| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 |
| 11:31 | LINK |  The travel emblem will now serve both portions of the Kokonora Forest |
| - = 25 Nov 2023 = - |
| 23:49 | FIXED |  Element mistake on "Eel juice" |
| 23:39 | TEST |  Take MMLXXV |
| 23:39 | FIXED |  Tag issue |
| 23:33 | TEST |  Take MMLXXIV |
| 23:32 | FUCKYOU | ∞ + 1 |
| 23:28 | TEST |  Take MMLXXIII |
| 23:28 | FUCKYOU | ∞ |
| 23:24 | TEST |  Take MMLXXII |
| 23:24 | FUCKYOU |  How much can go wrong in less than 20 lines of code? |
| 23:20 | TEST |  Take MMLXXI |
| 23:20 | FIXED |  Another link required |
| 23:17 | TEST |  Take MMLXX |
| 23:16 | FAILURE |  Copy error |
| 23:16 | TEST |  Take MMLXIX |
| 23:16 | LINK |  Back to Delisto |
| 23:02 | TEST |  Take MMLXVIII |
| 23:02 | FIXED |  Exit tag |
| 22:58 | TEST |  Take MMLXVII |
| 22:58 | FUCKYOU |  Music |
| 22:54 | TEST |  Take MMLXVI |
| 22:54 | FUCKYOU |  It never ends, eh? |
| 22:50 | TEST |  Take MMLXV |
| 22:50 | FUCKYOU |  Global |
| 22:46 | TEST |  Take MMLXIV |
| 22:46 | STUPIDITY |  Did I really forget Kokonora? |
| 22:42 | TEST |  Take MMLXIII |
| 22:42 | LINK |  Fixed? |
| 22:40 | BUG | |
| 22:38 | TEST |  Take MMLXII |
| 22:38 | VOID |  Missing data |
| 22:32 | TEST |  Take MMLXI |
| 22:27 | DONE |  Kokonora tags will now link to worldmap Kokonora |
| 22:24 | DONE |  A few more preps for Kokonora Forest |
| 22:18 | ENHANCEMENT |  Kthura editor now saves my scroll coordinates. Should save me a lot of time in the larger maps |
| 21:33 | FIXED |  Petyr didn't take "no" for an answer |
| 21:16 | TEST |  Here goes nothing! Take MMLX |
| 21:16 | NOTE |  I can already do a few runtime checkups, but it can take awhile as the time eating map is still in the way. |
| 21:10 | FIXED |  Missing link |
| 21:09 | TECHNO |  Build take, nothing more |
| 21:09 | TEST |  Take MMLIX |
| 21:08 | FIXED |  Mapscript fixes |
| 20:55 | STATUS |  In the meantime I will see if sailing to Kokonora can be set to work, as a small portion of all this crap does already exist, so things can be done. Yay! |
| 20:55 | GENERATION |  That process is running |
| 20:54 | C++ |  So I made a split tool. It should split the map in two. If that speeds things up far enough to be more acceptable will be seen later. |
| 20:54 | TECHNO |  Loading the Kokonora forest takes too long |
| 20:24 | FIXED |  Kthura deep shit |
| 17:48 | TRANSFER |  Manual transfer |
| 17:47 | FAILURE |  Transfer failure |
| 13:28 | TECHNO |  The loading of Kokonora Forest takes so damn long that need to see if I can either re-create it or split it in two.... I do not know what the reason for this slowdown is, but this is just insane |
| 12:40 | TRANSFER |  Take MMLVIII |
| 12:40 | CONFIG |  So I will switch to Store in stead |
| 12:39 | FAILURE |  zlib errors, at least in .NET -- The Go version of JCR6 reads it, but since my tools are written in C# and C++ I need my safety there |
| 12:25 | TECHNO |  The loading time is insane, but that was already the case in TFT REVAMPED, but this goes beyond everything. In order not to make traveling between Delisto and Kokonora a total pain I will when the transfer gives no more trouble split the travel hub from the actual dungeon. Something I should have done from the start anyway. |
