1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100
14:10FIXED
FIXEDI think the issue that doesn't allow you to remove stuff fromt he vault
14:10CONFIRMED
CONFIRMEDThat appears to work
14:08TEST
TESTTake XV will tell meif it's stil there
14:08EXPERIMENT
EXPERIMENTsavegame with stuff in the vault
14:07CONFIRMED
CONFIRMEDThat looks better
14:04TEST
TESTTake XIV
14:04COSMETIC
COSMETICIcon correction
13:55BUG
BUGBut there's still a lot not right!
13:55CONFIRMED
CONFIRMEDKota Okay, that part works
13:53TEST
TESTPLEASE?
13:53FIXED
FIXEDBriggs Fixed now?
13:50TEST
TESTTake XII
13:50FIXED
FIXEDMissing CR
13:48TEST
TESTTake XI
13:48FIXED
FIXEDIcon correction, but fine tuning could still be in order here
13:48FIXED
FIXEDImmediate placement... Should NEVER happen
13:47CONFIRMED
CONFIRMEDPartially.... Still a crapload of work to do here
13:45TEST
TESTTake X
13:45EXPERIMENT
EXPERIMENTDoes this work?
13:44CONFIRMED
CONFIRMEDFoxy Yes, that solves a few things
13:42TEST
TESTTake IX
13:42FIXED
FIXEDI think I got it!
13:39TEST
TESTTake VIII
13:39DEBUG
DEBUGAnother line then
13:39COCKROACH
COCKROACHWhatever impossibility happens... I hope I can pin it down!
13:21TEST
TESTTake VII
13:21DUMMIED
DUMMIEDNo longer needed debug line
13:21FIXED
FIXEDAh... transfer error
13:15TEST
TESTTake VI
13:15DEBUG
DEBUGQuick debug line
13:11FUCKYOU
FUCKYOUIs it seriously looking for item "NIL"? Da fuck!
13:09TEST
TESTTake V
13:09FIXED
FIXEDIllegal Class Calls
13:05CONFIRMED
CONFIRMEDThis error could however only take place if the fix prior to test III was performed correctly, so that's good to know
13:05FIXED
FIXEDSub-Load error
13:03TEST
TESTReggie Dr. Sal’pr’drita Take IV
13:03NOTE
NOTE If the previous fix (the one before take III) works will be tested in take IV
13:02FIXED
FIXEDSyntax error
13:00TEST
TESTTake III
13:00FIXED
FIXEDOutput about vault not correct
13:00CONFIRMED
CONFIRMEDThe "Void" I mentioned before
12:57TEST
TESTTake II
12:57VOID
VOIDEmpty string not well taken in savegames?
12:57FIXED
FIXEDBad core class
12:30TEST
TESTTake I
12:30TEST
TESTBut I can tset it now
12:30NOTE
NOTE That is the main code, as there was no way at all I could test this yet.....
12:29DONE
DONEYirl Vault is done
- = 18 Feb 2021 = -
23:25LINK
LINKQuick setup for Vault Data, also easily portable to savegames
22:43LINK
LINKThe cabinet in Wendicka's home should now link to the vault
22:17STATUS
STATUSWell, the next steps will be to get the vault to work, but also to make it at least possible to obtain achievements... I really must check if it wasn't already possible to obtain some
21:26VOID
VOIDI really do not know what is causing this, but at least things appear to be running.... Well, sort of.... I do fear for Crystal's ARMS now though....
19:46FAILURE
FAILURENow I get a crash when loading a savegame.... The most obvious explanation can only be that the system crashes on the linkups between Wendicka and her uniform counter part (same goes for Crystal).... This will need to be sorted out!
19:46STATUS
STATUSSo far so good!
19:11TEST
TESTToo many trival fixes to count it all... Must be a round MMMMMMDCLXVI
19:10FUCKYOU
FUCKYOUGRRR!
18:46TEST
TESTTake II
18:46FIXED
FIXEDHotfixes
18:42TEST
TESTTake I
18:42STATUS
STATUSIt should work... right?
18:42LINK
LINKRolf Wendicka Lovejoy - Big alternate Linked it all together
18:41MAPSCRIPT
MAPSCRIPTWendicka leaving kitchen
18:41MAPSCRIPT
MAPSCRIPTAdmiral Lovejoy Kitchen speak
18:19FIXED
FIXEDSeveral trival bugs
18:08TEST
TESTLet's see how far things work up to here!
17:47DONE
DONEA few more removals that should take place during that event (not that I can test that, so I must trust stuff works the way it's intended)
16:28STATUS
STATUSthe link to the main game is not yet there.... This also means the game will (for now) crash as soon as you complete the prologue.
