| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 | ||
| - = 21 Mar 2021 = - | ||
| 23:57 | CONFIG | |
| 23:23 | ENHANCEMENT | HurtResponse field added to fighter class -- This will help with the "Kill Wendicka" thing, and I can also chain this to the Goddess later |
| 23:18 | MAPSCRIPT | |
| 23:11 | MUSIC | |
| 22:34 | FAILURE | If you know Dutch and hear this, your heart will break.... Really, I bursted in tears... And the fact that the one who tells this story could not show himself, does make it even worse... |
| 22:07 | CHECKED | |
| 22:04 | STATUS | Preparing for the boss, and this is a rather special boss, so some work-out is needed here |
| 21:58 | STATUS | No crashes on the way.... Why does it never crash during the VS tests.... |
| 20:23 | VISUALSTUDIO | |
| 20:22 | NOTE | |
| 20:15 | FAILURE | ![]() I really need to sort out what the fuck is happening in the system, as once again the system crashed without any logical explanation, however this time in the middle of an enemy SpellAni sequence, which makes things even stranger |
| 19:55 | TEST | Take J |
| 19:54 | FIXED | Trigger Happy does no damage |
| 19:54 | TEST | Take I redo |
| 13:39 | NOTE | |
| 13:39 | TEST | Take I |
| 13:39 | FIXED | Declaration error |
| 13:36 | TEST | Take H |
| 13:35 | STATUS | Well I may have to quit stuff soon, as I'm expecting a visitor any moment, but I'll try to do what I can |
| 13:32 | TODO | Natural break, and after that I'll take this with me in the test of the rest of this dungeon. |
| 13:31 | CHECKED | |
| 13:31 | NOTE | |
| 13:30 | SCRIPT | |
| 0:53 | BUG | |
| 0:26 | CHECKED | |
| 0:22 | FIXED | Crash which can occur when foes slain drop no items |
| 0:13 | TEST | Take G |
| 0:12 | GENERATION | |
| 0:11 | FAILURE | New enemy artwork must always be negged before used :-( |
| - = 20 Mar 2021 = - | ||
| 23:27 | TEST | Take F |
| 23:27 | TRANSFER | |
| 23:23 | TEST | ![]() Take E |
| 23:23 | FIXED | Syntax convertation conflicts (easily happens when just importing old Lua scripts into Neil to get things done) |
| 23:18 | TEST | Take D |
| 23:18 | FIXED | Another illegal function call |
| 23:15 | TEST | ![]() Take C |
| 23:15 | FIXED | Illegal Function Call |
| 23:13 | TEST | Take B |
| 23:13 | FIXED | Table defintion Lua/Neil conflict |
| 23:12 | FIXED | Declararation issue |
| 22:58 | TEST | Take A |
| 22:48 | STATUS | When it comes to the boss, this is (of course) a boss that is a special boss as this is a boss in which Wendicka in particular must be killed off in order to get a very important event to be triggered, so that will come later.... |
| 22:42 | STATUS | Up to the point where we're gonna meet the boss, stuff should work |
| 22:14 | KTHURA | |
| 18:28 | KTHURA | |
| 18:09 | FIXED | Forgotten map status command added |
| 17:57 | FIXED | Several syntax errors |
| 17:46 | MAPSCRIPT | A pirate's life for me! |
| 17:25 | TFT | More work done.... But now back to Star Story |
| - = 18 Mar 2021 = - | ||
| 8:48 | OFFTOPIC | |
| - = 17 Mar 2021 = - | ||
| 23:41 | TEST | Take III |
| 23:41 | VOID | Tag issues |
| 22:59 | TEST | Take II |
| 22:59 | FIXED | Idiotic definition dupe |
| 22:54 | TEST | Take I |
| 22:54 | MAPSCRIPT | |
| 22:28 | CONFIRMED | All clear |
