1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100
08:59:28FIXED
FIXEDvoid routine fixed
08:57:52TEST
TESTTake DCCCLXXX
08:57:46HUH
HUH???
08:55:37TEST
TESTTake DCCCLXXIX
08:55:36LINK
LINKFitText
08:54:38TEST
TESTTake DCCCLXXVIII
08:54:36STATUS
STATUSWell, let's see what will happen next, eh?
08:54:08C++
C++BakinaOf course I had to recompile Scyndi
08:53:56C++
C++Also made sure the Scyndi compiler won't throw warnings any more on LocExtern.
08:53:24LUA
LUAInvoke function for Scyndi (will only execute a delegate variable if it contains an actual function, and ignore it if not). A feature in Neil I forgot about, but Star Story used it several times. And there was no harm in transferring that to Scyndi.
08:35:29TEST
TESTTake DCCCLXXVII
08:35:09LINK
LINKEvents
08:34:11TEST
TESTTake DCCCLXXVI
08:34:10LINK
LINKflowconvert
08:33:16TEST
TESTTake DCCCLXXV
08:33:13LINK
LINKReggieVies, bah!
08:32:06TEST
TESTTake DCCCLXXIV
08:31:43FUCKYOU
FUCKYOUDang! I thought I had them all
08:31:35VOID
VOIDMoar of those
08:27:37TEST
TESTTake DCCCLXXIII
08:27:36VOID
VOIDWendicka:=
08:27:31TEST
TESTTake DCCCLXXII
08:27:30LINK
LINKSeveral linkups
08:27:24TEST
TESTYirlTake DCCCLXXI
08:24:39CONVERT
CONVERTNeil -> Scyndi: Items in menu
00:26:30STATUS
STATUSNext stop will be ITEMS (in other words, the inventory)
00:25:17TEST
TESTTake DCCCLXX
00:25:16FIXED
FIXEDWrong variable
00:24:25TEST
TESTTake DCCCLXIX
00:23:56DONE
DONESR should just do nicely too
00:16:51TEST
TESTTake DCCCLXVIII
00:16:49DONE
DONEER will just do nicely.
- = 05 Jan 2025 = -
23:17:40TEST
TESTRolfTake DCCCLXVII
23:17:38VOID
VOIDThe GoddessAlias
23:17:34CONVERT
CONVERTWendicka resistances
23:06:59TEST
TESTTake DCCCLXVI
23:06:55CODEROT
CODEROT Yeah, I think I've haven't seen the last of those.
23:06:39CODEROT
CODEROT :upper
23:04:30TEST
TESTAdmiral LovejoyTake DCCCLXV
23:04:07VOID
VOIDSigh!
22:58:30TEST
TESTTake DCCCLXIV
22:58:26VOID
VOIDUse has a bit of a different go here
22:54:08STATUS
STATUSFOR NOW all compiler errors accounted for. But what will happen next?
22:53:33TEST
TESTTake DCCCLXIII
22:53:29CODEROT
CODEROT Image.Obtain
22:52:44TEST
TESTTake DCCCLXII
22:52:42LINK
LINKAdmiral JohnsonAnyway -> Status
22:51:50TEST
TESTTake DCCCLXI
22:51:31CODEROT
CODEROT image.loadnew
22:50:40TEST
TESTTake DCCCLX
22:50:38LINK
LINKVies! Bah!
22:49:46TEST
TESTTake DCCCLIX
22:49:45VOID
VOIDAnother case
22:49:02TEST
TESTTake DCCCLVIII
22:49:00VOID
VOID:=
22:47:10TEST
TESTTake DCCCLVII
22:47:09STUPIDITY
STUPIDITYIdiot!
22:46:38TEST
TESTTake DCCCLVI
22:46:12LINK
LINKRPG2Statistician
22:44:19TEST
TESTTake DCCCLV
22:44:18LINK
LINKGraphics -> Status
22:43:11TEST
TESTTake DCCCLIV
22:43:09LINK
LINKAdmiral JohnsonSys -> Status
22:39:54TEST
TESTTake DCCCLIII
22:39:51CONVERT
CONVERTSet up a start for converting
22:15:31STATUS
STATUSResistance... Dang! Now we're about to laugh.... (NOT)
22:14:04TEST
TESTTake DCCCLII
22:14:01CODEROT
CODEROT KotaSome code rot has been taken care of, but I'm sure not all of that is covered, but we'll see as we test, eh?
22:12:30CONVERT
CONVERTStatus Flow
22:08:27CODEROT
CODEROT FLOW_ prefix no longer allowed in flow switches. The system must add it by itself.
22:07:49STATUS
STATUSBefore I move on to do the status submodule, first something else.
22:07:16JUDGMENT
JUDGMENT Good!
22:06:24TEST
TESTTake DCCCLI
22:06:22CODEROT
CODEROT In Lua, NIL and Neil, arrays start at 1. In Scyndi, despite using a Lua underground arrays start at 0 (as they should).
