1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57
15:50FIXED
FIXEDIllegal class instance usage
15:48TEST
TESTTake VI
15:48FIXED
FIXEDSyntax error
15:46TEST
TESTTake V
15:45FIXED
FIXEDForgotten property added
15:45FIXED
FIXEDRemoved obsolete code the worldmap routine can't properly handle
15:42TEST
TESTTake IV
15:42FIXED
FIXEDStupid syntax error
15:39TEST
TESTTake III
15:39FIXED
FIXEDCallback definition error
14:25TEST
TESTTake II
14:25FIXED
FIXEDKota Bad file referrence
14:13TEST
TESTTake I
14:12STATUS
STATUSDoes or doesn't this work? Let's find out!
14:10SCRIPT
SCRIPTRolf Worldmap
- = 28 Mar 2021 = -
23:40FIXED
FIXEDMissing liblink
23:38VOID
VOIDIgnore Sue
23:08VOID
VOIDBriggs Ignore Marlon
13:39FIXED
FIXEDRectangle error in love scene
13:32KTHURA
KTHURAA setup has been made to start the Kthura to C++ operation.... Pull request TrickyGameTools/Kthura#53 can be followed to see the progress.....
13:08KTHURA
KTHURASoon tags will be possibly case insensitive.... From that moment case sensitive tagging will be deprecated.... Since I plan to rewrite the Kthura Map Engine in C++ soon anyway, this shouldn't be too much trouble to do all in one go.
13:07FIXED
FIXEDTagging error
11:12SCRIPT
SCRIPTThe part at the lake scripted
10:38NOTE
NOTEThe script has not yet been written
10:38LINK
LINKLink to Lake
9:54KTHURA
KTHURAThe C++ version of Kthura has been expanded with the "Rect" objects....
- = 27 Mar 2021 = -
22:59FIXED
FIXEDInzone bug in kthura
22:55NOTE
NOTEThe romance at the lake that comes next has not yet been scripted so when that point comes the game will (for now) crash
22:54MAPSCRIPT
MAPSCRIPTMeet Marlon
18:02TEST
TESTWendicka Time to test
17:15MAP
MAPI've completely redone the outside of Marlon's house. Thise because with the new engine this was the better option. I wonder how to do this if I ever need to redo the game again, but I hope that day never comes
16:08LINK
LINKThe link to Marlon's house has been made.... The event there will trigger once I set the zone action there.... That will be the easier way to go
15:22STATUS
STATUSThe next step will be meeting Marlon.... This will be a very awful thing to script as this is a very long event in the story, however once it all works, we got ourselves something, eh?
15:08FIXED
FIXEDInvalid poison calculation
14:48TEST
TESTLet's see
14:31FONT
FONTö
14:23DATABASE
DATABASEEdit to move Mölnir
14:22FIXED
FIXEDIllegal Lua library call
13:58STATUS
STATUSAll I can do now is put Foxy in the front line whenever I can and see if anything happens
13:54SPELLANI
SPELLANIReggie variant
13:47TODO
TODOAnd now I need to make a variant with Reggie so Foxy can work this out
13:41SPELLANI
SPELLANIInferno converted from Dyrt (adepted to Neil and some differences between NALA and Apollo in general).
9:31CONFIRMED
CONFIRMEDDr. Sal’pr’drita This appears to solve the problem....
9:30VISUALSTUDIO
VISUALSTUDIOLet's test this out!
9:30KTHURA
KTHURADriver adapted
9:16C++
C++As the viewport feature in SDL2 is not really working the way it should (that or I can simply not grasp is as the documentation on this subject is rather poor, now there's something to say about this documentation in general), I wrote an alternate Viewport routine with a drawer and a tiler able to handle this. I will attach these to my Kthura driver for now. If somebody can replace it with one that DOES work in full accordance to how SDL2 should be able to handle it, I'm all ears, but for now, this will do.
- = 26 Mar 2021 = -
20:05NOTE
NOTEReggie Savegames where this issue still lingers, just return to the Hawk and the system will "fix itself".
20:05FIXED
FIXEDWendicka unswitchable after Fire Spider
18:56TEST
TESTAnd for now just testing the rest of this dungeon
18:55GENERATION
GENERATIONNeg
18:55TRANSFER
TRANSFERXenobi Art - Wolf
18:34TEST
TESTTake XXXV
18:34FIXED
FIXEDLinkback crash
18:32TEST
TESTTake XXXIV
18:20LINK
LINKLinked to savegame routine
18:19TEST
TESTTake XXXIII
18:19FIXED
FIXEDToo fast
18:19TEST
TESTTake XXXII
18:06STUPIDITY
STUPIDITYNot gonna explain this.... This is TOO embarrassing
18:05SOLVED
SOLVEDI think
18:00TEST
TESTTake XXXI
18:00EXPERIMENT
EXPERIMENTMaybe.....
