| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 | ||
| 11:35 | VISUALSTUDIO | |
| 11:35 | FIXED | Syntax error in API |
| 11:34 | VISUALSTUDIO | |
| 10:44 | LINK | |
| 10:44 | NEIL | |
| 10:18 | C++ | |
| 1:40 | STATUS | ![]() It's late now... I hope I can get into the deep of all this tomorrow....Assuming everything works the way it should (which is as I cannot test yet, far from certain) adding items to the field should be easy now, however I must take in mind that a few adaptions to the Apollo engine could be needed, as spawning actors is already possible but creating other kinds of Kthura objects may not yet be fully covered.... |
| 1:24 | SCRIPT | |
| 0:58 | STUDY | |
| 0:32 | NOTE | |
| - = 9 Oct 2020 = - | ||
| 21:51 | STATUS | The way things are now cannot be tested... I cannot tell if this works now.... But from here I can set up the system that places items at random in dungeons |
| 21:14 | MEDICAL | ![]() And now a headache is getting the better of me |
| 21:14 | SCRIPT | |
| 21:14 | LINK | |
| 21:14 | LINK | |
| 2:22 | BACKUP | |
| - = 8 Oct 2020 = - | ||
| 22:56 | STATUS | The next step should be to make it possible for items to appear in the dungeons. After all, no items, no inventory |
| 21:52 | TEST | Take III |
| 21:52 | COSMETIC | |
| 21:39 | COSMETIC | |
| 21:34 | JUDGMENT | |
| 21:29 | TEST | Take II |
| 21:29 | FIXED | ![]() That! |
| 21:29 | BUG | I wish I could say that for the inventory code |
| 21:29 | CONFIRMED | At least it appers the link works |
| 21:25 | TEST | ![]() Take I |
| 21:25 | STATUS | Does it work? |
| 21:23 | LINK | |
| 21:22 | NOTE | |
| 21:21 | NOTE | |
| 21:21 | DONE | |
| 21:07 | CONFIG | |
| 21:06 | CHECKED | |
| 16:57 | TRANSFER | |
| 3:18 | NOTE | |
| 3:18 | C# | |
| 2:58 | OPTIMIZATION | |
| 2:54 | DATABASE | |
| 1:55 | STATUS | One of the first things to do next will likely be to adapt MyData in order to support exporting to Neil, plus I need to make some adaptions anyway, as the original database was for the BlitzMax versions of MyData |
| 1:16 | CLOSED | |
| 1:16 | CLOSED | |
| - = 7 Oct 2020 = - | ||
| 19:39 | STATUS | First, a break! |
| 19:38 | NOTE | |
| 19:38 | CONFIRMED | Stuff works now! |
| 19:36 | TEST | Take IV |
| 19:36 | JUDGMENT | |
| 19:33 | TEST | Take III |
| 19:33 | FIXED | ![]() I hope |
| 19:32 | BUG | Not bad! But the percentages are not written THROUGH the icon |
| 19:30 | TEST | Take II |
| 19:30 | FIXED | Minor |
| 19:13 | TEST | Let's see -- Take I |
| 19:13 | SCRIPT | |
| 19:09 | STATUS | ![]() Well, if I can put on the elemental resistances now, we're set! |
| 19:04 | OFFTOPIC | |
| 19:00 | CONFIRMED | And Wendicka's "Fatal" and "Absorb" enforcement for water and lightining respectively also work. |
| 19:00 | DONE | |
| 18:59 | REMINDER | |
| 18:54 | TEST | Take XII |
| 18:54 | FIXED | Code typo |
| 18:52 | TEST | Take XI |
| 18:51 | FIXED | An element that had to be listed added to case chain |
| 18:49 | TEST | Take X |
| 18:49 | NOTE | |
| 18:49 | FIXED | Repeated crap |
| 18:39 | HUH | |
| 18:13 | TEST | Take IX |
| 18:13 | INVESTIGATION | Well, let's see! |
| 18:13 | DEBUG | |
| 18:13 | COCKROACH | Math with string is the complaint.... The functions used should however return numbers.... I need to sort out how that can happen! |
| 18:07 | TEST | Take VIII |
| 18:07 | FIXED | Crash due to mispelled filename |
| 18:04 | TEST | ![]() Take VII |
| 18:04 | FIXED | I think I fixed |
| 18:04 | SOLVED | Ah.... This was why |
| 18:02 | FAILURE | Error that doesn't make sense.... The traceback data doesn't seem to in line with anything possible |
| 17:58 | TEST | Take VI |
| 17:58 | FIXED | I think I fixed the "nil" value produced |
| 13:35 | TEST | Take V |
| 13:35 | FIXED | Missing declaration |
| 13:33 | TEST | Take VI |
| 13:32 | FIXED | ![]() Syntax error |
| 13:30 | TEST | Take V |
| 13:30 | DONE | |
| 13:14 | TEST | Take IV |
| 13:14 | FIXED | WTF? |
| 13:12 | TEST | Take III |
| 13:12 | FIXED | Syntax error |
| 13:10 | TEST | Take II |
| 13:10 | STUPIDITY | |
| 13:07 | TEST | Let's go! Take I |
| 13:07 | DONE | |
| 13:03 | DONE | |
| 12:47 | TEST | Whatever |
| 12:47 | FIXED | Missing ) x4 |
| 12:35 | TEST | ![]() Take IV |
| 12:35 | FIXED | Bad function type |
| 12:32 | TEST | ![]() Take III (oh should I restart the numbering now?) |
