Title
Github Itch.io

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18:33DONE
DONE Winning combat should automatically update the achievements if appliccable
18:28TEST
TEST Take MCCCXCIV
18:28CONFIRMED
CONFIRMEDAt least Fandalora works
18:28VOID
VOID Crap!
18:26TEST
TEST Take MCCCXCIII
18:26MAPSCRIPT
MAPSCRIPTFandalora
18:21SCENARIO
SCENARIO Fandalora
18:05TEST
TEST Take MCCCXCII
18:05DEBUG
DEBUG Deactivated compiler directives in my C++ code to debug this one!
18:03TEST
TEST Take MCCCXCI
18:03FIXED
FIXED Now then?
17:56TEST
TEST Take MCCCXC
17:56C++
C++A hard way to fix, but it COULD work
17:54VOID
VOID Function overload failure
17:47TEST
TEST Take MCCCLXXXIX
17:46FIXED
FIXED Code rot
17:46TEST
TEST Take MCCCLXXXVIII
17:46DEBUG
DEBUG Right... I guess I'm getting close
17:38TEST
TEST Myrah Take MCCCLXXXVII
17:37DEBUG
DEBUG Crash on banking errors
17:22TEST
TEST Take MCCCLXXXVI
17:22DUMMIED
DUMMIED Crash
17:20TEST
TEST Take MCCCLXXXV
17:20ACHIEVEMENT
ACHIEVEMENT I'm in love with a fairytale
17:20SITE
SITE Added tag ACHIEVEMENT
16:49CONFIRMED
CONFIRMEDAs far as I can check Medals registered the achievements. Good!
16:46TEST
TEST Take MCCCLXXXIV
16:46FIXED
FIXED Faulty achievement record
16:44TEST
TEST Take MCCCLXXXIII
16:44DONE
DONE Achievements should now also be taken to the medal system
16:18TEST
TEST Take MCCCLXXXII
16:18DUMMIED
DUMMIED Debug lines I no longer need and which would only get in the way
16:17FIXED
FIXED Conflict between how Lua and how Scyndi settle things
16:16SOLVED
But wait, I KNOW where it goes wrong... Haha!
16:15DEBUG
DEBUG The logs show that a properly split string is returned
16:12TEST
TEST Take MCCCLXXXI
16:12FIXED
FIXED Added Irravonia to the savegame icons, but something went wrong along the way here
16:11TEST
TEST Take MCCCLXXX
16:11FUCKYOU
FUCKYOU Well some hard config here then
16:10FUCKYOU
FUCKYOU VS keeps insisting on going for the wrong project
16:10TEST
TEST Take MCCCLXXIX
16:10DEBUG
DEBUG Moar workout
16:09SITE
SITE Wriggled at bit with this devlog. Took more trouble that I had estimated.
16:01DEBUG
DEBUG Jake The split does seem to show what I want to see...
16:00TEST
TEST Take MCCCLXXVIII
16:00DEBUG
DEBUG I am really not getting this anymore
15:45TEST
TEST Take MCCCLXXVII
15:45DEBUG
DEBUG Line in the core script of Scyndi
15:44DEBUG
DEBUG HARDCORE DEBUG!
15:43COCKROACH
COCKROACH The string splitter really doesn't work properly
15:41DEBUG
DEBUG Take MCCCLXXVI
15:41FIXED
FIXED Bad approach
15:38DEBUG
DEBUG Take MCCCLXXV
15:38DEBUG
DEBUG Well?
15:38COCKROACH
COCKROACH Still no fucking good! All achievements are given while that should not happen.
15:37TEST
TEST Take MCCCLXXIV
15:36FIXED
FIXED Wrong var in the Scyndi core script
15:35SOLVED
I think I found the source of all evil!
15:34TEST
TEST Take MCCCLXXIII
15:34INVESTIGATION
INVESTIGATION It does seem no tables are created. I need to sort this out.
15:29FIXED
FIXED Part of the issue solved... The non-awared achievements were simply not checked at all.
15:28HUH
HUHWhat the logs shows does NOT make sense at all, but cit is clear that it's absolutely WRONG!
15:26TEST
TEST Take MCCCLXXII
15:26DEBUG
DEBUG More log lines then
15:17INVESTIGATION
INVESTIGATION So I need to find out why!
