1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 |
0:02 | BUG |  Discovered #54 in the process..... Not related to this, but logged for later fixing (I vaguely remember this was also an issue in the original setup) |
- = 18 Jan 2021 = - |
23:59 | TEST |  Take XV |
23:58 | FIXED |  I hope THIS will set things right..... :-/ |
23:57 | HUH |  Now this is odd.... The initizer shows the stats are actually created and that the correct value is assigned... As a matter of fact the debug log retrieves this from the database where the stat is set and not from the calculator.... That proves the database is correctly set up... Then why does is not operate the way it should? |
23:54 | TEST |  Take XIV |
23:54 | DEBUG |  More information then |
23:48 | DEBUG |  Hmmmmm WARNING! Character created without any tag WTF does that mean? |
23:46 | COCKROACH |  Because the base value is also 0 somehow..... Now to find out why this is happening |
23:44 | TEST |  Take XIII |
23:44 | DEBUG |  Why? |
23:42 | COCKROACH |  NOTHING HAPPENS AT ALL? (At least no sign of the issue being fixed that is). |
23:41 | TEST |   Take XII |
23:41 | NOTE |  At least I hope so |
23:41 | FIXED |   And fixed it |
23:41 | SOLVED |  I think I found it |
23:38 | TEST |  Take XI |
23:38 | DEBUG |  I hope this line gives me more clarity |
23:33 | RESULT | CSAY>HiSpeed: Check.FOE_6 = 0 => 0
CSAY>HiSpeed: Check.FOE_2 = 0 => 0
CSAY>HiSpeed: Check.FOE_3 = 0 => 0
CSAY>HiSpeed: Check.FOE_1 = 0 => 0
CSAY>HiSpeed: Check.FOE_5 = 0 => 0
CSAY>HiSpeed: Check.UniWendicka = 28 => 28
CSAY>HiSpeed: Check.UniCrystal = 28 => 28
CSAY>HiSpeed: Check.FOE_7 = 0 => 28
CSAY>HiSpeed: Check.FOE_0 = 0 => 28
CSAY>HiSpeed: Check.FOE_8 = 0 => 28
CSAY>HiSpeed: Check.FOE_4 = 0 => 28
CSAY>HiSpeed: Check.Briggs = 84 => 84
CSAY>HiSpeed set to 84 I guess this explains EVERYTHING... Well, as far as the gauge itself is concerned.... I do need to see why the stat is the way it is, though |
23:29 | TEST |  Take X |
23:29 | DEBUG |  Extra debug line must provide more clarity here, as this is very very odd |
23:23 | BUG |  The heroes do move over the time gauge, the enemies however do not. |
23:18 | TEST |  Take IX |
23:18 | FIXED |  Code Typo |
23:17 | TEST |  Take Fucking VII |
23:16 | VOID |  "nil"? |
23:14 | TEST |  Take VI |
23:13 | VOID |  Or is the term "void" more appropriate here? |
23:13 | FIXED |  Name issue |
23:10 | TEST |  Take V |
22:44 | FAILURE |   Probably just a bug in Windows anyway... makes the second one this month |
22:40 | TEST |  Take IV |
22:40 | FIXED |  Missing link |
22:40 | LINK |  Ooops! |
22:38 | TEST |  Take III |
22:37 | FIXED |  I think I fixed the bug.... Merely using outdated code here.... That doesn't work anymore (of course). |
22:20 | CONFIRMED |  the BSOD works again, good. |
22:17 | NOTE |  The bug itself is not fixed though, but the Blue Screen Of Death should at least work again |
22:17 | TEST |  Take II |
22:17 | FIXED |  I've set the death picture to the direct call to Auto Picture... Prevents conflicts (leading to the total crash while that was not needed at all), and since AutoImages are disposed automatically anyway, it's just the safer way to go |
22:08 | FAILURE |  The game immediately crashes out, which overall means, something went crucially wrong |
21:59 | TEST |   And let's get to that, take I |
21:59 | NOTE |  Nothing will yet happen when pointers reach COM.... Basically the pointer will just remain there forever until the game is cut off forcefully in the debug screen (for now).... But at least I can test if it actually works |
21:52 | SCRIPT |  Which now also exists... in concept ;) |
21:52 | LINK |  This is also been linked to the stage manager |
21:52 | SCRIPT |  Pointers actually move over the gauge |
21:27 | NOTE |  Dirty code will come from that, I know, but quite often dirty code is by far more effective and efficient (and thus faster) than "clean code" |