| 21:25 | TEST | Take XIV |
| 21:25 | FIXED | Music reference error |
| 21:21 | TEST | Take XIII |
| 19:11 | DONE | |
| 19:11 | COCKROACH | ![]() Fix ignored |
| 19:11 | TEST | ![]() Take XII |
| 19:11 | FIXED | Music |
| 18:47 | TEST | Take XI |
| 18:47 | FIXED | Library definition error |
| 18:43 | TEST | Take X |
| 18:38 | FIXED | Ah, in stead of the Aurina Rate the skill number increased.... |
| 17:34 | DEBUG | Let's see why a skill error could pop up, as that would mean the skill variable was altered (which it's not) |
| 17:33 | HUH | |
| 17:11 | TEST | Take IX |
| 17:11 | FIXED | Bug causing a very serious lag |
| 17:02 | TEST | ![]() Take VIII |
| 17:02 | FIXED | And that also fixes a cosmetic failure in the process |
| 17:02 | ENHANCEMENT | Switching between desktop in game could cause strange results. I've built in a feature that can automatically recalculate stuff if needed |
| 17:01 | FIXED | Field issue |
| 15:14 | TEST | Take VII |
| 15:10 | DONE | |
| 13:31 | TODO | |
| 13:31 | FIXED | Field error |
| 13:25 | TEST | Take VI |
| 13:24 | FIXED | Kick error |
| 13:09 | TEST | Take V |
| 13:08 | FIXED | Illegal function call |
| 13:03 | TEST | Take IV |
| 13:03 | FIXED | Transfer error |
| 13:00 | TEST | Take III |
| 13:00 | FIXED | Missing link to the KickReggie library |
| 12:57 | TEST | Take II |
| 12:57 | FIXED | Syntax error |
| 12:57 | TEST | Take I |
| 12:57 | STATUS | NOW to go for Mid-Boss |
| 12:55 | MYSTERY | |
| 12:54 | CONFIRMED | ![]() Works |
| 12:30 | NOTE | |
| 12:30 | NOTE | I also see that the Hawk's terminal doesn't take note of Ysperon being disabled, but I need to sort out if this is a bug or just a feature not yet implemented |
| 12:26 | NOTE | |
| 12:26 | FIXED | ![]() Should be fixed now |
| 12:24 | NOTE | |
| 12:24 | BUG | WOWOWOWOWOW! I see that Wendicka's level is not updated once she's saved from the science facility... |
| 12:20 | NOTE | |
| 12:13 | FIXED | Ysperon not properly disabled |
| 12:03 | TEST | Mid-Boss - Take I |
| 12:03 | MAPSCRIPT | |
| 12:03 | MAP | |
| 3:29 | NOTE | And after that I'll do some more preparational work for The Fairy Tale REVAMPED... Time seems right, eh? |
| 3:28 | STATUS | I'll go for the Poloqor mansion first.... |
| 3:28 | CONFIRMED | Good! |
| 3:28 | SCENARIO | |
| 2:50 | MAPSCRIPT | |
| - = 16 Mar 2021 = - | ||
| 23:09 | TEST | Take III |
| 23:09 | FIXED | Link to Crystal & Xenobi event |
| 13:49 | CONFIRMED | Works! |
| 13:49 | TEST | Take II |
| 13:49 | FIXED | Stone seller would crash the game |
| 13:49 | STATUS | Well I'll be.... It goes well in ONE go... Well almost... only 2 minor issues |
| 13:33 | TEST | Well, let's take a look, eh? |
| 13:33 | MAPSCRIPT | |
| 0:29 | TODO | The only NPC I need to script is the stone vendor, but I am dead tired now, so it has to wait ....Testing will also have to wait... I guess my little hours of sleep last night is catching up on me |
| 0:11 | MAPSCRIPT | |
| - = 15 Mar 2021 = - | ||
| 17:33 | FIXED | Visibility issue on the Hawk between the two events |
| 17:33 | NOTE | |
| 17:32 | TEST | take XVIII |
| 17:32 | FIXED | Now then? |
| 17:32 | COCKROACH | NOPE! |
| 17:32 | TEST | Take XVII |
| 17:21 | FIXED | That has been fixed |
