| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 |
| 12:11 | SITE |  Added tag DEBUG |
| 12:10 | COCKROACH |  still no good? |
| 12:08 | TEST |  Take XX |
| 12:08 | FIXED |  Centering error |
| 11:57 | TEST |  Take XIX |
| 11:57 | SCRIPT |  Logo should now appear |
| 11:57 | FIXED |  Color |
| 11:53 | TEST |  Take XVIII |
| 11:52 | SCRIPT |  Background main menu should appear now |
| 11:20 | CONFIRMED |  And NOW it works! (at last) |
| 11:20 | TEST |  Take XVII |
| 11:20 | FIXED |  Removed |
| 11:20 | MYSTERY |  How did that Apollo reference I never wanted get in there? |
| 11:19 | TEST |  Take XVI |
| 11:19 | FIXED |  Script typo |
| 11:18 | TEST |  Take XV |
| 11:17 | MYSTERY |  Mystersiously my code changes back to how it was before I made this fix |
| 11:16 | TEST |  Take XIV |
| 11:16 | FIXED |  State checkup error |
| 11:06 | TEST |  Take XIII |
| 11:06 | VOID |  Just what I thought |
| 11:04 | TEST |  Take XII |
| 11:04 | C++ |  And NOW I WILL recompile! |
| 11:04 | FIXED |  Engine fault |
| 11:00 | TEST |  Take XI |
| 10:57 | LINK |  Link through to the main menu (which is nothing more but a blank screen now) |
| 10:54 | SITE |  Added tag LINK |
| 10:52 | MYSTERY |  I'll never know why this happened, but just copy and pasting form the JCR list into the code changing NOTHING AT ALL in the process, did "fix" the problem |
| 10:51 | SITE |  Added tag MYSTERY |
| 10:50 | TEST |  Take X |
| 10:49 | STUPIDITY |  I forgot to recompile the engine |
| 10:49 | SITE |  Added tag STUPIDITY |
| 10:48 | TEST |  Take IX |
| 10:48 | FIXED |  Error handling not in order |
| 10:47 | TEST |  Take VIII |
| 10:02 | NOTE |  Still loads to do, though |
| 9:59 | SCRIPT |  Preparations for main menu |
| 0:26 | STATUS |  More will be done, later! |
| - = 19 Sep 2023 = - |
| 22:48 | STATUS |  This take does show that Rynna is queued for loading. Good |
| 22:48 | TEST |  Take VII |
| 22:47 | NOTE |  Yeah, with that I break with the tradition to use Coolvetica as the base font for Phantasar based games, but I need to move on, and Ryanna is a good basic font which suits my needs. |
| 22:47 | FONT |  Ryanna font added |
| 22:46 | SITE |  Added tag FONT |
| 22:17 | CONFIRMED |  At last! |
| 22:17 | TEST |  Take VI |
| 22:17 | COCKROACH |  Nope! |
| 22:17 | TEST |  Take V |
| 22:17 | FIXED |  ??? |
| 22:16 | COCKROACH |  Much of crap on my way |
| 22:16 | SITE |  Added tag COCKROACH |
| 22:16 | TEST |  Take IV |
| 22:16 | C++ |  Expanded the engine a bit. Particularly in the first goes, this will very likely be needed |
| 22:15 | FAILURE |  Blue screne of death for no reason at all. Good start of this project |
| 21:27 | TEST |  Take III |
| 21:27 | FIXED |  Script syntax error |
| 21:26 | TEST |  Take II |
| 21:26 | VOID |  I see that += is not yet operational in Scyndi |
| 21:23 | TEST |  Take I |
| 21:23 | SITE |  Added tag TEST |
| 21:23 | NOTE |  A fully test is not yet possible, but at least I can check a few things out |
| 21:23 | SCRIPT |  Process bar start up loading screen set up |
| 19:52 | STATUS |  And with that this project officially counts as BEGUN 
|
| 19:20 | STATUS |  And from this point I'll start counting the next takes. :) |
| 19:19 | CONFIRMED |  The loading screen works |
| 19:14 | VOID |  The Scyndi compiler still has a bit of trouble on static references within classes internally. I really need to sort out why that can happen. For now let's play it safe and void the issue |
| 19:14 | SITE |  Added tag VOID |
| 19:00 | PROJECT |  First assets moved into the project... YAY! |
| 18:37 | SCRIPT |  A basic start up script done. Please note, all I have so far is a black screen and the possibility to close that screen. But hey, we gotta start somewhere... right! |
| 16:36 | STARSTORY2 |  I guess I need to keep these tests up, as well |
| 16:11 | STATUS |  Since I did not yet set up a start up script, an error screen will show. That was bound to happen at this point. At least I have a point where I can start working things out. |
| 15:59 | C++ |  SCI didn't support Windowed mode, eh? Well NOW it does! |
| 15:41 | C++ |  Those were C++ code errors in the main engine |
| 15:41 | SITE |  Added tag C++ |
| 15:41 | FIXED |  Missing return statement |
| 15:40 | FIXED |  Some mess ups in API linking (this has always been a bit of a sensitive thing). |
| 15:40 | CONFIRMED |  That works now! |
| 15:20 | FIXED |  JQL recogniton by the builder (for patching) |
| 15:00 | NOTE |  Oh, it comes with the territory |
| 14:57 | FAILURE |  There are still some issues I clearly gotta deal with here. |
| 14:57 | SITE |  Added tag FAILURE |
| 13:50 | PROJECT |  Base project file created |
| 13:50 | SITE |  Added tag PROJECT |
| 12:07 | ART |   Main menu background |
| 12:07 | SITE |  Added tag ART |
| 11:41 | SITE |  Added tag CONFIG |
| 11:33 | STATUS |  As far as this devlog is concerned things should do for now.... The project itself may begin soon. |
| 11:23 | SITE |  Added tag STATUS |
| 11:16 | SITE |  Added tag REMOVED |
| 11:15 | SITE |  Added tag CLOSED |
| 11:14 | STARSTORY2 |  Well I said it before, this also requires some work. |
| 11:13 | SITE |  Added tag STARSTORY2 |
| 11:12 | GITHUB |  There is no repository yet, but it won't be long until it's there... most likely. |
| 11:11 | SITE |  Added tag GITHUB |
| 11:10 | TODO |  test |
| 11:10 | SITE |  Added tag TODO |
| 11:04 | SPELLANI |  Test |
| 11:04 | SITE |  Added tag SPELLANI |
| 10:59 | CONFIRMED |  So far, so good! |
| 10:59 | SITE |  Added tag CONFIRMED |
| 10:58 | CHARACTER |  Test |
| 10:57 | SITE |  Added tag CHARACTER |
| 10:56 | SCRIPT |  Test |
| 10:56 | SITE |  Added tag SCRIPT |
| 10:54 | NOTE |  This is always quite a hassle to set right, but once it works, it works! |
| 10:53 | SITE |  Template and output configured properly |
| 10:42 | MUSIC |  "Dark Quest" by Eric Matyas will be the game's title music |
| 10:42 | SITE | |
| 10:41 | SITE |  And now Myrah and her friends will appear accordingly |
| 10:25 | NOTE |  I must note that Star Story II is not yet finished, as it's still in alpha, but I can already fire a few things up here. |
| 10:25 | SITE |  Added tag NOTE |
| 10:25 | SITE |  Devlog Created. However there's still a lot to do here. |
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(c) Jeroen P. Broks