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18:33 | DONE |  Winning combat should automatically update the achievements if appliccable |
18:28 | TEST |  Take MCCCXCIV |
18:28 | CONFIRMED |  At least Fandalora works |
18:28 | VOID |  Crap! |
18:26 | TEST |  Take MCCCXCIII |
18:26 | MAPSCRIPT |  Fandalora |
18:21 | SCENARIO |  Fandalora |
18:05 | TEST |  Take MCCCXCII |
18:05 | DEBUG |  Deactivated compiler directives in my C++ code to debug this one! |
18:03 | TEST |  Take MCCCXCI |
18:03 | FIXED |  Now then? |
17:56 | TEST |  Take MCCCXC |
17:56 | C++ |  A hard way to fix, but it COULD work |
17:54 | VOID |  Function overload failure |
17:47 | TEST |  Take MCCCLXXXIX |
17:46 | FIXED |  Code rot |
17:46 | TEST |  Take MCCCLXXXVIII |
17:46 | DEBUG |  Right... I guess I'm getting close |
17:38 | TEST |  Take MCCCLXXXVII |
17:37 | DEBUG |  Crash on banking errors |
17:22 | TEST |  Take MCCCLXXXVI |
17:22 | DUMMIED |  Crash |
17:20 | TEST |  Take MCCCLXXXV |
17:20 | ACHIEVEMENT |  I'm in love with a fairytale |
17:20 | SITE |  Added tag ACHIEVEMENT |
16:49 | CONFIRMED |  As far as I can check Medals registered the achievements. Good! |
16:46 | TEST |  Take MCCCLXXXIV |
16:46 | FIXED |  Faulty achievement record |
16:44 | TEST |  Take MCCCLXXXIII |
16:44 | DONE |  Achievements should now also be taken to the medal system |
16:18 | TEST |  Take MCCCLXXXII |
16:18 | DUMMIED |  Debug lines I no longer need and which would only get in the way |
16:17 | FIXED |  Conflict between how Lua and how Scyndi settle things |
16:16 | SOLVED | But wait, I KNOW where it goes wrong... Haha! |
16:15 | DEBUG |  The logs show that a properly split string is returned |
16:12 | TEST |  Take MCCCLXXXI |
16:12 | FIXED |  Added Irravonia to the savegame icons, but something went wrong along the way here |
16:11 | TEST |  Take MCCCLXXX |
16:11 | FUCKYOU |  Well some hard config here then |
16:10 | FUCKYOU |  VS keeps insisting on going for the wrong project |
16:10 | TEST |  Take MCCCLXXIX |
16:10 | DEBUG |  Moar workout |
16:09 | SITE |  Wriggled at bit with this devlog. Took more trouble that I had estimated. |
16:01 | DEBUG |  The split does seem to show what I want to see... |
16:00 | TEST |  Take MCCCLXXVIII |
16:00 | DEBUG |  I am really not getting this anymore |
15:45 | TEST |  Take MCCCLXXVII |
15:45 | DEBUG |  Line in the core script of Scyndi |
15:44 | DEBUG |  HARDCORE DEBUG! |
15:43 | COCKROACH |  The string splitter really doesn't work properly |
15:41 | DEBUG |  Take MCCCLXXVI |
15:41 | FIXED |  Bad approach |
15:38 | DEBUG |  Take MCCCLXXV |
15:38 | DEBUG |  Well? |
15:38 | COCKROACH |  Still no fucking good! All achievements are given while that should not happen. |
15:37 | TEST |  Take MCCCLXXIV |
15:36 | FIXED |  Wrong var in the Scyndi core script |
15:35 | SOLVED | I think I found the source of all evil! |
15:34 | TEST |  Take MCCCLXXIII |
15:34 | INVESTIGATION |  It does seem no tables are created. I need to sort this out. |
15:29 | FIXED |  Part of the issue solved... The non-awared achievements were simply not checked at all. |
15:28 | HUH |  What the logs shows does NOT make sense at all, but cit is clear that it's absolutely WRONG! |
15:26 | TEST |  Take MCCCLXXII |
15:26 | DEBUG |  More log lines then |
15:17 | INVESTIGATION |  So I need to find out why! |
15:17 | BUG |  Nope! Achievements for which the conditions were not met were awarded |
