1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57
15:10CONFIRMED
CONFIRMEDMy RPG character viewer confirms the modifications
15:07TEST
TESTTake IX (from the normal route again)
15:06FIXED
FIXEDI think I found how Briggs could end up in here, but that also means data of non-existent characters could be modified, which should not be possible
15:03FAILURE
FAILUREMy earlier save also confirmed that Briggs is non-existent
15:01FAILURE
FAILUREThe system tries to save data related to Briggs, while Briggs was removed from the database completely... How did he magically come back?
15:01TEST
TESTTake VIII
14:59DEBUG
DEBUGI've turned this into a proper panic handling, and perhaps I can also see this where where it goes wrong
14:57DEBUG
DEBUGExHuRU From what I can see in the debug log, one of the statistics has been deemed "NULL"....
14:55TEST
TESTTake VII will therefore run from there!
14:55VISUALSTUDIO
VISUALSTUDIOLet's take this from inside Visual Studio to sort out!
14:55HUH
HUHThe savegame file (which fortunately did not yet overwrite any existing savegames) exists, but contains 0 bytes, so something must have gone REALLY REALLY wrong here
14:54HUH
HUHNow Stuff goes very strange... When I make a debug save the entire engine crashes... That should NOT be possible, so that needs to be sorted out!
14:52TEST
TESTTake VI
14:52FIXED
FIXEDScenario tag typo
14:50TEST
TESTTake V
14:50FIXED
FIXEDPoint tag invalid
14:49TEST
TESTTake IV
14:48FIXED
FIXEDXenobi Missing underscores
14:46TEST
TESTTake III
14:46DONE
DONEMake sure non-existent stuff is linked too
14:39TEST
TESTTake II
14:39FIXED
FIXEDAdmiral Johnson SIIIIGH!
14:37TEST
TESTLet's test now
14:35MAPSCRIPT
MAPSCRIPTFirst part of the scenario set up... This to make sure I see the scenario respond....
14:33MAPSCRIPT
MAPSCRIPTCrystal Creation
12:58CONFIRMED
CONFIRMEDMy RPGChar viewer tool confirms that all links have been established...
12:56CONFIRMED
CONFIRMEDI can at least confirm that Wendicka did succesfully copy the level from her Uniformed counterpart
12:54TEST
TESTTake VIII
12:54FIXED
FIXEDGRRR!
12:54STUPIDITY
STUPIDITYAAAAARGH! Another bug of that!
12:51TEST
TESTTake VII
12:51FIXED
FIXEDBug in the C++ link code
12:48TEST
TESTTake VI
12:48FIXED
FIXEDThat should take care of that one
12:48STUPIDITY
STUPIDITYAh, I can already see why this happens (what a dick I am)
12:47FUCKYOU
FUCKYOUCrystal Error that cannot possibly be right
12:44TEST
TESTTake V
12:44RECOVERED
RECOVEREDWTF?
12:44HUH
HUHFixed reversed?
12:32TEST
TESTTake IV
12:32FIXED
FIXEDCase error (possible when you have some linkups in pure Lua)
12:29TEST
TESTTake III
12:29STUPIDITY
STUPIDITYFoxy Bad boolean expression (really beyond stupidity actually)
12:23TEST
TESTTake II
12:23VOID
VOIDAnd void any negative effect
12:23CHEAT
CHEATWell, since I cannot fix that issue, all I can do is cheat around it
12:01BUG
BUGSome ghost records are there.... I don't know how they can be there, but it's definitely not the way it should be
11:57BUG
BUGThe system claims the character "Wendicka" already exists (which is NOT the case, so I need to sort out why this happens)
11:55TEST
TESTBriggs Take II
11:55FIXED
FIXEDThe Goddess Apollo linkup syntax error
11:54TEST
TESTTake I
11:54LINK
LINKDone
11:48CHEAT
CHEATIn order to cheat I will make (for now) the discovery of Crystal only create a new version of Wendicka... The actual script otherwise are (for now) of later concern.... I got my tools to check if stuff went right
11:47SCRIPT
SCRIPTWendicka in her general form creation script
11:44FIXED
FIXEDHotfix in my C++ code
11:18APOLLO
APOLLOExistence checker added
11:08FIXED
FIXEDSome warnings popped in the Kthura API.... Fixed them.
11:06VISUALSTUDIO
VISUALSTUDIOCompiling
10:58NOTE
NOTETesting is NOT yet possible, we'll have to see later if the linkups were all successful... I hate that too, you know, but I got no choice here.
10:58LINK
LINKThat should link it all up... I hope
10:53LUA
LUALink up code
10:53C++
C++With the little enhancement you can even do all in once (which is for Wendicka the quickest way to go)
10:52C++
C++I've set up the code in Apollo to make sure Linking character data will be possible
- = 17 Feb 2021 = -
22:26CONFIRMED
CONFIRMEDWendicka And Crystal is also lying in her bed (as she should)
22:26CONFIRMED
CONFIRMEDThat works
22:23TEST
TESTShould... but does it?
22:23MAPSCRIPT
MAPSCRIPTIf within range the flag should be commented
22:17TEST
TESTYirl Let's see
22:17DEBUG
DEBUGFor debugging purposes for now
22:17LINK
LINKLinked that to the flag of Brabant
22:09SCRIPT
SCRIPTDistance checker
22:09SCRIPT
SCRIPTDistance calculator
21:58NOTE
NOTEI'll save the vault for later.... I'll first focus on getting the story done here
21:54TODO
20:14FIXED
FIXEDAh yeah, the old naming system....
20:00SCENARIO
SCENARIOAstrilopup Dr. Sal’pr’drita I've added some extra scenario for when Wendicka examines the uniform in the living room.
17:52TEST
TESTLet' see
17:51DONE
DONESave spot (computer in Wendicka's bedroom) should work now
17:13TEST
TESTTake III
17:12FIXED
FIXEDWill it work now?
17:09TEST
TESTTake II
17:09LINK
LINKI forgot to link the metatable
17:09STUPIDITY
STUPIDITYIdiot
17:08TEST
TESTTake II
17:08VOID
VOIDI guess this isn't working well yet in Neil
17:06TEST
TESTLet's see
17:06MAPSCRIPT
MAPSCRIPTI've set the rooms to appear and disappear as you enter and leave them
16:26STATUS
STATUSTime for a leeeetle break!
16:25CONFIRMED
CONFIRMEDAll's fine now!
16:23VOID
VOIDConflict over the "Music" identifier
16:18TEST
TESTTake VI
16:18FIXED
FIXEDMapscript syntax error (sigh)
16:16TEST
TESTExHuRU Take V
16:16FIXED
FIXED#use
16:15TEST
TESTTake IV
16:15VOID
VOIDschedule issue (the price for using C++)
16:10TEST
TESTTake III
16:10FIXED
FIXEDThe doors to Sickbay would open (for nobody to see) in stead of Wendicka's front door
16:08TEST
TESTTake II
16:08CONFIRMED
CONFIRMEDThe rest appears to be in order
16:08FIXED
FIXEDTag error
15:44TEST
TESTSue At least I can test if the entrance itself works, plus if the door to Wendicka's "beloved" neighbor works....

