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23:13SCRIPT
SCRIPTThe buzzer will be used if you try to load an empty slot
23:11LINK
LINKLoaded by the MAIN script
23:10AUDIO
AUDIOTransferred the buzzer
22:52TEST
TESTTake IV
22:52FIXED
FIXEDTaken care of that
22:52STUPIDITY
STUPIDITYNo party bar in load screen... remember, there is no party yet!
22:50TEST
TESTTake III (I think)
22:49FIXED
FIXEDWrong class
22:41FIXED
FIXEDFile reference incorrect
22:37TEST
TESTOnly way to find out is by testing this, of course.... Take I
22:36NOTE
NOTE It's important to note that loading itself doesn't work... the game will crash as soon as you try, however it should at least be possible to select a game to load
22:36LINK
LINKLinked this to the menu
22:20SCRIPT
SCRIPTFunction to go to the Load Game Screen
22:18NOTE
NOTE The load game will always use this screen, yes, also when you use the computers in Nizozemska (which are merely XTs) to save before.... Should be obvious, but never hurts to make sure to tell, right?
22:17SCRIPT
SCRIPTActivator to set script to "Load", which is (of course) needed to make loading games possible
18:55STATUS
STATUSstuff is not yet done, and I don't even expect things to be done today... I hope I can get a few more things done on Star Story or otherwise testing in Dyrt, but it might be better if I skip that until the maintenance programs are done
18:55DYRT
DYRTI could still get some Dyrt stuff done, but it took longer than normal
18:55STATUS
STATUSSystem maintenance done
10:29SOLVED
SOLVEDI see now... My dark mode addon's settings were reset and influenced FireFox where it shouldn't have
10:27FAILURE
FAILUREThat still doesn't answer the question why Firefox fails to show my devlog in accordance to the css file and Chrome does, though
10:26FIXED
FIXEDAh, my internet appears to be running normally again.... (At last)
10:21SYSTEM
SYSTEMAt least google chrome does show the devlog page the way it should
10:20FAILURE
FAILUREAdmiral Lovejoy Nope Chrome is also not willing to comply
10:19EXPERIMENT
EXPERIMENTPerhaps a different browser then?
10:18FAILURE
FAILUREI also wonder why Firefox is suddenly messing up with my color settings
10:17FAILURE
FAILURENow stuff is REALLY acting up on me
10:15SYSTEM
SYSTEMAnd I see the defragmentation of my external harddries is "a bit" overdue
10:13SITE
SITE"System" tag icon set up
10:11BACKUP
BACKUPA full backup is running
10:06SYSTEM
SYSTEMLoads of crap found, I see
9:59SYSTEM
SYSTEMWell if we need to close everything down anyway, let's do some system crap that was way overdue, shall we?
9:56SYSTEM
SYSTEMThe "speed" (or rather lack thereof) with which it loaded the locally stored version of the Dyrt devlog makes me fear for the worst....
9:55SYSTEM
SYSTEMAnd let's see what happens after a little restart
9:53SYSTEM
SYSTEMSo let's do a total crashdown of the browser
9:53SYSTEM
SYSTEMNow I've the feeling it all my browser and not really the internet itself
9:51FAILURE
FAILURELess lagging on the internet, but still no real good!
2:38FAILURE
FAILUREAnd I'm gonna sleep now, and somehow, I think I'll be awake sooner than that stuff on the internet gets up-to-date.... DAAAAAMN!
2:37TODO
TODOScrolling in savegame screen
2:37TODO
TODOSavegame Cancel
2:37REMINDER
REMINDERTo do: Load Game (at least I can still see it here without having to update the internet, as that is gonna take millennia at this rate)
2:34FAILURE
FAILUREI was hoping to get everything on-line up-to-date, this century
2:32TODO
2:29FAILURE
FAILUREMy internet appears to be on strike... It's very extremely slow, and much of stuff is timing out
2:23JUDGMENT
JUDGMENT The Goddess For now!
2:23JUDGMENT
JUDGMENT It will have to do
2:19TEST
TESTLet's see now!
2:19NEIL
NEILThanks to the macro system that was just changing ONE line ;)
2:19CONFIG
CONFIGAdmiral Johnson I've set the margin to 5 (was 1)
2:19JUDGMENT
JUDGMENT But a few cosmetic things are still in order
2:18JUDGMENT
JUDGMENT I see all I see
2:14TEST
TESTWell does that all work or not?
2:14DONE
DONEadded the actual save data
2:08CONFIRMED
CONFIRMEDAstrilopup FINALLY!
2:05TEST
TESTTake X
2:05POWERSHELL
POWERSHELLBARF
2:05FIXED
FIXEDMOAR!
2:05STUPIDITY
STUPIDITYLEARN TO SPELL, JEROEN!
2:04TEST
TESTTake IX
2:03POWERSHELL
POWERSHELLBARF
2:03FIXED
FIXEDcode typo in glue code
2:03FIXED
FIXEDIndeed... However now it comes with another lie!
