1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100
19:22:50VOID
VOIDCrash
19:17:24TEST
TESTTake MMMXIII
19:17:11FIXED
FIXEDExHuRU's base stats would in a New Game+ not be updated, and as his link partners are bound to go up a few levels (unless he was already at the level cap when he left, which is likely only the case by the time you are about to get close to level 10,000 as once that is the set cap it won't go up anymore in next cycle), it's important his stats are updated in the process.
18:52:06FIXED
FIXEDI think I fixed the issue causing the kick in door effect by ExHuRU not to trigger and that should allow me to close #196 (of course testing will have to confirm this)
18:02:37TEST
TESTTake MMMXII
18:02:35FUCKYOU
FUCKYOUI think I need to enforce things!
18:01:06TEST
TESTTake MMMXI
18:01:03SOLVED
SOLVEDIt was a bad character table usage. That's been fixed now!
17:59:29TEST
TESTTake MMMX
17:59:28HUH
HUHStrange error! I wanna know what the fuck is going on here. An extra debug line must get me some answers!
17:56:09TEST
TESTTake MMMIX
17:56:07TECHNO
TECHNOWell ExHuRU will join soon, but I already explained, his links are unimportant until Rolf joins.... I must make sure his base stats are reloaded, though, as Rolf is slightly weaker than ExHuRU (Rolf is a natural human after all, where ExHuRU is an android). And but that comes later.... For now let's focus on ending the prologue.
17:53:43NOTE
NOTE In Wendicka's form it did matter, her stats are the same in both forms, so having everything linked up not only saves RAM (although not that it's really worth the trouble) but doesn't require a stat reload, and whenver something is not required, it's best not to do it. Well... in most cases.
17:52:28FIXED
FIXEDA bug that was in the Apollo version caused Crystal's level not to be linked. That THAT much of an issue as both in the New Game+ annd in the switch from Crystal wearing her uniform to Crystal being a cyborg already made that I had to reload new statistics as they were different in both forms and it always being unlikely that Crystal would not go level up in either of her two forms already made that I had to make sure her stats were up to part.
17:46:35TECHNO
TECHNONow the experience points of natural Crystal and cyborg Crystal have been linked, and I know my audience would hate me for it if that part was not properly in order. Hitpoints should not be linked as her cyborg form does have more HP (her implants giving her extra protection and taking over a few parts that allow her to hold out longer so in a certain sense she has more stamina. That was the idea). Checking the code this does appear to be all in order.
17:43:47TECHNO
TECHNOFoxyCrystal on the other hand is by far more complicated. In her cyborg form she's stronger than in her natural form. Her weapon upgrades handle her bionic arm so if they don't really come through that would be lesser important, as technically she shouldn't have them in her natural form (although Wendicka uses a big wrench in her casual form and a photon gun in her uniform form, yet as this only handles the prologue I can live with that little detail and I don't think anyone will notice. Her base stats and stuff are a different story). What needs to be linked is most of all her inventory.
17:40:32TECHNO
TECHNORolfNow Wendicka is TECHNICALLY the easy one, as there all data simply has to be linked. The looks of her clothes and the weapon she uses are not part of this database and where using their own scripting. However conflict prevention made it easier to just split her up into two characters.
17:36:34COSMETIC
COSMETICI've made sure UniWendicka (code name for Wendicka while she's still wearing her uniform) has the stat Upgrades and that it would be linked to Wendicka. It's only cosmetic for me for when I use Judkha to analyse the savegame files, as it's merely a counter for how many upgrades you did to your weapons and making sure you won't get past the upgrade cap, and the only place where you can do that would be The Hawk, which you can only reach once you are in casual clothes, and thus under the normal codename Wendicka. yet I just couldn't stand it seeing that link missing. 😅
11:40:48OFFTOPIC
OFFTOPICBut first I'm gonna take a shower and fix myself a meal.

I feel filthy and I am also getting hungry.

11:40:09TECHNO
TECHNOOf course, if you played the game before I hear you wonder about ExHuRU, Rolf and Johnson as they are linked too. Well, that's no issue for the short term. When ExHuRU joins the party the data of the other two is not yet setup, so no linking possible then. Once Rolf joins his required stuff will be linked, and the same procedure follows for Johnson once she joins the party in the final dungoen. On the latter one I fixed the crap as it was by that time indeed really clear to me that stuff was being bugged, so that means that the most intensive checking will need to be done once I reach the point where Rolf joins the party.
