| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 | ||
| 14:10 | FIXED | I think the issue that doesn't allow you to remove stuff fromt he vault |
| 14:10 | CONFIRMED | That appears to work |
| 14:08 | TEST | Take XV will tell meif it's stil there |
| 14:08 | EXPERIMENT | |
| 14:07 | CONFIRMED | That looks better |
| 14:04 | TEST | Take XIV |
| 14:04 | COSMETIC | |
| 13:55 | BUG | But there's still a lot not right! |
| 13:55 | CONFIRMED | ![]() Okay, that part works |
| 13:53 | TEST | PLEASE? |
| 13:53 | FIXED | ![]() Fixed now? |
| 13:50 | TEST | Take XII |
| 13:50 | FIXED | Missing CR |
| 13:48 | TEST | Take XI |
| 13:48 | FIXED | Icon correction, but fine tuning could still be in order here |
| 13:48 | FIXED | Immediate placement... Should NEVER happen |
| 13:47 | CONFIRMED | Partially.... Still a crapload of work to do here |
| 13:45 | TEST | Take X |
| 13:45 | EXPERIMENT | |
| 13:44 | CONFIRMED | ![]() Yes, that solves a few things |
| 13:42 | TEST | Take IX |
| 13:42 | FIXED | I think I got it! |
| 13:39 | TEST | Take VIII |
| 13:39 | DEBUG | |
| 13:39 | COCKROACH | Whatever impossibility happens... I hope I can pin it down! |
| 13:21 | TEST | Take VII |
| 13:21 | DUMMIED | |
| 13:21 | FIXED | Ah... transfer error |
| 13:15 | TEST | Take VI |
| 13:15 | DEBUG | |
| 13:11 | FUCKYOU | |
| 13:09 | TEST | Take V |
| 13:09 | FIXED | Illegal Class Calls |
| 13:05 | CONFIRMED | This error could however only take place if the fix prior to test III was performed correctly, so that's good to know |
| 13:05 | FIXED | Sub-Load error |
| 13:03 | TEST | ![]() Take IV |
| 13:03 | NOTE | |
| 13:02 | FIXED | Syntax error |
| 13:00 | TEST | Take III |
| 13:00 | FIXED | Output about vault not correct |
| 13:00 | CONFIRMED | The "Void" I mentioned before |
| 12:57 | TEST | Take II |
| 12:57 | VOID | Empty string not well taken in savegames? |
| 12:57 | FIXED | Bad core class |
| 12:30 | TEST | Take I |
| 12:30 | TEST | But I can tset it now |
| 12:30 | NOTE | |
| 12:29 | DONE | Vault is done |
| - = 18 Feb 2021 = - | ||
| 23:25 | LINK | |
| 22:43 | LINK | |
| 22:17 | STATUS | Well, the next steps will be to get the vault to work, but also to make it at least possible to obtain achievements... I really must check if it wasn't already possible to obtain some |
| 21:26 | VOID | I really do not know what is causing this, but at least things appear to be running.... Well, sort of.... I do fear for Crystal's ARMS now though.... |
| 19:46 | FAILURE | Now I get a crash when loading a savegame.... The most obvious explanation can only be that the system crashes on the linkups between Wendicka and her uniform counter part (same goes for Crystal).... This will need to be sorted out! |
| 19:46 | STATUS | So far so good! |
| 19:11 | TEST | Too many trival fixes to count it all... Must be a round MMMMMMDCLXVI |
| 19:10 | FUCKYOU | |
| 18:46 | TEST | Take II |
| 18:46 | FIXED | Hotfixes |
| 18:42 | TEST | Take I |
| 18:42 | STATUS | It should work... right? |
| 18:42 | LINK | Linked it all together |
| 18:41 | MAPSCRIPT | |
| 18:41 | MAPSCRIPT | Kitchen speak |
| 18:19 | FIXED | Several trival bugs |
| 18:08 | TEST | Let's see how far things work up to here! |
| 17:47 | DONE | |
| 16:28 | STATUS | the link to the main game is not yet there.... This also means the game will (for now) crash as soon as you complete the prologue. |
| 16:27 | MAPSCRIPT | |
| 15:10 | CONFIRMED | My RPG character viewer confirms the modifications |
| 15:07 | TEST | Take IX (from the normal route again) |
| 15:06 | FIXED | I think I found how Briggs could end up in here, but that also means data of non-existent characters could be modified, which should not be possible |
| 15:03 | FAILURE | My earlier save also confirmed that Briggs is non-existent |
| 15:01 | FAILURE | The system tries to save data related to Briggs, while Briggs was removed from the database completely... How did he magically come back? |
| 15:01 | TEST | Take VIII |
| 14:59 | DEBUG | |
| 14:57 | DEBUG | From what I can see in the debug log, one of the statistics has been deemed "NULL".... |
| 14:55 | TEST | Take VII will therefore run from there! |
| 14:55 | VISUALSTUDIO | |
| 14:55 | HUH | |
| 14:54 | HUH | |
| 14:52 | TEST | Take VI |
| 14:52 | FIXED | Scenario tag typo |
| 14:50 | TEST | Take V |
| 14:50 | FIXED | Point tag invalid |
| 14:49 | TEST | Take IV |
| 14:48 | FIXED | ![]() Missing underscores |
| 14:46 | TEST | Take III |
| 14:46 | DONE | |
| 14:39 | TEST | Take II |
| 14:39 | FIXED | ![]() SIIIIGH! |
| 14:37 | TEST | Let's test now |
