1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98
19:24FIXED
FIXEDSome data messups
18:50NOTE
NOTE Now due to the operation taking more time than expected, I won't get into the jukebox itself today anymore...
18:50GENERATION
GENERATIONAnd the data has been generated
17:49NOTE
NOTE Admiral Lovejoy Now for the generation of data itself
17:48SCRIPT
SCRIPTPrework for the generator
14:06GENERATION
GENERATIONFirst I'll need to generate some vital data the Jukebox has to deal with, so let's get to that first.
14:06DONE
DONEA few preparations for the Jukebox
10:12STATUS
STATUSAnd for now a break, and then I'll get to getting the Jukebox done....
8:42CLOSED
8:11FIXED
FIXEDIllegal Call Instance Call
- = 26 May 2021 = -
22:23STATUS
STATUSBakina Wendicka Lovejoy - Big alternate See ya later!
22:23NOTE
NOTE I did block the quick quit saves in the Observatorium. The map is too reliant on hiding and showing and that can only lead to cosmetic issues when loading these quick saves.

We do not want that!

22:22STATUS
STATUSI'll get back to this, later as I'm really tired!
22:14STUPIDITY
STUPIDITYCrystal I know I should have kept this for later!
22:14FIXED
FIXEDURGH!
22:10TEST
TESTAnother take then?
22:10FIXED
FIXEDUnknown Identifier
22:02COCKROACH
COCKROACHDA FUCK?
21:52TEST
TESTWell!
21:52DEBUG
DEBUGQuick Debug Line (which will immediately be deactivated)
21:46NOTE
NOTE Older savegames will not take effect!
21:45FIXED
FIXEDShould now be fixed
21:45BUG
BUGHold the show #146
21:31TEST
TESTA quick test then
21:31DONE
DONEOkay, couldn't reset to make extra EXP on items work in combat too.... It just was easy to implement after all
19:31STATUS
STATUSAnd now it's time to rest.... Tomorrow is another day, I suppose!
19:31TEST
TESTAnd the junkyard test in cycle 2 completed
18:22STATUS
STATUSXenobi I'll get into #145 later!
18:15GITHUB
GITHUBPushing time!
18:15CONFIRMED
CONFIRMEDAnd that too appears to be working the way it should
18:13TEST
TESTTake VIII
18:12LINK
LINKAnd that is the second link, of course!
18:09SCRIPT
SCRIPTAnd the "use" icon should now work as well....
18:03STATUS
STATUSTime for the use icon
18:02CONFIRMED
CONFIRMEDSue So far stuff works! Yay!
17:43TEST
TESTKota Take VII
17:43FIXED
FIXEDThat should do it (I hope)
17:42NOTE
NOTE Oh, wait a minute, I think I got it!
17:42INVESTIGATION
INVESTIGATIONI still don't understand why the maximums go up when adding the points though.... That is not allowed to happen....
17:34FIXED
FIXEDEmpty sockets not usable
17:16TEST
TESTTake VI
17:16FIXED
FIXEDItem link error (one of the many I got so far)
17:04TEST
TESTTake V
17:04FIXED
FIXEDClass issue
17:01TEST
TESTTake IV
17:01FIXED
FIXEDSyntax error
16:56TEST
TESTTake III
16:56FIXED
FIXEDAnother conflict
16:53TEST
TESTTake II
16:53NOTE
NOTE Admiral Johnson And the other a conflict due to the reuse of old code
16:53NOTE
NOTE One was a typo
16:53FIXED
FIXEDUnknown identifiers x2
16:51TEST
TESTTake I
16:38LINK
LINKLinked to right mouse button
16:26TECHNO
TECHNO(The icon uses the same code anyway but only needs a different link)
16:26NOTE
NOTE As I said not yet linked, and two links are needed to get this all to work.... I'll start with the link to the right mouse button. Easiest to code, and from there I can at least see if everything works
16:25STATUS
STATUSThat should cover it all for the field
16:23DONE
DONEPermabuffs set
16:15STUDY
STUDY Permabuffs in old game
16:08DONE
DONEGrant EXP in the field menu
16:06CHECKLIST
16:04NOTE
NOTE Wendicka That makes it easy for now, but I need to work this out in combat
16:04STUDY
STUDY I had to look in the source files of the old game... I do see here that the fact you get more EXP from items giving that due to a multiplification in combat, and no such multiplications in the field....
