| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 | ||
| 12:16 | TEST | Take XIII |
| 12:16 | DEBUG | |
| 12:12 | TEST | Take XII |
| 12:12 | NOTE | |
| 12:12 | DUMMIED | |
| 12:12 | CONFIRMED | Very good |
| 12:09 | FIXED | ? |
| 12:08 | INVESTIGATION | |
| 11:26 | INVESTIGATION | |
| 11:26 | HUH | Nothing to see.... at all! |
| 11:21 | TEST | ![]() Take X |
| 11:21 | FIXED | Link code error |
| 11:18 | TEST | Take IX |
| 11:18 | FIXED | Missing link |
| 11:13 | TEST | Take VIII |
| 11:13 | FIXED | ![]() Syntax error |
| 11:07 | FIXED | Missing declaration |
| 10:59 | TEST | Take VII |
| 10:58 | FIXED | Identifier mistakes |
| 10:57 | FIXED | declaration typo |
| 10:52 | TEST | Take VI |
| 10:51 | FIXED | Blockmap issue (I hope) |
| 10:50 | TEST | Take IV (this is how it always goes, eh?) |
| 10:50 | FIXED | Flow script reference wrong |
| 10:47 | TEST | Take III |
| 10:46 | FIXED | Issue in Neil when numbers come halfway files being used... (Identifiers may not start with a number, but Neil checked the entire string and not just the first byte) |
| 10:42 | TEST | Take II |
| 10:42 | FIXED | Library error |
| 10:39 | BUG | Library error |
| 10:38 | TEST | Take I |
| 10:22 | LINK | |
| 9:51 | SCRIPT | |
| 9:42 | STATUS | But this way I can at least test a few things out... That is, after writing some link up code |
| 9:41 | SCRIPT | |
| - = 25 Mar 2021 = - | ||
| 17:11 | STATUS | Time to fake a DOS screen.... I already got the proper font for this, but the point is though, that I must take multiple screen modes in mind, and this can make this still a bit hard to do |
| 10:52 | OFFTOPIC | Learn Dutch and you'll find this story very enlightening. :) |
| - = 24 Mar 2021 = - | ||
| 22:17 | FIXED | Exit Hut => Crash |
| 20:58 | MAPSCRIPT | |
| 17:58 | NOTE | |
| 16:55 | KTHURA | |
| 16:46 | DONE | |
| - = 23 Mar 2021 = - | ||
| 23:21 | SCRIPT | |
| 22:44 | FIXED | A few needed linkups for Rolf were not properly done |
| 22:22 | FIXED | Rolf not added to the active party |
| 22:19 | FIXED | ![]() Syntax error |
| 22:13 | DONE | |
| 22:03 | VERIFIED | Rolf's data LOOKS correct |
| 20:38 | STATUS | That's it for this moment, but I'll be back soon! |
| 20:37 | STATUS | All's fine now! |
| 20:37 | TEST | ![]() Take XVI |
| 20:33 | FIXED | Still no good? |
| 20:26 | TEST | ![]() Take XV |
| 20:26 | HUH | |
| 20:24 | TEST | Take XIV |
| 20:24 | VOID | Perhaps I can void the issue by temporarily turning off the auto-hide for stuff outside the screen boundaries... The measure was only taken to prevent slowndown on enemies, anyway |
| 19:50 | SOLVED | Wait, a minute... I think I know what's happening |
| 19:50 | MYSTERY | |
| 19:50 | FIXED | Code Typo |
| 19:42 | TEST | Take XIII |
| 19:41 | FIXED | Chain to Groenhart |
| 19:41 | DEBUG | Perhaps this debug line can tell me why |
| 19:41 | COCKROACH | Rolf remains invisible |
| 19:40 | FIXED | Cosmetic issue |
| 19:35 | TEST | Take XII |
| 19:34 | EXPERIMENT | |
| 19:34 | INVESTIGATION | |
| 19:33 | MYSTERY | |
| 18:58 | TEST | Take XI |
| 18:58 | FIXED | Doors won't close |
| 18:58 | FIXED | Illegal function call |
| 18:54 | TEST | Take X |
| 18:54 | FIXED | Ref error |
| 18:51 | TEST | Take IX |
| 18:50 | VOID | Does this set things straight? |
| 18:50 | FIXED | Doors wouldn't open |
| 18:46 | TEST | Take VIII |
| 18:44 | FIXED | The doors blocked me? |
| 18:41 | TEST | Take VII |
| 18:41 | FIXED | That should do it! |
| 18:40 | NOTE | the error does at least show all parse errors are accounted for |
| 18:40 | STUPIDITY | |
| 18:38 | TEST | Take VI |
| 18:38 | VOID | Impossibility |
| 18:35 | TEST | ![]() Take V |
| 18:28 | FIXED | Missin linups |
| 18:20 | FIXED | ![]() Door data incorrect |
| 18:19 | BUG | NO GOOD AT ALL! |
| 18:17 | TEST | ![]() Take IV |
| 18:17 | FIXED | Illegal Function Call x2 |
| 18:13 | TEST | Take III |
| 18:13 | FIXED | Door tag reference |
| 18:10 | TEST | Take II |
| 18:10 | LAZY | |
| 18:09 | FIXED | Bad definition creation Rolf's record |
| 18:08 | FIXED | Two static field references |
| 18:03 | TEST | Take I |
| 17:44 | MAPSCRIPT | |
| 17:23 | CHARACTER | Rolf is linked to ExHuRU, and the links have been set up |
| 17:22 | CHARACTER | Rolf |
| 17:10 | MAPSCRIPT | |
| 9:40 | COCKROACH | Still no good, but I can't bear to hear that song anymore, so I issed this as #125, so I can get back to this one later |
