1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57
13:44NOTE
NOTENo extra test for that... Should work and since I need more tests anyway, this will be tested automatically in the process
13:44FIXED
FIXEDSue Small blockmap issues
13:43CONFIRMED
CONFIRMEDSeems ok
13:20TEST
TESTTake II
13:20FIXED
FIXEDOops!
13:17TEST
TESTA quick test
13:14LINK
LINKThat links it all together
13:14SCRIPT
SCRIPTPut in the New Game+
13:13SCRIPT
SCRIPTPermakill resetter
13:04STATUS
STATUSThe next step is to clean the swap data
12:49STATUS
STATUSThe "No new cycle" error appears... which was supposed to happen at this specific point
12:46TEST
TESTAdmiral Johnson Take II
12:44TECHNO
TECHNOYirl Sounds illogical, I know, but what sounds logical and what is logical are two different things
12:44CONFIRMED
CONFIRMEDAt least the raw data is loaded correctly, otherwise this error message was not possibe
12:43FIXED
FIXEDWendicka Loop error
12:43TEST
TESTTake I
12:11SCRIPT
SCRIPTThe gamevar transfer routine has been written
11:39FIXED
FIXEDPost Game Hawk should recover.... (as always... It's supposed to fool you to think it's the same map, after all) :P
11:38CONFIRMED
CONFIRMEDSo far... so good!
11:36TEST
TESTTake II
11:36FIXED
FIXEDFixed it!
11:36STUPIDITY
STUPIDITYDang! THAT was stupid!
10:27BUG
BUGAs expected
10:25TEST
TESTSo here goes!
10:25NOTE
NOTEStill a test is in order to make sure, as it appears to be a rule in coding that the more simple the code, the more easily bugs come in.... A bit of a Murphy's law in this field.
10:24NOTE
NOTEThe game will (for now) crash on the answer "Yes", as this is were the delicate stuff happens, which I yet have to code, but I wanted to wait with that until I had this set up, so I can test more easily... The "No" feature should be easy though, and that's coded already
10:23LINK
LINKI've now linked the action functions to the menu
10:23CONFIRMED
CONFIRMEDYippee
10:08TEST
TESTTake II
10:08FIXED
FIXEDSyntax error beyond stupidity
10:08STUPIDITY
STUPIDITYJEROEN! WHAT THE FUCK ARE YOU DOING!?
9:42TEST
TESTFoxy Well?
9:42SCRIPT
SCRIPTHovering
9:42CONFIG
CONFIGMouse config for New Game+ menu
- = 20 May 2021 = -
19:40STATUS
STATUSFINALLY!
19:29NOTE
NOTE(Funny how the most trivial things always take the most takes)
19:29TEST
TESTTake VII
19:29FIXED
FIXEDExHuRU Instance error
19:23TEST
TESTTake VI
19:23FIXED
FIXEDMethod error
19:07TEST
TESTTake V
19:02STUPIDITY
STUPIDITYHow could I forget such a thing?
19:01FIXED
FIXEDCallbacks need to be global
18:58TEST
TESTTake IV
18:58FIXED
FIXEDOkay, that's x3
18:58TEST
TESTBakina Take III
18:39FIXED
FIXEDx2
18:39FIXED
FIXEDMember error
17:32TEST
TESTTake II
17:32STATUS
STATUSTHAT should do it!
17:32NOTE
NOTEThis won't affect the process in the current stage, but it prevents (needless) crashes later in the process.
17:31GENERATION
GENERATIONRegenerated data
17:31FIXED
FIXEDI saw a quick error in the data generator
17:30FIXED
FIXEDFaulty Scenario Tag
17:04TEST
TESTTake I
17:04STATUS
STATUSAt least I can test a few things out this way, so here goes
17:03TECHNO
TECHNOBriggs I prefer to work step by step whereever possible, you know
17:03NOTE
NOTEWhat is important to note is that I only set up a base, as actually starting a New Game+ is not yet possible.....
17:02LINK
LINKAnd as such a big link up took place in the process
17:02MAPSCRIPT
MAPSCRIPTScript to activate the New Game+, at least to make the link to the New Game+ script possible
17:01TECHNO
TECHNOThis has to do with the way the game has been set up to make it easily expandable as I create the game, but it is a bit nasty in situations like these I suppose
17:01NOTE
NOTEIt *is* however very likely (read: 100% certain actually) I will need to run this generation again, because (most notably about abilities I didn't obtain in my curren tests so far) some variables were not yet created by the game yet....
