A complete total crash without any warning it all....
17:58
TEST
Take XII
17:58
FIXED
Fixed now, then?
17:58
COCKROACH
I really hate this
17:44
TEST
Take XI
17:44
VISUALSTUDIO
Now then?
17:44
STUPIDITY
Forgot to do as I said
17:39
TEST
Take X
17:38
VISUALSTUDIO
Compiling.... Again!
17:38
LAZY
Alias in Apollo itself
17:16
TEST
Take IX
17:16
FIXED
Missed one old method conflict
17:10
TEST
Take VIII
17:04
FAILURE
Still the case eh?
17:03
POWERSHELL
A "forced build" is now required, though
17:02
FIXED
Which fixes ANOTHER crash
17:02
APOLLO
Aliasses added
16:55
TEST
Take VII
16:55
APOLLO
Project file adaption
16:49
RECOVERED
An another one
16:41
TEST
Take VI
16:24
APOLLO
I should note that both recoveries required an adaption of the project file
16:04
RECOVERED
And another picture recovered
15:55
TEST
Take V
15:55
FIXED
This fixes another crash
15:55
STATUS
Good thing I archived the old
15:54
RECOVERED
A picture from the archive that didn't yet make it to the new game.....
14:55
TEST
Take IV
14:55
FIXED
Conflict by adding an extra method
14:55
FIXED
Function ref issue
14:49
TEST
Take III
14:49
FIXED
This should fix this particular issue
14:49
CHECKED
I've checked some more stuff and...
14:46
REFERENCE
All references should be right, eh?
14:45
REMOVED
False reference
14:43
NOTE
SOOOO TRUE!
14:40
BUG
I see
14:04
NOTE
This is still in the middle of test take II
14:04
DEBUG
Now I can go in full for this new move
14:04
DONE
All sorted out.... 20 manual kills isn't such a big hurdle
13:46
FAILURE
Something went wrong in the move calculation, but that shouldn't be too hard to fix
12:53
NOTE
I must make sure #162 has been taken care of BEFORE releasing the game in any form....
12:12
TEST
Take II
12:11
FIXED
Time and event issues
12:11
BUG
Hold it!
12:09
TEST
Take I
12:09
STATUS
Let's go!
11:57
STATUS
Time to put all this to the test!
11:56
SPELLANI
BlitzKrieg
11:06
TECHNO
Here too I will take the easy way to go.... By converting the original Lua script into this game.... It will otherwise be too much of a hassle
11:05
STATUS
So that will be the next hurdle to tackle
11:05
NOTE
Important to note is that the move itself will at this point crash the game, as it refers to a non-existent SpellAni
11:05
HACK
I've created a hacked savegame. This savegame will enforce Rolf, ExHuRU (unavailable at this point) and Johnson to learn BlitzKrieg
9:59
STATUS
Before I start on BlitzKrieg I must first make a little check up on things
- = 16 Jul 2021 = -
20:30
NOTE
I've come to the point that only 2 things matter.... BlitzKrieg and checking if the Game Jolt login screen is succesfully deactivated. For the latter I need to start a new test session, which I was planning to do anyway once the open alpha has begun (although I might focus on The Fairy Tale then for a few weeks to set my mind on other things for awhile), and BlitzKrieg is not a good idea to do now as I will need more time and energy to work on that than I have now....
18:34
CONFIRMED
All level 10,000 achievements appear to be working
15:28
OFFTOPIC
BRILLIANT
13:07
NOTE
This is one of those bugs in which I can only be sure if it's fixed if luck is on my side, so we'll have to see how things go
Right a terrible crash could still happen in the boss fight in the Eugorvnia caves... 1 strike justifying another cycle before moving on to the public alpha
9:36
STATUS
Now that Sky Dragon Slash appears to be working all that remains is testing all level 10,000 achievements and of course "BlitzKrieg".... The latter may require a bit of forcing though.... Oh well....
