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| 19:22:50 | VOID | Crash |
| 19:17:24 | TEST | Take MMMXIII |
| 19:17:11 | FIXED | ExHuRU's base stats would in a New Game+ not be updated, and as his link partners are bound to go up a few levels (unless he was already at the level cap when he left, which is likely only the case by the time you are about to get close to level 10,000 as once that is the set cap it won't go up anymore in next cycle), it's important his stats are updated in the process. |
| 18:52:06 | FIXED | I think I fixed the issue causing the kick in door effect by ExHuRU not to trigger and that should allow me to close #196 (of course testing will have to confirm this) |
| 18:02:37 | TEST | Take MMMXII |
| 18:02:35 | FUCKYOU | |
| 18:01:06 | TEST | Take MMMXI |
| 18:01:03 | SOLVED | It was a bad character table usage. That's been fixed now! |
| 17:59:29 | TEST | Take MMMX |
| 17:59:28 | HUH | |
| 17:56:09 | TEST | Take MMMIX |
| 17:56:07 | TECHNO | Well ExHuRU will join soon, but I already explained, his links are unimportant until Rolf joins.... I must make sure his base stats are reloaded, though, as Rolf is slightly weaker than ExHuRU (Rolf is a natural human after all, where ExHuRU is an android). And but that comes later.... For now let's focus on ending the prologue. |
| 17:53:43 | NOTE | |
| 17:52:28 | FIXED | A bug that was in the Apollo version caused Crystal's level not to be linked. That THAT much of an issue as both in the New Game+ annd in the switch from Crystal wearing her uniform to Crystal being a cyborg already made that I had to reload new statistics as they were different in both forms and it always being unlikely that Crystal would not go level up in either of her two forms already made that I had to make sure her stats were up to part. |
| 17:46:35 | TECHNO | Now the experience points of natural Crystal and cyborg Crystal have been linked, and I know my audience would hate me for it if that part was not properly in order. Hitpoints should not be linked as her cyborg form does have more HP (her implants giving her extra protection and taking over a few parts that allow her to hold out longer so in a certain sense she has more stamina. That was the idea). Checking the code this does appear to be all in order. |
| 17:43:47 | TECHNO | ![]() Crystal on the other hand is by far more complicated. In her cyborg form she's stronger than in her natural form. Her weapon upgrades handle her bionic arm so if they don't really come through that would be lesser important, as technically she shouldn't have them in her natural form (although Wendicka uses a big wrench in her casual form and a photon gun in her uniform form, yet as this only handles the prologue I can live with that little detail and I don't think anyone will notice. Her base stats and stuff are a different story). What needs to be linked is most of all her inventory. |
| 17:40:32 | TECHNO | ![]() Now Wendicka is TECHNICALLY the easy one, as there all data simply has to be linked. The looks of her clothes and the weapon she uses are not part of this database and where using their own scripting. However conflict prevention made it easier to just split her up into two characters. |
