1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 |
19:03:50 | CONVERT |  Take MDCCCLXXIV |
19:03:48 | LINK |  Anyway |
19:03:18 | CONVERT |  Take MDCCCLXXIII |
19:03:15 | VOID |  Another |
19:02:56 | CONVERT |  Take MDCCCLXXII |
19:02:55 | VOID |  Lua. |
19:02:33 | CONVERT |  Take MDCCCLXXI |
19:02:31 | VOID |   Static local |
19:01:36 | CONVERT |  Take MDCCCLXX |
19:01:33 | VOID |  Another fault bites the dust |
19:01:03 | CONVERT |  Take MDCCCLXIX |
19:01:01 | VOID |  := (again) |
19:00:37 | CONVERT |  Take MDCCCLXVIII |
19:00:35 | LINK |  Events |
19:00:08 | CONVERT |  Take MDCCCLXVII |
19:00:05 | FIXED |  Code typo |
18:59:44 | CONVERT |  Take MDCCCLXVI |
18:59:41 | VOID |  All := accounted for???? |
18:58:40 | CONVERT |  Take MDCCCLXV |
18:58:38 | LINK |  Link |
18:57:56 | CONVERT |   Take MDCCCLXIV |
18:57:54 | VOID |  More crap like that |
18:57:29 | CONVERT |  Take MDCCCLXIII |
18:57:25 | VOID |  := |
18:57:04 | TEST |  Take MDCCCLXII |
18:57:04 | LINK |  RPG2Stat |
18:56:30 | CONVERT |  Take MDCCCLXI |
18:56:28 | FIXED |  #use typo |
18:56:01 | CONVERT |   Take MDCCCLX |
18:55:56 | CODEROT |  Font obtaining |
18:54:58 | CONVERT |  Take MDCCCLIX |
18:54:55 | VOID |  CONSTRUCTOR |
18:53:49 | CONVERT |  Take MDCCCLVIII |
18:53:46 | CODEROT |  Moar of these |
18:53:21 | CONVERT |  Take MDCCCLVII |
18:53:18 | CODEROT |  Another # |
18:52:28 | CONVERT |  Take MDCCCLVI |
18:52:26 | CODEROT |  # |
18:49:50 | CONVERT |  Take MDCCCLV |
18:49:45 | CONVERT |  Merchants are now being converted |
18:39:47 | TEST |  Take MDCCCLIV |
18:39:46 | CODEROT |  Another |
18:39:22 | TEST |  Take MDCCCLIII |
18:39:20 | CODEROT |  gv |
18:38:48 | TEST |   Take MDCCCLII |
18:38:47 | CODEROT |  FMenu |
18:37:37 | TEST |  Take MDCCCLI |
18:37:36 | LINK |  Music |
18:36:56 | TEST |  Take MDCCCL |
18:36:55 | CONVERT |  MapScript Bar exterior |
18:23:14 | TEST |  Take MDCCCXLIX |
18:23:12 | MUSIC |  "Dream Culture" by Kevin McLeod transferred. |
18:01:42 | TEST |  Take MDCCCXLVIII |
18:01:42 | NOTE |  I must have been sloppy, back then. |
18:01:23 | VOID |  Boss without data |
17:56:03 | CODEROT |  :Upper() |
17:15:36 | TEST |  Take MDCCCXLVII |
17:15:33 | DEBUG |  It looks like no all pads have been properly set on type. Now most are blue anyway, but it may be needed some may be redone in some way. |
17:12:02 | DEBUG |  Take MDCCCXLVI |
17:12:00 | DEBUG |  Expanded debug log |
16:47:09 | TEST |  Take MDCCCXLV |
16:47:09 | DONE |   Sanitary break |
16:45:40 | BUG |  For (non-existent) reasons the game crashes when using the transpad in area 003. The next take will be to get me a debug savespot as close as possible to it so I can sort that out. |
14:43:03 | TEST |  Take MDCCCXLIV |
14:43:02 | VOID |  Array 0/1 conflict |
14:40:48 | FIXED |  Boss/NormalEncounter conflict |
14:36:19 | TEST |  Take MDCCCXLIII |
14:36:18 | DONE |  Code move... Apparently that was required (Hey, cut me some slack. It's been awhile since I wrote the original code). |
14:33:35 | TEST |  Take MDCCCXLII |
14:33:33 | SCRIPT |  Boss fights SHOULD work now! |
14:09:48 | TEST |   Take MDCCCXLI |