Take I

15:43NOTE
NOTERolf Now if the correct file plays in all situations can only be tested once the situation arises (and since Wendicka's house is even part of the final dungeon, that can take a long time)
15:41NOTE
NOTEA lot will need to be done to make everything about Wendicka's house work properly, though.....
15:39MUSIC
MUSICThe music played in Wendicka's house is dependent on the situation in the story line. The script which should take care of this has been written now.
15:38LINK
LINKEntrance to Wendicka's house now linked to her house (in other words, you can enter)
14:03CLOSED
13:06FIXED
FIXEDMinor fix
12:59TEST
TESTTake III
12:59LAZY
LAZYA few aliases
12:57TEST
TESTTake II
12:57FIXED
FIXEDBoolean error
12:57FIXED
FIXEDExit error
12:47SYSTEM
SYSTEMBefore I can go into the next step I must first make sure Paint.NET is properly upgraded
12:46LINK
LINKThat links to the next and (for now) final section
12:46MAPSCRIPT
MAPSCRIPTBeam to Galahad section
12:45MAPSCRIPT
MAPSCRIPTCrystal Panic
11:18TEST
TESTCrystal Take II
11:18STUPIDITY
STUPIDITYYeah, I should pay more attention... I just came out of bed, mind you!
11:18FIXED
FIXEDWrong function called
11:18VOID
VOIDAlpha issue
11:14TEST
TESTTake I
11:14MAPSCRIPT
MAPSCRIPTJones
11:14MAPSCRIPT
MAPSCRIPTJohnson
11:14CHEAT
CHEATA way to make entering Johnson's quarters more easy (Why make stuff needlessly complicated)
- = 16 Feb 2021 = -
21:35STATUS
STATUSfrom here we get to the point that Wendicka is gonna have her little "chat" with admiral Johnson....
21:26ENHANCEMENT
ENHANCEMENTProlonged wait time for autosaves, as 3 minutes was way too short
21:21CONFIRMED
CONFIRMEDBakina Success!
20:36EXPERIMENT
EXPERIMENTOne more experiment, though
20:34FUCKYOU
FUCKYOUXenobi FINALLY!
20:31TEST
TESTTake IX
20:31FIXED
FIXEDKthura Tag Case Error
20:29TEST
TESTTake VIII
20:29VOID
VOIDBoolean parameter issue
20:25TEST
TESTTake VII
20:25EXPERIMENT
EXPERIMENTDoes THIS do the trick to void this issue?
20:25FUCKYOU
FUCKYOUThat is bogus
20:15TEST
TESTTake VI
20:14DEBUG
DEBUGSome extra debug crap will have to make clear where it goes wrong
20:02COCKROACH
COCKROACHOh well, cockroaches are hard to kill after all
20:02CONFIRMED
CONFIRMEDAt least Wendicka beams out... But I can't say I am full of satisfaction yet, as the spawn on a different location refuses to work
19:59TEST
TESTTake V
19:59FUCKYOU
FUCKYOUWendicka Let's force a few things through then... hm?
19:58COCKROACH
COCKROACHNow I wish to know which part of SKIPPING AUTO TEXTURING it doesn't undersand
19:54TEST
TESTTake IV
19:54FUCKYOU
FUCKYOULet's try this
19:53FIXED
FIXEDI could at least do something about the lingering textbox, but still the wanted effect doesn't happen.... at all
19:53COCKROACH
COCKROACHNo difference
19:50TEST
TESTTake III
19:50EXPERIMENT
EXPERIMENTLet's see
19:50COCKROACH
COCKROACHThis is gonna be a long night, I guess
19:45TEST
TESTTake II
19:44CONFIRMED
CONFIRMED"No Business" in sickbay works, though
19:44FIXED
FIXEDKota Quick beam de-spawn issue
19:39STUPIDITY
STUPIDITYIt's #MACRO not #MARCO -- Come on... Marco Polo is of the past, not of the future.
19:04TEST
TESTTake I
19:04STATUS
STATUSFoxy Time for the thest
19:04LINK
LINKMore stuff linked up
18:54LINK
LINKLinked that to the Sickbay and Johnson area... But I think I need a few more
