| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 |
| 1:40 | FIXED |  Experience bar must reset after leveling up |
| 1:34 | FIXED |  Anyway, it's fixed now! |
| 1:34 | HUH |  WTF? How did that tag get like that? |
| 1:33 | TEST |  Take III |
| 1:33 | FIXED |  Scope error |
| 1:29 | TEST |  Take II |
| 1:29 | FIXED |  Declaration issue |
| 1:25 | TEST |  Take I |
| 1:25 | SCRIPT |  Level Up has been implemented for the front row |
| - = 4 Feb 2021 = - |
| 23:12 | STATUS |  I am first gonna see if I can make Wendicka and Crystal actually gain levels |
| 23:12 | BUG | #70 - Later concern, but I must sort it out! |
| 23:12 | JUDGMENT |  Better |
| 23:05 | TEST |  Take X |
| 23:05 | EXPERIMENT |  Let's try this |
| 23:04 | JUDGMENT |  Not quite |
| 22:54 | TEST |  Take IX |
| 22:54 | EXPERIMENT |  Let's see what happens now then? |
| 22:51 | JUDGMENT | |
| 22:44 | TEST |  Take VIII |
| 22:44 | COSMETIC |  Sped up "You win" animation |
| 22:43 | EXPERIMENT |  I see rotation is still a bit of an issue |
| 22:35 | LAZY |  Extra property |
| 22:25 | TEST |  Take VII |
| 22:25 | TECHNO |  Normally not possible in Neil, but the linkup with C++ can something cause this to happen |
| 22:24 | FIXED |  Case error |
| 22:19 | TEST |  Take VI |
| 22:18 | FIXED |  Error in Apollo Glue code |
| 22:17 | FIXED |  Error in boolean expression checking victory |
| 22:02 | TEST |  Take V |
| 22:02 | FIXED |  Bad boolean expression |
| 22:01 | TEST |  Take IV |
| 21:57 | FIXED |  Yawn |
| 21:25 | TEST |  Take III |
| 21:25 | FIXED |  Huh? |
| 21:17 | TEST |  Take II |
| 21:17 | VOID |  Voided that! (This is Microsoft's failure not mine, so I refuse to speak of a fix) |
| 21:16 | FAILURE |   This is what I hate about MS-DOS and systems derived of it..... backslashes where slashes should have been used in stead! |
| 21:06 | TEST |  In the meantime I can prepare for take I, though |
| 21:06 | DONE |  And put some snert on in my kitchen in order to eat |
| 21:06 | DONE |  Taken a break |
| 19:24 | LINK |   Linked |
| 19:19 | SCRIPT |   The Victory Screen has been scripted |
| 17:50 | VISUALSTUDIO |  For starters recompiling Apollo |
| 17:50 | STATUS |  But before that a lot needs to be done first |
| 17:49 | APOLLO |  No telling if it works,yet, but the upcoming tests will tell... Likely |
| 17:49 | NEIL |  Glue code |
| 17:40 | C++ |  Well yeah, I did have to prepare Apollo for that.... Not fully there yet! |
| 16:11 | OFFTOPIC | |
| 16:04 | TECHNO |  Now it is my plan to make the letters "You Win!" turn in scaled and rotating in the same manner as in the original game, however study is required, as I am not fully sure about how TQSG handles that, however since Kthura requires this, there must be a way, eh? |
| 16:02 | NOTE |  Please note, this routine has not yet been linked up in the main flow so whether or not a group has been defeated will (for now) not mean anything at all. |
| 16:01 | SCRIPT |  A checkup routine has been made to check if a team as or has not been defeated |
| 1:55 | NOTE |  Although the damage Briggs and the girls do is incredably high... Now Briggs is not really much wonder, but the girls.... I need to sort this out.... |
| 1:55 | JUDGMENT |  This seems about right |
| 1:54 | TEST |  Take XXXII |
| 1:50 | FIXED |  Experience didn't work, but I think I fixed that.... |
| 1:48 | CONFIRMED |  which finally works, but still.... |
| 1:48 | COSMETIC |  Speed up death animation for enemies |