2:02TEST
TESTSue Take VIII
2:01NOTE
NOTE Shows that Neil itself was at least working properly
2:01STUPIDITY
STUPIDITYAnd I think I see why.... STOOOPID!
2:01HUH
HUHNow this is beyond anything I expected.... The function retrieving the data, formed a string output of the Lua memory pointer of the data....
1:56TEST
TESTTake VII
1:56FIXED
FIXEDSyntax error
1:55TEST
TESTTake VI
1:54DEBUG
DEBUGOne more debug line should now solve it all?
1:53DEBUG
DEBUGWell, the logs still give me data that make this outcome impossible, so I guess I need to search on
1:53TEST
TESTBakina Take V
1:51MYSTERY
MYSTERYI can't see the trouble, but let's move on...
1:49INVESTIGATION
INVESTIGATIONBriggs So where does it go wrong then?????
1:49RESULT
RESULT I see the chopping also goes correct
1:47TEST
TESTLet's see now!
1:47DEBUG
DEBUGMOAR debug lines
1:45RESULT
RESULT The debug stuff shows, that the computer did detect the header... Now why didn't it load?
1:41TEST
TESTTake IV
1:41DEBUG
DEBUGLet's see if the claim is correct
1:38COCKROACH
COCKROACHKota And even after a restart it keeps persistent on that, so this is gonna be a challenge
1:36TEST
TESTTake III
1:36BUG
BUGIt did seem, the computer didn't detect the savegame file exists now, and that's something I need to sort out
1:32CONFIRMED
CONFIRMEDSave game file itself appears to be saved properly
1:31FIXED
FIXEDDidn't have to click... Just overing activated the savegame routine
1:29TEST
TESTTake II
1:29TECHNO
TECHNOIt's always so irritating parsers do easily give the wrong line when the error is either at the start or the end of a line
1:28FIXED
FIXEDSyntax error
1:27TEST
TESTTake I
1:26DONE
DONEReggie Saving should (assuming I didn't make any mistakes) now be possible
1:09DONE
DONEAnd now the compiler DOES agree! :)
1:09FIXED
FIXEDAh, function name typo
1:09FAILURE
FAILUREHowever the compiler doesn't agree with me
1:09LINK
LINKThat should link it
1:09NEIL
NEILNeil part done
1:05APOLLO
APOLLOTurned that into API functions
1:05C++
C++Quick Stretch Draw routines
0:58CONFIG
CONFIGSave Icons
0:43TEST
TESTAdmiral Lovejoy Dr. Sal’pr’drita Let's see
0:43COSMETIC
COSMETICFor now this is only cosmetic as nothing happens when you click, but at least I can see if stuff works this way
0:42DONE
DONEHover effect
0:41FIXED
FIXEDI see now... existing entry or non-existent entry was messed up
0:40BUG
BUGDoesn't look too good
0:37CONFIRMED
CONFIRMEDThe header does appear though
0:37BUG
BUGNo empty slots show
0:35FIXED
FIXEDInvalid tag
0:32FIXED
FIXEDIllegal Function call
0:30TEST
TESTAdmiral Johnson Take IV
0:30FIXED
FIXEDMacro error
0:28TEST
TESTTake III
0:28DONE
DONE"Empty Slot"
0:10TEST
TESTTake II
0:10FIXED
FIXEDAsset load parameter error
0:09TEST
TESTLet's see how that looks
0:08SCRIPT
SCRIPTI've set up the Screenbox
- = 27 Sep 2020 = -
23:55NOTE
NOTE The audio will be important later, but the font, that's a different story, that is important now!
23:55LINK
LINKBriggs And I linked the big font to the loader
23:55LINK
LINKLinked the audio to the main loader
23:54FONT
FONTA 35 pixel version of the Robotica font.... I needed that anyway, and this was the proper moment to come up with it, I guess
23:48AUDIO
AUDIOPuzzle solved music box jingle
23:48AUDIO
AUDIOLevel up - Music Box jingle (yes, that will remain the same)
23:34TEST
TESTTake V
23:34FIXED
FIXEDMissing var initiation
23:34TEST
TESTRolf Take IV
23:32FIXED
FIXEDPAth error
23:29TEST
TESTDr. Sal’pr’drita Take III
23:29FIXED
FIXEDFile name typo
23:28TEST
TESTTake II
23:28FIXED
FIXEDSyntax error
23:26TEST
TEST(although all the savegame UI will show now is a black screen, the character bar and the mouse pointer).
23:26DEBUG
DEBUGTo make my life easier, I've set the debug command to easily get into the save screen
19:53STATUS
STATUSAnd from there the moment has arrived that I can up the UI (at last).
19:51DONE
DONEI've made a header readout script for the savegame manager (the UI flow that is)
19:44LINK
LINKAnd that automatically links stuff together
19:44APOLLO
APOLLORolf Added them to the API list
19:22C++
C++I did make some functions that can both check the existence of a savegame, as well as limit itself to only reading out its header
17:54NOTE
NOTE I have therefore decided to make a capped system, where only 1000 savegames in total can be made and no more. Now I didn't even create that much in one folder during my produciton of earlier titles, so I don't expect anything like that to happen during the production of this game either...
