1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98
22:04COSMETIC
COSMETICsped up the planet flow
22:04FIXED
FIXEDSize of planet Mercury
21:57TEST
TESTTake X
21:56MAPSCRIPT
MAPSCRIPTReggie Access to secret level 2
21:40TEST
TESTTake IX
21:40FIXED
FIXEDTrivial error
21:39FUCKYOU
FUCKYOURolf AAARGH!
21:35TEST
TESTTake VIII
21:35FIXED
FIXEDAstrilopup More of those
21:18TEST
TESTTake VII
21:18FIXED
FIXEDThe Goddess Star coordinate error
21:13TEST
TESTTake VI
21:13FIXED
FIXEDY issue
20:51FIXED
FIXEDIllegal "Each"
20:41TEST
TESTTake V
20:40FIXED
FIXEDBroken planet loader
20:26TEST
TESTTake IV
20:26FIXED
FIXEDSyntax error
20:22TEST
TESTTake III
20:21FIXED
FIXEDCrystal Unknown identifiers in Ark Smash animation
20:01TEST
TESTTake II (that fix had nothing to do with the Ark Smash after all)
20:01FIXED
FIXEDBlockmap issues in the casino
19:31TEST
TESTTake I
19:30NOTE
NOTE I really doubt this will work in one go, but who knows
19:30SPELLANI
SPELLANIArk Smash
14:37STATUS
STATUSMy next stop will be to animate the Ark Smash
14:36CONFIRMED
CONFIRMEDSo far so good
13:53NOTE
NOTE That is if no bugs are there of course, as this has not yet been tested
13:53MAPSCRIPT
MAPSCRIPTThe Jerrycans on floor 012 will move just like they did in the original version
13:52CHARACTER
CHARACTERYirl can now teach Wendicka "Follow Me" if the conditions are met
11:57FIXED
FIXEDBad Hawk linkups
11:36FIXED
FIXEDAlias error
11:19FIXED
FIXEDMalformed C string format in the internal Kthura map switch of Excalibur
11:18FIXED
FIXEDSue No music on area 11 and higher
10:37FIXED
FIXEDmissing period
10:12MAPSCRIPT
MAPSCRIPTThe boss on floor 10 has been scripted
10:03OFFTOPIC
OFFTOPICTrue!

1:52STATUS
STATUSThe boss can now be implemented
1:40FIXED
FIXEDTons of crap
1:33MAPSCRIPT
MAPSCRIPTScriptout of the bridge on floor 10 of Excalibur
- = 8 May 2021 = -
21:47FIXED
FIXEDMany fixes as a log went wrong here
21:24MAPSCRIPT
MAPSCRIPTAnd Rachel will give you the Ark Smash when you succesfully completed Airom.
21:08CONFIRMED
CONFIRMEDSo far so good.
20:53FIXED
FIXEDPostBoss Scenario didn't activate
20:41FIXED
FIXEDCompletion issue
20:39FIXED
FIXEDAdmiral Lovejoy Music error
20:17MAPSCRIPT
MAPSCRIPTBoss fight should work now
20:17REMINDER
16:39NOTE
NOTE But first a little break.
16:38STATUS
STATUSXenobi Right, all's ready now to set up the boss in Airom. This boss is unique in the game as this is the only boss who can all be fought once in all cycles together. This because this boss is only a guardian for Crystal's ultimate ARM. The Ark Smash. (This will also be the only dungeon which will in all cycles that come next be unlocked from the start if you did it in an earlier cycle, although you will need to unlock the world world Phantasar first, which is (I guess) only obvious.
16:20FIXED
FIXEDReturn Error in "Follow Me"
16:00FIXED
FIXEDAstrilopup Wrong class member in "Follow Me"
15:46FIXED
FIXEDPanacea icon missing
15:23FIXED
FIXEDCombat start = Crash!
15:14FIXED
FIXEDHmmm? Did I just have a syntax error getting these oddities?
14:58NOTE
NOTE And with this the map should work except for the boss and "prize". This however comes later.
14:57MAPSCRIPT
MAPSCRIPTRandom encounters (this is a Phantasar mission after all)
14:10TEST
TESTTake II
13:44FIXED
FIXEDBakina Meta error
13:37TEST
TESTI will first test if everything works the way it should, before I add the random encounters

Take I

13:36FIXED
FIXEDSmall error spot in time
13:35MAPSCRIPT
MAPSCRIPTSecret passages will be hidden and shown
13:27FIXED
FIXEDAnd the background music didn't work, which has been fixed now
13:27MAPSCRIPT
MAPSCRIPTWendicka The save spots have been activated
12:07TEST
TESTBefore I script everything out, I first need to make a quick checkup if everything works properly or not!
