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19:57 | TEST | Take I |
19:57 | SCRIPT | Goddess stats based on yours |
18:55 | NOTE | Hold the show.... I found something I already suspected |
18:52 | STATUS | And now the testing can finally begin? |
18:52 | MAPSCRIPT | And initiating the boss fight is now done |
16:54 | SCRIPT | This script will also end the battle once the combat reaches 1 HP... This is a kind of safety measure to bypass the normal fight end. That makes more sense given the final boss status, and is easier to go due to the invulnerability of the drones circling around her. |
16:53 | SCRIPT | I've set up the script that will make the drones circle around the goddess |
15:21 | TEST | Let's see now! |
15:21 | FIXED | One more adjustment |
15:20 | STATUS | Almost there |
14:50 | TEST | Well, before we get onto the boss itself one more test (at least, I hope it'll be only one). |
14:49 | FIXED | A few internal fixes |
13:49 | GITHUB | Issued as TrickyGameTools/Kthura#72 |
13:47 | KTHURA | That is a bug in Kthura |
13:47 | BUG | Layer issue when layers are renamed |
12:54 | FIXED | Coordinate fix on Wendicka's position |
12:41 | MAPSCRIPT | Post-Boss Script |
12:41 | MAPSCRIPT | Pre-Boss All set up |
10:12 | TEST | Let's see! |
10:12 | MAPSCRIPT | Pre-Goddess fight |
9:52 | REMOVED | Junk |
9:52 | CONVERT | Converted that to JFBF |
9:51 | TRANSFER | Electrica Salsa font by WoodCutter |
9:43 | MUSIC | Checked "Spellbound", the song which will (just like in the original game) be used for the final battle |
9:31 | FUCKYOU | Take II |
9:31 | NOTE | Yeah, it was really THAT trivial, but it does require more takes.... |
9:30 | FIXED | . that shouldn't be there |
9:30 | FUCKYOU | Nope.... That's was too much to ask for! |
9:28 | NOTE | (and I hope this time the only take I need) |
9:28 | TEST | I |
9:28 | MAPSCRIPT | Examine dead admiral |
9:26 | CONFIRMED | Void succesful |
9:24 | TEST | Take VI |
9:24 | FUCKYOU | Another! It simply MUST go wrong, eh? |
9:18 | TEST | Take V |
9:18 | FUCKYOU | Syntax error |
9:15 | TEST | Take IV |
9:15 | VOID | You can't fix what ain't broken, but let's see if this voids the issue??? |
9:15 | HUH | Crash? That cannot be! |
9:15 | TEST | Take III |
9:09 | FIXED | Code typo |
9:07 | TEST | Take II |
9:06 | FIXED | Tag error |
9:06 | TEST | Let's see |
8:07 | STATUS | From here it should only be the final boss, but I gotta test this all first |
8:04 | MAPSCRIPT | Talk to corpse |
8:01 | MAPSCRIPT | Last meeting with an admiral |
6:50 | TEST | Take III |
6:50 | FIXED | Did I fix that? |
6:46 | HUH | WTF? Doors moment instant in stead of sliding? |
6:44 | TEST | Another one then |
6:44 | NOTE | File misnamed, therefore ignored |
6:43 | FIXED | I see! |
6:42 | STUDY | Let's see |
6:41 | BUG | Nothing happens |
6:39 | TEST | Let's see |
6:39 | MAPSCRIPT | Sliding doors in final part shoul work now |
- = 14 May 2021 = - | ||
23:38 | NOTE | Tomorrow I'll get to manipulating the doors, the last even before meeting the final boss, and who knows perhaps I can even get some pre-work done for the boss fight itself. The boss itself is a complicated one (code wise), but doable... question is if time will be on my side to truly get things done. |
23:28 | LINK | Go to the room where the final boss is waiting for you (the point of no return) |
17:50 | STATUS | Well in order to punish myself for that stupid move, I made myself listen a full hour to that "you are an idiot" song! Really that was beyond stupid! |
17:25 | STATUS | And here I end this session for today. The preparations for the final boss are the next stop |
17:25 | CONFIRMED | All in order! |
17:25 | TEST | Take XIV |
17:25 | CHECKED | A few more look ups |
17:06 | TEST | Take XIII |
17:06 | FUCKYOU | FUck it! |
17:02 | TEST | Take XII |
17:01 | FIXED | Stat misreferences |
