Ah, should have known the booleans were also still there
8:27
TEST
Take II
8:26
FIXED
And indeed that happened, as the New Game routine was not yet fully set for use with the new internal system
8:23
TEST
Take I
8:22
NOTE
When this works, the old Game Jolt API will be terminated PERMANENTLY even for older versions of the game!
8:22
CHECKED
Game Jolt is indeed deactivated
8:21
NOTE
I am first gonna start my own personal open alpha test... This was planned anyway, however I won't test much of the game's content prior to release, just the start up.... Due to all my own New Game+ cycles some issues could have arisen here
8:16
NOTE
(If needed I can always turn it back on, you know)
8:15
DEBUG
The debug mode has been turned off... That means nobody (myself included) can access the debug console anymore
8:14
ARCHIVE
Archived all my old savegames.... It's not likely I'll need those anymore, but ya never know
- = 17 Jul 2021 = -
21:50
STATUS
And with that the game can be prepared for the first alpha release... Please note, this will take some measures to be taken first.... I don't have a release mode in my builder yet, or it has at least never been fully put to the test so I need to sort that one out. A few engine adaptions are also required, so I doubt that release will take place tomorrow, but don't worry... Rome wasn't built in one day either....
20:54
TEST
Again!
20:53
FIXED
Is that all?
20:53
STUPIDITY
Another one?
20:43
TEST
Well, here we go ... AGAIN!
20:43
FIXED
Code typo
20:38
TEST
And again (no not take XXI, as that was only for BlitzKrieg, and that part is over).
20:37
VOID
Something is really wrong with the drones surrounding the Goddess. I hope I cheated it that way around that they cannot be harmed anymore
20:09
TEST
Take XX
20:09
VISUALSTUDIO
Compiling
20:09
EXPERIMENT
I hope I got the speed covered
20:07
MYSTERY
All scripts for the achievement look in order, so no idea why that didn't work
20:06
COSMETIC
The moment is also a bit slow, but that's because the game runs on a bigger screen now, and the scripts do not yet take that into account
20:05
FIXED
Smoke direction ok now?
20:02
BUG
And the smoke's direction is not well.... Bug in the script, or the engine?
20:02
BUG
Achievement is nog awarded.... That's only a minor thing, but still
20:01
STATUS
Making progress, but
19:50
TEST
Take XIX
19:50
FIXED
Scale issue
19:27
MYSTERY
But how that brown screen could happen, no clue at all
19:27
FIXED
At least I fixed one crash
19:22
FAILURE
Actually this won't do at all!
19:21
JUDGMENT
No crashes, but for sure is that this is totally NOT working at all the way it should
19:16
TEST
XVIII
19:12
POWERSHELL
Barf
19:12
FIXED
A glue order issue
19:04
VISUALSTUDIO
Take XVII
19:04
LINK
API to Scripting engine thatis
19:04
FIXED
Missing Link
18:43
VISUALSTUDIO
No matter - Take XVI
18:43
FAILURE
Conflict
18:42
VISUALSTUDIO
Take XV
18:41
FIXED
THAT should do it!
18:41
SOLVED
Wait, I found the source of evil
18:38
INVESTIGATION
But why?
18:38
DEBUG
So, the "blend mode" is to blame?
18:36
FIXED
Typo in Johnson's new ability quote
18:24
VISUALSTUDIO
Take XIV
18:24
POWERSHELL
Barf to make sure
18:24
APOLLO
Link script adapted
18:22
SCRIPT
Adapted to this new situation
18:21
C++
I've set a few things right underwater
18:04
VISUALSTUDIO
Take XIII
18:04
NOTE
That means BIG BIG TROUBLE
18:04
MYSTERY
A complete total crash without any warning it all....
17:58
TEST
Take XII
17:58
FIXED
Fixed now, then?
17:58
COCKROACH
I really hate this
17:44
TEST
Take XI
17:44
VISUALSTUDIO
Now then?
17:44
STUPIDITY
Forgot to do as I said
17:39
TEST
Take X
17:38
VISUALSTUDIO
Compiling.... Again!
