Title
Github Itch.io

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70
0:00C++
C++Take MMCDXXIX
- = 18 Dec 2023 = -
23:59FIXED
FIXED ONCE data not saved, or so it appears
23:55TEST
TEST Take MMCDXXVIII
23:55STUPIDITY
STUPIDITY Yeah, I forgot that... silly me
23:54C++
C++Generator had of course to add the link script code as well.
23:39C++
C++Take MMCDXXVII
23:39C++
C++Scanning for switching and fixing wrongly set up ones
23:20STATUS
STATUS Now for the MapAction data generator
23:07CONFIRMED
CONFIRMEDAll crap accounted for
23:06TEST
TEST Take MMCDXXVI
23:06FIXED
FIXED Another
21:26TEST
TEST Take MMCDXXV
21:26FIXED
FIXED Missing #use
20:56TEST
TEST Tai Take MMCDXXIV
20:56NOTE
NOTE The switches won't yet work, as MapAction won't yet react to them. I can however do a compilation test
20:53SCRIPT
SCRIPTSwitching script done
19:04AUDIO
AUDIO Switch
12:42CONFIRMED
CONFIRMEDEverything works the way it should
12:33TEST
TEST Take MMCDXXIII
12:33LINK
LINK All chambers should be linked now
12:33CONFIG
CONFIGCompass pointers
0:23STATUS
STATUS Tomorrow I will see if I can link the other chambers to the courtyard
0:22JUDGMENT
JUDGMENT It will have to do
0:21TEST
TEST Take MMCDXXII
0:21VOID
VOID AAARGH!
0:18TEST
TEST Take MMCDXXI
0:17VOID
VOID XSplit
0:06HUH
HUHThe fuck was not executed at all
0:03TEST
TEST Take MMCDXX
0:03COCKROACH
COCKROACH the parameter is right, but why is the Len value not?
0:00TEST
TEST Take MMCDXIX
0:00FUCKYOU
FUCKYOU A CODE TYPO!!!
- = 17 Dec 2023 = -
23:49TEST
TEST Take MMCDXVIII
23:49FUCKYOU
FUCKYOU Sys link needed
23:47TEST
TEST Take MMCDXVII
23:47DEBUG
DEBUG A line to the log
23:46COCKROACH
COCKROACH Fix ignored
23:44TEST
TEST Take MMCDXVI
23:44FIXED
FIXED Marrilona The void
23:41TEST
TEST Take MMCDXV
23:41VOID
VOID Voided
23:20TECHNO
TECHNO Messy
23:18TEST
TEST Take MMCDXIV
23:18TECHNO
TECHNO And now the runtime test
23:17C++
C++Take MMCDXIII
23:17FIXED
FIXED Typo in code generator of MapAction
23:16TEST
TEST Take MMCDXII
23:16LINK
LINK Linked Courtyard and Hall to each other
22:48C++
C++Take MMCDXI
22:48C++
C++Adaptions to MapAction
22:41MAP
MAP A few adaptions for the new chaining system that MapAction will be able to generate data on.
22:27TEST
TEST Take MMCDX
22:27FIXED
FIXED Missing link
22:26TEST
TEST Take MMCDIX
22:19SCENARIO
SCENARIO Start Quayaro Castle
22:00TEST
TEST Take MMCDVIII
22:00FIXED
FIXED Incomplete worldmap link
21:59TEST
TEST Take MMCDVII
21:59GENERATION
GENERATIONUseless data, but it must be present or the game will crash
21:58CONFIG
CONFIGQuick random treasure config
21:52TEST
TEST Take MMCDVI
21:47MAPSCRIPT
MAPSCRIPTAn empty mapscript set up
21:44MAP
MAP Meta configuration of Quayaro's Castle
20:30STATUS
STATUS Rachel And When I resume the work Quayaro's castle is the next stop.
20:30STATUS
STATUS Time for a break.... My head's about to explode. I will update all repositories first, and make sure my backups are in order.
20:26FIXED
FIXED A duration issue
20:12FIXED
FIXED Poison damage must (of course) be substracted.
20:04TEST
TEST Take MMCDV
20:04VOID
VOID Forced so save again, hopefully that clears things up.
20:03HUH
HUHOutdated class data in IAA?
20:00TEST
TEST Take MMCDIV
20:00FIXED
FIXED Well, at least this was a fix in the poison status itself. you know the place where the stuff happens that really matters.
