Well, bug word, but that's another chance to crash out of the way....
19:22
SPELLANI
Hurricane spellani
16:20
TEST
Take IV
16:20
FIXED
Crash on encounters
15:46
TEST
Take III
15:29
UPDATED
vUpdate
15:28
FIXED
Fixed that
15:28
SOLVED
Typo in script file name
15:21
TEST
Take II
15:09
DEBUG
Extra debug lines added
15:09
INVESTIGATION
Why?
15:09
BUG
The welcome event is ignored
14:51
TEST
Take I - I will test stuff up to the point where you'll meet "the apprentice"
14:50
LINK
Music linked
14:50
MAPSCRIPT
Start of Black Castle
- = 29 Mar 2021 = -
23:13
STATUS
And now for the Black Castle
23:13
FIXED
Hawk text fix
23:13
DONE
Beam back to the Hawk
22:04
CONFIRMED
Works
20:32
MAPSCRIPT
Jimmy at the spaceport will open lock 1 to reach Phantasar
15:55
TEST
Take IX
15:55
FIXED
Cosmetic - Header not centered
15:55
FIXED
Map linkage
15:52
TEST
Take VIII
15:52
FIXED
Illegal gv use
15:50
TEST
Take VII
15:50
FIXED
Illegal class instance usage
15:48
TEST
Take VI
15:48
FIXED
Syntax error
15:46
TEST
Take V
15:45
FIXED
Forgotten property added
15:45
FIXED
Removed obsolete code the worldmap routine can't properly handle
15:42
TEST
Take IV
15:42
FIXED
Stupid syntax error
15:39
TEST
Take III
15:39
FIXED
Callback definition error
14:25
TEST
Take II
14:25
FIXED
Bad file referrence
14:13
TEST
Take I
14:12
STATUS
Does or doesn't this work? Let's find out!
14:10
SCRIPT
Worldmap
- = 28 Mar 2021 = -
23:40
FIXED
Missing liblink
23:38
VOID
Ignore Sue
23:08
VOID
Ignore Marlon
13:39
FIXED
Rectangle error in love scene
13:32
KTHURA
A setup has been made to start the Kthura to C++ operation.... Pull request TrickyGameTools/Kthura#53 can be followed to see the progress.....
13:08
KTHURA
Soon tags will be possibly case insensitive.... From that moment case sensitive tagging will be deprecated.... Since I plan to rewrite the Kthura Map Engine in C++ soon anyway, this shouldn't be too much trouble to do all in one go.
13:07
FIXED
Tagging error
11:12
SCRIPT
The part at the lake scripted
10:38
NOTE
The script has not yet been written
10:38
LINK
Link to Lake
9:54
KTHURA
The C++ version of Kthura has been expanded with the "Rect" objects....
- = 27 Mar 2021 = -
22:59
FIXED
Inzone bug in kthura
22:55
NOTE
The romance at the lake that comes next has not yet been scripted so when that point comes the game will (for now) crash
22:54
MAPSCRIPT
Meet Marlon
18:02
TEST
Time to test
17:15
MAP
I've completely redone the outside of Marlon's house. Thise because with the new engine this was the better option. I wonder how to do this if I ever need to redo the game again, but I hope that day never comes
16:08
LINK
The link to Marlon's house has been made.... The event there will trigger once I set the zone action there.... That will be the easier way to go
15:22
STATUS
The next step will be meeting Marlon.... This will be a very awful thing to script as this is a very long event in the story, however once it all works, we got ourselves something, eh?
15:08
FIXED
Invalid poison calculation
14:48
TEST
Let's see
14:31
FONT
ö
14:23
DATABASE
Edit to move Mölnir
14:22
FIXED
Illegal Lua library call
13:58
STATUS
All I can do now is put Foxy in the front line whenever I can and see if anything happens
13:54
SPELLANI
Reggie variant
13:47
TODO
And now I need to make a variant with Reggie so Foxy can work this out
13:41
SPELLANI
Inferno converted from Dyrt (adepted to Neil and some differences between NALA and Apollo in general).
9:31
CONFIRMED
This appears to solve the problem....
9:30
VISUALSTUDIO
Let's test this out!
9:30
KTHURA
Driver adapted
9:16
C++
As the viewport feature in SDL2 is not really working the way it should (that or I can simply not grasp is as the documentation on this subject is rather poor, now there's something to say about this documentation in general), I wrote an alternate Viewport routine with a drawer and a tiler able to handle this. I will attach these to my Kthura driver for now. If somebody can replace it with one that DOES work in full accordance to how SDL2 should be able to handle it, I'm all ears, but for now, this will do.
- = 26 Mar 2021 = -
20:05
NOTE
Savegames where this issue still lingers, just return to the Hawk and the system will "fix itself".
20:05
FIXED
Wendicka unswitchable after Fire Spider
18:56
TEST
And for now just testing the rest of this dungeon
18:55
GENERATION
Neg
18:55
TRANSFER
Art - Wolf
18:34
TEST
Take XXXV
18:34
FIXED
Linkback crash
18:32
TEST
Take XXXIV
18:20
LINK
Linked to savegame routine
18:19
TEST
Take XXXIII
18:19
FIXED
Too fast
18:19
TEST
Take XXXII
18:06
STUPIDITY
Not gonna explain this.... This is TOO embarrassing
18:05
SOLVED
I think
18:00
TEST
Take XXXI
18:00
EXPERIMENT
Maybe.....
