1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 |
19:22:50 | VOID |  Crash |
19:17:24 | TEST |  Take MMMXIII |
19:17:11 | FIXED |  ExHuRU's base stats would in a New Game+ not be updated, and as his link partners are bound to go up a few levels (unless he was already at the level cap when he left, which is likely only the case by the time you are about to get close to level 10,000 as once that is the set cap it won't go up anymore in next cycle), it's important his stats are updated in the process. |
18:52:06 | FIXED |  I think I fixed the issue causing the kick in door effect by ExHuRU not to trigger and that should allow me to close #196 (of course testing will have to confirm this) |
18:02:37 | TEST |  Take MMMXII |
18:02:35 | FUCKYOU |  I think I need to enforce things! |
18:01:06 | TEST |  Take MMMXI |
18:01:03 | SOLVED |  It was a bad character table usage. That's been fixed now! |
17:59:29 | TEST |  Take MMMX |
17:59:28 | HUH |  Strange error! I wanna know what the fuck is going on here. An extra debug line must get me some answers! |
17:56:09 | TEST |  Take MMMIX |
17:56:07 | TECHNO |  Well ExHuRU will join soon, but I already explained, his links are unimportant until Rolf joins.... I must make sure his base stats are reloaded, though, as Rolf is slightly weaker than ExHuRU (Rolf is a natural human after all, where ExHuRU is an android). And but that comes later.... For now let's focus on ending the prologue. |
17:53:43 | NOTE |  In Wendicka's form it did matter, her stats are the same in both forms, so having everything linked up not only saves RAM (although not that it's really worth the trouble) but doesn't require a stat reload, and whenver something is not required, it's best not to do it. Well... in most cases. |
17:52:28 | FIXED |  A bug that was in the Apollo version caused Crystal's level not to be linked. That THAT much of an issue as both in the New Game+ annd in the switch from Crystal wearing her uniform to Crystal being a cyborg already made that I had to reload new statistics as they were different in both forms and it always being unlikely that Crystal would not go level up in either of her two forms already made that I had to make sure her stats were up to part. |
17:46:35 | TECHNO |  Now the experience points of natural Crystal and cyborg Crystal have been linked, and I know my audience would hate me for it if that part was not properly in order. Hitpoints should not be linked as her cyborg form does have more HP (her implants giving her extra protection and taking over a few parts that allow her to hold out longer so in a certain sense she has more stamina. That was the idea). Checking the code this does appear to be all in order. |
17:43:47 | TECHNO |   Crystal on the other hand is by far more complicated. In her cyborg form she's stronger than in her natural form. Her weapon upgrades handle her bionic arm so if they don't really come through that would be lesser important, as technically she shouldn't have them in her natural form (although Wendicka uses a big wrench in her casual form and a photon gun in her uniform form, yet as this only handles the prologue I can live with that little detail and I don't think anyone will notice. Her base stats and stuff are a different story). What needs to be linked is most of all her inventory. |
17:40:32 | TECHNO |   Now Wendicka is TECHNICALLY the easy one, as there all data simply has to be linked. The looks of her clothes and the weapon she uses are not part of this database and where using their own scripting. However conflict prevention made it easier to just split her up into two characters. |
17:36:34 | COSMETIC |  I've made sure UniWendicka (code name for Wendicka while she's still wearing her uniform) has the stat Upgrades and that it would be linked to Wendicka. It's only cosmetic for me for when I use Judkha to analyse the savegame files, as it's merely a counter for how many upgrades you did to your weapons and making sure you won't get past the upgrade cap, and the only place where you can do that would be The Hawk, which you can only reach once you are in casual clothes, and thus under the normal codename Wendicka. yet I just couldn't stand it seeing that link missing. 😅 |
