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12:47TEST
TESTWhatever
12:47FIXED
FIXEDMissing ) x4
12:35TEST
TESTBriggs Take IV
12:35FIXED
FIXEDBad function type
12:32TEST
TESTSue Take III (oh should I restart the numbering now?)
12:31FIXED
FIXEDThis is an unrelated syntax error elsewhere, but good thing it's fixed anyway
12:31NOTE
NOTEThe loading works
12:28TEST
TESTTake II
12:28FIXED
FIXEDa few errors , but they were expected
12:21TEST
TESTTake I
12:21TEST
TESTI need to test if they work, though (while loading I mean)
12:20DONE
DONEAnd the status change icons too
12:18NOTE
NOTEFor starters, all status icons should be loaded now
12:18STATUS
STATUSSome real life stuff can block my actions today, but I'll try to do get a few things done
2:40DONE
DONEI've done some stuff to handle resistances... But I must rest now... I'll get into the deep of this later!
1:26REMINDER
0:50NOTE
NOTEDr. Sal’pr’drita The others come later!
0:50CHARACTER
CHARACTERand Briggs
0:50CHARACTER
CHARACTERSame done with Crystal
0:49CHARACTER
CHARACTERWendicka Resistance settings set up (although Wendicka needs a bit of extra workout due to her "curse"
0:14DONE
DONEAnd a bit more study done
0:12CONFIG
CONFIGSet basic resistances regarding characters
- = 6 Oct 2020 = -
23:17DONE
DONEStudy about resistances, as that is something I didn't yet cover
22:07TEST
TESTTake X
22:07COSMETIC
COSMETICThe order of the stats have now been set in a more logical order from RPG perspective
22:07CONFIRMED
CONFIRMEDThat works
22:04TEST
TESTTake IX
22:03NOTE
NOTEI do need to change the order of things, but that is not that hard
22:03DONE
DONEThe values should now appear
21:56TEST
TESTBakina Take I
21:56DONE
DONERolf The names of the stats should appear
21:26STATUS
STATUSBINGO!
21:24TEST
TESTTake VIII
21:23CONFIG
CONFIGThat's only a matter of changing one number
21:23JUDGMENT
JUDGMENTMy routine works in the basis, but a bit more speed is desirable
21:20TEST
TESTTake VII
21:20STUPIDITY
STUPIDITYI really hate myself for this one
21:20FIXED
FIXEDI forgot to add something important to my fading calculation formula
21:16TEST
TESTTake VI
21:16INVESTIGATION
INVESTIGATIONExtra debug lines to investigate the matter
21:15BUG
BUGI don't believe the outcome
21:08TEST
TESTAnd we move on to take V
21:08TEST
TESTTake IV was not announced
21:08VOID
VOIDDoes it work now?
21:07FUCKYOU
FUCKYOUXenobi "Not Static" I didn't even ask for that!
21:07FIXED
FIXED...
20:45TEST
TESTTake III
20:44FIXED
FIXEDConflict
20:42TEST
TESTTake II
20:42VOID
VOIDA bug in Neil about new object from classes without parameters
20:33TEST
TESTTake I
20:33DONE
DONEAnd yup a small adaption was required there too
20:33NOTE
NOTEBut before that, I must also check some menu code
20:21NOTE
NOTEI must check if this works though
20:20DONE
DONEKota The flashing of a character being chosen in the field menu
17:35ENHANCEMENT
ENHANCEMENTEnhanced the character bar link.... The Party boxes do not respond to this yet, though
17:32VISUALSTUDIO
VISUALSTUDIOCompiling!
17:32CHECKED
CHECKEDWell indeed, stuff appears to auto-link, so that saves me work
17:27APOLLO
APOLLOFoxy Configured for Alpha
15:43STATUS
STATUSFirst a break
15:43STATUS
STATUSNow this only covers the core.... There's more to this, but that comes later!
15:43CHECKED
CHECKEDDefault values
15:42C++
C++And now the alpha modification actually takes place
15:39C++
C++Expanded this a little
15:36C++
C++Core code to make alpha blending possible
15:33FAILURE
FAILUREC++ never ceases to amaze me... I type code and C++ deems it error... I change it and now it's even more error... I change it back exactly the way it was, and ... It compiles.... Do you get it?
15:23UPDATED
15:22STATUS
STATUSThat brings us to the next stage of this operation...