16:27MAPSCRIPT
MAPSCRIPTAll the prologue crap should be done now
15:10CONFIRMED
CONFIRMEDMy RPG character viewer confirms the modifications
15:07TEST
TESTTake IX (from the normal route again)
15:06FIXED
FIXEDI think I found how Briggs could end up in here, but that also means data of non-existent characters could be modified, which should not be possible
15:03FAILURE
FAILUREMy earlier save also confirmed that Briggs is non-existent
15:01FAILURE
FAILUREThe system tries to save data related to Briggs, while Briggs was removed from the database completely... How did he magically come back?
15:01TEST
TESTTake VIII
14:59DEBUG
DEBUGI've turned this into a proper panic handling, and perhaps I can also see this where where it goes wrong
14:57DEBUG
DEBUGExHuRU From what I can see in the debug log, one of the statistics has been deemed "NULL"....
14:55TEST
TESTTake VII will therefore run from there!
14:55VISUALSTUDIO
VISUALSTUDIOLet's take this from inside Visual Studio to sort out!
14:55HUH
HUHThe savegame file (which fortunately did not yet overwrite any existing savegames) exists, but contains 0 bytes, so something must have gone REALLY REALLY wrong here
14:54HUH
HUHNow Stuff goes very strange... When I make a debug save the entire engine crashes... That should NOT be possible, so that needs to be sorted out!
14:52TEST
TESTTake VI
14:52FIXED
FIXEDScenario tag typo
14:50TEST
TESTTake V
14:50FIXED
FIXEDPoint tag invalid
14:49TEST
TESTTake IV
14:48FIXED
FIXEDXenobi Missing underscores
14:46TEST
TESTTake III
14:46DONE
DONEMake sure non-existent stuff is linked too
14:39TEST
TESTTake II
14:39FIXED
FIXEDAdmiral Johnson SIIIIGH!
14:37TEST
TESTLet's test now
14:35MAPSCRIPT
MAPSCRIPTFirst part of the scenario set up... This to make sure I see the scenario respond....
14:33MAPSCRIPT
MAPSCRIPTCrystal Creation
12:58CONFIRMED
CONFIRMEDMy RPGChar viewer tool confirms that all links have been established...
12:56CONFIRMED
CONFIRMEDI can at least confirm that Wendicka did succesfully copy the level from her Uniformed counterpart
12:54TEST
TESTTake VIII
12:54FIXED
FIXEDGRRR!
12:54STUPIDITY
STUPIDITYAAAAARGH! Another bug of that!
12:51TEST
TESTTake VII
12:51FIXED
FIXEDBug in the C++ link code
12:48TEST
TESTTake VI
12:48FIXED
FIXEDThat should take care of that one
12:48STUPIDITY
STUPIDITYAh, I can already see why this happens (what a dick I am)
12:47FUCKYOU
FUCKYOUCrystal Error that cannot possibly be right
12:44TEST
TESTTake V
12:44RECOVERED
RECOVEREDWTF?
12:44HUH
HUHFixed reversed?
12:32TEST
TESTTake IV
12:32FIXED
FIXEDCase error (possible when you have some linkups in pure Lua)
12:29TEST
TESTTake III
12:29STUPIDITY
STUPIDITYFoxy Bad boolean expression (really beyond stupidity actually)
12:23TEST
TESTTake II
12:23VOID
VOIDAnd void any negative effect
12:23CHEAT
CHEATWell, since I cannot fix that issue, all I can do is cheat around it
12:01BUG
BUGSome ghost records are there.... I don't know how they can be there, but it's definitely not the way it should be
11:57BUG
BUGThe system claims the character "Wendicka" already exists (which is NOT the case, so I need to sort out why this happens)
11:55TEST
TESTBriggs Take II
11:55FIXED
FIXEDThe Goddess Apollo linkup syntax error
11:54TEST
TESTTake I
11:54LINK
LINKDone
11:48CHEAT
CHEATIn order to cheat I will make (for now) the discovery of Crystal only create a new version of Wendicka... The actual script otherwise are (for now) of later concern.... I got my tools to check if stuff went right
11:47SCRIPT
SCRIPTWendicka in her general form creation script
11:44FIXED
FIXEDHotfix in my C++ code
11:18APOLLO
APOLLOExistence checker added
11:08FIXED
FIXEDSome warnings popped in the Kthura API.... Fixed them.
11:06VISUALSTUDIO
VISUALSTUDIOCompiling
10:58NOTE
NOTE Testing is NOT yet possible, we'll have to see later if the linkups were all successful... I hate that too, you know, but I got no choice here.