14:09:44 | C++ |  Data gathering expanded |
14:03:27 | DEBUG |  The forced error I placed there does show. So far, so good! |
13:51:14 | CONFIRMED |  Recovery pads work properly |
13:45:20 | CLOSED | |
13:45:15 | CONFIRMED |  Bosses on the map are properly marked as such. However if they also act as such has not yet been tested |
13:37:34 | TEST |  Take MDCCCXL |
13:37:32 | COCKROACH |  Harsh pupil, eh? |
13:35:50 | TEST |  Take MDCCCXXXIX |
13:35:49 | CODEROT |  "Neil" |
13:27:06 | TEST |  Take MDCCCXXXVIII |
13:27:04 | FIXED | #200 as indeed a bug, and i think I fixed it. |
10:45:24 | TEST |  Take MDCCCXXXVII |
10:45:21 | FIXED |  ExHuRU backrow check issue |
10:11:44 | TEST |   Take MDCCCXXXVI |
10:11:43 | TRANSFER |  Super Syss picture |
10:11:37 | TRANSFER |  Sys picture |
10:06:04 | TEST |  Take MDCCCXXXV |
10:06:03 | FORCE |  Enemy data rebuild |
10:03:57 | TEST |  Take MDCCCXXXIV |
10:03:54 | FIXED |  Dupe Field |
10:02:47 | TEST |  Take MDCCCXXXIII |
10:02:40 | VOID |  Safety precaution on two metatables |
10:02:24 | CODEROT |  Intern functions |
10:00:25 | CODEROT |  Another |
10:00:15 | TEST |   Take MDCCCXXXII |
09:59:39 | TEST |  Take MDCCCXXXI |
09:59:38 | CODEROT |  Another |
09:58:58 | TEST |  Take MDCCCXXX |
09:58:57 | CODEROT |  gv |
09:58:28 | TEST |  Take MDCCCXXIX |
09:58:27 | LINK |   InterVar (MapScripts can hardly do without it) |
09:57:53 | TEST |  Take MDCCCXXVIII |
09:57:52 | CODEROT |  Another! |
09:57:24 | TEST |  Take MDCCCXXVII |
09:57:23 | CODEROT |  FPS -> Sys |
09:56:48 | LINK |  First the link and then the take message, but Events was linked |
09:56:28 | TEST |   Take MDCCCXXVI |
09:55:58 | TEST |  Take MDCCCXXV |
09:55:57 | LINK |  Graphics |
09:55:25 | TEST |  Take MDCCCXXIV |
09:55:24 | LINK |  RPG2Stat |
09:54:46 | TEST |  Take MDCCCXXIII |
09:54:42 | LINK |   Sys |
09:53:17 | TEST |  Take MDCCCXXII |
09:53:16 | LINK |  Linked Link to MapScript Dark Caves |
09:52:28 | TEST |  Take MDCCCXXI |
09:52:27 | FIXED |  Scope issue |
09:51:54 | TEST |  Take MDCCCXX |
09:51:51 | VOID |   Constructor |
09:50:35 | TEST |   Take MDCCCXIX |
09:50:29 | DEBUG |  Force crash on boss encounter. Safety pre-caution. I cannot test bosses, until I have a savegame closeby, so I need to do this... for now! |
09:49:45 | SCYNDI |  Work out configuring bosses |
09:35:17 | C++ |  Right the data builder will now take boss enemies into account |
01:15:58 | TECHNO |  A crash now pops up due to "MinSkill" being "s". This is the result of trying to get a number out of "Boss". The MapDataBuilder is not yet fully compatible to that. This will be taken of, ASAP. |
01:06:14 | TEST |  Take MDCCCXVIII |
01:06:02 | MUSIC |  Dark City by RockIt Maxx transferred |
01:05:48 | TRANSFER |  Dark Caves Of Shillington - Kthura Map |
00:52:53 | TEST |  Take MDCCCXVII |
00:52:52 | CODEROT |  Arrays start at zero now (???) |
00:49:33 | TEST |  Take MDCCCXVI |
00:49:16 | TECHNO |  JPBF is hard to support for my Kthura transfer... Luckily I can do some manual forcing, but I really need to work something out here. |
00:44:03 | TEST |  Take MDCCCXV |