| 9:29 | TEST | Take XXVI (if the bugs coming up now are only cosmetic, I will just ticket them and come back for them later) |
| 9:28 | STATUS | THAT should do it... I hope |
| 9:28 | CONFIG | |
| 9:16 | FIXED | Yirl and Reggie missing (of some strange reason they were completely wiped from my Kthura data) |
| 9:11 | STATUS | Not the final take, but we're getting there now |
| 8:42 | TEST | Take XXV (final test? please!) |
| 8:41 | FIXED | Layer reference typo |
| 8:40 | FIXED | Error information dump error in my underlying C++ code |
| 8:38 | FIXED | Label reference error |
| 8:36 | FIXED | ![]() No event polls |
| 8:36 | FIXED | Goddess appear too fast |
| 8:36 | FIXED | Goddess appear area issue |
| 8:31 | STATUS | Not yet good enough, though... |
| 8:31 | STATUS | ![]() PROGRESSS |
| 8:17 | TEST | So let's torture myself once more with take XXIV |
| 8:17 | FUCKYOU | Sorry.... I just hate that genre.... But since it was the most fitting genre for this particular fight..... |
| 8:16 | FUCKYOU | I hate this |
| 8:09 | TEST | Take XXIII |
| 6:31 | FUCKYOU | |
| 6:23 | TEST | Take XXII |
| 0:17 | FIXED | ? |
| 0:07 | FUCKYOU | |
| - = 22 Mar 2021 = - | ||
| 22:27 | TEST | ![]() Take XXI |
| 22:27 | FIXED | Group error |
| 22:02 | TEST | Take XX |
| 22:02 | FUCKYOU | |
| 22:02 | TEST | Take XIX |
| 21:44 | FONT | |
| 21:33 | FIXED | Wrong group |
| 21:21 | NOTE | |
| 21:21 | CONFIRMED | first part of the Goddess release sequence works |
| 21:08 | TEST | Take XVIII |
| 20:44 | FUCKYOU | |
| 20:44 | TEST | Take XVII |
| 20:32 | FIXED | ![]() Wendicka mysteriously to 1 HP |
| 20:31 | BUG | Hmmm.... |
| 20:31 | TEST | Take XVI |
| 20:23 | FIXED | Code Typo |
| 20:16 | TEST | Take XV |
| 20:16 | FIXED | Missing group |
| 20:16 | FIXED | Forgotten declaration |
| 20:12 | TEST | And from here I can resume with Take XIV |
| 20:06 | SCRIPT | |
| 16:44 | SCRIPT | |
| 14:37 | CONFIG | |
| 14:37 | STATUS | As far as I can test now stuff appears to work |
| 14:16 | TEST | Take XIII |
| 14:16 | CONFIG | |
| 14:16 | FIXED | ![]() Crash in the routine that checks Wendicka's death |
| 14:03 | TEST | Take XII |
| 13:52 | SPELLANI | Mjölnir |
| 11:56 | CONFIRMED | Progress, but there's still stuff to be done here |
| 11:50 | TEST | Take XI |
| 11:50 | DONE | |
| 11:19 | FIXED | Foes count from 0 in this system not 1 |
| 11:11 | TEST | Take X |
| 11:11 | VISUALSTUDIO | |
| 11:11 | VISUALSTUDIO | |
| 11:10 | FIXED | Code typo in C++ code causing a syntax error |
| 11:09 | FAILURE | ![]() WTF? |
| 11:09 | VISUALSTUDIO | |
| 11:09 | C++ | |
| 11:09 | FIXED | Code typo |
| 11:07 | TEST | Take IX |
| 10:57 | SCRIPT | |
| 10:47 | DONE | |
| 10:44 | TODO | |
| 10:43 | CONFIRMED | So far so good, but.... |
| 10:38 | TEST | Take VIII |
| 10:38 | ENHANCEMENT | Sped up the way the FireSpider gets faster |
| 10:36 | VOID | Using NeilUse() in a class definition is asking for trouble... I really need to see what I can do about this |
| 10:14 | TEST | Take VII |
| 10:14 | FIXED | Fixing another issue |
| 10:14 | LINK | |
| 10:14 | STUPIDITY | |
| 10:08 | TEST | Take VI |
| 10:08 | FIXED | Code Typo |
| 10:04 | TEST | Take V |
| 10:04 | FIXED | Haste makes waste, Jeroen! |
| 10:00 | TEST | Take IV |
| 9:59 | ENHANCEMENT | Also allowed me to speed up the boss each time it's attacked |
| 9:59 | VOID | Another way to get the invincibility done |
| 9:52 | INVESTIGATION | |
| 9:52 | BUG | ![]() The boss' invincibility setup didn't work somehow |
| 9:51 | CONFIRMED | ![]() Wendicka cannot be switched |
| 9:47 | TEST | Take III |
| 9:47 | FIXED | Start-up configuration script errors |
| 9:41 | TEST | Take II |
| 9:41 | FIXED | Start up script reference incorrect |
| 9:41 | CONFIRMED | Pre-boss script works |
| 9:32 | TEST | Take I |
| 9:32 | DONE | |
| 8:17 | STATUS | As dying characters is VERY likely in this fight, I might as well put in some stuff for that first, though, in order to test things out! |
| 8:15 | NOTE | |
| 7:52 | DONE | |
| 0:03 | STATUS | I'll get to the actual test tomorrow, as I'm almost falling asleep |
| 0:03 | NOTE | |
| 0:02 | BACKUP | Running |
| 0:00 | STATUS | I am exhausted now, and I really need to sleep |
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