Not fully sure if the modifier picks them up accordingly though
0:31
ENHANCEMENT
Hovering the mouse over them shows their tag
0:31
KTHURA
Exit markers appear now
- = 18 Apr 2021 = -
23:21
TEST
No crashes popped up, in Kthura... Makes me expect none in Apollo either....
23:19
KTHURA
I will need this in the Kthura engine (to prevent tons of crashes over non-existent custom pivots)
23:18
TECHNO
Invoke will just call the method of a class or group, if is exists, and ignore it if it doesn't.
Furthermore, it it *is* a member of the class but it's not a method (properties won't count either), the request is also ignored.
23:17
LUA
Invoke feature added to classes in Neil (I hope this works)
22:37
FIXED
A few more fixes
22:31
COSMETIC
Cam position
22:22
FIXED
Sigh!
14:50
MAPSCRIPT
Diablo
13:52
SPELLANI
Moo
13:12
OFFTOPIC
This is post number 8000 - Dang that always goes TOO FAST!
13:12
ANALYSIS
Yup, I did indeed forget something important (which was not what got me now, thanks to Wendicka's Killer Blow ability, but which will surely get me in future tests).
13:10
VOID
Parameter issue
13:06
TEST
Time to run the test.... Take I
12:45
DONE
And I had to feed myself as well.... Damn good eggies!
12:45
DONE
Kitty has her food now
12:16
TODO
Before I start testing, I'm gonna feed Kitty (my cat).
12:15
NOTE
Diablo will for now ignore you, as scripting him is a later concern
12:15
MAPSCRIPT
And once all cows have been killed Diablo should appear
12:15
MAPSCRIPT
Cows should work now!
9:55
MAPSCRIPT
Count the cows
8:43
GO
So the GO language can from this point only do one thing... which is to GO away!
8:42
FAILURE
All documentation considered, it's clear that there's no good alternative for GOPATH, except for moving all my Go modules to the place where I DON'T WANT THEM TO BE UNDER ANY CONDITION!!
- = 17 Apr 2021 = -
22:58
COSMETIC
Dominance fix
22:45
NOTE
Perhaps I need to work out the Apollo CLI engine after all... Crappy idiots!
22:44
FAILURE
For some reason Google saw fit to remove one of the few features that were great about Go! So much fo Go, then!
22:15
GO
Data generator for the Jukebox has been transferred and adapted
22:12
FIXED
Trouble with the background music
22:01
FIXED
Diablo misreferrence
22:01
FIXED
That does indeed fix all trouble
21:45
EXPERIMENT
What will happen if I do this?
21:34
DEBUG
Let's see
21:34
HUH
Impossible bug
20:42
FIXED
Code Typo
20:38
TEST
A small test is easy, at this point
20:37
DONE
Start-up Marlon's Garden
18:36
KTHURA
Fixed Tag overview issue
18:36
MAP
BlockMap Marlon's garden
18:25
C#
That's the launcher part, that is
18:25
KTHURA
Scroll bar to the console output textbox
18:22
VERIFIED
Both tunes for Marlon's Garden are present
16:05
MAPSCRIPT
Quit save block - Marlon's House
16:05
MAPSCRIPT
Quit save block - Space Port
13:47
CONFIRMED
Okay, the quit save block appears to be working! Yay!
13:44
TEST
Another go then!
13:27
BUG
I see I forgot to script the exit of Frendor, I also need to take care of that....
13:27
FIXED
I guess that didn't work so well
13:24
CONFIRMED
Well, quit saving in general works, but how about the place where it's blocked... Let's go!
13:21
TEST
A few tests will have to sort this out....
13:19
DONE
In the Hawk, quit saving should be blocked, but in none of the other maps
12:56
CONFIRMED
Wijze mensen bestaan dus TOCH?
12:32
NOTE
However as no mapscripts have yet been set up for this, this will likely not yet have effect
12:32
SCRIPT
Quit feature should now respond
12:28
NOTE
No visual effect comes from this yet!
12:27
SCRIPT
"Allow Quit Save" property
11:44
NOTE
Still a lot in that department, though, but that is a later concern
11:44
KTHURA
Scripting engine has been set up in the basics
- = 16 Apr 2021 = -
19:47
BACKUP
Well, starting the backup isn't too taxing
15:13
STATUS
Before all that I've also decided to take a day off...