00:44:00 | FIXED |  I think I fixed that |
00:42:32 | RESULT |  Games goes on strike due to the availability of an ARMS chest and the CharList feature. |
00:41:32 | TEST |  Take MDCCCXIV |
00:41:31 | FIXED |  Should now be fixed |
00:38:57 | C++ |   Expansion to builder so files can be aliased multiple times (up until now it could only be done once) |
00:25:11 | CODEROT |  Standing in my way for going to area II |
00:17:25 | STATUS |  Transporters DO properly activate now. How this works in combination with The Hawk cannot yet be tested, as the Hawk is not present YET. This will therefore come later. |
00:15:33 | TEST |  Take MDCCCXIII |
00:15:32 | CODEROT |  Arrays no longer start at 1 |
00:13:39 | TEST |  Take MDCCCXII |
00:13:38 | FIXED |  Bad call? |
00:09:36 | TEST |  Take MDCCCXI |
00:09:35 | CODEROT |  I think it's code rot in my why. Kthura has become case insensitive, but when converting older projects... that comes with a price. |
00:08:03 | TEST |  Take MDCCCX |
00:08:02 | DEBUG |  Well? |
00:05:24 | TEST |  Take MDCCCIX |
00:05:23 | VOID |  ZA for transpads? |
- = 24 Jan 2025 = - |
23:53:07 | TEST |  Take MDCCCVIII |
23:53:03 | HUH |  Compile error... since when? |
23:52:04 | TEST |  Take MDCCCVII |
23:51:58 | CODE::BLOCKS |  rebuild |
23:51:47 | HUH |  zlib error? Fuck that, not possible. Zlib should not have been called. |
23:50:16 | TEST |  Take MDCCCVI |
23:50:15 | VOID |  Definition issue??? |
23:49:26 | TEST |  Take MDCCCV |
23:49:25 | HUH |  Flow? |
23:47:22 | TEST |  Take MDCCCIV |
23:47:19 | FIXED |  Bad conversion |
23:45:40 | TEST |   Take MDCCCIII |
23:45:39 | FUCKYOU |  Another |
23:45:14 | TEST |  Take MDCCCII |
23:45:13 | FIXED |  issue with constructor -> init conversion |
23:44:25 | TEST |  Take MDCCCI |
23:44:24 | VOID |  group self issue |
23:43:30 | TEST |  Take MDCCC |
23:43:29 | DUMMIED |  No longer needed Dev. call |
23:40:58 | TEST |  Take MDCCXCIX |
23:40:55 | LINK | |
23:40:21 | TEST |  Take MDCCXCVIII |
23:40:21 | LINK |  "Flow" |
23:38:51 | TEST |  Take MDCCXCVII |
23:38:50 | LINK |   sys |
23:38:20 | TEST |  Take MDCCXCVI |
23:38:19 | LINK |  Vies! Bah! |
23:37:44 | TEST |  Take MDCCXCV |
23:37:43 | FIXED |  New method of working, but that'll require declarations |
23:37:04 | TEST |  Take MDCCXCIV |
23:37:01 | VOID |  := |
23:36:11 | TEST |   Take MDCCXCIII |
23:36:11 | CODEROT |  "Screen." |
23:35:28 | TEST |  Take MDCCXCII |
23:35:27 | LINK |  and fixes |
23:29:56 | TEST |  Take MDCCXCI |
23:29:55 | CODEROT |  Box linkup |
23:25:29 | TEST |  Take MDCCXC |
23:25:28 | FIXED |  code typo |
23:24:55 | TEST |  Take MDCCLXXXIX |
23:24:49 | CODEROT |  Module end |
23:23:52 | TEST |   Take MDCCLXXXVIII |
23:23:42 | DONE |  Hopefully saving Hawk data works |
11:39:07 | BUG | |
10:45:42 | STATUS |   Unfortunately I don't have time for that now. |
10:45:32 | STATUS |   Next stop: TransPads |
10:34:00 | TEST |  Take MDCCLXXXVII |
10:33:59 | TRANSFER |  eady's PD graphics |
10:25:05 | TEST |  Take MDCCLXXXVI |
10:25:04 | SOLVED |  Code rot insterate call (how could I forget?) |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 |