1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100
12:16TEST
TESTTake XIII
12:16DEBUG
DEBUGMarker of 'nil' positions
12:12TEST
TESTTake XII
12:12NOTE
NOTE The computer did crash, but this could be the result of my debug routine, so another test must give me more clarity
12:12DUMMIED
DUMMIEDDebug code confirming this
12:12CONFIRMED
CONFIRMEDVery good
12:09FIXED
FIXED?
12:08INVESTIGATION
INVESTIGATIONIt is as I feared.... The loop routine does not work the way it should
11:26INVESTIGATION
INVESTIGATIONWhy?
11:26HUH
HUHAdmiral Johnson Nothing to see.... at all!
11:21TEST
TESTFoxy Take X
11:21FIXED
FIXEDLink code error
11:18TEST
TESTTake IX
11:18FIXED
FIXEDMissing link
11:13TEST
TESTTake VIII
11:13FIXED
FIXEDAstrilopup Yirl Syntax error
11:07FIXED
FIXEDMissing declaration
10:59TEST
TESTTake VII
10:58FIXED
FIXEDIdentifier mistakes
10:57FIXED
FIXEDdeclaration typo
10:52TEST
TESTTake VI
10:51FIXED
FIXEDBlockmap issue (I hope)
10:50TEST
TESTTake IV (this is how it always goes, eh?)
10:50FIXED
FIXEDFlow script reference wrong
10:47TEST
TESTTake III
10:46FIXED
FIXEDIssue in Neil when numbers come halfway files being used... (Identifiers may not start with a number, but Neil checked the entire string and not just the first byte)
10:42TEST
TESTTake II
10:42FIXED
FIXEDLibrary error
10:39BUG
BUGLibrary error
10:38TEST
TESTTake I
10:22LINK
LINKEstablished
9:51SCRIPT
SCRIPTLink Code written.... So now is the time to finally link it all ;)
9:42STATUS
STATUSBut this way I can at least test a few things out... That is, after writing some link up code
9:41SCRIPT
SCRIPTBasis done for the Save Game routine in old XT style - The savegame data does not yet appear though
- = 25 Mar 2021 = -
17:11STATUS
STATUSTime to fake a DOS screen.... I already got the proper font for this, but the point is though, that I must take multiple screen modes in mind, and this can make this still a bit hard to do
10:52OFFTOPIC
OFFTOPICYirl Learn Dutch and you'll find this story very enlightening. :)

- = 24 Mar 2021 = -
22:17FIXED
FIXEDExit Hut => Crash
20:58MAPSCRIPT
MAPSCRIPTEnter and leave the hut in the forest
17:58NOTE
NOTE The Kthura Map Editor will likely be rewritten in C++ pretty soon.... The June19 project may even come in handy here.... The most important feature it needs before I can start on that operation is the pulldown menus and that can still be a hard way to go (unfortunately)
16:55KTHURA
KTHURAI've used a different method of accepting text in the Kthura editor... This voids a bug that was bothering me for quite awhile. I won't fix the true bug, as I wanna get out of MonoGame in which the current version of Kthura works completely, so I cannot rule out that the editor will have to be rewritten (again) in C++. I am only not yet fully sure about the best approach for this, and I am not yet in a hurry, but this is something to come
16:46DONE
DONEEvery now and then I need to get out, so I've done this that.....
- = 23 Mar 2021 = -
23:21SCRIPT
SCRIPTSkeleton for the world map that will be used on Nizozemska and Phantasar
22:44FIXED
FIXEDA few needed linkups for Rolf were not properly done
22:22FIXED
FIXEDRolf not added to the active party
22:19FIXED
FIXEDBriggs Syntax error
22:13DONE
DONEMapScript Welcome to Nizozemska Forest
22:03VERIFIED
VERIFIEDRolf's data LOOKS correct
20:38STATUS
STATUSThat's it for this moment, but I'll be back soon!
20:37STATUS
STATUSAll's fine now!
20:37TEST
TESTSue Take XVI
20:33FIXED
FIXEDStill no good?
20:26TEST
TESTExHuRU Take XV
20:26HUH
HUHWhat?
