| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 | ||
| 15:41 | FUCKYOU | |
| 15:15 | TEST | Take V |
| 15:15 | CHECKED | |
| 15:14 | FIXED | Done now |
| 15:14 | STUPIDITY | |
| 15:14 | SOLVED | Oh, wait I think I already found out |
| 15:13 | DEBUG | |
| 15:12 | CONFIG | Slowed the UFO |
| 15:11 | BUG | ![]() It also doesn't shoot, and that's more terrible |
| 15:11 | UNDESIREABLE | Now the UFO goes too fast, but that's easy to take care of! |
| 15:09 | TEST | Take IV |
| 14:48 | FIXED | ![]() Syntax error due to a code typo |
| 14:45 | TEST | Take III |
| 14:44 | FUCKYOU | |
| 14:31 | TEST | Take II |
| 14:31 | FIXED | Scope Error |
| 14:29 | TEST | Take I |
| 13:56 | NOTE | |
| 13:56 | LINK | |
| 13:55 | SCRIPT | |
| 13:55 | CONFIG | |
| 13:54 | SCRIPT | |
| 13:48 | JUDGMENT | |
| 13:12 | TEST | Take TWO! |
| 13:11 | FIXED | ![]() Alrighty |
| 13:11 | SITE | |
| 13:11 | FAILURE | A I/O error on my device? |
| 13:08 | TEST | Take ONE! |
| 12:17 | FAILURE | Ctrl-X I see the text disappear, and yet when pasting old clipboard data appears.... This system really is busted! |
| 12:17 | FAILURE | Embedding tweets appears to cause issues. Just linking then Link |
| 12:13 | SCRIPT | |
| 12:12 | NOTE | Shooting itself won't happen yet.... Something as trivial as just a flying UFO can sometimes be enough for tons of bugs |
| 11:50 | SCRIPT | |
| - = 29 Apr 2021 = - | ||
| 22:46 | FAILURE | Stuff acts up on me... okay |
| 17:06 | STATUS | The shooting itself does not yet take place, but that's a later concern |
| 17:06 | SCRIPT | |
| 15:55 | FIXED | Stuff |
| 15:25 | SCRIPT | |
| 14:31 | STATUS | FINALLY! |
| 14:30 | VOID | Alright, alright, already! |
| 13:51 | VOID | ? |
| 13:51 | HUH | |
| 13:03 | C++ | |
| 13:00 | FIXED | Some identifier issues |
| 12:26 | SCRIPT | |
| 11:55 | AI | ![]() Added the situation in any of the rows have zero.... I really forgot to take that one in order, that would have lead to crashes later (or stupid moves) so I got that one covered now! |
| 11:06 | C++ | |
| - = 28 Apr 2021 = - | ||
| 23:39 | STATUS | ![]() FINALLY! |
| 23:34 | FIXED | 2x Syntax Error |
| 23:30 | MUSIC | |
| 23:30 | FIXED | Identifier issues |
| 23:22 | FIXED | Scope error |
| 23:11 | SCRIPT | |
| 21:54 | PLAN | Now the plan is to make it possible to select the row and the number to shoot by either using the mouse or the keyboard. Just what the player prefers |
| 21:53 | COSMETIC | |
| 21:20 | FIXED | Fuck you! |
| 21:13 | SCRIPT | |
| 20:59 | FIXED | Man record error |
| 20:13 | FIXED | Of course! |
| 20:13 | FUCKYOU | code typo |
| 20:10 | FUCKYOU | |
| 20:04 | FIXED | Oops |
| 20:00 | SCRIPT | |
| 0:33 | TEST | Take XXIII |
| 0:33 | FIXED | AAARGH! |
| 0:32 | TEST | Take XXII |
| 0:32 | NOTE | |
| 0:32 | FIXED | Extra code to fix this crap |
| 0:31 | C++ | |
| 0:31 | SOLVED | I see |
| 0:26 | TEST | Take XXI |
| 0:26 | EXPERIMENT | |
| 0:25 | HUH | |
| 0:18 | TEST | Take XX |
| 0:18 | COSMETIC | |
| 0:18 | JUDGMENT | |
| 0:15 | TEST | Take XIX |
| 0:15 | EXPERIMENT | |
| 0:10 | TEST | ![]() Take XVIII |
| 0:10 | FIXED | Okay, then |
| 0:10 | FUCKYOU | |
| 0:08 | TEST | ![]() Take XVII |
| 0:07 | FIXED | Small issue |
| - = 27 Apr 2021 = - | ||
| 23:42 | FAILURE | HA HA! |
| 20:25 | COSMETIC | |
| 19:49 | TEST | ![]() Take XVI |
| 19:49 | DEBUG | Some debug to get more sight on the situation |
| 19:47 | FIXED | I think I fixed ... part of the problem |
| 19:46 | RESULT |
Helemaal niks! |
| 19:42 | TEST | Take XV |
| 19:42 | DEBUG | |
| 19:42 | DONE | |
| 19:40 | BUG | Well, interesting all I see is a brown square, but that's not what I want to see |
| 19:35 | NOTE |
|
| 19:23 | TEST | Take XIV |
| 19:23 | FIXED | RUND! |
| 19:21 | TEST | Take XIII |
| 19:21 | FIXED | ![]() Another |
| 19:21 | TEST | Take XII |
| 19:17 | FIXED | Wrong instance |
| 19:13 | TEST | Take XI |
| 19:13 | HUH | |
| 19:02 | TEST | ![]() Take X |
| 19:02 | FIXED | Bad instance member |
| 18:19 | TEST | Take IX |
| 18:19 | FIXED | Code typo |
| 18:15 | TEST | Take VIII |
| 18:15 | FIXED | Missing properties |
| 18:14 | FIXED | Missing link |
| 18:10 | TEST | Take VII |
| 18:10 | FIXED | Identifier issue |
| 17:42 | TEST | Take VI |
| 17:42 | FIXED | Another scope error |
| 17:38 | TEST | Take V |
| 17:38 | FIXED | Stupidity in debug |
| 17:36 | TEST | Take IV |
| 17:36 | FIXED | Scope error |
| 17:35 | DEBUG | |
| 17:33 | NOTE | However a syntax error gets in my way |
| 17:33 | CONFIRMED | Link up seems to work |
| 17:30 | TEST | Take III |
| 17:30 | FIXED | Inclusion error |
| 16:36 | TEST | Take II |
| 16:36 | FIXED | That should fix stuff |
| 16:35 | LINK | |
| 16:35 | MAPSCRIPT | |
| 10:45 | STUPIDITY | And I forgot some crucial parts.... Figures! |
| 10:39 | TEST | ![]() Take I |
| 10:38 | NOTE | |
| 10:38 | LINK | |
| 10:34 | STATUS | From this point I can write some linkup code in order to get this on the move |
| 10:34 | SCRIPT | |
| - = 26 Apr 2021 = - | ||
| 22:25 | GITHUB | |
| 22:25 | NOTE | |
| 22:24 | STATUS | Most of the pre-work has been done now |
| 21:41 | FAILURE | Dat zo'n goeie zanger ZO DIEP kan zinken!IK BEN BOOS!