21:24 | NOTE |  Now I got the silly idea (as I think this is also something that made Dyrt slow down when you had a lot of characters in your group), to only recalc the HiSpeed when a new turn starts.... Well I gotta see.... |
21:21 | SCRIPT |  The HiSpeed value should now be initiated... However no visual effects will be seen (not to mention it's not even linked yet to the combat call backs) |
21:19 | CHECKLIST | |
17:56 | DUMMIED |  The debug lines which are no longer needed |
17:54 | CONFIRMED |  FINALLY! |
17:53 | TEST |  And let's see now! |
17:53 | FIXED |  Swapped the two files |
17:53 | STUPIDITY |  Name confusion |
17:51 | HUH |  WTF? |
17:43 | TEST |  And does it produce a satisfying result |
17:43 | CONFIG |  New calculation based on data granted to me by Paint.NET |
17:40 | JUDGMENT |  AFGEKEURD! |
17:38 | TEST |  And let's see now! |
17:38 | CONFIG |  Done |
17:38 | CONFIRMED |  The C++ part appears to work now, but the data is outdated, and a new setup is now used, but that is just a matter of reconfiguring |
17:31 | VOID |   I think I tackled the issue now |
17:28 | DEBUG |  I see this is an old format.... Not too much issue, we can handle that, but at least the mystery has been solved |
17:26 | TEST |  Again, I suppose! |
17:26 | DEBUG |  More clarity from TQSG now (I hope) |
17:23 | CONFIG |   I've Also altered the y modifier of the gauge in general... the x modifier looks good to me.... Just combine to good things, together, eh? |
17:22 | DEBUG |  The Hotspot issue with Wendicka is not to blame in the C++ code, or so it seems... The parsing somehow failed.... I need to sort that one out. |
17:19 | JUDGMENT |  Better,yet not good enough |
17:18 | CONFIG |  While the compiler is working I've been altering some tuning values, but I need to test if they got any effect at all. |
17:17 | VISUALSTUDIO |  So let's FORCE a complete new compilation to make 100% sure |
17:17 | NOTE |  But that tells me nothing at all, since we all know that Visual Studio is bugged in this department |
17:16 | DEBUG |   VisualStudio says everything is up to date |
17:15 | BUG |  And Wendicka's hotspot is ignored.... Is the compilation outdated? |
17:15 | JUDGMENT |  As I suspected |
17:14 | NOTE |  Fine tuning configuration is most likely required, but how much and so on can only be deterimined by seeing, so let's go see this! |
17:13 | SCRIPT |  Gauge icons should now appear on the time gauge |
16:55 | FIXED |  Typos in project files were to blame |
16:55 | FAILURE |  Hmmmm |
16:45 | APOLLO |  Project change to make sure the combat icon for Wendicka is properly aliased for usage on the combat gauge (otherwise the game would crash on her uniform version). |
13:56 | JUDGMENT |  Well, that will have to do, I suppose |
13:50 | CONFIG |  Gauge position init.... The initial positions will be influenced by the chosen difficulty setting... More player advantage in the easy mode and more enemy advantage in the hard mode... Still the start positions are random, so in the end the start positions can still be in your favor in the hard mode and the enemy's favor in the easy mode, however vice versa is more likely to happen. |
13:41 | STATUS |  The time has come to put Dyrt behind me, and to fully focus on Star Story... I the meantime I am also preparing to move both The Fairy Tale REVAMPED and Cynthia Johnson to Apollo and eventually the same will happen to Sxity-Three Fires of Lung... At the latter will have most in common with TFTREVAMPED, i will focus on 63 later, as there's no need to re-invent the wheel there. |
- = 13 Jan 2021 = - |
0:54 | C++ |  An MD5 hasher is now present... This will make things a bit easier on some departments.... At least I hope so! |
- = 8 Jan 2021 = - |
21:57 | NOTE |  (That is, as soon as the beta is live) |