10:23CONFIRMED
CONFIRMEDSo far, so good!
10:04TEST
TESTAgain!
10:04FIXED
FIXEDDa fuuck?
8:55NOTE
NOTE Please note, when completing Airom (which you cannot do yet, as the map is present, but it's script is not yet),the game will for now crash, as I will script obtaining the Ark Smash itself later
8:54MAPSCRIPT
MAPSCRIPTRachel has been set to unlock Airom
- = 7 May 2021 = -
18:36STATUS
STATUSSo far... I need a break now!
18:36CONFIRMED
CONFIRMEDAll's well that ends well!
18:33TEST
TESTWell?
18:33FIXED
FIXEDThere was however a fault in the reference to the Rising Nova ARM
18:33CONFIRMED
CONFIRMEDYup, that part of the problem is confirmed now by the log
18:31TEST
TEST....
18:31FIXED
FIXED?
18:19BUG
BUGRachel doesn't appear in Frendor when she should... This is what I need to sort out when I resume my actions
17:19TEST
TESTFuck it more!
17:19VOID
VOIDRight then?
17:18MYSTERY
MYSTERYWTF is going on there
15:36TEST
TESTFuck it!
15:36VOID
VOIDWell, whatever magic caused it, a void has been set up to prevent this from happening again!
15:35HUH
HUHKota WTF? Nothing could have caused a target to be a nil value
14:08TEST
TESTLet's see, then...
14:08FIXED
FIXEDDominance issue (cosmetic)
14:07FIXED
FIXEDBlockmap issue on last door (very important)
12:46FUCKYOU
FUCKYOUAdmiral Johnson Boss Take IX
12:12FUCKYOU
FUCKYOUI keep doing that! Much much longer will I torture myself with that?
11:53MYSTERY
MYSTERYthe crash didn't happen again... odd
11:53VOID
VOIDdecimal issue in Neil
11:40VISUALSTUDIO
VISUALSTUDIOBoss Take VIII
11:39HUH
HUHSue Foxy Stuff is getting stranger by the minute
11:37TEST
TESTBoss Take VII
11:37VOID
VOIDNon-existent barrier appears to be a problem
11:36HUH
HUHI don't know what happened, but I do know that it was not right!
11:27TEST
TESTBoss Take VI
11:27FIXED
FIXED....
11:27FUCKYOU
FUCKYOUCODE TYPO! Oh I hate myself for this!
10:52TEST
TESTBoss Take V
10:52TECHNO
TECHNOExtra debug item for me
10:37TEST
TESTBoss Take IV
10:37FIXED
FIXEDRight-on
10:37FUCKYOU
FUCKYOUWhy wasn't this parse error seen before?
10:32TEST
TESTBoss Take III
10:32VOID
VOIDThis way then?
10:32COCKROACH
COCKROACHFUCK YOU!
10:28TEST
TESTBoss Take II
10:28FIXED
FIXEDReggie Unknown identifiers in Inferno SpellAni
10:27BUG
BUGthis is a bug in Neil, but I'll void that for now
10:27VOID
VOIDLinking members does not really seem to work well, does it?
2:46FIXED
FIXEDIdentifier issue
2:15MAPSCRIPT
MAPSCRIPTAchievement for getting near the Rising Nova
2:15MAPSCRIPT
MAPSCRIPTBoss on secret level
- = 6 May 2021 = -
19:42STATUS
STATUSSlow as it may be I'll test the secret area up to the boss. It's only one (optional) area after all. If I can find out what causes this slowdown to happen I'll be on it, but at the present time I got no idea at all.
19:41SCRIPT
SCRIPTFollow me
18:02MYSTERY
MYSTERYThe editor also slows down at that point, by the way, so it's hard to pinpoint what's wrong here.
17:49NOTE
NOTE Other than the boss, the secret level does appear to work properly though.
17:49MYSTERY
MYSTERYThe game slows down like crazy in the secret level. Which is odd. It can't be the number of objects. Frendor bushes has more objects and doesn't show this behavior.
17:33NOTE
NOTE NOW the door should open? (I hope)
17:33FIXED
FIXEDTag error
17:30TEST
TESTTake III
17:30FIXED
FIXEDDoor didn't open?
17:10TEST
TESTTake II
17:10FIXED
FIXEDCrashes and a few more bad setups
16:39TEST
TESTTake I
16:39SCRIPT
SCRIPTThe way to the secret passage on area 007
15:55TEST
TESTLet's see
14:36STUPIDITY
STUPIDITYNot saved?
13:40STATUS
STATUSBriggs I'll sort this out, later.
