1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98
13:50CONFIRMED
CONFIRMEDUp to the boss everything appears to work
13:44FIXED
FIXEDPrevent walk error on Astrilopups top floor Yaqirpa
12:49STATUS
STATUSTime to eat!
12:10NOTE
NOTE I am also listening to this now!
12:06TEST
TESTAstrilopup Some more tets for the Yaqirpa
11:51FIXED
11:41CLOSED
11:35UPDATED
11:31CLOSED
11:31CONFIRMED
CONFIRMEDXenobi Yup, that works
11:23TEST
TESTTake II
11:19FIXED
FIXEDSyntax error
11:17TEST
TESTLet's see if the fix works
11:15FIXED
FIXEDAdmiral Lovejoy #142 should be fixed now
- = 21 May 2021 = -
21:57NOTE
NOTE Crystal This is however not for now... It's 9pm time to get my rest... I work too much on this project anyway, so I need my rest!
21:57BUG
21:56CONFIRMED
CONFIRMEDThis is all fine now
21:45TEST
TESTTake IV
21:45COSMETIC
COSMETICCode order... To to prevent Wendicka's pony tail to block the ability printed above her head. Those letters are more important than that pony tail
21:44COSMETIC
COSMETICCoordinate finetuning
21:28JUDGMENT
JUDGMENT The concept work, but a bit of polishing is still required
21:11TEST
TESTTake III
21:11FIXED
FIXEDCycle check error
21:08FIXED
FIXEDAnother Syntax error
21:05TEST
TESTTake II
21:05FIXED
FIXEDSyntax error
19:29TEST
TESTTake I
18:48SCRIPT
SCRIPTThis I should have done before. You can now view the set attack + target(s) if a character you select for a combat action has any.
15:30STATUS
STATUSOkay, as far as I can judge the transfer into a new cycle works now
15:12TEST
TESTTake V
15:12VOID
VOID?
15:11BUG
BUGBut I must say why uniform Crystal enters the new game on level 6 in stead of the 100+ as she should be
15:11STATUS
STATUSXenobi almost there
14:53TEST
TESTTake IV
14:53FIXED
FIXEDFoxy Load Image issue
14:52HUH
HUHDa fuuuuuuck!? How is it possible this issue was never seen before?
14:50TEST
TESTTake III
14:50FIXED
FIXEDTranspad kill issue?
14:25TEST
TESTTake II
14:25NOTE
NOTE (I really hope this ain't gonna take long)
14:24FIXED
FIXEDKillReset Link Error
14:20TEST
TESTTake I
14:19NOTE
NOTE And now the grand tests can start.... Well... for a part
14:19TECHNO
TECHNOFor Wendicka this is not needed, as although listed as two different characters in the database, all her data is linked to the same memory addresses, so if one character changes, the other will too.
14:18SCRIPT
SCRIPTCrystal syncup (as the uniform Crystal has different base stats as her cyborg form, I need to make sure this happens. Her buffs and upgrades are linked, so those are fine).,
14:05SCRIPT
SCRIPTRecreation of Briggs on old Level Cap
13:44NOTE
NOTE No extra test for that... Should work and since I need more tests anyway, this will be tested automatically in the process
13:44FIXED
FIXEDSue Small blockmap issues
13:43CONFIRMED
CONFIRMEDSeems ok
13:20TEST
TESTTake II
13:20FIXED
FIXEDOops!
13:17TEST
TESTA quick test
13:14LINK
LINKThat links it all together
13:14SCRIPT
SCRIPTPut in the New Game+
13:13SCRIPT
SCRIPTPermakill resetter
13:04STATUS
STATUSThe next step is to clean the swap data
12:49STATUS
STATUSThe "No new cycle" error appears... which was supposed to happen at this specific point
12:46TEST
TESTAdmiral Johnson Take II
12:44TECHNO
TECHNOYirl Sounds illogical, I know, but what sounds logical and what is logical are two different things
12:44CONFIRMED
CONFIRMEDAt least the raw data is loaded correctly, otherwise this error message was not possibe
12:43FIXED
FIXEDWendicka Loop error
12:43TEST
TESTTake I
12:11SCRIPT
SCRIPTThe gamevar transfer routine has been written
11:39FIXED
FIXEDPost Game Hawk should recover.... (as always... It's supposed to fool you to think it's the same map, after all) :P
11:38CONFIRMED
CONFIRMEDSo far... so good!
11:36TEST
TESTTake II
11:36FIXED
FIXEDFixed it!
11:36STUPIDITY
STUPIDITYDang! THAT was stupid!
10:27BUG
BUGAs expected
10:25TEST
TESTSo here goes!
