1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98
8:20TEST
TESTTake I
8:15LINK
LINKLink back to the map from second part of the facility
8:12LINK
LINKFacility lab to next floor
8:11LINK
LINKFacility lab to previous floor
0:39BUG
0:32NOTE
NOTE Not fully sure if the modifier picks them up accordingly though
0:31ENHANCEMENT
ENHANCEMENTHovering the mouse over them shows their tag
0:31KTHURA
KTHURAExit markers appear now
- = 18 Apr 2021 = -
23:21TEST
TESTNo crashes popped up, in Kthura... Makes me expect none in Apollo either....
23:19KTHURA
KTHURAI will need this in the Kthura engine (to prevent tons of crashes over non-existent custom pivots)
23:18TECHNO
TECHNOInvoke will just call the method of a class or group, if is exists, and ignore it if it doesn't.

Furthermore, it it *is* a member of the class but it's not a method (properties won't count either), the request is also ignored.

23:17LUA
LUAInvoke feature added to classes in Neil (I hope this works)
22:37FIXED
FIXEDA few more fixes
22:31COSMETIC
COSMETICCam position
22:22FIXED
FIXEDSigh!
14:50MAPSCRIPT
MAPSCRIPTDiablo
13:52SPELLANI
SPELLANIMoo
13:12OFFTOPIC
OFFTOPICThis is post number 8000 - Dang that always goes TOO FAST!
13:12ANALYSIS
ANALYSISYup, I did indeed forget something important (which was not what got me now, thanks to Wendicka's Killer Blow ability, but which will surely get me in future tests).
13:10VOID
VOIDParameter issue
13:06TEST
TESTTime to run the test.... Take I
12:45DONE
DONEAnd I had to feed myself as well.... Damn good eggies!
12:45DONE
DONEKota Kitty has her food now
12:16TODO
TODOBefore I start testing, I'm gonna feed Kitty (my cat).
12:15NOTE
NOTE Diablo will for now ignore you, as scripting him is a later concern
12:15MAPSCRIPT
MAPSCRIPTCrystal And once all cows have been killed Diablo should appear
12:15MAPSCRIPT
MAPSCRIPTCows should work now!
9:55MAPSCRIPT
MAPSCRIPTCount the cows
8:43GO
GOSo the GO language can from this point only do one thing... which is to GO away!
8:42FAILURE
FAILUREBriggs All documentation considered, it's clear that there's no good alternative for GOPATH, except for moving all my Go modules to the place where I DON'T WANT THEM TO BE UNDER ANY CONDITION!!
- = 17 Apr 2021 = -
22:58COSMETIC
COSMETICDominance fix
22:45NOTE
NOTE Perhaps I need to work out the Apollo CLI engine after all... Crappy idiots!
22:44FAILURE
FAILUREFor some reason Google saw fit to remove one of the few features that were great about Go! So much fo Go, then!
22:15GO
GOData generator for the Jukebox has been transferred and adapted
22:12FIXED
FIXEDTrouble with the background music
22:01FIXED
FIXEDDiablo misreferrence
22:01FIXED
FIXEDThat does indeed fix all trouble
21:45EXPERIMENT
EXPERIMENTRolf What will happen if I do this?
21:34DEBUG
DEBUGLet's see
21:34HUH
HUHImpossible bug
20:42FIXED
FIXEDCode Typo
20:38TEST
TESTA small test is easy, at this point
20:37DONE
DONEStart-up Marlon's Garden
18:36KTHURA
KTHURAFixed Tag overview issue
18:36MAP
MAPBlockMap Marlon's garden
18:25C#
C#That's the launcher part, that is
18:25KTHURA
KTHURAScroll bar to the console output textbox
18:22VERIFIED
VERIFIEDBoth tunes for Marlon's Garden are present
16:05MAPSCRIPT
MAPSCRIPTQuit save block - Marlon's House
16:05MAPSCRIPT
MAPSCRIPTQuit save block - Space Port
13:47CONFIRMED
CONFIRMEDOkay, the quit save block appears to be working! Yay!
13:44TEST
TESTAnother go then!
13:27BUG
BUGI see I forgot to script the exit of Frendor, I also need to take care of that....
13:27FIXED
FIXEDI guess that didn't work so well
13:24CONFIRMED
CONFIRMEDDr. Sal’pr’drita Well, quit saving in general works, but how about the place where it's blocked... Let's go!
13:21TEST
TESTA few tests will have to sort this out....
13:19DONE
DONEIn the Hawk, quit saving should be blocked, but in none of the other maps
12:56CONFIRMED
CONFIRMEDWijze mensen bestaan dus TOCH?

