1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98
16:58:04TECHNO
TECHNOA "Segmentation fault" without any apparent reason sometimes pops up if I do not open the tagging feature quick enough in the process. Nothing can cause this, but yet it happens. Similar crap already happened in the Windows version, so that means that there must be something the memory doesn't agree with with my code (even though this is not possible the happen or it would ALWAYS happen an not randomly). Some debug tags must help be to pinpoint where this impossiblity comes to be so I can find a way to void it.
16:55:48KTHURA
KTHURATrying to adept area 006
16:46:21TEST
TESTTake MMDLXXXII
16:46:20DONE
DONESave spot in area 005 activated
16:42:25TEST
TESTTake MMDLXXXI
16:42:23KTHURA
KTHURAArea 004 adapted
15:32:02TEST
TESTTake MMDLXXX
15:32:02FIXED
FIXEDTag error
15:28:46TEST
TESTTake MMDLXXIX
15:28:45FIXED
FIXEDScenario syntax error
15:26:45TEST
TESTTake MMDLXXVIII
15:26:44FIXED
FIXEDBad Kthura referrence
15:25:35TEST
TESTTake MMDLXXVII
15:25:34FIXED
FIXEDTexture fix
15:23:05TEST
TESTTake MMDLXXVI
15:23:04FIXED
FIXEDAnother
15:21:46TEST
TESTAdmiral JohnsonTake MMDLXXV
15:21:45FIXED
FIXEDTag error
15:17:32TEST
TESTTake MMDLXXIV
15:17:31FIXED
FIXEDSyntax error
15:16:29TEST
TESTTake MMDLXXIII
15:16:29LINK
LINKFoxyKthura
15:15:20TEST
TESTThe GoddessTake MMDLXXII
15:15:20FIXED
FIXEDC++ fault, but analysis shows that this was only cosmetic
15:14:31TEST
TESTTake MMDLXXI
15:14:23C++
C++Data builder set to automatically handle the switches. Luna's Father had its own system for that, but I ain't gonna transfer that into this game for just a bonus map
15:02:19MAPSCRIPT
MAPSCRIPTSwitches will now open doors
14:35:41KTHURA
KTHURAAdaptions area 003
11:31:21TEST
TESTTake MMDLXX
11:31:20STUPIDITY
STUPIDITYFORGOT TO TAG!!!
11:29:38KTHURA
KTHURATake MMDLXIX
11:29:33KTHURA
KTHURASuePut back in
11:29:27KTHURA
KTHURAOne transfield disappeared on me, eh?
11:27:41CONFIRMED
CONFIRMEDAt last!
11:26:30TEST
TESTTake MMDLXVIII
11:26:30FIXED
FIXED??????????
11:25:28TEST
TESTTake MMDLXVII
11:25:27HUH
HUHIt gets stranger and stranger... Does it work now?
11:24:25TEST
TESTTake MMDLXVI
11:24:24HUH
HUHThe math gets stranger
11:23:41TEST
TESTTake MMDLXV
11:23:40HUH
HUHMath?
11:22:52TEST
TESTTake MMDLXIV
11:22:51STUPIDITY
STUPIDITYWhat was I thinking?
11:21:27TEST
TESTTake MMDLXIII
11:21:26STUPIDITY
STUPIDITYWrong variable
11:20:40TEST
TESTTake MMDLXII
11:20:39FIXED
FIXEDAstrilopupCode typo
11:19:52TEST
TESTTake MMDLXI
11:19:51FUCKYOU
FUCKYOUCase?
11:19:00TEST
TESTTake MMDLX
11:18:58FIXED
FIXEDTarget Error?
11:16:52TEST
TESTTake MMDLIX
11:16:50VOID
VOIDLoad
11:15:59TEST
TESTTake MMDLVIII
11:15:59VOID
VOIDHuh?
11:11:41TEST
TESTTake MMDLVII
11:11:38STUPIDITY
STUPIDITYC string formatting needs %s when you need to substitute with a string... not %d
11:10:48TEST
TESTRolfTake MMDLVI
11:10:47FIXED
FIXEDWhat was that?
11:10:18TEST
TESTTake MMDLV
11:10:18FIXED
FIXEDCode rtpo
11:09:49TEST
TESTReggieTake MMDLIV
11:09:48VOID
VOIDScyndi macros are diertier than C macros
11:07:24TEST
TESTTake MMDLIII
11:06:48C++
C++I have set the map data builder to automatically take care of a few things in this regard.

Makes my life a lot easier, you know!

