1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57
1:26FIXED
FIXEDTake IX
1:14COSMETIC
COSMETICSped up fade-out sequence darkness effect in cell... This really took far too long
1:13FIXED
FIXEDAlpha issue bar fight
1:10TEST
TESTTake VIII
1:10FIXED
FIXEDBad Scenario references
1:10FIXED
FIXEDFade-out darkness not showing
1:09TEST
TESTTake VII
1:09VOID
VOIDIssue
0:54TEST
TESTTake VI
0:54FIXED
FIXEDIllegal object usage in the creation of Foxy
0:45TEST
TESTTake V
0:45FIXED
FIXEDString!=Identifier
0:45FIXED
FIXEDUnprefixed macro
0:43TEST
TESTTake IV
0:43FIXED
FIXEDKota Syntax error
0:42TEST
TESTTake III
0:38FIXED
FIXEDMicrosoft DIE with you stupid backslashes!
0:38COSMETIC
COSMETICFight coordinate boundaries set to screen boundaries
0:34TEST
TESTBriggs Take II
0:34FIXED
FIXEDConflict
0:29TEST
TESTTake I
0:29STATUS
STATUSWISH ME LUCK!
0:28MAPSCRIPT
MAPSCRIPTFoxy & Reggie
- = 27 Feb 2021 = -
23:27MAPSCRIPT
MAPSCRIPTStep one in speaking to Yirl
23:24NOTE
NOTEAstrilopup NOT yet tested, though!
23:24CHARACTER
CHARACTERYirl's abilities and business points system has been set up
22:48CLOSED
22:26CHARACTER
CHARACTERCombat menu: Foxy
22:26CHARACTER
CHARACTERCombat menu: Yirl
22:08STATUS
STATUSNow I need to prepare for Yirl and Foxy to join the party
22:01LINK
LINKExit
20:26TODO
TODOSpeak to Yirl
20:26TODO
TODOLeave the bar (not needed, but it makes the game more complete)
20:00DEBUG
DEBUGLet's find out why
19:57BUG
BUGUnpopping doesn't
19:57CONFIRMED
CONFIRMEDPopping works
19:53TEST
TESTLet's see now!
19:53CONFIRMED
CONFIRMEDThe basic concept works, though
19:53FIXED
FIXEDSome issues
19:38TEST
TESTReggie Gotta test this all
19:38MAPSCRIPT
MAPSCRIPTStork
19:36SCRIPT
SCRIPTPartyPop
19:07MAPSCRIPT
MAPSCRIPTYirl priror to speaking to Stork
18:24MAPSCRIPT
MAPSCRIPTBladeh at the bar scripted
18:18CLOSED
18:18CONFIRMED
CONFIRMEDYup! #80 is fixed now!
18:17NEIL
NEILIt looks like #80 was a bug in Neil itself.... (one of the core features)... and the "d" is now also explained... figures.... let's see how stuff works now!
17:21TEST
TESTThe latter is about to be put to the test!
17:21MAPSCRIPT
MAPSCRIPTDr. Sal’pr’drita The two astrilopups can be overheard when Wendicka is in the lead. The other two can try but won't understand a word of what they are saying.
17:21LINK
LINKBartender's speech autolinked
17:20LINK
LINKEntrance linked to the bar's inside
16:38NOTE
NOTEYup, a real music generator was used for this... I hate this kind of music,but this one came out quite well, and was actually perfect for this particular location.... I would otherwise just have disposed it XD
16:37MUSIC
MUSICThe generated music piece "Don't talk too much" has been added to the bar inside
14:24APOLLO
APOLLOAPI added for this
0:02CONFIRMED
CONFIRMEDAnd NOW it works!
0:01TEST
TESTTake V
0:01FIXED
FIXEDSue More crap
- = 26 Feb 2021 = -
23:35TEST
TESTTake IV
23:35SOLVED
SOLVEDI think i got it!
23:21TEST
TESTTake III
23:21FIXED
FIXEDWendicka One more fix
23:19TEST
TESTTake II
23:19FIXED
FIXEDA few fixes are required here
23:12TEST
TESTTake I
23:12DONE
DONESelling by dragiing
22:01CONFIRMED
CONFIRMEDBuying works
21:59TEST
TESTTake III
21:59FIXED
FIXEDAdmiral Lovejoy Prefix conflict
21:45TEST
TESTTake II
21:44FIXED
FIXEDGroup error
21:43TEST
TESTTake I
21:43COSMETIC
COSMETICCosmetic yet important... On the bottom of the shop panel you can see how much credits you have....