12:32NOTE
NOTE However as no mapscripts have yet been set up for this, this will likely not yet have effect
12:32SCRIPT
SCRIPTReggie Quit feature should now respond
12:28NOTE
NOTE No visual effect comes from this yet!
12:27SCRIPT
SCRIPT"Allow Quit Save" property
11:44NOTE
NOTE Still a lot in that department, though, but that is a later concern
11:44KTHURA
KTHURAScripting engine has been set up in the basics
- = 16 Apr 2021 = -
19:47BACKUP
BACKUPWendicka Well, starting the backup isn't too taxing
15:13STATUS
STATUSBefore all that I've also decided to take a day off...

I've been working a lot on this game now, and I reckon it's beginning to kill me...

Of course, it keeps me busy during this (idiotic) lockdown, but I must also put my mind on other things, as well....

15:11STATUS
STATUSMy first step in the development of Star Story at this point will be Marlon's Garden....

Which is a bit unlike any other dungeon of the game.

After that I will get the Slagimon Forest on Phantasar done, and then the 2nd part of the Facility and so on... Seems a bit illogical, but this way, I can keep myself a bit clear.

15:06UPDATED
0:08TEST
TESTWell?
0:08COSMETIC
COSMETICA few sound things with the Merya easter egg event
0:02FIXED
FIXEDSeveral fixes
- = 15 Apr 2021 = -
23:45SCRIPT
SCRIPTBuying stuff SHOULD work now!
23:04NOTE
NOTE I really should seek a different approach in TFT, that's for sure
23:04FIXED
FIXEDType issue in linkup code
22:54COSMETIC
COSMETICColor fix
22:48DONE
DONEXenobi Description on hovering
22:41FIXED
FIXEDCrash on item pickup in the Phantasar Shop
22:39FIXED
FIXEDCorrection
22:26SCRIPT
SCRIPTThe stock should be visible..... However buying is not yet possible
22:17DATABASE
DATABASERolf Adaptions needed for the store
21:49CONFIRMED
CONFIRMEDSO FAR, SO GOOD!
21:39TEST
TESTTake III
21:39FIXED
FIXEDIllegal instance call
21:35CHECKED
CHECKEDPrice calculation
20:31TEST
TESTTake II
20:31FIXED
FIXEDIdentifier error
20:17TEST
TESTTake I
20:14NOTE
NOTE Once more all you will see is a blank panel, but at least I can start testing if the entire link up works!
20:12LINK
LINKThis links everything together
20:12MAPSCRIPT
MAPSCRIPTMerchant activated
20:04NOTE
NOTE For now the merchant will just show a blank panel.... The store code will be added later, I need to know if this works in general.
20:03LINK
LINKThe Goddess Linked to the field menu
20:03NOTE
NOTE The "Apple" will always be in there, regardless if you found one or not.... First of all, the chance of not having an apple is very unlikely when you reach Frendor, but even if you missed it, it's the weakest item here, so not much harm in this.

Second, and more importantly, this can prevent an empty stock, which I wanna prevent, as this is bound to get me a lot of false bug reports.