11:04:53MAPSCRIPT
MAPSCRIPTI've set up the mapscript to get the warp spots done
11:04:30KTHURA
KTHURAA few map adaptions. Since Scyndi is not a playable character in Star Story you can also not rely on her whip to save the day.

For now I only did this for the first two layers, the rest comes later.

I will also need to void Myra's bowshooting targerts and Luna's weak walls for the same reason.

00:51:31TEST
TESTTake MMDLII
00:51:29COCKROACH
COCKROACHWhat the....
00:49:57TEST
TESTTake MMDLI
00:49:55FIXED
FIXEDTomes not properly transformed
00:47:06TEST
TESTSueTake MMDL
00:47:05FIXED
FIXEDWRONG LEVE... I MEAN LAYER!
00:46:19TEST
TESTCrystalTake MMDXLIX
00:46:19FIXED
FIXEDData reference error
00:43:22TEST
TESTTake MMDXLVIII
00:43:22FIXED
FIXEDIncomplete Macro
00:42:50TEST
TESTTake MMDXLVII
00:42:50FIXED
FIXEDScope error
00:38:41TEST
TESTTake MMDXLVI
00:38:36KTHURA
KTHURAHouse of Cards (Medals)
- = 03 Feb 2025 = -
21:36:10TEST
TESTTake MMDXLV
21:36:09FUCKYOU
FUCKYOUMusic error
21:25:20TEST
TESTTake MMDXLIV
21:25:19STUPIDITY
STUPIDITYWell, I KNEW I forgot something important
21:25:06SPELLANI
SPELLANIThe GoddessMoo!
21:18:40TEST
TESTTake MMDXLIII
21:18:39CODEROT
CODEROT Init requires a different approach
21:18:09TEST
TESTTake MMDXLII
21:18:08FIXED
FIXEDIllegal function call
21:17:22TEST
TESTTake MMDXLI
21:17:21CODEROT
CODEROT Different methods require different definitions
21:16:41TEST
TESTTake MMDXL
21:16:32FUCKYOU
FUCKYOUKoe check issues
21:15:26TEST
TESTTake MMDXXXIX
21:15:25VOID
VOIDBakinaSelf
21:14:59TEST
TESTTake MMDXXXVIII
21:14:58LINK
LINKBriggsMusic
21:14:34TEST
TESTTake MMDXXXVII
21:14:34CODEROT
CODEROT Renamed Modules
21:14:01TEST
TESTTake MMDXXXVI
21:14:00VOID
VOIDregion caption
21:12:42TEST
TESTTake MMDXXXV
21:12:40MAPSCRIPT
MAPSCRIPTTransition complete... I hope
21:12:02MUSIC
MUSICYirlKevin McLeod! Both!
21:11:54MUSIC
MUSICRiver Valley Breakdown transferred
21:11:39MUSIC
MUSICRanz de Vaches transferred
19:50:16KTHURA
KTHURATransfer Marlon's Garden
18:35:10TEST
TESTTake MMDXXXIV
18:35:05VOID
VOIDSelf
18:34:38TEST
TESTBakinaTake MMDXXXIII
18:34:37FUCKYOU
FUCKYOU"end"
18:34:04TEST
TESTTake MMDXXXII
18:34:03DUMMIED
DUMMIEDObsolete code that even fucks things up now!
18:26:14TEST
TESTTake MMDXXXI
18:26:11SPELLANI
SPELLANIVoltsunami adapted
18:24:33ART
ARTWendicka Lovejoy - Big alternateVoltsunami art transferred
16:13:12TEST
TESTTake MMDXXX
16:13:11FIXED
FIXEDSex error
16:11:17TEST
TESTTake MMDXXIX
16:11:14FIXED
FIXEDKotaTag issue
16:09:03TEST
TESTTake MMDXXVIII
16:07:17CODEROT
CODEROT Code ROT in a graveyard script (get it? get it?)