| 17:36:34 | COSMETIC | |
| 11:40:48 | OFFTOPIC | I feel filthy and I am also getting hungry. |
| 11:40:09 | TECHNO | Of course, if you played the game before I hear you wonder about ExHuRU, Rolf and Johnson as they are linked too. Well, that's no issue for the short term. When ExHuRU joins the party the data of the other two is not yet setup, so no linking possible then. Once Rolf joins his required stuff will be linked, and the same procedure follows for Johnson once she joins the party in the final dungoen. On the latter one I fixed the crap as it was by that time indeed really clear to me that stuff was being bugged, so that means that the most intensive checking will need to be done once I reach the point where Rolf joins the party. |
| 11:33:13 | STATUS | ![]() Now I will have to take a look at how the linkups are in the script (as in the initial setting I had to improvise as the linking system was failing a bit on me), and once that's set up I can use the take take to get this test session from the start-up to the main game phase. I don't expect too much trouble here, but as this is very sensitive stuff and I want it to be done right! It will save me a lot of nightmares once I get to test New Game+ sessions and most of all, also the Hard Mode, and I don't want too much trouble there. |
| 11:26:51 | CONFIRMED | ![]() Well, that's been taken care of! |
| 11:24:51 | TEST | Take MMMVIII |
| 11:24:50 | FIXED | And I saw a grammatical error in that same textbox in the Dutch module, so I fixed that too |
| 11:24:29 | FIXED | In the Dutch language module it's clear the same fix was in order |
| 11:22:11 | FIXED | In the English language module I fixed the system showing the wrong picture of Wendicka in the textbox (casually clothed in stead of wearing her uniform) when she examines Crystal's uniform in her living room. |
| 11:19:23 | STATUS | Played up to the point where Wendicka gets home, as a few important things here are to be taken care of |
| 09:35:53 | NOTE | Admiral Lovejoy's voice is not yet present. I need to make sure it is, A.S.A.P. |
| 09:34:57 | TEST | Take MMMVII |
| 09:34:56 | STUPIDITY | |
| 09:34:12 | TEST | Take MMMVI |
| 09:34:11 | FUCKYOU | |
| 09:33:09 | TEST | Take MMMV |
| 09:33:08 | MYSTERY | |
| 09:33:03 | MYSTERY | |
| 09:32:54 | FIXED | Did I fix it? |
| 09:29:25 | TEST | Take MMMIV |
| 09:29:24 | FIXED | Don't be TOO FAST, Jeroen! |
| 09:28:56 | TEST | Take MMMIII |
| 09:28:55 | DEBUG | |
| 09:28:40 | HUH | |
| 09:24:31 | HUH | Wow, things already go wrong in the startup, eh? |
| 09:22:31 | TEST | ![]() Take MMMII |
| 09:22:28 | OFFTOPIC | |
| 09:21:12 | OFFTOPIC | |
| 09:19:48 | STATUS | As the complete messup in the link data, and I want to have this right before engaging into any New Game+ sessions, I think I will now start a new session in the Easy Mode. I need to test the easy mode anyway, and this way I correct any stuff that went wrong here because of those bugs in Statistician (which now have been fixed). |
| 09:12:38 | BITBUCKET | And here even more |
| 09:12:25 | GITHUB | |