17:50TECHNO
TECHNOThe fact that C++ does NOT have a default library to load file lists, except for one which is Windows only, does complicate things a bit. I am therefore a bit reliant on a bit of dirty ways to get things done
17:41JUDGMENT
JUDGMENT And not only that, it also contains what I wanted to see, which is even better!
17:41CONFIRMED
CONFIRMEDHeader is saved.... Oh goodie!
17:39TEST
TESTSigh!
17:39STUPIDITY
STUPIDITYForgot to call the function compiling the header
17:32NOTE
NOTE And that should do it, for now
17:32DONE
DONEXenobi Header compiler
17:21STUDY
STUDY Quick study about some things in the map data
17:14STATUS
STATUSNow there's only one more thing to do, before I can create the entire savegame menu up.
15:02TEST
TESTNEXT!
15:02FIXED
FIXEDMOAR CRAP!
14:58TEST
TESTXenobi NEXT!
14:58FIXED
FIXEDI think I fixed a 'count' issue
14:53TEST
TESTLet's go!
14:04DONE
DONEThe basic lists should be created now
14:03REMINDER
13:58SCRIPT
SCRIPTList creation should take place now
13:21CLOSED
CLOSED#13 can be closed now!
13:19TEST
TESTWell?
13:18DONE
DONEAnd now the core thing behind #13 should be done (at last!)
13:15TECHNO
TECHNOWhich are the same as in C and C++
13:15FIXED
FIXEDReplaced old BlitzMax escapes with their respective C# variants
13:14STATUS
STATUSAnd due to that I can finally get onto working out #13
13:14STATUS
STATUSAT LAST THE ERROR I WAS HOPING TO SEE!
13:09TEST
TESTYirl Next!
13:09FIXED
FIXEDReference error
13:09COCKROACH
COCKROACHI hate you!
13:05TEST
TESTAnd again!
13:05CLEANUP
CLEANUPRemoved a file that only exists due to an earlier typo
13:05FIXED
FIXEDName file directory error
12:59TEST
TESTWell, how many tests did this take?
12:59FIXED
FIXEDMissing closure, and thus this didn't get added
12:59COCKROACH
COCKROACHThat cannot be
12:58COCKROACH
COCKROACHExHuRU C++ doesn't save the lists at all????
12:57COCKROACH
COCKROACHFixes ignored
12:55TEST
TESTAnother test is in order!
12:55FIXED
FIXEDFoxy I think
12:54BUG
BUG"Character 'Briggs' misses the data entry 'LISTS'. Either this file is incomplete or the engine that wrote this file is outdated!"
12:51TEST
TESTAnother test is in order
12:51FIXED
FIXEDShould be fixed now
12:47STATUS
STATUSFixing
12:47BUG
BUG#13 I see.... Directory issues in my C++ code... No C# code's fault
12:43NOTE
NOTE Crystal No errors, but it does get no furhter than loading that party members set up I see
12:40FIXED
FIXEDHopefully that's been fixed
12:39NOTE
NOTE As expected though, the links entry DOES indeed only contain the closure tag
12:39SOLVED
SOLVEDI see what causes Stach to suffer, and also to cause the RPG char viewer to malfunction
12:38HUH
HUHStach crashes upon analysing the "Links"
12:37INVESTIGATION
INVESTIGATIONLet's use Stach to see what is happening
12:37COCKROACH
COCKROACHIt stays with no effect at all, though
12:36NOTE
NOTE (errors are expected as a new tag, yet unknown to the C# code is present)
12:36TEST
TESTRight, a few new savegames were created, now to see for #13 if the RPG reader picks them up
12:32TEST
TESTWendicka Again
12:32FIXED
FIXEDHopefully "end" will no longer be confused with end (string!=keyword)
11:58TEST
TESTI do need to create my savegames anew in order to see if stuff really works now
11:57DONE
DONELinks will be saved now!
11:39TECHNO
TECHNOTechnically the same goes for the link detector, but as C++ is more delicate than C# I hope things go well here (in this stage of the game's development it will go no further than creating an empty link file, maybe 1 byte indicating the closure tag, but still)
11:38TECHNO
TECHNOThat was just copying from C# into C++ and doing a few small adaptions
11:38TRANSFER
TRANSFERFunction that saves individual link
11:34TECHNO
TECHNOThis complicates things as I didn't want to go for the links until i could check their full workings, but I'm afraid I got no other choice now
11:34INVESTIGATION
INVESTIGATIONAh, BINGO! The RPGChar routine also checks the links....
11:32INVESTIGATION
INVESTIGATIONNo odd things pop in the debug logs, but perhaps I need to sort things out more into detail then
11:29FIXED
FIXEDYirl A few config fixes, but those are only cosmetic fixes for my own interest
11:25INVESTIGATION
11:24BUG
BUGAnd when it comes to #13 , things turn out worse than I thought, as the char viewer ignores all party data inside the savegame files of Star Story, which is, since they use the same encoding as my earlier games, quite odd... I need to find out why!
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