| 12:24 | TRANSFER |  Kokonora Forest |
| 0:12 | TEST |  Take MMLVII |
| 0:12 | MAP |  Robb |
| - = 24 Nov 2023 = - |
| 23:55 | TEST |  Take MMLVI |
| 23:55 | FIXED |  Missing Kthura link |
| 23:52 | TEST |  Take MMLV |
| 23:52 | DONE |  Gendry |
| 23:47 | TEST |  Take MMLIV |
| 23:47 | MAP |  Shireen |
| 23:40 | TEST |  Take MMLIII |
| 23:40 | FIXED |  Missed save |
| 23:14 | TEST |  Take MMLII |
| 23:14 | FIXED |  Global |
| 23:09 | TEST |  Take MMLI |
| 23:09 | FIXED |  Color issues |
| 23:05 | TEST |  Take MML |
| 23:05 | DONE |  Doubline should now be properly configured |
| 22:40 | TEST |  Take MMXLIX |
| 22:37 | FIXED |  Worldmap didn't activate |
| 22:34 | TEST |  Take MMXLVIII |
| 22:29 | FIXED |  Missing link |
| 22:29 | TEST |  Take MMXLVII |
| 22:25 | NOTE |  Although the game might crash at first though when you enter. Not all config is done, you know |
| 22:25 | LINK |  Link to Doubline made |
| 22:21 | FIXED |  Big bug in the Medals code |
| 19:45 | TEST |  Take MMXLVI |
| 19:45 | FIXED |  Luna's abilities were not loaded at all |
| 19:41 | TEST |  Take MMXLV |
| 19:41 | FIXED |  Definition error |
| 19:35 | TEST |  Take MMXLIV |
| 19:35 | NOTE |  Only Holy Strike should be available, although it is possible Luna learns "Cure Light Wounds" already, although the game should crash when she casts it |
| 19:35 | CHARACTER |  Set up Luna's Ability List |
| 19:23 | TODO | |
| 19:23 | NOTE |  Now before I fully get onto Doubline the next step will be to configure Luna's special abilities |
| 18:39 | CONFIRMED |  The secret passages work |
| 17:44 | TEST |  Take MMXLIII |
| 17:44 | FIXED |  Definition error in generated data |
| 17:38 | TEST |  Take MMXLII |
| 17:38 | FIXED |  Issue found and killed |
| 17:35 | TEST |  Take MMXLI |
| 17:35 | DEBUG |  Debug line to fingure out why this error still comes to be |
| 17:31 | TEST |  Take MMXL |
| 17:31 | HUH |  Non-existent error |
| 17:25 | TEST |  Take MMXXXIX |
| 17:25 | FIXED |  Faulty ForEach |
| 17:22 | TEST |  Take MMXXXVIII |
| 17:22 | FIXED |  Another one |
| 17:19 | TEST |  Take MMXXXVII |
| 17:19 | FUCKYOU |  Link fault |
| 17:15 | TEST |  Take MMXXXVI |
| 17:15 | FIXED |  Missing link |
| 17:07 | TEST |  Take MMXXXV |
| 17:07 | FUCKYOU |  GRR! |
| 17:05 | TEST |  Take MMXXXIV |
| 17:04 | FIXED |  I was too quick here |
| 17:01 | TEST |  Take MMXXXIII |
| 16:45 | GENERATION |  Stuff should now be automatically genertaed |
| 16:45 | C++ |  Scan for secret passages |
| 15:52 | TEST |  Take MMXXXII |
| 15:52 | NERF |  less HP for thieves |
| 15:46 | TEST |  Take MMXXXI |
| 15:46 | FIXED |  I think |
| 15:45 | BUG |  Scaled enemies no longer targetable? |
| 15:40 | TEST |  Take MMXXX |
| 15:40 | HUH |  More ??? |
| 15:37 | TEST |  Take MMXXIX |
| 15:37 | HUH |  ??? |
| 15:33 | TEST |  Take MMXXVIII |
| 15:28 | DONE |  Scale enemy |
| 10:59 | NOTE |  I do need to adapt the combat scripts as well before this adaptions will actually have any effect at all. |
| 10:58 | C# |  Adaptions for making scaling of enemies possible |
| - = 23 Nov 2023 = - |
| 23:28 | STUPIDITY |  I *knew* I forgot something |
