| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 | ||
| 08:59:28 | FIXED | void routine fixed |
| 08:57:52 | TEST | Take DCCCLXXX |
| 08:57:46 | HUH | |
| 08:55:37 | TEST | Take DCCCLXXIX |
| 08:55:36 | LINK | |
| 08:54:38 | TEST | Take DCCCLXXVIII |
| 08:54:36 | STATUS | Well, let's see what will happen next, eh? |
| 08:54:08 | C++ | Of course I had to recompile Scyndi |
| 08:53:56 | C++ | |
| 08:53:24 | LUA | |
| 08:35:29 | TEST | Take DCCCLXXVII |
| 08:35:09 | LINK | |
| 08:34:11 | TEST | Take DCCCLXXVI |
| 08:34:10 | LINK | |
| 08:33:16 | TEST | Take DCCCLXXV |
| 08:33:13 | LINK | Vies, bah! |
| 08:32:06 | TEST | Take DCCCLXXIV |
| 08:31:43 | FUCKYOU | |
| 08:31:35 | VOID | Moar of those |
| 08:27:37 | TEST | Take DCCCLXXIII |
| 08:27:36 | VOID | ![]() := |
| 08:27:31 | TEST | Take DCCCLXXII |
| 08:27:30 | LINK | |
| 08:27:24 | TEST | ![]() Take DCCCLXXI |
| 08:24:39 | CONVERT | |
| 00:26:30 | STATUS | Next stop will be ITEMS (in other words, the inventory) |
| 00:25:17 | TEST | Take DCCCLXX |
| 00:25:16 | FIXED | Wrong variable |
| 00:24:25 | TEST | Take DCCCLXIX |
| 00:23:56 | DONE | |
| 00:16:51 | TEST | Take DCCCLXVIII |
| 00:16:49 | DONE | |
| - = 05 Jan 2025 = - | ||
| 23:17:40 | TEST | ![]() Take DCCCLXVII |
| 23:17:38 | VOID | ![]() Alias |
| 23:17:34 | CONVERT | |
| 23:06:59 | TEST | Take DCCCLXVI |
| 23:06:55 | CODEROT | |
| 23:06:39 | CODEROT | |
| 23:04:30 | TEST | ![]() Take DCCCLXV |
| 23:04:07 | VOID | Sigh! |
| 22:58:30 | TEST | Take DCCCLXIV |
| 22:58:26 | VOID | Use has a bit of a different go here |
| 22:54:08 | STATUS | FOR NOW all compiler errors accounted for. But what will happen next? |
| 22:53:33 | TEST | Take DCCCLXIII |
| 22:53:29 | CODEROT | |
| 22:52:44 | TEST | Take DCCCLXII |
| 22:52:42 | LINK | Anyway -> Status |
| 22:51:50 | TEST | Take DCCCLXI |
| 22:51:31 | CODEROT | |
| 22:50:40 | TEST | Take DCCCLX |
| 22:50:38 | LINK | |
| 22:49:46 | TEST | Take DCCCLIX |
| 22:49:45 | VOID | Another case |
| 22:49:02 | TEST | Take DCCCLVIII |
| 22:49:00 | VOID | := |
| 22:47:10 | TEST | Take DCCCLVII |
| 22:47:09 | STUPIDITY | |
| 22:46:38 | TEST | Take DCCCLVI |
| 22:46:12 | LINK | |
| 22:44:19 | TEST | Take DCCCLV |
| 22:44:18 | LINK | |
| 22:43:11 | TEST | Take DCCCLIV |
| 22:43:09 | LINK | Sys -> Status |
| 22:39:54 | TEST | Take DCCCLIII |
| 22:39:51 | CONVERT | |
| 22:15:31 | STATUS | Resistance... Dang! Now we're about to laugh.... (NOT) |
| 22:14:04 | TEST | Take DCCCLII |
| 22:14:01 | CODEROT | Some code rot has been taken care of, but I'm sure not all of that is covered, but we'll see as we test, eh? |
| 22:12:30 | CONVERT | |
| 22:08:27 | CODEROT | |
| 22:07:49 | STATUS | Before I move on to do the status submodule, first something else. |
| 22:07:16 | JUDGMENT | |
| 22:06:24 | TEST | Take DCCCLI |
| 22:06:22 | CODEROT | |
| 21:55:50 | TEST | Take DCCCL |
| 21:55:48 | CODEROT | |
| 21:54:23 | TEST | Take DCCCXLIX |
| 21:54:22 | FIXED | Syntax error |
| 21:53:03 | TEST | Take DCCCXLVIII |
| 21:53:02 | CODEROT | |
| 21:49:48 | TEST | Take DCCCXLVII |
| 21:49:47 | LINK | |
| 21:48:56 | TEST | Take DCCCXLVI |
| 21:48:54 | CODEROT | |
| 21:47:12 | TEST | Take DCCCXLV |
| 21:47:10 | CODEROT | |
| 21:43:29 | TEST | Take DCCCXLIV |
| 21:43:26 | CODEROT | NeilUse -> ScyndiUse |
| 21:41:49 | TEST | ![]() Take DCCCXLIII |
| 21:41:47 | LINK | |
| 21:41:07 | TEST | Take DCCCXLII |
| 21:41:06 | LINK | |
| 21:40:14 | TEST | Take DCCCXLI |
| 21:40:11 | LINK | |
| 21:37:24 | TEST | ![]() Take DCCCXL |
| 21:37:21 | LINK | |
| 21:36:29 | TEST | ![]() Take DCCCXXXIX |
| 21:36:26 | FUCKYOU | |
| 21:35:38 | TEST | Take DCCCXXXVIII |
| 21:35:36 | CODEROT | |
| 21:35:29 | LINK | |