| 14:35 | MAPSCRIPT | |
| 14:33 | MAPSCRIPT | |
| 12:58 | CONFIRMED | My RPGChar viewer tool confirms that all links have been established... |
| 12:56 | CONFIRMED | I can at least confirm that Wendicka did succesfully copy the level from her Uniformed counterpart |
| 12:54 | TEST | Take VIII |
| 12:54 | FIXED | GRRR! |
| 12:54 | STUPIDITY | |
| 12:51 | TEST | Take VII |
| 12:51 | FIXED | Bug in the C++ link code |
| 12:48 | TEST | Take VI |
| 12:48 | FIXED | That should take care of that one |
| 12:48 | STUPIDITY | |
| 12:47 | FUCKYOU | Error that cannot possibly be right |
| 12:44 | TEST | Take V |
| 12:44 | RECOVERED | WTF? |
| 12:44 | HUH | |
| 12:32 | TEST | Take IV |
| 12:32 | FIXED | Case error (possible when you have some linkups in pure Lua) |
| 12:29 | TEST | Take III |
| 12:29 | STUPIDITY | Bad boolean expression (really beyond stupidity actually) |
| 12:23 | TEST | Take II |
| 12:23 | VOID | And void any negative effect |
| 12:23 | CHEAT | |
| 12:01 | BUG | Some ghost records are there.... I don't know how they can be there, but it's definitely not the way it should be |
| 11:57 | BUG | The system claims the character "Wendicka" already exists (which is NOT the case, so I need to sort out why this happens) |
| 11:55 | TEST | ![]() Take II |
| 11:55 | FIXED | ![]() Apollo linkup syntax error |
| 11:54 | TEST | Take I |
| 11:54 | LINK | |
| 11:48 | CHEAT | |
| 11:47 | SCRIPT | |
| 11:44 | FIXED | Hotfix in my C++ code |
| 11:18 | APOLLO | Existence checker added |
| 11:08 | FIXED | Some warnings popped in the Kthura API.... Fixed them. |
| 11:06 | VISUALSTUDIO | |
| 10:58 | NOTE | |
| 10:58 | LINK | |
| 10:53 | LUA | |
| 10:53 | C++ | |
| 10:52 | C++ | |
| - = 17 Feb 2021 = - | ||
| 22:26 | CONFIRMED | ![]() And Crystal is also lying in her bed (as she should) |
| 22:26 | CONFIRMED | That works |
| 22:23 | TEST | Should... but does it? |
| 22:23 | MAPSCRIPT | |
| 22:17 | TEST | ![]() Let's see |
| 22:17 | DEBUG | |
| 22:17 | LINK | |
| 22:09 | SCRIPT | |
| 22:09 | SCRIPT | |
| 21:58 | NOTE | |
| 21:54 | TODO | |
| 20:14 | FIXED | Ah yeah, the old naming system.... |
| 20:00 | SCENARIO | I've added some extra scenario for when Wendicka examines the uniform in the living room. |
| 17:52 | TEST | Let' see |
| 17:51 | DONE | |
| 17:13 | TEST | Take III |
| 17:12 | FIXED | Will it work now? |
| 17:09 | TEST | Take II |
| 17:09 | LINK | |
| 17:09 | STUPIDITY | |
| 17:08 | TEST | Take II |
| 17:08 | VOID | I guess this isn't working well yet in Neil |
| 17:06 | TEST | Let's see |
| 17:06 | MAPSCRIPT | |
| 16:26 | STATUS | Time for a leeeetle break! |
| 16:25 | CONFIRMED | All's fine now! |
| 16:23 | VOID | Conflict over the "Music" identifier |
| 16:18 | TEST | Take VI |
| 16:18 | FIXED | Mapscript syntax error (sigh) |
| 16:16 | TEST | ![]() Take V |
| 16:16 | FIXED | #use |
| 16:15 | TEST | Take IV |
| 16:15 | VOID | schedule issue (the price for using C++) |
| 16:10 | TEST | Take III |
| 16:10 | FIXED | The doors to Sickbay would open (for nobody to see) in stead of Wendicka's front door |
| 16:08 | TEST | Take II |
| 16:08 | CONFIRMED | The rest appears to be in order |
| 16:08 | FIXED | Tag error |
| 15:44 | TEST | ![]() At least I can test if the entrance itself works, plus if the door to Wendicka's "beloved" neighbor works....Take I |
| 15:43 | NOTE | Now if the correct file plays in all situations can only be tested once the situation arises (and since Wendicka's house is even part of the final dungeon, that can take a long time) |
| 15:41 | NOTE | |
| 15:39 | MUSIC | |
| 15:38 | LINK | |
| 14:03 | CLOSED | |
| 13:06 | FIXED | Minor fix |
| 12:59 | TEST | Take III |
| 12:59 | LAZY | |
| 12:57 | TEST | Take II |
| 12:57 | FIXED | Boolean error |
| 12:57 | FIXED | Exit error |
| 12:47 | SYSTEM | |
| 12:46 | LINK | |
| 12:46 | MAPSCRIPT | |
| 12:45 | MAPSCRIPT | |
| 11:18 | TEST | ![]() Take II |
| 11:18 | STUPIDITY | |
| 11:18 | FIXED | Wrong function called |
| 11:18 | VOID | Alpha issue |
| 11:14 | TEST | Take I |
| 11:14 | MAPSCRIPT | |
| 11:14 | MAPSCRIPT | |
| 11:14 | CHEAT | |
| - = 16 Feb 2021 = - | ||
| 21:35 | STATUS | from here we get to the point that Wendicka is gonna have her little "chat" with admiral Johnson.... |
| 21:26 | ENHANCEMENT | Prolonged wait time for autosaves, as 3 minutes was way too short |
| 21:21 | CONFIRMED | ![]() Success! |
| 20:36 | EXPERIMENT | |
| 20:34 | FUCKYOU | FINALLY! |
| 20:31 | TEST | Take IX |
| 20:31 | FIXED | Kthura Tag Case Error |
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