1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57
22:32FIXED
FIXEDDid I fix the argumentation?
22:29TEST
TESTTake VI
22:29FIXED
FIXEDLinkup elsewhere faulty
22:28FIXED
FIXEDCancel feature did not properly link back to the combat
22:23TEST
TESTReggie Take V
22:23FIXED
FIXED?
22:23FUCKYOU
FUCKYOUAARGH!
22:19TEST
TESTTake IV
22:19VOID
VOIDWell?
22:16TEST
TESTTake II
22:16FIXED
FIXEDCRAP!
22:11TEST
TESTTo work or not to work... that's the question

Take I

22:11LINK
LINKI've linked everything together now
20:07OFFTOPIC
OFFTOPIC

Are you also tired of corona? We got over 30 other kinds of beer.

18:59ENHANCEMENT
ENHANCEMENTAlthough I think this is better
18:56NOTE
NOTEThis should affect both items and abilities, but the latter cannot yet be checked
18:56SCRIPT
SCRIPTCancel function
17:04CHECKED
CHECKEDExHuRU I did check out a few things
15:09OFFTOPIC
OFFTOPICAstrilopup Sometimes MAGA idiots know how to amuse the MAGA opposers :P

Come one, this is just funny :P

12:15STATUS
STATUSIt works the way it has to work for now, but there is still a lot of work to be done here.... :-/
12:00TEST
TESTTake VI
12:00FIXED
FIXEDAH!
11:58TEST
TESTTake V
11:58FUCKYOU
FUCKYOUWhat is happening here?
11:50TEST
TESTTake IV
11:50FIXED
FIXEDSyntax error in Field Menu script
11:46TEST
TESTTake III
11:46FIXED
FIXEDIdentifier issue
11:46TEST
TESTAdmiral Lovejoy Take II
11:18FIXED
FIXEDScope error
11:18TEST
TESTTake I
11:16STATUS
STATUSSince there's no link back, calling for items basically ends the game for now, but still I can test stuff out, and that is what I will do
11:11LINK
LINKThe link to the selector has been made already, and should even work, however there is still a lot to be done.
11:11SCRIPT
SCRIPTScripted the functions that can be used to link the item selector to the combat flow
- = 7 Feb 2021 = -
23:40NOTE
NOTESome unexpected stuff came in my way today, so I couldn't do as much as I planned
23:35CONFIG
CONFIGSet up for usage of items, ARMS and abilities in combat.... This setup will aslo help in switching party members
23:32OFFTOPIC
OFFTOPICLOL

- = 6 Feb 2021 = -
1:12STATUS
STATUSWe'll see I guess...
1:12STATUS
STATUSI think either items or abilities should be next
1:10FIXED
FIXEDColor changes on combatant actors due to "hurt" messages should not happen
1:08CONFIRMED
CONFIRMEDIt works
1:02TEST
TESTTake V
1:02FIXED
FIXEDCrystal ???
0:59TEST
TESTSue And that brings us to

