| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 | ||
| 0:22 | FIXED | Crash which can occur when foes slain drop no items |
| 0:13 | TEST | Take G |
| 0:12 | GENERATION | |
| 0:11 | FAILURE | New enemy artwork must always be negged before used :-( |
| - = 20 Mar 2021 = - | ||
| 23:27 | TEST | Take F |
| 23:27 | TRANSFER | |
| 23:23 | TEST | ![]() Take E |
| 23:23 | FIXED | Syntax convertation conflicts (easily happens when just importing old Lua scripts into Neil to get things done) |
| 23:18 | TEST | Take D |
| 23:18 | FIXED | Another illegal function call |
| 23:15 | TEST | ![]() Take C |
| 23:15 | FIXED | Illegal Function Call |
| 23:13 | TEST | Take B |
| 23:13 | FIXED | Table defintion Lua/Neil conflict |
| 23:12 | FIXED | Declararation issue |
| 22:58 | TEST | Take A |
| 22:48 | STATUS | When it comes to the boss, this is (of course) a boss that is a special boss as this is a boss in which Wendicka in particular must be killed off in order to get a very important event to be triggered, so that will come later.... |
| 22:42 | STATUS | Up to the point where we're gonna meet the boss, stuff should work |
| 22:14 | KTHURA | |
| 18:28 | KTHURA | |
| 18:09 | FIXED | Forgotten map status command added |
| 17:57 | FIXED | Several syntax errors |
| 17:46 | MAPSCRIPT | A pirate's life for me! |
| 17:25 | TFT | More work done.... But now back to Star Story |
| - = 18 Mar 2021 = - | ||
| 8:48 | OFFTOPIC | |
| - = 17 Mar 2021 = - | ||
| 23:41 | TEST | Take III |
| 23:41 | VOID | Tag issues |
| 22:59 | TEST | Take II |
| 22:59 | FIXED | Idiotic definition dupe |
| 22:54 | TEST | Take I |
| 22:54 | MAPSCRIPT | |
| 22:28 | CONFIRMED | All clear |
| 21:25 | TEST | Take XIV |
| 21:25 | FIXED | Music reference error |
| 21:21 | TEST | Take XIII |
| 19:11 | DONE | |
| 19:11 | COCKROACH | ![]() Fix ignored |
| 19:11 | TEST | ![]() Take XII |
| 19:11 | FIXED | Music |
| 18:47 | TEST | Take XI |
| 18:47 | FIXED | Library definition error |
| 18:43 | TEST | Take X |
| 18:38 | FIXED | Ah, in stead of the Aurina Rate the skill number increased.... |
| 17:34 | DEBUG | Let's see why a skill error could pop up, as that would mean the skill variable was altered (which it's not) |
| 17:33 | HUH | |
| 17:11 | TEST | Take IX |
| 17:11 | FIXED | Bug causing a very serious lag |
| 17:02 | TEST | ![]() Take VIII |
| 17:02 | FIXED | And that also fixes a cosmetic failure in the process |
| 17:02 | ENHANCEMENT | Switching between desktop in game could cause strange results. I've built in a feature that can automatically recalculate stuff if needed |
| 17:01 | FIXED | Field issue |
| 15:14 | TEST | Take VII |
| 15:10 | DONE | |
| 13:31 | TODO | |
| 13:31 | FIXED | Field error |
| 13:25 | TEST | Take VI |
| 13:24 | FIXED | Kick error |
| 13:09 | TEST | Take V |
| 13:08 | FIXED | Illegal function call |
| 13:03 | TEST | Take IV |
| 13:03 | FIXED | Transfer error |
| 13:00 | TEST | Take III |
| 13:00 | FIXED | Missing link to the KickReggie library |
| 12:57 | TEST | Take II |
| 12:57 | FIXED | Syntax error |
| 12:57 | TEST | Take I |
