1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98
19:44TEST
TESTTake I
19:37NOTE
NOTE I don't know if' it's "perfect", but time will tell, eh?
19:37MAPSCRIPT
MAPSCRIPTI've set up a system which should control the sliding doors....
14:23TEST
TESTTake VI
14:23FIXED
FIXEDEnemies at the start didn't disappear
14:06TEST
TESTTake V
14:05FIXED
FIXEDMusic link issue
14:05FIXED
FIXEDThe mole went straight though the door... Perhaps he need to open it first
13:52TEST
TESTAstrilopup Take IV
13:52FIXED
FIXEDActor issue
13:47TEST
TESTTake III
13:47FIXED
FIXEDMisformed macro
13:43TEST
TESTTake II
13:43RECOVERED
RECOVEREDDisappeared link
13:40TEST
TESTTake I
13:33LINK
LINKLinkthrough from Eugorvnia to the facility
13:32MAPSCRIPT
MAPSCRIPTStart of the facility
11:32REMINDER
0:29FAILURE
FAILUREExHuRU The combat routine crashes on me randomly... And then I refer to a C++ crash, so no error message whatsoever... This makes debugging impossible and I am now completely reliant on it happening while running the game in Visual Studio... Now I am completely reliant on pure luck.... I hate this.....
0:27FIXED
FIXEDaccess to next dungeon issue
0:06TEST
TESTFuck V
0:06FIXED
FIXEDYirl GRRR!
0:06FUCKYOU
FUCKYOUcrash on cancel effect
- = 11 Mar 2021 = -
23:50TEST
TESTBriggs Take IV
23:50FIXED
FIXEDSyntax error
23:50FUCKYOU
FUCKYOU) missing
23:28TEST
TESTTake III
23:28FIXED
FIXEDBoss reference error
23:24TEST
TESTTake II
23:24FIXED
FIXEDHide/Show error
23:21TEST
TESTTake I
23:15MAPSCRIPT
MAPSCRIPTBoss Eugornia
18:01FAILURE
FAILUREA crash on Yirl acting.... I wonder what's wrong here... I need to sort out why
16:32FIXED
FIXEDStatus change curing items didn't work
16:31FIXED
FIXEDCrash caused by poison
14:36FIXED
FIXEDMissing tag for poison status graphic
12:36FIXED
FIXEDStack overflow issue
7:52CONFIRMED
CONFIRMEDIt works... At least you can solve the puzzle... Now see if what happens if you re-enter this room
7:44SCRIPT
SCRIPTThe puzzle should work now (I hope)
- = 10 Mar 2021 = -
22:16NOTE
NOTE There's a reason why I kept quiet here, as I did expect a lot of crap
22:15FIXED
FIXEDSue Too much to log
20:41DONE
DONEI've made preparations for the sudoku puzzle... However I don't expect it to work (yet).... For sure is that the buttons will (for now) only make some quick debug logs...
17:24HUH
HUH???
17:21FAILURE
FAILUREA total crash without message or futher explanation... Nothing should be able to make that possible in this particular situation, so the question is why it happens now....
16:52FUCKYOU
FUCKYOUWhy is SDL2 so dominant over my other apps?
16:52SCRIPT
SCRIPTAP to 0 effect
16:40FAILURE
FAILUREExHuRU Hmmm... Missing asset.... Aquamarine, eh?
16:37TEST
TESTWell?
16:37FIXED
FIXEDMap meta data error
16:31SPELLANI
SPELLANILet it go, let it go! The cold never bothered me, anyway!
16:13TEST
TESTI'll continue testing Eugorvnia.... I can only hope this all works the way it should
16:12SITE
SITEPlease note that the times noted for posts are not 100% accurate
16:01LINK
LINKCrystal Linked
16:01SCRIPT
SCRIPTEffect itself
16:01NOTE
NOTE What should work is that a character is marked as poison, and although the effect will not yet take place
15:55SCRIPT
SCRIPTPoison
15:25FIXED
FIXEDDr. Sal’pr’drita Spellani crash on paralysis fluid
15:25FIXED
FIXEDSmall transporter fixes
14:32NOTE
NOTE No way for me to test this yet.. I must blindly assume it works (which is given the way this all works pretty save. Also the transpad in the same room should immediately turn blue also)
14:31MAPSCRIPT
MAPSCRIPTActivation of the transpad
14:19NOTE
NOTE The trigger for the transpad does NOT yet work (naturally)....
14:18CONFIRMED
CONFIRMEDThat works... So far....
14:13NOTE
NOTE Just like in the original game you will at first not get any further than the first room, but you can still activate the transpad (I recommend against entering this place until very much later in the game. I warn ya).
14:13LINK
LINKLink to the actual cave itself
13:52MAPSCRIPT
MAPSCRIPTHide and show the entrance to the Eugorvnia Caves
12:33FIXED
FIXEDAlpha issue in status bar
12:06MUSIC
MUSICDark City is the background music for Eugorvnia (like in the original game).