17:00GENERATION
GENERATIONCrystal Generation complete
16:59NEIL
NEILData Generation Script for starting a New Game+
10:06C#
C#Expansions to QuickNeil to make the entire operation possible
9:57STATUS
STATUSVery well, now it is important to note that I've come to the point that the New Game+ can start, or rather, that you can start a new cycle of the game.

This is a pretty delecate process. A lot of data has to be reset, but a lot of data must remain... An extra generator tool will be in order to accomplish all this, so the next step will be to write that generator in order to prepare for the big cycle transfer itself

- = 18 May 2021 = -
12:58STATUS
STATUSI'll be taking a few days off now... I need my rest... Soon I'll setup the start of the New Game+ and run more test and dig through my issue tracker to get more and more dealt with....

See ya soon!

12:57CONFIRMED
CONFIRMEDIt all works... yeah!
12:50TEST
TESTTake IV
12:49FIXED
FIXEDSyntax error
12:46TEST
TESTTake III
12:46FIXED
FIXEDA few linkup issues
12:42TEST
TESTTake II
12:39GENERATION
GENERATIONRegenerate is needed in order to fix this!
12:39FIXED
FIXEDTypo in generated code
12:36TEST
TESTTake I
12:36LINK
LINKLinked to the final Johnson event
12:34NOTE
NOTEYirl A temp crash will happen when the credits have done rolling. This is a safety measure.
12:34SCRIPT
SCRIPTCredits code written
12:10GENERATION
GENERATIONI've generated the data for the credits.... Now to code the routine to display it all on screen
12:01NOTE
NOTEThe message below was sent with a delay, as I was already done with preparations after my break when it was sent
12:01STATUS
STATUSI will take a break now.... I will get onto the preparations for the end credits later....
- = 17 May 2021 = -
18:08STATUS
STATUSFINALLY!
18:01TEST
TESTTake V
18:01MYSTERY
MYSTERY(How did that one surive the original game development, or was I really that lazy back then to take the mispelled version?)
18:01FIXED
FIXEDScenario tag typo
17:58TEST
TESTTake IV
17:58VOID
VOIDWendicka Crash?
17:45TEST
TESTTake III
17:45FIXED
FIXEDKota Another conflict?
17:42TEST
TESTAnother go then?
17:42FIXED
FIXEDIdentifier conflict
17:39TEST
TESTLet's see
16:14ENHANCEMENT
ENHANCEMENTActor and other objects can beam now (if this is done well, that is)
14:06FIXED
FIXEDSyntax error
13:45TEST
TESTI will first test if up to that forced crash it all works
13:29NOTE
NOTEAfter a break I will get to that.
13:28NOTE
NOTESpeaking to Johnson will work, up to the moment the end credits will appear, then the game will crash, as the end credits have not yet been scripted
13:28MAPSCRIPT
MAPSCRIPTSome NPCs scripted
13:07CONFIRMED
CONFIRMEDRight.... Stuff is not working...
12:43TEST
TESTTake III
12:43STUPIDITY
STUPIDITYDr. Sal’pr’drita IDIOT!
12:32TEST
TESTTake II
12:32FIXED
FIXEDScope error
12:30TEST
TESTLet's see
12:30MAPSCRIPT
MAPSCRIPTPost boss event on the post-boss location start
11:39MAPSCRIPT
MAPSCRIPTTemplate script set up for the post game Exclibur room
10:42NOTE
NOTEI've not yet fully sorted out the balancing, this comes later!
10:42STATUS
STATUSThe final boss appears to be working properly
10:11TEST
TESTWell, since this is still the Goddess fight we're talking about let's count on... -- Take XXXIII
10:11SCRIPT
SCRIPTDispell Effect
9:52COSMETIC
COSMETICA small radius change to the gun drones
8:46STATUS
STATUSThe Goddess Next stop is to implement the spell effect script "Dispell Everything"
8:45STATUS
STATUSSo far everything works
8:36TEST
TESTTake XXXII
8:36COSMETIC
COSMETICI increased the radius with wich the drones circle around the goddess
8:36FIXED
FIXEDI think i fixed it!
8:35RESULT
Aha, the reason of all evil has been found
8:32TEST
TESTTake XXXI
0:47STATUS
STATUSBut I need to know when to quit a sessions in order not to overwork myself into the far deep of the night, so this will be for tomorrow!
