1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98
21:04:41VOID
VOID:=
21:03:17TEST
TESTTake CMXLIX
21:03:16FIXED
FIXEDSyntax crap
21:01:53TEST
TESTTake CMXLVIII
21:01:51STUPIDITY
STUPIDITYI don't create locals in order not to use them. (one of the extremely few instances in which that Go disease could be useful).
21:00:41TEST
TESTTake CMXLVII
21:00:40VOID
VOIDSelf method crap
20:58:42TEST
TESTTake CMXLVI
20:58:36CONVERT
CONVERTWendicka's spell list
20:05:46FUCKYOU
FUCKYOUAdmiral JohnsonAT LAST! The error message I WANTED to see...
20:04:12FUCKYOU
FUCKYOUCrystalI think I found the source of evil. It's really astonishing that this error wasn't thrown before, though....
20:02:32TEST
TESTTake CMXLV
20:02:31DEBUG
DEBUG???
19:57:13TEST
TESTTake CMXLIV
19:57:11HUH
HUHDA FUUUUUUUUCK!
19:53:12TEST
TESTTake CMXLIII
19:53:10FUCKYOU
FUCKYOUFUCK YOU!!!!!
19:52:16TEST
TESTTake CMXLII
19:52:15FUCKYOU
FUCKYOUWhenever you think it can't go wrong anymore..... it GOES wrong!
19:51:07TEST
TESTTake CMXLI
19:51:04VOID
VOIDJust fuck it!

Just fuck it all!

19:44:24TEST
TESTTake CMXL
19:44:23FIXED
FIXEDID conflict
19:39:46TEST
TESTTake CMXXXIX
19:39:45COCKROACH
COCKROACHI don't get it anymore
19:30:58TEST
TESTTake CMXXXVIII
19:30:56COCKROACH
COCKROACH????
19:29:19TEST
TESTKotaTake CMXXXVII
19:29:18FUCKYOU
FUCKYOUThis is getting more and more irritating. I think I need a break!
19:28:15SCYNDI
SCYNDI Take CMXXXVI
19:28:09FUCKYOU
FUCKYOUAnother scope kind not accepted?
19:24:29TEST
TESTTake CMXXXV
19:24:27FIXED
FIXEDDefTable was not allowed within in IF-scope, which is of course, entirely bullshit-o.
19:21:09TEST
TESTTake CMXXXIV
19:21:06FUCKYOU
FUCKYOUNo, but perhaps this will do it?
19:20:57TEST
TESTWendickaTake CMXXXIII
19:17:03FUCKYOU
FUCKYOUWell?
19:11:39TEST
TESTTake CMXXXII
19:11:38VOID
VOIDFuck
19:09:49TEST
TESTTake CMXXXI
19:09:47HUH
HUHI'm completely confused now, but I think I got it....
18:45:29CONFIRMED
CONFIRMEDAt least that part has been taken care of. But I guess something more is required.
18:44:09TEST
TESTTake CMXXX
18:44:03FIXED
FIXEDPart of the problem was in Scyndi itself. If you used DDef multiple times within one scope, both created variables would have the same name in the translation
18:41:11DEBUG
DEBUGThe line causing the error has been found, yet, I wonder how it could be called.
18:37:43TEST
TESTTake CMXXIX
18:37:42DEBUG
DEBUG?
18:35:17TEST
TESTTake CMXXVIII
18:35:17DEBUG
DEBUGwell?
18:35:11FIXED
FIXEDOne tiny fix done, but there's still a long way to go!
18:32:41TEST
TESTTake CMXXVII
18:32:11DEBUG
DEBUGAstrilopupFrom there I can go deeper
18:29:46REPORT
REPORT that confirms that this line is where it goes wrong... or at least, one of the function it calls.
for atag in RPGChar[CharTag].List.ABL.Each
18:27:27TEST
TESTTake CMXXVI
18:27:26DEBUG
DEBUGAnother
18:25:33TEST
TESTTake CMXXV
18:25:32DEBUG
DEBUGUntracable error, yet I'll have to trace it, so let's start adding debug lines like crazy
18:16:10TEST
TESTTake CMXXIV
18:16:06STATUS
STATUSExHuRUWell, let's see how this will go
18:15:48DONE
DONERPGChar can now handle lists, and should therefore fool the game succesfully
17:54:15STUDY
STUDY The GoddessRight-o!

I see all the stuff I wanted to see here!