21:57 | NOTE |  I've decided to definitely quit Game Jolt trophy supprt. I don't see any reason anymore to keep being tied to that platform... as a matter of fact, I want to sever the ties as soon as I can. I will keep the trophies there on for now, in order to allow people to synchronize with a new system I have in mind that I will start on as soon as Dyrt is finished |
21:55 | DYRT |  The works here are going quite well.... Once this is all done, I will try to fully tackle the combat engine here, however for now I just want Dyrt to be done..... |
- = 7 Jan 2021 = - |
23:55 | OFFTOPIC | |
- = 3 Jan 2021 = - |
14:56 | OFFTOPIC |  By the way, happy new year! |
14:56 | STATUS |  Temporary standstill.... Dyrt is very close to completion, and therefore I want to have that finished first, so I have my hands FULLY free for this project after that.... So hang on! |
- = 31 Dec 2020 = - |
22:04 | NOTE |  (The only reason Dyrt still has the support for this and even GJ exclusive dungeons is because the game is too close to release to remove them now). |
22:03 | GAMEJOLT | For what it looks like now, you can consider the trophy support DEPRECATED! The new version won't have this, and NOT THIS IS NOT OUT OF LAZINESS NOR TECHINCAL ISSUES! This is a choice based on PROFESSIONAL REASONS! So play the old version quickly when you still want those throphies! |
- = 30 Dec 2020 = - |
14:47 | TRANSFER | |
14:36 | COSMETIC |  And I've fine tuned their positions |
14:36 | DONE |  The Tag-Letters for enemies will now show on the time gauge |
- = 29 Dec 2020 = - |
22:30 | CLOSED | |
22:29 | JUDGMENT |  perfect |
22:28 | TEST |  Take XI |
22:28 | EXPERIMENT |  let's see |
22:26 | JUDGMENT |  Better, but not quite there 
|
22:22 | TEST |  Take X |
22:21 | FIXED |  The errors throws when something works the way it SHOULD work in stead of the not the way it should work |
22:20 | CHECKED |   The data looks the way it should look, so that shouldn't be theissue |
22:19 | DEBUG |  But proper errors are thrown to the log |
22:18 | COCKROACH |  Nothing happened at all! |
22:16 | TEST |  Take IX |
22:16 | C++ |  At least everything compiles, but that does not mean it also works |
22:16 | FIXED |  That should fix it |
22:16 | VISUALSTUDIO |  TrickySTOI added to the project |
22:15 | BUG |   It's not yet all cool though as linker errors occur... Clearly I didn't yet cover it all up properly yet |
22:14 | C++ |  And also done the same with Apollo |
22:14 | C++ |   I've adapted TQSG to make this all possible |
21:43 | JUDGMENT | #50 - Nope nope nope - definitely not! But already better than crashing ;) |
21:38 | TEST |  Take VIII |
21:38 | FIXED |  And fixed it! |
21:38 | STUPIDITY |  I think I got it |
21:36 | TEST |  Take VII |
21:36 | DEBUG |  I've added a more dedicated error message I can see more properly what's happening here |
21:36 | BUG |  "Nil" value |
21:34 | TEST |  Take VI |
21:34 | VOID |  whiner! |
21:32 | TEST |  Take V |
21:32 | VOID |  I've voided that issue for now... |
21:30 | BUG |  It appears that internal definitions in classes do not work when data is delivered by fellow class members. |
21:27 | TEST |  Take IV |
21:27 | FIXED |  Syntax error |
21:25 | TEST |  Take III |
21:24 | FIXED |   That's three |
21:24 | FIXED |  Syntax conflict - That's TWO! |
21:22 | FIXED |  That's one! |
21:19 | TEST |   Take II |
21:19 | NOTE |  It was to be expected this wouldn't go right in one go! |
21:19 | FIXED |  Illegal redefs |
21:15 | TEST |  Take I |
21:14 | STATUS |  At least I can see if the time gauge appears at all |
21:14 | NOTE |  It will NOT yet work.... For starters the icons and tag letters won't yet appear, and second I need to initiaze all the timers based on all combatents speed values, so we're not yet getting anywhere on that department |
21:13 | LINK |  And NOW the time gauge should appear |
21:10 | LINK |  Class link ups (this will not yet make the gauge appear. Only to make it access the fighter table) |