17:54TEST
TESTTake XXX
17:54FUCKYOU
FUCKYOUOh crap!
17:51TEST
TESTTake XXIX
17:51FIXED
FIXEDNot too fast, Jeroen
17:50TEST
TESTTake XXVIII
17:47OPTIMIZATION
OPTIMIZATIONRolf Only clear the screen when needed (this will prevent loads of needless initiations and removals, which slow the system down)
17:43TEST
TESTTake XXVII
17:43EXPERIMENT
EXPERIMENTI wanna know!
17:30TEST
TESTTake XXVI
17:30DEBUG
DEBUGMOAR information please
17:27NOTE
NOTEI do not know why the scroll down icon does not appear on the place where it should
17:26FIXED
FIXEDScrolling issue
17:00TEST
TESTTake XXV
17:00DONE
DONEScrolling
16:43TEST
TESTTake XXIV
16:43DONE
DONEHighlight
16:36ENHANCEMENT
ENHANCEMENTMouse pointer enhanced
16:35STATUS
STATUSGetting there
16:34TEST
TESTTake XXIII
16:26HUH
HUHAdmiral Lovejoy The stack overflow disappeared as mysteriously as it came, I see.
16:18TEST
TESTTake XXII
16:18TEST
TESTInvestigation Home come?
16:18BUG
BUGStack overflow???
14:46TEST
TESTTake XXI
14:46FIXED
FIXEDFoxy Minor fixes
14:46TEST
TESTTake XX
13:27STUPIDITY
STUPIDITYThe Goddess You don't have to tell me, that was really really stupid!
13:27FIXED
FIXEDWriter routine didn't write colors into the database
13:25GIMP
GIMPFont graphics adaption (no transparency, how could I be so stupid?)
13:25SITE
SITEAdded tag GIMP
13:19NOTE
NOTEXenobi INTERESTING!
13:18TEST
TESTTake XIX
12:59DEBUG
DEBUGMore info
12:52BUG
BUGI still see no text though.... But my debug bars are clear that something is happening
12:52FIXED
FIXEDByte check doesn't count up
12:52FIXED
FIXEDOverwidth
12:43TEST
TESTTake Take XVII
12:43FIXED
FIXEDI *THINK* I fixed that issue
12:42DEBUG
DEBUGInteresting.... all characters are 0?
12:42TEST
TESTTake XVI
12:42DEBUG
DEBUGMOAR DEBUG
12:31TEST
TESTTake XV
12:31FIXED
FIXEDCode Typo
12:30TEST
TESTXIV
12:29EXPERIMENT
EXPERIMENTMesa distrust.... Mesa try this!
12:16TEST
TESTTake XIII
12:16DEBUG
DEBUGMarker of 'nil' positions
12:12TEST
TESTTake XII
12:12NOTE
NOTEThe computer did crash, but this could be the result of my debug routine, so another test must give me more clarity
12:12DUMMIED
DUMMIEDDebug code confirming this
12:12CONFIRMED
CONFIRMEDVery good
12:09FIXED
FIXED?
12:08INVESTIGATION
INVESTIGATIONIt is as I feared.... The loop routine does not work the way it should
11:26INVESTIGATION
INVESTIGATIONWhy?
11:26HUH
HUHAdmiral Johnson Nothing to see.... at all!
11:21TEST
TESTFoxy Take X
11:21FIXED
FIXEDLink code error
11:18TEST
TESTTake IX
11:18FIXED
FIXEDMissing link
11:13TEST
TESTTake VIII
11:13FIXED
FIXEDAstrilopup Yirl Syntax error
11:07FIXED
FIXEDMissing declaration
10:59TEST
TESTTake VII
10:58FIXED
FIXEDIdentifier mistakes
10:57FIXED
FIXEDdeclaration typo
10:52TEST
TESTTake VI
10:51FIXED
FIXEDBlockmap issue (I hope)
10:50TEST
TESTTake IV (this is how it always goes, eh?)