19:46SCRIPT
SCRIPTI've set up the updater for the Phantasar Stock. Each item you either have in your inventory or in the vault on the moment you activate the merchant the stock will be updated
15:20JUDGMENT
JUDGMENT Better, but not yet perfect
14:27TEST
TESTWell, let's see how stuff goes now, eh?
14:23FIXED
FIXEDAdmiral Lovejoy Colors of "colorbar" screen were still black, turning it invisible... Now it should be shown in full colors
14:21FIXED
FIXEDDoes rotating Reggie work now?
14:21FIXED
FIXEDReggie silhouette... I needed Reggie normally
14:20BUG
BUGNot quite there yet, I see
13:55FIXED
FIXEDBad boolean formula
13:46TEST
TESTI hope this all works.... PROPERLY!
13:36FIXED
FIXEDForgotten group
13:30FIXED
FIXEDWell, that should do it!
13:18FUCKYOU
FUCKYOUXenobi And let's show this again...

To make sure, nobody can complain about the protest post covering this one up, anymore

13:16BUG
BUGOh, wait a minute, I think I forgot something important!
13:16NOTE
NOTE This will show a very odd easter egg, and I hope it'll work properly
13:16MAPSCRIPT
MAPSCRIPTMerya
11:16FIXED
FIXEDShould be done now
11:01NOTE
NOTE I really must take care of the dominance issue.... :-/
10:49CONFIRMED
CONFIRMEDSo far, so good!
10:42TEST
TESTTake I
10:34MAPSCRIPT
MAPSCRIPTFeenalaria pre-ghosthouse
- = 14 Apr 2021 = -
13:45CONFIRMED
CONFIRMEDFoxy YAY! That all works!
13:39TEST
TESTTake IV
13:39FIXED
FIXEDReggie object had to be invisible when not in use
13:38FIXED
FIXEDScenario auto error, after Wendicka and crew learned to speak the common language of Phantasar
13:33TEST
TESTTake III
13:03STUPIDITY
STUPIDITYForgot to unpop
11:59FIXED
FIXEDCode typo
11:59STATUS
STATUSSomething came in between, but the test is now performed
8:47TEST
TESTTake I
8:47STATUS
STATUSThat's better
7:25STATUS
STATUSI am a bit tired stilll (out of bed too early it seems), so I need a little break now.. But I'll get to test all this soon....
7:24MAPSCRIPT
MAPSCRIPTRosetta
- = 13 Apr 2021 = -
23:58STATUS
STATUSThat leaves all but Rosetta
23:58NOTE
NOTE Merchant scripted... That is the version of her you cannot understand because she too speaks the common language of Phantasar which Wendicka and friends do not understand.
23:50FIXED
FIXEDAstrilopup No dupe removals, please!
23:49CONFIRMED
CONFIRMEDMerya reacts properly
23:36STATUS
STATUSFoxy It's all part o fthe process
23:35FIXED
FIXEDIllegal group call
22:03CONFIRMED
CONFIRMEDThat works!
21:23NOTE
NOTE This font is used in the Phantasar mission to indicate the Phantasar language is spoken but now understood due to Rosetta's language spell.
21:22TRANSFER
TRANSFERAdmiral Johnson Coolvetica font
18:29STATUS
STATUSBefore I get onto the others, I see a font file missng....
18:28CONFIRMED
CONFIRMEDVery good, Rachel ain't there, since I don't have all ARMS yet
18:21FIXED
FIXEDRPG List check error
18:05FIXED
FIXEDDebug version conflict
18:00MAPSCRIPT
MAPSCRIPTRachel will not be present if Crystal doesn't have all ARMS (except her final one)
17:41FIXED
FIXEDI think something went wrong here... Let's try this again, shall we?
17:37MAPSCRIPT
MAPSCRIPTI've made sure Rachel can react to you before you've been taught to speak the language of Phantasar
17:36CONFIRMED
CONFIRMEDAll's well!
15:04TEST
TESTTake II
15:03FIXED
FIXEDSyntax mistake
14:53TEST
TESTLet's see
14:23MAPSCRIPT
MAPSCRIPTFor that I wrote a few extra functions, but they will serve to make the rest of the NPCs quicker coded, as most of them are just saying something silly anyway (as usual in RPG towns).
14:22MAPSCRIPT
MAPSCRIPTIrravonia
13:33STATUS
STATUSthe next step will be to get the entire town up and running, which is gonna be one hell of a job, folks.....
13:33CONFIRMED
CONFIRMEDThis works!
13:29TEST
TESTAnother test!
13:01FAILURE
FAILURE

Answer: No!