Test IV

0:59VOID
VOIDNo "Cast" for Briggs
0:55TEST
TESTTake III
0:54FIXED
FIXEDMissing underscores
0:51TEST
TESTTake II
0:50FIXED
FIXEDDupe declaration
0:49TEST
TESTLet's see if that works the way it should, eh?
0:49LINK
LINKLinked to the combat menu
0:48ABILITY
ABILITYReload
0:24SCRIPT
SCRIPTAdmiral Johnson Reload effect
- = 5 Feb 2021 = -
22:36FIXED
FIXEDOf course!
22:36FUCKYOU
FUCKYOUSyntax error
22:34TEST
TESTAnother quick test!
22:34NOTE
NOTEAnd as in the original game, the ammo does NOT reset in the hard mode
22:34NOTE
NOTEThis does NOT count for Crystal's ARMS, only for the hand weapons that replace regular attacks
22:33FIXED
FIXEDAmmo reset at the start of each battle
22:31CONFIRMED
CONFIRMEDClose, but no cigar.... not yet!
22:28TEST
TESTLet's see now!
22:28FIXED
FIXEDIt actually appears that the not going down of ammo wasn't the result of a yet unscripted part, but of a bug... Congratulations, Jeroen!
20:56STATUS
STATUSI think the next stop will be bullet subtraction and reloading
20:56CLOSED
20:56CONFIRMED
CONFIRMEDRight!
19:05TEST
TESTAnd let's see how things turn out now, eh?
19:04FIXED
FIXED#68 Defense stat was not properly compiled... It should be now
18:48VOID
VOIDWendicka Thanks to an issue in the Neil syntax when it comes to numbers as .1212 (the 0 must always come first in Neil... Not sure what to do to fix this).
18:48CONFIRMED
CONFIRMEDBakina #68 - Indeed the damage done was indeed way too high
18:45TEST
18:45DEBUG
18:45INVESTIGATION
18:41CLOSED
17:35TEST
17:34DONE
17:31SCRIPT
SCRIPTA table for storing status change data
13:49STATUS
STATUSBriggs time for a break
13:48CONFIRMED
CONFIRMEDAT LAST!
13:45TEST
TESTWell?
13:23OFFTOPIC
OFFTOPIC
13:21FIXED
FIXEDAnd that should also fix the enemies that do not always appear even when they should
13:20FIXED
FIXEDCase issue in Kthura for C++
13:15DEBUG
DEBUGmore debug
13:09DEBUG
DEBUGWTF is going on here?
13:00TEST
TESTWell?
13:00DEBUG
DEBUGLet's narrow things down a bit
12:57TEST
TESTAnd how about now?
12:57COCKROACH
COCKROACHGRRR!
12:46TEST
TESTLet's see
12:46DONE
DONEI've set an "Always" field to enemies on the field guaranteeing they always appear. This is in order to make sure the enemy tutorial doesn't go off in an empty room, which would be quite ludicrous
12:19FIXED
FIXEDMonster should also disappear from the map after defeat
12:07CONFIRMED
CONFIRMEDAlmost there.
11:39TEST
TESTTake III
11:39CONFIRMED
CONFIRMEDKota The error does however confirm that the main issue appears to be fixed, but I gotta test more to make sure!
11:38FIXED
FIXEDOld code typo...
11:34TEST
TESTTake II
11:34FIXED
FIXEDScope issue
11:30TEST
TESTTake I
11:30FIXED
FIXEDAnd should fix this issue
11:30SCRIPT
SCRIPTThis has been don enow
11:30INVESTIGATION
INVESTIGATIONDr. Sal’pr’drita Enemy freeze examined... Yes, I didn't yet completely work out the conflict prevention routine....
1:52STATUS
STATUSThe Goddess Okay, that's in order for now... The next challenge will be why all enemies deactivate after combat as that is really puzzling me, but it's time to have break now... Be back soon
1:45TEST
TESTTake VI
1:45COSMETIC
COSMETICspeed and y coordinate reconfigured
1:44FIXED
FIXEDLevel number didn't increase
1:40TEST
TESTTake V (I forgot to mentio take IV)
1:40COSMETIC
COSMETICangle fix?
1:40FIXED
FIXEDExperience bar must reset after leveling up
1:34FIXED
FIXEDAnyway, it's fixed now!
1:34HUH
HUHWTF? How did that tag get like that?
1:33TEST
TESTTake III
1:33FIXED
FIXEDScope error
1:29TEST
TESTTake II
1:29FIXED
FIXEDDeclaration issue
1:25TEST
TESTTake I
1:25SCRIPT
SCRIPTLevel Up has been implemented for the front row
- = 4 Feb 2021 = -
23:12STATUS
STATUSI am first gonna see if I can make Wendicka and Crystal actually gain levels
23:12BUG
BUG#70 - Later concern, but I must sort it out!
23:12JUDGMENT
JUDGMENTReggie Better
23:05TEST
TESTTake X
23:05EXPERIMENT
EXPERIMENTLet's try this
23:04JUDGMENT
JUDGMENTNot quite
22:54TEST
TESTTake IX
22:54EXPERIMENT
EXPERIMENTLet's see what happens now then?
22:51JUDGMENT
JUDGMENTAstrilopup Rolf Does a bit batter on the rotation, but there is some question about the hotspot I think
22:44TEST
TESTTake VIII
22:44COSMETIC
COSMETICSped up "You win" animation
