| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 | ||
| 10:46 | FIXED | Issue in Neil when numbers come halfway files being used... (Identifiers may not start with a number, but Neil checked the entire string and not just the first byte) |
| 10:42 | TEST | Take II |
| 10:42 | FIXED | Library error |
| 10:39 | BUG | Library error |
| 10:38 | TEST | Take I |
| 10:22 | LINK | |
| 9:51 | SCRIPT | |
| 9:42 | STATUS | But this way I can at least test a few things out... That is, after writing some link up code |
| 9:41 | SCRIPT | |
| - = 25 Mar 2021 = - | ||
| 17:11 | STATUS | Time to fake a DOS screen.... I already got the proper font for this, but the point is though, that I must take multiple screen modes in mind, and this can make this still a bit hard to do |
| 10:52 | OFFTOPIC | Learn Dutch and you'll find this story very enlightening. :) |
| - = 24 Mar 2021 = - | ||
| 22:17 | FIXED | Exit Hut => Crash |
| 20:58 | MAPSCRIPT | |
| 17:58 | NOTE | |
| 16:55 | KTHURA | |
| 16:46 | DONE | |
| - = 23 Mar 2021 = - | ||
| 23:21 | SCRIPT | |
| 22:44 | FIXED | A few needed linkups for Rolf were not properly done |
| 22:22 | FIXED | Rolf not added to the active party |
| 22:19 | FIXED | ![]() Syntax error |
| 22:13 | DONE | |
| 22:03 | VERIFIED | Rolf's data LOOKS correct |
| 20:38 | STATUS | That's it for this moment, but I'll be back soon! |
| 20:37 | STATUS | All's fine now! |
| 20:37 | TEST | ![]() Take XVI |
| 20:33 | FIXED | Still no good? |
| 20:26 | TEST | ![]() Take XV |
| 20:26 | HUH | |
| 20:24 | TEST | Take XIV |
| 20:24 | VOID | Perhaps I can void the issue by temporarily turning off the auto-hide for stuff outside the screen boundaries... The measure was only taken to prevent slowndown on enemies, anyway |
| 19:50 | SOLVED | Wait, a minute... I think I know what's happening |
| 19:50 | MYSTERY | |
| 19:50 | FIXED | Code Typo |
| 19:42 | TEST | Take XIII |
| 19:41 | FIXED | Chain to Groenhart |
| 19:41 | DEBUG | Perhaps this debug line can tell me why |
| 19:41 | COCKROACH | Rolf remains invisible |
| 19:40 | FIXED | Cosmetic issue |
| 19:35 | TEST | Take XII |
| 19:34 | EXPERIMENT | |
| 19:34 | INVESTIGATION | |
| 19:33 | MYSTERY | |
| 18:58 | TEST | Take XI |
| 18:58 | FIXED | Doors won't close |
| 18:58 | FIXED | Illegal function call |
| 18:54 | TEST | Take X |
| 18:54 | FIXED | Ref error |
| 18:51 | TEST | Take IX |
| 18:50 | VOID | Does this set things straight? |
| 18:50 | FIXED | Doors wouldn't open |
| 18:46 | TEST | Take VIII |
| 18:44 | FIXED | The doors blocked me? |
| 18:41 | TEST | Take VII |
| 18:41 | FIXED | That should do it! |
| 18:40 | NOTE | the error does at least show all parse errors are accounted for |
| 18:40 | STUPIDITY | |
| 18:38 | TEST | Take VI |
| 18:38 | VOID | Impossibility |
| 18:35 | TEST | ![]() Take V |
| 18:28 | FIXED | Missin linups |
| 18:20 | FIXED | ![]() Door data incorrect |
| 18:19 | BUG | NO GOOD AT ALL! |
| 18:17 | TEST | ![]() Take IV |
| 18:17 | FIXED | Illegal Function Call x2 |
| 18:13 | TEST | Take III |
| 18:13 | FIXED | Door tag reference |
| 18:10 | TEST | Take II |
| 18:10 | LAZY | |
