1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 |
19:57:16 | CODEROT |  Another # |
19:56:26 | TEST |  Take MMDCCLXIII |
19:56:25 | CODEROT |  # and :upper |
19:55:27 | TEST |  Take MMDCCLXII |
19:55:26 | CODEROT |  # |
19:46:13 | TEST |  Take MMDCCLXI |
19:46:12 | STATUS |  Well, all I can do is run a test to see what happens as my job in between did cause my focus to be off |
19:45:36 | ART |  Alias Welcome |
19:43:07 | STUDY |  Let's check things out here. |
19:43:07 | STATUS |  Of course, there was work to be done on Excalibur, so that will be my focus now |
19:42:16 | STATUS |  I was quiet here the past few days, but I had a kind of emergency job that I had to give priority. It's done now, and thus I can get to work on the game again. |
- = 06 Feb 2025 = - |
23:10:26 | MAPSCRIPT |  I've tried to convert the mapscript for Excalibur, but as this is a rather complex dungeon, one can never be sure. |
23:06:29 | SCYNDI |  I hope I have taken care of the # not at start errors when there were merely idents. |
22:54:06 | KTHURA |  First part of Excalibur transferred |
22:19:09 | TEST |  Take MMDCCLX |
22:19:08 | FIXED |  Super ice bomb would crash the game |
21:13:05 | STATUS |  As the Eugorvnia Caves is already transferred, all I gotta do is prolong this take into that place to see if everythign works. |
21:12:38 | CONFIRMED |  That works |
21:08:59 | TEST |   Take MMDCCLIX |
21:08:58 | CODEROT |  This is gonna HAUNT me really bad! |
21:03:43 | TEST |  Take MMDCCLVIII |
21:03:42 | FIXED |  No pop? |
21:03:32 | FIXED |  Cosmetic issues |
20:58:11 | TEST |   Take MMDCCLVII |
20:58:09 | FIXED |  Foul language for player victory had nil issues |
20:56:53 | FIXED |  Immediately declared winner bug |
20:53:42 | TEST |  Take MMDCCLVI |
20:53:41 | CODEROT |  Now Static Numberic Indexes are possible.... |
20:51:41 | TEST |  Take MMDCCLV |
20:51:41 | FIXED |  Issue in the Scyndi core |
20:49:20 | TEST |  Take MMDCCLIV |
20:49:20 | SCYNDI |  Core expanded a bit. Let's see what's gonna happen |
20:46:14 | MYSTERY |  Somehow a class got a number for a member |
20:40:38 | TEST |   Take MMDCCLIII |
20:40:37 | DEBUG |  So let's put on some hardcore debug |
20:40:27 | HUH |  Impossible error. |
20:34:28 | TEST |  Take MMDCCLII |
20:34:27 | CODEROT |  That one's gonna HAUNT me, I tell ya! |
20:34:16 | CODEROT |  :upper() |
20:33:15 | TEST |  Take MMDCCLI |
20:33:13 | MYSTERY |  And suddenly I got it to work again without apparent reason |
20:32:51 | FAILURE |  My terminal fucks up on me... It won't take any input |
20:32:05 | TEST |  Take MMDCCL |
20:32:04 | VOID |  Array error |
20:30:01 | TEST |   Take MMDCCXLIX |
20:30:00 | VOID |  RPGParty.Max |
20:27:45 | TEST |  Take MMDCCXLVIII |
20:27:44 | HUH |  Error without context |
20:24:48 | TEST |  Take MMDCCXLVII |
20:24:47 | FIXED |  No return from API |
20:23:48 | TEST |  Take MMDCCXLVI |
20:23:47 | FIXED |  Better approach? |
20:20:50 | C++ |  Take MMDCCXLV |
20:20:49 | FIXED |  Now it even shows an illegal function call in the C++ code... (So it could never compile in the first place). |
20:20:18 | C++ |  Take MMDCCXLIV |
20:20:13 | FUCKYOU |  Code::Blocks was compiling the wrong project. Not the first time this happens. |
20:18:21 | TEST |  Take MMDCCXLIII |