11:33:13STATUS
STATUSThe GoddessNow I will have to take a look at how the linkups are in the script (as in the initial setting I had to improvise as the linking system was failing a bit on me), and once that's set up I can use the take take to get this test session from the start-up to the main game phase. I don't expect too much trouble here, but as this is very sensitive stuff and I want it to be done right! It will save me a lot of nightmares once I get to test New Game+ sessions and most of all, also the Hard Mode, and I don't want too much trouble there.
11:26:51CONFIRMED
CONFIRMEDReggieWell, that's been taken care of!
11:24:51TEST
TESTTake MMMVIII
11:24:50FIXED
FIXEDAnd I saw a grammatical error in that same textbox in the Dutch module, so I fixed that too
11:24:29FIXED
FIXEDIn the Dutch language module it's clear the same fix was in order
11:22:11FIXED
FIXEDIn the English language module I fixed the system showing the wrong picture of Wendicka in the textbox (casually clothed in stead of wearing her uniform) when she examines Crystal's uniform in her living room.
11:19:23STATUS
STATUSPlayed up to the point where Wendicka gets home, as a few important things here are to be taken care of
09:35:53NOTE
NOTE Ah yes!

Admiral Lovejoy's voice is not yet present. I need to make sure it is, A.S.A.P.

09:34:57TEST
TESTTake MMMVII
09:34:56STUPIDITY
STUPIDITYOld habits die hard (I keep loading my old savegame)
09:34:12TEST
TESTTake MMMVI
09:34:11FUCKYOU
FUCKYOUCode typo
09:33:09TEST
TESTTake MMMV
09:33:08MYSTERY
MYSTERYOh well!
09:33:03MYSTERY
MYSTERYHow did this work the first run in the first place
09:32:54FIXED
FIXEDDid I fix it?
09:29:25TEST
TESTTake MMMIV
09:29:24FIXED
FIXEDDon't be TOO FAST, Jeroen!
09:28:56TEST
TESTTake MMMIII
09:28:55DEBUG
DEBUGI've added an extra debug line to figure out what the fuck is going on here
09:28:40HUH
HUHEverything about this error is odd (and even impossible)
09:24:31HUH
HUHXenobiWow, things already go wrong in the startup, eh?
09:22:31TEST
TESTRolfTake MMMII
09:22:28OFFTOPIC
OFFTOPICSome people who checked my Dyrt Devlog... Don't worry about that. Dyrt is not yet a serious project, but I needed a few things sorted out before I even start there. Let's for now focus on Star Story! Right!
09:21:12OFFTOPIC
OFFTOPICNow if you wonder why this bug didn't influence Luna's Father at all (the reason I temporary halted that project is because I'm still in conflict with myself about the post final boss part), is simply because the game didn't NEED that feature, but in Star Story and The Fairy Tale things are entirely different.
09:19:48STATUS
STATUSAs the complete messup in the link data, and I want to have this right before engaging into any New Game+ sessions, I think I will now start a new session in the Easy Mode. I need to test the easy mode anyway, and this way I correct any stuff that went wrong here because of those bugs in Statistician (which now have been fixed).
09:12:38BITBUCKET
And here even more
09:12:25GITHUB
GITHUBI guess the data here WAS a bit outdated
- = 12 Feb 2025 = -
20:51:14STATUS
STATUSIn the meantime I'll prepare my new novel for publication... Once that's done I may resume the work here. See ya!
20:50:41STATUS
STATUSI need to prepare to make the New Game+ possible. Since some variables changed (but most of them didn't) I do need to sort a few things out, but that should not be that much work. Once that's all in order, I can start on the New Game+ and hopefully also fix all issues that I want to be done before the new version can go in the Open Alpha.
20:49:26STATUS
STATUSAnd that's it.... for now
20:36:12TEST
TESTTake MMMI
20:36:08LINK
LINKSo another link was required,eh?
20:32:14TEST
TESTTake MMM
20:27:51FIXED
FIXEDSyntax error
20:27:08TEST
TESTTake MMCMXCIX
20:27:08FIXED
FIXED404
20:26:37TEST
TESTTake MMCMXCVIII
20:26:36FUCKYOU
FUCKYOUWell, a little fuckup had to happen, eh?
20:25:14TEST
TESTTake MMCMXCVII
20:25:10CODEROT
CODEROT BakinaNot Neil but LBC
20:23:40TEST
TESTTake MMCMXCVI
20:23:40FIXED
FIXED404
20:22:20TEST
TESTTake MMCMXCV
20:22:20LINK
LINKSys
20:21:55TEST
TESTFoxyTake MMCMXCIV
20:21:54STUPIDITY
STUPIDITYKoe!
