1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57
13:48SCRIPT
SCRIPTWendicka can now learn "Kolme" from Rolf if Crystal has obtained the Doping Shot, and Rolf has obtained Kolme..... (Crystal having Doping Shot is after all only possible by completing the Graveyard).
13:35BUG
13:18BUG
13:16MAP
MAPBlockMap should now be in order
12:22DONE
DONEFed my cat... Poor girl was hungry
12:19BACKUP
BACKUPBefore that I will (safety pre-caution) make another backup first
12:19STATUS
STATUSNow for the "real" deal, as the new Kthura will now be put to the real test.... An actual map being used in a project
12:11FIXED
FIXEDA few workouts
11:57TEST
TESTThe Goddess Take I
11:57LINK
LINKAnd the link to the blockmap viewer, oh yeah!
11:55LINK
LINKLinkback to the map from this screen
11:44KTHURA
KTHURABlockmap shower (untested)
11:12STATUS
STATUSThis can be crucial to the work-out on the Frendor Bushes, where you can get in the Phantasar Easter Egg sidequest section
11:11KTHURA
KTHURAWorking on BlockMap overview
10:52OFFTOPIC
OFFTOPICGELUKKIG ZIJN ER OOK NOG GOEDE EN EERVOLLE VIROLOGEN! ZE BESTAAN NOG!

ONGELOOFLIJK

8:13DONE
DONEA bit of an extra fix for the Hawk setting
0:20FIXED
FIXEDRight a few fixups were needed
0:06STATUS
STATUSSo now the risky part begins.... Wish me luck.
0:06KTHURA
KTHURAThis should cause the launcher to start the new Kthura editor, and catch off the console output, but in the current setup I cannot test this
0:05C#
C#Wendicka Start up changed
0:01STATUS
STATUSThis is because my next step require me to work out things with the building script in order to test.... And when this goes wrong I still need the old Kthura.... So that is why
0:00SYSTEM
SYSTEMTo make sure I can still use the old Kthura while the new is not fully done, I've placed a temporary copy of the old Kthura
- = 9 Apr 2021 = -
23:59KTHURA
KTHURANearly ready for the great merge
23:32TEST
TESTLet's see!
23:32KTHURA
KTHURAZone placement
23:23KTHURA
KTHURAReggie Zone Draw function
23:08FAILURE
FAILURENot yet as idiot as the authorities, though!
23:08FIXED
FIXEDIdiocy
22:55MAPSCRIPT
MAPSCRIPTComplete Belioss
21:21FIXED
FIXEDBlockmap issue
20:56TEST
TESTWell, will this work?
20:56MAPSCRIPT
MAPSCRIPTBoss
20:48NOTE
NOTEBefore I can get set to work I'll first work out the boss fight
20:48MAP
MAPAstrilopup I've set up the blockmap
20:15FAILURE
FAILURESPOOFS!

Some people can bring this up so wonderfully!

20:14KTHURA
KTHURAXenobi Almost there, but still a lot to do!
17:02KTHURA
KTHURAMore stuff's done now!
- = 8 Apr 2021 = -
23:49TEST
TESTWell, let's see how things go next
23:49SCRIPT
SCRIPTSummon Cultist
23:33TEST
TESTAnd another test
23:33FIXED
FIXEDCheck formula
23:30MAPSCRIPT
MAPSCRIPTBoss
23:16STATUS
STATUSThat means I can focus on the boss fight now
23:16NOTE
NOTEStuff appears to be working now
22:48TEST
TESTAnd let's resume the testing!
22:32FAILURE
FAILURE
22:31DONE
DONEEating....
20:43TEST
TESTRight.... How many more are required?
20:43VOID
VOIDGRRR!
20:39TEST
TESTAGAIN!
20:38FUCKYOU
FUCKYOUcase error (due to a direct call to a Lua method)
20:29TEST
TESTWell, this is gonna gimme nightmares... I think
20:28FIXED
FIXEDScript Illegal call
20:11KTHURA
KTHURALabels work now
18:33KTHURA
KTHURAPart of the labelling done in C++
11:36NOTE
10:37NOTE
NOTEI see that I did some tricks indeed on the cultists.... I really forgot about that thing... Cultists can appear in both male and female form, and the computer picks them at random.... I must see how to cover that one best.....
10:36LINK
LINKSue Switching between Belioss and the Graveyard should no longer be an issue
8:39NOTE
NOTEFor the new Kthura it will just mean commas will be filtered out whenever you type them in tags
8:38FAILURE
FAILUREFor some reasons the system fails whenever commas are encountered in tag names, however no odd code about commas is found so I really do not understand what the fuck is happening here.
7:50FUCKYOU
FUCKYOUAdmiral Lovejoy Fuck you

And now a statement towards some unacceptable policies!

