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19:17TEST
TESTTake III
19:17FIXED
FIXEDIllegal Function Call
19:07TEST
TESTTake II
19:07FIXED
FIXEDIllegal function call
18:41TEST
TESTExHuRU Take I
18:41MAPSCRIPT
MAPSCRIPTAnd the entrance to the secret passage has been covered
18:13MUSIC
MUSICAnd Freak Boutique by Speedkiks will be played here just as before....
18:12MAP
MAPPreparations for the secret passage
17:05TEST
TESTTake V
17:05FIXED
FIXEDMinor stuff
17:01TEST
TESTTake IV
17:00FIXED
FIXEDAdmiral Johnson Game did not respond to the Guinevere exit
16:59NOTE
NOTEThe exact rating of aurinas is something to be taken care of later... I really need to sort out how exactly that went
16:58DONE
DONEKilling an enemy now may make it drop an aurina
16:05TEST
TESTTake III
16:05FIXED
FIXEDMany things
15:12NOTE
NOTEThis works, but I realize I did forget something important
15:09TEST
TESTBakina Take II
15:09FIXED
FIXEDSyntax error x2
15:05TEST
TESTTime to hit da road - Take I
15:05LINK
LINKSome last linkups
14:07NOTE
NOTEThe trasporter at the Gawain section won't work yet
14:07MAPSCRIPT
MAPSCRIPTLancelot denied
14:07MAPSCRIPT
MAPSCRIPTGuinevere denied
14:07MAPSCRIPT
MAPSCRIPTTransporter failure
10:19LINK
LINKLink back to Wendicka's room
0:33STATUS
STATUSAT LAST!
0:18TEST
TESTTake how many?
0:18DEBUG
DEBUGExtra lines added
0:01COCKROACH
COCKROACHBut why does the game freeze when the cyborg captain is about to enter her move?
0:01NOTE
NOTEStuff looks hopeful
- = 19 Feb 2021 = -
23:29TEST
TESTWell?
23:29FIXED
FIXEDThe Goddess Crash on enemy self-target
23:23TEST
TESTCrystal Another test is in order!
23:23FIXED
FIXEDShould be fixed now
23:20DEBUG
DEBUGExtra debug lines must help me
23:16INVESTIGATION
INVESTIGATIONThe question is now of course why this happens
23:16BUG
BUGOkay, the enemies do only look the same... They are however different....
23:06TEST
TESTFuck it!
23:06DONE
DONEBriggs Attack added
22:59NOTE
NOTEI do need to add attacking... This also puts a bit of a damper on things
22:59DEBUG
DEBUGLog indicates this should not be the case
22:59BUG
BUGKota Why do all enemies look the same?
22:51TEST
TESTWell? (I didn't bother to count as this should always have been a one-time go.... See how wrong I was).
22:51FUCKYOU
FUCKYOUGRRR! It really must never go right, eh?
22:43TEST
TESTAnother test!
22:43CHARACTER
CHARACTERExHuRU Combat menu
22:41APOLLO
APOLLOAliases for Rolf and the final character
22:39CHARACTER
CHARACTERExHuRU abilities
22:05TEST
TESTTake III
22:05LAZY
LAZYVoided a small issue in a lazy manner
22:03TEST
TESTTake II
22:03FIXED
FIXEDBad map refference
22:00TEST
TESTLet's see
22:00MAPSCRIPT
MAPSCRIPTOpening fight cyborgs in corridor of Galahad section of Excalibur
21:48FIXED
FIXEDDone
20:26KTHURA
KTHURASo let's go to Kthura for that one
20:26SOLVED
SOLVEDThe ghost cabinet issue has also been solved
20:26CONFIRMED
CONFIRMEDAt last
20:21TEST
TESTAstrilopup Take XIX will serve to get this right
20:21NOTE
NOTELuckily not a very big issue at this point, but still :(
20:21NOTE
NOTEThis will require me a little jump back in my savegames as the bad data is already quite far in my savegames
20:20FIXED
FIXEDWendicka Crystal's "TRUE" SR stats should NEVER have been linked... That would only lead to potential conflicts, as the base variables could still differ
20:08BUG
BUGCrystal's stat screen crashes the game, and I need to figure out how come
20:02TEST
TESTTake XVIII
20:02CONFIG
CONFIGExHuRU's base resistances
19:54TEST
TESTTake XVII
19:47FIXED
FIXEDDr. Sal’pr’drita Reggie Crystal ARMS crash
19:43TEST
TESTTake XVI
19:43VOID
VOIDGRRR!
