(I hate doing this, but this guy was asking for it!)
18:12
NOTE
The game itself may not come today.
18:12
SCRIPT
Basis for the shooting game
- = 24 Jun 2021 = -
21:37
STATUS
And I will put in some more debug crap to speed things up on my end....
21:37
STATUS
Now the 4th cycle comes... I hope this is the final cycle prior to the game's release, but the setbacks I have seen during cycle 3 were so small yet disasterous, that I may need some more to make stuff sure
21:36
DONE
Another cycle complete in testing
20:13
NOTE
Although I do not expect trouble, the next cycle test will likely confirm stuff
20:12
COSMETIC
McLeen Dispawn too late. Has been set earlier....
17:56
FIXED
Reference typo
16:55
FIXED
Fixing the issue as a whole
16:55
GENERATION
Has Generated new data over the old
16:55
C#
There were a lot of old tags for accent marks and umlauts in these scenario files, as I merely used the old files and only adapted them on a few spots. The old tags don't work anymore, but I didn't wanna search the entire file knowing it wouldn't work out anyway, so a small C# tool had to do.
10:24
CONFIRMED
At last!
10:19
FIXED
FUCK YOU!!!
- = 23 Jun 2021 = -
21:21
TECHNO
The only thing I need there now are scroll bars... which are gonna be a harder part of the job, i think
21:10
KTHURA
And the editor is also able to make a list of used textures. This to make sure I don't have to look through the entire list while working on a map.... Is only frustrating, you know.
21:09
KTHURA
Kthura is now more picky on the files it sees at textures so font files audio files etc. will now be ignored like they should
Oh wait... back then the charging wasn't there, so that explains... i think
14:59
MYSTERY
Still strange that this didn't affect Wendicka's Voltsunami
14:59
SOLVED
I think I solved this
14:55
MYSTERY
I do not know why White Apocalypse is not added to Xenobi's ability list.... There is no reason why this shouldn't happen
14:55
FIXED
Crash on the spell "Horror"
14:03
TEST
Take III
14:03
VOID
FUCK THAT!
13:35
TEST
Take II
13:35
FIXED
Method fix
13:24
NOTE
This test will be combined with testing the sewers in round 3.... Perfect place also, I suppose
13:24
TEST
Take I
13:03
SPELLANI
White Apocalypse
12:46
LINK
Achievement for Xenobi having all achievements established
- = 22 Jun 2021 = -
22:14
STATUS
But before that first some workout on Xenobi so that in character data he's all done
22:13
STATUS
Flower Jungle Test 3
18:03
STATUS
Next stop: Eugorvnia Caves!
18:03
NOTE
And the same as before
18:03
SCRIPT
"There is no life, in the void"
17:53
NOTE
Same note as below
17:53
SCRIPT
"Seek and you shall find"
17:50
NOTE
I cannot test this right away, I must trust on it that it works
17:49
SCRIPT
"Hasta la vista, baby!"
14:02
STATUS
And the Facility part 2 is the next dungeon for the third test!
14:02
STATUS
For now I'll keep on testing the way things are now.... In the next cycle I may push things a littlebit further though, as most content issues should now be fixed
13:38
GENERATION
Regenerating the data is of course in order!
13:37
FIXED
Error in the variable transfer (would affect variables that had to be transferred, but which contained either false, 0 or an empty string for a value. Even though they were defined to be transferred the generator ignored them).
13:20
NOTE
I cannot yet fully test this, however this will very likely come out once I start testing the Easy and the Hard modes, however, once the tests on the easy mode has begun, the first open alpha releases on Itch.io will likely be published as well (which will also be the moment that the Game Jolt API will be locked permanently for the old version of the game).
I've now archieved the source of the original game. Likely to never be used again, but I need to make sure I can still access those files... Just in case.
15:54
SYSTEM
Some system maintenance required first
11:07
CONFIRMED
It works
11:04
TEST
Take II
11:04
VOID
Better?
9:44
FUCKYOU
I should have knownbetter!
9:41
TEST
I don't expect any serious issues, but hey, ya never know, so let's check
One debug trick should give me at least a few answers... I hope
11:51
TECHNO
Technically this should not be possible in any way. How can I be so sure? Because this would not be allowed in the underlying callback system. The callback system comes into place one the stack is empty and not a moment sooner. The fact tha the callback features keep on being called make this very odd
11:50
BUG
The stack overflow comes in the entire screen, eh?
8:44
TEST
During the 3rd test of Y Anhysbys I will test if this auto-move works!