|
| 21:11 | SCRIPT | Some needed pre-work for the NIM-minigame |
| 19:34 | GENERATION | |
| 13:07 | TEST | Take III |
| 13:07 | FIXED | Wendicka attacking Kota was too instant |
| 13:06 | STATUS | But wait,there's more! |
| 13:06 | FIXED | Kota only should allow Yirl on your first meeting |
| 13:05 | JUDGMENT | |
| 12:59 | TEST | Take II |
| 12:59 | FIXED | Code typo |
| 12:57 | TEST | Take I |
| 12:57 | NOTE | |
| 12:57 | MAPSCRIPT | |
| 12:57 | NOTE | |
| 12:14 | STATUS | Before I acutally begin on the NIM game, I first need to make sure all pre-stuff works the way it was intended |
| 12:14 | MAPSCRIPT | |
| 11:41 | MAPSCRIPT | |
| 11:41 | FIXED | ![]() Xenobi sprite error in Kota's house |
| - = 25 Apr 2021 = - | ||
| 23:33 | FAILURE | You can say about this man what you want, but you can't deny what he said here:
|
| 23:05 | GITHUB | |
| 23:03 | GITHUB | |
| 22:37 | CONFIRMED | ![]() And Wendicka can now indeed learn "Vitalize" |
| 22:37 | CONFIRMED | Instant works now |
| 22:24 | DEBUG | |
| 22:19 | TEST | Take III |
| 22:19 | DEBUG | |
| 22:19 | COCKROACH | nope |
| 22:16 | TEST | Take II |
| 21:50 | FIXED | I think I found the little devil |
| 21:23 | INVESTIGATION | |
| 21:23 | BUG | Okay, Xenobi does NOT what he is supposed to do |
| 21:21 | TEST | ![]() Testing is of course in order.....Take I |
| 21:19 | CHARACTER | Xenobi will now teach Wendicka the "Vitalize" spell if all of these conditions are met:
|
| 18:46 | FIXED | Missing return in upgrade move of Leopards |
| 10:06 | FIXED | NIL <=> Neil conflict In Foxy's Smoke Bomb spellani |
| 10:00 | FIXED | DA FUUUUUUUUUUUUUCK! |
| 9:56 | FIXED | Bad randomizer |
| 9:47 | FIXED | math issue in Foxy's pickpocket move |
| 9:47 | BUG | As feared "GrabScreen" does NOT work the way it should. SDL2 documentation was already very very vague on this.... Now this is of lesser importance now, but something I must look at... If worst comes to worst, I may need to come up with another quake animation.... |
| 9:41 | FIXED | Wrong class |
| 0:10 | FIXED | ![]() Scope error |
| - = 24 Apr 2021 = - | ||
| 23:33 | HUH | |
| 23:09 | TEST | ![]() Take II |
| 23:09 | FIXED | Identifier issue |
| 23:03 | TEST | Let's go! Test I |
| 23:03 | MAPSCRIPT | |
| 22:27 | NOTE | |
| 22:23 | NOTE | |
| 22:23 | SCRIPT | |
| 12:47 | CONFIRMED | "Yes!" |
| 12:47 | TEST | "Yes!" |
| 12:47 | TRANSFER | |
| 0:58 | STATUS | The next stop will be the boss in the Eugorvnia Caves |
| - = 23 Apr 2021 = - | ||
| 21:58 | TEST | I can only hope this works.... I will test the flower forest until the first teleport pad |
| 21:32 | TECHNO | This was a pun to the Mac upgrade from Leopard to Snow Leopard during the development of the original game (which was developed on Mac back in the day). |
| 21:31 | SCRIPT | |
| 20:42 | GENERATION | |
| 20:42 | APOLLO | Project Update |
| 19:53 | TRANSFER | |
| 19:42 | TEST | ![]() Well, while testing the Flower Forest we'll find out, eh? |
| 19:42 | FIXED | #123 ? |
| 14:58 | CONFIRMED | #93 - Hit % works |
| 13:36 | CLOSED | |
| 13:36 | JUDGMENT | |
| 13:26 | TEST | While I test if that upgrade works, some fixes in TQSG must have taken effect in Kthura, and I need to test this now if that fixes #116 in the process.... So I can test two issues in once |
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