18:50MAPSCRIPT
MAPSCRIPTNo business
18:46LINK
LINKThat should link things
18:45MAPSCRIPT
MAPSCRIPTBeam set up from sickbay to staff
18:29KTHURA
KTHURASweet Kthura help me out here
18:28NOTE
NOTEThis is not linked properly yet, though
18:24MAPSCRIPT
MAPSCRIPTBeam
18:11STATUS
STATUSNow the harder part.... The transporter
17:53CONFIRMED
CONFIRMEDIt works!
17:21TEST
TESTThe Goddess Take I
17:21STATUS
STATUSTesting time
17:20SCENARIO
SCENARIOI've also altered a scenario so it would autolink better with the new version of the game...
17:19NOTE
NOTEAnd that should prevent future conflicts with my builders
17:19C#
C#I've enhanced my scenario editor... Now it's autosave feature will only save at fixed intervals in there were actually modifications
1:33STATUS
STATUSThat will do for now
1:26FIXED
FIXEDSeveral things
1:16TEST
TESTLet's see if this works the way it should work
1:16SCRIPT
SCRIPTAnd the doors should be initially open but close behind Wendicka's back (you are NOT supposed to get back into sickbay ever)
1:15SCRIPT
SCRIPTThe system should now hide the stuff not part of the sickbay area
0:16TEST
TESTTake XII
0:16VOID
VOIDThat should take care of that!
0:07SOLVED
SOLVEDReggie Wait a minute, I THINK I know what caused this....
0:06HUH
HUHDA FUUUUCK! Unknown compression method "lzma".... I didn't even use that method in my packing scripts... wtf is going on here?
0:03TEST
TESTTake XI - Should be the final test (I hope)
0:03DONE
DONEreactivated the boss
0:01COSMETIC
COSMETICYirl But a little tweak is required on the Doctor's font I see....
0:01CONFIRMED
CONFIRMEDThat seems to work
- = 15 Feb 2021 = -
23:54STATUS
STATUSA little break, before I move on to the next take
23:53LINK
LINKThis should now be linked automatically every time the doctor speaks
23:53FONT
FONTLobster font by Pablo Impallari coverted into jfbf so the game can pick it up
23:45BUG
BUGWhat is an issue though is that the Doctor's font doesn't load... Now the font I used before may not be the best font in the new engine, but I gotta try
23:44VOID
VOIDNo longer an issue
23:43BUG
BUGOkay, the system does demand a foe list, even though when there are no foes in a certain map
23:41TEST
TESTTake IX
23:41VOID
VOIDAstrilopup Make sure that if the wind direction of the "PLAYER" actor is not set, it will automatically assume "NORTH". This to prevent crashes
23:27TEST
TESTTake VIII
23:27NOTE
NOTESome maps really don't have music. I made sure these maps can just be loaded, and use the "Silence.ogg" file to prevent further trouble.
23:26NOTE
NOTENow the music can change during the course in this particular map, however since you cannot save your game here, that doesn't really matter, does it?
23:24HUH
HUH
Your card doesn't support overlay
No pts value from demuxer to use for frame!
pts after filters MISSING

Possibly bad interleaving detected.
Use -ni option if this causes playback issues and avoid or fix the program that created the file.

WTF is that supposed to mean?

It concerns the Blip Stream tune... Well, since it plays fine no need to make a big fuss about it, right?

23:22MUSIC
MUSIC"Blip Stream" by Kevin McLeod linked to Excalibur when in "All quiet" mode
22:58TEST
TESTTake VII
22:58VOID
VOIDFUCK THAT!
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