| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 | ||
| 13:30 | FIXED | Got the bugger fixed |
| 12:45 | MYSTERY | By why does the zone-action routine not respond the way it should? |
| 12:44 | RESULT | |
| 12:35 | TEST | ![]() Take IV |
| 12:35 | FIXED | Audio crash |
| 12:31 | DEBUG | Let's find out more about this |
| 12:31 | HUH | |
| 12:25 | TEST | Take III |
| 12:25 | FIXED | Link start spot error |
| 12:20 | TEST | ![]() Take II |
| 12:20 | FIXED | Syntax error in Hawk |
| 12:17 | TEST | Take I |
| 12:17 | NOTE | |
| 11:35 | LINK | |
| 11:34 | MAPSCRIPT | |
| 11:15 | NOTE | |
| 11:15 | MAPSCRIPT | |
| 10:17 | NOTE | |
| 10:16 | FIXED | Exit point error in the initial Excalibur unlock... Now the damage to savegames past this *is* permanent, but that doesn't really matter, as the other transporters will work things out anyway |
| 10:15 | MAP | |
| 10:12 | MUSIC | |
| 10:11 | SYSTEM | |
| 9:45 | SYSTEM | |
| 9:44 | SCRIPT | |
| - = 2 May 2021 = - | ||
| 22:32 | ITCH.IO | |
| 22:31 | GAMEJOLT | Old game packages NO LONGER downloadable |
| 14:26 | TEST | Take V |
| 13:55 | FIXED | Crash on "Fear" move |
| 13:49 | NOTE | |
| 13:49 | TEST | Take IV |
| 13:48 | GENERATION | |
| 13:47 | APOLLO | Alias to cover stuff |
| 13:42 | TEST | ![]() Take III |
| 13:35 | CONFIRMED | Quit save blocked in the caves (for good reasons, but it's confirmed now) |
| 13:35 | DONE | |
| 13:35 | FAILURE | Map changes not saved (which was needed for the fix to take effect) |
| 13:31 | TEST | Take II |
| 13:31 | FIXED | Data conflict also fixed |
| 13:31 | DONE | |
| 13:20 | BUG | Ah, data conflict between the two versions |
| 13:19 | STATUS | Does the boss work? |
| 13:19 | CONFIRMED | Leaving Caves works |
| 13:17 | CONFIRMED | Link to caves works |
| 13:14 | TEST | Let's roll - Take I |
| 13:14 | DONE | Yum! Coffee at the ready |
| 13:13 | TODO | |
| 13:12 | STATUS | Well, all I can do now is check if everything works, or not |
| 13:12 | LINK | Caves => Plains |
| 13:10 | LINK | |
| 13:03 | MAPSCRIPT | |
| 12:54 | FAILURE | Device connection issues |
| 12:53 | CONFIRMED | ![]() Yup, what I wanted to know is in order |
| 12:53 | CHECKED | |
| 12:51 | MAP | |
| 10:15 | STATUS | While I do have little time today, I MUST take a break now..... |
| 9:49 | TEST | Take V |
| 9:49 | FIXED | Fixed now then? |
| 9:49 | FUCKYOU | It's keeps fucking this up, eh? |
| 9:44 | TEST | Take IV |
| 9:44 | FIXED | Please? |
| 9:44 | COCKROACH | Returning to that, however |
| 9:44 | CONFIRMED | Starting NIM from terminal works |
| 9:39 | TEST | Take III (only 1 should be required... GRR!) |
| 9:36 | FUCKYOU | |
| 9:35 | FIXED | Reference error |
| 9:35 | FUCKYOU | |
| 9:30 | TEST | So a Take II is (fuck that) still required, I suppose |
| 9:30 | FIXED | Yup, a bug HAD to come.... |
| 9:25 | TEST | ![]() Should only be a formality, but hey, let's see what'll happen |
| 9:24 | NOTE | |
| 9:24 | MAPSCRIPT | |
| 9:23 | LINK | |
| 8:41 | NOTE | |
| 8:41 | FIXED | Minor level error |
| 8:27 | TEST | Take IV |
| 8:27 | FIXED | Wrong group |
| 8:27 | STUPIDITY | |
| 7:55 | TEST | Take III |
| 7:55 | FIXED | Configuration error |
| 7:51 | TEST | Take II |
| 7:50 | FIXED | Code conflict |
| 7:42 | TEST | Let's see.... |
| 7:42 | DONE | A few finishing touches (that is if no bugs occur) |
| 7:41 | MAPSCRIPT | |
| 7:29 | GENERATION | |
| 7:28 | APOLLO | ![]() Boss Alias |
| 7:28 | MAPSCRIPT | |
| - = 1 May 2021 = - | ||
| 23:27 | STATUS | So far..... Depending on my time tomorrow the boss of the sewers may be implemented, and that would be another thing out of the way |
| 23:26 | GITHUB | |
| 23:24 | BACKUP | Running |
| 23:24 | CONFIRMED | So far, so good! |
| 22:32 | TEST | ![]() Take III |
| 22:17 | GENERATION | |
| 22:17 | FAILURE | Ah I need to force things as no assets were modified |
| 22:16 | GENERATION | |
| 22:15 | APOLLO | Alias for zombies |
| 22:04 | TEST | Take II |
| 22:04 | FIXED | Wrong function called |
| 18:50 | TEST | Well, let's see - Test II |
| 18:30 | FIXED | The bug itself has been fixed, of course |
| 18:30 | VOID | Damage due to old bug |
| 18:25 | TEST | There's not much to this dungeon, so I can start testing up to the point where the boss will be |
