| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 | ||
| 16:09:38 | FIXED | I hope... |
| 16:05:14 | TEST | Take DCCXIX |
| 16:05:13 | DEBUG | |
| 16:01:55 | TEST | Take DCCXVIII |
| 16:01:54 | DEBUG | ??? |
| 15:58:37 | TEST | Take DCCXVII |
| 15:58:34 | LINK | |
| 15:57:36 | TEST | Take DCCXVI |
| 15:57:33 | CODEROT | |
| 15:53:13 | TEST | Take DCCXV |
| 15:53:11 | FIXED | A few typos that magically made their way in |
| 15:51:26 | TEST | Take DCCXIV |
| 15:51:25 | VOID | I think I voided the issue causing Wendicka, Crystal and Briggs not to move to the transporter pads |
| 15:45:07 | TEST | Take DCCXIII |
| 15:45:04 | SCYNDI | |
| 15:41:14 | SOLVED | The source of evil has been found |
| 15:38:42 | DEBUG | |
| 15:38:39 | DEBUG | |
| 15:36:26 | DEBUG | |
| 15:34:55 | TEST | Take DCCXI |
| 15:34:50 | DEBUG | |
| 15:29:20 | TEST | ![]() Take DCCX |
| 15:29:01 | VOID | AllowQuitSave will now only throw a debug message, but otherwise be ignored. |
| 15:25:06 | TEST | Take DCCIX |
| 15:25:04 | FUCKYOU | |
| 15:21:26 | TEST | ![]() Take DCCVIII |
| 15:21:25 | FUCKYOU | |
| 15:19:56 | TEST | Take DCCVII |
| 15:19:52 | LINK | |
| 15:12:09 | TEST | ![]() Take DCCVI |
| 15:12:06 | VOID | Autoscroll definitions in the old style will only lead to the risk of memory leaks, so a new set up has been done. |
| 14:59:00 | TEST | Take DCCV |
| 14:58:57 | SOLVED | I think I found the source of evil |
| 14:48:28 | DEBUG | |
| 14:48:24 | DEBUG | |
| 14:07:03 | OFFTOPIC | Thanks Kerninghan, for rubbing that one in! |
| 14:05:54 | STATUS | AT LAST!!! |
| 14:04:35 | FUCKYOU | |
| 14:04:27 | FUCKYOU | It really seems I found the source of all evil now! |
| 14:00:25 | TEST | Take DCCII |
| 14:00:23 | COCKROACH | Syntax error |
| 13:59:06 | TEST | Take DCCI |
| 13:59:05 | FUCKYOU | |
| 13:52:06 | TEST | Take DCC |
| 13:52:04 | COCKROACH | More work out to see why the impossible becomes possible |
| 13:47:09 | DEBUG | |
| 13:46:01 | FUCKYOU | |
| 13:45:35 | INVESTIGATION | Take DCXCVIII |
| 13:45:27 | HUH | |
| 13:37:23 | TEST | ![]() Take DCXCVII |
| 13:37:21 | FUCKYOU | |
| 13:34:24 | TEST | Take DCXCVI |
| 13:34:22 | FUCKYOU | |
| 13:32:14 | TEST | Take DCXCV |
| 13:32:11 | DEBUG | I've set CLay to ALWAYS throw an error (and hopefully also dump out a stack trace) |
| 13:29:44 | STATUS | But who know what will happen next? |
| 13:29:34 | STATUS | It appears all compiler issues have been accounted for (for now) |
| 13:28:55 | TEST | Take DCXCIV |
| 13:28:52 | VOID | More group bug in Scyndi |
| 13:26:36 | TEST | Take DCXCIII |
| 13:26:34 | CODEROT | |
| 13:25:17 | TEST | Take DCXCII |
| 13:25:14 | CODEROT | I guess it turns out that removing the Screen group from my engines was the worst idea I ever had. Tons of code rot is caused by that one, I see. |
| 13:20:34 | TEST | Take DCXCI |
| 13:20:32 | CODEROT | |
| 13:19:33 | TEST | Take DCXC |
| 13:19:32 | FUCKYOU | |
| 13:18:41 | TEST | Take DCLXXXIX |
| 13:18:39 | CODEROT | |
| 13:18:26 | CODEROT | |
| 13:18:19 | VOID | Group issue |
| 13:16:51 | TEST | Take DCLXXXVIII |
