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18:09 | FIXED | Bad definition creation Rolf's record |
18:08 | FIXED | Two static field references |
18:03 | TEST | Take I |
17:44 | MAPSCRIPT | Meet Sue |
17:23 | CHARACTER | Rolf is linked to ExHuRU, and the links have been set up |
17:22 | CHARACTER | Rolf |
17:10 | MAPSCRIPT | Welcome to Nizozemska |
9:40 | COCKROACH | Still no good, but I can't bear to hear that song anymore, so I issed this as #125, so I can get back to this one later |
9:29 | TEST | Take XXVI (if the bugs coming up now are only cosmetic, I will just ticket them and come back for them later) |
9:28 | STATUS | THAT should do it... I hope |
9:28 | CONFIG | A bit more fine tuning |
9:16 | FIXED | Yirl and Reggie missing (of some strange reason they were completely wiped from my Kthura data) |
9:11 | STATUS | Not the final take, but we're getting there now |
8:42 | TEST | Take XXV (final test? please!) |
8:41 | FIXED | Layer reference typo |
8:40 | FIXED | Error information dump error in my underlying C++ code |
8:38 | FIXED | Label reference error |
8:36 | FIXED | No event polls |
8:36 | FIXED | Goddess appear too fast |
8:36 | FIXED | Goddess appear area issue |
8:31 | STATUS | Not yet good enough, though... |
8:31 | STATUS | PROGRESSS |
8:17 | TEST | So let's torture myself once more with take XXIV |
8:17 | FUCKYOU | If the music in this fight wasn't downright beyond awful (I merely chose it to imply the dangerous nature of this boss) I could bear it ... a little.... Sorry.... I just hate that genre.... But since it was the most fitting genre for this particular fight..... |
8:16 | FUCKYOU | I hate this |
8:09 | TEST | Take XXIII |
6:31 | FUCKYOU | I don believe it! |
6:23 | TEST | Take XXII |
0:17 | FIXED | ? |
0:07 | FUCKYOU | fix ignored |
- = 22 Mar 2021 = - | ||
22:27 | TEST | Take XXI |
22:27 | FIXED | Group error |
22:02 | TEST | Take XX |
22:02 | FUCKYOU | code typo |
22:02 | TEST | Take XIX |
21:44 | FONT | Special font transferred |
21:33 | FIXED | Wrong group |
21:21 | NOTE | Issue is that I need a specific font now |
21:21 | CONFIRMED | first part of the Goddess release sequence works |
21:08 | TEST | Take XVIII |
20:44 | FUCKYOU | .... |
20:44 | TEST | Take XVII |
20:32 | FIXED | Wendicka mysteriously to 1 HP |
20:31 | BUG | Hmmm.... |
20:31 | TEST | Take XVI |
20:23 | FIXED | Code Typo |
20:16 | TEST | Take XV |
20:16 | FIXED | Missing group |
20:16 | FIXED | Forgotten declaration |
20:12 | TEST | And from here I can resume with Take XIV |
20:06 | SCRIPT | Post battle script |
16:44 | SCRIPT | Goddess released |
14:37 | CONFIG | Although I did a few more fine tunings |
14:37 | STATUS | As far as I can test now stuff appears to work |
14:16 | TEST | Take XIII |
14:16 | CONFIG | More fine tuning as things are still a bit slow and boring! |
14:16 | FIXED | Crash in the routine that checks Wendicka's death |
14:03 | TEST | Take XII |
13:52 | SPELLANI | Mjölnir |
11:56 | CONFIRMED | Progress, but there's still stuff to be done here |
11:50 | TEST | Take XI |
11:50 | DONE | A bit of more fine tuning |
11:19 | FIXED | Foes count from 0 in this system not 1 |
11:11 | TEST | Take X |
11:11 | VISUALSTUDIO | Success! |
11:11 | VISUALSTUDIO | Again? |
11:10 | FIXED | Code typo in C++ code causing a syntax error |
11:09 | FAILURE | WTF? |
11:09 | VISUALSTUDIO | Compiling |
11:09 | C++ | I hope this fixes the hotspot issue on scaled images |
11:09 | FIXED | Code typo |
11:07 | TEST | Take IX |
10:57 | SCRIPT | BackStab effect |
10:47 | DONE | Don't show pointers with a negative gauge value |
10:44 | TODO | The monster has backstab so I do need to script that effect... Well, since I needed that effect for Foxy too, I guess that was something to be done soon anyway |