15:14 | TEST |  Take MCCCLXXI |
15:13 | FAILURE |  Compiler didn't compile (because my C++ code wasn't altered in the process). However this change DID require a new setup on things the compiler can handle |
15:11 | TEST |  Take MCCCLXX |
15:11 | FIXED |  Issue in Scyndi's internal script |
15:09 | MYSTERY |  Infinite loop |
15:08 | TEST |  Take MCCCLXIX |
15:08 | FAILURE |  Nil value... Perhaps the compiling of SCI was not properly done when I made those adaptions |
15:05 | TEST |  Take MCCCLXVIII |
15:05 | FIXED |  Illegal function call |
15:02 | TEST |  Take MCCCLXVII |
15:02 | DONE |  Automated achievement update for loading a new map |
14:35 | STATUS |  All compiler errors accounted for |
14:34 | TEST |  Take MCCCLXVI |
14:34 | FIXED |  An another |
14:33 | TEST |  Take MCCCLXV |
14:33 | FIXED |  Another Syntax Error |
14:31 | TEST |  Take MCCCLXIV |
14:31 | FIXED |  Syntax error |
14:30 | TEST |  Take MCCCLXIII |
14:30 | FIXED |  Whatever |
14:29 | TEST |  Take MCCCLXII |
14:29 | FIXED |  Missing "Return" |
14:29 | FIXED |  Code typo x3 |
14:28 | TEST |  Take MCCCLXI |
14:26 | SCYNDI |  Internal function SPLIT added |
14:17 | SYSTEM |  Restarted |
14:17 | FAILURE |  Console out of order |
14:14 | TEST |  Take MCCCLX |
14:14 | FIXED |  Code typo x2 |
14:12 | TEST |  Take MCCCLIX |
14:12 | VOID |  ... |
14:12 | TEST |  Take MCCCLVIII |
14:12 | FIXED |  Sope error |
14:11 | TEST |  Take MCCCLVII |
14:11 | FIXED |  definition error |
14:11 | TEST |  Take MCCCLVI |
14:11 | TECHNO |  Time for some pre-testing |
14:10 | C++ |  Workout on medals! Didn't work the way it should |
12:07 | CONFIRMED |  So far, so good! |
12:05 | TEST |  Take MCCCLV |
12:05 | FUCKYOU |  Not paying attention to my spelling |
12:04 | TEST |  Take MCCCLIV |
12:04 | SYSTEM |  Due to some conflicting information a CLS is in order |
12:04 | BUG |  Something went wrong |
12:03 | TEST |  Take MCCCLIII |
12:03 | NOTE |  Medal score for 100% rate has been set to 32000 |
11:59 | TEST |  Take MCCCLII |
11:59 | TECHNO |  Back to the runtime tests |
11:58 | C++ |  Take MCCCLI |
11:58 | C++ |  Let's compile again |
11:57 | HUH |  ??? |
11:56 | C++ |  Take MCCCL |
11:56 | C++ |   Compile |
11:56 | FIXED |  Wrong operator |
11:55 | C++ |  Take MCCCXLIX |
11:55 | C++ |  SCI builder will now "steal" the medal data if required |
11:36 | TEST |  Take MCCCXLVIII |
11:36 | TECHNO |  And NOW for the runtime test... AGAIN! |
11:35 | C++ |  Take MCCCXLVII |
11:35 | FIXED |  Misnamed function in underlying C++ API setup code |
11:33 | TEST |  Take MCCCXLVI |
11:33 | TECHNO |  Runtime there will only be a log entry, but it should contain information I need |
11:33 | CONFIRMED |  Stuff compiles |
11:33 | TEST |  Take MCCCXLV |
11:33 | MYSTERY |  I didn't fix Scyndi, why it suddenly works, I do not know |
11:32 | FIXED |  Another missing link |
11:32 | TEST |  Take MCCCXLIV |
11:32 | C++ |  Better way to show that on screen |
11:28 | FAILURE |  Compiler crash |
11:28 | TEST |  Take MCCCXLIII |
11:28 | FIXED |  Glue code misdefinition |
11:27 | TEST |  Take MCCCXLII |
11:27 | FIXED |  And a missing one |
11:26 | LINK |  Quick link up |
11:23 | TEST |  Take MCCCXLI |
11:23 | TECHNO |  Compile takes |
11:23 | SCRIPT |  A bit of protoscripting |
9:38 | STATUS |  So far it compiles, but medals is not yet completely linked into the SCI system |
9:37 | C++ |  Take MCCCXL |