15:17BUG
BUG Nope! Achievements for which the conditions were not met were awarded
15:14TEST
TEST Take MCCCLXXI
15:13FAILURE
FAILURE Compiler didn't compile (because my C++ code wasn't altered in the process). However this change DID require a new setup on things the compiler can handle
15:11TEST
TEST Tai Take MCCCLXX
15:11FIXED
FIXED Issue in Scyndi's internal script
15:09MYSTERY
MYSTERY Infinite loop
15:08TEST
TEST Take MCCCLXIX
15:08FAILURE
FAILURE Nil value... Perhaps the compiling of SCI was not properly done when I made those adaptions
15:05TEST
TEST Take MCCCLXVIII
15:05FIXED
FIXED Illegal function call
15:02TEST
TEST Take MCCCLXVII
15:02DONE
DONE Automated achievement update for loading a new map
14:35STATUS
STATUS All compiler errors accounted for
14:34TEST
TEST Take MCCCLXVI
14:34FIXED
FIXED An another
14:33TEST
TEST Take MCCCLXV
14:33FIXED
FIXED Another Syntax Error
14:31TEST
TEST Take MCCCLXIV
14:31FIXED
FIXED Syntax error
14:30TEST
TEST Take MCCCLXIII
14:30FIXED
FIXED Whatever
14:29TEST
TEST Take MCCCLXII
14:29FIXED
FIXED Missing "Return"
14:29FIXED
FIXED Code typo x3
14:28TEST
TEST Take MCCCLXI
14:26SCYNDI
SCYNDIInternal function SPLIT added
14:17SYSTEM
SYSTEM Restarted
14:17FAILURE
FAILURE Console out of order
14:14TEST
TEST Marrilona Take MCCCLX
14:14FIXED
FIXED Code typo x2
14:12TEST
TEST Take MCCCLIX
14:12VOID
VOID ...
14:12TEST
TEST Take MCCCLVIII
14:12FIXED
FIXED Sope error
14:11TEST
TEST Take MCCCLVII
14:11FIXED
FIXED definition error
14:11TEST
TEST Take MCCCLVI
14:11TECHNO
TECHNO Time for some pre-testing
14:10C++
C++Workout on medals! Didn't work the way it should
12:07CONFIRMED
CONFIRMEDSo far, so good!
12:05TEST
TEST Take MCCCLV
12:05FUCKYOU
FUCKYOU Not paying attention to my spelling
12:04TEST
TEST Take MCCCLIV
12:04SYSTEM
SYSTEM Due to some conflicting information a CLS is in order
12:04BUG
BUG Something went wrong
12:03TEST
TEST Take MCCCLIII
12:03NOTE
NOTE Medal score for 100% rate has been set to 32000
11:59TEST
TEST Take MCCCLII
11:59TECHNO
TECHNO Back to the runtime tests
11:58C++
C++Take MCCCLI
11:58C++
C++Let's compile again
11:57HUH
HUH???
11:56C++
C++Take MCCCL
11:56C++
C++Rachel Compile
11:56FIXED
FIXED Wrong operator
11:55C++
C++Take MCCCXLIX
11:55C++
C++SCI builder will now "steal" the medal data if required
11:36TEST
TEST Take MCCCXLVIII
11:36TECHNO
TECHNO And NOW for the runtime test... AGAIN!
11:35C++
C++Take MCCCXLVII
11:35FIXED
FIXED Misnamed function in underlying C++ API setup code
11:33TEST
TEST Take MCCCXLVI
11:33TECHNO
TECHNO Runtime there will only be a log entry, but it should contain information I need
11:33CONFIRMED
CONFIRMEDStuff compiles
11:33TEST
TEST Take MCCCXLV
11:33MYSTERY
MYSTERY I didn't fix Scyndi, why it suddenly works, I do not know
11:32FIXED
FIXED Another missing link
11:32TEST
TEST Take MCCCXLIV
11:32C++
C++Better way to show that on screen
11:28FAILURE
FAILURE Compiler crash
11:28TEST
TEST Take MCCCXLIII
11:28FIXED
FIXED Glue code misdefinition
11:27TEST
TEST Take MCCCXLII
11:27FIXED
FIXED And a missing one
11:26LINK
LINK Quick link up
11:23TEST
TEST Take MCCCXLI
11:23TECHNO
TECHNO Compile takes
11:23SCRIPT
SCRIPTA bit of protoscripting
9:38STATUS
STATUS Aziella So far it compiles, but medals is not yet completely linked into the SCI system
9:37C++
C++Take MCCCXL
9:37FIXED
FIXED Conflict between old and new frameworks
9:37C++
C++Take MCCCXXXIX
9:36C++
C++I've adapted the secret Medals library to the Slyvina framework
8:36DATABASE
DATABASE Set up the database for achievements
- = 1 Nov 2023 = -
23:55CONFIRMED
CONFIRMEDThat works
23:53TEST
TEST Take MCCCXXXVIII
23:53SCENARIO
SCENARIO Another NPC covered
23:47TEST
TEST Take MCCCXXXVII
23:47NOTE
NOTE That was only a data take and the results look good.