11:40TEST
TESTQuick test is in order
11:40MAPSCRIPT
MAPSCRIPTWelcome to Eugorvnia
11:33TODO
9:36MAPSCRIPT
MAPSCRIPTSpeaking to Irvona in the Ji Temple will unlock the Black Castle (at least, it should)
0:36CONFIRMED
CONFIRMEDCrystal Right... Eugorvnia loads... All else is of later concern
0:33NOTE
NOTE Bakina Before Eugorvnia is being taken care of some other things are important oo, though
0:33LINK
LINKLink to next mission... Eugorvnia set up
0:08TEST
TESTA test is in order, and given the issues with the previous event, I know trouble is coming
0:08MAPSCRIPT
MAPSCRIPTFirst meeting with Yayorn
- = 9 Mar 2021 = -
23:55FIXED
FIXEDLearn message error for Xenobi
23:22CHARACTER
CHARACTERXenobi resistances
23:19STATUS
STATUSFINALLY!
23:06TEST
TESTTake XV
22:56FIXED
FIXEDTag typos
22:45TEST
TESTTake XIV
22:45FIXED
FIXEDFucking exit spot name tag issue
22:41FAILURE
FAILUREMy devlog tool crashed, yet the log appears to be properly updated???
22:41FAILURE
FAILUREWTF?
22:40TEST
TESTTake XIII
22:40FIXED
FIXEDIllegal Function call
22:40TEST
TESTTake XII
22:27FIXED
FIXEDAt least I fixed the issue in the mapscript now
22:24COCKROACH
COCKROACHStill fucked up, but I'll sort this out later!
22:20TEST
TESTTake XI
22:20FIXED
FIXEDPLEASE?
22:16COCKROACH
COCKROACHNO EFFECT!
22:12TEST
TESTTake X
22:12NOTE
NOTE The error itself persists, but that is needed, as this way I can test if this part of the issue has been fixed...
22:11FIXED
FIXEDI fixed that
22:11VISUALSTUDIO
VISUALSTUDIOThis was an issue in the underlying C++ code....
22:08BUG
BUGWendicka I see the issue.... Kthura's error itself is good, but the data it throws with it is incorrect, and I need to find out why this happens
21:56TEST
TESTTake IX
21:55DEBUG
DEBUGExtra debug crap
21:55HUH
HUHRolf GAMEMAP is not an actor is bullshit, as not call to that tag is made (GAMEMAP is the code name of the KthuraMap itself, so where does this bullcrap come from?)
21:47TEST
TESTTake VIII
21:47FIXED
FIXEDWendicka's removal didn' t take place
21:46FIXED
FIXEDSyntax error in Xenobi spell code
21:41TEST
TESTTake VII
21:38FIXED
FIXEDScope error in Xenobi's ability list
21:33FIXED
FIXEDSuddenly Crystal transforms in a pure biological human wearing her METEOR uniform
21:10TEST
TESTWendicka Take VI
21:10FIXED
FIXEDTag failure
21:10TEST
TESTTake V
21:06FIXED
FIXEDParty pop failure
20:38TEST
TESTTake IV
20:34FIXED
FIXEDForgotten to make Foxy kick Reggie on the appropriate moment in this event
20:24FIXED
FIXEDBad for-each syntax
19:56TEST
TESTTake III
19:54FIXED
FIXEDKota Unknown Identifier
19:41TEST
TESTThere are still means to get stuff done, though, and speed is not my main concern for testing this crap

So here comes TAKE II

19:40BACKUP
BACKUPIs running and it slows my entire system down.... Bummer, but hey, this also needs to be done
19:34FIXED
FIXEDLink error
19:26NOTE
NOTE The event in the Ji-Temple following up won't take place yet... I will do that once I through all this!
19:25TEST
TESTTake I
19:08STATUS
STATUSI need to put it to the test now.... Wish me luck, folks!
19:05MAPSCRIPT
MAPSCRIPTJi cyborg event
17:11TEST
TESTQuick test
16:22NOTE
NOTE The event itself does not yet work, but when I'm done, it will ;)
16:21LINK
LINKWhich links Y Anhysbys to the Ji Rubble event
16:21MAPSCRIPT
MAPSCRIPTI've set up the exit
14:23NOTE
NOTE This support is (for now) only available for C#.... I may make the Go and C++ libraries compatible too, but that is not really something I'm in a hurry about at all...
14:23JCR6
JCR6I've set up a driver for JCR6 which can read and extract from Westwood PAK files.... Although this is the worst kind of packing format I've encountered so far, and it was quite a challenge to link that up with the high sophistication JCR6 has.... However since this was possible, it had to be there....
