| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 | ||
| 23:35 | TEST | Take I |
| 23:35 | SECURITY | Briggs' inventory will not show at all, for security reasons |
| 23:35 | SCRIPT | |
| 20:26 | NOTE | |
| 20:24 | CONFIRMED | That works |
| 20:20 | TEST | Take II |
| 20:15 | STUPIDITY | |
| 20:13 | TEST | Let's see |
| 20:12 | LINK | |
| 20:12 | SCRIPT | |
| 20:10 | CONFIRMED | All's well.... so far! |
| 20:09 | TEST | ![]() Take II |
| 20:08 | FIXED | Code typo leading into a syntax error |
| 20:07 | TEST | ![]() Let's at least test if no crashes pop up |
| 19:49 | NOTE | |
| 19:48 | SCRIPT | |
| 18:30 | FAILURE | Up until now it still seems impossible to find a SIMPLE and ADEQUATELY WRITTEN document in getting lzma to work in C++. |
| 17:22 | C++ | |
| 2:48 | TEST | Take II |
| 2:47 | FIXED | Code typo |
| 2:47 | TEST | Take I |
| 2:47 | COSMETIC | |
| 1:25 | DUMMIED | |
| 1:23 | TEST | I do need to see if this actually fixes the issue, but I can't see why not! |
| 1:22 | FIXED | GOTCHA! The force passible processor used the width for both x as y generation.... It doesn't take high-mathematics to see that would never work at all |
| 1:16 | DEBUG | |
| 0:37 | COCKROACH | I still need to find out why the blockmap builder is malfunctioning, though |
| 0:37 | FIXED | ![]() Well that takes care of that.... |
| 0:28 | TEST | Let's find out! |
| 0:28 | MYSTERY | |
| 0:26 | MYSTERY | |
| 0:13 | TEST | Well? |
| 0:12 | EXPERIMENT | |
| - = 15 Oct 2020 = - | ||
| 23:45 | TEST | Okay? |
| 23:45 | DEBUG | |
| 23:25 | DONE | |
| 23:12 | DEBUG | |
| 23:12 | COCKROACH | I really don't undestand why this is happening.... |
| 23:03 | TEST | ![]() Well? |
| 23:03 | MAP | |
| 22:59 | COCKROACH | The blockmap issue after taking the stairs is still a mystery |
| 22:55 | TEST | Let's see |
| 22:54 | FORCE | Forcing things... And I really need to look to the color hander in the C++ version of Kthura |
| 22:52 | COCKROACH | ![]() STILL NO GOOD! |
| 22:51 | FORCE | I'll now force the new build to be redone entirely... This because the system refuses to take the changes to the Kthura map in it, like it should |
| 22:46 | TEST | Take X |
| 22:46 | VISUALSTUDIO | |
| 22:46 | FIXED | Ah, this was due to a bug in my C++ code.... |
| 22:41 | CONFIRMED | Close.... But no cigar! |
| 22:38 | TEST | Take IX |
| 22:38 | FIXED | So I hope stuff is fixed now |
| 22:37 | SOLVED | I think I found it... Or at least, I did discover something that was not right.... Possibily the icon bar was drawn over this as a result blinding me for what was really happening? |
| 22:36 | DUMMIED | |
| 22:32 | MYSTERY | |
| 22:31 | RESULT | CSAY>Check: UniWendicka; 01 > ADHBANDAGE:3 CSAY>Check: UniWendicka; 02 > :0 CSAY>Check: UniWendicka; 03 > :0 CSAY>Check: UniWendicka; 04 > :0 CSAY>Check: UniWendicka; 05 > :0 CSAY>Check: UniWendicka; 06 > :0 CSAY>Check: UniWendicka; 07 > :0 CSAY>Check: UniWendicka; 08 > :0 CSAY>Check: UniWendicka; 09 > :0 CSAY>Check: UniWendicka; 10 > :0 |
| 22:15 | DEBUG | |
| 22:12 | TEST | Take VIII |
| 22:12 | TEST | Well, I hope this test produces some results I can use to make things out, as this is getting REALLY frustrating |
| 22:02 | STUPIDITY | ![]() Sorry for blurring the readability of this blog, but really I guess the message is only clear this way.... Problem is that the people proving Einstein right are working for governments and health organisations, and that is just sad! |
| 21:58 | DEBUG | A debug line that I didn't wanna put in as it's gonna create TONS of output, has been added, as drastic problems as for drastic measures |