10:43 | CONFIRMED | So far so good, but.... |
10:38 | TEST | Take VIII |
10:38 | ENHANCEMENT | Sped up the way the FireSpider gets faster |
10:36 | VOID | Using NeilUse() in a class definition is asking for trouble... I really need to see what I can do about this |
10:14 | TEST | Take VII |
10:14 | FIXED | Fixing another issue |
10:14 | LINK | Done so now, anwyway |
10:14 | STUPIDITY | Forgot to link the new hurt routine to the boss itself |
10:08 | TEST | Take VI |
10:08 | FIXED | Code Typo |
10:04 | TEST | Take V |
10:04 | FIXED | Haste makes waste, Jeroen! |
10:00 | TEST | Take IV |
9:59 | ENHANCEMENT | Also allowed me to speed up the boss each time it's attacked |
9:59 | VOID | Another way to get the invincibility done |
9:52 | INVESTIGATION | Why? |
9:52 | BUG | The boss' invincibility setup didn't work somehow |
9:51 | CONFIRMED | Wendicka cannot be switched |
9:47 | TEST | Take III |
9:47 | FIXED | Start-up configuration script errors |
9:41 | TEST | Take II |
9:41 | FIXED | Start up script reference incorrect |
9:41 | CONFIRMED | Pre-boss script works |
9:32 | TEST | Take I |
9:32 | DONE | Characters should take on the dead pose when out of HP |
8:17 | STATUS | As dying characters is VERY likely in this fight, I might as well put in some stuff for that first, though, in order to test things out! |
8:15 | NOTE | Stuff is NOT yet finished, but that doesn't really matter.... I can at least prepare to test stuff out |
7:52 | DONE | A few last-minute fixups |
0:03 | STATUS | I'll get to the actual test tomorrow, as I'm almost falling asleep |
0:03 | NOTE | I did update my labs, but nothing there is tested yet |
0:02 | BACKUP | Running |
0:00 | STATUS | I am exhausted now, and I really need to sleep |
- = 21 Mar 2021 = - | ||
23:57 | CONFIG | Startup config for the combat |
23:23 | ENHANCEMENT | HurtResponse field added to fighter class -- This will help with the "Kill Wendicka" thing, and I can also chain this to the Goddess later |
23:18 | MAPSCRIPT | Pre-Boss Script |
23:11 | MUSIC | Music for this specific boss |
22:34 | FAILURE | If you know Dutch and hear this, your heart will break.... Really, I bursted in tears... And the fact that the one who tells this story could not show himself, does make it even worse... |
22:07 | CHECKED | I needed to check some code, prior to setting this up |
22:04 | STATUS | Preparing for the boss, and this is a rather special boss, so some work-out is needed here |
21:58 | STATUS | No crashes on the way.... Why does it never crash during the VS tests.... |
20:23 | VISUALSTUDIO | Take K |
20:22 | NOTE | I'll make a longer run, as up to the boss I'm not really to implement much new stuff |
20:15 | FAILURE | I really need to sort out what the fuck is happening in the system, as once again the system crashed without any logical explanation, however this time in the middle of an enemy SpellAni sequence, which makes things even stranger |
19:55 | TEST | Take J |
19:54 | FIXED | Trigger Happy does no damage |
19:54 | TEST | Take I redo |
13:39 | NOTE | Hold the show, my time's up |
13:39 | TEST | Take I |
13:39 | FIXED | Declaration error |
13:36 | TEST | Take H |
13:35 | STATUS | Well I may have to quit stuff soon, as I'm expecting a visitor any moment, but I'll try to do what I can |
13:32 | TODO | Natural break, and after that I'll take this with me in the test of the rest of this dungeon. |
13:31 | CHECKED | Ability Data |
13:31 | NOTE | Time is not on my side today, and I may have to cut my work any moment now... :-/ |
13:30 | SCRIPT | Effect Trigger Happy |
0:53 | BUG | |
0:26 | CHECKED | Xenobi's spell list to prevent crashes furtheron in this test |