| 12:57 | STATUS | NOW to go for Mid-Boss |
| 12:55 | MYSTERY | |
| 12:54 | CONFIRMED | ![]() Works |
| 12:30 | NOTE | |
| 12:30 | NOTE | I also see that the Hawk's terminal doesn't take note of Ysperon being disabled, but I need to sort out if this is a bug or just a feature not yet implemented |
| 12:26 | NOTE | |
| 12:26 | FIXED | ![]() Should be fixed now |
| 12:24 | NOTE | |
| 12:24 | BUG | WOWOWOWOWOW! I see that Wendicka's level is not updated once she's saved from the science facility... |
| 12:20 | NOTE | |
| 12:13 | FIXED | Ysperon not properly disabled |
| 12:03 | TEST | Mid-Boss - Take I |
| 12:03 | MAPSCRIPT | |
| 12:03 | MAP | |
| 3:29 | NOTE | And after that I'll do some more preparational work for The Fairy Tale REVAMPED... Time seems right, eh? |
| 3:28 | STATUS | I'll go for the Poloqor mansion first.... |
| 3:28 | CONFIRMED | Good! |
| 3:28 | SCENARIO | |
| 2:50 | MAPSCRIPT | |
| - = 16 Mar 2021 = - | ||
| 23:09 | TEST | Take III |
| 23:09 | FIXED | Link to Crystal & Xenobi event |
| 13:49 | CONFIRMED | Works! |
| 13:49 | TEST | Take II |
| 13:49 | FIXED | Stone seller would crash the game |
| 13:49 | STATUS | Well I'll be.... It goes well in ONE go... Well almost... only 2 minor issues |
| 13:33 | TEST | Well, let's take a look, eh? |
| 13:33 | MAPSCRIPT | |
| 0:29 | TODO | The only NPC I need to script is the stone vendor, but I am dead tired now, so it has to wait ....Testing will also have to wait... I guess my little hours of sleep last night is catching up on me |
| 0:11 | MAPSCRIPT | |
| - = 15 Mar 2021 = - | ||
| 17:33 | FIXED | Visibility issue on the Hawk between the two events |
| 17:33 | NOTE | |
| 17:32 | TEST | take XVIII |
| 17:32 | FIXED | Now then? |
| 17:32 | COCKROACH | NOPE! |
| 17:32 | TEST | Take XVII |
| 17:21 | FIXED | That has been fixed |
| 17:21 | SOLVED | The Automated Zone Actions happening in every map were in the way |
| 17:09 | TEST | Take XVI |
| 17:09 | COCKROACH | ![]() No data? (The longs say this is not possible, so wtf is happening here?) |
| 16:50 | TEST | Take XV |
| 16:50 | FIXED | Group neglection |
| 16:46 | TEST | ![]() Take XIV |
| 16:31 | VOID | to ensure this doesn't happen again, all Zone Actions for a map you a no longer on are unlinked immediately and we'll never speak of those, ever again! |
| 16:30 | HUH | |
| 15:47 | TEST | Take XIII |
| 15:47 | FIXED | One more illegal function call |
| 15:00 | TEST | Take XII |
| 14:59 | FIXED | ![]() ? |
| 14:59 | COCKROACH | DA FUUUUCK!? |
| 14:28 | TEST | Take XI |
| 14:28 | FIXED | IDIOT! MORON! |
| 14:16 | TEST | Take X |
| 14:16 | FUCKYOU | FUCK YOU! |
| 14:16 | TEST | Take IX |
| 14:02 | FIXED | ID error disabling Ysperon |
| 14:02 | COSMETIC | |
| 14:02 | NOTE | |
| 13:46 | DEBUG | |
| 13:07 | INVESTIGATION | |
| 13:07 | FAILURE | Another crash.... The random crashes do have a pattern... They all happen just after a new action is created for playable characters, so likely whatever it is that happens must go wrong there. |
| 13:06 | FIXED | Idiocy |
| 9:10 | FAILURE | ![]() ![]() |
| 8:54 | FIXED | Astrilopop texturing |
