1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 |
17:31 | FAILURE |  Wonderful SDL2 refuses to do what it has to do... The joke is... people on the internet claim this to be impossible... But here's the rub... a program I use to pre-render this, written in C# uses monogame to make this happen... MonoGame uses SDL2, so whatever SDL2 cannot do, MonoGame can't either... Why can MonoGame do something SDL2 can't? Yup, that canot be possible.... Why this happens this is beyond me, but it will have to be sorted out later.... |
16:54 | DEBUG |  this is odd... very odd |
16:34 | VISUALSTUDIO |  An access violation... These can always be rather nasty |
16:02 | BUG |  That makes it clear stuff is NOT working the way it should under the hood |
16:02 | BUG |  Total crash |
15:58 | TEST |  Take II |
15:58 | STUPIDITY |  And one that was really really really dumb stupid and idiotic |
15:57 | FIXED |  Syntax error |
15:55 | TEST |   Take I |
15:55 | STATUS |  Time to resume the action |
14:39 | NOTE |  Don't give me that look... Resting is an important part of the job too, you know! |
14:39 | STATUS |  I will test soon.... First I need a cup of coffee.... |
14:37 | SCRIPT |  Negger start and end and cycling |
14:29 | NOTE |  Yeah, this may finally allow me to get to see if the effect works... or not.... |
14:28 | SCRIPT |   "Negative" view for enemies in action |
11:45 | CONFIRMED |  All's well now! |
11:36 | TEST |  Take IV |
11:36 | STATUS |  All okay now? |
11:36 | FIXED |  Astrilopup facing wrong direction |
11:35 | FIXED |  Music issue? |
11:34 | FIXED |  2 Astrilopups now? |
11:34 | CONFIRMED |  Scheduled event does work properly, though |
11:34 | BUG |  Music doesn't change |
11:34 | BUG |  Only one astrilopup, I asked for two |
11:33 | BUG |  Astrilopup enemies facing into the wrong direction |
11:33 | CONFIRMED |  Combat starts but |
11:30 | TEST |  Take III |
11:30 | FIXED |  Fuck you! |
11:28 | TEST |  Take II |
11:28 | FIXED |  Syntax error |
11:26 | TEST |  Let's test - Take I |
11:26 | VOID |  I voided a few bugs due to the wipe out feature that has been planned |
11:25 | CONFIG |  Combat |
10:53 | CONFIRMED |  This appears to be working... cool |
10:53 | TEST |   Take V |
10:52 | NOTE |  However an extra test is now required with my older savegame to see if everything is "perfect" |
10:51 | JUDGMENT |  so far so good |
10:46 | TEST |  Take IV |
10:46 | FIXED |   Minor issue due to being too fast |
10:43 | TEST |   Take III |
10:43 | DONE |  Permakills should now work when loading a savegame (at least, I hope so) |
10:25 | ANALYSIS |  At least the swap data shows that the permakills are saved |
10:20 | BUG |  Clearly not |
10:19 | TEST |  Take II will serve to see if the Astrilopup removal was indeed permanent |
10:19 | FIXED |  Code order |
10:16 | TEST |  Take I |
10:16 | SCRIPT |  Undummied checkups |
10:16 | SCRIPT |  This marks also the first two permanent actor removals.... Of course I gotta test if that works the way it should.... |
10:15 | SCRIPT |  After |
9:45 | JCR6 |  Alias for Astrilopup (otherwise they would not work properly in combat) |
0:14 | STATUS |  So far for today... I'll get into the actual fight and what happens after that tomorro! |
0:13 | STATUS |  FINALLY! |
0:10 | TEST |  Take IV |
0:10 | FIXED |  ? |
0:05 | COCKROACH |  Apparently not |
0:04 | TEST |  Take III |
0:04 | FIXED |  I think I found the "evil" |
0:02 | BUG |  Interesting.... No text at all, just a blank textbox without only the header |
0:02 | TEST |  Take II |
0:02 | VOID |  Okay |
0:02 | FUCKYOU |   Huh? |
- = 11 Feb 2021 = - |
23:58 | TEST |  Take I |
23:58 | SCRIPT |  Alternate fonts supported now... Or at least, they should be |
23:49 | STATUS |   Just as I thought... The alternate font stuff is not yet coded..... No matter, that shouldn't be too hard (I hope) |
23:45 | MAPSCRIPT |   The text prior to the Astrolpup fight should now pop up (the check if this has happened before does NOT YET tale place. This was done on purpose for debugging purposes). |
22:40 | LAZY |  Yeah, it's lazy, but Kthura was actually made to tweak like this, so why didn't I do it back then.... Because I was new to my own system, most likely.... |
