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12:47STATUS
STATUSHowever before I can start on the credentials I'll need 'Dirry' support
12:46STATUS
STATUSThe time has come now to prepare for starting a new game... In order to be as compatible as possible with mobile devices, I am not gonna work with keyboard input, so it's all mouse clicks, yes even with entering your Game Jolt Credentials.
11:33CONFIRMED
CONFIRMEDIt appears to be working now! Yay!
10:03TEST
TESTTake II
10:03FIXED
FIXEDSeveral issues
10:02BUG
BUGApparently not
10:02TEST
TESTAnd now to see if it works - Take I
10:02LINK
LINKLinked the linksup script to the sub
10:02NEIL
NEILMade the actual music library
8:07STATUS
STATUSEnabling me to set the music routine up at last
8:06LINK
LINKAnd that should all link it up
8:06NEIL
NEILInterstate glue code
8:06C++
C++Intersate APIs
- = 7 Sep 2020 = -
23:28CLOSED
23:28CLOSED
21:50FIXED
FIXEDAnd now i could finally fix some bugs that came in this procoess
21:49NEIL
NEILThe #use directive has been completely configured for use in Apollo
19:10DEBUG
DEBUGI see that thing go wrong much sooner than that
19:06FAILURE
FAILURETHe program just ends without a warning... This is a bit terrible as now I do not know what is actually going on
19:05TEST
TESTI've tried what will happen when I put the use statement in to get "Anyway" done
15:29FAILURE
FAILUREI wonder how long the old bug with JCR6 file requirements is gonna haunt me (simply having to recompile stuff, but still annoying)
15:28SECURITY
SECURITYI've set up the security data generator
- = 6 Sep 2020 = -
21:10NOTE
NOTEBut at least I got one notice of an upcoming update
21:05FAILURE
FAILUREA bit setback now.... NONE of the libraries I tried so far to get http calls done in VS works... One one with the least terrible results produced over 200 error messages. Always funny how unaltered code can work sometimes, eh?
15:26CHECKLIST
15:26REMINDER
8:49CONFIRMED
CONFIRMEDAnd now it DOES work
8:48FIXED
FIXEDCoordinate error
8:35FIXED
FIXEDIllegal function call
8:35FIXED
FIXEDDid I fix it now?
8:35COCKROACH
COCKROACHGuess....
8:31TEST
TESTPretty please!
8:31TEST
TESTPLEASE!
8:31TEST
TESTDoes it work now?
8:31FIXED
FIXEDMOAR!
8:29FIXED
FIXEDMore crap
8:28TEST
TESTAnother test then....
8:28STUPIDITY
STUPIDITYYeah, I know I suck
8:28FIXED
FIXEDThose were faults in the linkup script
8:27BUG
BUGAnd I even see an error pop up now
8:27NOTE
NOTENone of the menu items WORK yet!
8:27SCRIPT
SCRIPTThe menu should now appear
8:26STUPIDITY
STUPIDITYwhy didn't I do so before?
8:26LINK
LINKDraw Text API function linked to Neil
- = 5 Sep 2020 = -
23:52STATUS
STATUSAnd time to get some rest, I reckon
23:52UPDATED
UPDATEDAll repositories updated
23:42OPTIMIZATION
OPTIMIZATIONI cannot completely prevent an FPS loss, but it has become less drastic than it originally was.
23:41FIXED
FIXEDAT LAST!
23:29COCKROACH
COCKROACHeither 1 or 0, even when deliberately set to float
- = 5000 B.C, maybe? = -
Mystery time!COCKROACH
COCKROACHIt seems we got ourselves a REAL cockroach here
- = 5 Sep 2020 = -
23:22DEBUG
DEBUGMoar data required
23:19EXPERIMENT
EXPERIMENTWell, I guess I gotta sort that out, so I made the scaling and coloring 'var' types, so no manipulation at all can take place
23:19DEBUG
DEBUGDo numbers only act as integers?
23:12DEBUG
DEBUGBug debug (prepare for a VERY low framerate)
23:06FIXED
FIXEDThat SHOULD be fixed now....
23:06SOLVED
SOLVEDIt appears that I made another scoping error?
23:05SOLVED
SOLVEDWait a minute, I think I solved the mystery
23:04HUH
HUHBut that line shows the only possible reason happens NOT to be the reason???