10:58LINK
LINKThat should link it all up... I hope
10:53LUA
LUALink up code
10:53C++
C++With the little enhancement you can even do all in once (which is for Wendicka the quickest way to go)
10:52C++
C++I've set up the code in Apollo to make sure Linking character data will be possible
- = 17 Feb 2021 = -
22:26CONFIRMED
CONFIRMEDWendicka And Crystal is also lying in her bed (as she should)
22:26CONFIRMED
CONFIRMEDThat works
22:23TEST
TESTShould... but does it?
22:23MAPSCRIPT
MAPSCRIPTIf within range the flag should be commented
22:17TEST
TESTYirl Let's see
22:17DEBUG
DEBUGFor debugging purposes for now
22:17LINK
LINKLinked that to the flag of Brabant
22:09SCRIPT
SCRIPTDistance checker
22:09SCRIPT
SCRIPTDistance calculator
21:58NOTE
NOTE I'll save the vault for later.... I'll first focus on getting the story done here
21:54TODO
20:14FIXED
FIXEDAh yeah, the old naming system....
20:00SCENARIO
SCENARIOAstrilopup Dr. Sal’pr’drita I've added some extra scenario for when Wendicka examines the uniform in the living room.
17:52TEST
TESTLet' see
17:51DONE
DONESave spot (computer in Wendicka's bedroom) should work now
17:13TEST
TESTTake III
17:12FIXED
FIXEDWill it work now?
17:09TEST
TESTTake II
17:09LINK
LINKI forgot to link the metatable
17:09STUPIDITY
STUPIDITYIdiot
17:08TEST
TESTTake II
17:08VOID
VOIDI guess this isn't working well yet in Neil
17:06TEST
TESTLet's see
17:06MAPSCRIPT
MAPSCRIPTI've set the rooms to appear and disappear as you enter and leave them
16:26STATUS
STATUSTime for a leeeetle break!
16:25CONFIRMED
CONFIRMEDAll's fine now!
16:23VOID
VOIDConflict over the "Music" identifier
16:18TEST
TESTTake VI
16:18FIXED
FIXEDMapscript syntax error (sigh)
16:16TEST
TESTExHuRU Take V
16:16FIXED
FIXED#use
16:15TEST
TESTTake IV
16:15VOID
VOIDschedule issue (the price for using C++)
16:10TEST
TESTTake III
16:10FIXED
FIXEDThe doors to Sickbay would open (for nobody to see) in stead of Wendicka's front door
16:08TEST
TESTTake II
16:08CONFIRMED
CONFIRMEDThe rest appears to be in order
16:08FIXED
FIXEDTag error
15:44TEST
TESTSue At least I can test if the entrance itself works, plus if the door to Wendicka's "beloved" neighbor works....

Take I

15:43NOTE
NOTE Rolf Now if the correct file plays in all situations can only be tested once the situation arises (and since Wendicka's house is even part of the final dungeon, that can take a long time)
15:41NOTE
NOTE A lot will need to be done to make everything about Wendicka's house work properly, though.....
15:39MUSIC
MUSICThe music played in Wendicka's house is dependent on the situation in the story line. The script which should take care of this has been written now.
15:38LINK
LINKEntrance to Wendicka's house now linked to her house (in other words, you can enter)
14:03CLOSED
13:06FIXED
FIXEDMinor fix
12:59TEST
TESTTake III
12:59LAZY
LAZYA few aliases
12:57TEST
TESTTake II
12:57FIXED
FIXEDBoolean error
12:57FIXED
FIXEDExit error
12:47SYSTEM
SYSTEMBefore I can go into the next step I must first make sure Paint.NET is properly upgraded
12:46LINK
LINKThat links to the next and (for now) final section
12:46MAPSCRIPT
MAPSCRIPTBeam to Galahad section
12:45MAPSCRIPT
MAPSCRIPTCrystal Panic
11:18TEST
TESTCrystal Take II
11:18STUPIDITY
STUPIDITYYeah, I should pay more attention... I just came out of bed, mind you!
11:18FIXED
FIXEDWrong function called
11:18VOID
VOIDAlpha issue
11:14TEST
TESTTake I
11:14MAPSCRIPT
MAPSCRIPTJones
11:14MAPSCRIPT
MAPSCRIPTJohnson
11:14CHEAT
CHEATA way to make entering Johnson's quarters more easy (Why make stuff needlessly complicated)
- = 16 Feb 2021 = -
21:35STATUS
STATUSfrom here we get to the point that Wendicka is gonna have her little "chat" with admiral Johnson....
21:26ENHANCEMENT
ENHANCEMENTProlonged wait time for autosaves, as 3 minutes was way too short
21:21CONFIRMED
CONFIRMEDBakina Success!
20:36EXPERIMENT
EXPERIMENTOne more experiment, though
20:34FUCKYOU
FUCKYOUXenobi FINALLY!
20:31TEST
TESTTake IX
20:31FIXED
FIXEDKthura Tag Case Error
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