| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 | ||
| 16:32 | NOTE | |
| 16:28 | TEST | I need to see if this is true though |
| 16:28 | FIXED | ![]() I think I fixed a minor scrolling issue in the normal savegame screen.... |
| 16:01 | NOTE | |
| 16:01 | BOOST | |
| - = 8 Jul 2021 = - | ||
| 18:48 | ANNOUNCEMENT | The first playable character of a possible Star Story II has her portrait ready!
|
| 11:27 | BUG | I already suspected this, but there's a bug making stuff go over the slot cap.... I need to look into that.... |
| 11:19 | SYSTEM | |
| 11:17 | CONFIRMED | Experience points however IS correctly linked |
| 10:58 | NOTE | |
| 10:57 | FIXED | ... |
| 10:52 | BUG | Link error found in Crystal |
| 10:47 | CONFIRMED | All issues accounted for |
| 10:44 | TEST | Take VI |
| 10:10 | FIXED | ![]() Allowing scrolling up was malfunctioning |
| 10:10 | CONFIRMED | That fixes a lot |
| 10:07 | TEST | ![]() Take V |
| 10:07 | FIXED | Coordinate error on scroll up button |
| 10:04 | TEST | Take IV |
| 10:03 | FIXED | Hover conflict |
| 9:45 | OFFTOPIC | ![]() |
| 9:18 | TEST | Take III |
| 9:18 | FIXED | Syntax error |
| 9:05 | TEST | Take II |
| 9:05 | FIXED | Unrelated issue, but despite the block, switching characters in the Yaqirpa prologue still worked, which shouldn't have been possible |
| 8:57 | TEST | Take I |
| 8:57 | STATUS | ![]() Well, the big question is now... DOES IT WORK? |
| 8:57 | SCRIPT | Scrolling itself |
| 7:47 | CONFIG | |
| 7:25 | CONFIG | |
| 7:22 | FAILURE | I still need to repeat this one |
| 7:21 | CLEANUP | |
| 7:20 | STATUS | Okay, I've created a nice situation to see if I can get #84 to work |
| - = 7 Jul 2021 = - | ||
| 23:41 | STATUS | Cycle complete |
| 22:59 | TEST | Take XXX |
| 22:59 | FIXED | GRRR! |
| 22:59 | COCKROACH | KUT MET PEREN! |
| 22:58 | TEST | Take XXIX |
| 22:58 | RECOVERED | I see that the ABLUSED metatable was in the deleted code... Well good thing I archived it (and that I can see old statusses on GitHub as well). |
| 22:50 | CONFIRMED | FINALLY! |
| 22:31 | TEST | Take XXVIII |
| 22:31 | LINK | |
| 22:31 | STUPIDITY | |
| 22:19 | TEST | Take XXVII |
| 22:19 | FIXED | I forgot auto substitution (used in BoxText) |
| 19:00 | STATUS | It all seems to be alright now |
| 18:58 | TEST | Take XXVI (Load) |
| 18:58 | STATUS | Okay |
| 18:55 | TEST | Take XXV (save) |
| 18:55 | NOTE | |
| 18:54 | FIXED | Another crucial generation bug in the underlying C++ code |
| 18:52 | TEST | Take XXIV |
| 18:52 | NOTE | One more test is needed to see if loading games work properly |
| 18:52 | CHECKED | |
| 18:52 | TEST | Take XXIII |
| 18:45 | STATUS | All good now? |
| 18:45 | VISUALSTUDIO | |
| 18:44 | FIXED | A few more generation bugs in the underlying C++ code |
| 18:44 | BUG | Still no good, but the worst part appears to have been taken care of now |
| 18:39 | TEST | Take XXII |
| 18:38 | FIXED | Generation bug in the underlying C++ code |
| 18:38 | FIXED | Missing extension in JCR file (savegame) |
| 18:37 | BUG | Stuff doesn't work on MANY accounts |
| 18:27 | TEST | Take XXI |
| 18:27 | FIXED | Property != Method |
| 18:24 | TEST | Take XX |
| 18:24 | STUPIDITY | I think that will happen some more.... Oh well |
| 18:24 | STUPIDITY | Barf forgotten |
| 18:21 | CONFIRMED | Variables do load, btw... It went wrong on saving |
| 18:21 | TEST | Take XIX |
| 18:21 | FIXED | Illegal function call in glue code |
| 18:15 | TEST | Take XVIII |
| 18:14 | VISUALSTUDIO | |
| 18:14 | FIXED | ![]() Show function was not internally linked to the API system |
| 18:10 | TEST | Take XVII |
| 18:10 | FIXED | Wrong type number in Glue Script |
| 18:06 | TEST | ![]() Take XVI |
| 18:06 | POWERSHELL | Barf |
| 18:05 | NOTE | |
| 17:51 | TEST | Take XV |
| 17:51 | FIXED | Fixing a conflict in the process |
| 17:50 | DONE | |
| 17:46 | TEST | Take XIV |
| 17:46 | FIXED | And in the Field's callback routines as well |
| 17:42 | TEST | Take XIII |
| 17:42 | FIXED | FieldMap conflicts fixed |
| 17:41 | STATUS | Progress.... But not close to the finish line yet |
| 17:40 | TEST | Take XII |
| 17:40 | VOID | Why lua has no boolean checker is beyond me.... Would save up a lot of code, I tell ya! |
| 17:18 | POWERSHELL | |
| 17:18 | STUPIDITY | |
| 17:16 | TEST | Take XI |
| 17:16 | FIXED | Another case error in the glue code fixed |
| 17:13 | TEST | ![]() Take X |
| 17:13 | NOTE | |