| 1:34 | TEST |  Take XXXI |
| 1:34 | VOID |  Let's try this.... Does that void this issue? |
| 1:32 | FIXED |  Code typo |
| 1:27 | TEST |  Take XXX |
| 1:27 | FIXED |   I guess I'm getting sleepy |
| 1:20 | TEST |  Take XXIX |
| 1:20 | VOID |   Let's ignore this, shall we? |
| 1:19 | FUCKYOU |  fuckit! |
| 1:12 | TEST |   Take XXVIII |
| 1:12 | COSMETIC |  Does THIS slow down the death sequence? |
| 1:12 | FIXED |  AP going up forever where it should only happen once |
| 1:10 | BUG |  Not quite, but getting closer |
| 0:56 | TEST |  Take XXVII |
| 0:56 | VOID |  Random idiocy |
| 0:52 | TEST |  Take XXVI |
| 0:52 | FIXED |  Bad class member |
| 0:52 | FUCKYOU |  I am getting awfully tired of this |
| 0:42 | TEST |  Take XXV |
| 0:42 | FIXED |  Identifier conflict |
| 0:40 | TEST |  Take XXIV |
| 0:40 | LAZY |  Voided issues for the future |
| 0:31 | TEST |  Take XXIII |
| 0:31 | FIXED |  That SHOULD fix all that... At least I hope so... |
| 0:31 | LINK |  Call to function to check stuff out! |
| 0:30 | STUPIDITY |  Well, the latter was easy to explain I guess |
| 0:30 | BUG |  By why the enemy sprites don't collapse and disappear, THAT requires some thought.... |
| 0:29 | BUG |  Yet they still move over the guage, but that is not that strange as I still need to update that part |
| 0:29 | CONFIRMED |  At least I got it confirmed that dead enemies are no longer targetable by the player, which is a good thing.... |
| 0:28 | STATUS |  Not out of the crap yet.... far from it, actually |
| 0:24 | TEST | |
| 0:24 | FIXED |  I think? |
| 0:24 | ANALYSIS |  Code analysis |
| 0:21 | DEBUG |   I made myself a hitpoint overview |
| 0:19 | INVESTIGATION |  Well, I will need to give this a clear thought, my dear Watson! |
| 0:18 | CONFIRMED |  At least Wendicka gets her AP when Briggs attacks.... Hey, gotta make progress somehow, eh? |
| 0:18 | BUG |  Right the HP are not subtracted |
| - = 3 Feb 2021 = - |
| 23:33 | TEST |  Take XXI |
| 23:32 | VOID |  That should do it! |
| 23:32 | FUCKYOU |  "No value"? |
| 23:30 | TEST |  Take XX |
| 23:30 | FUCKYOU |  VOIDED! |
| 23:30 | FUCKYOU |  NOT AGAIN! |
| 23:30 | TEST |  Take XIX |
| 22:27 | STATUS |  Bug I DO desperately need a break now, so I'll be back later! |
| 22:27 | DEBUG |  And a debug line has been added to see what is wrong |
| 22:27 | BUG |  I do have the feeling though, that HP is not properly being subtracted, or that death is not being counted, anyway stuff doesn't work the way it should |
| 22:25 | FIXED |  AP Up on actions didn't happen |
| 22:17 | TEST |  Take XVIII |
| 22:17 | FIXED |  ? |
| 22:08 | TEST |  Take XVII |
| 22:08 | DEBUG |  A debug line has been added to sort this one out! |
| 22:08 | HUH |  NOTHING AT ALL could have caused the error I see now to happen (Neil is protected against that, and the class has been checked too). |
| 21:56 | TEST |   Take XVI |
| 21:56 | FIXED |  Scope error |
| 21:56 | TEST |   Take XV |
| 21:48 | FIXED |  AP properties added |
| 21:48 | TEST |   Take XIV |
| 21:46 | FUCKYOU |  Oh really? |
| 21:40 | TEST |  Take XIII |
| 21:40 | FIXED |  Does THIS work then? |
| 21:33 | TEST |  Take XII |
| 21:33 | FIXED |  ! |
| 21:33 | FUCKYOU |  AAARGH! |
| 21:28 | TEST |  Take XI |
| 21:28 | FIXED |  Syntax error |
| 21:25 | TEST |  Take X |
| 21:25 | FIXED |  That's one.... And hopefully not more |
| 21:05 | STATUS |  Keeps one busy, eh? |
| 21:04 | BUG |  The heroes' side however..... |