21:55:50TEST
TESTTake DCCCL
21:55:48CODEROT
CODEROT func -> property
21:54:23TEST
TESTTake DCCCXLIX
21:54:22FIXED
FIXEDSyntax error
21:53:03TEST
TESTTake DCCCXLVIII
21:53:02CODEROT
CODEROT Image.Obtain -> ObtainImage
21:49:48TEST
TESTTake DCCCXLVII
21:49:47LINK
LINKVies, bah!
21:48:56TEST
TESTTake DCCCXLVI
21:48:54CODEROT
CODEROT FPS group no longer exists
21:47:12TEST
TESTTake DCCCXLV
21:47:10CODEROT
CODEROT Another case
21:43:29TEST
TESTTake DCCCXLIV
21:43:26CODEROT
CODEROT BriggsNeilUse -> ScyndiUse
21:41:49TEST
TESTExHuRUTake DCCCXLIII
21:41:47LINK
LINKRPG2Stat
21:41:07TEST
TESTTake DCCCXLII
21:41:06LINK
LINKFlowConvert
21:40:14TEST
TESTTake DCCCXLI
21:40:11LINK
LINKLink
21:37:24TEST
TESTAstrilopupTake DCCCXL
21:37:21LINK
LINKEvents
21:36:29TEST
TESTXenobiTake DCCCXXXIX
21:36:26FUCKYOU
FUCKYOUCode typo
21:35:38TEST
TESTTake DCCCXXXVIII
21:35:36CODEROT
CODEROT Screen -> Graphics
21:35:29LINK
LINKSys and Grpahics
21:33:52TEST
TESTTake DCCCXXXVII
21:33:51LINK
LINKGraphics to FitText
21:32:55TEST
TESTTake DCCCXXXVI
21:32:50CONVERT
CONVERTDone
21:29:29REPORT
REPORT Aha, this is interesting FitText... Yeah, that's a nice library, and I guess I'll have to import it.
21:27:49TEST
TESTTake DCCCXXXV
21:27:47CODEROT
CODEROT A few links have to be redefined
21:21:57TEST
TESTTake DCCCXXXIV
21:21:56FIXED
FIXEDSeveral fixes
21:19:58TEST
TESTBriggsTake DCCCXXXIII
21:19:56FIXED
FIXEDInvalid link
21:17:25TEST
TESTDr. Sal’pr’dritaTake DCCCXXXII
21:17:23LINK
LINKLink code adapted
21:05:23DUMMIED
DUMMIEDQuit item. Since you can now just cloes the window that Quit feature has no more value.
21:04:55CONVERT
CONVERTMade a start to convert the field menu to Scyndi.
20:57:25TEST
TESTTake DCCCXXXI
20:57:22CODEROT
CODEROT Callback parameter type issue
20:55:29TEST
TESTTake DCCCXXX
20:55:28HUH
HUHNo Current?
20:52:08TEST
TESTTake DCCCXXIX
20:52:06CODEROT
CODEROT MouseX()
19:24:37TEST
TESTTake DCCCXXVIII
19:24:36FONT
FONTAstrilopup language font transferred
19:24:27TEST
TESTTake DCCCXXVII
19:24:23FIXED
FIXEDStack overflow
18:48:32TEST
TESTTake DCCCXXVI
18:48:31HUH
HUHWill this help?
18:42:48TEST
TESTTake DCCCXXV
18:42:47HUH
HUHDa fuck!?
18:40:56TEST
TESTReggieTake DCCCXXIV
18:40:55FIXED
FIXEDI hope
18:39:04TEST
TESTTake DCCCXXIII
18:39:02MYSTERY
MYSTERYI wonder what routine wants to load SubParty.neil
18:38:48DONE
DONEStatistician data loaded
18:34:56TEST
TESTTake DCCCXXII
18:34:54FIXED
FIXEDCode typo
18:34:26TEST
TESTRolfTake DCCCXXI
18:33:56FIXED
FIXEDGlue Code of HasText was faulty
18:31:04TEST
TESTTake DCCCXX
18:31:02CODEROT
CODEROT HasData -> HasText
18:30:11FIXED
FIXEDMap with path in save, lead to crashes
14:41:23TEST
TESTTake DCCCXIX
14:41:21DEBUG
DEBUGI don't know what's happening here, but it shouldn't.
14:34:59TEST
TESTTake DCCCXVIII
14:34:56DEBUG
DEBUGWTF?
14:33:13TEST
TESTTake DCCCXVII
14:33:11EXPERIMENT
EXPERIMENTLang Sync
14:25:12TEST
TESTTake DCCCXVI
14:25:10FUCKYOU
FUCKYOUA different approach then?
14:24:25TEST
TESTTake DCCCXV
14:24:24LINK
LINKLoad Field Flow before loading SaveGame
14:21:41FUCKYOU
FUCKYOUTake DCCCXIV
14:21:37FUCKYOU
FUCKYOUThis better? (Whiner!)
14:18:35TEST
TESTCrystalTake DCCCXIII
14:18:34HUH
HUH???
14:16:57TEST
TESTSueTake DCCCXII
14:16:54FIXED
FIXEDCode typo
14:15:30TEST
TESTTake DCCCXI
14:15:27DUMMIED
DUMMIEDFake error (was placed for security reasons)
14:14:15TEST
TESTTake DCCCX
14:14:13SCRIPT
SCRIPTFoxyLoading game, should be possible now.