| 17:12 | FIXED | Case error in linkups |
| 17:09 | TEST | Take IX |
| 17:09 | FIXED | Another conflict gone! |
| 16:51 | TEST | Take VIII |
| 16:51 | COCKROACH | AAARGH!!!! |
| 16:50 | TEST | Take VII |
| 16:45 | FAILURE | Really Microsoft should know you never include .cpp files, but header files only... In normal C++ usage, that is.... |
| 16:45 | FIXED | ![]() #include error by VisualStudio include fuck |
| 16:44 | HUH | |
| 16:34 | TEST | Take VI |
| 16:34 | FIXED | Another conflict gone |
| 16:34 | SCRIPT | |
| 16:30 | NEIL | |
| 16:30 | C++ | |
| 16:30 | STUPIDITY | |
| 16:00 | TEST | Take V |
| 16:00 | FIXED | Fixed those too |
| 16:00 | STUPIDITY | |
| 15:59 | TEST | Take IV |
| 15:59 | NOTE | |
| 15:58 | FIXED | That should fix eveything |
| 15:58 | DONE | |
| 15:58 | SOLVED | Aha! Marco issue, that explains |
| 15:57 | POWERSHELL | Let's use my Antonius tool, then... |
| 15:56 | COCKROACH | Persistent in this impossibility, aren't we? |
| 15:55 | TEST | Take III |
| 15:55 | MYSTERY | |
| 15:53 | RECOVERED | A removal that was too quick -- Aurina |
| 15:52 | TEST | Take II |
| 15:43 | POWERSHELL | |
| 15:42 | VOID | And voided a few issues in this thing in other things |
| 15:42 | FIXED | ![]() Conflict caused in the Aurina implementation |
| 15:24 | TEST | ![]() Take I |
| 15:23 | NOTE | |
| 15:23 | NOTE | |
| 14:52 | VISUALSTUDIO | |
| 14:47 | POWERSHELL | |
| 14:47 | APOLLO | A complete rebuild of all stuff will be in order! |
| 14:46 | NOTE | |
| 14:31 | DONE | |
| 14:26 | REMOVED | |
| 14:25 | NOTE | |
| 14:25 | LINK | |
| 14:24 | NEIL | |
| 14:24 | C++ | |
| 11:18 | TECHNO | I think I will resort to my original plan to put the gamevars in the main core of the Apollo Engine.... |
| 9:02 | MYSTERY | |
| - = 6 Jul 2021 = - | ||
| 20:38 | TEST | Resuming! |
| 20:26 | VOID | ![]() Issue with hidden area floor 14 Excalibur |
| 19:59 | TEST | And let's go on.... |
| 19:59 | FIXED | Identifier issue |
| 19:53 | TEST | Let's resume at Excalibur Floor 005 |
| 19:52 | FIXED | Experience bar was NOT supposed to remain visible once the level cap has been reached |
| 17:58 | TEST | I'll go for the Flower Jungle now... In this cycle I'll skip most of the side-quests... I trust them all right now... I may need one or two more cycles to do the very last things before the alpha can be officially open.... |
| 16:36 | NOTE | |
| 16:36 | TEST | I've tested up to finishing the science facility |
| 16:31 | NOTE | |
| 14:37 | CONFIRMED | I DID IT!!!! |
| 14:35 | FIXED | ![]() In C++ the packed block didn't load into memory causing zlib to malfunction |
| 14:30 | C++ | |
| 14:22 | C++ | |
| 14:22 | FIXED | Fixed those |
| 14:22 | C# | |
| 13:46 | FIXED | Fixed that! |
| 13:46 | C++ | |
| 13:46 | C# | |
| 12:40 | C# | |
| 12:40 | TEST | I've taken care of Belioss and Marlon's garden |
| 9:24 | C++ | |
| 9:10 | NOTE | |
| 9:08 | TEST | Let's see |
| 7:55 | C++ | |
| - = 5 Jul 2021 = - | ||
| 22:48 | NOTE | |
| 22:46 | C# | |
| 20:46 | NOTE | |
| 20:45 | C# | A test program looks hopeful... At least Heks doesn't show any serious trouble.... |
| 19:23 | NOTE | And I also did the writer only yet... Without writing, reading cannot be tested after all... |
| 19:12 | NOTE | |
| 19:12 | C# | |
| 17:10 | FIXED | DA FUUUUCK!? |
| 16:13 | TEST | Take IV |
| 16:13 | FIXED | I hope |
| 11:50 | NOTE | But it'll have to wait until later, I'm afraid! |
| 11:49 | JUDGMENT | But I didn't fully see what I wanted to see, so some fixups are still required |
| 11:49 | CONFIRMED | At least there are no crashes |
| 11:33 | TEST | Take III |
| 11:33 | VOID | Neil Bug on new items |
| 11:25 | TEST | Take II |
| 11:25 | FIXED | Two unknown identifiers fixed |
| 11:14 | TEST | Take I |
| 11:13 | NOTE | |
| 11:13 | LINK | |
| 11:12 | SPELLANI | |
| - = 4 Jul 2021 = - | ||
| 11:55 | TEST | Resume at Phantasar |
| 11:40 | NOTE | |
| 11:39 | DONE | |
| 8:05 | FIXED | Alpha channel issue in White Apocalypse |
| 7:38 | TEST | ![]() Let's resume the Black Castle |
| 7:38 | DONE | |
| - = 3 Jul 2021 = - | ||
| 22:23 | STATUS | the Master is for tomorrow... I must know when to quit a session! |
| 22:23 | STATUS | Up to defeating the Elite Cid's apprentice |
| 21:34 | TEST | Let's go on! |
| 21:33 | NOTE | |
| 21:33 | FIXED | Idiocy |
| 21:20 | STATUS | I'm first gonna test the Black Castle ... Again.... |
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