| 13:16:49 | CODEROT | |
| 13:15:06 | TEST | Take DCLXXXVII |
| 13:15:05 | FORCE | GRRR! |
| 13:13:30 | TEST | Take DCLXXXVI |
| 13:13:28 | VOID | MCall crap |
| 13:10:25 | TEST | Take DCLXXXV |
| 13:10:22 | CODEROT | |
| 13:09:43 | TEST | ![]() Take DCLXXXIV |
| 13:09:41 | CODEROT | Do I have them all covered now? |
| 13:08:42 | TEST | Take DCLXXXIII |
| 13:08:40 | FIXED | Code typo |
| 13:00:30 | TEST | ![]() ![]() Take DCLXXXII |
| 13:00:28 | LINK | |
| 12:57:29 | TEST | Take DCLXXXI |
| 12:57:28 | CODEROT | |
| 12:56:19 | TEST | Take DCLXXX |
| 12:56:18 | LINK | |
| 12:52:00 | TEST | Take DCLXXIX |
| 12:51:59 | LINK | |
| 12:50:54 | TEST | Take DCLXXVIII |
| 12:50:52 | SCYNDI | |
| 12:50:31 | NOTE | Once I actually get into the first battles, this code will be important, but no sooner. |
| 12:49:36 | CONVERT | |
| 12:21:59 | STATUS | So after a little break, I guess I'll have to get onto that one. |
| 12:21:47 | STATUS | Request for starting combat done (logical as the Yaqirpa has three scripted battle, including the boss fight), yet the combat linkup module has not yet been converted. |
| 12:20:23 | TEST | Take DCLXXVII |
| 12:20:21 | CODEROT | |
| 12:18:54 | TEST | Take DCLXXVI |
| 12:18:52 | VOID | 10x := |
| 12:17:47 | TEST | Take DCLXXV |
| 12:17:43 | LINK | |
| 12:17:00 | TEST | Take DCLXXIV |
| 12:16:58 | LINK | Graphics |
| 12:12:22 | TEST | Take DCLXXIII |
| 12:12:19 | CODEROT | |
| 12:11:20 | TEST | Take DCLXXII |
| 12:11:19 | FIXED | 404 |
| 12:09:16 | TEST | Take DCLXXI |
| 12:09:13 | LINK | RPG2Stat |
| 12:07:28 | TEST | ![]() Take DCLXX |
| 12:07:25 | VOID | I really need to fix the table type in function definitions. For the short term, let's just void it |
| 12:06:25 | TEST | Take DCLXIX |
| 12:06:23 | LINK | |
| 12:00:51 | TEST | Take DCLXVIII |
| 12:00:45 | CONVERT | |
| 11:58:10 | TEST | Take DCLXVII |
| 11:58:09 | LINK | |
| 11:57:22 | TEST | Take DCLXVI |
| 11:57:12 | CODEROT | |
| 11:55:44 | TEST | Take DCLXV |
| 11:55:41 | CODEROT | |
| 11:54:44 | TEST | Take DCLXIV |
| 11:54:42 | LINK | |
| 11:52:35 | TEST | ![]() Take DCLXIII |
| 11:52:34 | CONVERT | |
| 11:50:19 | TEST | Take DCLXII |
| 11:50:15 | CODEROT | |
| 11:49:07 | TEST | ![]() Take DCLXI |
| 11:49:04 | VOID | I really should make sure compiler directives can be indented in Scyndi, as this is getting annoying! |
| 11:46:55 | TEST | Take DCLX |
| 11:44:52 | NOTE | |
| 11:44:08 | CONVERT | |
| 11:43:50 | VISUALSTUDIO | |
| 11:25:29 | CONFIRMED | That does indeed do the trick, and is safer anyway, as whatever data is now added to Kthura maps, the JQL cheater will always pick it up properly. |
| 11:24:14 | VISUALSTUDIO | |
| 11:24:05 | VOID | This definitely needs some checkup, but I think that for the short term I found a better way to cover this |
| 11:22:19 | SOLVED | I thought this was merely a stack overflow, but there's more to this. I think stealing files that are part from a block doesn't work well in JQL. |
| 11:20:08 | VISUALSTUDIO | |
| 11:20:03 | FUCKYOU | |
| 11:19:29 | VISUALSTUDIO | |
