| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 | ||
| 08:53:56 | C++ | |
| 08:53:24 | LUA | |
| 08:35:29 | TEST | Take DCCCLXXVII |
| 08:35:09 | LINK | |
| 08:34:11 | TEST | Take DCCCLXXVI |
| 08:34:10 | LINK | |
| 08:33:16 | TEST | Take DCCCLXXV |
| 08:33:13 | LINK | Vies, bah! |
| 08:32:06 | TEST | Take DCCCLXXIV |
| 08:31:43 | FUCKYOU | |
| 08:31:35 | VOID | Moar of those |
| 08:27:37 | TEST | Take DCCCLXXIII |
| 08:27:36 | VOID | ![]() := |
| 08:27:31 | TEST | Take DCCCLXXII |
| 08:27:30 | LINK | |
| 08:27:24 | TEST | ![]() Take DCCCLXXI |
| 08:24:39 | CONVERT | |
| 00:26:30 | STATUS | Next stop will be ITEMS (in other words, the inventory) |
| 00:25:17 | TEST | Take DCCCLXX |
| 00:25:16 | FIXED | Wrong variable |
| 00:24:25 | TEST | Take DCCCLXIX |
| 00:23:56 | DONE | |
| 00:16:51 | TEST | Take DCCCLXVIII |
| 00:16:49 | DONE | |
| - = 05 Jan 2025 = - | ||
| 23:17:40 | TEST | ![]() Take DCCCLXVII |
| 23:17:38 | VOID | ![]() Alias |
| 23:17:34 | CONVERT | |
| 23:06:59 | TEST | Take DCCCLXVI |
| 23:06:55 | CODEROT | |
| 23:06:39 | CODEROT | |
| 23:04:30 | TEST | ![]() Take DCCCLXV |
| 23:04:07 | VOID | Sigh! |
| 22:58:30 | TEST | Take DCCCLXIV |
| 22:58:26 | VOID | Use has a bit of a different go here |
| 22:54:08 | STATUS | FOR NOW all compiler errors accounted for. But what will happen next? |
| 22:53:33 | TEST | Take DCCCLXIII |
| 22:53:29 | CODEROT | |
| 22:52:44 | TEST | Take DCCCLXII |
| 22:52:42 | LINK | Anyway -> Status |
| 22:51:50 | TEST | Take DCCCLXI |
| 22:51:31 | CODEROT | |
| 22:50:40 | TEST | Take DCCCLX |
| 22:50:38 | LINK | |
| 22:49:46 | TEST | Take DCCCLIX |
| 22:49:45 | VOID | Another case |
| 22:49:02 | TEST | Take DCCCLVIII |
| 22:49:00 | VOID | := |
| 22:47:10 | TEST | Take DCCCLVII |
| 22:47:09 | STUPIDITY | |
| 22:46:38 | TEST | Take DCCCLVI |
| 22:46:12 | LINK | |
| 22:44:19 | TEST | Take DCCCLV |
| 22:44:18 | LINK | |
| 22:43:11 | TEST | Take DCCCLIV |
| 22:43:09 | LINK | Sys -> Status |
| 22:39:54 | TEST | Take DCCCLIII |
| 22:39:51 | CONVERT | |
| 22:15:31 | STATUS | Resistance... Dang! Now we're about to laugh.... (NOT) |
| 22:14:04 | TEST | Take DCCCLII |
| 22:14:01 | CODEROT | Some code rot has been taken care of, but I'm sure not all of that is covered, but we'll see as we test, eh? |
| 22:12:30 | CONVERT | |
| 22:08:27 | CODEROT | |
| 22:07:49 | STATUS | Before I move on to do the status submodule, first something else. |
| 22:07:16 | JUDGMENT | |
| 22:06:24 | TEST | Take DCCCLI |
| 22:06:22 | CODEROT | |
| 21:55:50 | TEST | Take DCCCL |
| 21:55:48 | CODEROT | |
| 21:54:23 | TEST | Take DCCCXLIX |
| 21:54:22 | FIXED | Syntax error |
| 21:53:03 | TEST | Take DCCCXLVIII |
| 21:53:02 | CODEROT | |
| 21:49:48 | TEST | Take DCCCXLVII |
| 21:49:47 | LINK | |
| 21:48:56 | TEST | Take DCCCXLVI |
| 21:48:54 | CODEROT | |
| 21:47:12 | TEST | Take DCCCXLV |
| 21:47:10 | CODEROT | |
| 21:43:29 | TEST | Take DCCCXLIV |
| 21:43:26 | CODEROT | NeilUse -> ScyndiUse |
| 21:41:49 | TEST | ![]() Take DCCCXLIII |
| 21:41:47 | LINK | |
| 21:41:07 | TEST | Take DCCCXLII |
| 21:41:06 | LINK | |
| 21:40:14 | TEST | Take DCCCXLI |
| 21:40:11 | LINK | |
| 21:37:24 | TEST | ![]() Take DCCCXL |
| 21:37:21 | LINK | |
| 21:36:29 | TEST | ![]() Take DCCCXXXIX |
| 21:36:26 | FUCKYOU | |
| 21:35:38 | TEST | Take DCCCXXXVIII |
| 21:35:36 | CODEROT | |
| 21:35:29 | LINK | |
| 21:33:52 | TEST | Take DCCCXXXVII |
| 21:33:51 | LINK | |
| 21:32:55 | TEST | Take DCCCXXXVI |
| 21:32:50 | CONVERT | |
| 21:29:29 | REPORT | |
| 21:27:49 | TEST | Take DCCCXXXV |
| 21:27:47 | CODEROT | |
| 21:21:57 | TEST | Take DCCCXXXIV |
| 21:21:56 | FIXED | Several fixes |
| 21:19:58 | TEST | ![]() Take DCCCXXXIII |
| 21:19:56 | FIXED | Invalid link |
| 21:17:25 | TEST | ![]() Take DCCCXXXII |
| 21:17:23 | LINK | |
| 21:05:23 | DUMMIED | |
| 21:04:55 | CONVERT | |