21:42DONE
DONEBuying should work now
19:46DONE
DONETrashing now also possible in stores
19:45DONE
DONEItem drag store
17:36TEST
TESTTake VI (or is it DC by now?)
17:36FIXED
FIXEDI lost what I all fixed
17:30TEST
TESTTake V
17:30FIXED
FIXED....
17:30STUPIDITY
STUPIDITYIDIOT!
17:25TEST
TESTTake IV
17:25FIXED
FIXEDRolf Stupidity
17:23DONE
DONEStock
17:10CONFIRMED
CONFIRMEDSo far, so good!
17:08TEST
TESTTake III
17:07FIXED
FIXEDBakina Fixed Item data link type
17:07TEST
TESTTake II
16:51FIXED
FIXEDTons of syntax errors
16:43TEST
TESTTake I
16:43LINK
LINKDum-de-dum
16:42MAPSCRIPT
MAPSCRIPTLinkup
16:42SCRIPT
SCRIPTI've set up the basics for a store... You can neither buy nor sell at the moment, but at least this gives a bit of a view on things, eh?
10:17STATUS
STATUSAdmiral Johnson Crystal McLeen - Big alternate Still a long way to go before I can set up the stores, though
10:14CONVERT
CONVERTDatabases converted
9:22STATUS
STATUSNow the time will come to add the first item shop.... There are only a very few of these, but hey they need to be set up well anyway
0:20FIXED
FIXEDSome issues we got here
0:20MAPSCRIPT
MAPSCRIPTAurina exchange
- = 25 Feb 2021 = -
23:42MAPSCRIPT
22:15TEST
TESTWell, it's not much,but let's put it to the test anyway 😁
22:13MAPSCRIPT
MAPSCRIPTIntroduction upon arrival
22:11LINK
LINKBack to the Grass Jungle, for what good it will do, as it's not like you'll get very far there anyway, but hey, this prevents whiners 😜
21:33NOTE
NOTEAll that works is the transporter pad. All else doesn't work yet. NPCs will ignore you and you cannot yet enter the bar.
21:32DONE
DONESome preps for the bar
19:59JUDGMENT
JUDGMENTGOOD!
19:56TEST
TESTI guess
19:56TEST
TESTTake II
19:56FIXED
FIXEDClear screen error
19:55FIXED
FIXEDCoordinate recalc error
19:46TEST
TESTWell?
19:46MAPSCRIPT
MAPSCRIPTJump at the end
19:32CONFIRMED
CONFIRMEDBoss works!
19:15TEST
TESTXenobi Boss - Take II
19:15FIXED
FIXEDHotfixes
19:10TEST
TESTWell?
19:09MAPSCRIPT
MAPSCRIPTKota Boss tutorial set
18:56CONFIG
CONFIGBoss fight
18:03TEST
TESTThen TAKE XVIII should be the final test as far as this part is concerned (trying to challenge the boss should (for now) crash the game)
18:03NOTE
NOTEBriggs Although this does not cover all speed issues (so it seems) it does at least cover a few up, which is already worth a lot, I tell ya!
18:02STATUS
STATUSand so stuff should really be okay... Wheew!
18:02FIXED
FIXEDSome blockmap issues
17:59CONFIRMED
CONFIRMEDThis appears to be working now
17:55STATUS
STATUSTrust me... this is SOOOOO true!

17:54TEST
TESTTake XVII
17:54FIXED
FIXEDObject error
17:52TEST
TESTTake XVI
17:52FIXED
FIXEDAnd I fixed another issue in the Reject assignment routine
17:51FIXED
FIXEDBlockmap which was still a total disaster (this I had to do anyway)
17:40FIXED
FIXEDI already suspected that some enemies were placed wrong.... This was based on that there could never be this many enemies sharing reject zones
17:34DUMMIED
DUMMIEDSome code in C++ that will only lead to information I no longer need, at least, at the moment I definitely don't. (If i need it in the future it'll be easy to "undummy")
17:28TEST
TESTTake XV
17:28FIXED
FIXEDPointer issue?