11:40:48 | OFFTOPIC |  But first I'm gonna take a shower and fix myself a meal. I feel filthy and I am also getting hungry. |
11:40:09 | TECHNO |  Of course, if you played the game before I hear you wonder about ExHuRU, Rolf and Johnson as they are linked too. Well, that's no issue for the short term. When ExHuRU joins the party the data of the other two is not yet setup, so no linking possible then. Once Rolf joins his required stuff will be linked, and the same procedure follows for Johnson once she joins the party in the final dungoen. On the latter one I fixed the crap as it was by that time indeed really clear to me that stuff was being bugged, so that means that the most intensive checking will need to be done once I reach the point where Rolf joins the party. |
11:33:13 | STATUS |   Now I will have to take a look at how the linkups are in the script (as in the initial setting I had to improvise as the linking system was failing a bit on me), and once that's set up I can use the take take to get this test session from the start-up to the main game phase. I don't expect too much trouble here, but as this is very sensitive stuff and I want it to be done right! It will save me a lot of nightmares once I get to test New Game+ sessions and most of all, also the Hard Mode, and I don't want too much trouble there. |
11:26:51 | CONFIRMED |   Well, that's been taken care of! |
11:24:51 | TEST |  Take MMMVIII |
11:24:50 | FIXED |  And I saw a grammatical error in that same textbox in the Dutch module, so I fixed that too |
11:24:29 | FIXED |  In the Dutch language module it's clear the same fix was in order |
11:22:11 | FIXED |  In the English language module I fixed the system showing the wrong picture of Wendicka in the textbox (casually clothed in stead of wearing her uniform) when she examines Crystal's uniform in her living room. |
11:19:23 | STATUS |  Played up to the point where Wendicka gets home, as a few important things here are to be taken care of |
09:35:53 | NOTE |  Ah yes! Admiral Lovejoy's voice is not yet present. I need to make sure it is, A.S.A.P. |
09:34:57 | TEST |  Take MMMVII |
09:34:56 | STUPIDITY |  Old habits die hard (I keep loading my old savegame) |
09:34:12 | TEST |  Take MMMVI |
09:34:11 | FUCKYOU |  Code typo |
09:33:09 | TEST |  Take MMMV |
09:33:08 | MYSTERY |  Oh well! |
09:33:03 | MYSTERY |  How did this work the first run in the first place |
09:32:54 | FIXED |  Did I fix it? |
09:29:25 | TEST |  Take MMMIV |
09:29:24 | FIXED |  Don't be TOO FAST, Jeroen! |
09:28:56 | TEST |  Take MMMIII |
09:28:55 | DEBUG |  I've added an extra debug line to figure out what the fuck is going on here |
09:28:40 | HUH |  Everything about this error is odd (and even impossible) |
09:24:31 | HUH |   Wow, things already go wrong in the startup, eh? |
09:22:31 | TEST |   Take MMMII |
09:22:28 | OFFTOPIC |  Some people who checked my Dyrt Devlog... Don't worry about that. Dyrt is not yet a serious project, but I needed a few things sorted out before I even start there. Let's for now focus on Star Story! Right! |
09:21:12 | OFFTOPIC |  Now if you wonder why this bug didn't influence Luna's Father at all (the reason I temporary halted that project is because I'm still in conflict with myself about the post final boss part), is simply because the game didn't NEED that feature, but in Star Story and The Fairy Tale things are entirely different. |
09:19:48 | STATUS |  As the complete messup in the link data, and I want to have this right before engaging into any New Game+ sessions, I think I will now start a new session in the Easy Mode. I need to test the easy mode anyway, and this way I correct any stuff that went wrong here because of those bugs in Statistician (which now have been fixed). |
09:12:38 | BITBUCKET | And here even more |