17:51:04STUDY
STUDY And the Scyndi code also indicates that the feature *is* present. Good!
17:49:51STUDY
STUDY I really needed to take a look to the integrity of the Statistician feature as I need to use a feature now that I didn't yet use before... At least not in statistician (in its predecessor I did, and Star Story even uses it).
17:46:16TEST
TESTXenobiTake CMXXIII
17:46:14STATUS
STATUSNOW for the runtime testing
15:47:46STATUS
STATUS
15:44:27FUCKYOU
FUCKYOUTake CMXXII
15:44:24FUCKYOU
FUCKYOUFixed now?
15:43:14COCKROACH
COCKROACHSuch a simple feature and yet it does everything it can (or can't) to keep on refusing to work!
15:41:36FUCKYOU
FUCKYOUTake CMXXI
15:41:32FUCKYOU
FUCKYOUWell, the beautiful method refuses to work, so I guess the dirty method will have to do
15:38:05FUCKYOU
FUCKYOUA large error dumpout by Lua... I guess that's PROGRESS!
15:36:47TEST
TESTTake CMXX
15:36:45SOLVED
SOLVEDI think I see it
15:36:21TEST
TESTBriggsTake CMXIX
15:36:20MYSTERY
MYSTERYThis error should not be possible, so let's see wtf is wrong here
15:32:31TEST
TESTTake CMXVIII
15:32:30STUPIDITY
STUPIDITYC++ != Lua

So arrays start on 0!

15:29:25HUH
HUHTake CMXVII
15:29:20HUH
HUHInsKind not properly set????
15:28:31STATUS
STATUSA different error means progress, but this one confuses me, but let's look further
15:26:47FIXED
FIXED????? PLEASE ??????
15:24:16DEBUG
DEBUGTake CMXVI
15:24:13DEBUG
DEBUGMore debug crap
15:19:40TEST
TESTTake CMXV
15:19:38DEBUG
DEBUGAstrilopupMore debug crap to find out why this cockroach refuses to get fixed (against all possibile odds)
15:16:52VISUALSTUDIO
VISUALSTUDIOTake CMXIV
15:16:46FIXED
FIXEDI hope
15:14:36BUG
BUGThe DefTable Scope isn't closed, but I think I know how this can be
15:11:46TEST
TESTTake CMXIII
15:11:41FUCKYOU
FUCKYOUHow can this be? Unclosed function scope (all the way NOT possible at all)
15:07:54EXPERIMENT
EXPERIMENTReggieTake CMXII
15:07:21DUMMIED
DUMMIEDAll compiler errors with DefTable still on dummy accounted for, but now to UNDUMMY that part
15:06:35TEST
TESTTake CMXI
15:06:33CODEROT
CODEROT Another or -> ||
15:05:44TEST
TESTTake CMX
15:05:42CODEROT
CODEROT Image.Load -> LoadImage
15:00:40TEST
TESTTake CMIX
15:00:39CODEROT
CODEROT ||
14:56:54TEST
TESTTake CMVIII
14:56:52LINK
LINKFitText
14:56:10TEST
TESTTake CMVII
14:56:08LINK
LINKLinked it
14:56:04SEARCH
SEARCHFound it
14:54:29SEARCH
SEARCHClickARM
14:52:33TEST
TESTTake CMVI
14:52:27LINK
LINKFlow
14:51:29TEST
TESTTake CMV
14:51:26LINK
LINKsys
14:50:18TEST
TESTTake CMIV
14:50:11LINK
LINKSueRPG2Stat
14:48:53TEST
TESTTake CMIII
14:48:51VOID
VOID:=
14:47:43TEST
TESTTake CMII
14:47:39LINK
LINKSueIntervar
14:47:24CODEROT
CODEROT :upper
14:47:14VOID
VOID:= void
14:45:50TEST
TESTTake CMI
14:45:43VOID
VOID:=

(1900 takes already... And I haven't yet fully done the first dungeon, yet)