| 12:31 | FIXED | This is an unrelated syntax error elsewhere, but good thing it's fixed anyway |
| 12:31 | NOTE | |
| 12:28 | TEST | Take II |
| 12:28 | FIXED | a few errors , but they were expected |
| 12:21 | TEST | Take I |
| 12:21 | TEST | I need to test if they work, though (while loading I mean) |
| 12:20 | DONE | |
| 12:18 | NOTE | |
| 12:18 | STATUS | Some real life stuff can block my actions today, but I'll try to do get a few things done |
| 2:40 | DONE | |
| 1:26 | REMINDER | |
| 0:50 | NOTE | The others come later! |
| 0:50 | CHARACTER | and Briggs |
| 0:50 | CHARACTER | Same done with Crystal |
| 0:49 | CHARACTER | Wendicka Resistance settings set up (although Wendicka needs a bit of extra workout due to her "curse" |
| 0:14 | DONE | |
| 0:12 | CONFIG | |
| - = 6 Oct 2020 = - | ||
| 23:17 | DONE | |
| 22:07 | TEST | Take X |
| 22:07 | COSMETIC | |
| 22:07 | CONFIRMED | That works |
| 22:04 | TEST | Take IX |
| 22:03 | NOTE | |
| 22:03 | DONE | |
| 21:56 | TEST | ![]() Take I |
| 21:56 | DONE | The names of the stats should appear |
| 21:26 | STATUS | BINGO! |
| 21:24 | TEST | Take VIII |
| 21:23 | CONFIG | |
| 21:23 | JUDGMENT | |
| 21:20 | TEST | Take VII |
| 21:20 | STUPIDITY | |
| 21:20 | FIXED | I forgot to add something important to my fading calculation formula |
| 21:16 | TEST | Take VI |
| 21:16 | INVESTIGATION | |
| 21:15 | BUG | I don't believe the outcome |
| 21:08 | TEST | And we move on to take V |
| 21:08 | TEST | Take IV was not announced |
| 21:08 | VOID | Does it work now? |
| 21:07 | FUCKYOU | "Not Static" I didn't even ask for that! |
| 21:07 | FIXED | ... |
| 20:45 | TEST | Take III |
| 20:44 | FIXED | Conflict |
| 20:42 | TEST | Take II |
| 20:42 | VOID | A bug in Neil about new object from classes without parameters |
| 20:33 | TEST | Take I |
| 20:33 | DONE | |
| 20:33 | NOTE | |
| 20:21 | NOTE | |
| 20:20 | DONE | The flashing of a character being chosen in the field menu |
| 17:35 | ENHANCEMENT | Enhanced the character bar link.... The Party boxes do not respond to this yet, though |
| 17:32 | VISUALSTUDIO | |
| 17:32 | CHECKED | |
| 17:27 | APOLLO | ![]() Configured for Alpha |
| 15:43 | STATUS | First a break |
| 15:43 | STATUS | Now this only covers the core.... There's more to this, but that comes later! |
| 15:43 | CHECKED | |
| 15:42 | C++ | |
| 15:39 | C++ | |
| 15:36 | C++ | |
| 15:33 | FAILURE | C++ never ceases to amaze me... I type code and C++ deems it error... I change it and now it's even more error... I change it back exactly the way it was, and ... It compiles.... Do you get it? |
| 15:23 | UPDATED | |
| 15:22 | STATUS | That brings us to the next stage of this operation... |
| 15:21 | CONFIRMED | It works! |
| 15:19 | TEST | Take III |
| 15:19 | DONE | |
| 15:19 | DONE | |
| 15:18 | CONFIRMED | ![]() So far that works |
| 15:16 | TEST | Take II |
| 15:15 | FIXED | Syntax Error |
| 15:13 | TEST | Take I |
| 15:13 | DONE | |
| 1:51 | BACKUP | |
| 1:50 | TODO | |
| 1:34 | ANALYSIS | I think the system is allergic to leading spaces... Shouldn't be a problem... but I have no other explanation.... |
| 1:30 | EXPERIMENT | |
| 1:28 | EXPERIMENT | |
| 1:22 | TEST | Well, I dunno |
| 1:22 | INVESTIGATION | |
| 1:18 | DEBUG | |
| 1:09 | TEST | Let's check it out |
| 1:04 | FIXED | ![]() Maybe THIS fixes all that crap? |
| 1:03 | NOTE | |
| 1:02 | JUDGMENT | ![]()
|
| 0:57 | TEST | Take III |
| 0:57 | COCKROACH | There's always one that gets through the loopholes, eh? |
| 0:55 | TEST | Take II |
| 0:55 | FIXED | Unknown Identifiers |
| 0:51 | FIXED | HP, AP, experience and level should now appear on the statistics screen |
| 0:38 | CONFIRMED | Yup, now that now more confusion was possible, I see that the bug does indeed seem to be fixed |
| 0:36 | TEST | And see how I can get this up now! |
| 0:36 | CLEANUP | |
| 0:29 | TEST | A test must confirm this, of course! |
| 0:28 | FIXED | I think I fixed it all! |
| 0:25 | DEBUG | |
| 0:25 | TEST | ![]() Didn't turn up anything usefull |
| 0:20 | DEBUG | |
| 0:10 | JUDGMENT | |
| 0:08 | TEST | Take III |
| 0:08 | JUDGMENT | A bit of moment required, maybe? |
| 0:06 | TEST | Take II |
| 0:06 | FIXED | And a fix in the process |
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