- = 7 Apr 2021 = -
21:53EXPERIMENT
EXPERIMENTThe Goddess In-Window shelling in WPF(C#).... The Kthura Launcher will need this with the current C++ editor being attached soon....
21:05TEST
TESTWell?
21:05STUPIDITY
STUPIDITYThe OTHER way, around, IDIOT!
21:03TEST
TESTWell?
21:03FIXED
FIXEDSecret issue?
21:02CONFIRMED
CONFIRMEDReloc worked
20:53KTHURA
KTHURASome work done here
18:35FAILURE
FAILURE

Einstein had a great foresight, I guess...

17:57TEST
TESTLet's see
17:57DEBUG
DEBUGA cheat to fix this
17:57FAILURE
FAILUREFoxy Leftover from map adaptations
17:56SOLVED
SOLVEDAha!
17:44HUH
HUHWhy did the player sprite get hidden (while I never asked the system to do this)?
17:15STATUS
STATUSThis should make things ready to prepare for the secret dungeon
17:15MAPSCRIPT
MAPSCRIPTShow/Hide the secret areas
16:27KTHURA
KTHURAMetadata editor completed
15:49FIXED
FIXEDImbecile
15:43OPTIMIZATION
OPTIMIZATIONI do not know if this speeds things up, but I've made a random interval in which enemies recalculate the levels between you and themselves.
15:38KTHURA
KTHURAMeta Data Edit done for a part.... The map does not yet get modified, though
13:16NOTE
NOTEData cannot be edited yet!
13:16KTHURA
KTHURASet up for Meta Data
- = 6 Apr 2021 = -
22:57LINK
LINKBakina established
22:23STUPIDITY
STUPIDITYI forgot to link some zones to the mapscript
22:20TEST
TESTI will test this first... especially since this involves one of Crystal's ARMS.
22:19MAP
MAPBlockmap area 006
21:27KTHURA
KTHURAIf you wanna keep track

My overview

Or Pull request page

21:25KTHURA
KTHURATaking more and more shape
18:35KTHURA
KTHURAThe save routine in the new Kthura is almost done, which is good, isn't it? With that one of the most crucial features before the new editor can definitely be put into use is present. There are more important features though, that must be worked out and be tested before the grand merge, and I think a planboard is now definitely needed
- = 5 Apr 2021 = -
23:25RESULT
appears to be working, yay!
23:10TEST
TESTSmall test
23:10MAPSCRIPT
MAPSCRIPTComputer activated
22:57MAP
MAPBlockmap for the first part of Belioss up to the hut where the savespot van be found (using it will (for now) crash the game).
21:51KTHURA
KTHURACannot yet save, and more things are to be done
21:51KTHURA
KTHURAMore updates.... The first things in the map can be done
16:57FAILURE
FAILURE

