:59 | HUH |  That spooks things up...... In Dutch I'd say HOE DAN!? |
18:06:30 | LAZY |  Take MDXII |
18:06:26 | LAZY |  TImage clas expanded with W and H. The code rot and confusions in new code was getting on my nerves |
17:59:36 | TEST |  Take MDXI |
17:59:33 | VOID |  Self bug |
17:57:47 | STATUS |  FINALLY! |
17:54:40 | FUCKYOU |  Take MDX |
17:54:36 | FUCKYOU |  IK WORD GEK! |
17:54:01 | VOID |  Take MDIX |
17:53:59 | VOID |  Well? |
17:46:37 | COCKROACH |   Take MDVIII |
17:46:33 | COCKROACH |  it can |
17:45:16 | TEST |  Take MDVII |
17:45:15 | HUH |  Da F___ |
17:43:09 | FUCKYOU |  Take MDVI |
17:43:05 | FUCKYOU |  Systems persists on not loading Wendicka's gauage icon. Well, let's see if it can dodge this. |
17:35:11 | TEST |  Take MDV |
17:35:11 | FUCKYOU |  Alias typo |
17:34:16 | TEST |  Take MDIV |
17:34:13 | FIXED |  Alias error |
17:33:15 | TEST |  Take MDIII |
17:33:13 | VOID |  Uniform Wendikca gauge icon non-existent |
17:31:15 | TEST |  Take MDII |
17:31:10 | FIXED |  I think I should have fixed Wendicka not appearing |
17:26:01 | DONE |  KillChar should work now |
15:46:02 | BUG |  Well, when I resume the action I first need to find out why Wendicka doesn't appear on screen. Must be because she's on spot 0 (in stead of 1 as in the Apollo version). |
15:44:15 | FIXED |  The data was set right, but there was a very nasty bug in my RPG2Stat setup |
15:41:14 | TEST |  Take MDI |
15:41:10 | DEBUG |   Some extra debug code has to tell me how come some enemies still start the battle at 1 HP (and with all stats on 0 in general) |
15:27:16 | TEST |   Take MD |
15:27:13 | FUCKYOU |  Fuck you! |
15:24:18 | TEST |  Take MCDXCIX |
15:24:09 | FIXED |  ? |
15:20:48 | TEST |   Take MCDXCVIII |
15:20:47 | DEBUG |  Fixed the menuitemname misposition, and some more information on why the Max ammo is reverted back to 0 all the time. |
15:17:01 | TEST |   Take MCDXCVII |
15:16:59 | DEBUG |   Extra line to see if Ammo Max issue is being covered (the system was scripted to fix itself on this, but for some reason, it refuses to do that, and I wanna know why) |
14:58:35 | FIXED |  Position issues |
14:50:33 | TEST |  Take MCDXCVI |
14:50:28 | CODEROT |  Another case, but now with HitMouseLeft |
14:48:59 | TEST |  Take MCDXCV |
14:48:55 | CODEROT |  MouseX + MouseY Method -> Property |
14:47:10 | VOID |  Sigh! |
14:44:04 | TEST |  Take MCDXCIV |
14:44:02 | MYSTERY |   No idea why the .HOT file is ignored, though. |
14:33:07 | AUDIO |  Signal transferred |
13:54:12 | MYSTERY |  And suddenly it's fixed. |
13:53:21 | TEST |  Take MCDXCIII |
13:53:19 | FUCKYOU |  Ignoring fixes, eh? |
13:52:21 | TEST |  Take MCDXCII |
13:52:19 | FIXED |  Syntax error |
13:51:44 | TEST |  Take MCDXCI |
13:51:42 | COCKROACH |  no? |
13:48:21 | TEST |  Take MCDXC |
13:48:20 | FIXED |  Did I fix the 0 HP issue? |
13:35:45 | JUDGMENT | - COSMETIC: Gauge pointer arrows not properly hotpot
- No Kill on the RPGStat distractor
- Enemies die immediately on battle start (why?)
- Font denoting Aurina drop is standard Ryanna. That's way too big. Sysfont may suit better here.
