1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98
19:27:21VOID
VOIDJohnson needed nothing at all
19:18:31TEST
TESTTake MMDCCCXL
19:18:30CODEROT
CODEROT FoxyReference to Neil in stead of Scyndi
18:54:05MYSTERY
MYSTERYTake MMDCCCXXXIX
18:54:01MYSTERY
MYSTERYFor some odd reasons Wendicka keeps on learning "Begone!" even though she already has that spell. Something may not have gone fully right in the link up with the UniWendicka, but I don't know why
18:27:11TEST
TESTTake MMDCCCXXXVIII
18:27:11FUCKYOU
FUCKYOUFuck you even more!
18:26:13TEST
TESTTake MMDCCCXXXVII
18:26:12FUCKYOU
FUCKYOUFuck off!
18:24:50TEST
TESTTake MMDCCCXXXVI
18:24:49FIXED
FIXEDIllegal Function call
18:16:09TEST
TESTTake MMDCCCXXXV
18:16:09VOID
VOIDAnother?
18:12:30TEST
TESTTake MMDCCCXXXIV
18:12:30VOID
VOIDPure
18:09:17TEST
TESTTake MMDCCCXXXIII
18:09:14FIXED
FIXEDIllegal function call (x2)
18:04:46TEST
TESTTake MMDCCCXXXII
18:04:43DUMMIED
DUMMIEDRolfNo longer supported code
17:32:00TEST
TESTTake MMDCCCXXXI
17:31:58MAPSCRIPT
MAPSCRIPTAdapted Johnson joining the group
12:57:07STATUS
STATUSUnfortunately my services are now required elsewhere, but I'll be back soon!
12:53:58CONFIRMED
CONFIRMEDReggie
12:51:16DEBUG
DEBUGSo here goes nothing: Take MMDCCCXXX
12:51:12DONE
DONESavegame with fixed data. Now Wendicka was easy. I'm afraid ExHuRU->Rolf->Johnson are beyond repair in this conversion round, but that's not really that much of an issue, as I have to play the game again from start till finish anyway before I can release the new version, and that being said it's just repairing the stuff on that run. At least I could fix all evil.. at least I hope so and the next take in which I'll load the saved data should confirm it.
12:43:23TEST
TESTTake MMDCCCXXIX
12:43:21STATUS
STATUSEverything but points appear to be in order, but let's throw in another debug line for that one, eh?
12:36:38TEST
TESTTake MMDCCCXXVIII
12:36:36FIXED
FIXEDAll covered now?
12:32:34TEST
TESTTake MMDCCCXXVII
12:32:33FUCKYOU
FUCKYOUCode typo... I wanna do this too quickly (can you blame me?)
12:31:43DEBUG
DEBUGThe GoddessTake MMDCCCXXVI
12:31:41FIXED
FIXEDAh, a goof up in the Scyndi glue code
12:29:38TEST
TESTRolfTake MMDCCCXXV
12:29:37CODE::BLOCKS
CODE::BLOCKSCode::blocks should really ALWAYS SAVE before calling the compiler I tell ya!
12:28:49DEBUG
DEBUGTake MMDCCCXXIV
12:28:47DEBUG
DEBUGWhen the log's right it means the entire require to link lists is being.... INGORED
12:26:21DEBUG
DEBUGTake MMDCCCXXIII
12:25:58DEBUG
DEBUGLinking of lists is clearly being ignored and hopefully this debug line can shine a light on in WHY!
12:23:00TEST
TESTTake MMDCCCXXII
12:22:59STUPIDITY
STUPIDITYI had to LINK this to the debug console
12:21:56TEST
TESTTake MMDCCCXXI
12:21:55DEBUG
DEBUGRelink Wendicka -> UniWendicka
12:14:45TEST
TESTXenobiTake MMDCCCXX
12:14:44C++
C++So far so good, no for the entire getup
12:00:24TEST
TESTTake MMDCCCXIX
12:00:23HUH
HUHNil? Did CB once again not compile properly?
11:58:35TEST
TESTTake MMDCCCXVIII
11:58:34LINK
LINKHad to link statistician to the debug script... silly!
11:57:45DEBUG
DEBUGTake MMDCCCXVII
11:57:37SCYNDI
SCYNDI Link code to make it callable from SCI
11:57:26C++
C++Some C++ debug code has been written
11:57:13DEBUG
DEBUGBefore I add Johnson, first some debugging on linking, as the current method is filthy, and I wanna get rid of it, and this crap just has to work.
10:33:10TEST
TESTTake MMDCCCXVI
10:33:10STUPIDITY
STUPIDITYSometimes I really hate myself!
10:33:01FUCKYOU
FUCKYOUCode typo!
10:31:47TEST
TESTTake MMDCCCXV
10:31:46CODEROT
CODEROT Link to NIM game wasn't working
10:31:36COSMETIC
COSMETICChanged the terminal in the back of the Hawk to the system font. Names of apps were colliding which each other making them unreadable
10:26:50TEST
TESTTake MMDCCCXIV
10:26:49FUCKYOU
FUCKYOUList here!