0:45NOTE
NOTE Aside from having extra bullets (if you upgraded those) none of Crystal's upgrades will take effect YET... As for that I need to alter the combat code, and time didn't allow me to do that yet, but that's already on my planboard, so doncha worry about that....
0:44DONE
DONEUpgrading ARMS does work now!
0:02NOTE
NOTE Here the same rules as in the original game do still apply... well mostly
0:02DONE
DONEThe Goddess Upgrading should work now
- = 8 Mar 2021 = -
23:37STUDY
STUDY Xenobi I need to see how things were in the old game on this, although differences are allowed here, but still
23:37SCRIPT
SCRIPTAll pre-upgrade stuff for Crystal's ARMS done....
22:24FIXED
FIXEDIdiocy
22:13TECHNO
TECHNOHey, that's fun... Code that can help me to write a Westwood-PAK manager for JCR6 (which I wanted to do for some time), however, as the format has no signature or anything like that, we might have a bit of trouble recognizing the file... Dang....
20:52SCRIPT
SCRIPTA message of rejection if you try to upgrade ARMS with any character whose name is not Crystal.
19:50COSMETIC
COSMETICCHA-CHING sound on making and spending money
19:33CONFIRMED
CONFIRMEDThe basic concept works pretty nice, actually
19:32NOTE
NOTE no crashes, just a small calculation error which could unbalance what I was trying to set up
19:32FIXED
FIXEDUpgrade fault
19:25TEST
TESTTake XIX
19:24DONE
DONEThe actual upgrade
18:54TEST
TESTTake XVIII
18:54FIXED
FIXEDWrong data given for upgrade prices
18:50TEST
TESTTake XVII
18:50STUPIDITY
STUPIDITYReggie If you're gonna do it, do it right!
18:48TEST
TESTTake XVI
18:48COSMETIC
COSMETICReadability issue taken care of
18:47TEST
TESTTake XV
18:47DONE
DONEexplanation
16:32TEST
TESTTake XIV
16:32FIXED
FIXEDColoring error header line
16:32FIXED
FIXEDAlignment errors
16:31TEST
TESTTake XIII
16:31FIXED
FIXEDMoar of that crap
16:24TEST
TESTAstrilopup Take XII
16:24FIXED
FIXEDcoordinate error
16:09FIXED
FIXEDScale error on weapon image
16:06TEST
TESTTake XI
16:01FIXED
FIXEDTag error
15:58TEST
TESTTake X
15:58FIXED
FIXEDGet error
15:52TEST
TESTTake VIII
15:52FIXED
FIXEDMissing class field
15:44TEST
TESTFoxy Take VII
15:44FIXED
FIXED.png missing
15:44TEST
TESTTake VI
15:40FIXED
FIXEDBoolean syntax error (rather a typo)
15:37TEST
TESTTake V
15:36FIXED
FIXEDSyntax error
15:26TEST
TESTTake IV
15:25FIXED
FIXEDConstructor error
15:25FIXED
FIXEDCode typo
15:17TEST
TESTTake III
15:17LINK
LINKStupid! Forgot to link to the map
14:00TEST
TESTTake II
14:00FIXED
FIXEDExtension error
13:58TEST
TESTAdmiral Lovejoy Take I
13:57NOTE
NOTE I have taken the differences in mind with the original game, and things will be attempted to recalculate to come close to things, and to even "correct" a few things, although it will never be fully the same. Sorry about that
13:57NOTE
NOTE The pricing and calculations of upgrades is NOT the same as in the original game... A few new formulas have been put into place... The reason was just because that was the easier way to go, actually... And also a few technical reasons
13:55SCRIPT
SCRIPTSue I've set up an empty template script to code the ARMS upgrade upon....
13:45SCRIPT
SCRIPTUpgrade weapons system has been set up
11:06JCR6
JCR6In other words ALIASing
11:06APOLLO
APOLLOProject file adaption for easier access
- = 7 Mar 2021 = -
23:55CONFIRMED
CONFIRMEDBanika now works the way she should
23:44TEST
TESTIDIOT! (Take III)
23:43FIXED
FIXEDIDIOT!
23:43STUPIDITY
STUPIDITYIDIOT!
23:39TEST
TESTTake II
23:39DEBUG
DEBUGAnd a debug line that must provide me a few answers
23:39HUH
HUHRather odd error on the availability check.... Extra security set up
23:19TEST
TESTTake I
23:17LINK
LINKDone
23:00NOTE
NOTE Not yet linked to the map, so the game will still crash when you try to talk to her
23:00SCRIPT
SCRIPTmenu for Banika
14:26NOTE
NOTE But when it concerns Banika... That was the easy part
14:26CONFIRMED
CONFIRMEDThat all works
13:49NOTE
NOTE Yirl She should appear in the Hawk in this process, but the upcoming tests will (of course) have to prove this....
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98