Did I miss anything? |
13:31:58 | TEST |  Take MCDLXXXIX |
13:00:03 | FIXED |  Illegal function call! |
12:52:31 | TEST |  Take MCDLXXXVIII |
12:52:30 | VOID |  :Upper() haunted me again. Not ONCE this time... but TWICE! |
12:47:49 | TEST |   Take MCDLXXXVII |
12:47:46 | TRANSFER |   Musicbox audio |
12:36:23 | TEST |  Take MCDLXXXVI |
12:36:22 | STUPIDITY |  Incomplete fixes |
12:35:21 | TEST |  Take MCDLXXXV |
12:35:19 | VOID |  tons of self/static/property bugs |
12:33:08 | TEST |  Take MCDLXXXIV |
11:52:03 | FIXED |  GOTCHA! |
11:50:22 | TEST |  Take MCDLXXXIII |
11:50:20 | DEBUG |  This should make tracing things easier |
11:37:10 | TEST |  Take MCDLXXXII |
11:37:08 | VOID |  Voided them now? |
11:34:39 | TEST |  Take MCDLXXXI |
11:34:38 | VOID |  Another void? |
11:34:03 | TEST |  Take MCDLXXX |
11:34:02 | VOID |  Self bug on properties? |
11:28:55 | TEST |  Take MCDLXXIX |
11:28:53 | VOID |  .Stat .Stats -> Aliassed |
11:25:12 | TEST |  Take MCDLXXVIII |
11:25:11 | FIXED |  "Static" |
11:24:25 | TEST |  Take MCDLXXVII |
11:24:23 | VOID |  Pointer inherritance issue? |
11:21:15 | TEST |  Take MCDLXXVI |
11:21:07 | DEBUG |  How could fighter "UniWendicka" be nil? |
11:13:25 | TEST |  Take MCDLXXV |
11:13:21 | DEBUG |   A fix and a debug |
11:10:36 | TEST |  Take MCDLXXIV |
11:10:35 | CODEROT |  0,2 in stead of 1,3 since arrays start at 0 now |
11:08:36 | TEST |  Take MCDLXXIII |
11:08:34 | VOID |  ReadOnly cannot work with := |
11:02:43 | TEST |  Take MCDLXXII |
11:02:41 | CODEROT |  Linked List |
10:56:31 | TEST |  Take MCDLXXI |
10:56:30 | VOID |  Another Self/Static bug issue in properties (Jeroen! FIX THAT!) |
01:07:24 | TEST |  Take MCDLXX |
01:07:22 | FIXED |  Out of bounds |
01:00:24 | TEST |  Take MCDLXIX |
01:00:21 | VOID |  I guess :upper() is gonna HAUNT me forever! |
00:58:54 | TEST |  Take MCDLXVIII |
00:58:43 | VOID | |
00:56:58 | TEST |  Take MCDLXVII |
00:56:54 | CODEROT |  :Upper() |
00:55:14 | TEST |  Take MCDLXVI |
00:55:13 | CODEROT |  Method -> Property |
00:53:52 | TEST |  Take MCDLXV |
00:52:17 | FIXED | |
00:37:36 | NOTE |  The music does not appear to be right. I need to sort this one out! |
00:37:21 | CODEROT |  MainFlow |
00:34:52 | TEST |  Take MCDLXIV |
- = 19 Jan 2025 = - |
23:52:22 | FIXED |  Gotcha! |
23:48:07 | TEST |   Take MCDLXIII |
23:48:03 | SCYNDI |  A little change that should help me cure some headaches |
23:40:46 | TEST |  Take MCDLXII |
23:40:45 | CODEROT |  Another |
23:39:23 | TEST |  Take MCDLXI |
23:39:21 | CODEROT |  :upper() |
23:37:58 | TEST |  Take MCDLX |
23:37:56 | SOLVED |   Array start issue |
23:22:41 | DEBUG |  Take MCDLIX |
23:22:35 | DEBUG |  Stuff happens that requires me more debug message to narrow stuff down |
23:11:34 | TEST |  Take MCDLVIII |
23:11:33 | FIXED |  Syntax error |
23:09:54 | TEST |  Take MCDLVII |
23:09:53 | FIXED |  Missing letter? |
23:08:26 | TEST |  Take MCDLVI |
23:08:25 | VOID |  A little directory issue. I hope this goes right when I gotta add bosses, but for now this will do |
22:56:37 | TEST |  Take MCDLV |
22:56:35 | FIXED |  _ |
22:54:56 | TEST |  Take MCDLIV |
22:54:54 | FIXED |  Non-initized variable |
22:54:27 | STATUS |  The combat music already starts, which is already a good sign! |
22:51:59 | TEST |  Take MCDLIII |
22:51:56 | FIXED |  Right-o! |
13:07:59 | BUG |  No GoToFlow? Well, that will be an easy fix, but that comes later! |
13:07:04 | TEST |  Take MCDLII |
13:07:03 | STATUS | |
12:10:13 | TODO |  Taking a shower now! Be back later! |
12:09:49 | LAZY |  Well, I don't want to spend more time than I have to! |
12:06:20 | MUSIC |  Take MCDLI |
12:06:15 | STATUS |  Well, before I take a shower, one more test... |
12:04:31 | JUDGMENT |  Jalondi shows me the results I wanted to see so far! |
11:53:41 | NOTE |  It's not unthinkable a 3rd tune will be added for regular combat in this version of the game. |
11:52:43 | MUSIC |  And the other is Heated Battle 1 by Aaron Krogh |
11:52:10 | MUSIC |  There are two, the first is: Warfield by Matt McFarland |
11:50:47 | TRANSFER |  Combat music transferred for regular encounters |
11:30:53 | CODEROT |  JCR6 GetDir -> Dir |
11:25:23 | TEST |  Take MCDL |
11:25:20 | FIXED |  I think I fixed this little bugger! |
11:23:55 | TEST |  Take MCDXLIX |
11:23:53 | DEBUG |  No way in hell this could be 'nil'. Let's get into the bigger scope of this! |
11:18:36 | TEST |  Take MCDXLVIII |
11:18:35 | INVESTIGATION |  It's not gonna be elementary, my dear Watson! |
11:18:19 | DEBUG |  An extra debug line must provide some clarity |
11:18:06 | COCKROACH |  Okay, the previous actions were just stupid, but now things really start to act up onto me. |
11:14:56 | TEST |  Take MCDXLVII |
11:14:53 | STUPIDITY |  Too fast, Jeroen! You had more to fix! |
11:12:59 | TEST |  Take MCDXLVI |
11:12:57 | STUPIDITY |  F:=F[<whatever index>] Really Jeroen! You KNOW such command will NEVER EVER work at all! Imbecile! |
11:06:45 | TEST |  Take MCDXLV |
11:06:41 | REMOVED |  Original Neil files |
10:52:53 | LINK |   GINIE |
10:52:43 | CONVERT |  Combat menu now loaded from GINIE in stead of small little script files. |
01:39:35 | TEST |  Take MCDXLIV |
01:39:34 | FIXED |  Code typo |
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