20:18:20 | C++ |  The log shows that the entire engine is not recompiled... At least that's what I think |
20:15:52 | C++ |  Take MMDCCXLII |
20:15:47 | DEBUG |  Hash debug then in C++, to see what we see then! |
20:15:36 | INVESTIGATION |   The script debug does indeed claim that GetChar was never initiatized. |
20:13:24 | TEST |  Take MMDCCXLI |
20:13:24 | DEBUG |  Well, what data does the debug give me! |
20:10:58 | TEST |  Take MMDCCXL |
20:10:58 | RESULT |  No errors reported. Well let's now check the game then! |
20:10:44 | CODE::BLOCKS |  Take MMDCCXXXIX |
20:10:31 | C++ |   A complete recompile to make sure everything's alright! |
20:09:04 | FAILURE |  Somehow stuff refuses to link properly between the engine and the underlying C++ API |
20:05:14 | TEST |  Take MMDCCXXXVIII |
20:05:13 | LINK |   That should glue it all together |
20:05:05 | SCYNDI |  Link code |
20:03:56 | C++ |  GetChar API for SCI |
19:58:08 | TEST |  Take MMDCCXXXVII |
19:58:07 | MUSIC |  "Overworld" by Kevin McLeod transferred. Needed for the NIM game (not for the map). |
19:54:44 | TEST |   Take MMDCCXXXVI |
19:54:42 | CODEROT |  .neil -> .lbc |
19:53:05 | TEST |  Take MMDCCXXXV |
19:53:00 | VOID |  "Informant's Hut" spooked up the savegame system. The ' had a different function. This has been voided (I hope) |
19:43:25 | TEST |  Take MMDCCXXXIV |
19:43:24 | HUH |  What the actual freaking fuck? |
19:41:03 | TEST |  Take MMDCCXXXIII |
19:41:03 | FIXED |  Extern issue |
19:39:48 | TEST |  Take MMDCCXXXII |
19:39:48 | FUCKYOU |  Another code typo |
19:39:20 | TEST |  Take MMDCCXXXI |
19:39:19 | FIXED |  Code Typo |
19:36:24 | TEST |  Take MMDCCXXX |
19:36:24 | LINK |  Fake RPGStat manager |
19:35:25 | TEST |  Take MMDCCXXIX |
19:35:25 | CODEROT |  Dev |
19:34:41 | TEST |  Take MMDCCXXVIII |
19:34:40 | LINK |  Fake Flow |
19:34:10 | TEST |   Take MMDCCXXVII |
19:34:09 | CODEROT |  All cases of "gv" covered now? |
19:33:31 | TEST |   Take MMDCCXXVI |
19:33:31 | CODEROT |  Is that all? |
19:33:25 | CODEROT |  IMAGE.LOAD |
19:33:20 | CODEROT |  gv |
19:32:08 | TEST |  Take MMDCCXXV |
19:32:07 | LINK |  JCR6 |
19:30:06 | TEST |  Take MMDCCXXIV |
19:30:06 | CODEROT |  Another case |
19:29:12 | TEST |  Take MMDCCXXIII |
19:29:10 | CODEROT |  gv (several cases) |
19:27:40 | TEST |  Take MMDCCXXII |
19:27:40 | CODEROT |  gv |
19:27:05 | TEST |   Take MMDCCXXI |
19:27:04 | LINK |  Music |
19:26:39 | TEST |  Take MMDCCXX |
19:26:38 | VOID |  Self issue |
19:25:50 | TEST |  Take MMDCCXIX |
19:25:49 | FUCKYOU |  This is getting annoying! |
19:24:56 | TEST |  Take MMDCCXVIII |
19:24:55 | VOID |  Well? |
19:22:43 | TEST |  Take MMDCCXVII |
19:22:42 | VOID |  ? |
19:21:42 | TEST |  Take MMDCCXVI |
19:21:42 | LINK |  Events |
19:21:12 | TEST |  Take MMDCCXV |
19:21:11 | LINK |   Audio |
19:20:41 | TEST |   Take MMDCCXIV |
19:20:40 | LINK |  sys |
19:20:38 | LINK |  graphics |
19:20:35 | LINK |  Intervar |
19:19:45 | TEST |  Take MMDCCXIII |
19:19:45 | FIXED |  Missed an "end" due to some chaotic work |
19:18:02 | TEST |  Take MMDCCXII |
19:18:01 | FIXED |  Uh yeah, what? |
19:16:43 | TEST |  Take MMDCCXI |
19:16:43 | CODEROT |  # |
19:15:29 | TEST |  Take MMDCCX |
19:15:28 | FIXED |  Several fixes |
19:07:04 | TEST |  Take MMDCCIX |