20:24TEST
TESTTake XIV
20:24VOID
VOIDPerhaps I can void the issue by temporarily turning off the auto-hide for stuff outside the screen boundaries... The measure was only taken to prevent slowndown on enemies, anyway
19:50SOLVED
SOLVEDWait, a minute... I think I know what's happening
19:50MYSTERY
MYSTERYThe Rolf mystery is still not solved
19:50FIXED
FIXEDCode Typo
19:42TEST
TESTTake XIII
19:41FIXED
FIXEDChain to Groenhart
19:41DEBUG
DEBUGExHuRU Perhaps this debug line can tell me why
19:41COCKROACH
COCKROACHRolf remains invisible
19:40FIXED
FIXEDCosmetic issue
19:35TEST
TESTTake XII
19:34EXPERIMENT
EXPERIMENTI gotta see if this will work
19:34INVESTIGATION
INVESTIGATIONNothing I see appers to make this possible
19:33MYSTERY
MYSTERYI am still puzzled about why Rolf doesn't walk to his desinated spot
18:58TEST
TESTTake XI
18:58FIXED
FIXEDDoors won't close
18:58FIXED
FIXEDIllegal function call
18:54TEST
TESTTake X
18:54FIXED
FIXEDRef error
18:51TEST
TESTTake IX
18:50VOID
VOIDDoes this set things straight?
18:50FIXED
FIXEDDoors wouldn't open
18:46TEST
TESTTake VIII
18:44FIXED
FIXEDThe doors blocked me?
18:41TEST
TESTTake VII
18:41FIXED
FIXEDThat should do it!
18:40NOTE
NOTE Dr. Sal’pr’drita the error does at least show all parse errors are accounted for
18:40STUPIDITY
STUPIDITYI keep forgetting to set the wind in Party Pop requests
18:38TEST
TESTTake VI
18:38VOID
VOIDImpossibility
18:35TEST
TESTBakina Take V
18:28FIXED
FIXEDMissin linups
18:20FIXED
FIXEDCrystal Door data incorrect
18:19BUG
BUGNO GOOD AT ALL!
18:17TEST
TESTCrystal Take IV
18:17FIXED
FIXEDIllegal Function Call x2
18:13TEST
TESTTake III
18:13FIXED
FIXEDDoor tag reference
18:10TEST
TESTTake II
18:10LAZY
LAZYQuick ref to fix other things
18:09FIXED
FIXEDBad definition creation Rolf's record
18:08FIXED
FIXEDTwo static field references
18:03TEST
TESTTake I
17:44MAPSCRIPT
MAPSCRIPTMeet Sue
17:23CHARACTER
CHARACTERRolf is linked to ExHuRU, and the links have been set up
17:22CHARACTER
CHARACTERRolf
17:10MAPSCRIPT
MAPSCRIPTWelcome to Nizozemska
9:40COCKROACH
COCKROACHStill no good, but I can't bear to hear that song anymore, so I issed this as #125, so I can get back to this one later
9:29TEST
TESTTake XXVI (if the bugs coming up now are only cosmetic, I will just ticket them and come back for them later)
9:28STATUS
STATUSTHAT should do it... I hope
9:28CONFIG
CONFIGA bit more fine tuning
9:16FIXED
FIXEDYirl and Reggie missing (of some strange reason they were completely wiped from my Kthura data)
9:11STATUS
STATUSNot the final take, but we're getting there now
8:42TEST
TESTTake XXV (final test? please!)
8:41FIXED
FIXEDLayer reference typo
8:40FIXED
FIXEDError information dump error in my underlying C++ code
8:38FIXED
FIXEDLabel reference error
8:36FIXED
FIXEDWendicka No event polls
8:36FIXED
FIXEDGoddess appear too fast
8:36FIXED
FIXEDGoddess appear area issue
8:31STATUS
STATUSNot yet good enough, though...
8:31STATUS
STATUSRolf PROGRESSS
8:17TEST
TESTSo let's torture myself once more with take XXIV
8:17FUCKYOU
FUCKYOUIf the music in this fight wasn't downright beyond awful (I merely chose it to imply the dangerous nature of this boss) I could bear it ... a little....

Sorry.... I just hate that genre.... But since it was the most fitting genre for this particular fight.....

8:16FUCKYOU
FUCKYOUKota I hate this
8:09TEST
TESTTake XXIII
6:31FUCKYOU
FUCKYOUI don believe it!
6:23TEST
TESTTake XXII
0:17FIXED
FIXED?
0:07FUCKYOU
FUCKYOUfix ignored
- = 22 Mar 2021 = -
22:27TEST
TESTWendicka Take XXI
22:27FIXED
FIXEDGroup error
22:02TEST
TESTTake XX
22:02FUCKYOU
FUCKYOUcode typo
22:02TEST
TESTTake XIX
21:44FONT
FONTSpecial font transferred
21:33FIXED
FIXEDWrong group
21:21NOTE
NOTE Issue is that I need a specific font now
21:21CONFIRMED
CONFIRMEDfirst part of the Goddess release sequence works
21:08TEST
TESTTake XVIII
20:44FUCKYOU
FUCKYOU....