| 23:25 | TEST |  Take MMXXVII |
| 23:08 | MAP |  Encounters Doubline Bay Forest |
| 21:22 | TEST |  Take MMXXVI |
| 21:22 | DONE |  Upgrade shop should now also work in Frendor |
| 21:01 | NOTE |  Now to get it to work in Frendor |
| 21:01 | NOTE |  And in Vandar upgrading weapons will henceforth work |
| 19:41 | CONFIRMED |  It appears to be working |
| 19:39 | TEST |  Take MMXXV |
| 19:39 | DONE |  Adding +1 added |
| 19:38 | DONE |  Adding a die implemented |
| 19:36 | CONFIRMED |  So far, so good |
| 19:33 | TEST |  Take MMXXIV |
| 19:33 | FIXED |  s |
| 19:26 | TEST |  Take MMXXIII |
| 19:26 | DONE |  Die upgrade (as that is the one I'm most worried about) |
| 19:21 | TEST |  Take MMXXII |
| 19:21 | FIXED |  Math error |
| 19:18 | TEST |  Take MMXXI |
| 19:18 | FIXED |  coordinates |
| 18:47 | TEST |  Take MMXX |
| 18:46 | DONE |  FInal data before the actual upgrades |
| 18:21 | TEST |  Take MMXIX |
| 18:21 | DONE |  hover |
| 18:21 | FIXED |  Bad cost calculation |
| 17:08 | TEST |  Take MMXVIII |
| 17:08 | FIXED |  Code typo |
| 17:01 | TEST |  Take MMXVII |
| 17:01 | VOID |  ... |
| 16:16 | TEST |  Take MMXVI |
| 16:16 | MYSTERY |  The mystery of the disappearing letters |
| 16:13 | TEST |  Take MMXV |
| 16:13 | FUCKYOU |  Fuck You! |
| 16:09 | TEST |  Take MMXIV |
| 16:09 | FIXED |  ??? |
| 16:06 | TEST |  Take MMXIII |
| 16:06 | VOID |  .... |
| 15:51 | TEST |  Take MMXII |
| 15:51 | FIXED |  Wrong lib referred to |
| 15:47 | TEST |  Take MMXI |
| 15:47 | ART |  Icon for upgrade |
| 15:40 | TEST |  Take MMX |
| 15:29 | FAILURE |  Microsoft wanted to break my spirit for good! (They even seem to be succesful). |
| 14:06 | TEST |  Take MMIX |
| 14:06 | NOTE |  The upgrading itself won't work yet, but what I have should show now |
| 14:06 | LINK |  Link up to the upgrade shop |
| 13:33 | FIXED |  Linkup event to weapon upgrade is not well |
| 11:07 | STATUS |  And I will have to leave it there for now, due to a few real-life issues |
| 11:00 | TEST |  Take MMVIII |
| 11:00 | TECHNO |  I can only do a few compiler tests now |
| 11:00 | SCRIPT |  Base setup for weapon upgrade shop |
| 0:04 | TEST |  Take MMVII |
| 0:04 | RECOVERED |  Lost data (how?) |
| - = 22 Nov 2023 = - |
| 23:59 | TEST |  Take MMVI |
| 23:59 | FIXED |  Code typo |
| 23:54 | TEST |  Take MMV |
| 23:54 | FIXED |  Luna PFA |
| 23:54 | FIXED |  File name issue |
| 23:41 | TEST |  Take MMIV |
| 23:41 | VOID |  Temporary issue voided temporary also |
| 23:39 | REMINDER | |
| 23:36 | REMINDER | |
| 23:30 | TEST |  Take MMIII |
| 23:30 | NOTE |  For testing I will do one a quick analysis on Luna and go to a weapon shop closeby. The weapons upgrade is now my next concern, you know |
| 23:29 | ART |  Luna Walk SideWays |
| 23:23 | MAP |  West view Luna walking |
| 23:22 | MAPSCRIPT |  Basis for the Doubline Bay Forest |
| 21:30 | TEST |  Take MMII |
| 21:30 | FIXED |  ??? |
| 21:19 | TEST |  Take MMI |
| 21:19 | HUH |  All saved now? |
| 21:11 | HUH |  How could a (readonly) database value change by itself in runtime? |
| 21:04 | TEST |  Take MM |
| 21:04 | FUCKYOU |  Whine! |
| 20:58 | TEST |  Take MCMXCIX |
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