1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57
18:09FIXED
FIXEDBad definition creation Rolf's record
18:08FIXED
FIXEDTwo static field references
18:03TEST
TESTTake I
17:44MAPSCRIPT
MAPSCRIPTMeet Sue
17:23CHARACTER
CHARACTERRolf is linked to ExHuRU, and the links have been set up
17:22CHARACTER
CHARACTERRolf
17:10MAPSCRIPT
MAPSCRIPTWelcome to Nizozemska
9:40COCKROACH
COCKROACHStill no good, but I can't bear to hear that song anymore, so I issed this as #125, so I can get back to this one later
9:29TEST
TESTTake XXVI (if the bugs coming up now are only cosmetic, I will just ticket them and come back for them later)
9:28STATUS
STATUSTHAT should do it... I hope
9:28CONFIG
CONFIGA bit more fine tuning
9:16FIXED
FIXEDYirl and Reggie missing (of some strange reason they were completely wiped from my Kthura data)
9:11STATUS
STATUSNot the final take, but we're getting there now
8:42TEST
TESTTake XXV (final test? please!)
8:41FIXED
FIXEDLayer reference typo
8:40FIXED
FIXEDError information dump error in my underlying C++ code
8:38FIXED
FIXEDLabel reference error
8:36FIXED
FIXEDWendicka No event polls
8:36FIXED
FIXEDGoddess appear too fast
8:36FIXED
FIXEDGoddess appear area issue
8:31STATUS
STATUSNot yet good enough, though...
8:31STATUS
STATUSRolf PROGRESSS
8:17TEST
TESTSo let's torture myself once more with take XXIV
8:17FUCKYOU
FUCKYOUIf the music in this fight wasn't downright beyond awful (I merely chose it to imply the dangerous nature of this boss) I could bear it ... a little....

Sorry.... I just hate that genre.... But since it was the most fitting genre for this particular fight.....