20:44TEST
TESTTake XVII
20:32FIXED
FIXEDThe Goddess Wendicka mysteriously to 1 HP
20:31BUG
BUGHmmm....
20:31TEST
TESTTake XVI
20:23FIXED
FIXEDCode Typo
20:16TEST
TESTTake XV
20:16FIXED
FIXEDMissing group
20:16FIXED
FIXEDForgotten declaration
20:12TEST
TESTAnd from here I can resume with Take XIV
20:06SCRIPT
SCRIPTPost battle script
16:44SCRIPT
SCRIPTGoddess released
14:37CONFIG
CONFIGAlthough I did a few more fine tunings
14:37STATUS
STATUSAs far as I can test now stuff appears to work
14:16TEST
TESTTake XIII
14:16CONFIG
CONFIGMore fine tuning as things are still a bit slow and boring!
14:16FIXED
FIXEDXenobi Crash in the routine that checks Wendicka's death
14:03TEST
TESTTake XII
13:52SPELLANI
SPELLANIReggie Mjölnir
11:56CONFIRMED
CONFIRMEDProgress, but there's still stuff to be done here
11:50TEST
TESTTake XI
11:50DONE
DONEA bit of more fine tuning
11:19FIXED
FIXEDFoes count from 0 in this system not 1
11:11TEST
TESTTake X
11:11VISUALSTUDIO
VISUALSTUDIOSuccess!
11:11VISUALSTUDIO
VISUALSTUDIOAgain?
11:10FIXED
FIXEDCode typo in C++ code causing a syntax error
11:09FAILURE
FAILUREAstrilopup Crystal McLeen - Big alternate WTF?
11:09VISUALSTUDIO
VISUALSTUDIOCompiling
11:09C++
C++I hope this fixes the hotspot issue on scaled images
11:09FIXED
FIXEDCode typo
11:07TEST
TESTTake IX
10:57SCRIPT
SCRIPTBackStab effect
10:47DONE
DONEDon't show pointers with a negative gauge value
10:44TODO
TODOThe monster has backstab so I do need to script that effect... Well, since I needed that effect for Foxy too, I guess that was something to be done soon anyway
10:43CONFIRMED
CONFIRMEDSo far so good, but....
10:38TEST
TESTTake VIII
10:38ENHANCEMENT
ENHANCEMENTSped up the way the FireSpider gets faster
10:36VOID
VOIDUsing NeilUse() in a class definition is asking for trouble... I really need to see what I can do about this
10:14TEST
TESTTake VII
10:14FIXED
FIXEDFixing another issue
10:14LINK
LINKDone so now, anwyway
10:14STUPIDITY
STUPIDITYForgot to link the new hurt routine to the boss itself
10:08TEST
TESTTake VI
10:08FIXED
FIXEDCode Typo
10:04TEST
TESTTake V
10:04FIXED
FIXEDHaste makes waste, Jeroen!
10:00TEST
TESTTake IV
9:59ENHANCEMENT
ENHANCEMENTAlso allowed me to speed up the boss each time it's attacked
9:59VOID
VOIDAnother way to get the invincibility done
9:52INVESTIGATION
INVESTIGATIONWhy?
9:52BUG
BUGFoxy The boss' invincibility setup didn't work somehow
9:51CONFIRMED
CONFIRMEDAdmiral Lovejoy Sue Wendicka cannot be switched
9:47TEST
TESTTake III
9:47FIXED
FIXEDStart-up configuration script errors
9:41TEST
TESTTake II
9:41FIXED
FIXEDStart up script reference incorrect
9:41CONFIRMED
CONFIRMEDPre-boss script works
9:32TEST
TESTTake I
9:32DONE
DONECharacters should take on the dead pose when out of HP
8:17STATUS
STATUSAs dying characters is VERY likely in this fight, I might as well put in some stuff for that first, though, in order to test things out!
8:15NOTE
NOTE Stuff is NOT yet finished, but that doesn't really matter.... I can at least prepare to test stuff out
7:52DONE
DONEA few last-minute fixups
0:03STATUS
STATUSI'll get to the actual test tomorrow, as I'm almost falling asleep
0:03NOTE
NOTE I did update my labs, but nothing there is tested yet
0:02BACKUP
BACKUPThe Goddess Running
0:00STATUS
STATUSI am exhausted now, and I really need to sleep
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