17:38
LAZY
Alias in Apollo itself
17:16
TEST
Take IX
17:16
FIXED
Missed one old method conflict
17:10
TEST
Take VIII
17:04
FAILURE
Still the case eh?
17:03
POWERSHELL
A "forced build" is now required, though
17:02
FIXED
Which fixes ANOTHER crash
17:02
APOLLO
Aliasses added
16:55
TEST
Take VII
16:55
APOLLO
Project file adaption
16:49
RECOVERED
An another one
16:41
TEST
Take VI
16:24
APOLLO
I should note that both recoveries required an adaption of the project file
16:04
RECOVERED
And another picture recovered
15:55
TEST
Take V
15:55
FIXED
This fixes another crash
15:55
STATUS
Good thing I archived the old
15:54
RECOVERED
A picture from the archive that didn't yet make it to the new game.....
14:55
TEST
Take IV
14:55
FIXED
Conflict by adding an extra method
14:55
FIXED
Function ref issue
14:49
TEST
Take III
14:49
FIXED
This should fix this particular issue
14:49
CHECKED
I've checked some more stuff and...
14:46
REFERENCE
All references should be right, eh?
14:45
REMOVED
False reference
14:43
NOTE
SOOOO TRUE!
14:40
BUG
I see
14:04
NOTE
This is still in the middle of test take II
14:04
DEBUG
Now I can go in full for this new move
14:04
DONE
All sorted out.... 20 manual kills isn't such a big hurdle
13:46
FAILURE
Something went wrong in the move calculation, but that shouldn't be too hard to fix
12:53
NOTE
I must make sure #162 has been taken care of BEFORE releasing the game in any form....
12:12
TEST
Take II
12:11
FIXED
Time and event issues
12:11
BUG
Hold it!
12:09
TEST
Take I
12:09
STATUS
Let's go!
11:57
STATUS
Time to put all this to the test!
11:56
SPELLANI
BlitzKrieg
11:06
TECHNO
Here too I will take the easy way to go.... By converting the original Lua script into this game.... It will otherwise be too much of a hassle
11:05
STATUS
So that will be the next hurdle to tackle
11:05
NOTE
Important to note is that the move itself will at this point crash the game, as it refers to a non-existent SpellAni
11:05
HACK
I've created a hacked savegame. This savegame will enforce Rolf, ExHuRU (unavailable at this point) and Johnson to learn BlitzKrieg
9:59
STATUS
Before I start on BlitzKrieg I must first make a little check up on things
- = 16 Jul 2021 = -
20:30
NOTE
I've come to the point that only 2 things matter.... BlitzKrieg and checking if the Game Jolt login screen is succesfully deactivated. For the latter I need to start a new test session, which I was planning to do anyway once the open alpha has begun (although I might focus on The Fairy Tale then for a few weeks to set my mind on other things for awhile), and BlitzKrieg is not a good idea to do now as I will need more time and energy to work on that than I have now....
18:34
CONFIRMED
All level 10,000 achievements appear to be working
15:28
OFFTOPIC
BRILLIANT
13:07
NOTE
This is one of those bugs in which I can only be sure if it's fixed if luck is on my side, so we'll have to see how things go
Right a terrible crash could still happen in the boss fight in the Eugorvnia caves... 1 strike justifying another cycle before moving on to the public alpha
9:36
STATUS
Now that Sky Dragon Slash appears to be working all that remains is testing all level 10,000 achievements and of course "BlitzKrieg".... The latter may require a bit of forcing though.... Oh well....
- = 15 Jul 2021 = -
17:38
TEST
Take V
17:38
FIXED
Timer needed or things go too fast
17:38
FIXED
Rectangle not correct
17:37
JUDGMENT
Close but no cigar
17:21
TEST
Take IV
17:21
FIXED
Two old code identifiers - Conflict
16:49
BUG
And that does NOT work
16:48
CONFIRMED
Charging works, but now the move itself
16:40
TEST
Take III
16:40
FIXED
Fixing a crash
16:40
REMOVED
Old conflicting trash
16:33
TEST
So NOW I can go for Take II
16:33
NOTE
Some things came in between
13:33
TEST
Take II
13:33
FIXED
Reference error
12:58
TEST
Take I
12:58
DEBUG
I've set Foxy to force her to learn the Sky Dragon Slash combination
12:32
FAILURE
And the latter counts for something...
