| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 | ||
| 15:21:26 | TEST | ![]() Take DCCVIII |
| 15:21:25 | FUCKYOU | |
| 15:19:56 | TEST | Take DCCVII |
| 15:19:52 | LINK | |
| 15:12:09 | TEST | ![]() Take DCCVI |
| 15:12:06 | VOID | Autoscroll definitions in the old style will only lead to the risk of memory leaks, so a new set up has been done. |
| 14:59:00 | TEST | Take DCCV |
| 14:58:57 | SOLVED | I think I found the source of evil |
| 14:48:28 | DEBUG | |
| 14:48:24 | DEBUG | |
| 14:07:03 | OFFTOPIC | Thanks Kerninghan, for rubbing that one in! |
| 14:05:54 | STATUS | AT LAST!!! |
| 14:04:35 | FUCKYOU | |
| 14:04:27 | FUCKYOU | It really seems I found the source of all evil now! |
| 14:00:25 | TEST | Take DCCII |
| 14:00:23 | COCKROACH | Syntax error |
| 13:59:06 | TEST | Take DCCI |
| 13:59:05 | FUCKYOU | |
| 13:52:06 | TEST | Take DCC |
| 13:52:04 | COCKROACH | More work out to see why the impossible becomes possible |
| 13:47:09 | DEBUG | |
| 13:46:01 | FUCKYOU | |
| 13:45:35 | INVESTIGATION | Take DCXCVIII |
| 13:45:27 | HUH | |
| 13:37:23 | TEST | ![]() Take DCXCVII |
| 13:37:21 | FUCKYOU | |
| 13:34:24 | TEST | Take DCXCVI |
| 13:34:22 | FUCKYOU | |
| 13:32:14 | TEST | Take DCXCV |
| 13:32:11 | DEBUG | I've set CLay to ALWAYS throw an error (and hopefully also dump out a stack trace) |
| 13:29:44 | STATUS | But who know what will happen next? |
| 13:29:34 | STATUS | It appears all compiler issues have been accounted for (for now) |
| 13:28:55 | TEST | Take DCXCIV |
| 13:28:52 | VOID | More group bug in Scyndi |
| 13:26:36 | TEST | Take DCXCIII |
| 13:26:34 | CODEROT | |
| 13:25:17 | TEST | Take DCXCII |
| 13:25:14 | CODEROT | I guess it turns out that removing the Screen group from my engines was the worst idea I ever had. Tons of code rot is caused by that one, I see. |
| 13:20:34 | TEST | Take DCXCI |
| 13:20:32 | CODEROT | |
| 13:19:33 | TEST | Take DCXC |
| 13:19:32 | FUCKYOU | |
| 13:18:41 | TEST | Take DCLXXXIX |
| 13:18:39 | CODEROT | |
| 13:18:26 | CODEROT | |
| 13:18:19 | VOID | Group issue |
| 13:16:51 | TEST | Take DCLXXXVIII |
| 13:16:49 | CODEROT | |
| 13:15:06 | TEST | Take DCLXXXVII |
| 13:15:05 | FORCE | GRRR! |
| 13:13:30 | TEST | Take DCLXXXVI |
| 13:13:28 | VOID | MCall crap |
| 13:10:25 | TEST | Take DCLXXXV |
| 13:10:22 | CODEROT | |
| 13:09:43 | TEST | ![]() Take DCLXXXIV |
| 13:09:41 | CODEROT | Do I have them all covered now? |
| 13:08:42 | TEST | Take DCLXXXIII |
| 13:08:40 | FIXED | Code typo |
| 13:00:30 | TEST | ![]() ![]() Take DCLXXXII |
| 13:00:28 | LINK | |
| 12:57:29 | TEST | Take DCLXXXI |
| 12:57:28 | CODEROT | |
| 12:56:19 | TEST | Take DCLXXX |
| 12:56:18 | LINK | |
| 12:52:00 | TEST | Take DCLXXIX |
| 12:51:59 | LINK | |
| 12:50:54 | TEST | Take DCLXXVIII |
| 12:50:52 | SCYNDI | |
| 12:50:31 | NOTE | Once I actually get into the first battles, this code will be important, but no sooner. |
| 12:49:36 | CONVERT | |
| 12:21:59 | STATUS | So after a little break, I guess I'll have to get onto that one. |
| 12:21:47 | STATUS | Request for starting combat done (logical as the Yaqirpa has three scripted battle, including the boss fight), yet the combat linkup module has not yet been converted. |
| 12:20:23 | TEST | Take DCLXXVII |
| 12:20:21 | CODEROT | |
| 12:18:54 | TEST | Take DCLXXVI |