| 8:54 | FIXED | Foreach syntax error |
| 4:25 | TODO | |
| 4:25 | FIXED | Missing exit spot |
| 4:25 | FIXED | Doors |
| 4:04 | TEST | Take VIII |
| 4:04 | FIXED | Scheduling error coming to be due to a quick fix not performed carefully |
| 4:02 | TEST | Take VII |
| 4:02 | FIXED | Level correction Wendicka forgotten |
| 4:01 | FIXED | MapText issue |
| 3:57 | FIXED | ![]() Wrong Min/Max function use |
| 3:54 | TEST | Take VI |
| 3:54 | LINK | |
| 3:54 | FIXED | Link to event after Astrilopup fight was mssing |
| 3:49 | TEST | Take V |
| 3:49 | NERF | ![]() This was too much! |
| 3:42 | TEST | Take IV |
| 3:42 | FIXED | Enemy reference typo |
| 3:38 | TEST | ![]() Take III |
| 3:38 | FIXED | Missing group |
| 3:38 | TEST | Take II |
| 3:38 | FIXED | Module ID error |
| 3:38 | TEST | Take I |
| 2:18 | NOTE | |
| 2:12 | SCRIPT | |
| - = 14 Mar 2021 = - | ||
| 19:44 | CONFIRMED | So far everything works |
| 19:06 | STATUS | Time to continue |
| 13:44 | FIXED | missing link |
| 13:40 | MAPSCRIPT | |
| 13:39 | NOTE | |
| - = 13 Mar 2021 = - | ||
| 23:26 | COSMETIC | |
| 23:21 | OPTIMIZATION | |
| 21:51 | OPTIMIZATION | |
| 21:44 | TEST | The next general tests will be used to get this done |
| 21:30 | DONE | |
| 21:28 | VOID | Forwarding issue |
| 17:19 | VOID | Audio issue |
| 16:53 | FIXED | Crash on Shine |
| 16:48 | FIXED | AP Cut didn't cut the AP usage... Even though it did show half the AP in the ability list |
| 16:37 | FIXED | Light SpellAni NIL/Neil conflict |
| 16:37 | CONFIRMED | ![]() Boss works |
| 16:15 | TEST | Let's go! |
| 16:15 | NOTE | |
| 16:09 | MAPSCRIPT | |
| 0:38 | NOTE | The boss in room 006 is an optional boss... I won't go too much into the deep on that one, as it's only a boss meant ot be incredably strong, and not much else... |
| 0:37 | CONFIRMED | The powerups seem to be properly attached now... Time will tell if they do work the way they are intended |
| 0:25 | FIXED | Fixed fix |
| 0:13 | FIXED | Syntax error |
| 0:09 | FIXED | Declaration issue |
| - = 12 Mar 2021 = - | ||
| 23:30 | NOTE | |
| 23:30 | NOTE | |
| 23:29 | FIXED | ![]() I think I fixed the issues with the ability powerup |
| 23:21 | FIXED | The large number of dupe ability powerups should now be gone |
| 23:17 | NOTE | |
| 23:17 | SPELLANI | |
| 21:57 | DEBUG | |
| 21:57 | FIXED | AP bug |
| 20:53 | FIXED | Did I fix the music issue in the facility? (No music change in combat. This is the first dungeon in which that is the case) |
| 20:51 | CONFIRMED | FINALLY! |
| 20:47 | TEST | Take XVII |
| 20:47 | FIXED | AHA! A false definitetion in the LEAVE serial definition |
| 20:46 | INVESTIGATION | |
| 20:40 | FUCKYOU | |
| 20:38 | TEST | XV |
| 20:36 | TEST | TAKE XV THEN? |
| 20:35 | TEST | ![]() Will Take XIV tell me more then? |
| 20:35 | FIXED | Syntax error |
| 20:32 | TEST | Take XIII will have to show some data about what is happening (and hopefully also why) |
| 20:31 | LINK | |
| 20:29 | DEBUG | |
| 20:26 | COCKROACH | ![]() Doors are always unresponsive |
| 20:20 | TEST | Take XII |
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