19:07:03 | VOID |  #region with ident |
19:05:46 | TEST |  Take MMDCCVIII |
19:05:45 | CONVERT |  Tried to convert the NIM game. I do expect loads of issues, though. |
18:45:52 | TEST |  Take MMDCCVII |
18:45:50 | ART |  Leopard Transfer |
18:02:41 | TEST |  Take MMDCCVI |
18:02:41 | VOID |  Self issues |
18:00:56 | TEST |  Take MMDCCV |
18:00:55 | LINK |  Graphics |
18:00:26 | TEST |  Take MMDCCIV |
18:00:25 | CODEROT |  fps.Waitticks() has become obsolete and jams the compilation |
17:59:38 | TEST | |
17:59:37 | CODEROT |  gv |
17:58:56 | TEST |  Take MMDCCII |
17:58:55 | VOID |  Fake Link |
17:58:14 | TEST |  Take MMDCCI |
17:58:13 | FIXED |  Missing head in Upgrade To Leopard effect |
17:54:24 | TEST |  Take MMDCC |
17:54:22 | MUSIC |  The music was used before so no transfer required this time |
17:54:08 | MAPSCRIPT |   Converted |
16:20:54 | KTHURA |  Transfer: Flower Forest |
14:25:36 | TEST |  Take MMDCXCIX |
14:25:35 | FUCKYOU |  LINK! |
14:24:46 | TEST |   Take MMDCXCVIII |
14:24:45 | LINK |  Anyway (fuck you) |
14:23:44 | TEST |  Take MMDCXCVII |
14:23:43 | FUCKYOU |  Missing headings |
14:21:35 | TEST |  Take MMDCXCVI |
14:21:34 | CONVERT |  Summon undead kids |
14:16:26 | TEST |  Take MMDCXCV |
14:16:26 | HUH |  How did that line get up there? |
14:15:27 | TEST |  Take MMDCXCIV |
14:15:19 | FIXED |  Code typo |
14:13:54 | TEST |  Take MMDCXCIII |
14:13:53 | COSMETIC |  Visibility issues taken care of |
14:08:16 | TEST |  Take MMDCXCII |
14:08:07 | TRANSFER | |
13:45:53 | TEST |  Take MMDCXCI |
13:45:51 | VOID |  Ace of diamonds is bugged as well... I hope I voided this now |
13:37:17 | TEST |  Take MMDCXC |
13:37:15 | VOID |  Different approach? (At least I now know the Ace Of Clubs was bugged) |
13:32:34 | TEST |  Take MMDCLXXXIX |
13:32:32 | FUCKYOU |  This DID require me to link to Sys |
13:32:03 | TEST |  Take MMDCLXXXVIII |
13:32:02 | DEBUG |  Card Cannon gives an error that makes no sense whatsoever, yet I added a debug line that will AT LEAST tell me which ace is being shot out, as the game always crashes before I can see it! |
13:25:27 | TEST |  Take MMDCLXXXVII |
13:25:26 | FUCKYOU |  := |
13:24:50 | TEST |   Take MMDCLXXXVI |
13:24:49 | STUPIDITY |  I really AM getting forgetful! |
13:24:39 | FIXED |  Head |
13:23:55 | TEST |  Take MMDCLXXXV |
13:23:47 | SCRIPT |  Effect: HP to 1 |
13:22:45 | NERF |  Quicker recovery from Paralysis (this was simply getting annoying) |
13:03:07 | TEST |  Take MMDCLXXXIV |
13:03:06 | VOID |  Self |
13:01:13 | TEST |   Take MMDCLXXXIII |
13:01:11 | SPELLANI |   Thrilling Damnation |
12:53:33 | TEST |  Take MMDCLXXXII |
12:53:28 | FIXED |  Audio 404 |
12:51:45 | TEST |  Take MMDCLXXXI |
12:51:44 | FIXED |  And a few more fixes here |
12:50:44 | FIXED |   What I did fix was an infinite loop in the Card Shooter ARM |
12:50:13 | MYSTERY |  It actually WAS impossible.... Now it suddenly works and I didn't even fix it. |
12:47:05 | TEST |  Take MMDCLXXX |
12:47:03 | HUH |  EV causes an IMPOSSIBLE error (if is was a fault ALL target types would have thrown the same error, and the point they don't). |
12:41:33 | TEST |  Take MMDCLXXIX |
12:41:32 | VOID |  Code order in translation different than in source |
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