10:50FIXED
FIXEDFlow script reference wrong
10:47TEST
TESTTake III
10:46FIXED
FIXEDIssue in Neil when numbers come halfway files being used... (Identifiers may not start with a number, but Neil checked the entire string and not just the first byte)
10:42TEST
TESTTake II
10:42FIXED
FIXEDLibrary error
10:39BUG
BUGLibrary error
10:38TEST
TESTTake I
10:22LINK
LINKEstablished
9:51SCRIPT
SCRIPTLink Code written.... So now is the time to finally link it all ;)
9:42STATUS
STATUSBut this way I can at least test a few things out... That is, after writing some link up code
9:41SCRIPT
SCRIPTBasis done for the Save Game routine in old XT style - The savegame data does not yet appear though
- = 25 Mar 2021 = -
17:11STATUS
STATUSTime to fake a DOS screen.... I already got the proper font for this, but the point is though, that I must take multiple screen modes in mind, and this can make this still a bit hard to do
10:52OFFTOPIC
OFFTOPICYirl Learn Dutch and you'll find this story very enlightening. :)

- = 24 Mar 2021 = -
22:17FIXED
FIXEDExit Hut => Crash
20:58MAPSCRIPT
MAPSCRIPTEnter and leave the hut in the forest
17:58NOTE
NOTEThe Kthura Map Editor will likely be rewritten in C++ pretty soon.... The June19 project may even come in handy here.... The most important feature it needs before I can start on that operation is the pulldown menus and that can still be a hard way to go (unfortunately)
16:55KTHURA
KTHURAI've used a different method of accepting text in the Kthura editor... This voids a bug that was bothering me for quite awhile. I won't fix the true bug, as I wanna get out of MonoGame in which the current version of Kthura works completely, so I cannot rule out that the editor will have to be rewritten (again) in C++. I am only not yet fully sure about the best approach for this, and I am not yet in a hurry, but this is something to come
16:46DONE
DONEEvery now and then I need to get out, so I've done this that.....
- = 23 Mar 2021 = -
23:21SCRIPT
SCRIPTSkeleton for the world map that will be used on Nizozemska and Phantasar
22:44FIXED
FIXEDA few needed linkups for Rolf were not properly done
22:22FIXED
FIXEDRolf not added to the active party
22:19FIXED
FIXEDBriggs Syntax error
22:13DONE
DONEMapScript Welcome to Nizozemska Forest
22:03VERIFIED
VERIFIEDRolf's data LOOKS correct
20:38STATUS
STATUSThat's it for this moment, but I'll be back soon!
20:37STATUS
STATUSAll's fine now!
20:37TEST
TESTSue Take XVI
20:33FIXED
FIXEDStill no good?
20:26TEST
TESTExHuRU Take XV
20:26HUH
HUHWhat?
20:24TEST
TESTTake XIV
20:24VOID
VOIDPerhaps I can void the issue by temporarily turning off the auto-hide for stuff outside the screen boundaries... The measure was only taken to prevent slowndown on enemies, anyway
19:50SOLVED
SOLVEDWait, a minute... I think I know what's happening
19:50MYSTERY
MYSTERYThe Rolf mystery is still not solved
19:50FIXED
FIXEDCode Typo
19:42TEST
TESTTake XIII
19:41FIXED
FIXEDChain to Groenhart
19:41DEBUG
DEBUGExHuRU Perhaps this debug line can tell me why
19:41COCKROACH
COCKROACHRolf remains invisible
19:40FIXED
FIXEDCosmetic issue
19:35TEST
TESTTake XII
19:34EXPERIMENT
EXPERIMENTI gotta see if this will work
19:34INVESTIGATION
INVESTIGATIONNothing I see appers to make this possible
19:33MYSTERY
MYSTERYI am still puzzled about why Rolf doesn't walk to his desinated spot
18:58TEST
TESTTake XI
18:58FIXED
FIXEDDoors won't close
18:58FIXED
FIXEDIllegal function call
18:54TEST
TESTTake X
18:54FIXED
FIXEDRef error
18:51TEST
TESTTake IX
18:50VOID
VOIDDoes this set things straight?
18:50FIXED
FIXEDDoors wouldn't open
18:46TEST
TESTTake VIII
18:44FIXED
FIXEDThe doors blocked me?
18:41TEST
TESTTake VII
18:41FIXED
FIXEDThat should do it!
18:40NOTE
NOTEDr. Sal’pr’drita the error does at least show all parse errors are accounted for
18:40STUPIDITY
STUPIDITYI keep forgetting to set the wind in Party Pop requests
18:38TEST
TESTTake VI
18:38VOID
VOIDImpossibility
18:35TEST
TESTBakina Take V
18:28FIXED
FIXEDMissin linups
18:20FIXED
FIXEDCrystal Door data incorrect
18:19BUG
BUGNO GOOD AT ALL!
18:17TEST
TESTCrystal Take IV
18:17FIXED
FIXEDIllegal Function Call x2
18:13TEST
TESTTake III
18:13FIXED
FIXEDDoor tag reference
18:10TEST
TESTTake II
18:10LAZY
LAZYQuick ref to fix other things
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