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19:17 | TEST | Take III |
19:17 | FIXED | Illegal Function Call |
19:07 | TEST | Take II |
19:07 | FIXED | Illegal function call |
18:41 | TEST | Take I |
18:41 | MAPSCRIPT | And the entrance to the secret passage has been covered |
18:13 | MUSIC | And Freak Boutique by Speedkiks will be played here just as before.... |
18:12 | MAP | Preparations for the secret passage |
17:05 | TEST | Take V |
17:05 | FIXED | Minor stuff |
17:01 | TEST | Take IV |
17:00 | FIXED | Game did not respond to the Guinevere exit |
16:59 | NOTE | The exact rating of aurinas is something to be taken care of later... I really need to sort out how exactly that went |
16:58 | DONE | Killing an enemy now may make it drop an aurina |
16:05 | TEST | Take III |
16:05 | FIXED | Many things |
15:12 | NOTE | This works, but I realize I did forget something important |
15:09 | TEST | Take II |
15:09 | FIXED | Syntax error x2 |
15:05 | TEST | Time to hit da road - Take I |
15:05 | LINK | Some last linkups |
14:07 | NOTE | The trasporter at the Gawain section won't work yet |
14:07 | MAPSCRIPT | Lancelot denied |
14:07 | MAPSCRIPT | Guinevere denied |
14:07 | MAPSCRIPT | Transporter failure |
10:19 | LINK | Link back to Wendicka's room |
0:33 | STATUS | AT LAST! |
0:18 | TEST | Take how many? |
0:18 | DEBUG | Extra lines added |
0:01 | COCKROACH | But why does the game freeze when the cyborg captain is about to enter her move? |
0:01 | NOTE | Stuff looks hopeful |
- = 19 Feb 2021 = - | ||
23:29 | TEST | Well? |
23:29 | FIXED | Crash on enemy self-target |
23:23 | TEST | Another test is in order! |
23:23 | FIXED | Should be fixed now |
23:20 | DEBUG | Extra debug lines must help me |
23:16 | INVESTIGATION | The question is now of course why this happens |
23:16 | BUG | Okay, the enemies do only look the same... They are however different.... |
23:06 | TEST | Fuck it! |
23:06 | DONE | Attack added |
22:59 | NOTE | I do need to add attacking... This also puts a bit of a damper on things |
22:59 | DEBUG | Log indicates this should not be the case |
22:59 | BUG | Why do all enemies look the same? |
22:51 | TEST | Well? (I didn't bother to count as this should always have been a one-time go.... See how wrong I was). |
22:51 | FUCKYOU | GRRR! It really must never go right, eh? |
22:43 | TEST | Another test! |
22:43 | CHARACTER | ExHuRU Combat menu |
22:41 | APOLLO | Aliases for Rolf and the final character |
22:39 | CHARACTER | ExHuRU abilities |
22:05 | TEST | Take III |
22:05 | LAZY | Voided a small issue in a lazy manner |
22:03 | TEST | Take II |
22:03 | FIXED | Bad map refference |
22:00 | TEST | Let's see |
22:00 | MAPSCRIPT | Opening fight cyborgs in corridor of Galahad section of Excalibur |
21:48 | FIXED | Done |
20:26 | KTHURA | So let's go to Kthura for that one |
20:26 | SOLVED | The ghost cabinet issue has also been solved |
20:26 | CONFIRMED | At last |
20:21 | TEST | Take XIX will serve to get this right |
20:21 | NOTE | Luckily not a very big issue at this point, but still :( |
20:21 | NOTE | This will require me a little jump back in my savegames as the bad data is already quite far in my savegames |
20:20 | FIXED | Crystal's "TRUE" SR stats should NEVER have been linked... That would only lead to potential conflicts, as the base variables could still differ |
20:08 | BUG | Crystal's stat screen crashes the game, and I need to figure out how come |