- = 15 Jul 2021 = -
17:38
TEST
Take V
17:38
FIXED
Timer needed or things go too fast
17:38
FIXED
Rectangle not correct
17:37
JUDGMENT
Close but no cigar
17:21
TEST
Take IV
17:21
FIXED
Two old code identifiers - Conflict
16:49
BUG
And that does NOT work
16:48
CONFIRMED
Charging works, but now the move itself
16:40
TEST
Take III
16:40
FIXED
Fixing a crash
16:40
REMOVED
Old conflicting trash
16:33
TEST
So NOW I can go for Take II
16:33
NOTE
Some things came in between
13:33
TEST
Take II
13:33
FIXED
Reference error
12:58
TEST
Take I
12:58
DEBUG
I've set Foxy to force her to learn the Sky Dragon Slash combination
12:32
FAILURE
And the latter counts for something...
12:32
NOTE
As SDL screen capturing doesn't appear to work the way it should the animation suffers a bit. I hope some people can help me to get that one on the run, as the documentation about that is terrible and the and the answers on StackOverflow and similar sites even worse....
12:31
SPELLANI
Sky Dragon Slash
11:21
STATUS
Time for the next step.... The actual slash itself
11:19
SCRIPT
Scripted
11:13
NOTE
(THAT is the EASY part)
11:13
STUDY
Scenario during charging
10:56
STUDY
I need to study a few things out for "Sky Dragon Slash".... I will try to copy as much of the old code as possible, but some adaptions WILL be required anyway.
10:56
CONFIRMED
The fix works
- = 14 Jul 2021 = -
20:17
NOTE
For closed alpha testers.... Sorry, but broken savegames will remain broken forever. This issue is NOT worth going through the trouble for all kinds of fixups
20:17
FIXED
I think I fixed the max level achievement issue (affected the entire front row).
20:04
DONE
And some other real life business...
20:04
DONE
Visited my barber.... That was way overdue
13:39
FAILURE
11:57
STATUS
Today I wanna focus on Foxy's "Sky Dragon Slash" sequence. When that's done only BlitzKrieg remains as an important thing... But that is a later concern
- = 13 Jul 2021 = -
18:22
MYSTERY
No clear reason why Wendicka's achievement for getting level 10,000 wasn't awarded.... It should just have happened....
16:35
NOTE
I'll concern myself about the two super moves of ExHuRU and Foxy later
14:01
JUDGMENT
I'm afraid it can't go any faster
13:52
TEST
Take V
13:52
CONFIG
Does this speed things up?
13:50
JUDGMENT
It works, but it's too damn slow
13:39
TEST
Take IV
13:39
VOID
Neil issue with "new"
13:14
TEST
Take III
13:14
FIXED
Reference error
10:59
TEST
Take II on Smoke Bomb
10:58
FIXED
Conflict
10:11
NOTE
A lot of fixes have been done here already, but the random factor makes proper testing impossible and as we are on the brink of release I want that move to work properly....
10:10
DEBUG
I've set Foxy to be forced to learn Smoke Bomb, regardless if the randomizer agrees with her.... This in order to test if that move works
- = 12 Jul 2021 = -
22:29
STATUS
The testing will resume at the start of the Facility - Part 2
22:29
NOTE
But that was expected
22:29
CONFIRMED
"Cheer" works
20:13
NOTE
Hey, life goes on, you know!
20:12
DONE
Other business I had to attend to
9:21
STATUS
Start of Belioss
9:21
NOTE
Not yet the good moment to test "Cheer" out.... But it will definitely come
8:10
STATUS
And I am now at the start of Nizozemska
8:09
TEST
During the testing of the next dungeons I will see if this move works out
8:09
DEBUG
First I will force Cheer upon her in order to test that spell
8:08
DEBUG
I made a few force clauses in Foxy's ability list in order to allow more proper testing.
7:49
SCRIPT
"I'm sexy and I know it" should now be awared when applicable
- = 11 Jul 2021 = -
20:19
FIXED
Crash
20:19
FIXED
Correction
20:12
TEST
Okay, then...