23:03DEBUG
DEBUGThe log shows that the entire for-loop is not skipped.... At least, done3 isn't updated... I've added an extra debug line that should be the answer why this happens
22:59DEBUG
DEBUGmore debug needed
22:56BUG
BUGNeilProject/Neil#16 -- But that's one to sort out later (should be an easy fix)
22:53INVESTIGATION
INVESTIGATIONI need to know so extra debug lines have been set in place
22:50COCKROACH
COCKROACHIt no longer freeze, but now it skips the scroll completely
22:45TEST
TESTHmmmm
22:45STATUS
STATUShmmmmm
22:41FIXED
FIXEDScaling error on mouse pointer
22:35EXPERIMENT
EXPERIMENTWell, I really don't know, but I gotta try... i guess
22:34DEBUG
DEBUGThe results shown in the log are getting more and more ridiculous, really!
22:23DEBUG
DEBUGA timeout catchup
22:15TEST
TESTWell And another test :-/
22:14DEBUG
DEBUGA few extra debug lines will have to help out here
22:13INVESTIGATION
INVESTIGATIONFor some odd reason, the system keeps looping the start up callback... There is no way in which this should be possible, so I wonder why this happens
22:08NOTE
NOTEWhat I see is that it keeps repeating the start event, and throws a flow in....
22:01INVESTIGATION
INVESTIGATIONI need to sort out why
22:00COCKROACH
COCKROACHeverything freezes... But no clue why
21:33EXPERIMENT
EXPERIMENTI need to sort out if this works
21:04BACKUP
BACKUPRunning
20:25FIXED
FIXEDmisformed "if"
20:23FIXED
FIXEDAltframing config incomplete
20:19TEST
TESTTake III
20:19FIXED
FIXEDC++ to script linkup typo fixed
20:17TEST
TESTTake II
20:17FIXED
FIXEDWhich has been fixed of course!
20:17SOLVED
SOLVEDAh, because it was mispelled in Neil's keyword list
20:16MYSTERY
MYSTERYI wonder why it didn't recognize "and" as a keyword
20:16FIXED
FIXEDTwo code typos
20:14TEST
TESTWell, gotta wait and see I suppose
20:13NEIL
NEILI've translated my Blitzmax code to Neil... Hopefully it will create the same results
20:13FIXED
FIXEDScope errors
19:31SITE
SITEThere are still some iconless tags, but they will be recovered over time...
19:28FIXED
FIXEDI think I fixed that....
19:27BUG
BUGInternal error.....
19:26NOTE
NOTELet us see if it all works now.... :-/
19:25LINK
LINKIt's always important to check that all.... I hate that, but that's the woe of a new engine, I guess....
19:24FIXED
FIXEDMissing link
19:23NOTE
NOTEHey I need to finish that project too, you know!
19:23DONE
DONEStar Story Stuff
14:47STATUS
STATUSI need a break now....
14:46FIXED
FIXEDYup, it's fixed!
14:46SOLVED
SOLVEDWell that should sove the matter
14:46TRANSFER
TRANSFERThat has been done now
14:46STUPIDITY
STUPIDITYAh, some assets were still not properly transferred
14:31INVESTIGATION
INVESTIGATIONAnd I need to find out why!
14:31MYSTERY
MYSTERYfor some reason things go wrong on showing the logos
13:39NOTE
NOTEbefore this tune can be fully implemented though, I do need to get some things done first, though
13:38MUSIC
MUSICAs a result I can confirm that "Once upon a time around the solar system" by Eric Matyas has been succesfully aliased and is now useable for the game... Whooohooo!
13:36JCR6
JCR6And that was succesful
13:35C#
C#I've had to modify the Apollo builder in order to make sure aliases were properly taken care of
12:31CONFIRMED
CONFIRMEDYup, the pointer moves with the mouse!
12:13NOTE
NOTESince this is an auto-api (as the events do not require extra data like images, fonts, kthura maps and so on do I could easily do that), the NEIL linking will happen automatically.
12:12C++
C++API Written for mouse position capturing
12:04DONE
DONEI've set a mouse pointer in the game... it does not yet respond to the mouse though, as I didn't yet put that feature into Apollo... Which is of course what will happen next.