| 12:18:52 | VOID | 10x := |
| 12:17:47 | TEST | Take DCLXXV |
| 12:17:43 | LINK | |
| 12:17:00 | TEST | Take DCLXXIV |
| 12:16:58 | LINK | Graphics |
| 12:12:22 | TEST | Take DCLXXIII |
| 12:12:19 | CODEROT | |
| 12:11:20 | TEST | Take DCLXXII |
| 12:11:19 | FIXED | 404 |
| 12:09:16 | TEST | Take DCLXXI |
| 12:09:13 | LINK | RPG2Stat |
| 12:07:28 | TEST | ![]() Take DCLXX |
| 12:07:25 | VOID | I really need to fix the table type in function definitions. For the short term, let's just void it |
| 12:06:25 | TEST | Take DCLXIX |
| 12:06:23 | LINK | |
| 12:00:51 | TEST | Take DCLXVIII |
| 12:00:45 | CONVERT | |
| 11:58:10 | TEST | Take DCLXVII |
| 11:58:09 | LINK | |
| 11:57:22 | TEST | Take DCLXVI |
| 11:57:12 | CODEROT | |
| 11:55:44 | TEST | Take DCLXV |
| 11:55:41 | CODEROT | |
| 11:54:44 | TEST | Take DCLXIV |
| 11:54:42 | LINK | |
| 11:52:35 | TEST | ![]() Take DCLXIII |
| 11:52:34 | CONVERT | |
| 11:50:19 | TEST | Take DCLXII |
| 11:50:15 | CODEROT | |
| 11:49:07 | TEST | ![]() Take DCLXI |
| 11:49:04 | VOID | I really should make sure compiler directives can be indented in Scyndi, as this is getting annoying! |
| 11:46:55 | TEST | Take DCLX |
| 11:44:52 | NOTE | |
| 11:44:08 | CONVERT | |
| 11:43:50 | VISUALSTUDIO | |
| 11:25:29 | CONFIRMED | That does indeed do the trick, and is safer anyway, as whatever data is now added to Kthura maps, the JQL cheater will always pick it up properly. |
| 11:24:14 | VISUALSTUDIO | |
| 11:24:05 | VOID | This definitely needs some checkup, but I think that for the short term I found a better way to cover this |
| 11:22:19 | SOLVED | I thought this was merely a stack overflow, but there's more to this. I think stealing files that are part from a block doesn't work well in JQL. |
| 11:20:08 | VISUALSTUDIO | |
| 11:20:03 | FUCKYOU | |
| 11:19:29 | VISUALSTUDIO | |
| 11:19:25 | FIXED | Bad config in VS |
| 11:18:05 | VISUALSTUDIO | Take DCLVI |
| 11:17:59 | VISUALSTUDIO | |
| 11:15:10 | VISUALSTUDIO | Take DCLV |
| 11:12:53 | HUH | |
| 11:12:17 | JCR6 | |
| 11:12:14 | FAILURE | Jalondi crashed on checking things out, and I don't know why |
| 11:11:57 | JCR6 | |
| 11:11:43 | FAILURE | Huh? |
| 11:11:05 | TEST | Take DCLIII |
| 11:11:03 | FUCKYOU | |
| 11:09:59 | JCR6 | |
| 11:09:53 | FORCE | ![]() Well, let's try this! |
| 11:07:50 | JCR6 | |
| 11:07:44 | NOTE | |
| 11:06:42 | JCR6 | |
| 01:27:58 | NOTE | |
| 01:25:21 | C++ | |
| 00:44:30 | CONFIRMED | Well, I'll be. The HEX output's dictionary contains all custom kind names, which heavily implies that this works. Of course, reality can be a bit bothersome here, so let's not cry victory too soon. |
| 00:43:37 | GENERAL | |
| 00:42:24 | KTHURA | |
| 00:39:17 | CONFIRMED | The music for the Yaqirpa has been completely transferred into the new version of Star Story succesfully. |
| 00:38:52 | CONFIRMED | That produces the right results |
| 00:37:44 | C++ | |
| 00:34:46 | CONFIRMED | The JCR6 resource does show the file... good |
| 00:32:26 | JCR6 | |
| 00:32:21 | LINK | |
| 00:28:55 | TECHNO | This technique has, by the way, already been applied in Star Story II and Luna's Father, so it's nothing new, but for Star Story I, it is quite a change |
| 00:28:20 | TRANSFER | |
