1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 |
13:30 | COCKROACH |  FIx ignored? |
13:20 | FIXED |  Issue on sleep resistance |
12:42 | COSMETIC |  Speed config adjustment |
12:42 | FIXED |  Bad color effect |
12:35 | FIXED |  Illegal instance method |
12:19 | FIXED |  Color function demands interger |
8:22 | CLOSED | |
7:58 | TEST |  While testing the Belioss I'll test this out |
7:45 | DONE |  Some physical attacks will cure sleep, confusion and fear |
7:24 | NOTE |  A few things are still needed here though. |
7:24 | SCRIPT |  Sleep |
- = 3 Jun 2021 = - |
18:01 | STATUS |  The next step will be to test Belios and to make sure the sleep status works |
18:00 | CONFIRMED |  All fixed.... Dang that I really needed six takes for that one! |
17:43 | TEST |  Take VI |
17:43 | FIXED |  Macro issue |
16:16 | TEST |  Take V |
16:15 | FIXED |   ANother one |
16:13 | TEST |  Take IV for real this time then |
16:13 | NOTE |  SOmething came in between so the test was delayed |
14:21 | TEST |  Take IV |
14:21 | FIXED |  Code typo |
13:15 | TEST |  Take III |
13:15 | STUPIDITY |  Yeah all in ONE line |
13:15 | FIXED |  Illegal function setup + call + boolean check |
13:02 | TEST |  Take II |
13:02 | FIXED |  Version conflict |
12:25 | TEST |  Take I to see if this works |
12:24 | NOTE |  This is what these alpha-tests are for, after all.... |
12:24 | MAPSCRIPT |  Done now anyway! |
12:24 | STUPIDITY |  Yikes! I forgot to script Feenalaria's reward for completing the Ghost House |
7:44 | STATUS |  I'll get onto #136 again later. |
- = 2 Jun 2021 = - |
23:40 | FIXED |  Another cockroach #136 |
23:40 | FUCKYOU |  I hate these cockroaches |
23:07 | FIXED |  Another issue in Thrilling damnation #136 |
19:27 | STATUS |   Later tests will have to show if everything works though.... |
19:26 | FIXED |   Identifier typo |
19:23 | BUG |  The answer to #136 is clearly "no". |
19:22 | CLOSED | |
19:00 | NOTE |  There are however many achievements not yet properly working, but that is a later concern |
19:00 | CONFIRMED |  And NOW it works |
18:55 | TEST |  Take X |
18:55 | DONE |  Scrolling should work now |
18:51 | FIXED |  Coordinate issues |
18:20 | TEST |   Take IX |
18:20 | CONFIG |  Seperator fine tuning |
18:20 | FIXED | |
18:14 | TEST |  Take VIII |
18:14 | NOTE |  Scrolling itself doesn't work yet! |
18:13 | DONE |  Scroll arrows added |
17:35 | TEST |  Take VII |
17:35 | CONFIG |  Fine tuning |
17:34 | JUDGMENT |  Better, but not yet good enough |
17:32 | TEST |  Take VI |
17:32 | CONFIRMED |  The previous solution was indeed correct, btw |
17:32 | FIXED |  Coordinate error |
17:13 | TEST |  Take V |
17:13 | SOLVED |  I think I found the "evil".... |
17:06 | INVESTIGATION |  But what is it then? |
17:06 | CONFIRMED |  At least the coordinate settings of the work area are in order |
17:03 | TEST |   Take IV |
17:03 | DEBUG |  Da fuuuuck! |
17:02 | COCKROACH |  Hmmmm..... |
16:58 | TEST |  Take III |
16:58 | FIXED |   Boolean check mistake |
16:58 | FIXED |  A few calculation errors |
16:50 | TEST |  Take II |
16:50 | FIXED |  Code typo in Field menu linkup code |
16:46 | TEST |  Take I |
16:23 | DONE |  Part of the achievement overview.... You cannot yet scroll here. |