17:54
TEST
Take XXX
17:54
FUCKYOU
Oh crap!
17:51
TEST
Take XXIX
17:51
FIXED
Not too fast, Jeroen
17:50
TEST
Take XXVIII
17:47
OPTIMIZATION
Only clear the screen when needed (this will prevent loads of needless initiations and removals, which slow the system down)
17:43
TEST
Take XXVII
17:43
EXPERIMENT
I wanna know!
17:30
TEST
Take XXVI
17:30
DEBUG
MOAR information please
17:27
NOTE
I do not know why the scroll down icon does not appear on the place where it should
17:26
FIXED
Scrolling issue
17:00
TEST
Take XXV
17:00
DONE
Scrolling
16:43
TEST
Take XXIV
16:43
DONE
Highlight
16:36
ENHANCEMENT
Mouse pointer enhanced
16:35
STATUS
Getting there
16:34
TEST
Take XXIII
16:26
HUH
The stack overflow disappeared as mysteriously as it came, I see.
16:18
TEST
Take XXII
16:18
TEST
Investigation Home come?
16:18
BUG
Stack overflow???
14:46
TEST
Take XXI
14:46
FIXED
Minor fixes
14:46
TEST
Take XX
13:27
STUPIDITY
You don't have to tell me, that was really really stupid!
13:27
FIXED
Writer routine didn't write colors into the database
13:25
GIMP
Font graphics adaption (no transparency, how could I be so stupid?)
13:25
SITE
Added tag GIMP
13:19
NOTE
INTERESTING!
13:18
TEST
Take XIX
12:59
DEBUG
More info
12:52
BUG
I still see no text though.... But my debug bars are clear that something is happening
12:52
FIXED
Byte check doesn't count up
12:52
FIXED
Overwidth
12:43
TEST
Take Take XVII
12:43
FIXED
I *THINK* I fixed that issue
12:42
DEBUG
Interesting.... all characters are 0?
12:42
TEST
Take XVI
12:42
DEBUG
MOAR DEBUG
12:31
TEST
Take XV
12:31
FIXED
Code Typo
12:30
TEST
XIV
12:29
EXPERIMENT
Mesa distrust.... Mesa try this!
12:16
TEST
Take XIII
12:16
DEBUG
Marker of 'nil' positions
12:12
TEST
Take XII
12:12
NOTE
The computer did crash, but this could be the result of my debug routine, so another test must give me more clarity
12:12
DUMMIED
Debug code confirming this
12:12
CONFIRMED
Very good
12:09
FIXED
?
12:08
INVESTIGATION
It is as I feared.... The loop routine does not work the way it should
11:26
INVESTIGATION
Why?
11:26
HUH
Nothing to see.... at all!
11:21
TEST
Take X
11:21
FIXED
Link code error
11:18
TEST
Take IX
11:18
FIXED
Missing link
11:13
TEST
Take VIII
11:13
FIXED
Syntax error
11:07
FIXED
Missing declaration
10:59
TEST
Take VII
10:58
FIXED
Identifier mistakes
10:57
FIXED
declaration typo
10:52
TEST
Take VI
10:51
FIXED
Blockmap issue (I hope)
10:50
TEST
Take IV (this is how it always goes, eh?)
10:50
FIXED
Flow script reference wrong
10:47
TEST
Take III
10:46
FIXED
Issue in Neil when numbers come halfway files being used... (Identifiers may not start with a number, but Neil checked the entire string and not just the first byte)
10:42
TEST
Take II
10:42
FIXED
Library error
10:39
BUG
Library error
10:38
TEST
Take I
10:22
LINK
Established
9:51
SCRIPT
Link Code written.... So now is the time to finally link it all ;)
9:42
STATUS
But this way I can at least test a few things out... That is, after writing some link up code
9:41
SCRIPT
Basis done for the Save Game routine in old XT style - The savegame data does not yet appear though
- = 25 Mar 2021 = -
17:11
STATUS
Time to fake a DOS screen.... I already got the proper font for this, but the point is though, that I must take multiple screen modes in mind, and this can make this still a bit hard to do
10:52
OFFTOPIC
Learn Dutch and you'll find this story very enlightening. :)
- = 24 Mar 2021 = -
22:17
FIXED
Exit Hut => Crash
20:58
MAPSCRIPT
Enter and leave the hut in the forest
17:58
NOTE
The Kthura Map Editor will likely be rewritten in C++ pretty soon.... The June19 project may even come in handy here.... The most important feature it needs before I can start on that operation is the pulldown menus and that can still be a hard way to go (unfortunately)
16:55
KTHURA
I've used a different method of accepting text in the Kthura editor... This voids a bug that was bothering me for quite awhile. I won't fix the true bug, as I wanna get out of MonoGame in which the current version of Kthura works completely, so I cannot rule out that the editor will have to be rewritten (again) in C++. I am only not yet fully sure about the best approach for this, and I am not yet in a hurry, but this is something to come
16:46
DONE
Every now and then I need to get out, so I've done this that.....
- = 23 Mar 2021 = -
23:21
SCRIPT
Skeleton for the world map that will be used on Nizozemska and Phantasar
22:44
FIXED
A few needed linkups for Rolf were not properly done