17:01 | STUPIDITY | This one is for myself |
16:59 | COCKROACH | Still no good? |
16:51 | TEST | Take XI |
16:51 | COSMETIC | And (just like in the original game) buffed stats will be green and debuffed stats will be red in the status menu |
16:51 | FIXED | I think I got the little bugger |
16:48 | BUG | But stuff is still not in order... The stat ups do not appear to take place... |
16:48 | STATUS | All compiling errors accounted or |
16:32 | STATUS | (Slowly getting there... Be patient my friends). |
16:32 | TEST | Take X |
16:32 | FIXED | Missing return statement |
16:27 | TEST | Take IX |
16:27 | FIXED | Syntax error |
16:08 | TEST | Take VIII |
16:08 | FIXED | Scope error |
16:07 | TEST | Take VII |
15:42 | HUH | |
14:42 | TEST | Take VI |
14:42 | FIXED | Ability misreferrence |
14:41 | BUG | CRAP! |
14:36 | TEST | Take V |
14:36 | FIXED | I hope |
14:35 | STUPIDITY | Jeroen, je bent een piemel! |
14:35 | CHECKED | Savegame data |
14:31 | DEBUG | It goes wrong on checking if floor 16 of Excalibur has been unlocked or not.... hmmm |
14:28 | TEST | Take IV |
14:28 | FIXED | OPLETTEN! |
14:26 | TEST | Take III |
14:26 | DEBUG | Let's see then |
14:15 | INVESTIGATION | Why? |
14:15 | BUG | Crystal does NOT teach "Sisters in all but blood" |
14:12 | TEST | Take II |
14:12 | FIXED | Group error in teaching |
13:56 | TEST | Take I |
13:56 | NOTE | I must note that I must check both obtaining and using this move.... This can take some time to do well |
13:53 | NOTE | It should be noted that this move only works if both Wendicka and Crystal are up front (since only Wendicka can peform it, so she needed to be up front anyway, I only needed to check for Crystal). |
13:52 | SCRIPT | Sisters in all but blood |
13:21 | CONFIRMED | So far everything appears to be working! |
13:08 | TEST | Take III |
13:08 | DUMMIED | ? |
13:07 | HUH | ? |
13:04 | TEST | Take II |
13:04 | FIXED | Library order issue |
13:03 | TEST | Let's check this out! - Test I |
13:02 | NOTE | Recover spots will always remove all buffs and debuffs |
13:02 | NOTE | The manner in how this happen is *of course* dependent on the chosen difficulty setting |
13:02 | NOTE | This will SLOWLY cause buffs and debuffs to expire |
13:01 | SCRIPT | Party.AutoBuffExpire() |
12:50 | SCRIPT | Auto buff expire |
12:36 | COSMETIC | Announcement stat up |
12:25 | STATUS | From here I can fully work out the buff code |
12:19 | CONFIRMED | At last! It works! |
12:09 | TEST | Take V |
12:09 | POWERSHELL | Another round of the barf-script |
12:01 | TEST | Take IV (I didn't want to number them, but it seems we're going into that direction now). |
12:01 | FIXED | NOW we got a real issue to fix.... A syntax mistake in the glue code |
11:59 | TEST | FUCK IT! |
11:58 | FUCKYOU | Code typos |
11:55 | TEST | Again! |
11:55 | FIXED | GRRR! |
11:53 | TEST | Quick test |
11:33 | STATUS | After that I will check if the character tag lister works the way it should |
11:33 | STATUS | Preparing my lunch |
9:36 | STATUS | I will have to run the tests later though, so something came in between..... |
9:28 | DEBUG | Tag overview in debug system |
9:23 | NOTE | BARF = Build Apollo Resource File (what else did you think?) |
9:23 | POWERSHELL | That's just a matter of barf-ing anew |
9:22 | FIXED | A small mistake in the glue code |
9:21 | VISUALSTUDIO | Time to compile all this |
9:20 | LINK | That should link it all together |
9:20 | TECHNO | Which I wrote for the RPG APIs in pure Lua due to the complexity of the used Meta Tables |
9:20 | LUA | API Glue Script |
9:19 | C++ | All chars listout |
9:19 | APOLLO | A few adaptions here needed |
8:56 | SCRIPT | Buffing itself works now, but I do need to set a few more things in order (or this would all be too easy) |
8:36 | GENERATION | vUpdates were falling behind? Oh, crap! |