13:27 | STATUS |  Time for a leetle break |
11:39 | TEST |  While testing Slagimon Forest I'll test if Rolf's critical hit finall works |
11:25 | TODO |  Natural break |
11:25 | FIXED |  Rolf's critical hit never occurred |
8:15 | FIXED |  A small fix (rounding error) |
- = 1 Jun 2021 = - |
19:20 | DONE |  Balance in prices Crystal's ARMS upgrades |
18:39 | HUH |  No save in save computers Nizozemska? |
17:20 | DONE | #52 Buff set => Recalc HiSpeed |
17:14 | DONE | #52 Buff weakening => Recalc HiSpeed |
13:50 | NOTE |  Later full tests will have to show if this is acceptable... For now I'll move on... |
13:49 | CONFIG |  Sped up the process a bit as the fade out is too slow |
11:24 | NOTE |  Which is Take II indeed |
11:23 | TEST |  Quick test |
11:23 | CONFIG | |
11:06 | ANALYSIS |  Something happens, but is this the way it should be? |
10:33 | TEST |  Take I |
10:33 | FIXED |  I think I fixed the issues on #125, however I cannot be sure, so testing will be required |
- = 31 May 2021 = - |
19:25 | CLOSED | |
18:29 | CONFIRMED |   Apparently so! |
16:29 | STATUS |  I'll be back |
16:28 | VOID |  Oh wait, I get it! |
16:28 | VOID |  Huh? |
16:19 | TEST |   Does it indeed work? |
16:15 | FIXED |  Zone action error |
15:40 | OPTIMIZATION |  Reject zones added in a Facility Floor |
13:05 | FIXED |  Another issue |
13:05 | FUCKYOU |  GRRR! |
12:53 | FIXED |  Syntax error |
12:53 | STUPIDITY |  DA FUUUUUCK! |
12:49 | DONE | #52 When enemies die, the speed of the time gauge should now be recalibrated.... This can speed things up when really really fast enemies die |
11:04 | FIXED | |
9:52 | HUH | |
- = 30 May 2021 = - |
20:54 | CLOSED | |
13:41 | NOTE |  I do realize I forgot one tiny thing though, but that's easy to take care of |
13:41 | CONFIRMED |  AT LAST! |
13:24 | TEST |  Take X |
13:24 | FIXED |  All link through callbacks must be "global".... always |
13:18 | TEST |  Take IX |
13:18 | FIXED |   Linked code syntax error |
13:04 | TEST |   Take VIII |
13:04 | FIXED |  I hope? |
13:04 | SOLVED |  I think I got it |
12:53 | TEST |  Take VII |
12:53 | DEBUG |  Why does the computer keep on seeing fit in lying? |
12:47 | TEST |  Take VI |
12:47 | FUCKYOU |  The system does whatever it takes I suppose! |
12:25 | TEST |  Take V |
12:25 | VOID |  This way then? |
12:25 | HUH |  What the....? |
11:58 | TEST |  Take IV |
11:58 | FIXED |  ... |
11:58 | STUPIDITY |  Syntax error |
11:34 | TEST |  Take III |
11:34 | FIXED |  Made sure that the fact that Guard is a status change won't spook up the fact that it cannot be caused through the normal way (which now lead to a crash due to the database not being able to handle that properly). |
11:28 | TEST |  Take II |
11:28 | STUPIDITY |  Without this none of that would have taken effect... So yeah, that was really stoooooooooopid! |
11:25 | LINK |  Linking all the crap together |
11:25 | SCRIPT |  Guard link script |
11:20 | STUPIDITY |  HOLD THE SHOW! I reckon I forgot something VERRRY important! |
11:02 | TEST |  Take I |
11:02 | STATUS |  As I am about to face a solo-boss for Crystal, that might not be the best situation to test this out, so I will use another run through the Observatorium to test this one out properly. That dungeon has been fully tested so less risky, plus no more scenario there. |