I've been working a lot on this game now, and I reckon it's beginning to kill me...
Of course, it keeps me busy during this (idiotic) lockdown, but I must also put my mind on other things, as well....
15:11
STATUS
My first step in the development of Star Story at this point will be Marlon's Garden....
Which is a bit unlike any other dungeon of the game.
After that I will get the Slagimon Forest on Phantasar done, and then the 2nd part of the Facility and so on... Seems a bit illogical, but this way, I can keep myself a bit clear.
A few sound things with the Merya easter egg event
0:02
FIXED
Several fixes
- = 15 Apr 2021 = -
23:45
SCRIPT
Buying stuff SHOULD work now!
23:04
NOTE
I really should seek a different approach in TFT, that's for sure
23:04
FIXED
Type issue in linkup code
22:54
COSMETIC
Color fix
22:48
DONE
Description on hovering
22:41
FIXED
Crash on item pickup in the Phantasar Shop
22:39
FIXED
Correction
22:26
SCRIPT
The stock should be visible..... However buying is not yet possible
22:17
DATABASE
Adaptions needed for the store
21:49
CONFIRMED
SO FAR, SO GOOD!
21:39
TEST
Take III
21:39
FIXED
Illegal instance call
21:35
CHECKED
Price calculation
20:31
TEST
Take II
20:31
FIXED
Identifier error
20:17
TEST
Take I
20:14
NOTE
Once more all you will see is a blank panel, but at least I can start testing if the entire link up works!
20:12
LINK
This links everything together
20:12
MAPSCRIPT
Merchant activated
20:04
NOTE
For now the merchant will just show a blank panel.... The store code will be added later, I need to know if this works in general.
20:03
LINK
Linked to the field menu
20:03
NOTE
The "Apple" will always be in there, regardless if you found one or not.... First of all, the chance of not having an apple is very unlikely when you reach Frendor, but even if you missed it, it's the weakest item here, so not much harm in this.
Second, and more importantly, this can prevent an empty stock, which I wanna prevent, as this is bound to get me a lot of false bug reports.
19:46
SCRIPT
I've set up the updater for the Phantasar Stock. Each item you either have in your inventory or in the vault on the moment you activate the merchant the stock will be updated
15:20
JUDGMENT
Better, but not yet perfect
14:27
TEST
Well, let's see how stuff goes now, eh?
14:23
FIXED
Colors of "colorbar" screen were still black, turning it invisible... Now it should be shown in full colors
14:21
FIXED
Does rotating Reggie work now?
14:21
FIXED
Reggie silhouette... I needed Reggie normally
14:20
BUG
Not quite there yet, I see
13:55
FIXED
Bad boolean formula
13:46
TEST
I hope this all works.... PROPERLY!
13:36
FIXED
Forgotten group
13:30
FIXED
Well, that should do it!
13:18
FUCKYOU
And let's show this again...
To make sure, nobody can complain about the protest post covering this one up, anymore
13:16
BUG
Oh, wait a minute, I think I forgot something important!
13:16
NOTE
This will show a very odd easter egg, and I hope it'll work properly
13:16
MAPSCRIPT
Merya
11:16
FIXED
Should be done now
11:01
NOTE
I really must take care of the dominance issue.... :-/
10:49
CONFIRMED
So far, so good!
10:42
TEST
Take I
10:34
MAPSCRIPT
Feenalaria pre-ghosthouse
- = 14 Apr 2021 = -
13:45
CONFIRMED
YAY! That all works!
13:39
TEST
Take IV
13:39
FIXED
Reggie object had to be invisible when not in use
13:38
FIXED
Scenario auto error, after Wendicka and crew learned to speak the common language of Phantasar
13:33
TEST
Take III
13:03
STUPIDITY
Forgot to unpop
11:59
FIXED
Code typo
11:59
STATUS
Something came in between, but the test is now performed
8:47
TEST
Take I
8:47
STATUS
That's better
7:25
STATUS
I am a bit tired stilll (out of bed too early it seems), so I need a little break now.. But I'll get to test all this soon....