19:57TEST
TEST Take MMCDIII
19:57FUCKYOU
FUCKYOU Another?
19:54TEST
TEST Take MMCDII
19:54FUCKYOU
FUCKYOU I hate myself
19:50TEST
TEST Take MMCDI
19:50FIXED
FIXED Did or did I not properly take care of the bad Statician referencer?
19:49CONFIRMED
CONFIRMEDThe debugger works fine as far as I can tell.... for now!
19:44NOTE
NOTE Wow, 2500 takes already.... And we're not even halfway the game's development.
19:44TEST
TEST Take MMCD
19:44FIXED
FIXED Debug console commands linkup error
19:40STATUS
STATUS All compiler errors accounted for.

That's quicker than I could have imagined.

19:39TEST
TEST Take MMCCCXCIX
19:39FIXED
FIXED Bad formulat in StatusExists function I had to add
19:39STUPIDITY
STUPIDITY I did expect a few bug, but this was just stupidity
19:37TEST
TEST Take MMCCCXCVIII
19:37DEBUG
DEBUG In order to make debugging all the staus change crap faster I've added a quick debug routine
16:09STATUS
STATUS Aziella No errors reported. Kewl... I hope this is a good sign.
16:03TEST
TEST Take MMCCCXCVII
16:03TECHNO
TECHNO Another compile test
16:01DONE
DONE The joker script for Poison has been set up.
15:49FIXED
FIXED So that fixes that
15:49DATABASE
DATABASE Overhaul as I made a few mistakes here regarding this specific feature in the IAA database
15:47FIXED
FIXED A few tiny fixes are in order yet. They would give me headaches in runtime.
15:45JUDGMENT
JUDGMENT Well, I'll be! All encounter errors appear to be accounted for.
15:44TEST
TEST Take MMCCCXCVI
15:44FIXED
FIXED Copy hurry conflict
15:43TEST
TEST Take MMCCCXCV
15:40TECHNO
TECHNO The upcoming tests will of course be only compilation based.
15:39SCRIPT
SCRIPTI've scripted joker based status changes and hero skills to be taken care of.
15:02STATUS
STATUS Raldah Path is as a dungeon complete now
14:49TEST
TEST Take MMCCCXCIV
14:49FUCKYOU
FUCKYOU Bad placed )
14:47TEST
TEST Take MMCCCXCIII
14:47FIXED
FIXED I think I fixed the shaman's AI settings
14:42TEST
TEST Take MMCCCXCII
14:42COCKROACH
COCKROACH When it has to fail it will fail!
14:37TEST
TEST Take MMCCCXCI
14:37FIXED
FIXED Crash on the ability "Ram".
14:31TEST
TEST Take MMCCCXC
14:31FUCKYOU
FUCKYOU Another error in foe record Goblin Shaman
14:29TEST
TEST Take MMCCCLXXXIX
14:29FIXED
FIXED Scyndi Ability data error
14:24TEST
TEST Take MMCCCLXXXVIII
14:24FIXED
FIXED Error in foe record Goblin Shaman
14:19TEST
TEST Take MMCCCLXXXVII
14:19FIXED
FIXED Syntax error
14:13STATUS
STATUS Well, time for the big test.
14:12MAP
MAP Configured Random Encounters
13:59FOE
FOE Ipex
13:59FOE
FOE Harpy
13:49ABILITY
ABILITY Virus strike (d20)
13:45ABILITY
ABILITY Venom Strike (d20)
13:34ABILITY
ABILITY Run away
13:34ABILITY
ABILITY Ram (d20)
12:49NOTE
NOTE (You ain't gonna like this).
12:49SCRIPT
SCRIPTDiamond removal effect
1:02ART
ARTHarpy
1:02ART
ARTIpex
- = 16 Dec 2023 = -
23:36NOTE
NOTE No bosses were planned for the Raldah Pass
23:35STATUS
STATUS Next step will be to put in the random encounters
22:59CONFIRMED
CONFIRMEDUnlocking Quayaro's castle works, by the way.
22:58FIXED
FIXED Back from 003 to 002 didn't work
22:52TEST
TEST Take MMCCCLXXXVI
22:52MAPSCRIPT
MAPSCRIPTUnlocking Quayaro's castle should now work
22:51MAP
MAP Area 003
17:49TEST
TEST Take MMCCCLXXXV
17:49FUCKYOU
FUCKYOU Luna Do I really need to manually remap?