15:21CONFIRMED
CONFIRMEDIt works!
15:19TEST
TESTTake III
15:19DONE
DONEClicking out should work now
15:19DONE
DONEMouse pointer appears in field menu
15:18CONFIRMED
CONFIRMEDYirl So far that works
15:16TEST
TESTTake II
15:15FIXED
FIXEDSyntax Error
15:13TEST
TESTTake I
15:13DONE
DONEFirst work out changing char in field menu
1:51BACKUP
BACKUPRunning
1:50TODO
1:34ANALYSIS
ANALYSISReggie I think the system is allergic to leading spaces... Shouldn't be a problem... but I have no other explanation....
1:30EXPERIMENT
EXPERIMENTI wonder
1:28EXPERIMENT
EXPERIMENTAn experimental string shows.... It is really beyond me know why the HP and AP values don't show... nothing makes this possible... But yet it happens... What happens under the hood that I cannot see?
1:22TEST
TESTWell, I dunno
1:22INVESTIGATION
INVESTIGATIONMOAR DEBUG!
1:18DEBUG
DEBUGI sure wanna know why the HP and AP values are not shown
1:09TEST
TESTLet's check it out
1:04FIXED
FIXEDExHuRU Maybe THIS fixes all that crap?
1:03NOTE
NOTEthe Good news is that the gauges appear to be on the right positions
1:02JUDGMENT
JUDGMENT

0:57TEST
TESTTake III
0:57COCKROACH
COCKROACHThere's always one that gets through the loopholes, eh?
0:55TEST
TESTTake II
0:55FIXED
FIXEDUnknown Identifiers
0:51FIXED
FIXEDHP, AP, experience and level should now appear on the statistics screen
0:38CONFIRMED
CONFIRMEDYup, now that now more confusion was possible, I see that the bug does indeed seem to be fixed
0:36TEST
TESTAnd see how I can get this up now!
0:36CLEANUP
CLEANUPAll faulty and debug savegames, and the one and only official savegame has been kept
0:29TEST
TESTA test must confirm this, of course!
0:28FIXED
FIXEDI think I fixed it all!
0:25DEBUG
DEBUGMoar debug lines needed I suppose
0:25TEST
TESTCrystal Didn't turn up anything usefull
0:20DEBUG
DEBUGBefore all else I now have an opening to investigate #32 - And I've added an extra debug line to get into this matter
0:10JUDGMENT
JUDGMENTBetter!
0:08TEST
TESTTake III
0:08JUDGMENT
JUDGMENTAdmiral Lovejoy A bit of moment required, maybe?
0:06TEST
TESTTake II
0:06FIXED
FIXEDAnd a fix in the process
0:06OPTIMIZATION
OPTIMIZATIONThe Goddess Less code... Possibly also a bit of speed winning?
0:02TEST
TESTTake I
0:02DONE
DONEName of character should appear now
- = 5 Oct 2020 = -
23:59BUG
BUGIssued as #32 -- Although this is a high priority bug, I cannot attend it immediately, but I will do so as soon as possible.
23:56DONE
DONESet name
23:55BUG
BUGStudy showed that the string data is not loaded from a savegame.... Why not?
22:44TEST
TESTTake VI
22:43CONFIG
CONFIGWendicka A bit of coordinate workout
22:43JUDGMENT
JUDGMENTAlmost there
22:41TEST
TESTTake V
22:41EXPERIMENT
EXPERIMENTHmmmm?
22:36TEST
TESTTake IV
22:36VISUALSTUDIO
VISUALSTUDIOcompiling
22:36FIXED
FIXEDAstrilopup I think?
22:36HUH
HUH?? C++ is acting up on me
22:33TEST
TESTTake III
22:33POWERSHELL
POWERSHELLI must "barf" again
22:33FIXED
FIXEDMissing "end"
22:31TEST
TESTTake II
22:29VISUALSTUDIO
VISUALSTUDIOCompiling
22:29NEIL
NEILAnd Some Link up Code for ARF
22:29C++
C++I even needed to add some C++ code for that
22:29FIXED
FIXEDAdmiral Johnson I forgot to put LoadNew in the image class for Apollo
22:21TEST
TESTTake I
22:21STATUS
STATUSAll that will do for now if show the face of the currently chosen character
22:21DONE
DONESet the status for the left panel
21:58CONFIG
CONFIGSue More slowdown
21:56TEST
TESTTake IX
21:56CONFIG
CONFIGFine tuning
21:56TEST
TESTTake VIII
21:54CONFIG
CONFIGA few changes to see if that leads to a better effect
21:51TEST
TESTTake VII
21:51COSMETIC
COSMETICEffect for icons
21:50VOID
VOIDVoid succesful
21:45TEST
TESTTake VI
21:45VOID
VOIDLet's void it then
21:41FUCKYOU
FUCKYOU0 icons.... That is a lie.... By why this lie?