19:38TEST
TESTTake XV
19:38FIXED
FIXEDSIGH!
19:35TEST
TESTTake XIV
19:35FIXED
FIXEDAnd the bug causing that BSOD should also be fixed
19:35CONFIG
CONFIGslowed down the slowdown on the doors
19:31BUG
BUG

But that's not my main issue yet!

19:24TEST
TESTTake XIII
19:24CONFIG
CONFIGI've set the config a bit differently, and hopefully that will work things out a bit better
19:20TEST
TESTTake XII
19:20FIXED
FIXEDI think I fixed a few more issues
19:20COCKROACH
COCKROACHNot there yet... Although Things are beginning to take shape
19:15TEST
TESTTake XI
19:15FIXED
FIXEDOne issue fixed, but is that enough?
19:13DONE
DONEI've put in a few event polls... Perhaps they will at least prevent total freeze-ups
19:08TEST
TESTTake X
19:08DEBUG
DEBUGMOAR DEBUG
19:08TEST
TESTSue Take XI
19:08FIXED
FIXEDCode typoe
19:04TEST
TESTTake VIII
19:04DEBUG
DEBUGThese lines must tell me more
19:04COCKROACH
COCKROACHI really don't know anymore
18:56TEST
TESTTake VII
18:56DONE
DONEAdmiral Lovejoy Washed hands
18:54TODO
TODOnatural break
18:54COSMETIC
COSMETICA bit of a timer down on the "red alert" effect
18:53FIXED
FIXEDRolf I did fix a few things here, but if that fixes the whole issue I really don't know
18:53SECURITY
SECURITYI've set up a quick time-out measure.... It will crash things out when it all takes too long
18:52BUG
BUGIn ExHuRU kicking in the doors, things are harder.....
18:52FIXED
FIXEDRed alert had a few issues.... None too critical though, so easy to fix
18:34TEST
TESTTake VI
18:34FUCKYOU
FUCKYOUMissed one
18:32TEST
TESTTake V
18:32CONFIRMED
CONFIRMEDAt least the start of the conversation works... right?
18:32FIXED
FIXEDWrong group
18:29TEST
TESTTake IV
18:29FIXED
FIXEDAnother syntax error
18:28TEST
TESTTake III
18:28FIXED
FIXEDSyntax error
18:27TEST
TESTTake II
18:27FIXED
FIXEDBad function call
18:26FIXED
FIXEDCode typo
18:25FIXED
FIXEDEntirely bad definition block
18:25FIXED
FIXED6 Unknown Identifiers
18:24VOID
VOIDBakina Unknown Identifier
18:19TEST
TESTTake I
18:18STATUS
STATUSTime to put it all to da test!
17:02SCRIPT
SCRIPTBoth should join the party
17:02DONE
DONEAdmiral Johnson Creation of character ExHuRU
17:01NOTE
NOTE(You will NOT see them yet appear in her ARMS screen... This will be taken care of later)
17:01DONE
DONEGetup for Crystal's starting ARMs
16:37MAPSCRIPT
MAPSCRIPTExHuRU's intrusion has been scripted, but there's still a lot to do
15:33TEST
TESTLet's see now!
15:33FIXED
FIXEDCrystal crash
15:33CONFIRMED
CONFIRMEDXenobi Yes!
15:31FIXED
FIXEDI think?
15:29DEBUG
DEBUGWhy?
15:11BUG
BUGNOTHING happens
15:08TEST
TESTLet's see if that happens
15:08MAPSCRIPT
MAPSCRIPTCrystal should be coming home now
14:23TODO
14:20CONFIRMED
CONFIRMEDALL CLEAR!
14:20TEST
TESTTake XVI
14:10FIXED
FIXEDI think the issue that doesn't allow you to remove stuff fromt he vault
14:10CONFIRMED
CONFIRMEDThat appears to work
14:08TEST
TESTTake XV will tell meif it's stil there
14:08EXPERIMENT
EXPERIMENTsavegame with stuff in the vault
14:07CONFIRMED
CONFIRMEDThat looks better
14:04TEST
TESTTake XIV
14:04COSMETIC
COSMETICIcon correction
13:55BUG
BUGBut there's still a lot not right!
