| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 | ||
| 22:21 | DONE | |
| 21:58 | CONFIG | More slowdown |
| 21:56 | TEST | Take IX |
| 21:56 | CONFIG | |
| 21:56 | TEST | Take VIII |
| 21:54 | CONFIG | |
| 21:51 | TEST | Take VII |
| 21:51 | COSMETIC | |
| 21:50 | VOID | Void succesful |
| 21:45 | TEST | Take VI |
| 21:45 | VOID | Let's void it then |
| 21:41 | FUCKYOU | |
| 21:39 | TEST | Take V |
| 21:39 | FUCKYOU | |
| 21:37 | TEST | ![]() Take IV |
| 21:37 | DEBUG | |
| 21:35 | COCKROACH | No Icon Strip? |
| 21:33 | TEST | Take III |
| 21:32 | FIXED | I think? |
| 21:31 | FAILURE | Situation "UniWendicka"? |
| 21:29 | TEST | Take II |
| 21:28 | DEBUG | |
| 21:25 | FAILURE | ![]() Nil Value |
| 21:23 | TEST | Take I |
| 20:56 | DONE | |
| 20:25 | NOTE | |
| 20:25 | JUDGMENT | |
| 20:17 | TEST | ![]() Take IV |
| 20:17 | COSMETIC | |
| 20:16 | JUDGMENT | |
| 20:10 | TEST | Take III |
| 20:10 | FIXED | Identifier issue |
| 20:04 | NOTE | |
| 20:03 | DONE | |
| 19:30 | CONFIRMED | No crashes happen |
| 19:28 | TEST | Let's go for it! |
| 19:27 | NOTE | |
| 19:27 | DONE | |
| 18:47 | CONFIRMED | As far as I can check this works |
| 18:45 | TEST | Take II |
| 18:45 | EXPERIMENT | Let's see |
| 18:45 | HUH | |
| 18:41 | TEST | A quick test must tell me if this works, or not! |
| 18:41 | CONFIG | |
| 14:52 | STATUS | FINALLY! |
| 14:50 | TEST | Take VII |
| 14:50 | FIXED | Fixed that! |
| 14:36 | BUG | ![]() FINALLY AN ERROR MESSAGE THAT MAKES SENSE!!!!THEY DO EXIST! |
| 14:34 | TEST | Take VI |
| 14:34 | VOID | I hope |
| 14:33 | COCKROACH | When the computer wants an excuse to make sure it doesn't work, it will make sure it doesn't work! |
| 14:30 | TEST | Take V |
| 14:30 | FIXED | Well I am at least sure that this is a fix, but does that fix the entire bug |
| 14:30 | SOLVED | ![]() Wait a minute I think I found it |
| 14:29 | FUCKYOU | |
| 14:26 | INVESTIGATION | |
| 14:26 | DEBUG | |
| 14:05 | TEST | Take IV |
| 14:05 | FIXED | Illegal property |
| 14:01 | TEST | Take III |
| 14:01 | CHEAT | |
| 13:59 | TEST | Take II |
| 13:59 | FIXED | Unknown identifiers |
| 13:55 | TEST | Take I |
| 13:55 | NOTE | |
| 13:55 | NOTE | |
| 13:55 | LINK | Linked to the field routines |
| 13:41 | STATUS | Now we're almost there.... Now I need to make sure the field callback function is written and the link is fully established into the field flow (and not just to the underlying core features). |
| 13:40 | NOTE | |
| 13:39 | LINK | |
| 13:19 | LINK | |
| - = 4 Oct 2020 = - | ||
| 23:50 | STATUS | I only noticed that I have more trouble concentrating than I should have... I have no clue why... All I can do is write for tomorrow to link the party bar at the bottom to the Field Menu |
| 23:45 | NOTE | It's not yet linked to the interface |
| 23:45 | LINK | |
| 23:37 | TECHNO | Now the field menu will both act as a flow as as a sub.... This to make it possible for the combat menu to pop up some stuff, rather than to go to this menu entirely... This is not as hard as it seems, especially not now that I have an engine functioning better than NALA could on this depertment.... |
| 23:33 | NOTE | |
| 23:33 | NOTE | |
| 23:32 | SCRIPT | |
| 23:24 | LUA | |
| 21:22 | STATUS | ![]() Well this will do for now.... |
| 21:12 | CONFIRMED | Well! That works! I wonder why I had some mouse trouble on my debug scripts, though |
| 20:34 | COCKROACH | Things are not working the way they should. |
| 20:27 | TEST | Let's see how this goes |
| 20:27 | KTHURA | |
| 20:19 | TEST | Let's see if that's true |
| 20:19 | KTHURA | |
| 20:15 | KTHURA | |
| 11:49 | STATUS | Time is short today, so I cannot do much |
| 1:39 | STATUS | Now I did say that I was thinking about the combat engine, but I think it would be more prudent to get onto the field menu first... And that menu may also cause me a lot of headaches... The inventory screen in particular.... |
| 1:38 | CONFIRMED | PFWEW! |
| 1:34 | TEST | Take XXXIII - And that should now be the final take.... I hope! |
| 1:34 | DONE | |
| 1:33 | DUMMIED | And checkup stuff has been dummied as well |
| 1:32 | DUMMIED | |