| 18:25 | MAP | |
| 17:59 | STATUS | Not yet ready to test all this, though |
| 17:56 | NOTE | |
| 17:54 | MAPSCRIPT | |
| 17:53 | CONFIRMED | Appears to be working |
| 17:13 | TEST | ![]() Well let's see how this will go, then |
| 17:06 | LINK | |
| 17:05 | MAPSCRIPT | |
| 16:41 | CONFIRMED | So far it works... The game WILL crash when you win, but that is because I haven't yet set all that stuff up |
| 15:59 | STATUS | The NIM game should be completely done now.... However I still need to make sure the entirely link works, and when you win against Kota, this should unlock Excalibur, so there's more work to do |
| 15:49 | CONFIRMED | And the chain back also appears to be working |
| 15:49 | CONFIRMED | It appears to be working |
| 15:34 | TEST | Take B |
| 15:32 | FIXED | Code typo |
| 15:29 | TEST | Take A |
| 15:29 | NOTE | |
| 15:29 | ART | |
| 15:29 | ART | |
| 15:11 | STATUS | Now the "I WIN" |
| 15:11 | NOTE | |
| 15:08 | FIXED | Color Issue |
| 14:53 | TEST | Take XII |
| 14:52 | FIXED | And I also think I fixed it |
| 14:52 | SOLVED | I think I found the little devil about the freezing (which did happen again), and also why it does not always happen |
| 14:51 | TEST | ![]() Take XI |
| 14:43 | FIXED | Boolean syntax error |
| 14:42 | TEST | Take IX |
| 14:41 | FIXED | Nil issue |
| 14:33 | HUH | |
| 14:25 | TEST | ![]() Take IX |
| 14:24 | FIXED | ![]() C-Format error |
| 14:21 | TEST | Take VIII |
| 14:21 | FIXED | Code Typo |
| 14:17 | TEST | Take VII |
| 14:17 | SECURITY | Plus a timeout check to make sure the game crashes out with my BSOD, to prevent total freezes in the future. |
| 14:17 | DEBUG | |
| 14:04 | MYSTERY | |
| 14:03 | FIXED | Ticker has at least been fixed, as that didn't work |
| 14:01 | INVESTIGATION | |
| 14:01 | BUG | I see the program freezes completely.... |
| 13:56 | TEST | Take VI |
| 13:52 | FIXED | Bad Scope |
| 13:47 | TEST | Take V |
| 13:46 | COSMETIC | |
| 13:44 | FIXED | ![]() Wrong reference to victory for player |
| 13:38 | TEST | Take IV |
| 13:38 | CONFIG | |
| 13:38 | FIXED | Cosmetic issue |
| 13:36 | FIXED | Code Typo |
| 13:32 | TEST | Take III |
| 13:32 | FIXED | Math formula error |
| 13:31 | FIXED | Declaration error |
| 13:28 | TEST | Take II |
| 13:28 | FIXED | Scope Error |
| 13:24 | TEST | Take I |
| 13:24 | NOTE | Of course, when you can win a game you can also lose it, however I'll get into the deep of that later, first I gotta test winning |
| 13:23 | SCRIPT | |
| 11:17 | FAILURE | EPIC FAIL |
| 8:38 | NOTE |
|
| 8:36 | CONFIRMED | All clear |
| 8:32 | TEST | Take III |
| 8:32 | FIXED | AI bad readout |
| 8:28 | TEST | Take II |
| 8:28 | FIXED | Wrong boolean comparing |
| 8:25 | TEST | take I |
| 8:15 | LINK | Linked to the actual shooting |
| 8:15 | SCRIPT | |
| - = 30 Apr 2021 = - | ||
| 20:01 | STATUS | I need to rest now.... Next step will be to put in the AI, which should be the easy part, as NIM AIs are not hard to code normally, plus, most preconfiguration has already been done for that |
| 19:19 | DUMMIED | |
| 19:06 | STATUS | ![]() Well, all issues accounted for |
| 19:02 | TEST | Take XV |
| 18:59 | CONFIG | |
| 18:51 | CONFIRMED | It works, but it *is* kinda slow |
| 18:48 | TEST | Take XIV |
| 18:48 | FIXED | Syntax error |
| 18:48 | STUPIDITY | |
| 18:38 | TEST | Take XIII |
| 18:38 | DEBUG | |
| 18:38 | RESULT | |
| 18:37 | TEST | Take XII |
| 18:37 | DEBUG | Extra stuff to find out what is happening |
| 18:36 | TEST | Take XI |
| 17:17 | COCKROACH | But the projectile still doesn't appear, and I do not know why |
| 17:16 | CONFIRMED | ![]() Crash is fixed |
| 17:10 | TEST | Take X |
| 17:09 | FIXED | "Each" error? |
| 17:08 | FIXED | Projectile not visible |
| 16:59 | TEST | Take IX |
| 16:59 | FIXED | Another |
| 16:54 | TEST | Take VIII |
| 16:42 | FIXED | Static error |
| 15:52 | TEST | Take VII |
| 15:52 | FIXED | Well, later concern, this was an in-game back also, anyway, which is now fixed |
| 15:51 | VOID | Neil didn't check the value when it should have done that |
| 15:50 | HUH | |
| 15:42 | TEST | Take VI |
| 15:42 | FIXED | Static error |
| 15:42 | JUDGMENT | |
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