| - = 12 Feb 2025 = - | ||
| 20:51:14 | STATUS | In the meantime I'll prepare my new novel for publication... Once that's done I may resume the work here. See ya! |
| 20:50:41 | STATUS | I need to prepare to make the New Game+ possible. Since some variables changed (but most of them didn't) I do need to sort a few things out, but that should not be that much work. Once that's all in order, I can start on the New Game+ and hopefully also fix all issues that I want to be done before the new version can go in the Open Alpha. |
| 20:49:26 | STATUS | And that's it.... for now |
| 20:36:12 | TEST | Take MMMI |
| 20:36:08 | LINK | |
| 20:32:14 | TEST | Take MMM ![]() |
| 20:27:51 | FIXED | Syntax error |
| 20:27:08 | TEST | Take MMCMXCIX |
| 20:27:08 | FIXED | 404 |
| 20:26:37 | TEST | Take MMCMXCVIII |
| 20:26:36 | FUCKYOU | |
| 20:25:14 | TEST | Take MMCMXCVII |
| 20:25:10 | CODEROT | Not Neil but LBC |
| 20:23:40 | TEST | Take MMCMXCVI |
| 20:23:40 | FIXED | 404 |
| 20:22:20 | TEST | Take MMCMXCV |
| 20:22:20 | LINK | |
| 20:21:55 | TEST | ![]() Take MMCMXCIV |
| 20:21:54 | STUPIDITY | |
| 20:21:20 | TEST | Take MMCMXCIII |
| 20:21:19 | LINK | |
| 20:20:53 | TEST | Take MMCMXCII |
| 20:20:52 | LINK | |
| 20:20:22 | TEST | Take MMCMXCI |
| 20:20:06 | CODEROT | Old Intervar crap |
| 20:18:55 | TEST | Take MMCMXC |
| 20:18:53 | FIXED | KthuraMeta Data |
| 20:10:07 | TEST | Take MMCMLXXXIX |
| 20:09:25 | LINK | |
| 20:08:52 | TEST | Take MMCMLXXXVIII |
| 20:08:52 | CODEROT | |
| 20:08:15 | TEST | Take MMCMLXXXVII |
| 20:08:14 | STUPIDITY | |
| 20:07:04 | TEST | Take MMCMLXXXVI |
| 20:07:01 | CONVERT | Credits Data |
| 20:06:56 | SCRIPT | |
| 19:42:01 | TEST | Take MMCMLXXXV |
| 19:42:00 | COCKROACH | Fuck YOU! |
| 19:41:35 | TEST | Take MMCMLXXXIV |
| 19:41:34 | COCKROACH | It never ends, eh? |
| 19:41:09 | TEST | Take MMCMLXXXIII |
| 19:41:08 | FUCKYOU | |
| 19:40:31 | TEST | ![]() Take MMCMLXXXII |
| 19:40:28 | FIXED | Code typos |
| 19:39:54 | TEST | Take MMCMLXXXI |
| 19:39:53 | EXPERIMENT | |
| 19:26:31 | TEST | Take MMCMLXXX |
| 19:25:36 | TEST | Take MMCMLXXIX |
| 19:25:35 | INVESTIGATION | |
| 18:58:25 | TEST | Take MMCMLXXVIII |
| 18:58:23 | DEBUG | |
| 18:56:20 | COSMETIC | |
| 18:54:56 | COSMETIC | |
| 18:48:35 | TEST | Take MMCMLXXVII |
| 18:48:34 | JCR6 | |
| 18:46:49 | TEST | Take MMCMLXXVI |
| 18:46:48 | VOID | ![]() ![]() A little workaround? |
| 18:44:19 | TEST | Take MMCMLXXV |
| 18:44:18 | CODEROT | |
| 18:42:10 | TEST | ![]() Take MMCMLXXIV |
| 18:42:09 | FIXED | Code typo |
| 18:41:42 | TEST | Take MMCMLXXIII |
| 18:41:41 | LINK | |
| 18:40:58 | TEST | Take MMCMLXXII |
| 18:40:57 | CODEROT | |
| 18:40:26 | TEST | Take MMCMLXXI |
| 18:40:25 | LINK | |
| 18:39:57 | TEST | ![]() Take MMCMLXX |
| 18:39:57 | LINK | |
| 18:39:31 | TEST | Take MMCMLXIX |
| 18:39:30 | LINK | |
| 18:38:36 | TEST | Take MMCMLXVIII |
| 18:38:36 | LINK | |
| 18:33:53 | TEST | Take MMCMLXVII |
| 18:33:52 | FIXED | Something went wrong when Syldeyn processed the script |
| 18:32:13 | TEST | Take MMCMLXVI |
| 18:32:13 | STATUS | I really hope this works! |
| 18:31:57 | SCRIPT | |
| 17:59:16 | CONFIRMED | So far, so good! |