21:39TEST
TESTTake V
21:39FUCKYOU
FUCKYOUWrong function
21:37TEST
TESTBakina Take IV
21:37DEBUG
DEBUGWell?
21:35COCKROACH
COCKROACHNo Icon Strip?
21:33TEST
TESTTake III
21:32FIXED
FIXEDI think?
21:31FAILURE
FAILURESituation "UniWendicka"?
21:29TEST
TESTTake II
21:28DEBUG
DEBUGLet's investigate why!
21:25FAILURE
FAILUREBriggs Nil Value
21:23TEST
TESTTake I
20:56DONE
DONEI've set up the Icon strip
20:25NOTE
NOTEMy food is being cooked now.... ;)
20:25JUDGMENT
JUDGMENTBetter
20:17TEST
TESTKota Take IV
20:17COSMETIC
COSMETICFine-tuning with coordinates
20:16JUDGMENT
JUDGMENTNot bad, but a few tiny fixups are in order
20:10TEST
TESTTake III
20:10FIXED
FIXEDIdentifier issue
20:04NOTE
NOTEThe icons and the stuff the boxes should contain is not yet in there
20:03DONE
DONEWorkbox UI setup
19:30CONFIRMED
CONFIRMEDNo crashes happen
19:28TEST
TESTLet's go for it!
19:27NOTE
NOTEAll I can check is if the game won't crash during the start up now
19:27DONE
DONEThe startup loader will load the icons
18:47CONFIRMED
CONFIRMEDAs far as I can check this works
18:45TEST
TESTTake II
18:45EXPERIMENT
EXPERIMENTReggie Let's see
18:45HUH
HUHDa fuck?
18:41TEST
TESTA quick test must tell me if this works, or not!
18:41CONFIG
CONFIGBase config
14:52STATUS
STATUSFINALLY!
14:50TEST
TESTTake VII
14:50FIXED
FIXEDFixed that!
14:36BUG
BUGDr. Sal’pr’drita FINALLY AN ERROR MESSAGE THAT MAKES SENSE!!!!

THEY DO EXIST!

14:34TEST
TESTTake VI
14:34VOID
VOIDI hope
14:33COCKROACH
COCKROACHWhen the computer wants an excuse to make sure it doesn't work, it will make sure it doesn't work!
14:30TEST
TESTTake V
14:30FIXED
FIXEDWell I am at least sure that this is a fix, but does that fix the entire bug
14:30SOLVED
SOLVEDAdmiral Lovejoy Wait a minute I think I found it
14:29FUCKYOU
FUCKYOUThe error thrown now makes even less sense
14:26INVESTIGATION
INVESTIGATIONIf this happens there must be something else that is wrong, but finding that when the computer lies, is hard... Next to impossible.
14:26DEBUG
DEBUGThe erroor thrown is a lie... How do I know.... the line the traceback pointed to would have thrown the same error immediately on calling the game routines as a whole if there was even the slightiest hint of truth there....
14:05TEST
TESTTake IV
14:05FIXED
FIXEDIllegal property
14:01TEST
TESTTake III
14:01CHEAT
CHEATAh yeah, I had to bypass a certain routine
13:59TEST
TESTTake II
13:59FIXED
FIXEDUnknown identifiers
13:55TEST
TESTTake I
13:55NOTE
NOTEOf course, all you'll see (for now) is a blank screen, but that blank screen tells me all I need to know for now!
13:55NOTE
NOTENow everything should be linked in full....
13:55LINK
LINKAdmiral Johnson Linked to the field routines
13:41STATUS
STATUSNow we're almost there.... Now I need to make sure the field callback function is written and the link is fully established into the field flow (and not just to the underlying core features).
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