9:37 | FIXED |  Conflict between old and new frameworks |
9:37 | C++ |  Take MCCCXXXIX |
9:36 | C++ |  I've adapted the secret Medals library to the Slyvina framework |
8:36 | DATABASE |  Set up the database for achievements |
- = 1 Nov 2023 = - |
23:55 | CONFIRMED |  That works |
23:53 | TEST |  Take MCCCXXXVIII |
23:53 | SCENARIO |  Another NPC covered |
23:47 | TEST |  Take MCCCXXXVII |
23:47 | NOTE |  That was only a data take and the results look good. |
23:47 | TEST |  Take MCCCXXXVI |
23:47 | FIXED |  Compass pointer for obstacles pointing the wrong way |
23:41 | TEST |  Take MCCCXXXV |
23:41 | SCENARIO |  NPC |
23:12 | STATUS |  Now before we can get into Feenalaria, first the town as a whole needs to be taken care of. |
23:11 | MAP |  Feenalaria has been added to town |
23:10 | SITE |  Added tag MAP |
23:09 | TRANSFER |  Feenalaria |
22:30 | FIXED |  A few spelling errors no big deal |
22:13 | TEST |  Take MCCCXXXIV |
22:13 | MAPSCRIPT |  Irravonia |
22:10 | ART |  Irravonia's portrait |
22:06 | SCENARIO |  Irravonia at the entrance of town. |
21:19 | CONFIRMED |  At least the "Used" stuff appears to work |
21:18 | MYSTERY |  I guess I'll have to sort that one out later, but it does seem strange |
21:14 | HUH |  For some unexplainable reasons, the Kthura editor (set to Vandar now) refuses the draw the interior of the Chief's house. Yet all other layers draw fine |
21:11 | TECHNO |  Having to delete all earlier object data, Kthura editor will have to be recompiled completely. Will take time. |
21:10 | KTHURA |  Take MCCCXXXIII |
21:10 | KTHURA |  Kthura should now suppoed "used textures". That feature WILL REALLY make my life easier (always did in the previous versions of Kthura). |
17:50 | STATUS |  And now time to rest. I'm bushed! |
17:50 | CONFIRMED |  At least Frendor appears |
17:47 | TEST |  Take MCCCXXXII |
17:47 | NOTE |  At least I can see if Frendor appears on the map. Entering the city will (for now) likely crash the game. |
17:46 | FUCKYOU |  B should be fixed, but I cannot verify that anymore in this cycle without having to start too much stuff over, at least for Frendor Bushes. I will have to see how the Tutorial Caves will do. |
17:44 | FIXED |  One thing is fixed, but my views on the savegame files do show stuff that is far from right! |
17:37 | BUG |  B> Frendor Bushes should now have the green mark in stead of the red due to the emblem being taken. That too doesn't happen. |
17:37 | BUG |  A> Frendor does not unlock |
17:33 | TEST |  Take MCCCXXXI |
17:33 | FUCKYOU |  Underscore |
17:31 | TEST |  Take MCCCXXX |
17:31 | MAPSCRIPT |  North-East Exit |
17:30 | LINK |  City of Frendor linked to the world map |
17:25 | NOTE |  I'll implement the enemy striking back later. |
17:15 | TEST |  Take MCCCXXIX |
17:15 | FIXED |  I think I got it! |
17:12 | DEBUG |  The log shows that the NeedExp() function returns such a large number |
17:09 | TEST |  Take MCCCXXVIII |
17:09 | FIXED |  Yaaaaawn! |
17:06 | TEST |  Take MCCCXXVII |
17:06 | DEBUG |  Let's see |
17:04 | BUG |  #25 
|
16:59 | C++ |  Take MCCCXXVI |
16:59 | FIXED |  I think I fixed it |
16:57 | BUG |  The Stats keep increasing like crazy after a level up. This is very likely a bug in the Statician core code itself |
16:43 | TEST |  Take MCCCXXV |
16:43 | COSMETIC |  Coordinate adaption |
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