17:45TEST
TEST Take MMCCCLXXXIV
17:10DEBUG
DEBUG Some extra debug so I can check properly
17:09DONE
DONE Activated Myrah's Target
16:54VOID
VOID And that solves the crash also (at least if things are done well, but tests will later have to confirm that. There's a reason why I didn't put in the encounters right away).
16:53MAPSCRIPT
MAPSCRIPTThe bridge should now be taken care of as soon as you enter this area
16:50TECHNO
TECHNO Entering this area will (for now) crash the game, though. There's something I need to take care of.
16:48MAP
MAP area 002 done
13:45CONFIRMED
CONFIRMEDAT LAST!
13:43TEST
TEST Take MMCCCLXXXIII
13:43COCKROACH
COCKROACH Sometimes I hate those blockmap issues
13:26TEST
TEST Take MMCCCLXXXII
13:26FIXED
FIXED BlockMap
12:59TEST
TEST Take MMCCCLXXXI
12:59MAP
MAP Area 001 Done
11:56JUDGMENT
JUDGMENT So far, so good!
11:54TEST
TEST Take MMCCCLXXX
11:54VOID
VOID Blockmap issues (I already feared those
11:50TEST
TEST Take MMCCCLXXIX
11:50MAP
MAP A bit of a small workout on area 001
- = 15 Dec 2023 = -
21:46BACKUP
BACKUP Let's run the backup, shall we?
21:46STATUS
STATUS So far for now...
21:38CONFIRMED
CONFIRMEDChapter is announced and also prior to the announcement of the new dungeon. Good!
21:38FIXED
FIXED Exit doesn't work
21:33TEST
TEST Take MMCCCLXXVIII
21:33GENERATION
GENERATIONFrancis Empty fuckshit!
21:28TEST
TEST Take MMCCCLXXVII
21:28MAP
MAP The first basis has been set for Raldah Pass and entering the place for the first time should also start chapter 2
21:22C++
C++RealDir driver added to my treasure editor. Was needed, because as I had to break open one of my base fonts, it could no longer properly access it.
20:39TEST
TEST Take MMCCCLXXVI
20:39FIXED
FIXED Code typo
20:38TEST
TEST Take MMCCCLXXV
20:38MAPSCRIPT
MAPSCRIPTSet on Vandar as there chapter 1 began
20:38DONE
DONE Chapter announcement system
17:38TEST
TEST Take MMCCCLXXIV
17:38FIXED
FIXED The bug I mentioned before has also been fixed, but due to unexpecting scheduling issues I could not log it
17:38FIXED
FIXED Scope error
17:36TEST
TEST Take MMCCCLXXIII
17:36MAPSCRIPT
MAPSCRIPTThe portal back to Sayonara's tomb should now work
10:16BUG
BUG Decreaser works, but no removal on duration on zero or below. Well, that shouldn't be too hard to fix.
10:12TEST
TEST Take MMCCCLXXII
10:12STUPIDITY
STUPIDITY Object forgotten
10:11TEST
TEST Take MMCCCLXXI
10:11FONT
FONTä added to the middle big font used in the boss announcements
10:02DONE
DONE On execution turn duration should decrease
9:58FIXED
FIXED Boss fight would always happen again. Was not supposed to happen.
9:47TEST
TEST Take MMCCCLXX
9:47FIXED
FIXED Crash on cause status event function ???
9:41TEST
TEST Take MMCCCLXIX
9:40LINK
LINK Boss linked to the map of the Autobahn
1:18STATUS
STATUS Myrah See ya later!
1:17SCREENSHOT
1:16BACKUP
BACKUP The backup is running
1:16STATUS
STATUS But I'm really tired now, to that will be for another time.
1:09BOSS
BOSS LKW
0:57ABILITY
ABILITY Honk
0:46SPELLANI
SPELLANIHonk
- = 14 Dec 2023 = -
23:25STATUS
STATUS The next step will be to incldue the boss.
22:37JUDGMENT
JUDGMENT So far so good
22:25TEST
TEST Take MMCCCLXVIII
22:10FIXED
FIXED Wrong SpellAni for Elsa's Touch
22:04TEST
TEST Take MMCCCLXVII
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70
(c) Jeroen P. Broks