22:39 | TECHNO |  In the old game they spawned on their respective spots, but that is too much of a bummer now |
22:39 | MAP |  Astrilopups added |
22:33 | FIXED |  Dominance failure |
22:32 | LINK |  ZA Link |
22:29 | NOTE |  The Astrilopup encounter does not yet work, though |
22:29 | MAPSCRIPT |  Office in Yaqirpa will now change the visibility settings |
21:14 | STATUS |  In the next room there's an encounter with two Astrilopups, resulting into a fight... That is my next target.... Once that is done I might do some more things on the combat engine, but the hard work there is now as good as done.... |
21:09 | NOTE |  This allows me to let the combat engine be for a short while and focus a bit on the scenario... Not for too long, though, but still |
21:08 | NOTE |  This should solve all issues I have for now.... |
21:08 | SPELLANI |  Photon Gun |
19:44 | STATUS |  But that has to wait till later.... |
19:44 | STATUS |  I will have to put in a spellani for photon gun.... (easy) |
19:44 | FIXED |  Right that should cover the portrait issue |
19:43 | NOTE |  Oh wait... it was less idiotic than I intially thought... Brigg's protrait did get me here.... Still things are not right! |
19:41 | BUG |  It appears a lot works, not not fully... not only does it copy the last hero's move, but even it's picture.... We can therefore safely state that things didn't go the way they should... |
19:38 | TEST |  Take IX |
19:38 | CONFIRMED |  Too little AP does indeed cause an ability to be cancelled |
19:37 | FIXED |  ... |
19:37 | FUCKYOU |  Bad class member |
19:05 | TEST |  Take VIII |
19:05 | FIXED |   AHA! |
19:00 | TEST |  Take VII |
19:00 | DEBUG |   So i need to find out why the impossible still becomes possible |
19:00 | MYSTERY |   The impossible happens |
18:46 | TEST |  Take VI |
18:46 | FIXED |  Code Typo in AI script |
18:44 | TEST |  Take V |
18:43 | FIXED |  Directory error |
18:41 | TEST |  Take IV |
18:41 | FIXED |  Syntax errors |
18:39 | TEST |  Take III |
18:39 | STUPIDITY |  Forgot to save |
18:37 | TEST |  Take II |
18:37 | FIXED |  Unknown identifier x5 |
18:33 | TEST |  Take I |
17:52 | STATUS |  I'll get to test this all out later! |
17:52 | LINK |  Linked this to the combat flow |
17:51 | SCRIPT |  Default AI has been scripted |
17:19 | NOTE |  This will not show much yet, but this script is required for the enemy's AI... At least the default AI |
16:25 | SCRIPT |  Enemy target selector |
- = 10 Feb 2021 = - |
22:35 | NOTE |  It's not yet ready, as the AI itself will have to be taken care of |
22:35 | SCRIPT |  The run-time foe compiler now pre-configures the AI |
22:25 | LAZY |  Property as a quick link to the chosen AI script |
21:45 | CHECKED |  One important thing has been checked, as that could really spook things up if that was not right.... Fortunately that is all cool |
21:42 | STATUS |  Before I can code an AI though there is still a lot of crap to do |
21:30 | GENERATION |  And all adapted enemy data regenerated |
21:30 | C# |   Now that took some work, but I got my foe-pre-compiler so far now that it will work out all actions, including the "system actions", which is something not used in the new version, but that is now all properly converted. Good! |
21:06 | STUDY |  I've studied the data of the enemies in order to make sure I get the AI right |
21:06 | ABILITY |   Attack |
16:34 | STATUS |  Next stop: The Enemies Strike Back |
16:34 | TODO | |
16:32 | DONE |  That settles it, then |
16:23 | TEST |  Take XI |
16:22 | DONE |  Elemental resistance was not yet properly covered, it seems |
15:58 | TEST |  Take X |
15:58 | LAZY |  Another bug prevention for later |
15:53 | TEST |  Take IX |
15:50 | SPELLANI |  Spark |
13:50 | STATUS |  Not a real problem though.... It's easy to adept stuff for this ;) |
13:50 | STATUS |  Okay, the crash happening now had to happen as I didn't yet put the SpellAni in for Wendicka's only ability yet (the only one she has at her disposal at this point of the game, that is, as she'll gain more... of course). |
13:46 | TEST |  Take VIII |