0:46DEBUG
DEBUGI've set up a debug line for that
0:46JUDGMENT
JUDGMENTThe stats of the Goddess appear to be way too high, and I need to sort that one out.... I mean 69K healing, and her speed being so incredibly fast, while she should have the average of all other characters, that's odd
0:45NOTE
NOTEThis will be for later though
0:45STATUS
STATUSExHuRU I need to code the dispell script
0:40TEST
TESTTake XXX
0:40FIXED
FIXEDForgotten members
0:31TEST
TESTTake XXIX
0:31FIXED
FIXEDSyntax error
0:28TEST
TESTTake XXVIII
0:28DONE
DONEDrone stats based on yours... Things didn't turn out so well
0:28REMOVED
REMOVEDThe Goddess Removed a plan I first had... Too much trouble
0:16TEST
TESTTake XXVII
0:08JUDGMENT
JUDGMENTBut I am still not seeing what I want to see
0:07STATUS
STATUSReggie So far all crashes accounted for
- = 16 May 2021 = -
23:53TEST
TESTTake XXVI
23:53FIXED
FIXEDType mismatch in flow function
23:53NOTE
NOTEAlthough I will see if I can work out a few things for the gun-drones later
23:52STATUS
STATUSAstrilopup All init faults appear to be accounted for
23:47TEST
TESTTake XXV
23:44FIXED
FIXEDMember misnaming
23:07TEST
TESTTake XXIV
23:07FIXED
FIXEDeach-function-fix
23:02TEST
TESTTake XXIII
23:02FIXED
FIXEDType issue
22:26TEST
TESTTake XXII
22:26STATUS
STATUSLet's see now!
14:42STATUS
STATUSAnd I'll have to continue this later!
14:42FIXED
FIXEDRolf Instance call error
14:42CONFIRMED
CONFIRMEDAT LAST!
14:37TEST
TESTTake XX
14:37FIXED
FIXEDModifier error on HP
14:37FIXED
FIXEDBase number error
13:27TEST
TESTTake XIX
13:27STUPIDITY
STUPIDITYI was too quick
13:24TEST
TESTTake XVIII
13:24DEBUG
DEBUGA proper error message will have to tell me how this can happen
13:23BUG
BUGNaN definition
13:18TEST
TESTTake XVII
13:17FIXED
FIXEDIllegal instance call
13:12TEST
TESTTake XVI
11:22FIXED
FIXEDQuick usage index error
11:18TEST
TESTTake XV
10:42FIXED
FIXEDQuotation error..... Lua may not see the difference between " and ', but Neil does (and pretty much tries to handle them the same way C does... well.. almost).
10:33FIXED
FIXEDSue Unknown identifiers
10:29TEST
TESTTake XIV
10:29GITHUB
GITHUBUpdated
10:26CONFIRMED
CONFIRMEDA nice list of errors, but since they were only possible due to reading the Goddess subscript I do now know the script is at least loaded
10:16TEST
TESTTake XIII
10:16STUPIDITY
STUPIDITYIdiot! When you check on upper you must also type in caps lock....
10:15ANALYSIS
ANALYSISThe logs confirm my suspicion
8:34JUDGMENT
JUDGMENTCrystal Clearly that script isn't run, however at least the battle starts up, that counts for something already
8:31TEST
TESTTake XII
8:31DEBUG
DEBUGExtra debug stuff must help me on that one
8:30NOTE
NOTEI also got the strong feeling that the Goddess script ain't being run
8:29STUPIDITY
STUPIDITYAstrilopup I need to save before I run the test
8:25TEST
TESTTake XI
8:25FIXED
FIXEDI think I found the bugger
8:23HUH
HUHMultiple goddesses and adds that SHRINK?
8:08TEST
TESTAdmiral Lovejoy Take X
8:08FIXED
FIXEDSyntax error
8:05TEST
TESTTake IX
8:03DATABASE
DATABASEAnd a few adaptions to the offending item...
8:03VOID
VOIDCatacher done
8:00ANALYSIS
ANALYSISAha.... A NAN.... Not quite sure how a NAN could come to be, but the system will now properly catch it and convert NANs to 0
7:52TEST
TESTTake VII
7:52STATUS
STATUSSleep overwhelmed me... so let's do that again!
- = 15 May 2021 = -
21:38TEST
TESTTake VII
21:38FUCKYOU
FUCKYOULet's add an extra debug line
21:36INVESTIGATION
INVESTIGATIONBakina And why up to foe 13? Only 6 addons where allowed... not over 10 (even in the hard mode 13 was never allowed).
21:36FORCE
FORCEFUCK YOU!
21:31TEST
TESTTake VI
21:31VOID
VOID???
21:21TEST
TESTXenobi Take V
21:20FIXED
FIXEDReference error
20:10TEST
TESTTake IV
20:10FIXED
FIXEDIllegal function call
20:07TEST
TESTTake III
20:07VOID
VOIDForward issue
20:03TEST
TESTTake II
20:03FIXED
FIXEDCode Typo
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