8:36 | NOTE | (Yeah, they won't have me on that one, again... I hope) |
8:36 | SCRIPT | Adapted Item linkup script for buffing |
8:24 | FIXED | Now Crystal's ARMS would always miss |
8:22 | STATUS | Start to support buffing |
8:19 | FUCKYOU | Once again did the system just reset (for updates) without my consent. I may be a Windows user (by lack of less terrible option at this moment), but my computer is still mine, not Microsoft's! |
- = 13 May 2021 = - | ||
19:34 | STATUS | As this will get me into more complex stuff I'll save that for tomorrow.... The buffs and debuffs can be quite bothersome to code well.... |
19:21 | NOTE | I do need to script out this movem but for that I also need the buff moves to be working properly |
19:20 | MAPSCRIPT | Crystal will teach you "Sisters in all but blood" if Wendicka has Voltsunami and all abilities her comrades can teach her, if McLeen has been defeated and if Crystal has obtained the Ark Smash |
18:56 | NOTE | very irritating, as it really undermines many safety issues |
18:56 | VOID | Lua destructor bug |
18:46 | DEBUG | I'll for now bypass the randomizer in Foxy teaching, as otherwise this test will take forever! |
18:26 | C# | I've altered the Apollo builder a bit... this will add the data for if you want a console or not. This will only affect Windows builds of Apollo, since this this something that is only there in Windows anyway. Since I did not yet update my C++ code, nothing will happen here, but as I'm getting closer and closer to the point where this could be needed. |
13:16 | FIXED | An object that doesn't belong here |
13:00 | FIXED | Blockmap Issue |
12:43 | CONFIRMED | FINALLY! |
12:37 | TEST | Let's see |
12:37 | EXPERIMENT | Let's try some manual manipulation |
12:24 | FAILURE | Crash out of the blue on Kthura... What the fuck was happening there? |
12:19 | TEST | Well? |
12:18 | DEBUG | Let's see what the fuck is happening here |
12:02 | BUG | Coordinates do not seem right here |
11:58 | TEST | Again! |
11:58 | FIXED | Code typo |
11:56 | TEST | Time for testing |
11:49 | MAPSCRIPT | The conveyor on Trash collection site - Marine should work now |
11:10 | TEST | Another test then |
11:08 | FIXED | Blockmap issue in the "Playground" floor of Excalibur |
10:23 | TEST | Well, let's test stuff again, shall we? |
9:52 | STATUS | I could hardly see through my glasses, so I needed to clean them.... |
9:50 | NOTE | But as the randomizer was against me on this test another one will be needed |
9:50 | CONFIRMED | At least I know that no crashes happen on the Hawk |
9:49 | FIXED | Missing scenario Hawk for Yirl |
9:41 | TEST | Let's see |
9:40 | MAPSCRIPT | Foxy can randomly teach you how to pickpocket now |
- = 12 May 2021 = - | ||
21:36 | BACKUP | Running |
21:26 | FIXED | I think I fixed #140 |
19:30 | STATUS | I really need my rest now.... See ya later! |
19:29 | NOTE | Both are no reason for extra tests.... It will seem later if this is all succesful |
19:29 | FIXED | No actor removal |
19:16 | CONFIRMED | Multi-target moves fired by George McLeen will not hit Crystal |
19:13 | BUG | |
19:10 | NOTE | No extra test for this one.... (unless other bugs pop up) |
19:10 | NOTE | (older savegames may still suffer past this point). |
19:10 | FIXED | Dupe McLeen fight |
18:57 | TEST | Take IX |
18:54 | GENERATION | Lic Data Updated |
18:53 | FIXED | And fix andother crash in the McLeen fight |
18:53 | STATUS | And that should cover them all |
18:53 | ABILITY | Summon Cyborg Medic |
18:40 | ABILITY | Summon Cyborg Ji |
18:39 | ABILITY | Summon Cyborg Gunner |
18:38 | ABILITY | Summon CyberAstrilopup |
18:38 | ABILITY | Summon Cybog Captain |
18:28 | DONE | Yum! |
18:19 | STATUS | I'll be back! |
18:18 | TODO | Eating |
18:18 | STATUS | Dinner's ready |
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