09:12:25 | GITHUB |  I guess the data here WAS a bit outdated |
- = 12 Feb 2025 = - |
20:51:14 | STATUS |  In the meantime I'll prepare my new novel for publication... Once that's done I may resume the work here. See ya! |
20:50:41 | STATUS |  I need to prepare to make the New Game+ possible. Since some variables changed (but most of them didn't) I do need to sort a few things out, but that should not be that much work. Once that's all in order, I can start on the New Game+ and hopefully also fix all issues that I want to be done before the new version can go in the Open Alpha. |
20:49:26 | STATUS |  And that's it.... for now |
20:36:12 | TEST |  Take MMMI |
20:36:08 | LINK |  So another link was required,eh? |
20:32:14 | TEST |  Take MMM  |
20:27:51 | FIXED |  Syntax error |
20:27:08 | TEST |  Take MMCMXCIX |
20:27:08 | FIXED |  404 |
20:26:37 | TEST |  Take MMCMXCVIII |
20:26:36 | FUCKYOU |  Well, a little fuckup had to happen, eh? |
20:25:14 | TEST |  Take MMCMXCVII |
20:25:10 | CODEROT |  Not Neil but LBC |
20:23:40 | TEST |  Take MMCMXCVI |
20:23:40 | FIXED |  404 |
20:22:20 | TEST |  Take MMCMXCV |
20:22:20 | LINK |  Sys |
20:21:55 | TEST |   Take MMCMXCIV |
20:21:54 | STUPIDITY |  Koe! |
20:21:20 | TEST |  Take MMCMXCIII |
20:21:19 | LINK |  Link |
20:20:53 | TEST |  Take MMCMXCII |
20:20:52 | LINK |  Flow |
20:20:22 | TEST |  Take MMCMXCI |
20:20:06 | CODEROT |  Old Intervar crap |
20:18:55 | TEST |  Take MMCMXC |
20:18:53 | FIXED |  KthuraMeta Data |
20:10:07 | TEST |  Take MMCMLXXXIX |
20:09:25 | LINK |  Flow |
20:08:52 | TEST |  Take MMCMLXXXVIII |
20:08:52 | CODEROT |  Screen |
20:08:15 | TEST |  Take MMCMLXXXVII |
20:08:14 | STUPIDITY |  No script header |
20:07:04 | TEST |  Take MMCMLXXXVI |
20:07:01 | CONVERT |   Credits Data |
20:06:56 | SCRIPT |  Credits Flow |
19:42:01 | TEST |  Take MMCMLXXXV |
19:42:00 | COCKROACH |  Fuck YOU! |
19:41:35 | TEST |  Take MMCMLXXXIV |
19:41:34 | COCKROACH |  It never ends, eh? |
19:41:09 | TEST |  Take MMCMLXXXIII |
19:41:08 | FUCKYOU |  Let's ignore that one! |
19:40:31 | TEST |   Take MMCMLXXXII |
19:40:28 | FIXED |  Code typos |
19:39:54 | TEST |  Take MMCMLXXXI |
19:39:53 | EXPERIMENT |  let's try this (I wonder how this could have worked in the previous versions... honest) |
19:26:31 | TEST |  Take MMCMLXXX |
19:25:36 | TEST |  Take MMCMLXXIX |
19:25:35 | INVESTIGATION |  It's clear that the AI scripts throw errors due to the level being 0, but it's completely unclear why the levels could remain 0. |
18:58:25 | TEST |  Take MMCMLXXVIII |
18:58:23 | DEBUG |  The drones appear to have no actions? I need to sort this out, but I've set a little debug on here. |
18:56:20 | COSMETIC |  Drones have the same treatment, but here too that's cosmetic, as for the stats it doesn't matter at all. |
18:54:56 | COSMETIC |  Now the Goddess will always have the same level as Wendicka does (as I just linked her level to Wendicka's, so if Wendicka goes a level up, the Goddess will to. Not that it matters as the Goddess always starts with an average of your party stats, which is a kind of tradition in my RPG games, but I just couldn't bear to see level 0000. |
18:48:35 | TEST |  Take MMCMLXXVII |
18:48:34 | JCR6 |  Alias Orion nebular |
18:46:49 | TEST |  Take MMCMLXXVI |
18:46:48 | VOID | |
18:44:19 | TEST |  Take MMCMLXXV |
18:44:18 | CODEROT |  Scyndi has a different key for this than Neil does |
18:42:10 | TEST |   Take MMCMLXXIV |
18:42:09 | FIXED |  Code typo |
18:41:42 | TEST |  Take MMCMLXXIII |
18:41:41 | LINK |  Fake flow |
18:40:58 | TEST |  Take MMCMLXXII |
18:40:57 | CODEROT |  Screen |
18:40:26 | TEST |  Take MMCMLXXI |
18:40:25 | LINK |  sys |
18:39:57 | TEST |   Take MMCMLXX |
18:39:57 | LINK |  RPG2Stat |
18:39:31 | TEST |  Take MMCMLXIX |
18:39:30 | LINK |  Grpahics |
18:38:36 | TEST |  Take MMCMLXVIII |
18:38:36 | LINK |  Anyway |
18:33:53 | TEST |  Take MMCMLXVII |
18:33:52 | FIXED |  Something went wrong when Syldeyn processed the script |
18:32:13 | TEST |  Take MMCMLXVI |