| 21:56 | CONFIRMED | What the logs do confirm though is that the autostacking for the same item, and seeking a new socket for a new item appear to be working |
| 21:55 | COCKROACH | Still no good in any account |
| 21:52 | NOTE | |
| 21:49 | COCKROACH | ![]() No effect for any of the fixes |
| 21:00 | TEST | Take VII |
| 21:00 | FIXED | Not sure, I hope this fixes it all, but at least a coordinate issue is fixed |
| 20:34 | DEBUG | |
| 20:33 | FIXED | The leading zero tags are only in the character creator.... That's been removed now, but savegames with before this fix will keep it in these three characters.... That is in Wendicka's and Crystal's cases only in their uniform versions as their normal versions will not have it anymore... As the game ignores these records, and the "broken" savegames only affecting MY memory and not yours, I don't have to do anything drastic to restart my game or anything |
| 20:29 | FIXED | cosmetic issue |
| 20:29 | FIXED | blockmap issue |
| 20:22 | TEST | Take VI - And this time I gotta save my data |
| 20:22 | COCKROACH | Still no good from the inventory though |
| 20:22 | CONFIRMED | Which confirms that the stairway itself works |
| 20:21 | FIXED | Bad reference for showfloor event |
| 20:18 | TEST | Take V |
| 20:18 | NOTE | I had some bad luck with my items this time (none spawned) so let's give this another go |
| 20:17 | FIXED | I think I fixed the stairway up |
| 20:14 | TEST | Take IV |
| 20:14 | FIXED | I think I fixed this, although I must note, that some stuff has been found also by my viewer, which I didn't yet find in my code, however, that's a later concern, as I think where to look that up |
| 20:12 | SOLVED | A lot of data mismatches are give by my viewer.... Doesn't look too hard to fix, yet it can be time consuming |
| 20:09 | FAILURE | Apparently, my scripts still connect to an outdated version.... All I should do is compile again, but still... |
| 20:08 | DEBUG | |
| 20:04 | TEST | Take III |
| 20:04 | FIXED | The latter, so it seems |
| 20:03 | BUG | And information by debugger not complete somehow.... Does this explain the bug, or is the debugger bugged? |
| 20:03 | BUG | Stairway ignored |
| 19:55 | SCRIPT | |
| 19:37 | TEST | Take II - Let's see what debug data pops up |
| 19:33 | DEBUG | Let's add this line to find out more |
| 19:31 | INVESTIGATION | |
| 19:31 | BUG | The items do NOT appear in the inventory screen |
| 19:25 | FIXED | ![]() Tagging mistake |
| 19:21 | TEST | A test is in order now, though |
| 19:21 | NOTE | |
| 19:21 | DONE | |
| 9:33 | MEDICAL | I feel terrible.... I've become victim of stress due to human stupidity |
| 9:32 | FIXED | |
| 1:18 | STATUS | But FIRST I need to get some rest.... It's past midnight and I'm exhausted! |
| 1:17 | BUG | |
| 1:16 | FUCKYOU | |
| 1:15 | TEST | Take XXXVIII |
| 1:14 | FIXED | I think I fixed the "always overstock" bug |
| 1:05 | GITHUB | |
| 0:58 | JUDGMENT | |
| 0:52 | TEST | Take XXXVII |
| 0:52 | FIXED | I think I fixed it |
| 0:51 | JUDGMENT | |
| 0:48 | TEST | ![]() Take XXXVII |
| 0:48 | FIXED | I think I fixed the y-position |
| 0:47 | STATUS | The reason for the overstock notice will be sorted out leter.... I first need to figure out why the y coordinate of the message is faulty |
| 0:41 | TEST | Take XXXVI |
| 0:41 | FIXED | Illegal function reference |
| 0:38 | TEST | Take XXXV |
| 0:38 | FIXED | ![]() Are they all accounted for now? |
| 0:35 | TEST | Take XXXIV |
| 0:35 | FIXED | more of them x2 |
| 0:32 | TEST | Take XXXIII |
| 0:32 | FIXED | Field issue? |
| 0:31 | STATUS | Making progress.... SLOWLY |