13:46 | VOID |  This asks for dirty code straight from Hell |
13:43 | TEST |  Take VII |
13:43 | FIXED |  Not all lines using a corrected function were adapted yet |
13:39 | TEST |   Take VI |
13:39 | FIXED |  Non-existant function called? |
13:35 | TEST |  Take V |
13:35 | VOID |  Naah! |
13:35 | FUCKYOU |  "non-existent situation"? |
13:27 | TEST |  Take IV |
13:27 | FIXED |  Syntax error |
13:17 | TEST |  Take III |
13:17 | FIXED |   Bad Function setup |
12:37 | TEST | |
12:37 | LAZY |  Voided a stupid function call.... |
12:33 | TEST |  Take I |
- = 9 Feb 2021 = - |
23:28 | STATUS |  I must take my rest now, but I hope I can get the test on the move soon |
23:25 | DONE |  Ability counter.... Very important for Foxy and most of all Wendicka... Those two can learn new abilities based on this (on Foxy a few other factors play a role) |
23:20 | LINK |  Some last linkups done |
23:20 | CHECKLIST | |
23:17 | DONE |  Abilties have been put in |
21:57 | CONFIRMED |  That appears to be working |
21:53 | TEST |  A little test |
21:53 | DONE |  Hover detection abilities |
20:10 | STUDY |  Abilities.... Here some workout is needed. |
18:12 | STATUS |  Next stop, using spells/special abilities in combat. |
18:07 | CONFIRMED |  All's cool now! Yay! |
18:02 | TEST |  Take XXXII |
18:02 | FIXED |   I think |
18:02 | STUPIDITY |  Forgotten "return" command? |
18:02 | BUG |  Not there yet though, as the inventory spook up is still an issue |
18:02 | CONFIRMED |  Okay, that part is fixed |
17:59 | TEST |  Take XXXI |
17:59 | POWERSHELL |  Done |
17:59 | STUPIDITY |  I had to rerun the barf script.... |
17:57 | TEST |  Take XXX |
17:57 | FIXED |  I think I got the bugger???? |
17:42 | TEST |   Take XXIX |
17:42 | DEBUG |   Extra line will have to give some clearance here |
17:42 | COCKROACH |  Very well, resistance value is indeed 3, while it should be 6 |
17:36 | TEST |  Take XXVIII |
17:36 | DEBUG |  A debug line must explain why |
17:35 | COCKROACH |  Nope... still damage |
17:32 | TEST |  Take XXVII |
17:18 | GITHUB | |
17:14 | CHECKED |  The rest looks okay, though |
17:13 | NOTE |  Which makes it evident that I need protection against dupe labels |
17:12 | FIXED |  Ah, an error in the case statement |
17:11 | ANALYSIS |  My savegame database analyser shows at least that the healing as an element is configured correctly |
14:52 | STATUS |  I only need to push that to later.... |
14:52 | BUG |  Item gets picked up in the field menu, that should not happen |
14:51 | BUG |  Healing damages in stead of healing |
14:51 | BUG |   Items substraction not happening the way it should |
14:47 | TEST |  Take XXVI |
14:47 | FIXED |  Bad field |
14:47 | TEST |  Take XXV |
14:42 | FIXED |  ..... GRRR! |
14:42 | FUCKYOU |  CODE TYPO!!!! |
14:39 | TEST |  Take XXIV |
14:39 | FUCKYOU |  Forgot to declare..... URGH! |
14:36 | TEST |  Take XXIII |
14:36 | CONFIRMED |  At least the script no longer cancels for no reason, so way to go! |
14:36 | VOID |   Not really a bug, but a bit of a downer in the way things work in my current script... I guess I need to work that one out properly later to prevent issues with other SpellAni transfers |
14:31 | TEST |   Take XXII |
14:31 | FIXED |  I think the cancelor should not trigger anymore now (at least, I hope so) |
14:28 | CONFIRMED |  It does confirm the game no longer crashes on it and doesn't try to perform the move anyway, so this cockroach did benefit me in the end |
14:27 | NOTE |  Although I now know how to fix that, don't worry |
14:27 | COCKROACH |  Action still canceled without reason |
13:35 | TEST |  Take XXI |
13:35 | FIXED |  Conflict of data... I see that I made a few mistakes when setting up the character creator and that the effects were not only still visible in my savegame file, but also confusing me about what data to access |
13:34 | EXPERIMENT |  Sorting a few things out |
13:21 | TEST |  Take XX |
13:21 | DEBUG |  Extra debug on why the item was rejected while the chosen socket was definitely not empty |
13:20 | FIXED |  Gauge reset on rejection |
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