15:53NOTE
NOTE This is not yet linked so nothing will happen yet... if no crashes during compilation occur as that is not tested, either.
15:52DONE
DONEThat is Healing and AP Recover
15:52SCRIPT
SCRIPTPart of using items scripted.....
11:47STATUS
STATUSI'm starving, you know!
11:47TODO
TODOBefore I get into business though, I'm first gonna prepare my lunch....
11:46TECHNO
TECHNOThe boolean return is, because the item effect itself should always be the same, however the way the system handles the removal of the item is another story, so that's why I chose this approach
11:46TECHNO
TECHNOThere are two ways of using. You can right-click an item while still in the socket, which should cause the character to use that item on themselves. Or you can use the "use" icon causing the active character to use that item on themselves.
11:44STATUS
STATUSThe "using in the field" part of the inventory system is still not operative.... Time to get that on the move.
10:29CHECKED
CHECKEDAliases present... (or so it seems at least)
9:19GENERATION
GENERATIONI had to run the neg tool again
9:19CHECKED
CHECKEDAlrighty.... :-/
9:17RECOVERED
RECOVEREDFoxy Let's see
9:15HUH
HUHDAFUCk! And alias disappeared?
9:12TEST
9:12RECOVERED
RECOVERED#137 then?
9:11HUH
HUH#137 Not ignored? Disappeared.... WTF?
9:06CLOSED
9:06CONFIRMED
CONFIRMEDFix works
8:38TEST
TESTGAAN MET DIE BANAAN!
8:38CHECKED
CHECKEDQuadruple Checked
8:38CHECKED
CHECKEDTriple check
8:38CHECKED
CHECKEDDouble Check
8:36DONE
DONEAdmiral Lovejoy #38 should be taken care of now
- = 25 May 2021 = -
21:08CONFIRMED
CONFIRMEDAnd I now know this works in the new Kthura, which is good
21:08FIXED
FIXEDRotten objects removed
21:01STUPIDITY
STUPIDITYI think I forgot to save all files
21:01POWERSHELL
POWERSHELLlet's try it again
21:00HUH
HUHOdd, directly in visual studio it works
20:59FAILURE
FAILUREI guess not
20:59KTHURA
KTHURAAnd let's see if we can get the cell in the prison fixed then
20:58POWERSHELL
POWERSHELLCompiling
20:57KTHURA
KTHURASome older maps can still contain these, so a cleaner is still needed, even with the current Kthura being better in preventing those
20:57C++
C++Briggs Rotten object remover in Kthura
20:22TEST
TESTWell let's see then....
20:03FIXED
FIXEDScope error
19:59CHARACTER
CHARACTERYirl will in a new cycle rejoin the group, always 5 levels higher than Wendicka (unless this gets him past the ultimate level cap of 10,000).
19:35CHARACTER
CHARACTERFoxy will in later cycles join the party a few levels higher
17:26UPDATED
16:44CONFIRMED
CONFIRMED#144 has been fixed
16:02TEST
TESTHas it been fixed indeed?
15:59CONFIRMED
CONFIRMEDIt was indeed the overstocking where it goes wrong
15:59INVESTIGATION
15:53CLOSED
15:53BUG
BUGI do get another crash, but that's an unrelated issue, so I gotta first push this crap away
15:53CONFIRMED
CONFIRMEDthat works
15:49TEST
TESTTake IV then?
15:38HUH
HUHHmmm.... It works on most items, except the ruby
14:50TEST
TESTAdmiral Johnson Take IV
14:43FIXED
FIXEDWrongly attached
14:37TEST
TESTTake III
14:37FUCKYOU
FUCKYOUFUCK YOU!
14:34TEST
TESTTake II
14:34DEBUG
DEBUGThis line should get me some answers?
14:22INVESTIGATION
INVESTIGATIONWhy?
14:22BUG
BUGNo effect
14:14TEST
TESTTake I
14:13SCRIPT
14:13DATABASE
DATABASEAdapted for #75
13:42TRANSFER
TRANSFERYirl Icon for Onyx
- = 24 May 2021 = -
21:46SCREENSHOT
21:33TEST
TESTTake II then :-/
21:33STUPIDITY
STUPIDITYKota Syntax error remained which I already fixed, but I forgot to save before building
21:28TEST
TESTI'll test this along with the secret dungeon: Dark Caves....

I don't expect too much trouble, but hey, ya never know, eh?