| 18:09 | FIXED | Bad definition creation Rolf's record |
| 18:08 | FIXED | Two static field references |
| 18:03 | TEST | Take I |
| 17:44 | MAPSCRIPT | |
| 17:23 | CHARACTER | Rolf is linked to ExHuRU, and the links have been set up |
| 17:22 | CHARACTER | Rolf |
| 17:10 | MAPSCRIPT | |
| 9:40 | COCKROACH | Still no good, but I can't bear to hear that song anymore, so I issed this as #125, so I can get back to this one later |
| 9:29 | TEST | Take XXVI (if the bugs coming up now are only cosmetic, I will just ticket them and come back for them later) |
| 9:28 | STATUS | THAT should do it... I hope |
| 9:28 | CONFIG | |
| 9:16 | FIXED | Yirl and Reggie missing (of some strange reason they were completely wiped from my Kthura data) |
| 9:11 | STATUS | Not the final take, but we're getting there now |
| 8:42 | TEST | Take XXV (final test? please!) |
| 8:41 | FIXED | Layer reference typo |
| 8:40 | FIXED | Error information dump error in my underlying C++ code |
| 8:38 | FIXED | Label reference error |
| 8:36 | FIXED | ![]() No event polls |
| 8:36 | FIXED | Goddess appear too fast |
| 8:36 | FIXED | Goddess appear area issue |
| 8:31 | STATUS | Not yet good enough, though... |
| 8:31 | STATUS | ![]() PROGRESSS |
| 8:17 | TEST | So let's torture myself once more with take XXIV |
| 8:17 | FUCKYOU | Sorry.... I just hate that genre.... But since it was the most fitting genre for this particular fight..... |
| 8:16 | FUCKYOU | I hate this |
| 8:09 | TEST | Take XXIII |
| 6:31 | FUCKYOU | |
| 6:23 | TEST | Take XXII |
| 0:17 | FIXED | ? |
| 0:07 | FUCKYOU | |
| - = 22 Mar 2021 = - | ||
| 22:27 | TEST | ![]() Take XXI |
| 22:27 | FIXED | Group error |
| 22:02 | TEST | Take XX |
| 22:02 | FUCKYOU | |
| 22:02 | TEST | Take XIX |
| 21:44 | FONT | |
| 21:33 | FIXED | Wrong group |
| 21:21 | NOTE | |
| 21:21 | CONFIRMED | first part of the Goddess release sequence works |
| 21:08 | TEST | Take XVIII |
| 20:44 | FUCKYOU | |
| 20:44 | TEST | Take XVII |
| 20:32 | FIXED | ![]() Wendicka mysteriously to 1 HP |
| 20:31 | BUG | Hmmm.... |
| 20:31 | TEST | Take XVI |
| 20:23 | FIXED | Code Typo |
| 20:16 | TEST | Take XV |
| 20:16 | FIXED | Missing group |
| 20:16 | FIXED | Forgotten declaration |
| 20:12 | TEST | And from here I can resume with Take XIV |
| 20:06 | SCRIPT | |
| 16:44 | SCRIPT | |
| 14:37 | CONFIG | |
| 14:37 | STATUS | As far as I can test now stuff appears to work |
| 14:16 | TEST | Take XIII |
| 14:16 | CONFIG | |
| 14:16 | FIXED | ![]() Crash in the routine that checks Wendicka's death |
| 14:03 | TEST | Take XII |
| 13:52 | SPELLANI | Mjölnir |
| 11:56 | CONFIRMED | Progress, but there's still stuff to be done here |
| 11:50 | TEST | Take XI |
| 11:50 | DONE | |
| 11:19 | FIXED | Foes count from 0 in this system not 1 |
| 11:11 | TEST | Take X |
| 11:11 | VISUALSTUDIO | |
| 11:11 | VISUALSTUDIO | |
| 11:10 | FIXED | Code typo in C++ code causing a syntax error |
| 11:09 | FAILURE | ![]() WTF? |
| 11:09 | VISUALSTUDIO | |
| 11:09 | C++ | |
| 11:09 | FIXED | Code typo |
| 11:07 | TEST | Take IX |
| 10:57 | SCRIPT | |
| 10:47 | DONE | |
| 10:44 | TODO | |