8:16FUCKYOU
FUCKYOUKota I hate this
8:09TEST
TESTTake XXIII
6:31FUCKYOU
FUCKYOUI don believe it!
6:23TEST
TESTTake XXII
0:17FIXED
FIXED?
0:07FUCKYOU
FUCKYOUfix ignored
- = 22 Mar 2021 = -
22:27TEST
TESTWendicka Take XXI
22:27FIXED
FIXEDGroup error
22:02TEST
TESTTake XX
22:02FUCKYOU
FUCKYOUcode typo
22:02TEST
TESTTake XIX
21:44FONT
FONTSpecial font transferred
21:33FIXED
FIXEDWrong group
21:21NOTE
NOTEIssue is that I need a specific font now
21:21CONFIRMED
CONFIRMEDfirst part of the Goddess release sequence works
21:08TEST
TESTTake XVIII
20:44FUCKYOU
FUCKYOU....
20:44TEST
TESTTake XVII
20:32FIXED
FIXEDThe Goddess Wendicka mysteriously to 1 HP
20:31BUG
BUGHmmm....
20:31TEST
TESTTake XVI
20:23FIXED
FIXEDCode Typo
20:16TEST
TESTTake XV
20:16FIXED
FIXEDMissing group
20:16FIXED
FIXEDForgotten declaration
20:12TEST
TESTAnd from here I can resume with Take XIV
20:06SCRIPT
SCRIPTPost battle script
16:44SCRIPT
SCRIPTGoddess released
14:37CONFIG
CONFIGAlthough I did a few more fine tunings
14:37STATUS
STATUSAs far as I can test now stuff appears to work
14:16TEST
TESTTake XIII
14:16CONFIG
CONFIGMore fine tuning as things are still a bit slow and boring!
14:16FIXED
FIXEDXenobi Crash in the routine that checks Wendicka's death
14:03TEST
TESTTake XII
13:52SPELLANI
SPELLANIReggie Mjölnir
11:56CONFIRMED
CONFIRMEDProgress, but there's still stuff to be done here
11:50TEST
TESTTake XI
11:50DONE
DONEA bit of more fine tuning
11:19FIXED
FIXEDFoes count from 0 in this system not 1
11:11TEST
TESTTake X
11:11VISUALSTUDIO
VISUALSTUDIOSuccess!
11:11VISUALSTUDIO
VISUALSTUDIOAgain?
11:10FIXED
FIXEDCode typo in C++ code causing a syntax error
11:09FAILURE
FAILUREAstrilopup Crystal McLeen - Big alternate WTF?
11:09VISUALSTUDIO
VISUALSTUDIOCompiling
11:09C++
C++I hope this fixes the hotspot issue on scaled images
11:09FIXED
FIXEDCode typo
11:07TEST
TESTTake IX
10:57SCRIPT
SCRIPTBackStab effect
10:47DONE
DONEDon't show pointers with a negative gauge value
10:44TODO
TODOThe monster has backstab so I do need to script that effect... Well, since I needed that effect for Foxy too, I guess that was something to be done soon anyway
10:43CONFIRMED
CONFIRMEDSo far so good, but....
10:38TEST
TESTTake VIII
10:38ENHANCEMENT
ENHANCEMENTSped up the way the FireSpider gets faster
10:36VOID
VOIDUsing NeilUse() in a class definition is asking for trouble... I really need to see what I can do about this
10:14TEST
TESTTake VII
10:14FIXED
FIXEDFixing another issue
10:14LINK
LINKDone so now, anwyway
10:14STUPIDITY
STUPIDITYForgot to link the new hurt routine to the boss itself
10:08TEST
TESTTake VI
10:08FIXED
FIXEDCode Typo
10:04TEST
TESTTake V
10:04FIXED
FIXEDHaste makes waste, Jeroen!
10:00TEST
TESTTake IV
9:59ENHANCEMENT
ENHANCEMENTAlso allowed me to speed up the boss each time it's attacked
9:59VOID
VOIDAnother way to get the invincibility done
9:52INVESTIGATION
INVESTIGATIONWhy?
9:52BUG
BUGFoxy The boss' invincibility setup didn't work somehow
9:51CONFIRMED
CONFIRMEDAdmiral Lovejoy Sue Wendicka cannot be switched
9:47TEST
TESTTake III
9:47FIXED
FIXEDStart-up configuration script errors
9:41TEST
TESTTake II
9:41FIXED
FIXEDStart up script reference incorrect
9:41CONFIRMED
CONFIRMEDPre-boss script works
9:32TEST
TESTTake I
9:32DONE
DONECharacters should take on the dead pose when out of HP
8:17STATUS
STATUSAs dying characters is VERY likely in this fight, I might as well put in some stuff for that first, though, in order to test things out!
8:15NOTE
NOTEStuff is NOT yet finished, but that doesn't really matter.... I can at least prepare to test stuff out
7:52DONE
DONEA few last-minute fixups
0:03STATUS
STATUSI'll get to the actual test tomorrow, as I'm almost falling asleep
0:03NOTE
NOTEI did update my labs, but nothing there is tested yet
0:02BACKUP
BACKUPThe Goddess Running
0:00STATUS
STATUSI am exhausted now, and I really need to sleep
- = 21 Mar 2021 = -
23:57CONFIG
CONFIGStartup config for the combat
23:23ENHANCEMENT
ENHANCEMENTHurtResponse field added to fighter class -- This will help with the "Kill Wendicka" thing, and I can also chain this to the Goddess later
23:18MAPSCRIPT
MAPSCRIPTPre-Boss Script
23:11MUSIC
MUSICMusic for this specific boss
22:34FAILURE
FAILUREIf you know Dutch and hear this, your heart will break.... Really, I bursted in tears... And the fact that the one who tells this story could not show himself, does make it even worse...