| 20:57:25 | TEST | Take DCCCXXXI |
| 20:57:22 | CODEROT | |
| 20:55:29 | TEST | Take DCCCXXX |
| 20:55:28 | HUH | |
| 20:52:08 | TEST | Take DCCCXXIX |
| 20:52:06 | CODEROT | |
| 19:24:37 | TEST | Take DCCCXXVIII |
| 19:24:36 | FONT | |
| 19:24:27 | TEST | Take DCCCXXVII |
| 19:24:23 | FIXED | Stack overflow |
| 18:48:32 | TEST | Take DCCCXXVI |
| 18:48:31 | HUH | |
| 18:42:48 | TEST | Take DCCCXXV |
| 18:42:47 | HUH | |
| 18:40:56 | TEST | ![]() Take DCCCXXIV |
| 18:40:55 | FIXED | I hope |
| 18:39:04 | TEST | Take DCCCXXIII |
| 18:39:02 | MYSTERY | |
| 18:38:48 | DONE | |
| 18:34:56 | TEST | Take DCCCXXII |
| 18:34:54 | FIXED | Code typo |
| 18:34:26 | TEST | ![]() Take DCCCXXI |
| 18:33:56 | FIXED | Glue Code of HasText was faulty |
| 18:31:04 | TEST | Take DCCCXX |
| 18:31:02 | CODEROT | |
| 18:30:11 | FIXED | Map with path in save, lead to crashes |
| 14:41:23 | TEST | Take DCCCXIX |
| 14:41:21 | DEBUG | |
| 14:34:59 | TEST | Take DCCCXVIII |
| 14:34:56 | DEBUG | |
| 14:33:13 | TEST | Take DCCCXVII |
| 14:33:11 | EXPERIMENT | |
| 14:25:12 | TEST | Take DCCCXVI |
| 14:25:10 | FUCKYOU | |
| 14:24:25 | TEST | Take DCCCXV |
| 14:24:24 | LINK | |
| 14:21:41 | FUCKYOU | |
| 14:21:37 | FUCKYOU | |
| 14:18:35 | TEST | ![]() Take DCCCXIII |
| 14:18:34 | HUH | |
| 14:16:57 | TEST | ![]() Take DCCCXII |
| 14:16:54 | FIXED | Code typo |
| 14:15:30 | TEST | Take DCCCXI |
| 14:15:27 | DUMMIED | |
| 14:14:15 | TEST | Take DCCCX |
| 14:14:13 | SCRIPT | Loading game, should be possible now. Although not all savegame data is present YET, it should (for now) be enough to get this show on the road. |
| 14:04:37 | TEST | ![]() Take DCCCIX |
| 14:04:29 | STUPIDITY | |
| 14:03:09 | TEST | Take DCCCVIII |
| 14:03:04 | STUPIDITY | |
| 14:01:47 | TEST | Take DCCCVII |
| 14:01:42 | DONE | Please note though, that loading a game is not yet fully operational. The interface should show and well, that's about it... for now. |
| 13:18:23 | TEST | Take DCCCVI |
| 13:18:22 | STATUS | PLEASE! |
| 13:18:14 | FIXED | Syntax error |
| 13:17:33 | TEST | Take DCCCV |
| 13:17:32 | LINK | |
| 13:16:43 | DONE | |
| 13:02:19 | TEST | ![]() Take DCCCIV |
| 13:02:17 | VOID | Tagless image bug |
| 12:59:34 | TEST | Take DCCCIII |
| 12:59:32 | FIXED | Data of header incorrectly parsed |
| 12:50:21 | TEST | Take DCCCII |
| 12:50:18 | FIXED | And I also fixed a small issue in the debugger |
| 12:50:08 | FIXED | I think I fixed the header reader |
| 12:46:38 | DEBUG | |
| 12:46:35 | DEBUG | |
| 11:58:33 | LINK | Very important as creating a game like this, even when it's just a code conversion, would be impossible without that feature. |
| 11:56:47 | GITHUB | |
| 11:07:59 | JUDGMENT | |
| 10:59:12 | TEST | Take DCCC |
| 10:59:02 | FIXED | ![]() C++ code mistake |
| 10:56:59 | TEST | Take DCCXCIX |
| 10:56:57 | FUCKYOU | |
| 10:55:05 | TEST | Take DCCXCVIII |
| 10:55:03 | FIXED | Taken care of kills... I think |
| 10:50:22 | TEST | Take DCCXCVII |
| 10:50:20 | VOID | ![]() Fuck off! |
| 10:48:03 | TEST | Take DCCXCVI |
| 10:47:57 | LINK | |
| 10:46:53 | TEST | Take DCCXCV |
| 10:46:47 | FUCKYOU | |
| 10:43:16 | TEST | Take DCCXCIV |
| 10:43:15 | LINK | |
| 10:41:19 | TEST | Take DCCXCIII |
| 10:41:16 | NOTE | |
| 10:39:24 | TECHNO | In order to make this possible I had to rewrite the PermaKill feature. The new version is completely reliant on GINIE, but that only creates cleaner SaveGames. Could also make the transfer to ANOTHER new version easier (but I really hope this will be the final version). |
| 10:37:52 | DONE | |
| 00:05:01 | STATUS | Well, that's it for today then. :) |
| 00:02:32 | JUDGMENT | |
| 00:00:04 | JUDGMENT | |
| - = 04 Jan 2025 = - | ||
| 23:59:09 | FAILURE | Dang... Slow down mode initiated? |
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 | ||