| 10:43 | CONFIRMED | So far so good, but.... |
| 10:38 | TEST | Take VIII |
| 10:38 | ENHANCEMENT | Sped up the way the FireSpider gets faster |
| 10:36 | VOID | Using NeilUse() in a class definition is asking for trouble... I really need to see what I can do about this |
| 10:14 | TEST | Take VII |
| 10:14 | FIXED | Fixing another issue |
| 10:14 | LINK | |
| 10:14 | STUPIDITY | |
| 10:08 | TEST | Take VI |
| 10:08 | FIXED | Code Typo |
| 10:04 | TEST | Take V |
| 10:04 | FIXED | Haste makes waste, Jeroen! |
| 10:00 | TEST | Take IV |
| 9:59 | ENHANCEMENT | Also allowed me to speed up the boss each time it's attacked |
| 9:59 | VOID | Another way to get the invincibility done |
| 9:52 | INVESTIGATION | |
| 9:52 | BUG | ![]() The boss' invincibility setup didn't work somehow |
| 9:51 | CONFIRMED | ![]() Wendicka cannot be switched |
| 9:47 | TEST | Take III |
| 9:47 | FIXED | Start-up configuration script errors |
| 9:41 | TEST | Take II |
| 9:41 | FIXED | Start up script reference incorrect |
| 9:41 | CONFIRMED | Pre-boss script works |
| 9:32 | TEST | Take I |
| 9:32 | DONE | |
| 8:17 | STATUS | As dying characters is VERY likely in this fight, I might as well put in some stuff for that first, though, in order to test things out! |
| 8:15 | NOTE | |
| 7:52 | DONE | |
| 0:03 | STATUS | I'll get to the actual test tomorrow, as I'm almost falling asleep |
| 0:03 | NOTE | |
| 0:02 | BACKUP | Running |
| 0:00 | STATUS | I am exhausted now, and I really need to sleep |
| - = 21 Mar 2021 = - | ||
| 23:57 | CONFIG | |
| 23:23 | ENHANCEMENT | HurtResponse field added to fighter class -- This will help with the "Kill Wendicka" thing, and I can also chain this to the Goddess later |
| 23:18 | MAPSCRIPT | |
| 23:11 | MUSIC | |
| 22:34 | FAILURE | If you know Dutch and hear this, your heart will break.... Really, I bursted in tears... And the fact that the one who tells this story could not show himself, does make it even worse... |
| 22:07 | CHECKED | |
| 22:04 | STATUS | Preparing for the boss, and this is a rather special boss, so some work-out is needed here |
| 21:58 | STATUS | No crashes on the way.... Why does it never crash during the VS tests.... |
| 20:23 | VISUALSTUDIO | |
| 20:22 | NOTE | |
| 20:15 | FAILURE | ![]() I really need to sort out what the fuck is happening in the system, as once again the system crashed without any logical explanation, however this time in the middle of an enemy SpellAni sequence, which makes things even stranger |
| 19:55 | TEST | Take J |
| 19:54 | FIXED | Trigger Happy does no damage |
| 19:54 | TEST | Take I redo |
| 13:39 | NOTE | |
| 13:39 | TEST | Take I |
| 13:39 | FIXED | Declaration error |
| 13:36 | TEST | Take H |
| 13:35 | STATUS | Well I may have to quit stuff soon, as I'm expecting a visitor any moment, but I'll try to do what I can |
| 13:32 | TODO | Natural break, and after that I'll take this with me in the test of the rest of this dungeon. |
| 13:31 | CHECKED | |
| 13:31 | NOTE | |
| 13:30 | SCRIPT | |
| 0:53 | BUG | |
| 0:26 | CHECKED | |
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