10:25:44TEST
TESTTake MMDCCCXIII
10:25:42JCR6
JCR6Another alias zombie
10:15:52TEST
TESTTake MMDCCCXII
10:15:52FUCKYOU
FUCKYOUCrystalANOTHER
10:15:27TEST
TESTTake MMDCCCXI
10:15:26REMOVED
REMOVEDBakina"Self"
10:14:42TEST
TESTTake MMDCCCX
10:14:38LINK
LINKBriggsFoxySys
10:14:12TEST
TESTTake MMDCCCIX
10:14:11CODEROT
CODEROT Not
10:14:08VOID
VOID:=
10:13:27TEST
TESTTake MMDCCCVIII
10:13:25NOTE
NOTE I'll only close issue #224 when it's been proven this works properly.
10:13:12SPELLANI
SPELLANIFoxy's Smoke Bomb
10:05:53TEST
TESTTake MMDCCCVII
10:05:51JCR6
JCR6Alias Zombie
10:02:19TEST
TESTTake MMDCCCVI
10:02:19CODEROT
CODEROT ...
10:01:34TEST
TESTTake MMDCCCV
10:01:34FIXED
FIXEDDummy obsolete old code not done properly
10:00:46TEST
TESTTake MMDCCCIV
10:00:41MAPSCRIPT
MAPSCRIPTtransformed to Scyndi
- = 09 Feb 2025 = -
23:57:47STATUS
STATUSAnd that's where I call it a day. Testing the sewers and the admiral is not for today!
23:57:29KTHURA
KTHURATransferred: The Sewers
23:48:16TEST
TESTTake MMDCCCIII
23:48:15FUCKYOU
FUCKYOU404
23:47:15TEST
TESTTake MMDCCCII
23:47:15ART
ARTAlias
23:44:46TEST
TESTTake MMDCCCI
23:44:44KTHURA
KTHURAYirlHack! This should fix a link to a non-existing item (as a result of a data typo)
23:40:25TEST
TESTTake MMDCCC
23:40:23FIXED
FIXED404
23:39:05TEST
TESTYirlTake MMDCCXCIX
23:38:49MAPSCRIPT
MAPSCRIPTHow could I forget about this?
23:29:51TEST
TESTTake MMDCCXCVIII
23:29:48TRANSFER
TRANSFEROptional Dungeon: Volcania Caves
22:11:59STATUS
STATUSAnd till here... I reached the point where the admiral joins the party and that's bound to gimme some trouble. Plus I wanna try if some internal statistician bugs can be fixed in the process!
22:07:08FIXED
FIXED"Cancel" does NOT mean "Go Back To The Hawk"
21:50:11TEST
TESTTake MMDCCXCVII
21:50:09STATUS
STATUSThat should set things right!
21:48:38KTHURA
KTHURALet's transfer that again!
21:48:25CONFIG
CONFIGTransfer manually configured for GFX/Textures/Excalibur/KeyLight.jpbf (bundle... KthuraTransfer doesn't like that)
21:47:55CONFIRMED
CONFIRMEDJust as I thought!
21:45:44SEARCH
SEARCHSome searching will be required now!
21:45:35BUG
BUGTexture issue. Likely a JPBF and I think I know which one.
21:45:17CONFIRMED
CONFIRMEDIt appears to be working
21:36:34TEST
TESTAdmiral LovejoyTake MMDCCXCVI
21:36:33CODEROT
CODEROT Font methods outdated
21:17:59TEST
TESTTake MMDCCXCV
21:17:57CODEROT
CODEROT Array henceforth start at 0
21:16:30TEST
TESTTake MMDCCXCIV
21:16:29HUH
HUHY 64 more (while only 32 was required?)
21:11:48TEST
TESTTake MMDCCXCIII
21:08:23DEBUG
DEBUGAstrilopupWTF is going on here?
21:06:14TEST
TESTTake MMDCCXCII
21:06:13VOID
VOIDKeys rejected over distance, but I've seen more things malfunction on similar issues. Perhaps this solves that!
20:46:19TEST
TESTTake MMDCCXCI
20:46:14VOID
VOIDExHuRUCrash on reloading Crystal's ARMS
20:43:32TEST
TESTTake MMDCCXC
20:43:30CODEROT
CODEROT Xenobi:Upper() (yeah, something was to be expected anyway, eh?)
20:42:10BUG
20:38:48MILESTONE
MILESTONE The game actually starts.
20:37:12TEST
TESTTake MMDCCLXXXIX
20:37:11FIXED
FIXEDFormula syntax error
20:36:11TEST
TESTTake MMDCCLXXXVIII
20:36:10CODEROT
CODEROT ? Another one ?
20:35:37TEST
TESTTake MMDCCLXXXVII
20:35:36CODEROT
CODEROT Another one just like that!