| 21:33:52 | TEST | Take DCCCXXXVII |
| 21:33:51 | LINK | |
| 21:32:55 | TEST | Take DCCCXXXVI |
| 21:32:50 | CONVERT | |
| 21:29:29 | REPORT | |
| 21:27:49 | TEST | Take DCCCXXXV |
| 21:27:47 | CODEROT | |
| 21:21:57 | TEST | Take DCCCXXXIV |
| 21:21:56 | FIXED | Several fixes |
| 21:19:58 | TEST | ![]() Take DCCCXXXIII |
| 21:19:56 | FIXED | Invalid link |
| 21:17:25 | TEST | ![]() Take DCCCXXXII |
| 21:17:23 | LINK | |
| 21:05:23 | DUMMIED | |
| 21:04:55 | CONVERT | |
| 20:57:25 | TEST | Take DCCCXXXI |
| 20:57:22 | CODEROT | |
| 20:55:29 | TEST | Take DCCCXXX |
| 20:55:28 | HUH | |
| 20:52:08 | TEST | Take DCCCXXIX |
| 20:52:06 | CODEROT | |
| 19:24:37 | TEST | Take DCCCXXVIII |
| 19:24:36 | FONT | |
| 19:24:27 | TEST | Take DCCCXXVII |
| 19:24:23 | FIXED | Stack overflow |
| 18:48:32 | TEST | Take DCCCXXVI |
| 18:48:31 | HUH | |
| 18:42:48 | TEST | Take DCCCXXV |
| 18:42:47 | HUH | |
| 18:40:56 | TEST | ![]() Take DCCCXXIV |
| 18:40:55 | FIXED | I hope |
| 18:39:04 | TEST | Take DCCCXXIII |
| 18:39:02 | MYSTERY | |
| 18:38:48 | DONE | |
| 18:34:56 | TEST | Take DCCCXXII |
| 18:34:54 | FIXED | Code typo |
| 18:34:26 | TEST | ![]() Take DCCCXXI |
| 18:33:56 | FIXED | Glue Code of HasText was faulty |
| 18:31:04 | TEST | Take DCCCXX |
| 18:31:02 | CODEROT | |
| 18:30:11 | FIXED | Map with path in save, lead to crashes |
| 14:41:23 | TEST | Take DCCCXIX |
| 14:41:21 | DEBUG | |
| 14:34:59 | TEST | Take DCCCXVIII |
| 14:34:56 | DEBUG | |
| 14:33:13 | TEST | Take DCCCXVII |
| 14:33:11 | EXPERIMENT | |
| 14:25:12 | TEST | Take DCCCXVI |
| 14:25:10 | FUCKYOU | |
| 14:24:25 | TEST | Take DCCCXV |
| 14:24:24 | LINK | |
| 14:21:41 | FUCKYOU | |
| 14:21:37 | FUCKYOU | |
| 14:18:35 | TEST | ![]() Take DCCCXIII |
| 14:18:34 | HUH | |
| 14:16:57 | TEST | ![]() Take DCCCXII |
| 14:16:54 | FIXED | Code typo |
| 14:15:30 | TEST | Take DCCCXI |
| 14:15:27 | DUMMIED | |
| 14:14:15 | TEST | Take DCCCX |
| 14:14:13 | SCRIPT | Loading game, should be possible now. Although not all savegame data is present YET, it should (for now) be enough to get this show on the road. |
| 14:04:37 | TEST | ![]() Take DCCCIX |
| 14:04:29 | STUPIDITY | |
| 14:03:09 | TEST | Take DCCCVIII |
| 14:03:04 | STUPIDITY | |
| 14:01:47 | TEST | Take DCCCVII |
| 14:01:42 | DONE | Please note though, that loading a game is not yet fully operational. The interface should show and well, that's about it... for now. |
| 13:18:23 | TEST | Take DCCCVI |
| 13:18:22 | STATUS | PLEASE! |
| 13:18:14 | FIXED | Syntax error |
| 13:17:33 | TEST | Take DCCCV |
| 13:17:32 | LINK | |
| 13:16:43 | DONE | |
| 13:02:19 | TEST | ![]() Take DCCCIV |
| 13:02:17 | VOID | Tagless image bug |
| 12:59:34 | TEST | Take DCCCIII |
| 12:59:32 | FIXED | Data of header incorrectly parsed |
| 12:50:21 | TEST | Take DCCCII |
| 12:50:18 | FIXED | And I also fixed a small issue in the debugger |
| 12:50:08 | FIXED | I think I fixed the header reader |
| 12:46:38 | DEBUG | |
| 12:46:35 | DEBUG | |
| 11:58:33 | LINK | Very important as creating a game like this, even when it's just a code conversion, would be impossible without that feature. |
| 11:56:47 | GITHUB | |
| 11:07:59 | JUDGMENT | |
| 10:59:12 | TEST | Take DCCC |
| 10:59:02 | FIXED | ![]() C++ code mistake |
| 10:56:59 | TEST | Take DCCXCIX |
| 10:56:57 | FUCKYOU | |
| 10:55:05 | TEST | Take DCCXCVIII |
| 10:55:03 | FIXED | Taken care of kills... I think |
| 10:50:22 | TEST | Take DCCXCVII |
| 10:50:20 | VOID | ![]() Fuck off! |
| 10:48:03 | TEST | Take DCCXCVI |
| 10:47:57 | LINK | |
| 10:46:53 | TEST | Take DCCXCV |
| 10:46:47 | FUCKYOU | |
| 10:43:16 | TEST | Take DCCXCIV |
| 10:43:15 | LINK | |
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