7:24
MAPSCRIPT
Rosetta
- = 13 Apr 2021 = -
23:58
STATUS
That leaves all but Rosetta
23:58
NOTE
Merchant scripted... That is the version of her you cannot understand because she too speaks the common language of Phantasar which Wendicka and friends do not understand.
23:50
FIXED
No dupe removals, please!
23:49
CONFIRMED
Merya reacts properly
23:36
STATUS
It's all part o fthe process
23:35
FIXED
Illegal group call
22:03
CONFIRMED
That works!
21:23
NOTE
This font is used in the Phantasar mission to indicate the Phantasar language is spoken but now understood due to Rosetta's language spell.
21:22
TRANSFER
Coolvetica font
18:29
STATUS
Before I get onto the others, I see a font file missng....
18:28
CONFIRMED
Very good, Rachel ain't there, since I don't have all ARMS yet
18:21
FIXED
RPG List check error
18:05
FIXED
Debug version conflict
18:00
MAPSCRIPT
Rachel will not be present if Crystal doesn't have all ARMS (except her final one)
17:41
FIXED
I think something went wrong here... Let's try this again, shall we?
17:37
MAPSCRIPT
I've made sure Rachel can react to you before you've been taught to speak the language of Phantasar
17:36
CONFIRMED
All's well!
15:04
TEST
Take II
15:03
FIXED
Syntax mistake
14:53
TEST
Let's see
14:23
MAPSCRIPT
For that I wrote a few extra functions, but they will serve to make the rest of the NPCs quicker coded, as most of them are just saying something silly anyway (as usual in RPG towns).
14:22
MAPSCRIPT
Irravonia
13:33
STATUS
the next step will be to get the entire town up and running, which is gonna be one hell of a job, folks.....
13:33
CONFIRMED
This works!
13:29
TEST
Another test!
13:01
FAILURE
Answer: No!
13:01
FIXED
Fixed it!
12:40
STUPIDITY
Just what I thought
12:26
BUG
Something did not entirely go the way it should, I'm afraid
12:20
TEST
Well a small test will have to do now!
12:03
FAILURE
Hoe diep zijn we gezonken?
How low did we go?
DIT geloof je toch niet?
You can't believe this can you?
12:02
LINK
Music linked to the city of Frendor
7:46
FAILURE
Sad... Isn't it!?
- = 12 Apr 2021 = -
20:21
NOTE
Some serious Issues have been found in the Phantasar font
19:58
STATUS
System works???
19:28
TEST
Take III
19:28
FIXED
Syntax error
19:15
TEST
Take II
19:15
FIXED
A little error in setup
19:11
TEST
A few tests will have to help me on this one!
19:11
NOTE
I can only HOPE this will work, properly, since a lot of different files had to be changed for this (hard to believe, I know, but true, nonetheless).
18:54
SCRIPT
Shilder system done (untested)
18:25
NOTE
Wisdom!
15:13
FAILURE
So clear!
14:06
FAILURE
Asbolutely PATHETIC... Isn't it?
11:47
KTHURA
A few preps for the scripter, but loads of work to be done here.
1:18
STATUS
So far for today.... Tomorrow is another day
1:00
FIXED
I hope I fixed the issue that the boss forces the Phantasar basic combat tune over the boss
In the Kthura editor, a start should be made with making the scripting engine, and in the game to activate the save spots... Of course, like all Sundays time is not on my hand today
11:04
STATUS
for now I'll focus on matters at hand...
10:32
NOTE
#131 - More of a note about this mystery, than a serious bug issue... But if it happens during open alpha/beta testing I can at least make my testers know, it's a known issue
10:07
EXPERIMENT
I've dummied the line in question... I really hope that voids the issue... The line in question was a debug line anyway, and on the bright side a "CSayF" line, which means it would be ignored in the final version anyway.
10:05
INVESTIGATION
Seeing that it's the c-string converter, I guess it's the destructor in the action class that is to blame... Apparantly Lua is already flushing data before calling the destructor?
8:24
EXPERIMENT
I've been altering the script a bit... It appears the mysterious crash is caused by a certain line #139 in one of the three class files of the combat routine... (at least so far the C++ traceback shows me)
- = 10 Apr 2021 = -
23:47
OFFTOPIC
I HOPE this has been photoshopped
23:44
FAILURE
And the "unexplainable crash" struck me again.... Let's see if I can extract some data this time