20:12
FIXED
Well?
20:12
COCKROACH
I do NOT wanna talk about this!
19:02
TEST
Well..... Let's see.....
18:57
NOTE
At least I hope so!
18:57
FIXED
And thus I could fix it
18:57
TECHNO
Well on the bright side, it confirmed what I suspected
18:56
STUPIDITY
IDIOT!
18:46
TEST
Take ... how many?
18:46
SOLVED
I think?
18:38
COCKROACH
Oh, man!
18:32
BOOST
And a little cycle based boost
18:32
DEBUG
More shit
18:32
FIXED
GRRR!
18:03
NOTE
I am talking about that fucking boss on Volcania....
18:03
DEBUG
Let's see!
18:03
COCKROACH
It must remain slow, eh?
16:45
BUG
I see that a lot of umlaut cases have nasty effects on the text... Easy to fix, but not needed before the first alpha release
- = 10 Jul 2021 = -
18:35
NOTE
We'll have to see if that works out!
18:16
FIXED
Hmmm?
18:12
FIXED
Hotfix
17:58
NOTE
I hope that works...
17:55
EXPERIMENT
I'll have to see if this works out
17:48
COCKROACH
I see that this is not fully effective.... No idea why
16:57
DONE
"Where no man has gone before" will now work!
16:39
STATUS
Let's continue the action
16:32
ENHANCEMENT
An event flush will take place before starting any scenario... Sometimes the first boxtext was skipped when stuff was combined with loading a new map... Hopefully this prevents that....
15:46
FIXED
A corruption error... Nothing serious...
15:42
STATUS
Right, the (hopefully) final cycle test prior to release has begun...
12:53
DONE
The achievements for reaching level 10,000 should all work now
12:29
ITCH.IO
Please note the alpha version will ONLY be released on Itch.io and NOT on Game Jolt.... That has to do with Butler being an easier tool to update alphas with..... (well, that and another reason I'd rather keep to myself, thank you).
12:28
STATUS
Now for the FINAL pre-release test cycle... That is "FINAL" when no serious issues that spook the game up big way show up during this cycle...
12:27
DONE
Completed this test cycle
9:39
FIXED
SG cleanup recovery mistake
8:40
CLEANUP
Space created.... I will need it to prepare the actual release, as that will be needed when this test is over...
8:24
TEST
And let's resume the action
8:24
FIXED
One issue with max savegames
8:24
POWERSHELL
Renamed it for immediate action
8:24
7Z
Extracted last savegame
8:23
7Z
Clean up some stuff
8:22
SITE
Added tag 7Z
8:22
NOTE
This was expected to happen on the road, no worries
8:22
SYSTEM
Savegame list full
7:02
FAILURE
The government has failed ..... AGAIN!
6:45
STATUS
Some more testing today,..... We're almost there....
- = 9 Jul 2021 = -
20:53
COSMETIC
Water gun was turning the announcement icon + Crystal's portrait blue
19:14
FIXED
Blockmap issue in Belioss
16:32
NOTE
The 1970s version uses a different scrolling system.... It can "spook" things up a little, but it's not a real bummer, so I'll lave it the way it is
16:28
TEST
I need to see if this is true though
16:28
FIXED
I think I fixed a minor scrolling issue in the normal savegame screen....
16:01
NOTE
But I will have to see later if that truly works out
16:01
BOOST
I've done a few more things to speed up the process on the boss in Volcania....
- = 8 Jul 2021 = -
18:48
ANNOUNCEMENT
The first playable character of a possible Star Story II has her portrait ready!
11:27
BUG
I already suspected this, but there's a bug making stuff go over the slot cap.... I need to look into that....
11:19
SYSTEM
A few checkups and maintenance actions will be taken care of in the meantime....
11:17
CONFIRMED
Experience points however IS correctly linked
10:58
NOTE
In older savegames the data is broken, but the system can automatically detect this, and fix that, so no problem here....