Although not all savegame data is present YET, it should (for now) be enough to get this show on the road.

14:04:37TEST
TESTXenobiTake DCCCIX
14:04:29STUPIDITY
STUPIDITYI don't wanna talk about it.
14:03:09TEST
TESTTake DCCCVIII
14:03:04STUPIDITY
STUPIDITYLEER TYPEN, JEROEN!!!
14:01:47TEST
TESTTake DCCCVII
14:01:42DONE
DONEI've made it possible to access the loadgame feature from the main menu.

Please note though, that loading a game is not yet fully operational. The interface should show and well, that's about it... for now.

13:18:23TEST
TESTTake DCCCVI
13:18:22STATUS
STATUSPLEASE!
13:18:14FIXED
FIXEDSyntax error
13:17:33TEST
TESTTake DCCCV
13:17:32LINK
LINKSys (sigh)
13:16:43DONE
13:02:19TEST
TESTDr. Sal’pr’dritaTake DCCCIV
13:02:17VOID
VOIDTagless image bug
12:59:34TEST
TESTTake DCCCIII
12:59:32FIXED
FIXEDData of header incorrectly parsed
12:50:21TEST
TESTTake DCCCII
12:50:18FIXED
FIXEDAnd I also fixed a small issue in the debugger
12:50:08FIXED
FIXEDI think I fixed the header reader
12:46:38DEBUG
DEBUGTake DCCCI
12:46:35DEBUG
DEBUGI really need to find out why the header of a savegame file is not properly read.
11:58:33LINK
LINKSave routine has now also been linked to the debugger, making it easier to me to "cheat" on saving.

Very important as creating a game like this, even when it's just a code conversion, would be impossible without that feature.

11:56:47GITHUB
GITHUBSCI repository up-to-date
11:07:59JUDGMENT
JUDGMENT Well, that does look the way it should. (As far as I can judge for now)
10:59:12TEST
TESTTake DCCC
10:59:02FIXED
FIXEDFoxyC++ code mistake
10:56:59TEST
TESTTake DCCXCIX
10:56:57FUCKYOU
FUCKYOUDifferent name
10:55:05TEST
TESTTake DCCXCVIII
10:55:03FIXED
FIXEDTaken care of kills... I think
10:50:22TEST
TESTTake DCCXCVII
10:50:20VOID
VOIDAdmiral LovejoyFuck off!
10:48:03TEST
TESTTake DCCXCVI
10:47:57LINK
LINKGINIE linked to FieldMap
10:46:53TEST
TESTTake DCCXCV
10:46:47FUCKYOU
FUCKYOUSomething's definitely wrong with the #if compiler directives for conditional compiling. I will really have to sort out what to do about THAT!
10:43:16TEST
TESTTake DCCXCIV
10:43:15LINK
LINKGINIE
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