10:25NOTE
NOTE Still a test is in order to make sure, as it appears to be a rule in coding that the more simple the code, the more easily bugs come in.... A bit of a Murphy's law in this field.
10:24NOTE
NOTE The game will (for now) crash on the answer "Yes", as this is were the delicate stuff happens, which I yet have to code, but I wanted to wait with that until I had this set up, so I can test more easily... The "No" feature should be easy though, and that's coded already
10:23LINK
LINKI've now linked the action functions to the menu
10:23CONFIRMED
CONFIRMEDYippee
10:08TEST
TESTTake II
10:08FIXED
FIXEDSyntax error beyond stupidity
10:08STUPIDITY
STUPIDITYJEROEN! WHAT THE FUCK ARE YOU DOING!?
9:42TEST
TESTFoxy Well?
9:42SCRIPT
SCRIPTHovering
9:42CONFIG
CONFIGMouse config for New Game+ menu
- = 20 May 2021 = -
19:40STATUS
STATUSFINALLY!
19:29NOTE
NOTE (Funny how the most trivial things always take the most takes)
19:29TEST
TESTTake VII
19:29FIXED
FIXEDExHuRU Instance error
19:23TEST
TESTTake VI
19:23FIXED
FIXEDMethod error
19:07TEST
TESTTake V
19:02STUPIDITY
STUPIDITYHow could I forget such a thing?
19:01FIXED
FIXEDCallbacks need to be global
18:58TEST
TESTTake IV
18:58FIXED
FIXEDOkay, that's x3
18:58TEST
TESTBakina Take III
18:39FIXED
FIXEDx2
18:39FIXED
FIXEDMember error
17:32TEST
TESTTake II
17:32STATUS
STATUSTHAT should do it!
17:32NOTE
NOTE This won't affect the process in the current stage, but it prevents (needless) crashes later in the process.
17:31GENERATION
GENERATIONRegenerated data
17:31FIXED
FIXEDI saw a quick error in the data generator
17:30FIXED
FIXEDFaulty Scenario Tag
17:04TEST
TESTTake I
17:04STATUS
STATUSAt least I can test a few things out this way, so here goes
17:03TECHNO
TECHNOBriggs I prefer to work step by step whereever possible, you know
17:03NOTE
NOTE What is important to note is that I only set up a base, as actually starting a New Game+ is not yet possible.....
17:02LINK
LINKAnd as such a big link up took place in the process
17:02MAPSCRIPT
MAPSCRIPTScript to activate the New Game+, at least to make the link to the New Game+ script possible
17:01TECHNO
TECHNOThis has to do with the way the game has been set up to make it easily expandable as I create the game, but it is a bit nasty in situations like these I suppose
17:01NOTE
NOTE It *is* however very likely (read: 100% certain actually) I will need to run this generation again, because (most notably about abilities I didn't obtain in my curren tests so far) some variables were not yet created by the game yet....
17:00GENERATION
GENERATIONCrystal Generation complete
16:59NEIL
NEILData Generation Script for starting a New Game+
10:06C#
C#Expansions to QuickNeil to make the entire operation possible
9:57STATUS
STATUSVery well, now it is important to note that I've come to the point that the New Game+ can start, or rather, that you can start a new cycle of the game.

This is a pretty delecate process. A lot of data has to be reset, but a lot of data must remain... An extra generator tool will be in order to accomplish all this, so the next step will be to write that generator in order to prepare for the big cycle transfer itself

- = 18 May 2021 = -
12:58STATUS
STATUSI'll be taking a few days off now... I need my rest... Soon I'll setup the start of the New Game+ and run more test and dig through my issue tracker to get more and more dealt with....

See ya soon!

12:57CONFIRMED
CONFIRMEDIt all works... yeah!
12:50TEST
TESTTake IV
12:49FIXED
FIXEDSyntax error
12:46TEST
TESTTake III
12:46FIXED
FIXEDA few linkup issues
12:42TEST
TESTTake II
12:39GENERATION
GENERATIONRegenerate is needed in order to fix this!
12:39FIXED
FIXEDTypo in generated code
12:36TEST
TESTTake I
12:36LINK
LINKLinked to the final Johnson event
12:34NOTE
NOTE Yirl A temp crash will happen when the credits have done rolling. This is a safety measure.
12:34SCRIPT
SCRIPTCredits code written
12:10GENERATION
GENERATIONI've generated the data for the credits.... Now to code the routine to display it all on screen
12:01NOTE
NOTE The message below was sent with a delay, as I was already done with preparations after my break when it was sent
12:01STATUS
STATUSI will take a break now.... I will get onto the preparations for the end credits later....