16:02:34TEST
TESTTake MMDXXVII
16:01:25MAPSCRIPT
MAPSCRIPTConverted
16:00:06MUSIC
MUSICTransferred too
15:59:55KTHURA
KTHURAI've manually put in the tombstone dedicated to James Earl Jones.
15:59:23KTHURA
KTHURATransferred the Dark Graveyard
15:20:34TEST
TESTTake MMDXXVI
13:30:25STATUS
STATUSBut duty calls me elsewhere... be back soon!
13:30:12EXPERIMENT
EXPERIMENTanother approach
13:22:30TEST
TESTTake MMDXXV
13:22:26HUH
HUHWhat the actual FREAKING FUCK!? The stage to be checked was a "nil" value all the time?
12:40:53TEST
TESTTake MMDXXIV
12:40:49EXPERIMENT
EXPERIMENTLet's see if this turns things around
12:38:08CONFIRMED
CONFIRMEDThe Debug trick shows that this is actually tue
12:35:11TEST
TESTTake MMDXXIII
12:35:10DEBUG
DEBUGI have the feeling that the paralysis auto-cure never triggers at all... I've set a little debug joke to check if that is true
11:30:28TEST
TESTTake MMDXXII
11:30:28STUPIDITY
STUPIDITYForgot to dummy no longer relavant lines that Scyndi doesn't even support
10:45:08TEST
TESTXenobiTake MMDXXI
10:44:58MAPSCRIPT
MAPSCRIPTBelioss
09:32:08MUSIC
MUSICAdmiral Lovejoy"Electro Cabello" by Kevin McLeod transferred
09:31:45KTHURA
KTHURABelioss Forest (Belioss is an anagram to "Liesbos" which is the name of a forest between my hometown of Breda and the neighbor village of Etten-Leur).
- = 02 Feb 2025 = -
23:03:41TEST
TESTTake MMDXX
23:03:39ART
ARTReggieTransfer Foe Hawk
22:44:38TEST
TESTTake MMDXIX
22:44:37VOID
VOIDDelegate LinkUp Trouble
22:43:15TEST
TESTTake MMDXVIII
22:43:14CODEROT
CODEROT A filename I had to change gets to me
22:40:50TEST
TESTTake MMDXVII
22:40:49MAPSCRIPT
MAPSCRIPTConverted
22:40:39MUSIC
MUSIC"Evergreen Dream" by Widzy transferred
22:33:37KTHURA
KTHURASlagimon Forest Transferred
14:00:58TEST
TESTTake MMDXVI
14:00:56FONT
FONTÎ added to Ryanna font (I can't believe that one was still missing)
14:00:31ART
ARTTransferred missing Phantasar Portraits
13:57:41FIXED
FIXEDSeveral fixes to Phantasarian Language in the Dutch scenario files
13:44:38TEST
TESTTake MMDXV
13:44:37NOTE
NOTE WendickaWhen it comes to corrections to the Phantasarian language, I will for now only fix that in the Dutch scenario file... The English file comes later.
13:42:45TEST
TESTTake MMDXIV
13:42:43NOTE
NOTE I decided to remove the Phantasar font! The main reason for this is simple... It's hard for me to check and it becomes ugly when scaled. I do deem it possible though the Phantasar font may return later in a different form. The way I cheated my way around this now makes it very easy to put it back
13:39:59TEST
TESTTake MMDXIII
13:39:57VOID
VOIDAnother
13:38:53TEST
TESTTake MMDXII
13:38:53VOID
VOIDAstrilopupList issue
13:37:29TEST
TESTTake MMDXI
13:37:28FIXED
FIXEDJQL error
13:36:18TEST
TESTTake MMDX
13:36:18VOID
VOIDSelf bug
13:35:41TEST
TESTTake MMDIX
13:35:40LAZY
LAZYAdmiral LovejoyMacro to prevent trouble
13:35:07TEST
TESTTake MMDVIII
13:35:07CODEROT
CODEROT All times Screen. substituted?
13:30:47TEST
TESTTake MMDVII
13:30:42LINK
LINKMusic
13:29:53TEST
TESTTake MMDVI
13:29:52CODEROT
CODEROT Screen.
13:29:24TEST
TESTTake MMDV
13:29:23CODEROT
CODEROT Rotation done differently now
13:27:38TEST
TESTTake MMDIV
13:27:34LINK
LINKDr. Sal’pr’dritaAudio
13:27:03TEST
TESTTake MMDIII
13:27:02CODEROT
CODEROT Image
13:25:51TEST
TESTTake MMDII
13:25:50LINK
LINKRPG2Stat
13:24:41TEST
TESTTake MMDI
13:24:39MAPSCRIPT
MAPSCRIPTFrendor Village converted
13:19:35MUSIC
MUSIC"Enchanted Valley" by Kevin McLeod transferred
13:19:22KTHURA
KTHURAFrendor Village transferred
12:09:17TEST
TESTExHuRUTake MMD
12:09:16CODEROT
CODEROT Screen.
12:08:26TEST
TESTKotaTake MMCDXCIX
12:08:23DUMMIED
DUMMIED2 obsolute (even prohibited) lines
12:07:31TEST
TESTTake MMCDXCVIII
12:07:27SPELLANI
SPELLANIQuake2
11:09:09TEST
TESTAdmiral JohnsonTake MMCDXCVII
11:09:08VOID
VOIDWas XDraw needed here?
11:04:18TEST
TESTTake MMCDXCVI
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