| 0:28 | TEST | Take XXXII |
| 0:27 | MYSTERY | |
| 0:27 | FIXED | Illegal function call |
| 0:22 | TEST | Take XXXI |
| 0:22 | VOID | ![]() Well. let see what this does |
| - = 14 Oct 2020 = - | ||
| 23:20 | STATUS | I really need a break now, but hopefully the way to void this issue is soon there.... |
| 22:59 | CONFIRMED | The logs indicate that strategy works.... |
| 22:56 | TEST | Take XXX |
| 22:55 | EXPERIMENT | |
| 22:54 | COCKROACH | To no avail |
| 22:53 | TEST | Take XXIX |
| 22:53 | FIXED | Code typo |
| 22:52 | TEST | Take XXVIII |
| 22:52 | EXPERIMENT | I've done a different approach, but I got alternative features ready. I will need to see what happens next! |
| 22:52 | NOTE | |
| 22:40 | STATUS | I really need to put a scroller in my log system..... |
| 22:39 | HUH | |
| 22:37 | TEST | Take XXVII |
| 22:37 | VOID | Actors will be voided from any further tests |
| 22:37 | NOTE | the tester appears alleric to actors, but that is not really a concern |
| 22:33 | TEST | ![]() Take XXVI |
| 22:33 | DEBUG | |
| 22:27 | TEST | Take XXV |
| 22:27 | VISUALSTUDIO | |
| 22:25 | TEST | Take XXIV |
| 22:25 | DEBUG | |
| 22:24 | NOTE | |
| 22:23 | COCKROACH | A complete crash? |
| 22:22 | TEST | ![]() Take XXIII |
| 22:22 | FIXED | Illegal function return |
| 22:21 | TEST | Take XXII |
| 22:21 | FIXED | Fuck you! |
| 22:19 | TEST | Take XXI |
| 22:19 | FIXED | Glue code typo |
| 22:05 | TEST | Take XX |
| 22:05 | SCRIPT | |
| 22:01 | VISUALSTUDIO | Compiling |
| 22:01 | NEIL | |
| 22:00 | APOLLO | Put in API |
| 21:56 | KTHURA | |
| 21:53 | RESULT | |
| 21:48 | TEST | Take XIX |
| 21:48 | DEBUG | |
| 21:44 | TEST | ![]() Take XVIII |
| 21:44 | FIXED | ![]() Glue isse |
| 21:32 | TEST | Take XVII |
| 21:32 | STATUS | Should only confirm the computer is lying though |
| 21:31 | FIXED | Ah, a small debug issue..... |
| 21:26 | TEST | Take XVI |
| 21:26 | EXPERIMENT | |
| 21:25 | HUH | |
| 21:21 | TEST | Take XV |
| 21:20 | NOTE | That doesn't fix this cockroach, but should at least allow me to debug |
| 21:20 | FIXED | Neil glue missing a member |
| 21:20 | HUH | |
| 21:15 | TEST | Take XIV |
| 21:15 | DEBUG | |
| 21:12 | DEBUG | |
| 21:08 | TEST | ![]() Take XIII |
| 21:08 | DEBUG | |
| 21:06 | FUCKYOU | |
| 21:03 | TEST | Take XII (that does not yet fix the 'overstocking' but at least I can see if the 'nameless item' bug is fixed or not) |
| 21:03 | FIXED | Another stupid error? |
| 20:55 | BUG | The next lie also comes in.... An item without a tagname |
| 20:44 | BUG | I heard the buzzer so that should indicate an overstocking, which is with empty inventories impossible, so what that happens needs to be sorted out, but first I need to see if this initial issue is fixed or not! |
| 20:44 | FIXED | Non-existent members fixed? |
| 20:33 | TEST | Take XI |
| 20:33 | VOID | Perhaps this should do it! |
| 20:32 | CONFIRMED | Indeed it didn't |
| 20:27 | TEST | ![]() Take X |
| 20:27 | TECHNO | This cannot fix the problem as a whole, as the error itself refers to "nil" and not to a string containing a wrong value, but as crazier things have happened, perhaps I should still give this another go |
| 20:26 | FIXED | At least I fixed a part of the problem |
| 20:21 | FUCKYOU | |
| 20:13 | TEST | ![]() Take IX |
| 20:13 | INVESTIGATION | |
| 20:12 | BUG | Computer lies.... No NIL value can be there |
| 20:06 | TEST | Take VIII |
| 20:06 | FIXED | Whatever |
| 20:02 | TEST | Take VII |
| 20:02 | FIXED | I hope.... |
| 20:02 | COCKROACH | But the issues are not yet solved |
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