11:56NEIL
NEILImage.Obtain
11:40C++
C++And shows me I need to set up an SDL_Graphics panic system, as the stuff that happened had to throw an error, that's for sure
11:40C++
C++A lot of internal linkings were busted
10:57TEST
TESTTake IV
10:57FIXED
FIXEDInternal error
10:54TEST
TESTTake III
10:54CONFIRMED
CONFIRMEDApparently, so!
10:54C++
C++Can I compile properly now?
10:54FORCE
FORCEBefore I could recompile though I had to force something off
10:52FIXED
FIXEDI think I took care of a needless hang-up on last-minute Lua panics
10:45TEST
TESTTake II
10:44FIXED
FIXEDSee... it didn't work.... A code typo
10:43TEST
TESTOf course I may not take this for granted so let's see how things go, eh?
10:40FIXED
FIXEDAnd fix everything
10:40LINK
LINKThis should establish the link
10:40NEIL
NEILPart two done
10:39C++
C++Part one done
10:39STUPIDITY
STUPIDITYI forgot to link the tiling to the scripting
10:37FIXED
FIXEDAnd that should fix everything
10:37FORCE
FORCEI forced that loop to stop!
10:37COCKROACH
COCKROACHThis turned into an infinite loop
10:35FIXED
FIXEDExtreme panic on duplicate error messages... Now only the first will show in a Blue Screen of Death, any later errors will only show on the CLI console...
10:26C++
C++Added tiling to the scripting APIs
- = 4 Sep 2020 = -
21:08OFFTOPIC
OFFTOPIC

Oh my!

17:58NOTE
NOTENeither of them are useful on this point, but at least I cannot forget about them anymore
17:58FONT
FONTAnd the Phantasar font (for the secret Phantasar part).
17:57FONT
FONTThe fonts do need conversion, and I did so on the Astrilopup font
17:02FIXED
FIXEDOr should I have used this take in stead?
17:02C++
C++I forgot to alter the Width and Height methods in TQSG
15:51C++
C++When loading from JCR6, altframing should happen automatically, *if* a frames file is present.
15:25NOTE
NOTEAlthough untested I don't expect any serious trouble, but hey, ya never know!
15:25C++
C++AltFraming made possible in TQSG
14:47APOLLO
APOLLOI can already see I may need to modify TQSG, which is a driving power under Apollo.... I hope that goes well, as it may not be an easy thing to do
14:44BUG
14:41FIXED
FIXEDIssue in Neil causing type names in strings to trigger Neil, while they shouldn't
12:49STATUS
STATUSBut first a break... I'm tired....
12:45C++
C++I needed C# here as C and C++ have no default directory read-out library, and why is anyone's guess.... (well, in the older days it was due to OS incompatibilities, but that excuse should in 2020 AD no longer be valid)
12:44C#
C#A Builder for Apollo games has been created... I only need to make sure it picks up libraries accordingly
12:40STATUS
STATUSThere is still a lot to be done, though, before the starting shot can sound... And Dyrt is not yet finished either, so I still got some WORK to do!
12:39ANNOUNCEMENT
ANNOUNCEMENTAnd let's say I will no longer post the Apollo stuff on the old Dyrt Devlog as a result.
12:30CONFIRMED
CONFIRMEDIndeed that works... whooohooo!
12:29SOLVED
SOLVEDI see now...
12:26SITE
SITESite icon there now... I will try to set the others over time (and the other tags will cause the older posts to be updated automatically, so no issue there!)
12:24MYSTERY
MYSTERYI do not know why the border colors don't show...
12:24FIXED
FIXEDDate and time stuff didn't show
12:23FAILURE
FAILUREAh... For some odd reason it was still using the old Dyrt Template, even though I clearly instructed it not to
12:20COCKROACH
COCKROACHStill no good I see
12:20TEST
TESTLet's see how things look now
12:17CONFIRMED
CONFIRMEDClearly all pictures show, so their URLS must be correct
12:16SITE
SITEThe Goddess Astrilopup Sue Bakina Kota Reggie Admiral Lovejoy Admiral Johnson Briggs Dr. Sal’pr’drita Rolf Xenobi Foxy Yirl ExHuRU Crystal Wendicka Devlog created on September 4th, 2020 on 12:15:45
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