23:47TEST
TEST Take MCCCXXXVI
23:47FIXED
FIXED Compass pointer for obstacles pointing the wrong way
23:41TEST
TEST Take MCCCXXXV
23:41SCENARIO
SCENARIO NPC
23:12STATUS
STATUS Now before we can get into Feenalaria, first the town as a whole needs to be taken care of.
23:11MAP
MAP Feenalaria has been added to town
23:10SITE
SITE Added tag MAP
23:09TRANSFER
TRANSFER Feenalaria
22:30FIXED
FIXED A few spelling errors no big deal
22:13TEST
TEST Take MCCCXXXIV
22:13MAPSCRIPT
MAPSCRIPTIrravonia
22:10ART
ARTIrravonia's portrait
22:06SCENARIO
SCENARIO Irravonia at the entrance of town.
21:19CONFIRMED
CONFIRMEDAt least the "Used" stuff appears to work
21:18MYSTERY
MYSTERY Scyndi I guess I'll have to sort that one out later, but it does seem strange
21:14HUH
HUHFor some unexplainable reasons, the Kthura editor (set to Vandar now) refuses the draw the interior of the Chief's house. Yet all other layers draw fine
21:11TECHNO
TECHNO Having to delete all earlier object data, Kthura editor will have to be recompiled completely. Will take time.
21:10KTHURA
KTHURATake MCCCXXXIII
21:10KTHURA
KTHURAKthura should now suppoed "used textures". That feature WILL REALLY make my life easier (always did in the previous versions of Kthura).
17:50STATUS
STATUS And now time to rest. I'm bushed!
17:50CONFIRMED
CONFIRMEDAt least Frendor appears
17:47TEST
TEST Take MCCCXXXII
17:47NOTE
NOTE At least I can see if Frendor appears on the map. Entering the city will (for now) likely crash the game.
17:46FUCKYOU
FUCKYOU B should be fixed, but I cannot verify that anymore in this cycle without having to start too much stuff over, at least for Frendor Bushes. I will have to see how the Tutorial Caves will do.
17:44FIXED
FIXED One thing is fixed, but my views on the savegame files do show stuff that is far from right!
17:37BUG
BUG B> Frendor Bushes should now have the green mark in stead of the red due to the emblem being taken. That too doesn't happen.
17:37BUG
BUG A> Frendor does not unlock
17:33TEST
TEST Take MCCCXXXI
17:33FUCKYOU
FUCKYOU Underscore
17:31TEST
TEST Take MCCCXXX
17:31MAPSCRIPT
MAPSCRIPTNorth-East Exit
17:30LINK
LINK City of Frendor linked to the world map
17:25NOTE
NOTE I'll implement the enemy striking back later.
17:15TEST
TEST Take MCCCXXIX
17:15FIXED
FIXED I think I got it!
17:12DEBUG
DEBUG The log shows that the NeedExp() function returns such a large number
17:09TEST
TEST Take MCCCXXVIII
17:09FIXED
FIXED Yaaaaawn!
17:06TEST
TEST Take MCCCXXVII
17:06DEBUG
DEBUG Luna Let's see
17:04BUG
BUG #25

16:59C++
C++Take MCCCXXVI
16:59FIXED
FIXED I think I fixed it
16:57BUG
BUG The Stats keep increasing like crazy after a level up. This is very likely a bug in the Statician core code itself
16:43TEST
TEST Take MCCCXXV
16:43COSMETIC
COSMETIC Coordinate adaption
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(c) Jeroen P. Broks