1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 |
16:10 | TEST |  Take I |
16:10 | SCRIPT |  Black Hole Dweller |
13:06 | CONFIRMED |  Kthura-Hacking succesful |
13:04 | STATUS |  Important to keep this one up! 
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13:03 | CHECKED |  Music correctly taken up in the game's JCR6 resource files |
13:00 | KTHURA |  Quick hack to temporarily cope with that issue |
12:55 | APOLLO |  Build project generating new project data in the process |
12:52 | TECHNO |   The current version of Kthura cannot yet scroll in listboxes, and no time to do that now, so I'll have to improvise a little |
12:50 | ART |  Imported 
For the Black Hole Dweller. This picture was not there when the first version of Star Story was being made as far as I remember |
12:50 | FIXED |  Error in this devlog |
12:38 | MAP |  Config - A few configurations |
12:28 | DONE |   Completing the second secret map in Excalibur will silently open the lair of the Black Hole Dweller. |
12:09 | STUDY |  Black Hole |
12:04 | STATUS |  I am in the first place following this Very important stuff today. (please note this is a lve stream, so if you are anywhere later than that this is posted, this may not show very much) |
0:14 | FIXED |  ? No zone show? |
- = 11 Jun 2021 = - |
23:08 | TEST |  And so we have Take III (I was hoping to do this in a jiffy not requiring multiple takes) |
23:08 | FIXED |  Code typo |
22:58 | FIXED |  Syntax error |
22:13 | TEST |  A little test is in order |
- = 5000 B.C, maybe? = - |
Mystery time! | DONE |  I've added Johnson's special skill |
- = 11 Jun 2021 = - |
15:59 | FIXED |  Quotation bug |
15:57 | BUG | |
15:30 | FIXED |  Crash on bosses due to reference issue |
11:45 | CLOSED | |
11:45 | CONFIRMED | |
11:06 | TEST |  Quick check is in order, though |
11:06 | DONE | |
- = 10 Jun 2021 = - |
17:45 | STATUS |  All done! |
17:42 | TEST |  Take XLII |
17:42 | CONFIG |  Sex-Switch-Slowdown |
17:41 | STATUS |   almost there |
17:39 | TEST |  Take XLI |
17:39 | FIXED |  Moar errors |
17:35 | TEST |  Take XL |
17:35 | GENERATION |  Again! |
17:35 | FIXED |   Bad Strings |
17:10 | TEST |   Take XXXIX |
17:10 | GENERATION |  Again! |
17:10 | FIXED |  NewLine error in generated code |
17:06 | TEST |  XXXVIII |
17:05 | GENERATION |  Had to be done as a result |
17:05 | SCRIPT |   Setup for cultists |
12:12 | STATUS |  The only thing left now is to make sure the cultists do display properly |
12:12 | CONFIRMED |  So far, so good |
12:04 | TEST |  Take XXXVII |
9:42 | FIXED |  Syntax error |
9:39 | TEST |  Take XXXVI |
9:39 | FIXED |  ANother oops |
9:23 | TEST |  Take XXXV |
9:23 | FIXED |  Oops! |
9:09 | TEST |  Take XXXIV |
9:08 | DONE |  Exit the Bestiary |
- = 9 Jun 2021 = - |
22:10 | TODO | |
21:56 | STATUS |  I now should take care of the cultists as the system doesn't really like the fact that they can be randomly male or female. Not a very big issue, yet still one to take care of. |
21:49 | DONE |  Debug feature made safe (Should now hide automatically when in realease, I mean) |
21:35 | TEST |   Take XXXIV |
21:35 | FIXED |  Forgotten member reference |
21:32 | TEST |  Take XXXIII |
21:32 | FIXED |  I think? |
21:31 | BUG |  No response |
21:27 | TEST |  Take XXXII |
21:27 | SCRIPT |   Scrolling |
21:27 | CONFIRMED |  Ok |
21:13 | TEST |  Take XXXI |
21:13 | FUCKYOU |  Let's not talk about this one |
21:09 | TEST |  Take XXX |
21:09 | SCRIPT |  Scroll arrows |
19:21 | STATUS |  A scroller is all I need now |
19:21 | CONFIRMED |  All cool |
19:14 | TEST |  Take XXIX |
19:14 | FIXED |  Coordinate error |
19:13 | JUDGMENT |  Almost there |
19:06 | TEST |  Take XXVIII |
19:06 | FIXED |  I hope? |
19:06 | BUG |  Not quite right yet |
19:00 | TEST |  Take XXVII |
19:00 | FIXED |  Illegal instance call |
18:49 | TEST |   Take XXVI |
18:48 | FIXED |  Instance missing |
18:46 | TEST |  Take XXV |
18:46 | DONE |  Status Change overview |
15:44 | FIXED |  Color issue |
15:44 | TEST |  Take XXIV |
15:36 | FIXED |  No wind in load-up |
15:19 | TEST |  Take XXIII |
15:19 | FIXED |   Code Typo |
15:10 | TEST |   Take XXII |
15:10 | DONE |  Elemental resistances |
14:17 | COSMETIC |  Alignment error |
14:15 | TEST |  Take XXI |
14:15 | JUDGMENT |  It works, but a few adjustments are in order |
13:36 | TEST |  Take XX |
13:36 | DONE |  Show description in bestiary |
12:47 | DONE |  Class expanded with extra field to handle the description |
- = 8 Jun 2021 = - |
23:27 | TEST |  Take XIX |
23:27 | FIXED |  Color error |
23:21 | TEST |  Take XVIII |
23:21 | GENERATION |  Again! |
23:21 | FIXED |  Dir error |
