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16:23 | NOTE |  And now we'll see if the blitting goes the way it should go. |
16:22 | DONE |  The liquid put in |
16:16 | TEST |  Take MDCCXXXIII |
16:16 | FIXED |  Code typo |
16:16 | TEST |  Take MDCCXXXII |
16:16 | SCRIPT |  Show numbers |
16:16 | ENHANCEMENT |  Quicken up |
16:09 | CONFIRMED |  Right-o! |
16:06 | TEST |  Take MDCCXXXI |
16:06 | VOID |  Oh well |
16:04 | TEST |  Take MDCCXXX |
16:04 | FIXED |  coordinate issues |
15:59 | TEST |  Take MDCCXXIX |
15:59 | LINK |  A bit of a link up in the ability overview |
15:40 | SCRIPT |  All tubes should show, where alchemy is concerned |
15:35 | FIXED |  Dark alignment bug in SCI |
15:35 | LINK |  That should link it all |
15:35 | SCYNDI |  Blit |
15:35 | C++ |  Blit |
13:08 | CONFIRMED |  Good! |
13:05 | TEST |  Take MDCCXXVIII |
13:05 | LINK |  Linked to loader |
12:35 | ART |  Testtubes for manaments |
12:00 | TUTORIAL |  Alchemy |
11:30 | TEST |  Take MDCCXXVII |
11:30 | LINK |  Part of the link to open the alchemy screen |
10:51 | TEST |  Take MDCCXXVI |
10:51 | VOID |  Ah, the scenario was misspelled in the scenario database |
10:50 | TEST |  Take MDCCXXV |
10:50 | STUPIDITY |  Did I forget to save the scenario? |
10:48 | TEST |  Take MDCCXXIV |
10:48 | MAPSCRIPT |  Feenalaria should reject passage to the next room when you didn't yet create a healing rub |
0:43 | TEST |  Take MDCCXXIII |
0:43 | FIXED |  Maptext error |
0:40 | TEST |  Take MDCCXXII |
0:40 | FIXED |  Global error |
0:35 | TEST |  Take MDCCXXI |
0:35 | REMOVED |  Where did that W in a line I didn't edit come form? |
0:33 | TEST |  Take MDCCXX |
0:33 | ART |  Oh yeah, I forgot. the tutorial cave had no welcome pic |
0:26 | TEST |  Take MDCCXIX |
0:26 | FIXED |  Syntax error |
0:25 | TEST |  Take MDCCXVIII |
0:25 | FIXED |  Code typo |
0:25 | TEST |  Take MDCCXVII |
0:17 | DONE |  The "Welcome" text should now work, when entering a location for the first time. |
- = 12 Nov 2023 = - |
22:53 | TEST |  Take MDCCXVI |
22:53 | VOID |  Required data |
22:37 | TEST |  Take MDCCXV |
22:37 | LINK |  Done! |
22:35 | STUPIDITY |  But I forgot to link the door |
22:34 | TEST |  Take MDCCXIV |
22:34 | SCRIPT |  Opening event |
21:13 | TEST |  Take MDCCXIII |
21:13 | FUCKYOU |  Now voided completely |
21:09 | TEST |  Take MDCCXII |
21:09 | VOID |  Ah |
21:05 | TEST |  Take MDCCXI |
21:05 | FUCKYOU |  Harsh debug! |
21:02 | TEST |  Take MDCCX |
21:02 | FORCE |  well? |
21:02 | HUH |  ??? What the fuck is happening here? |
20:58 | TEST |  Take MDCCIX |
20:57 | FIXED |  Cycle bug |
20:53 | TEST |  Take MDCCVIII |
20:53 | FAILURE |  Scenario not saved an exported? |
20:51 | TEST |  Take MDCCVII |
20:51 | FIXED |  Function name mistake |
20:38 | TEST |  Take MDCCVI |
19:44 | SCRIPT |  The end of the magic test should be working now. |
19:43 | SCRIPT |  I have unlocked Myrah's force abilities at the end of her exam dungeon, however, the effects won't be directly visible for now as Myrah will temporarily be out of the party in order to get Francis' part in order. |
18:58 | TUTORIAL |  Force abilities |