0:22 | FIXED | Crash which can occur when foes slain drop no items |
0:13 | TEST | Take G |
0:12 | GENERATION | Neg |
0:11 | FAILURE | New enemy artwork must always be negged before used :-( |
- = 20 Mar 2021 = - | ||
23:27 | TEST | Take F |
23:27 | TRANSFER | Enemy picture of salamander wasn't yet transferred |
23:23 | TEST | Take E |
23:23 | FIXED | Syntax convertation conflicts (easily happens when just importing old Lua scripts into Neil to get things done) |
23:18 | TEST | Take D |
23:18 | FIXED | Another illegal function call |
23:15 | TEST | Take C |
23:15 | FIXED | Illegal Function Call |
23:13 | TEST | Take B |
23:13 | FIXED | Table defintion Lua/Neil conflict |
23:12 | FIXED | Declararation issue |
22:58 | TEST | Take A |
22:48 | STATUS | When it comes to the boss, this is (of course) a boss that is a special boss as this is a boss in which Wendicka in particular must be killed off in order to get a very important event to be triggered, so that will come later.... |
22:42 | STATUS | Up to the point where we're gonna meet the boss, stuff should work |
22:14 | KTHURA | I've made some needed adaptions as the way BlitzMax handles this is not supported in my current SDL2 driver for Kthura (although some research may be required). |
18:28 | KTHURA | I really must investigate why commas in tags are so problematic in Kthura for C++ while C# (and BlitzMax) never appeared to mind |
18:09 | FIXED | Forgotten map status command added |
17:57 | FIXED | Several syntax errors |
17:46 | MAPSCRIPT | Yo, Ho! Yo, Ho! A pirate's life for me! |
17:25 | TFT | More work done.... But now back to Star Story |
- = 18 Mar 2021 = - | ||
8:48 | OFFTOPIC | IK BEN BOOS! Dit is een typisch gevalletje MES OP DE KEEL ZETTEN! WALGELIJK! |
- = 17 Mar 2021 = - | ||
23:41 | TEST | Take III |
23:41 | VOID | Tag issues |
22:59 | TEST | Take II |
22:59 | FIXED | Idiotic definition dupe |
22:54 | TEST | Take I |
22:54 | MAPSCRIPT | A bit of a setup of the revisit Yaqirpa script |
22:28 | CONFIRMED | All clear |
21:25 | TEST | Take XIV |
21:25 | FIXED | Music reference error |
21:21 | TEST | Take XIII |
19:11 | DONE | Forced? |
19:11 | COCKROACH | Fix ignored |
19:11 | TEST | Take XII |
19:11 | FIXED | Music |
18:47 | TEST | Take XI |
18:47 | FIXED | Library definition error |
18:43 | TEST | Take X |
18:38 | FIXED | Ah, in stead of the Aurina Rate the skill number increased.... |
17:34 | DEBUG | Let's see why a skill error could pop up, as that would mean the skill variable was altered (which it's not) |
17:33 | HUH | DA FUUUUCK? |
17:11 | TEST | Take IX |
17:11 | FIXED | Bug causing a very serious lag |
17:02 | TEST | Take VIII |
17:02 | FIXED | And that also fixes a cosmetic failure in the process |
17:02 | ENHANCEMENT | Switching between desktop in game could cause strange results. I've built in a feature that can automatically recalculate stuff if needed |
17:01 | FIXED | Field issue |
15:14 | TEST | Take VII |
15:10 | DONE | My vote has been cast. |
13:31 | TODO | I am first going to cast my vote.... Today is election day for the Dutch parliament you know! |
13:31 | FIXED | Field error |
13:25 | TEST | Take VI |
13:24 | FIXED | Kick error |
13:09 | TEST | Take V |
13:08 | FIXED | Illegal function call |
13:03 | TEST | Take IV |
13:03 | FIXED | Transfer error |
13:00 | TEST | Take III |
13:00 | FIXED | Missing link to the KickReggie library |
12:57 | TEST | Take II |
12:57 | FIXED | Syntax error |
12:57 | TEST | Take I |
12:57 | STATUS | NOW to go for Mid-Boss |
12:55 | MYSTERY | I don't know how, but suddenly the Hawk navigation terminal DOES react to Ysperon being disabled |
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