14:44:49TEST
TESTTake CM
14:44:49VOID
VOID:=
14:44:30LINK
LINKLink
14:42:48TEST
TESTTake DCCCXCIX
14:42:46CODEROT
CODEROT Same as before
14:42:41VOID
VOID:=
14:41:28TEST
TESTCrystalTake DCCCXCVIII
14:41:24VOID
VOIDI don't know how may := voids I'll need, but my prognosis is that it will haunt me during this entire project!
14:39:49TEST
TESTTake DCCCXCVII
14:39:48LINK
LINKAnyway
14:39:39CODEROT
CODEROT FoxyEvents functions that became properties
14:39:28VOID
VOID:=
14:38:12TEST
TESTTake DCCCXCVI
14:38:10LINK
LINKevents
14:37:23TEST
TESTTake DCCCXCV
14:37:19VOID
VOIDLoads of :=
14:36:33VOID
VOIDBakinaIt appears that type names and () in a comment is still taken as a function definition by Scyndi... That is a VERY serious bug!
14:35:33MYSTERY
MYSTERYTake DCCCXCIV
14:33:14MYSTERY
MYSTERYApparently that was not it
14:32:13TEST
TESTTake DCCCXCIII
14:32:11DUMMIED
DUMMIEDDr. Sal’pr’dritaTemporarily dummied that to make sure
14:32:02REPORT
REPORT Unclosed scope, eh? Is that because deftable is bugged?
14:26:10TEST
TESTTake DCCCXCII
14:26:05NOTE
NOTE During the upcoming tests I will also have to check if the conversion as a whole worked out. Not only the DefTable.
14:25:03CONVERT
CONVERTNeil -> Scyndi: Ability list
14:18:09NOTE
NOTE The tool comes later, but only needs to be recompiled
14:17:55C++
C++The Kitty library has been adapted
14:14:10CONFIRMED
CONFIRMEDThat appears to be the case
14:13:19VISUALSTUDIO
VISUALSTUDIOTake DCCCXCI -- This take is only to see if Scyndi compiles and does the job without DefTable still fine.
14:12:51C++
C++The next code uses DefTable. Something Scyndi does not yet support, but as it's a very cool feature that can save me tons of work, I saw to it that I MADE Scyndi support it!
09:32:46TEST
TESTTake DCCCXC
09:32:44FIXED
FIXEDIcon line not clickable
09:28:28TEST
TESTTake DCCCLXXXIX
09:28:24NEIL
NEIL-> Scyndi: Briggs' Resistance
09:23:39TEST
TESTTake DCCCLXXXVIII
09:23:38FUCKYOU
FUCKYOUSys
09:22:27TEST
TESTAdmiral LovejoyTake DCCCLXXXVII
09:22:25LINK
LINKRPG2Stat
09:20:57TEST
TESTTake DCCCLXXXVI
09:20:55FIXED
FIXEDModule head missing
09:18:51TEST
TESTTake DCCCLXXXV
09:18:29CHARACTER
CHARACTERKotaCrystal's resistance initiation
09:14:06STATUS
STATUSAt least it works in general sense, and that's already worth a lot!
09:13:49BUG
BUG#183 (although cosmetic, still one that requires fixing)
09:03:21TEST
TESTTake DCCCLXXXIV
09:03:20FIXED
FIXEDFaulty :=
09:02:07TEST
TESTTake DCCCLXXXIII
09:02:05CODEROT
CODEROT TextWidth -> Width
09:01:07TEST
TESTTake DCCCLXXXII
09:01:06CODEROT
CODEROT DarkText -> Dark
08:59:36TEST
TESTTake DCCCLXXXI
08:59:28FIXED
FIXEDvoid routine fixed
08:57:52TEST
TESTTake DCCCLXXX
08:57:46HUH
HUH???
08:55:37TEST
TESTTake DCCCLXXIX
08:55:36LINK
LINKFitText
08:54:38TEST
TESTTake DCCCLXXVIII
08:54:36STATUS
STATUSWell, let's see what will happen next, eh?
08:54:08C++
C++BakinaOf course I had to recompile Scyndi
08:53:56C++
C++Also made sure the Scyndi compiler won't throw warnings any more on LocExtern.
08:53:24LUA
LUAInvoke function for Scyndi (will only execute a delegate variable if it contains an actual function, and ignore it if not). A feature in Neil I forgot about, but Star Story used it several times. And there was no harm in transferring that to Scyndi.
08:35:29TEST
TESTTake DCCCLXXVII
08:35:09LINK
LINKEvents
08:34:11TEST
TESTTake DCCCLXXVI
08:34:10LINK
LINKflowconvert
08:33:16TEST
TESTTake DCCCLXXV
08:33:13LINK
LINKReggieVies, bah!
08:32:06TEST
TESTTake DCCCLXXIV
08:31:43FUCKYOU
FUCKYOUDang! I thought I had them all
08:31:35VOID
VOIDMoar of those
08:27:37TEST
TESTTake DCCCLXXIII
08:27:36VOID
VOIDWendicka:=
08:27:31TEST
TESTTake DCCCLXXII
08:27:30LINK
LINKSeveral linkups
08:27:24TEST
TESTYirlTake DCCCLXXI
08:24:39CONVERT
CONVERTNeil -> Scyndi: Items in menu
00:26:30STATUS
STATUSNext stop will be ITEMS (in other words, the inventory)
00:25:17TEST
TESTTake DCCCLXX
00:25:16FIXED
FIXEDWrong variable
00:24:25TEST
TESTTake DCCCLXIX
00:23:56DONE
DONESR should just do nicely too
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