12:32
NOTE
As SDL screen capturing doesn't appear to work the way it should the animation suffers a bit. I hope some people can help me to get that one on the run, as the documentation about that is terrible and the and the answers on StackOverflow and similar sites even worse....
12:31
SPELLANI
Sky Dragon Slash
11:21
STATUS
Time for the next step.... The actual slash itself
11:19
SCRIPT
Scripted
11:13
NOTE
(THAT is the EASY part)
11:13
STUDY
Scenario during charging
10:56
STUDY
I need to study a few things out for "Sky Dragon Slash".... I will try to copy as much of the old code as possible, but some adaptions WILL be required anyway.
10:56
CONFIRMED
The fix works
- = 14 Jul 2021 = -
20:17
NOTE
For closed alpha testers.... Sorry, but broken savegames will remain broken forever. This issue is NOT worth going through the trouble for all kinds of fixups
20:17
FIXED
I think I fixed the max level achievement issue (affected the entire front row).
20:04
DONE
And some other real life business...
20:04
DONE
Visited my barber.... That was way overdue
13:39
FAILURE
11:57
STATUS
Today I wanna focus on Foxy's "Sky Dragon Slash" sequence. When that's done only BlitzKrieg remains as an important thing... But that is a later concern
- = 13 Jul 2021 = -
18:22
MYSTERY
No clear reason why Wendicka's achievement for getting level 10,000 wasn't awarded.... It should just have happened....
16:35
NOTE
I'll concern myself about the two super moves of ExHuRU and Foxy later
14:01
JUDGMENT
I'm afraid it can't go any faster
13:52
TEST
Take V
13:52
CONFIG
Does this speed things up?
13:50
JUDGMENT
It works, but it's too damn slow
13:39
TEST
Take IV
13:39
VOID
Neil issue with "new"
13:14
TEST
Take III
13:14
FIXED
Reference error
10:59
TEST
Take II on Smoke Bomb
10:58
FIXED
Conflict
10:11
NOTE
A lot of fixes have been done here already, but the random factor makes proper testing impossible and as we are on the brink of release I want that move to work properly....
10:10
DEBUG
I've set Foxy to be forced to learn Smoke Bomb, regardless if the randomizer agrees with her.... This in order to test if that move works
- = 12 Jul 2021 = -
22:29
STATUS
The testing will resume at the start of the Facility - Part 2
22:29
NOTE
But that was expected
22:29
CONFIRMED
"Cheer" works
20:13
NOTE
Hey, life goes on, you know!
20:12
DONE
Other business I had to attend to
9:21
STATUS
Start of Belioss
9:21
NOTE
Not yet the good moment to test "Cheer" out.... But it will definitely come
8:10
STATUS
And I am now at the start of Nizozemska
8:09
TEST
During the testing of the next dungeons I will see if this move works out
8:09
DEBUG
First I will force Cheer upon her in order to test that spell
8:08
DEBUG
I made a few force clauses in Foxy's ability list in order to allow more proper testing.
7:49
SCRIPT
"I'm sexy and I know it" should now be awared when applicable
- = 11 Jul 2021 = -
20:19
FIXED
Crash
20:19
FIXED
Correction
20:12
TEST
Okay, then...
20:12
FIXED
Well?
20:12
COCKROACH
I do NOT wanna talk about this!
19:02
TEST
Well..... Let's see.....
18:57
NOTE
At least I hope so!
18:57
FIXED
And thus I could fix it
18:57
TECHNO
Well on the bright side, it confirmed what I suspected
18:56
STUPIDITY
IDIOT!
18:46
TEST
Take ... how many?
18:46
SOLVED
I think?
18:38
COCKROACH
Oh, man!
18:32
BOOST
And a little cycle based boost
18:32
DEBUG
More shit
18:32
FIXED
GRRR!
18:03
NOTE
I am talking about that fucking boss on Volcania....
18:03
DEBUG
Let's see!
18:03
COCKROACH
It must remain slow, eh?
16:45
BUG
I see that a lot of umlaut cases have nasty effects on the text... Easy to fix, but not needed before the first alpha release