20:02 | TEST | Take XVIII |
20:02 | CONFIG | ExHuRU's base resistances |
19:54 | TEST | Take XVII |
19:47 | FIXED | Crystal ARMS crash |
19:43 | TEST | Take XVI |
19:43 | VOID | GRRR! |
19:38 | TEST | Take XV |
19:38 | FIXED | SIGH! |
19:35 | TEST | Take XIV |
19:35 | FIXED | And the bug causing that BSOD should also be fixed |
19:35 | CONFIG | slowed down the slowdown on the doors |
19:31 | BUG | But that's not my main issue yet! |
19:24 | TEST | Take XIII |
19:24 | CONFIG | I've set the config a bit differently, and hopefully that will work things out a bit better |
19:20 | TEST | Take XII |
19:20 | FIXED | I think I fixed a few more issues |
19:20 | COCKROACH | Not there yet... Although Things are beginning to take shape |
19:15 | TEST | Take XI |
19:15 | FIXED | One issue fixed, but is that enough? |
19:13 | DONE | I've put in a few event polls... Perhaps they will at least prevent total freeze-ups |
19:08 | TEST | Take X |
19:08 | DEBUG | MOAR DEBUG |
19:08 | TEST | Take XI |
19:08 | FIXED | Code typoe |
19:04 | TEST | Take VIII |
19:04 | DEBUG | These lines must tell me more |
19:04 | COCKROACH | I really don't know anymore |
18:56 | TEST | Take VII |
18:56 | DONE | Washed hands |
18:54 | TODO | natural break |
18:54 | COSMETIC | A bit of a timer down on the "red alert" effect |
18:53 | FIXED | I did fix a few things here, but if that fixes the whole issue I really don't know |
18:53 | SECURITY | I've set up a quick time-out measure.... It will crash things out when it all takes too long |
18:52 | BUG | In ExHuRU kicking in the doors, things are harder..... |
18:52 | FIXED | Red alert had a few issues.... None too critical though, so easy to fix |
18:34 | TEST | Take VI |
18:34 | FUCKYOU | Missed one |
18:32 | TEST | Take V |
18:32 | CONFIRMED | At least the start of the conversation works... right? |
18:32 | FIXED | Wrong group |
18:29 | TEST | Take IV |
18:29 | FIXED | Another syntax error |
18:28 | TEST | Take III |
18:28 | FIXED | Syntax error |
18:27 | TEST | Take II |
18:27 | FIXED | Bad function call |
18:26 | FIXED | Code typo |
18:25 | FIXED | Entirely bad definition block |
18:25 | FIXED | 6 Unknown Identifiers |
18:24 | VOID | Unknown Identifier |
18:19 | TEST | Take I |
18:18 | STATUS | Time to put it all to da test! |
17:02 | SCRIPT | Both should join the party |
17:02 | DONE | Creation of character ExHuRU |
17:01 | NOTE | (You will NOT see them yet appear in her ARMS screen... This will be taken care of later) |
17:01 | DONE | Getup for Crystal's starting ARMs |
16:37 | MAPSCRIPT | ExHuRU's intrusion has been scripted, but there's still a lot to do |
15:33 | TEST | Let's see now! |
15:33 | FIXED | Crystal crash |
15:33 | CONFIRMED | Yes! |
15:31 | FIXED | I think? |
15:29 | DEBUG | Why? |
15:11 | BUG | NOTHING happens |
15:08 | TEST | Let's see if that happens |
15:08 | MAPSCRIPT | Crystal should be coming home now |
14:23 | TODO | |
14:20 | CONFIRMED | ALL CLEAR! |
14:20 | TEST | Take XVI |
14:10 | FIXED | I think the issue that doesn't allow you to remove stuff fromt he vault |
14:10 | CONFIRMED | That appears to work |
14:08 | TEST | Take XV will tell meif it's stil there |
14:08 | EXPERIMENT | savegame with stuff in the vault |
14:07 | CONFIRMED | That looks better |
14:04 | TEST | Take XIV |
14:04 | COSMETIC | Icon correction |
13:55 | BUG | But there's still a lot not right! |
13:55 | CONFIRMED | Okay, that part works |
13:53 | TEST | PLEASE? |