| 11:19:25 | FIXED | Bad config in VS |
| 11:18:05 | VISUALSTUDIO | Take DCLVI |
| 11:17:59 | VISUALSTUDIO | |
| 11:15:10 | VISUALSTUDIO | Take DCLV |
| 11:12:53 | HUH | |
| 11:12:17 | JCR6 | |
| 11:12:14 | FAILURE | Jalondi crashed on checking things out, and I don't know why |
| 11:11:57 | JCR6 | |
| 11:11:43 | FAILURE | Huh? |
| 11:11:05 | TEST | Take DCLIII |
| 11:11:03 | FUCKYOU | |
| 11:09:59 | JCR6 | |
| 11:09:53 | FORCE | ![]() Well, let's try this! |
| 11:07:50 | JCR6 | |
| 11:07:44 | NOTE | |
| 11:06:42 | JCR6 | |
| 01:27:58 | NOTE | |
| 01:25:21 | C++ | |
| 00:44:30 | CONFIRMED | Well, I'll be. The HEX output's dictionary contains all custom kind names, which heavily implies that this works. Of course, reality can be a bit bothersome here, so let's not cry victory too soon. |
| 00:43:37 | GENERAL | |
| 00:42:24 | KTHURA | |
| 00:39:17 | CONFIRMED | The music for the Yaqirpa has been completely transferred into the new version of Star Story succesfully. |
| 00:38:52 | CONFIRMED | That produces the right results |
| 00:37:44 | C++ | |
| 00:34:46 | CONFIRMED | The JCR6 resource does show the file... good |
| 00:32:26 | JCR6 | |
| 00:32:21 | LINK | |
| 00:28:55 | TECHNO | This technique has, by the way, already been applied in Star Story II and Luna's Father, so it's nothing new, but for Star Story I, it is quite a change |
| 00:28:20 | TRANSFER | |
| 00:28:06 | MUSIC | The music will be the same as before.... So Opening Theme C by Kevin McLeod (released as public domain) will be the tune for the Yaqirpa. In order to save my disk space, I will group all music together, and link to it with JQL. |
| 00:22:08 | CONFIRMED | As far as I can check now that looks like that's in order |
| 00:21:19 | TRANSFER | |
| 00:18:52 | CONFIRMED | YES! |
| 00:17:18 | GENERAL | Well, a general checkup of the output map is now required, still. |
| 00:16:31 | DUMMIED | |
| 00:16:16 | CONFIRMED | At last! |
| 00:14:17 | KTHURA | |
| 00:14:13 | FIXED | ![]() I see a code typo. I do not know if that was the source of all evil, but it likely was. |
| 00:12:47 | TEST | Take DCXLVIII |
| 00:12:44 | DEBUG | |
| 00:10:07 | FUCKYOU | |
| 00:08:01 | KTHURA | |
| 00:07:58 | DEBUG | |
| 00:06:40 | COCKROACH | Fuck you! |
| 00:03:59 | KTHURA | |
| 00:03:56 | FUCKYOU | |
| 00:02:55 | TRANSFER | And do another transfer |
| 00:02:49 | VISUALSTUDIO | |
| 00:02:25 | KTHURA | |
| 00:02:19 | FIXED | So there WAS an issue in Kthura itself? |
| - = 03 Jan 2025 = - | ||
| 23:58:33 | COCKROACH | Still no good? |
| 23:56:03 | TRANSFER | |
| 23:55:20 | GENERAL | |
| 23:54:24 | FIXED | Ow, wait, it appears to be a bug in the transfer tool. That makes things easier then. |
| 23:53:09 | BUG | Here things take a stranger turn, as these objects are now saved kindless. That's a clear bug in the Slyvina version of Kthura and requires immediate attention |
| 23:51:32 | GENERAL | |
| 23:50:36 | CONFIRMED | The meta data does appear be transferred properly |
| 23:49:58 | TRANSFER | |
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