20:21:20TEST
TESTTake MMCMXCIII
20:21:19LINK
LINKLink
20:20:53TEST
TESTTake MMCMXCII
20:20:52LINK
LINKFlow
20:20:22TEST
TESTTake MMCMXCI
20:20:06CODEROT
CODEROT BriggsOld Intervar crap
20:18:55TEST
TESTTake MMCMXC
20:18:53FIXED
FIXEDKthuraMeta Data
20:10:07TEST
TESTTake MMCMLXXXIX
20:09:25LINK
LINKFlow
20:08:52TEST
TESTTake MMCMLXXXVIII
20:08:52CODEROT
CODEROT Screen
20:08:15TEST
TESTTake MMCMLXXXVII
20:08:14STUPIDITY
STUPIDITYNo script header
20:07:04TEST
TESTTake MMCMLXXXVI
20:07:01CONVERT
CONVERTCrystalCredits Data
20:06:56SCRIPT
SCRIPTCredits Flow
19:42:01TEST
TESTTake MMCMLXXXV
19:42:00COCKROACH
COCKROACHFuck YOU!
19:41:35TEST
TESTTake MMCMLXXXIV
19:41:34COCKROACH
COCKROACHIt never ends, eh?
19:41:09TEST
TESTTake MMCMLXXXIII
19:41:08FUCKYOU
FUCKYOULet's ignore that one!
19:40:31TEST
TESTYirlTake MMCMLXXXII
19:40:28FIXED
FIXEDCode typos
19:39:54TEST
TESTTake MMCMLXXXI
19:39:53EXPERIMENT
EXPERIMENTlet's try this (I wonder how this could have worked in the previous versions... honest)
19:26:31TEST
TESTTake MMCMLXXX
19:25:36TEST
TESTTake MMCMLXXIX
19:25:35INVESTIGATION
INVESTIGATIONIt's clear that the AI scripts throw errors due to the level being 0, but it's completely unclear why the levels could remain 0.
18:58:25TEST
TESTTake MMCMLXXVIII
18:58:23DEBUG
DEBUGThe drones appear to have no actions? I need to sort this out, but I've set a little debug on here.
18:56:20COSMETIC
COSMETICDrones have the same treatment, but here too that's cosmetic, as for the stats it doesn't matter at all.
18:54:56COSMETIC
COSMETICNow the Goddess will always have the same level as Wendicka does (as I just linked her level to Wendicka's, so if Wendicka goes a level up, the Goddess will to. Not that it matters as the Goddess always starts with an average of your party stats, which is a kind of tradition in my RPG games, but I just couldn't bear to see level 0000.
18:48:35TEST
TESTTake MMCMLXXVII
18:48:34JCR6
JCR6Alias Orion nebular
18:46:49TEST
TESTTake MMCMLXXVI
18:46:48VOID
VOIDAstrilopupYirlA little workaround?
18:44:19TEST
TESTTake MMCMLXXV
18:44:18CODEROT
CODEROT Scyndi has a different key for this than Neil does
18:42:10TEST
TESTAdmiral LovejoyTake MMCMLXXIV
18:42:09FIXED
FIXEDCode typo
18:41:42TEST
TESTTake MMCMLXXIII
18:41:41LINK
LINKFake flow
18:40:58TEST
TESTTake MMCMLXXII
18:40:57CODEROT
CODEROT Screen
18:40:26TEST
TESTTake MMCMLXXI
18:40:25LINK
LINKsys
18:39:57TEST
TESTExHuRUTake MMCMLXX
18:39:57LINK
LINKRPG2Stat
18:39:31TEST
TESTTake MMCMLXIX
18:39:30LINK
LINKGrpahics
18:38:36TEST
TESTTake MMCMLXVIII
18:38:36LINK
LINKAnyway
18:33:53TEST
TESTTake MMCMLXVII
18:33:52FIXED
FIXEDSomething went wrong when Syldeyn processed the script
18:32:13TEST
TESTTake MMCMLXVI
18:32:13STATUS
STATUSI really hope this works!
18:31:57SCRIPT
SCRIPTThe Goddess
17:59:16CONFIRMED
CONFIRMEDSo far, so good!
17:55:44TEST
TESTTake MMCMLXV
17:55:39FIXED
FIXEDAnd a malformed path on the reference to it in the script
17:54:57FIXED
FIXEDJQL error on the song Spellbound
17:51:41TEST
TESTXenobiTake MMCMLXIV
17:51:37FONT
FONTElectrica Salsa transferred
17:50:51CONFIRMED
CONFIRMEDUp to the point where you can meet with the Goddess everything works the way it should...
17:48:15TEST
TESTTake MMCMLXIII
17:48:14TECHNO
TECHNO(An error in the JQL references that is)
17:48:02FIXED
FIXEDMusic 404?