13:01FIXED
FIXEDYirl Fixed it!
12:40STUPIDITY
STUPIDITYJust what I thought
12:26BUG
BUGSomething did not entirely go the way it should, I'm afraid
12:20TEST
TESTYirl Well a small test will have to do now!
12:03FAILURE
FAILUREHoe diep zijn we gezonken?

How low did we go?

DIT geloof je toch niet?

You can't believe this can you?

12:02LINK
LINKMusic linked to the city of Frendor
7:46FAILURE
FAILURESad... Isn't it!?

- = 12 Apr 2021 = -
20:21NOTE
NOTE Some serious Issues have been found in the Phantasar font
19:58STATUS
STATUSSystem works???
19:28TEST
TESTTake III
19:28FIXED
FIXEDSyntax error
19:15TEST
TESTTake II
19:15FIXED
FIXEDSue A little error in setup
19:11TEST
TESTA few tests will have to help me on this one!
19:11NOTE
NOTE I can only HOPE this will work, properly, since a lot of different files had to be changed for this (hard to believe, I know, but true, nonetheless).
18:54SCRIPT
SCRIPTShilder system done (untested)
18:25NOTE
NOTE Wisdom!

15:13FAILURE
FAILURESo clear!

14:06FAILURE
FAILUREAsbolutely PATHETIC... Isn't it?

11:47KTHURA
KTHURABriggs A few preps for the scripter, but loads of work to be done here.
1:18STATUS
STATUSSo far for today.... Tomorrow is another day
1:00FIXED
FIXEDI hope I fixed the issue that the boss forces the Phantasar basic combat tune over the boss
0:37REMINDER
0:33MAPSCRIPT
MAPSCRIPTBoss
- = 11 Apr 2021 = -
22:33CONFIRMED
CONFIRMEDSavespots appear to work.... good
21:44MAPSCRIPT
MAPSCRIPTSave spots activated in Frendor Bushes
11:04STATUS
STATUSIn the Kthura editor, a start should be made with making the scripting engine, and in the game to activate the save spots... Of course, like all Sundays time is not on my hand today
11:04STATUS
STATUSfor now I'll focus on matters at hand...
10:32NOTE
NOTE ExHuRU #131 - More of a note about this mystery, than a serious bug issue... But if it happens during open alpha/beta testing I can at least make my testers know, it's a known issue
10:07EXPERIMENT
EXPERIMENTI've dummied the line in question... I really hope that voids the issue... The line in question was a debug line anyway, and on the bright side a "CSayF" line, which means it would be ignored in the final version anyway.
10:05INVESTIGATION
INVESTIGATIONSeeing that it's the c-string converter, I guess it's the destructor in the action class that is to blame... Apparantly Lua is already flushing data before calling the destructor?
8:24EXPERIMENT
EXPERIMENTI've been altering the script a bit... It appears the mysterious crash is caused by a certain line #139 in one of the three class files of the combat routine... (at least so far the C++ traceback shows me)
- = 10 Apr 2021 = -
23:47OFFTOPIC
OFFTOPICI HOPE this has been photoshopped

23:44FAILURE
FAILUREAnd the "unexplainable crash" struck me again.... Let's see if I can extract some data this time
23:24TEST
TESTTake X
23:24FIXED
FIXEDDirectory error
23:23CONFIRMED
CONFIRMEDEarlier fix
23:05TEST
TESTTake IX
23:05FIXED
FIXEDExHuRU I think I fixed it... I hope so....
23:01TEST
TESTTake VIII
23:01DEBUG
DEBUGExtra debug line
23:00INVESTIGATION
INVESTIGATIONlet's see what happens here
23:00HUH
HUHThis cannot be....
22:51TEST
TESTTake VII
22:51MAPSCRIPT
MAPSCRIPTLeave Frendor Bushes
22:04FIXED
FIXEDDeclaration error
22:04CONFIG
CONFIGNumerbic changes
21:59TEST
TESTTake VI
21:17FIXED
FIXEDBakina Another syntax error
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