| 21:04 | STATUS |  Right, the foes part really seems to be all unknown identifiers accounted for.... (About time) |
| 20:55 | TEST |  Take IX |
| 20:55 | FIXED |  NOW THEN? |
| 20:55 | COCKROACH |  Don't blame me for that |
| 20:55 | STUPIDITY |  I guess I'm not concentrating anymore |
| 20:55 | TEST |  Take VIII |
| 20:55 | FIXED |   .... |
| 20:49 | COCKROACH |  They just keep on coming! |
| 20:45 | TEST |  Take VII |
| 20:45 | FIXED |  GRRR! |
| 18:40 | TEST |   Take VI |
| 18:40 | FIXED |   Now then? |
| 18:40 | COCKROACH |  Apparently not |
| 18:36 | TEST |  Take V |
| 18:36 | FIXED |  All unknown identifiers accounted for? (At least in that particular script, as there are more) |
| 18:25 | TEST |  Take IV |
| 18:25 | FIXED |  Several unknown identifiers |
| 18:25 | TEST |  Take III |
| 18:20 | FIXED |  Scope error! |
| 18:15 | TEST |  Take II |
| 18:15 | FIXED |  Syntax error |
| 18:13 | TEST |  Take I |
| 18:13 | STATUS |  The time to test has begun..... |
| 16:08 | STATUS |  And I must take a break before I start testing... I expect no trouble, but hey... who knows, eh? |
| 16:07 | TODO | |
| 16:07 | NOTE |  I can only check whatever happens for Wendicka, however this should work now for the other characters too.... |
| 16:07 | SCRIPT |  AP should increase |
| 16:02 | NOTE |  However the level up system works seperately as it has to respond instantly, and that part has not yet been setup, so that will have to wait until later. |
| 16:01 | SCRIPT |   I've set up the system to count experience points for killing enemies |
| 15:41 | CHECKLIST | |
| 12:22 | DYRT |  Alright, that's all fixed, so let's move on to this project, shall we? |
| 10:37 | DYRT |  A bug has been discovered by a player of Dyrt... Now this was a Game Jolt user, so it's possible the bug has already been fixed, but hey, always investigate as I cannot remember that one |
| 0:29 | STATUS |  next stop: Killing the enemy |
| 0:28 | CONFIRMED |  Appears to be working now... At least |
| 0:10 | TEST | |
| 0:10 | FIXED |  Code order (oh my goodness) |
| 0:09 | TEST |  Take XIX |
| 0:08 | FIXED |  Hit/Miss check |
| 0:00 | JUDGMENT |  ALMOST THERE! |
| - = 2 Feb 2021 = - |
| 23:55 | TEST |  Take XVIII |
| 23:54 | FIXED |  Glue Syntax error |
| 23:54 | TEST |  Take XVII |
| 23:52 | VOID |  Glue issue |
| 23:47 | FIXED |  Wrong variable type |
| 22:42 | TEST |  Take XVI |
| 22:42 | FIXED |  Issue in Neil |
| 22:25 | TEST |  Take XV |
| 22:25 | FIXED |  Oh well |
| 22:25 | MYSTERY |  How could the old code ever have worked... at all? |
| 22:18 | TEST |  Take XIV |
| 22:18 | FIXED |  Not really sure how this ever worked.... Oh well... |
| 22:09 | TEST |   Take XIII |
| 22:09 | FIXED |  Bad Class Field |
| 20:39 | TEST |  Take XII |
| 20:11 | STATUS |  And time for a break! |
| 20:11 | FIXED |  Bad field |
| 20:03 | TEST |  Take XI |
| 20:03 | LAZY |  Another problem solved |
| 19:59 | TEST |  Take X |
| 19:59 | FIXED |   Syntax error |
| 19:59 | VOID |  Succesful at least (I think) |
| 19:54 | TEST |  Take IX |
| 19:54 | NOTE |  this is terrible |
| 19:54 | VOID |  III |
| 19:37 | STATUS |  SIIIIIGH! |
| 19:37 | TEST |  Take VIII |
| 19:37 | VOID |  II |
| 19:37 | TEST |  Take VII |
| 19:37 | VOID |  I |
| 19:31 | TEST |  Take VI |
| 19:31 | VOID |  Issue |
| 19:31 | TEST |  Take V |
| 19:23 | TECHNO |  Well as far as you can speakof a "namespace" |
| 19:22 | FIXED |  Namespacing error |
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