| 1:31 | CONFIRMED | AT LAST! |
| 1:29 | TEST | Take XXXII |
| 1:29 | FIXED | AHA! Type error on function declaration! |
| 1:25 | TEST | ![]() Take XXXI |
| 1:25 | FIXED | Syntax error |
| 1:22 | TEST | Take XXX |
| 1:21 | HUH | |
| 1:19 | TEST | Take XXIX |
| 1:19 | DEBUG | |
| 1:18 | FUCKYOU | |
| 1:15 | TEST | Take XXVIII |
| 1:15 | STUPIDITY | Ah.... Wrong C-string-expression |
| 1:12 | TEST | Take XXVII |
| 1:11 | FUCKYOU | |
| 1:09 | TEST | Take XXVI |
| 1:09 | DEBUG | |
| 1:09 | RESULT | |
| 1:09 | TEST | Take XXV |
| 1:06 | DEBUG | |
| 0:51 | TEST | Take XXIV |
| 0:51 | EXPERIMENT | |
| 0:47 | TEST | Take XXIII |
| 0:47 | FIXED | Syntax error |
| 0:45 | TEST | Take XXII |
| 0:45 | EXPERIMENT | I wanna see what happens now... Crystal does walk to the correct position, but ONLY if the distance between her and Wendicka is less than 96 pixels (causing her to get no further walking instructions) |
| 0:40 | TEST | Take XXI |
| 0:40 | NOTE | |
| 0:40 | FIXED | Illegal Function Call |
| 0:36 | TEST | ![]() Take XX |
| 0:36 | DEBUG | |
| 0:34 | COCKROACH | And now Crystal does NOTHING at all! |
| 0:32 | TEST | Take XIX |
| 0:32 | EXPERIMENT | |
| 0:25 | TEST | Take XVIII |
| 0:25 | DEBUG | |
| 0:23 | BUG | Crystal does walk but doesn't seem to understand where to go to AT ALL! |
| 0:20 | TEST | Take XVII |
| 0:20 | DUMMIED | I've now dummied to protection code |
| 0:19 | CONFIRMED | Crystal appears and so does Wendicka and Wendicka can even walk around |
| 0:17 | DEBUG | |
| 0:16 | VISUALSTUDIO | |
| 0:16 | FIXED | I hope |
| 0:16 | DONE | |
| 0:13 | NOTE | |
| 0:12 | CONFIRMED | That at least brings Wendicka back |
| 0:09 | DUMMIED | |
| 0:07 | TEST | Take XV |
| 0:07 | EXPERIMENT | |
| 0:05 | TEST | Take XIV |
| 0:04 | EXPERIMENT | |
| - = 3 Oct 2020 = - | ||
| 23:59 | TEST | ![]() Take XIV |
| 23:59 | FORCE | let's force a few things through |
| 23:54 | TEST | Take XIII |
| 23:53 | NOTE | A few debug lines |
| 23:50 | EXPERIMENT | |
| 23:44 | TEST | Take XII |
| 23:44 | NOTE | |
| 23:43 | FIXED | The leader tried to follow itself |
| 23:39 | TEST | Does this new approach make any difference... Take X! |
| 23:39 | BUG | For some reason, only Briggs appears, and Wendicka and Crystal are nowhere to be seen... Odd! |
| 23:38 | DEBUG | |
| 23:34 | TEST | Take IX |
| 23:34 | FIXED | Illegal class usage |
| 23:28 | TEST | ![]() Take VIII |
| 23:28 | FIXED | Wrong type on declaration |
| 23:26 | TEST | Take VII |
| 23:26 | FIXED | Illegal Function call |
| 23:23 | TEST | Take VI |
| 23:23 | LAZY | |
| 23:20 | TEST | Take V |
| 23:20 | FIXED | Call to non-existent class members |
| 23:17 | TEST | Take IV |
| 23:17 | DONE | |
| 23:16 | STATUS | Nothing happens... At least no parse errors, and that's worth a lot, but what next? |
| 23:13 | TEST | Take III |
| 23:13 | NOTE | |
| 23:13 | FIXED | ![]() Unknown identifier in mapscript |
| 23:11 | TEST | Take II |
| 23:11 | FIXED | ![]() False variable |
| 23:09 | TEST | Take I |
| 23:08 | STATUS | Only one way to find out, I suppose |
| 23:08 | TECHNO | Hard to tell if this will work |
| 23:08 | DONE | |
| 23:04 | TECHNO | Because this is the only dungeon in which I need that. |
| 23:04 | NOTE | |
| 23:01 | DONE | |
| 22:58 | LINK | |
| 22:39 | LINK | |
| 22:28 | TODO | |
| 22:08 | STATUS | ![]() AT LAST! |
| 22:06 | TEST | And take VIII |
| 22:06 | CHECKED | |
| 22:05 | FIXED | Yup! And that's something I AWLAYS fall for! |
| 22:05 | TECHNO | But I think I already know why that is! |
| 22:04 | BUG | Scrolling up immediately goes to the top |
| 22:02 | TEST | Let's see! |
| 20:25 | BACKUP | |
| 20:25 | STATUS | Hold the show.... I'm gonna watch TV first, as the show I wanted to see is about to begin |
| 20:24 | TEST | ![]() Take VII |
| 20:24 | FIXED | But fixed I hope |
| 20:24 | STUPIDITY | |
| 20:24 | NOTE | |
| 20:21 | TEST | Take VI |
| 20:21 | NOTE | The system keeps bugging on me, but at least the scroller cannot pass 0 any more... |
| 20:12 | TEST | Take V |
| 20:12 | TEST | Force Hopefully this will work things out a little |
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