20:34:54TEST
TESTTake MMDCCLXXXVI
20:34:53CODEROT
CODEROT Self (yeah, this time it was due to using an Init in stead of constructor so this time I can't deem it a void).
20:33:48TEST
TESTTake MMDCCLXXXV
20:33:48VOID
VOIDSelf
20:25:46TEST
TESTTake MMDCCLXXXIV
20:25:45LINK
LINKEvents
20:25:19TEST
TESTTake MMDCCLXXXIII
20:25:19LINK
LINKMusic
20:24:49TEST
TESTTake MMDCCLXXXII
20:24:48VOID
VOIDTaken care of the boss starts
20:22:09TEST
TESTTake MMDCCLXXXI
20:22:08VOID
VOIDAnother case
20:20:55TEST
TESTTake MMDCCLXXX
20:20:54VOID
VOIDSelf
20:19:59TEST
TESTCrystalTake MMDCCLXXIX
20:19:57FIXED
FIXEDCode typo
20:19:13TEST
TESTTake MMDCCLXXVIII
20:19:12VOID
VOIDI voided a bug in Linux itself causing all Scyndi exit codes to be multiplied by 256. Quite annoying. I've looked up for a cleaner methd, but for the short term this will have to suffice.
20:08:47TEST
TESTTake MMDCCLXXVII
20:08:46LINK
LINKKthura
20:08:04TEST
TESTTake MMDCCLXXVI
20:08:03FUCKYOU
FUCKYOUKotaOf course there was a 4th case clearly in sight, but I didn't see it!
20:07:25TEST
TESTTake MMDCCLXXV
20:07:24VOID
VOIDSelf x3
20:06:38TEST
TESTWendickaTake MMDCCLXXIV
20:06:37LINK
LINKDr. Sal’pr’dritaSys
20:06:34STATUS
STATUSSo now for state III
20:06:29MILESTONE
MILESTONE Stage II of compilation appears to be out of issues now!
20:05:53TEST
TESTTake MMDCCLXXIII
20:05:53VOID
VOIDVoidy voidy void void!
20:04:45TEST
TESTTake MMDCCLXXII
20:04:44VOID
VOID3 more
20:04:10TEST
TESTTake MMDCCLXXI
20:04:09VOID
VOIDANOTHER ONE!
20:03:37TEST
TESTTake MMDCCLXX
20:03:36VOID
VOID:=
20:03:06TEST
TESTTake MMDCCLXIX
20:03:06VOID
VOIDAnother :=
20:02:21TEST
TESTTake MMDCCLXVIII
20:02:18VOID
VOIDWendicka:= (x3)
20:01:08TEST
TESTTake MMDCCLXVII
20:01:07VOID
VOID:=
20:01:01STATUS
STATUSNot there yet!
20:00:57MILESTONE
MILESTONE The First stage of compilation appears to be taken care of
20:00:09TEST
TESTTake MMDCCLXVI
20:00:08STUPIDITY
STUPIDITYCoderot not properly updated
19:59:25TEST
TESTTake MMDCCLXV
19:59:24CODEROT
CODEROT Multiple things.
19:57:17TEST
TESTTake MMDCCLXIV
19:57:16CODEROT
CODEROT ExHuRUAnother #
19:56:26TEST
TESTTake MMDCCLXIII
19:56:25CODEROT
CODEROT # and :upper
19:55:27TEST
TESTTake MMDCCLXII
19:55:26CODEROT
CODEROT #
19:46:13TEST
TESTTake MMDCCLXI
19:46:12STATUS
STATUSWell, all I can do is run a test to see what happens as my job in between did cause my focus to be off
19:45:36ART
ARTAlias Welcome
19:43:07STUDY
STUDY Let's check things out here.
19:43:07STATUS
STATUSOf course, there was work to be done on Excalibur, so that will be my focus now
19:42:16STATUS
STATUSI was quiet here the past few days, but I had a kind of emergency job that I had to give priority. It's done now, and thus I can get to work on the game again.
- = 06 Feb 2025 = -
23:10:26MAPSCRIPT
MAPSCRIPTI've tried to convert the mapscript for Excalibur, but as this is a rather complex dungeon, one can never be sure.
23:06:29SCYNDI
SCYNDI I hope I have taken care of the # not at start errors when there were merely idents.
22:54:06KTHURA
KTHURAFirst part of Excalibur transferred
22:19:09TEST
TESTTake MMDCCLX
22:19:08FIXED
FIXEDSuper ice bomb would crash the game
21:13:05STATUS
STATUSAs the Eugorvnia Caves is already transferred, all I gotta do is prolong this take into that place to see if everythign works.
21:12:38CONFIRMED
CONFIRMEDThat works
21:08:59TEST
TESTAdmiral JohnsonTake MMDCCLIX
21:08:58CODEROT
CODEROT The GoddessThis is gonna HAUNT me really bad!
21:03:43TEST
TESTTake MMDCCLVIII
21:03:42FIXED
FIXEDNo pop?
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