22:43EXPERIMENT
EXPERIMENTI see rotation is still a bit of an issue
22:35LAZY
LAZYExtra property
22:25TEST
TESTTake VII
22:25TECHNO
TECHNONormally not possible in Neil, but the linkup with C++ can something cause this to happen
22:24FIXED
FIXEDCase error
22:19TEST
TESTTake VI
22:18FIXED
FIXEDError in Apollo Glue code
22:17FIXED
FIXEDError in boolean expression checking victory
22:02TEST
TESTTake V
22:02FIXED
FIXEDBad boolean expression
22:01TEST
TESTTake IV
21:57FIXED
FIXEDYawn
21:25TEST
TESTTake III
21:25FIXED
FIXEDHuh?
21:17TEST
TESTTake II
21:17VOID
VOIDVoided that! (This is Microsoft's failure not mine, so I refuse to speak of a fix)
21:16FAILURE
FAILUREAdmiral Lovejoy This is what I hate about MS-DOS and systems derived of it..... backslashes where slashes should have been used in stead!
21:06TEST
TESTIn the meantime I can prepare for take I, though
21:06DONE
DONEAnd put some snert on in my kitchen in order to eat
21:06DONE
DONETaken a break
19:24LINK
LINKSue Linked
19:19SCRIPT
SCRIPTXenobi The Victory Screen has been scripted
17:50VISUALSTUDIO
VISUALSTUDIOFor starters recompiling Apollo
17:50STATUS
STATUSBut before that a lot needs to be done first
17:49APOLLO
APOLLONo telling if it works,yet, but the upcoming tests will tell... Likely
17:49NEIL
NEILGlue code
17:40C++
C++Well yeah, I did have to prepare Apollo for that.... Not fully there yet!
16:11OFFTOPIC
OFFTOPIC
16:04TECHNO
TECHNONow it is my plan to make the letters "You Win!" turn in scaled and rotating in the same manner as in the original game, however study is required, as I am not fully sure about how TQSG handles that, however since Kthura requires this, there must be a way, eh?
16:02NOTE
NOTEPlease note, this routine has not yet been linked up in the main flow so whether or not a group has been defeated will (for now) not mean anything at all.
16:01SCRIPT
SCRIPTA checkup routine has been made to check if a team as or has not been defeated
1:55NOTE
NOTEAlthough the damage Briggs and the girls do is incredably high... Now Briggs is not really much wonder, but the girls.... I need to sort this out....
1:55JUDGMENT
JUDGMENTThis seems about right
1:54TEST
TESTTake XXXII
1:50FIXED
FIXEDExperience didn't work, but I think I fixed that....
1:48CONFIRMED
CONFIRMEDwhich finally works, but still....
1:48COSMETIC
COSMETICSpeed up death animation for enemies
1:34TEST
TESTTake XXXI
1:34VOID
VOIDLet's try this.... Does that void this issue?
1:32FIXED
FIXEDCode typo
1:27TEST
TESTTake XXX
1:27FIXED
FIXEDAdmiral Johnson I guess I'm getting sleepy
1:20TEST
TESTTake XXIX
1:20VOID
VOIDBakina Let's ignore this, shall we?
1:19FUCKYOU
FUCKYOUfuckit!
1:12TEST
TESTFoxy Take XXVIII
1:12COSMETIC
COSMETICDoes THIS slow down the death sequence?
1:12FIXED
FIXEDAP going up forever where it should only happen once
1:10BUG
BUGNot quite, but getting closer
0:56TEST
TESTTake XXVII
0:56VOID
VOIDRandom idiocy
0:52TEST
TESTTake XXVI
0:52FIXED
FIXEDBad class member
0:52FUCKYOU
FUCKYOUI am getting awfully tired of this
0:42TEST
TESTTake XXV
0:42FIXED
FIXEDIdentifier conflict
0:40TEST
TESTTake XXIV
0:40LAZY
LAZYVoided issues for the future
0:31TEST
TESTTake XXIII
0:31FIXED
FIXEDThat SHOULD fix all that... At least I hope so...
0:31LINK
LINKCall to function to check stuff out!
0:30STUPIDITY
STUPIDITYWell, the latter was easy to explain I guess
0:30BUG
BUGBy why the enemy sprites don't collapse and disappear, THAT requires some thought....
0:29BUG
BUGYet they still move over the guage, but that is not that strange as I still need to update that part
0:29CONFIRMED
CONFIRMEDAt least I got it confirmed that dead enemies are no longer targetable by the player, which is a good thing....
0:28STATUS
STATUSNot out of the crap yet.... far from it, actually
0:24TEST
TESTKota Briggs Take XXII
0:24FIXED
FIXEDI think?
0:24ANALYSIS
ANALYSISCode analysis
0:21DEBUG
DEBUGYirl I made myself a hitpoint overview
0:19INVESTIGATION
INVESTIGATIONWell, I will need to give this a clear thought, my dear Watson!
0:18CONFIRMED
CONFIRMEDAt least Wendicka gets her AP when Briggs attacks.... Hey, gotta make progress somehow, eh?
0:18BUG
BUGRight the HP are not subtracted
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