22:07CHECKED
CHECKEDI needed to check some code, prior to setting this up
22:04STATUS
STATUSPreparing for the boss, and this is a rather special boss, so some work-out is needed here
21:58STATUS
STATUSNo crashes on the way.... Why does it never crash during the VS tests....
20:23VISUALSTUDIO
VISUALSTUDIOTake K
20:22NOTE
NOTEI'll make a longer run, as up to the boss I'm not really to implement much new stuff
20:15FAILURE
FAILUREBakina I really need to sort out what the fuck is happening in the system, as once again the system crashed without any logical explanation, however this time in the middle of an enemy SpellAni sequence, which makes things even stranger
19:55TEST
TESTTake J
19:54FIXED
FIXEDTrigger Happy does no damage
19:54TEST
TESTTake I redo
13:39NOTE
NOTEHold the show, my time's up
13:39TEST
TESTTake I
13:39FIXED
FIXEDDeclaration error
13:36TEST
TESTTake H
13:35STATUS
STATUSWell I may have to quit stuff soon, as I'm expecting a visitor any moment, but I'll try to do what I can
13:32TODO
TODOAdmiral Johnson Yirl Natural break, and after that I'll take this with me in the test of the rest of this dungeon.
13:31CHECKED
CHECKEDAbility Data
13:31NOTE
NOTETime is not on my side today, and I may have to cut my work any moment now... :-/
13:30SCRIPT
SCRIPTEffect Trigger Happy
0:53BUG
0:26CHECKED
CHECKEDXenobi's spell list to prevent crashes furtheron in this test
0:22FIXED
FIXEDCrash which can occur when foes slain drop no items
0:13TEST
TESTTake G
0:12GENERATION
GENERATIONNeg
0:11FAILURE
FAILURENew enemy artwork must always be negged before used :-(
- = 20 Mar 2021 = -
23:27TEST
TESTTake F
23:27TRANSFER
TRANSFEREnemy picture of salamander wasn't yet transferred
23:23TEST
TESTAstrilopup Take E
23:23FIXED
FIXEDSyntax convertation conflicts (easily happens when just importing old Lua scripts into Neil to get things done)
23:18TEST
TESTTake D
23:18FIXED
FIXEDAnother illegal function call
23:15TEST
TESTKota Take C
23:15FIXED
FIXEDIllegal Function Call
23:13TEST
TESTTake B
23:13FIXED
FIXEDTable defintion Lua/Neil conflict
23:12FIXED
FIXEDDeclararation issue
22:58TEST
TESTTake A
22:48STATUS
STATUSWhen it comes to the boss, this is (of course) a boss that is a special boss as this is a boss in which Wendicka in particular must be killed off in order to get a very important event to be triggered, so that will come later....
22:42STATUS
STATUSUp to the point where we're gonna meet the boss, stuff should work
22:14KTHURA
KTHURAI've made some needed adaptions as the way BlitzMax handles this is not supported in my current SDL2 driver for Kthura (although some research may be required).
18:28KTHURA
KTHURAI really must investigate why commas in tags are so problematic in Kthura for C++ while C# (and BlitzMax) never appeared to mind
18:09FIXED
FIXEDForgotten map status command added
17:57FIXED
FIXEDSeveral syntax errors
17:46MAPSCRIPT
MAPSCRIPTYo, Ho! Yo, Ho!

A pirate's life for me!

17:25TFT
TFTMore work done.... But now back to Star Story
- = 18 Mar 2021 = -
8:48OFFTOPIC
OFFTOPICIK BEN BOOS!

Dit is een typisch gevalletje MES OP DE KEEL ZETTEN! WALGELIJK!

LINK

- = 17 Mar 2021 = -
23:41TEST
TESTTake III
23:41VOID
VOIDTag issues
22:59TEST
TESTTake II
22:59FIXED
FIXEDIdiotic definition dupe
22:54TEST
TESTTake I
22:54MAPSCRIPT
MAPSCRIPTA bit of a setup of the revisit Yaqirpa script
22:28CONFIRMED
CONFIRMEDAll clear
21:25TEST
TESTTake XIV
21:25FIXED
FIXEDMusic reference error
21:21TEST
TESTTake XIII
19:11DONE
DONEForced?
19:11COCKROACH
COCKROACHBriggs Fix ignored
19:11TEST
TESTExHuRU Take XII
19:11FIXED
FIXEDMusic
18:47TEST
TESTTake XI
18:47FIXED
FIXEDLibrary definition error
18:43TEST
TESTTake X
18:38FIXED
FIXEDAh, in stead of the Aurina Rate the skill number increased....
17:34DEBUG
DEBUGReggie Let's see why a skill error could pop up, as that would mean the skill variable was altered (which it's not)
17:33HUH
HUHDA FUUUUCK?
17:11TEST
TESTTake IX
17:11FIXED
FIXEDBug causing a very serious lag
17:02TEST
TESTSue Take VIII
17:02FIXED
FIXEDAnd that also fixes a cosmetic failure in the process
17:02ENHANCEMENT
ENHANCEMENTSwitching between desktop in game could cause strange results. I've built in a feature that can automatically recalculate stuff if needed
17:01FIXED
FIXEDField issue
15:14TEST
TESTTake VII
15:10DONE
DONEMy vote has been cast.
13:31TODO
TODOI am first going to cast my vote.... Today is election day for the Dutch parliament you know!
13:31FIXED
FIXEDField error
13:25TEST
TESTTake VI
13:24FIXED
FIXEDKick error
13:09TEST
TESTTake V
13:08FIXED
FIXEDIllegal function call
13:03TEST
TESTTake IV
13:03FIXED
FIXEDTransfer error
13:00TEST
TESTTake III
13:00FIXED
FIXEDMissing link to the KickReggie library
12:57TEST
TESTTake II
12:57FIXED
FIXEDSyntax error
12:57TEST
TESTTake I
12:57STATUS
STATUSNOW to go for Mid-Boss
12:55MYSTERY
MYSTERYI don't know how, but suddenly the Hawk navigation terminal DOES react to Ysperon being disabled
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57