| 17:55:44 | TEST | Take MMCMLXV |
| 17:55:39 | FIXED | And a malformed path on the reference to it in the script |
| 17:54:57 | FIXED | JQL error on the song Spellbound |
| 17:51:41 | TEST | ![]() Take MMCMLXIV |
| 17:51:37 | FONT | |
| 17:50:51 | CONFIRMED | Up to the point where you can meet with the Goddess everything works the way it should... |
| 17:48:15 | TEST | Take MMCMLXIII |
| 17:48:14 | TECHNO | (An error in the JQL references that is) |
| 17:48:02 | FIXED | Music 404? |
| 17:45:50 | TEST | Take MMCMLXII |
| 17:45:50 | STATUS | So now's the time to go runtime, eh? |
| 17:45:17 | STATUS | Stuff compiles... Whoohooo! |
| 17:40:49 | TEST | Take MMCMLXI |
| 17:40:47 | FIXED | ![]() Syntax error |
| 17:38:55 | TEST | Take MMCMLX |
| 17:38:54 | FUCKYOU | |
| 17:37:44 | TEST | Take MMCMLIX |
| 17:37:43 | LINK | |
| 17:37:01 | TEST | Take MMCMLVIII |
| 17:37:00 | LINK | Music |
| 17:36:24 | TEST | Take MMCMLVII |
| 17:36:23 | VOID | Unneeded crap |
| 17:35:25 | TEST | Take MMCMLVI |
| 17:35:24 | FIXED | 404 due to the kick Reggie module having a different name now |
| 17:33:27 | TEST | Take MMCMLV |
| 17:33:24 | NOTE | |
| 17:32:11 | MAPSCRIPT | |
| 17:30:30 | MUSIC | |
| 17:24:06 | MUSIC | |
| 17:18:20 | MAPSCRIPT | |
| 17:18:13 | KTHURA | |
| 17:00:28 | KTHURA | |
| 14:12:04 | TEST | Take MMCMLIV |
| 14:11:57 | LINK | Done |
| 14:11:15 | STATUS | The next step is to link the Jukebox to the Terminal in the back. There you will also be able to link the music to the Hawk. Cool, huh? |
| 14:10:35 | STATUS | So far so good |
| 14:05:04 | TEST | Take MMCMLIII |
| 14:05:04 | COSMETIC | |
| 14:04:16 | TEST | ![]() Take MMCMLII |
| 14:04:16 | FIXED | Bad Ternary |
| 14:03:00 | TEST | Take MMCMLI |
| 14:03:00 | FIXED | Bad call |
| 13:59:05 | TEST | Take MMCML |
| 13:59:05 | FIXED | Bad ternary |
| 13:58:25 | TEST | Take MMCMXLIX |
| 13:58:24 | COSMETIC | |
| 13:54:00 | NOTE | I am not checking if ALL tunes start from the Jukebox (no real problems expected here, but it never hurts to be 100% sure). |
| 13:53:37 | CONFIRMED | From the main menu everything appears to be working |
| 13:51:54 | FUCKYOU | |
| 13:51:52 | FUCKYOU | |
| 13:50:40 | TEST | Take MMCMXLVII |
| 13:50:39 | CODEROT | |
| 13:48:53 | TEST | Take MMCMXLVI |
| 13:48:52 | SCYNDI | |
| 13:46:31 | C++ | |
| 13:42:22 | TEST | Take MMCMXLV |
| 13:42:21 | INVESTIGATION | |
| 13:42:15 | MYSTERY | |
| 13:39:47 | TEST | Take MMCMXLIV |
| 13:39:47 | VOID | The old method won't work anymore |
| 13:37:59 | TEST | Take MMCMXLIII |
| 13:37:58 | FIXED | Var mistake |
| 13:36:49 | TEST | ![]() Take MMCMXLII |
| 13:36:48 | FIXED | ![]() Class issue |
| 13:34:27 | TEST | Take MMCMXLI |
| 13:34:24 | STATUS | And now for the moment suprème. |
| 13:34:05 | VERIFIED | Hawk already linked properly (or so it seems) |
| 13:33:35 | LINK | ![]() Main menu has now been properly linked to the Jukebox |
| 13:32:18 | STATUS | I'm NOT there YET, though! |
| 13:32:12 | STATUS | It all compiles now |
| 13:31:50 | TEST | Take MMCMXL |
| 13:31:49 | DUMMIED | |
| 13:31:16 | TEST | Take MMCMXXXIX |
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