13:40BUG
BUGNo response
13:32TEST
TESTLet's see
13:32SCRIPT
SCRIPTConveyor belt in the first trash department has been scripted
13:29FIXED
FIXEDBakina Admiral Lovejoy Transporter issue when leaving your house
13:13TEST
TESTGotta test if this all works
13:13LINK
LINKYirl Wendicka's Home => Final Dungeon
13:12LINK
LINKFinal Dungeon => Wendicka's Home
13:11NOTE
NOTE Older savegames will still show this boss if past that point. No point fixing those savegames as this is only cosmetic. In later tests I will make sure the boss does actually disappear
12:05FIXED
FIXEDRemoval boss actor from map after combat didn't happen
11:29TEST
TESTTake IV
11:29VOID
VOIDIn order to avoid conflicts I enforced a "stop walking" upon activating the boss on floor 5
11:28FIXED
FIXEDCyborg reference fault
11:19TEST
TESTTake III
11:19FIXED
FIXEDMissing link
11:15TEST
TESTTake II
11:15FIXED
FIXEDFixes another "issue"
11:15REMOVED
REMOVEDBegone!
11:15HUH
HUHHow did that loose letter get in my code?
11:14FIXED
FIXEDLocal declaration error
11:02TEST
TESTTake I
11:02MAPSCRIPT
MAPSCRIPTStart up Super Cyborg
10:53MAPSCRIPT
MAPSCRIPTBoss start script (same for all bosses except the Goddess herself, but she has a seperate Kthura map for herself alone).
9:40STATUS
STATUSThe next stop will be, the first boss... The Super Cyborg
9:30HUH
HUHAnd suddenly it just works....
9:08TEST
TESTTake IV
9:08DEBUG
DEBUGLet's add an extra line to make sure!
9:08HUH
HUHFuck that! Nil value... It has a function pointer, come on!
9:00TEST
TESTTake III
8:59FIXED
FIXEDAdmiral Johnson Scope error
8:57TEST
TESTTake II
8:57FIXED
FIXEDSomething went wrong in the macro line
8:36NOTE
NOTE And that will only be this floor since the first boss is on floor 5 already
8:35TEST
TESTI'll test floor 4 this way.
8:35MAPSCRIPT
MAPSCRIPTThe "Chat" system has been implemented. All 7 spots should work now.
- = 5 May 2021 = -
22:31GITHUB
GITHUBAnd I'll update the github repository
22:31BACKUP
BACKUPRunning
22:31STATUS
STATUSSo far so good.... That covers most of the hard stuff, but it ain't over yet. Excalibur is a large dungeon and in the original version I really put a lot of effort in it. And I don't want that to go to waste, so I'll be busy on this place, that's for sure.
21:48TEST
TESTTake VI
21:48FIXED
FIXEDJohnson crash in combat
21:41TEST
TESTTake V
21:41VOID
VOIDI think I got it!
21:39NOTE
NOTE Dr. Sal’pr’drita I need a different way to announce Johnson's return, I suppose
21:13TEST
TESTTake VI
21:13VOID
VOIDAnd that should void/fix/whatever another crash
21:13JCR6
JCR6Kota Alias resistance Rolf => Johnson
20:26TEST
TESTTake V
20:26FIXED
FIXEDTag error
20:18TEST
TESTTake IV
20:18FIXED
FIXEDExHuRU Spawn Johnson crash
19:57TEST
TESTTake III
19:57FIXED
FIXEDMacro conflict
19:51TEST
TESTTake II
19:47FIXED
FIXEDSeveral fixes
18:54TEST
TESTBriggs Johnson - Take I
18:54CHARACTER
CHARACTERJohnson
18:54MAPSCRIPT
MAPSCRIPTJohnson
14:52STATUS
STATUSI'm going to take a break now, the next stop will be The Lady Of The Lake Artificial Park, where the last new character joins the group.
14:52STATUS
STATUSThings do appear to work now
14:11TEST
TESTTake XIV
14:11VOID
VOIDCrash
14:07TEST
TESTTake XIII
14:07VOID
VOIDDid I void that issue properly?
14:05BUG
BUGI do see though, that the doors that were previously opened do not open again... They should, though
14:05VOID
VOIDIssue voided
14:05TEST
TESTTake XII
14:05DEBUG
DEBUGLet's see
14:05BUG
BUGI do have issues with the distance to keycards, meaning your heroes will refuse to pick it up
13:41FIXED
FIXEDDoor on the right had issues, but that was easy to fix
13:37ITCH.IO
ITCH.IORemoved Itch.io downloads of the old version
13:20TEST
TESTTake XI
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