18:32:13 | STATUS |  I really hope this works! |
18:31:57 | SCRIPT |  The Goddess |
17:59:16 | CONFIRMED |  So far, so good! |
17:55:44 | TEST |  Take MMCMLXV |
17:55:39 | FIXED |  And a malformed path on the reference to it in the script |
17:54:57 | FIXED |  JQL error on the song Spellbound |
17:51:41 | TEST |   Take MMCMLXIV |
17:51:37 | FONT |  Electrica Salsa transferred |
17:50:51 | CONFIRMED |  Up to the point where you can meet with the Goddess everything works the way it should... |
17:48:15 | TEST |  Take MMCMLXIII |
17:48:14 | TECHNO |  (An error in the JQL references that is) |
17:48:02 | FIXED |  Music 404? |
17:45:50 | TEST |  Take MMCMLXII |
17:45:50 | STATUS |  So now's the time to go runtime, eh? |
17:45:17 | STATUS |  Stuff compiles... Whoohooo! |
17:40:49 | TEST |  Take MMCMLXI |
17:40:47 | FIXED |   Syntax error |
17:38:55 | TEST |  Take MMCMLX |
17:38:54 | FUCKYOU |  Typo |
17:37:44 | TEST |  Take MMCMLIX |
17:37:43 | LINK |  Fake RPG Char |
17:37:01 | TEST |  Take MMCMLVIII |
17:37:00 | LINK |   Music |
17:36:24 | TEST |  Take MMCMLVII |
17:36:23 | VOID |  Unneeded crap |
17:35:25 | TEST |  Take MMCMLVI |
17:35:24 | FIXED |  404 due to the kick Reggie module having a different name now |
17:33:27 | TEST |  Take MMCMLV |
17:33:24 | NOTE |  All pre-boss stuff SHOULD now work.. that is if everything compiles... The upcoming tests, are for that. Important to note is that the fight against the Goddess also requires its own script which has not yet been converted, so the final boss fight should crash the game (for now). |
17:32:11 | MAPSCRIPT |  Final boss area |
17:30:30 | MUSIC |  Spellbound by Kevin McLeod transferred |
17:24:06 | MUSIC |  Disquiet by Kevin McLeod transferred |
17:18:20 | MAPSCRIPT |  Post game part of Excalibur |
17:18:13 | KTHURA |  Post game room of Excalibur |
17:00:28 | KTHURA |  The section of Excalibur where the final confrontation will take place has now been transferred |
14:12:04 | TEST |  Take MMCMLIV |
14:11:57 | LINK |   Done |
14:11:15 | STATUS |  The next step is to link the Jukebox to the Terminal in the back. There you will also be able to link the music to the Hawk. Cool, huh? |
14:10:35 | STATUS |  So far so good |
14:05:04 | TEST |  Take MMCMLIII |
14:05:04 | COSMETIC |  Truncate paramters adjusted |
14:04:16 | TEST |   Take MMCMLII |
14:04:16 | FIXED |  Bad Ternary |
14:03:00 | TEST |  Take MMCMLI |
14:03:00 | FIXED |  Bad call |
13:59:05 | TEST |  Take MMCML |
13:59:05 | FIXED |  Bad ternary |
13:58:25 | TEST |  Take MMCMXLIX |
13:58:24 | COSMETIC |  Altough I did a few adaptions to deal with very long names and long arist names |
13:54:00 | NOTE |  I am not checking if ALL tunes start from the Jukebox (no real problems expected here, but it never hurts to be 100% sure). |
13:53:37 | CONFIRMED |  From the main menu everything appears to be working |
13:51:54 | FUCKYOU |  Take MMCMXLVIII |
13:51:52 | FUCKYOU |  DON'T FUCK WITH ME! |
13:50:40 | TEST |  Take MMCMXLVII |
13:50:39 | CODEROT |  TextWidth |
13:48:53 | TEST |  Take MMCMXLVI |
13:48:52 | SCYNDI |  Data reader also adapted a bit |
13:46:31 | C++ |  File now also outputed to GINIE. (I know it's also in the GINIE categery heading, but this is easier and I am lazy!) |
13:42:22 | TEST |  Take MMCMXLV |
13:42:21 | INVESTIGATION |  Why? |
13:42:15 | MYSTERY |  Empty string for file name? |
13:39:47 | TEST |  Take MMCMXLIV |
13:39:47 | VOID |  The old method won't work anymore |
13:37:59 | TEST |  Take MMCMXLIII |
13:37:58 | FIXED |  Var mistake |
13:36:49 | TEST |   Take MMCMXLII |
13:36:48 | FIXED |   Class issue |
13:34:27 | TEST |  Take MMCMXLI |
13:34:24 | STATUS |  And now for the moment suprème. |
13:34:05 | VERIFIED |  Hawk already linked properly (or so it seems) |
13:33:35 | LINK | |
13:32:18 | STATUS |  I'm NOT there YET, though! |
13:32:12 | STATUS |  It all compiles now |
13:31:50 | TEST |  Take MMCMXL |
13:31:49 | DUMMIED |  Dev is obsolete now |
13:31:16 | TEST |  Take MMCMXXXIX |
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