17:45:50TEST
TESTTake MMCMLXII
17:45:50STATUS
STATUSSo now's the time to go runtime, eh?
17:45:17STATUS
STATUSStuff compiles... Whoohooo!
17:40:49TEST
TESTTake MMCMLXI
17:40:47FIXED
FIXEDCrystalSyntax error
17:38:55TEST
TESTTake MMCMLX
17:38:54FUCKYOU
FUCKYOUTypo
17:37:44TEST
TESTTake MMCMLIX
17:37:43LINK
LINKFake RPG Char
17:37:01TEST
TESTTake MMCMLVIII
17:37:00LINK
LINKKotaMusic
17:36:24TEST
TESTTake MMCMLVII
17:36:23VOID
VOIDUnneeded crap
17:35:25TEST
TESTTake MMCMLVI
17:35:24FIXED
FIXED404 due to the kick Reggie module having a different name now
17:33:27TEST
TESTTake MMCMLV
17:33:24NOTE
NOTE All pre-boss stuff SHOULD now work.. that is if everything compiles... The upcoming tests, are for that. Important to note is that the fight against the Goddess also requires its own script which has not yet been converted, so the final boss fight should crash the game (for now).
17:32:11MAPSCRIPT
MAPSCRIPTFinal boss area
17:30:30MUSIC
MUSICSpellbound by Kevin McLeod transferred
17:24:06MUSIC
MUSICDisquiet by Kevin McLeod transferred
17:18:20MAPSCRIPT
MAPSCRIPTPost game part of Excalibur
17:18:13KTHURA
KTHURAPost game room of Excalibur
17:00:28KTHURA
KTHURAThe section of Excalibur where the final confrontation will take place has now been transferred
14:12:04TEST
TESTTake MMCMLIV
14:11:57LINK
LINKDr. Sal’pr’dritaDone
14:11:15STATUS
STATUSThe next step is to link the Jukebox to the Terminal in the back. There you will also be able to link the music to the Hawk. Cool, huh?
14:10:35STATUS
STATUSSo far so good
14:05:04TEST
TESTTake MMCMLIII
14:05:04COSMETIC
COSMETICTruncate paramters adjusted
14:04:16TEST
TESTWendickaTake MMCMLII
14:04:16FIXED
FIXEDBad Ternary
14:03:00TEST
TESTTake MMCMLI
14:03:00FIXED
FIXEDBad call
13:59:05TEST
TESTTake MMCML
13:59:05FIXED
FIXEDBad ternary
13:58:25TEST
TESTTake MMCMXLIX
13:58:24COSMETIC
COSMETICAltough I did a few adaptions to deal with very long names and long arist names
13:54:00NOTE
NOTE WendickaI am not checking if ALL tunes start from the Jukebox (no real problems expected here, but it never hurts to be 100% sure).
13:53:37CONFIRMED
CONFIRMEDFrom the main menu everything appears to be working
13:51:54FUCKYOU
FUCKYOUTake MMCMXLVIII
13:51:52FUCKYOU
FUCKYOUDON'T FUCK WITH ME!
13:50:40TEST
TESTTake MMCMXLVII
13:50:39CODEROT
CODEROT TextWidth
13:48:53TEST
TESTTake MMCMXLVI
13:48:52SCYNDI
SCYNDI Data reader also adapted a bit
13:46:31C++
C++File now also outputed to GINIE. (I know it's also in the GINIE categery heading, but this is easier and I am lazy!)
13:42:22TEST
TESTTake MMCMXLV
13:42:21INVESTIGATION
INVESTIGATIONWhy?
13:42:15MYSTERY
MYSTERYEmpty string for file name?
13:39:47TEST
TESTTake MMCMXLIV
13:39:47VOID
VOIDThe old method won't work anymore
13:37:59TEST
TESTTake MMCMXLIII
13:37:58FIXED
FIXEDVar mistake
13:36:49TEST
TESTSueTake MMCMXLII
13:36:48FIXED
FIXEDThe GoddessClass issue
13:34:27TEST
TESTTake MMCMXLI
13:34:24STATUS
STATUSAnd now for the moment suprème.
13:34:05VERIFIED
VERIFIEDHawk already linked properly (or so it seems)
13:33:35LINK
LINKAdmiral JohnsonExHuRUMain menu has now been properly linked to the Jukebox
13:32:18STATUS
STATUSI'm NOT there YET, though!
13:32:12STATUS
STATUSIt all compiles now
13:31:50TEST
TESTTake MMCMXL
13:31:49DUMMIED
DUMMIEDDev is obsolete now
13:31:16TEST
TESTTake MMCMXXXIX
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