A year is short and yet a lot can happen

11:09KTHURA
KTHURAMap will be drawn in the new editor, but no visual effects yet
11:06FAILURE
FAILURE
0:22STATUS
STATUSSee ya later!
0:21KTHURA
KTHURAAstrilopup Admiral Johnson The C++ version of Kthura is almost ready to make the first actual map adaptions possible.... WOOOHOOO excitement :P
0:21STATUS
STATUSThat's for tomorrow though.... I need some rest
0:20NOTE
NOTEI need to set the blockmap.... Forest location.... Hee hee... How could I forget....
- = 4 Apr 2021 = -
22:59REMOVED
REMOVED"Taunt" was removed... The move is next to impossible to transfer well in the new system, and in the original it's use already was too obscure.... I will try to see if I can replace it with something better, but no promises yet!
22:42NOTE
NOTEAh, I need to script Yirl's "Taunt" move
22:39TEST
TESTWell,let's go for it, then!
22:33STATUS
STATUSI should be able to test all this up to the point where there space spot is....
22:32MAP
MAPMusic linked to Belioss
21:56NOTE
NOTEAs Kthura is taking too much time, I've decided to go for Belioss first, however for that I'll for now need a quick cheat to immediately beam to the Hawk. This also based on my party's levels and the levels on this specific map
21:54KTHURA
KTHURABig work done here
- = 3 Apr 2021 = -
12:10KTHURA
KTHURAWell, have a looksie....
This looks less spectecular than the C# version, this is because in C# I just whipped up a UI without working it out properly.
Now I used a specifically developed UI (which is a separate project) called June 19. This should make things more stable
- = 2 Apr 2021 = -
21:14KTHURA
KTHURAKthura will henceforth use GINIE in stead of GINI for configuration..... Please note the C# editor is deprecated, it only serves to make editing still possible while the new editor is still not mature enough to get things done.
19:35FAILURE
19:06EXPERIMENT
EXPERIMENTI've made the mobs stop moving at all only check for your presence and see what happens, as I think the remapping is the evil here
18:40CONFIRMED
CONFIRMEDThat appears to be working
18:37NOTE
NOTE(And perhaps it's a good thing, the Phantasar dungeons work with Random Encounters in stead of mobs in the field).
18:37KTHURA
KTHURAThat's been put in....
18:28KTHURA
KTHURAFuck! Pic is not yet supported in the C++ version of Kthura....
17:53MAP
MAPIn the meantime I still gotta use the old editor (as the new one is not yet ready at all to do anything) and I used it to link the music to the Frendor Bushes, and set some layer data right
17:26TFT
TFTKota This being said, I will not get into TFT now, but go back to Star Story for now, and combine that with my work on Kthura.....
17:25STATUS
STATUSYirl I am now working on the new Kthura editor.... I really need it, and particularly when The Fairy Tale is really going into the deep, this new editor will do well... And perhaps also for the move of 63 fires of lung....
- = 1 Apr 2021 = -
15:47HUH
HUHNo Xenobi? Fuck that!
15:28NOTE
NOTEIf this works I'm first gonna focus on TFT and a few other things...
15:28MAPSCRIPT
MAPSCRIPTIrrival spot Phantasar scripted
- = 31 Mar 2021 = -
22:42STATUS
STATUSAll Done!
22:33TEST
TESTtake XXIII
22:30STATUS
STATUSTime for some final tests
22:30MAPSCRIPT
MAPSCRIPTSome final pieces to be set in the Black Castle
21:00SCRIPT
SCRIPTAchievement
20:14STATUS
STATUSBoss fine now.... All I need to do is to get the bonus room right
17:18TEST
TESTTake XXII
17:18FUCKYOU
FUCKYOUSummon error
14:32SPELLANI
SPELLANIQuake (untested)
13:30TEST
TESTTake XXI
12:56TODO
TODOAnd then to start the test
12:56TODO
TODOTime to feed my cat first
12:46MAPSCRIPT
MAPSCRIPTPre-Boss
12:46CONFIRMED
CONFIRMEDThat appears to be in order
12:46MUSIC
MUSICTesting that out
12:46TRANSFER
TRANSFERMusic for "The Master"
1:53STATUS
STATUSLater!
1:53STATUS
STATUSSo far.... Next stop will be the master
1:38TEST
TESTTake XX
1:38SCRIPT
SCRIPTSue Secret
1:00TEST
TESTBriggs Reggie Take XIX
1:00FIXED
FIXEDApprentice doesn't disappear after defeat
0:28TEST
TESTTake XVIII
0:28NERF
NERFMinions weaker
0:21TEST
TESTTake XVII
0:21FIXED
FIXEDNo Wind Resistance?
0:13TEST
TESTTake XVI
0:13FIXED
FIXEDFuck it!
- = 30 Mar 2021 = -
23:56TEST
TESTTake XV
23:56FUCKYOU
FUCKYOUFUCK YOU!
23:48TEST
TESTTake XIV
23:48VOID
VOIDBlizzard Spellani issue
23:48TEST
TESTTake XIII
23:44FIXED
FIXEDExHuRU Def error in spellani
23:40TEST
TESTTake XII
23:40FIXED
FIXEDConfiguration error
23:40TEST
TESTTake XI
23:27FIXED
FIXEDMacro error
23:15STUPIDITY
STUPIDITYAnd ANOTHER
23:13TEST
TESTTake X
23:13FIXED
FIXEDSyntax error
23:10TEST
TESTTake IX
22:22SCRIPT
SCRIPTCid Lord Summon
21:39MAPSCRIPT
MAPSCRIPTThe "apprentice".
20:23TEST
TESTAdmiral Lovejoy Take VIII
20:23FIXED
FIXEDScale reference error
19:53TEST
TESTTake VII
19:53FUCKYOU
FUCKYOUGRRR!
19:43TEST
TESTTake VI
19:42FIXED
FIXEDBreeze crash
19:22TEST
TESTTake V
19:22FIXED
FIXEDWell, bug word, but that's another chance to crash out of the way....
19:22SPELLANI
SPELLANIHurricane spellani
16:20TEST
TESTBakina Take IV
16:20FIXED
FIXEDCrash on encounters
15:46TEST
TESTDr. Sal’pr’drita Take III
15:29UPDATED
UPDATEDvUpdate
15:28FIXED
FIXEDFixed that
15:28SOLVED
SOLVEDTypo in script file name
15:21TEST
TESTTake II
15:09DEBUG
DEBUGExtra debug lines added
15:09INVESTIGATION
INVESTIGATIONWhy?
15:09BUG
BUGThe welcome event is ignored
14:51TEST
TESTTake I - I will test stuff up to the point where you'll meet "the apprentice"
14:50LINK
LINKMusic linked
14:50MAPSCRIPT
MAPSCRIPTStart of Black Castle
- = 29 Mar 2021 = -
23:13STATUS
STATUSAnd now for the Black Castle
23:13FIXED
FIXEDHawk text fix
23:13DONE
DONEBeam back to the Hawk
22:04CONFIRMED
CONFIRMEDCrystal Admiral Johnson Works
20:32MAPSCRIPT
MAPSCRIPTJimmy at the spaceport will open lock 1 to reach Phantasar
15:55TEST
TESTTake IX
15:55FIXED
FIXEDCosmetic - Header not centered
15:55FIXED
FIXEDMap linkage
15:52TEST
TESTTake VIII
15:52FIXED
FIXEDIllegal gv use
15:50TEST
TESTTake VII
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57