18:33 | TEST |  Take MDCCV |
18:33 | FUCKYOU |  Now then? |
18:31 | TEST |  Take MDCCIV |
18:31 | FIXED | #29 Should also be fixed now |
17:22 | CLOSED | |
17:22 | CONFIRMED |  I can at least close #30! |
17:20 | TEST |  Take MDCCIII |
17:20 | FIXED |  Bad boolean expression |
17:18 | TEST |  Take MDCCII |
17:18 | FIXED |  Property typo |
17:14 | TEST |  Take MDCCI |
17:14 | FIXED | #30 should be fixed now |
17:13 | COSMETIC |  Time shortened for boss intro and random encounter intro |
17:05 | TEST |  Take MDCC |
17:05 | DEBUG |  Harsh debug |
16:58 | TEST |  Take MDCXCIX |
16:58 | DONE |  Time shorter boss intro? |
16:30 | NOTE |  I'll put priority on #30 for now... |
16:30 | BUG | |
16:21 | BUG | |
- = 11 Nov 2023 = - |
23:48 | FIXED |  Boss did still not disappear |
23:45 | TEST |  Take MDCC |
23:36 | NOTE |  Trying to speak to Feenalaria WILL for now crash the game. |
23:35 | MAP |  Final room |
22:46 | FIXED |  Boss didn't disappear when you take it on |
22:36 | TEST |  Take MDCXCIX |
22:35 | FIXED |  Enemy attack still had to be subject to accuracy |
22:31 | TEST |  Take MDCXCVIII |
22:30 | FIXED |  Spells should never miss |
22:22 | TEST |  Take MDCXCVII |
22:22 | FIXED |  A change of plans needs a change of code, eh? |
22:19 | TEST |  Take MDCXCVI |
22:19 | COSMETIC |  Sped up intro |
22:18 | FIXED |  AI settings were not present. |
22:17 | FIXED |  Boss invisible in combat |
22:14 | TEST |  Take MDCXCV |
22:14 | FUCKYOU |  GRRR! |
22:12 | TEST |  Take MDCXCIV |
22:11 | VOID |  Set standard enemy pose to none... I will not use negative unless I have to |
22:06 | TEST |  Take MDCXCIII |
22:06 | COSMETIC |  Sped up the sequence boss intro |
22:05 | FIXED |  Bad sprintf call |
21:58 | TEST |  Take MDCXCII |
21:58 | FIXED |  Another |
21:56 | TEST |  Take MDCXCI |
21:56 | FIXED |  Old system vs new system conflict |
21:56 | CONFIRMED |  AT LAST! |
21:54 | TEST |  Take MDCXC |
21:54 | FIXED |  I think I found the motherfucker! |
21:54 | TEST |  Take MDCLXXXIX |
21:54 | DEBUG |  More debug shit |
21:54 | HUH |  Not true is according ot Lua also true.... Yeah right |
21:47 | TEST |  Take MDCLXXXVIII |
21:46 | COCKROACH |  Music played, but a crash. Will it still work, as the crash is likely before the line that is bugging everything |
21:44 | TEST |  Take MDCLXXXVII |
21:44 | COCKROACH |  I really need to sort out why the music doesn't work anymore |
21:40 | TEST |  Take MDCLXXXVI |
21:40 | FIXED |  Bad definition |
21:38 | TEST |  Take MDCLXXXV |
21:38 | VOID |  Perhaps I tacked that music issue |
21:35 | HUH |  The boss intro plays, but the music does not. So we can at least safely assume that the fix on the faulty music tag killed the music routine... Now that's rich... |
21:33 | TEST |  Take MDCLXXXIV |
21:33 | DEBUG |  I need to check this out! |
21:33 | HUH |  I really don't know what's going on here, but something is triggered. |
21:26 | TEST |  Take MDCLXXXIII |
21:26 | STATUS |  Here goes nothing! |
21:26 | LINK |  Linked to the start up |
21:26 | TRANSFER |  Well, copied into this game once again |