- = 17 May 2021 = -
18:08STATUS
STATUSFINALLY!
18:01TEST
TESTTake V
18:01MYSTERY
MYSTERY(How did that one surive the original game development, or was I really that lazy back then to take the mispelled version?)
18:01FIXED
FIXEDScenario tag typo
17:58TEST
TESTTake IV
17:58VOID
VOIDWendicka Crash?
17:45TEST
TESTTake III
17:45FIXED
FIXEDKota Another conflict?
17:42TEST
TESTAnother go then?
17:42FIXED
FIXEDIdentifier conflict
17:39TEST
TESTLet's see
16:14ENHANCEMENT
ENHANCEMENTActor and other objects can beam now (if this is done well, that is)
14:06FIXED
FIXEDSyntax error
13:45TEST
TESTI will first test if up to that forced crash it all works
13:29NOTE
NOTE After a break I will get to that.
13:28NOTE
NOTE Speaking to Johnson will work, up to the moment the end credits will appear, then the game will crash, as the end credits have not yet been scripted
13:28MAPSCRIPT
MAPSCRIPTSome NPCs scripted
13:07CONFIRMED
CONFIRMEDRight.... Stuff is not working...
12:43TEST
TESTTake III
12:43STUPIDITY
STUPIDITYDr. Sal’pr’drita IDIOT!
12:32TEST
TESTTake II
12:32FIXED
FIXEDScope error
12:30TEST
TESTLet's see
12:30MAPSCRIPT
MAPSCRIPTPost boss event on the post-boss location start
11:39MAPSCRIPT
MAPSCRIPTTemplate script set up for the post game Exclibur room
10:42NOTE
NOTE I've not yet fully sorted out the balancing, this comes later!
10:42STATUS
STATUSThe final boss appears to be working properly
10:11TEST
TESTWell, since this is still the Goddess fight we're talking about let's count on... -- Take XXXIII
10:11SCRIPT
SCRIPTDispell Effect
9:52COSMETIC
COSMETICA small radius change to the gun drones
8:46STATUS
STATUSThe Goddess Next stop is to implement the spell effect script "Dispell Everything"
8:45STATUS
STATUSSo far everything works
8:36TEST
TESTTake XXXII
8:36COSMETIC
COSMETICI increased the radius with wich the drones circle around the goddess
8:36FIXED
FIXEDI think i fixed it!
8:35RESULT
RESULT Aha, the reason of all evil has been found
8:32TEST
TESTTake XXXI
0:47STATUS
STATUSBut I need to know when to quit a sessions in order not to overwork myself into the far deep of the night, so this will be for tomorrow!
0:46DEBUG
DEBUGI've set up a debug line for that
0:46JUDGMENT
JUDGMENT The stats of the Goddess appear to be way too high, and I need to sort that one out.... I mean 69K healing, and her speed being so incredibly fast, while she should have the average of all other characters, that's odd
0:45NOTE
NOTE This will be for later though
0:45STATUS
STATUSExHuRU I need to code the dispell script
0:40TEST
TESTTake XXX
0:40FIXED
FIXEDForgotten members
0:31TEST
TESTTake XXIX
0:31FIXED
FIXEDSyntax error
0:28TEST
TESTTake XXVIII
0:28DONE
DONEDrone stats based on yours... Things didn't turn out so well
0:28REMOVED
REMOVEDThe Goddess Removed a plan I first had... Too much trouble
0:16TEST
TESTTake XXVII
0:08JUDGMENT
JUDGMENT But I am still not seeing what I want to see
0:07STATUS
STATUSReggie So far all crashes accounted for
- = 16 May 2021 = -
23:53TEST
TESTTake XXVI
23:53FIXED
FIXEDType mismatch in flow function
23:53NOTE
NOTE Although I will see if I can work out a few things for the gun-drones later
23:52STATUS
STATUSAstrilopup All init faults appear to be accounted for
23:47TEST
TESTTake XXV
23:44FIXED
FIXEDMember misnaming
23:07TEST
TESTTake XXIV
23:07FIXED
FIXEDeach-function-fix
23:02TEST
TESTTake XXIII
23:02FIXED
FIXEDType issue
22:26TEST
TESTTake XXII
22:26STATUS
STATUSLet's see now!
14:42STATUS
STATUSAnd I'll have to continue this later!
14:42FIXED
FIXEDRolf Instance call error
14:42CONFIRMED
CONFIRMEDAT LAST!
14:37TEST
TESTTake XX
14:37FIXED
FIXEDModifier error on HP
14:37FIXED
FIXEDBase number error
13:27TEST
TESTTake XIX
13:27STUPIDITY
STUPIDITYI was too quick
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