13:55CONFIRMED
CONFIRMEDKota Okay, that part works
13:53TEST
TESTPLEASE?
13:53FIXED
FIXEDBriggs Fixed now?
13:50TEST
TESTTake XII
13:50FIXED
FIXEDMissing CR
13:48TEST
TESTTake XI
13:48FIXED
FIXEDIcon correction, but fine tuning could still be in order here
13:48FIXED
FIXEDImmediate placement... Should NEVER happen
13:47CONFIRMED
CONFIRMEDPartially.... Still a crapload of work to do here
13:45TEST
TESTTake X
13:45EXPERIMENT
EXPERIMENTDoes this work?
13:44CONFIRMED
CONFIRMEDFoxy Yes, that solves a few things
13:42TEST
TESTTake IX
13:42FIXED
FIXEDI think I got it!
13:39TEST
TESTTake VIII
13:39DEBUG
DEBUGAnother line then
13:39COCKROACH
COCKROACHWhatever impossibility happens... I hope I can pin it down!
13:21TEST
TESTTake VII
13:21DUMMIED
DUMMIEDNo longer needed debug line
13:21FIXED
FIXEDAh... transfer error
13:15TEST
TESTTake VI
13:15DEBUG
DEBUGQuick debug line
13:11FUCKYOU
FUCKYOUIs it seriously looking for item "NIL"? Da fuck!
13:09TEST
TESTTake V
13:09FIXED
FIXEDIllegal Class Calls
13:05CONFIRMED
CONFIRMEDThis error could however only take place if the fix prior to test III was performed correctly, so that's good to know
13:05FIXED
FIXEDSub-Load error
13:03TEST
TESTReggie Dr. Sal’pr’drita Take IV
13:03NOTE
NOTEIf the previous fix (the one before take III) works will be tested in take IV
13:02FIXED
FIXEDSyntax error
13:00TEST
TESTTake III
13:00FIXED
FIXEDOutput about vault not correct
13:00CONFIRMED
CONFIRMEDThe "Void" I mentioned before
12:57TEST
TESTTake II
12:57VOID
VOIDEmpty string not well taken in savegames?
12:57FIXED
FIXEDBad core class
12:30TEST
TESTTake I
12:30TEST
TESTBut I can tset it now
12:30NOTE
NOTEThat is the main code, as there was no way at all I could test this yet.....
12:29DONE
DONEYirl Vault is done
- = 18 Feb 2021 = -
23:25LINK
LINKQuick setup for Vault Data, also easily portable to savegames
22:43LINK
LINKThe cabinet in Wendicka's home should now link to the vault
22:17STATUS
STATUSWell, the next steps will be to get the vault to work, but also to make it at least possible to obtain achievements... I really must check if it wasn't already possible to obtain some
21:26VOID
VOIDI really do not know what is causing this, but at least things appear to be running.... Well, sort of.... I do fear for Crystal's ARMS now though....
19:46FAILURE
FAILURENow I get a crash when loading a savegame.... The most obvious explanation can only be that the system crashes on the linkups between Wendicka and her uniform counter part (same goes for Crystal).... This will need to be sorted out!
19:46STATUS
STATUSSo far so good!
19:11TEST
TESTToo many trival fixes to count it all... Must be a round MMMMMMDCLXVI
19:10FUCKYOU
FUCKYOUGRRR!
18:46TEST
TESTTake II
18:46FIXED
FIXEDHotfixes
18:42TEST
TESTTake I
18:42STATUS
STATUSIt should work... right?
18:42LINK
LINKRolf Wendicka Lovejoy - Big alternate Linked it all together
18:41MAPSCRIPT
MAPSCRIPTWendicka leaving kitchen
18:41MAPSCRIPT
MAPSCRIPTAdmiral Lovejoy Kitchen speak
18:19FIXED
FIXEDSeveral trival bugs
18:08TEST
TESTLet's see how far things work up to here!
17:47DONE
DONEA few more removals that should take place during that event (not that I can test that, so I must trust stuff works the way it's intended)
16:28STATUS
STATUSthe link to the main game is not yet there.... This also means the game will (for now) crash as soon as you complete the prologue.
16:27MAPSCRIPT
MAPSCRIPTAll the prologue crap should be done now
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