21:18 | FAILURE |  the file for this does indeed not seem to be present. |
21:17 | DEBUG |  Well, it appers that the boss intro tag is indeed a null pointer. I need to sort out why that is. |
21:17 | SYSTEM |  Rebooted |
21:13 | FAILURE |  I think a complete reboot is required |
21:10 | TEST |  Take MDCLXXXII |
21:10 | COCKROACH |  No more audio at all? |
21:09 | TEST |  Take MDCLXXXI |
21:09 | FIXED |  Only throw that error screen on null pointers. Not always |
21:05 | TEST |  Take MDCLXXX |
21:05 | HUH |  Function pointer used to load music? |
21:04 | TEST |  Take MDCLXXIX |
21:01 | BUG |  Audio appears to be a null pointer? |
21:01 | BUG |  So it's about a audio. The boss intro audio even? |
20:52 | VISUALSTUDIO |  Take MDCLXXVIII |
20:49 | FAILURE |  Crash |
20:48 | TEST |  Take MDCLXXVII |
20:48 | FIXED |  Database issue |
20:42 | TEST |  Take MDCLXXVI |
20:35 | VOID |  Music stop crash |
20:31 | TEST |  Take MDCLXXV |
20:31 | FIXED |  Copied code from Neil. Should have removed the reference to Neil and replace it with Scyndi XD |
20:28 | COSMETIC |  Myrah should stop walking in the pre-boss scenario |
20:25 | TEST |  Take MDCLXXIV |
20:25 | FIXED |  I keep mixing up MAPTEXT and MAPSCRIPT..... |
20:06 | TEST |  Take MDCLXXIII |
20:06 | TEST |  Here goes nothing! |
20:06 | MAPSCRIPT |  Boss start |
20:03 | NOTE |  And now to link it to the map |
20:03 | LINK |  Link code |
19:50 | STATUS |  So far, so good! |
19:50 | TEST |  Take MDCLXXII |
19:50 | VOID |  ... |
19:21 | TEST |  Take MDCLXXI |
19:21 | NOTE |  It's not yet linked or anything, so all I can do now is see if it all compiles |
19:21 | SCRIPT |  A Start Boss Script |
17:21 | SCENARIO |  Pre-boss |
16:21 | STATUS |  The next stage will be (of course) to integrate boss fights into the game. |
16:21 | CONFIG |  Complete |
15:58 | BOSS |  Myrah's boss fight has now been configured |
15:58 | C++ |  Some finishing touches |
15:37 | C++ |  Set up an editor for the boss fight configuration |
0:40 | STATUS |  But that will be for another time. |
0:40 | NOTE |  Well, what I invented for Star Story for the repeatitive Bosses worked too good for the vital bosses there, so why not use it in a regular RPG, as well? |
0:39 | STATUS |  I will also have to adapt the encounter tool which will now also be needed to configure boss fights. |
0:32 | C# |  I've enabled to Foe editor to quickly access a statistician data for my analysis. |
0:31 | BOSS |  The Mana Guardian |
0:27 | SITE |  Added tag BOSS |
- = 10 Nov 2023 = - |
23:40 | CONFIRMED |  So far so good |
23:38 | TEST |  Take MDCLXX |
23:37 | FAILURE |  corrupted savegame? |
23:36 | TEST |  Take MDCLXIX |
23:36 | NOTE |  Although I can test the linkthrough between floor 008 and floor 009 |
23:35 | NOTE |  The boss is hear,but approaching it will (for now) crash the game. |
23:35 | MAP |  Area 009 set up |
22:59 | TRANSFER |  Art for boss |
21:12 | TEST |  Take MDCLXVIII |
21:12 | VOID |  Declaration issue |
21:11 | TEST |  Take MDCLXVII |
21:11 | FIXED |  Invalid file name |
20:59 | TEST |  Take MDCLXVI |
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