| 17:21 | SOLVED | The Automated Zone Actions happening in every map were in the way |
| 17:09 | TEST | Take XVI |
| 17:09 | COCKROACH | ![]() No data? (The longs say this is not possible, so wtf is happening here?) |
| 16:50 | TEST | Take XV |
| 16:50 | FIXED | Group neglection |
| 16:46 | TEST | ![]() Take XIV |
| 16:31 | VOID | to ensure this doesn't happen again, all Zone Actions for a map you a no longer on are unlinked immediately and we'll never speak of those, ever again! |
| 16:30 | HUH | |
| 15:47 | TEST | Take XIII |
| 15:47 | FIXED | One more illegal function call |
| 15:00 | TEST | Take XII |
| 14:59 | FIXED | ![]() ? |
| 14:59 | COCKROACH | DA FUUUUCK!? |
| 14:28 | TEST | Take XI |
| 14:28 | FIXED | IDIOT! MORON! |
| 14:16 | TEST | Take X |
| 14:16 | FUCKYOU | FUCK YOU! |
| 14:16 | TEST | Take IX |
| 14:02 | FIXED | ID error disabling Ysperon |
| 14:02 | COSMETIC | |
| 14:02 | NOTE | |
| 13:46 | DEBUG | |
| 13:07 | INVESTIGATION | |
| 13:07 | FAILURE | Another crash.... The random crashes do have a pattern... They all happen just after a new action is created for playable characters, so likely whatever it is that happens must go wrong there. |
| 13:06 | FIXED | Idiocy |
| 9:10 | FAILURE | ![]() ![]() |
| 8:54 | FIXED | Astrilopop texturing |
| 8:54 | FIXED | Foreach syntax error |
| 4:25 | TODO | |
| 4:25 | FIXED | Missing exit spot |
| 4:25 | FIXED | Doors |
| 4:04 | TEST | Take VIII |
| 4:04 | FIXED | Scheduling error coming to be due to a quick fix not performed carefully |
| 4:02 | TEST | Take VII |
| 4:02 | FIXED | Level correction Wendicka forgotten |
| 4:01 | FIXED | MapText issue |
| 3:57 | FIXED | ![]() Wrong Min/Max function use |
| 3:54 | TEST | Take VI |
| 3:54 | LINK | |
| 3:54 | FIXED | Link to event after Astrilopup fight was mssing |
| 3:49 | TEST | Take V |
| 3:49 | NERF | ![]() This was too much! |
| 3:42 | TEST | Take IV |
| 3:42 | FIXED | Enemy reference typo |
| 3:38 | TEST | ![]() Take III |
| 3:38 | FIXED | Missing group |
| 3:38 | TEST | Take II |
| 3:38 | FIXED | Module ID error |
| 3:38 | TEST | Take I |
| 2:18 | NOTE | |
| 2:12 | SCRIPT | |
| - = 14 Mar 2021 = - | ||
| 19:44 | CONFIRMED | So far everything works |
| 19:06 | STATUS | Time to continue |
| 13:44 | FIXED | missing link |
| 13:40 | MAPSCRIPT | |
| 13:39 | NOTE | |
| - = 13 Mar 2021 = - | ||
| 23:26 | COSMETIC | |
| 23:21 | OPTIMIZATION | |
| 21:51 | OPTIMIZATION | |
| 21:44 | TEST | The next general tests will be used to get this done |
| 21:30 | DONE | |
| 21:28 | VOID | Forwarding issue |
| 17:19 | VOID | Audio issue |
| 16:53 | FIXED | Crash on Shine |
| 16:48 | FIXED | AP Cut didn't cut the AP usage... Even though it did show half the AP in the ability list |
| 16:37 | FIXED | Light SpellAni NIL/Neil conflict |
| 16:37 | CONFIRMED | ![]() Boss works |
| 16:15 | TEST | Let's go! |
| 16:15 | NOTE | |
| 16:09 | MAPSCRIPT | |
| 0:38 | NOTE | The boss in room 006 is an optional boss... I won't go too much into the deep on that one, as it's only a boss meant ot be incredably strong, and not much else... |
| 0:37 | CONFIRMED | The powerups seem to be properly attached now... Time will tell if they do work the way they are intended |
| 0:25 | FIXED | Fixed fix |
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