| 00:28:06 | MUSIC | The music will be the same as before.... So Opening Theme C by Kevin McLeod (released as public domain) will be the tune for the Yaqirpa. In order to save my disk space, I will group all music together, and link to it with JQL. |
| 00:22:08 | CONFIRMED | As far as I can check now that looks like that's in order |
| 00:21:19 | TRANSFER | |
| 00:18:52 | CONFIRMED | YES! |
| 00:17:18 | GENERAL | Well, a general checkup of the output map is now required, still. |
| 00:16:31 | DUMMIED | |
| 00:16:16 | CONFIRMED | At last! |
| 00:14:17 | KTHURA | |
| 00:14:13 | FIXED | ![]() I see a code typo. I do not know if that was the source of all evil, but it likely was. |
| 00:12:47 | TEST | Take DCXLVIII |
| 00:12:44 | DEBUG | |
| 00:10:07 | FUCKYOU | |
| 00:08:01 | KTHURA | |
| 00:07:58 | DEBUG | |
| 00:06:40 | COCKROACH | Fuck you! |
| 00:03:59 | KTHURA | |
| 00:03:56 | FUCKYOU | |
| 00:02:55 | TRANSFER | And do another transfer |
| 00:02:49 | VISUALSTUDIO | |
| 00:02:25 | KTHURA | |
| 00:02:19 | FIXED | So there WAS an issue in Kthura itself? |
| - = 03 Jan 2025 = - | ||
| 23:58:33 | COCKROACH | Still no good? |
| 23:56:03 | TRANSFER | |
| 23:55:20 | GENERAL | |
| 23:54:24 | FIXED | Ow, wait, it appears to be a bug in the transfer tool. That makes things easier then. |
| 23:53:09 | BUG | Here things take a stranger turn, as these objects are now saved kindless. That's a clear bug in the Slyvina version of Kthura and requires immediate attention |
| 23:51:32 | GENERAL | |
| 23:50:36 | CONFIRMED | The meta data does appear be transferred properly |
| 23:49:58 | TRANSFER | |
| 23:49:41 | CONFIRMED | That appears to be working |
| 23:48:38 | KTHURA | |
| 23:48:35 | C++ | |
| 23:43:48 | CONFIRMED | ![]() Well, that appears to be working |
| 23:43:17 | KTHURA | Take DCXLIV |
| 23:42:34 | FIXED | Because there was an error in my C++ code |
| 23:41:55 | INVESTIGATION | |
| 23:41:49 | BUG | ![]() It's like nothing happened |
| 23:41:04 | KTHURA | |
| 23:40:33 | C++ | |
| 16:48:52 | STATUS | So this is a good moment to take a good long break (which I needed anyway). |
| 16:48:23 | STATUS | That transfer operation is however gonna get me a lot of work, as it's not just copying a simple Kthura file. Kthura is a format specifically set up to be bendable and to be very well workable in both development as release. Furthermore these maps use custom kind objects, and that can in transfer also spook a few things up. In the intro map that was not an issue, but in the dungeons it definitely will be. |
| 16:45:31 | STATUS | The game does however announce an error as it's not able to load the Yaqirpa. That was SUPPOSED TO HAPPEN as I didn't yet transfer that dungeon, so no harm done there. |
| 16:44:25 | BUG | Now I must note that I wanna know why we don't see Wendicka, Crystal and Briggs walking to the transporter pad, nor see them beaming out (although the audio sounds).It's only cosmetic, I know, yet not unimportant. |
| 16:39:34 | TEST | Take DCXLII |
| 16:39:14 | FUCKYOU | |
| 16:38:04 | TEST | Take DCXLI |
| 16:38:02 | STUPIDITY | |
| 16:33:25 | TEST | Take DCXL |
| 16:33:18 | CONVERT | |
| 16:29:14 | TEST | Take DCXXXIX |
| 16:29:11 | CODEROT | |
| 16:25:53 | SITE | |
| 16:24:59 | TEST | Take DCXXXVIII |
| 16:24:56 | FIXED | Better call to Kthura (Code Rot) |
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