21:09 | NOTE |  Please note, if no errors occur nothing will happen. This because I need to link this up first |
21:08 | DONE |  I've set up the time gauge... I do not yet expect it to fully work though, but hey the basis is set |
19:28 | STATUS |  The next stop will be the calculation of the speed over the time bar... Although more balancing is in order here too, like in Dyrt, I won't do that... The reason is simple, I want the experience to be the same as the original, and rebalancing the time bar would undermine that, especially since the older setup was not a bug but a choice... Not the best choice, but still a choice. Since Dyrt was completely rewritten and has a complete new experience apart from the story line, this wasn't an issue there |
17:10 | REMOVED |  "floating character" in Rayal removed... He was never supposed to be there anyway |
16:23 | STATUS |  All crashes appear to be accounted for |
16:21 | TEST |  Take XV |
16:21 | FIXED |  ANother bad class call, but of a different kind this time |
16:18 | TEST |  Take XIV |
16:18 | FIXED |  Another case? |
16:17 | TEST |  Take XIII |
16:17 | FIXED |  Bad class call? |
16:13 | TEST |  Take XII |
16:13 | FIXED |  Syntax Error |
16:12 | TEST |   Take XI |
16:12 | FIXED | |
16:09 | TEST |  Take X |
16:09 | VOID |  ? |
16:09 | HUH |  ? |
16:04 | TEST |  Take IX |
16:04 | VOID |  Fucking for the sake of fucking |
15:59 | TEST |  Take VIII |
15:58 | FUCKYOU |  Some word ik hier zo MOE van! |
15:57 | TEST |  Take VII |
15:57 | VOID |  Voided that issue |
15:56 | FUCKYOU |  Crap! |
15:54 | TEST |  Take V |
15:54 | FIXED |  Missing line |
15:48 | TEST |  take IV |
15:48 | FIXED |  ID issues |
15:45 | TEST |  Take III |
15:45 | FIXED |  Lua!=Python, and neither is Neil |
15:43 | TEST |  Take II |
15:43 | FIXED |  Compatibility conflict |
15:42 | TEST |   Take I |
15:42 | NOTE |  All I can test here too is the absence of crashes, but that's all |
15:42 | ENHANCEMENT |  Quick access metatable for Stats and Stat Buffs |
15:33 | TECHNO |  Since I only adepted the original Lua code to Neil and the differencies of this engine for this (this because I want the game experience in Star Story to match the original game as much as possible) I don't expect too much trouble here, but, ya never know |
15:32 | NOTE |  Now what is very important to note is that there's no way to know if this actually works the way it should as this is all "under the hood" code. In other words when it doesn't crash, I must assume it works |
15:31 | DONE |  Compile Raw Data into the actual stats the enemy needs based on its level |
2:00 | JUDGMENT |  WONDERFUL! |
1:58 | TEST |  Well take VI then to fit all needed formalities then? |
1:58 | DUMMIED |  Placeholder circle |
1:57 | CONFIRMED |  And NOW it works the way it SHOULD work |
1:56 | TEST |  Take V |
1:56 | FIXED |  now then? |
1:56 | COCKROACH |  i thought so |
1:18 | TEST |  Take IV |
1:18 | FIXED |  There you go! |
1:18 | BUG |  But now I gotta deal with a file referrence error, but that's looks like an easy one |
1:18 | CONFIRMED |  Apparently that is indeed fixed |
1:17 | TEST |  Take III |
1:17 | STATUS |  I think it's fixed then |
1:16 | GENERATION |  Let's run the crap and see |
1:16 | FIXED |   ? |
0:52 | BUG |  The data is not properly compiled I see.... I will have to investigate to find out why this happens |
0:46 | FIXED |  Syntax error |
0:45 | TEST |  Take II |
0:45 | LAZY |  linked Lua's "error" function into the main routine, as this is driving me nuts! |
0:43 | FUCKYOU |  GRRRR! |
0:42 | TEST |  Let's see |
0:42 | TECHNO |  The aim circles will still be desplayed. I'll remove them once this works |
0:42 | DONE |  Anyway, the enemies should now appear on the screen |
0:41 | NOTE |  Now I must hope nothing bad happened to the backup due to that BSOD... |
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