17:24TEST
TESTTake XIV
17:24DONE
DONEAnd taken care of real-life stuff
17:24FIXED
FIXEDSome idiot things in the way
13:05TEST
TESTTake XIII
13:05VOID
VOIDDeclaration issue
13:04TEST
TESTTake XII
13:04DEBUG
DEBUGWhat are the facts? This list must show that
13:04BUG
BUGIt appears enemies NEVER get rejected even when they should (the map and the log indicate so)
12:45TEST
TESTTake XI
12:45FIXED
FIXEDReject swapup fix
12:41TEST
TESTFoxy Take X
12:41DONE
DONEDr. Sal’pr’drita Made myself some coffee
12:32FIXED
FIXEDReggie period error
12:29TEST
TESTTake IX
12:29FIXED
FIXEDFixed Static error
12:29TECHNO
TECHNOGood that I know about this, though, and I think I know what causes this.... Oh well....
12:28CONFIRMED
CONFIRMEDVoid succesful..... (figures)
12:26TEST
TESTTake VIII
12:26VOID
VOIDCSayF " issue?
12:19TEST
TESTTake VII
12:19FIXED
FIXEDList fuckery
12:17TEST
TESTTake VI
12:17FIXED
FIXEDReject resetting error
12:16STATUS
STATUSAll PARSE ERRORS appear to be accounted for
12:13TEST
TESTTake V
12:13FIXED
FIXEDProperty fault
12:13DONE
DONEThe cat has her food now
12:10TEST
TESTTake IV
12:10FIXED
FIXEDFunction definition syntax error
12:07TEST
TESTTake III
12:07TODO
TODOI really must feed my cat now
12:07FIXED
FIXEDDupe identifier
12:05TEST
TESTTake II
12:05DONE
DONEEating
11:14MAP
MAPAnd a meta data fix
11:11FIXED
FIXEDID issue
11:09TEST
TESTRolf Take I
11:08EXPERIMENT
EXPERIMENTAnd hopefully this helps me to resolve #89
11:08EXPERIMENT
EXPERIMENTRejected foes will also move back to their original positions
11:06EXPERIMENT
EXPERIMENTAnd the system has been set up NOT to check rejected actors
11:05EXPERIMENT
EXPERIMENTYirl Routine which will reject the foes has been set up
11:00EXPERIMENT
EXPERIMENTAdmiral Lovejoy The reject zones are being detected, and enemies are also scanned for these zones
10:33EXPERIMENT
EXPERIMENTI'm setting up a reject system... This wil reject all enemies outside the zone the player is now in... I only plan to use this in places where the number of enemies can be quite large and therefore slow the game down. It basically rejects all enemies that are not relevant.
- = 24 Feb 2021 = -
23:37SCREENSHOT
23:02FIXED
FIXEDAchievement save
22:56TEST
TESTA little test is in order, but no trouble should be expected
22:55LINK
LINKAnd that links back, of course, to the grass jungle
22:55MAPSCRIPT
MAPSCRIPTLeave the cave
22:20STATUS
STATUSThe next step will be to exit the cave, in order to return to the Grass Jungle.....
22:20STATUS
STATUSAnd with that the Dark Caves is completable
22:08TEST
TESTTake I for the jewels and the second jump + experience + achievement
22:07TODO
22:06DONE
DONEEmerald and Ruby
21:40TEST
TESTTake I for the jumpdowns though....
21:40NOTE
NOTEI do need to see to it that the special rewards you can get here are given... This uses a special system, and I need to do a bit of study behind that
21:39MAPSCRIPT
MAPSCRIPTJump Down
20:55CONFIRMED
CONFIRMEDAnd the first Aurina dropped at last!
20:54CONFIRMED
CONFIRMEDAnd that actually worked easier than I could have imagined
20:50TEST
TESTTake III
20:50LAZY
LAZYVoid Stat Stats conflict... both will work from now on!
20:46TEST
TESTTake II
20:46FIXED
FIXEDXenobi Bad map read-out
20:41TEST
TESTTake I
20:41NOTE
NOTEI am preparping food also now, but as my rice will need time to boil.... I can start a few takes.... Don't know how many I need, but here goes nothing!
20:35STATUS
STATUSYes, I do expect a LOT of trouble here....
20:35MAPSCRIPT
MAPSCRIPTBoss fight set up (I hope)
18:17DEBUG
DEBUGI really need to know why aurinas never drop
17:15TODO
17:12SCRIPT
SCRIPTCancel effect on Crystal's "Dart" ARM
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