23:16 | TEST |  Take XVII |
23:15 | FIXED |  Syntax error |
22:38 | TEST |  Take XVI |
22:38 | SCRIPT |  Show Image |
22:01 | GENERATION |   Must be done again as a result |
22:00 | DONE |  Image getter in data |
19:26 | TEST |  Take XV |
19:26 | NOTE |  Only Foe name will be shown + highlighting the selected foe foe now |
19:25 | SCRIPT |  Selecting Foe should work now |
17:27 | STATUS |  That will do.... for now |
17:22 | TEST |  Take XIV |
17:22 | DONE |  Header |
17:09 | TEST |   Take XIII |
17:09 | FIXED |  Syntax error in generated code |
17:07 | TEST |  Take XII |
17:07 | FIXED |  .neil issue |
17:07 | TEST |  Take XI |
17:07 | FIXED |  More issues |
16:58 | STATUS |  Getting somewhere now I suppose |
16:56 | TEST |  Take X |
16:55 | GENERATION |  We keep going on |
16:55 | FIXED |  Okay, this was an actual error |
16:45 | TEST |  TAKE IX |
16:45 | GENERATION |  WHAT'S THAT!? |
16:41 | TEST |  Take VIII |
16:41 | GENERATION |   AGAIN! |
16:41 | FIXED |  ? |
16:41 | COCKROACH |  Fucking fuckshit! |
16:38 | TEST |  Take VII |
16:37 | GENERATION |  Data generated again |
16:37 | FIXED |  ? |
16:18 | TEST |  Take VI |
16:18 | DEBUG |  Stuff is really acting up here |
16:02 | TEST |  Take V |
15:46 | FIXED |  Macro issue |
15:05 | TEST |  Take IV |
15:05 | FIXED |  Count issue |
14:46 | TEST |   Take III |
14:46 | VOID |  Order issue? |
14:29 | TEST |  Take II |
14:25 | FIXED |   Entry reference error |
14:22 | TEST |  Take I |
13:44 | STATUS |  In other words, once you've obtained the app from the Black Castle you should have access to this. |
13:44 | LINK |  Linked the bestiary to the termimal |
13:36 | REMOVED |  Tutorial in the Hawk Terminal. More trouble than it's worth and it's all noted in the game's manual anyway. |
13:19 | SCRIPT |  A start has been made with the Bestiary |
- = 7 Jun 2021 = - |
17:50 | STATUS |  Mesa tired... mesa need a break |
17:50 | GENERATION |  And first draft generated |
17:50 | SCRIPT |  Generator for Bestiary data (is a quicker way to go) |
- = 6 Jun 2021 = - |
22:37 | TEST |  Let's go... again! |
22:37 | FIXED |  Formula mistake |
22:28 | NOTE |  The test will take place while testing the next dungeon in general |
22:23 | DONE |   Xenobi's passive skill (Willpower) scripted |
19:39 | RECOVERED |  Pfwew! |
19:07 | JCR6 |   Thanks to my Stach tool |
19:07 | RECOVERED |  Data loss |
19:07 | FAILURE |  Oh... crap! |
19:04 | FIXED |  Gendata fix (no big deal) |
15:42 | CONFIRMED |  All cool! |
15:35 | SCRIPT |  Cancel Icon in save/load screen |
15:08 | CONFIRMED |  Good! |
14:55 | FIXED |  ? |
14:46 | BUG |   The same cannot be said for the load screen |
14:37 | CONFIRMED |  Cancelling works in the save screen |
13:44 | TECHNO |  (Or WASM) |
13:44 | NOTE |  I also want to put in a cancel icon, for people who prefer to play on tablet or phone (if I can ever get Apollo compiled for such devices). |
13:43 | SCRIPT |  Canceling savegames with the right mouse button or the escape button should work now |
10:53 | STATUS |  Testing the final part of the facility |
10:53 | MAP |  Small correction |
- = 5 Jun 2021 = - |
20:03 | CLOSED | |
18:57 | TEST |  Let's see! |
18:57 | CONFIRMED |  Okay this fuck appears to work well on losing, but how about winning? |
18:44 | VOID |   FUCK YOU! I guess I had to do this the "hard way" |
18:10 | TEST |  FUCK YOU AGAIN AND AGAIN! |
18:10 | EXPERIMENT |  FUCK YOU! |
18:02 | TEST |  FUCK YOU! Once more! |
18:02 | FUCKYOU |  FUCK YOU! |
17:40 | TEST |  FUCK YOU! |
17:39 | FUCKYOU |  Well, let's add a few more debug shit things, and perhaps we can find out more then.... Sheesh! |
17:36 | FUCKYOU |  Well.... nondeknetter |
16:38 | TEST |  Let's test this fucking fuckshit .... AGAIN! |
16:37 | FUCKYOU |  Ya never know, eh? |
16:37 | EXPERIMENT |  Is this fucking better? |
16:34 | COCKROACH |  Still no fucking good? |
16:11 | TEST |  AGAIN! |
16:11 | FIXED |  NOW THEN? |
16:08 | COCKROACH |  Fix ignored? |
16:02 | TEST |   Let's see |
16:00 | FIXED |  This time I hope? |
16:00 | COCKROACH |   Nope! |
16:00 | FIXED |  I think? |
16:00 | BUG |  Schedule issue |
15:04 | SCRIPT |  Schedule breaker |
12:48 | FIXED |  Icon issue |
12:32 | CLOSED | |
12:20 | TEST |  Let's go to the Science Facility Part II |
12:19 | NOTE |  THis is hard to test as there are a lot of random factors, but when there are no crashes I am pretty hopeful things will work |
12:18 | DONE | #93 XPower will now also be counted in Crystal's ARM |
- = 4 Jun 2021 = - |
21:08 | OFFTOPIC |  NAILED IT! 
|
16:11 | FIXED | |
13:33 | FIXED |  ? |
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