20:35CHECKED
CHECKEDI did check a few things out though
20:16NOTE
NOTE Although not yet fully tested
20:15DONE
18:31CLOSED
14:11CLOSED
13:53NOTE
NOTE At least so it seems
13:53CONFIRMED
CONFIRMEDAll bugs accounted for!
13:43TEST
TESTTake XV
13:43FIXED
FIXEDScope error
13:40TEST
TESTBriggs Take XIV
13:29NOTE
NOTE One that is valid, contrary to Schwab's
13:29FIXED
FIXEDWe need a great reset
13:29BUG
BUGBut a little bug's still there
13:25CONFIRMED
CONFIRMEDReaction is there
13:23TEST
TESTTake XIII
13:22SCRIPT
SCRIPTDr. Sal’pr’drita Status change resistance added
11:06TEST
TESTTake XII
11:06TECHNO
TECHNO(this is not a bug, but merely a measure to prevent speed issues)
11:05NOTE
NOTE Please note older savegames will not take any effect until you change the inventories of the affected character and then the issue fixes itself
11:05FIXED
FIXED??
11:04COCKROACH
COCKROACHIt keeps doing that despite being scripted not to
10:41TEST
TESTTake XI
10:41EXPERIMENT
EXPERIMENTI've just forcefully set the thunder diamond on a few value changes and changed it all back.... Oddly enough that sometimes helps
10:40HUH
HUHStupid thing is, it shouldn't do that, plus it's not even set in the database to do so
10:40HUH
HUHThe Thunder Diamond appears to bring the Dark element down
10:35TEST
TESTTake X will have to provide me more information
10:00DEBUG
DEBUGSome extra data in the debug lines
9:59DEBUG
DEBUGI've set up some extra debug stuff that logs incrementations and decrementations
- = 23 May 2021 = -
14:43STATUS
STATUSI DO need to sort out why Dark attacks have suddenly all come to "Fatal", as that shouldn't happen.....
14:43JUDGMENT
JUDGMENT Better, better
14:37TEST
TESTTake IX
14:36FIXED
FIXEDCrash because of empty sockets
14:32TEST
TESTTake VIII
14:32FIXED
FIXED?? End correction fixed ??
14:31FIXED
FIXEDDr. Sal’pr’drita At the start of each recalc a reset
14:28TEST
TESTThe Goddess Take VII
14:28FIXED
FIXEDTag fixup
14:24TEST
TESTTake VI
14:24FIXED
FIXEDGave me time to fix this?
14:24STATUS
STATUSI got a forced wait on my other activities
13:53STATUS
STATUSBut that's for later!
13:53BUG
BUGEverything gets to "Absorb" .... That's not right.... So I must sort out what the fuck is happening here
13:38TEST
TESTExHuRU Take V
13:38FUCKYOU
FUCKYOUReggie Prefix error
13:35TEST
TESTTake IV
13:35STUPIDITY
STUPIDITYI really have seen too much COVID propaganda.....
13:34FIXED
FIXEDWrong variable
13:27TEST
TESTTake III
13:27FIXED
FIXEDTag error
13:23STUPIDITY
STUPIDITYDang! How could I be THIS stupid! (I ain't a follower of the COVID regime... So I should not have made this mistake... AAAARGH!)
13:20TEST
TESTTake II
13:20FIXED
FIXEDSyntax error in link up code
13:17TEST
TESTLet's see then.....

Take I

13:11STATUS
STATUSWill it work?
13:11LINK
LINKDone
13:04NOTE
NOTE I do need one more link in the item screeen though
13:04NOTE
NOTE As treasure drops and succesful pickpocket attempts all call the same routines as treasure in the field, those linkups happen anyway as this central routine is what they all link to in the first place
13:02LINK
LINKCombat routine also linked (although consumable items with this effect are rare, but with the way this system has been set up not impossible).
12:46LINK
LINKThe status screen has now been linked to this link (does that make sense?)
12:00TECHNO
TECHNORolf The combat engine and the status screens will need this
12:00LINK
LINKJewelRecalc now accessible through all states
11:53NOTE
NOTE Rolf (And also only affects the character whose inventory is changed... that will always remain that way, but in normal gameplays started with the stable releases not an issue, of course).
11:51NOTE
NOTE Simply loading an old savegame won't do much good, the trigger will now only be activated on placing an item... This is because removing has a few extra workouts required
11:50NOTE
NOTE One thing at a time, effects on status changes will not work
11:50SCRIPT
SCRIPTJewel effects on status changes should now work
- = 22 May 2021 = -
20:02VOID
VOIDActually it's not really a fix, but a void of some dirty scripting I used there, which would be exposed if you loaded a quit-save 🤣
20:00FIXED
FIXEDAnd also in the Yaqirpa
20:00FIXED
FIXEDI've blocked Quit-Saves in all areas of Excalibur
19:57STUDY
STUDY Jewel data which is now unused, but which is later needed when jewels are being placed and removed
15:30STATUS
STATUSEverything appears to be in order up to the point where ExHuRU joins the party
15:21CONFIRMED
CONFIRMEDGood!
15:16COSMETIC
COSMETICIt's only cosmetic, but it can confuse the crap out of people, so it's important nonetheless
15:15FIXED
FIXEDShould be fixed now
15:13BUG
BUGCosmetic issue, but a serious one.... It shows stuff when you enter your home for the first time
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