13:53 | FIXED | Fixed now? |
13:50 | TEST | Take XII |
13:50 | FIXED | Missing CR |
13:48 | TEST | Take XI |
13:48 | FIXED | Icon correction, but fine tuning could still be in order here |
13:48 | FIXED | Immediate placement... Should NEVER happen |
13:47 | CONFIRMED | Partially.... Still a crapload of work to do here |
13:45 | TEST | Take X |
13:45 | EXPERIMENT | Does this work? |
13:44 | CONFIRMED | Yes, that solves a few things |
13:42 | TEST | Take IX |
13:42 | FIXED | I think I got it! |
13:39 | TEST | Take VIII |
13:39 | DEBUG | Another line then |
13:39 | COCKROACH | Whatever impossibility happens... I hope I can pin it down! |
13:21 | TEST | Take VII |
13:21 | DUMMIED | No longer needed debug line |
13:21 | FIXED | Ah... transfer error |
13:15 | TEST | Take VI |
13:15 | DEBUG | Quick debug line |
13:11 | FUCKYOU | Is it seriously looking for item "NIL"? Da fuck! |
13:09 | TEST | Take V |
13:09 | FIXED | Illegal Class Calls |
13:05 | CONFIRMED | This error could however only take place if the fix prior to test III was performed correctly, so that's good to know |
13:05 | FIXED | Sub-Load error |
13:03 | TEST | Take IV |
13:03 | NOTE | If the previous fix (the one before take III) works will be tested in take IV |
13:02 | FIXED | Syntax error |
13:00 | TEST | Take III |
13:00 | FIXED | Output about vault not correct |
13:00 | CONFIRMED | The "Void" I mentioned before |
12:57 | TEST | Take II |
12:57 | VOID | Empty string not well taken in savegames? |
12:57 | FIXED | Bad core class |
12:30 | TEST | Take I |
12:30 | TEST | But I can tset it now |
12:30 | NOTE | That is the main code, as there was no way at all I could test this yet..... |
12:29 | DONE | Vault is done |
- = 18 Feb 2021 = - | ||
23:25 | LINK | Quick setup for Vault Data, also easily portable to savegames |
22:43 | LINK | The cabinet in Wendicka's home should now link to the vault |
22:17 | STATUS | Well, the next steps will be to get the vault to work, but also to make it at least possible to obtain achievements... I really must check if it wasn't already possible to obtain some |
21:26 | VOID | I really do not know what is causing this, but at least things appear to be running.... Well, sort of.... I do fear for Crystal's ARMS now though.... |
19:46 | FAILURE | Now I get a crash when loading a savegame.... The most obvious explanation can only be that the system crashes on the linkups between Wendicka and her uniform counter part (same goes for Crystal).... This will need to be sorted out! |
19:46 | STATUS | So far so good! |
19:11 | TEST | Too many trival fixes to count it all... Must be a round MMMMMMDCLXVI |
19:10 | FUCKYOU | GRRR! |
18:46 | TEST | Take II |
18:46 | FIXED | Hotfixes |
18:42 | TEST | Take I |
18:42 | STATUS | It should work... right? |
18:42 | LINK | Linked it all together |
18:41 | MAPSCRIPT | Wendicka leaving kitchen |
18:41 | MAPSCRIPT | Kitchen speak |
18:19 | FIXED | Several trival bugs |
18:08 | TEST | Let's see how far things work up to here! |
17:47 | DONE | A few more removals that should take place during that event (not that I can test that, so I must trust stuff works the way it's intended) |
16:28 | STATUS | the link to the main game is not yet there.... This also means the game will (for now) crash as soon as you complete the prologue. |
16:27 | MAPSCRIPT | All the prologue crap should be done now |
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