11:00 | DONE |  Guarding has been implemented |
- = 29 May 2021 = - |
23:04 | STATUS |  And perhaps more will be done tomorrow |
22:10 | FIXED |   I think |
21:10 | BUG |   Why doesn't the arrival event in Y Anhysbis trigger like it should? |
21:05 | TEST |  Y Anhybys |
21:05 | CLOSED | |
20:38 | CONFIRMED |  As well as changing the tune for the Hawk, good! |
20:38 | CONFIRMED |  Hawk linkup works |
18:11 | TEST |  Take XXXI |
18:11 | FUCKYOU |   Sigh! |
18:05 | TEST |  Take XXX |
18:04 | FIXED |  Linkup error |
18:02 | TEST |  Take XXIX |
17:53 | LINK |  Done |
17:22 | STATUS |  All that's left now is to link this to the Hawk! |
17:22 | CONFIRMED |  So far so good.... |
16:54 | TEST |  Take XXVIII |
16:54 | GENERATION |  Let's see! |
16:54 | NOTE |  Silence should be in the Jukebox |
16:53 | CONFIRMED |  So far so good! |
16:39 | TEST |  Take XXVII |
16:39 | FIXED |  Fixed that stupid mistake |
16:39 | STUPIDITY |  Minus != plus, Jeroen! |
15:47 | TEST |  Take XXVI |
15:45 | COSMETIC |  Moved the scroll up arrow to prevent conflict with the header above  |
15:26 | TEST |   Take XXVI |
15:26 | FIXED |  Wrong Downscroll check |
15:15 | TEST |   Take XXV |
15:15 | STUPIDITY |  Forgot to save |
15:15 | TEST |  Take XXIV |
15:15 | FIXED |  A few syntax errors |
13:22 | TEST |  Take XXIII |
13:22 | SCRIPT |  Scrolling should work now (I hope) |
- = 28 May 2021 = - |
21:50 | STATUS |  Oh, hold the show, I remember I need to implement scrolling as well. But I'm exhausted now and I need my rest, so that will come later. |
21:41 | TEST |  Take XXII |
21:41 | STATUS |  That SHOULD conclude the Jukebox except for a link into the Hawk, but tests will have to point this out, eh? |
21:40 | SCRIPT |   And Action |
21:37 | TEST |  Take XXI |
21:37 | DONE |  XItem hover |
21:36 | STATUS |  So far, so good |
21:30 | TEST |  Take XX |
21:30 | FIXED |  Bad function call |
21:15 | TEST |  Take XIX |
21:15 | FIXED |  Code typo x2 |
21:15 | TEST |  Take XVIII |
21:12 | FIXED |  Error in Neil |
21:05 | TEST |  Take XVII |
21:05 | HUH |  ???? |
21:02 | TEST |  Take XVI |
21:01 | NOTE |  For now they only appear... Clicking them won't do anything... yet |
21:01 | DONE |  The "Extra Items" |
20:12 | TEST |  Take XV |
19:50 | FIXED |   Wrong variable |
19:49 | TEST |  Take XIV |
19:49 | COSMETIC |  License text chop |
16:55 | STATUS |  But there's a time of working and a time of relaxing, so I'm gonna visit the forest now! I need it! |
16:54 | JUDGMENT |  Better, but I fear I still have to set up a splitter in order to outline this better, as this is still getting out of screen. |
15:01 | TEST |   Take XIII |
15:01 | COSMETIC |  Font change for license notes.... |
14:59 | TEST |  Take XII |
14:59 | COSMETIC |  Coordinate fix |
14:57 | TEST |  Take XI |
14:57 | SCRIPT |  License info added |
14:57 | CONFIRMED |  Works! |
14:53 | TEST |  Take X |
14:53 | FIXED |  Syntax error |
13:39 | TEST |  Take IX |
13:39 | SCRIPT |  Title and artist of currently playing song |
13:16 | TEST |  Take VIII |
13:16 | GENERATION |  Again! |
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