| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 |
| 0:00 | C++ |  Take MMCDXXIX |
| - = 18 Dec 2023 = - |
| 23:59 | FIXED |  ONCE data not saved, or so it appears |
| 23:55 | TEST |  Take MMCDXXVIII |
| 23:55 | STUPIDITY |  Yeah, I forgot that... silly me |
| 23:54 | C++ |  Generator had of course to add the link script code as well. |
| 23:39 | C++ |  Take MMCDXXVII |
| 23:39 | C++ |  Scanning for switching and fixing wrongly set up ones |
| 23:20 | STATUS |  Now for the MapAction data generator |
| 23:07 | CONFIRMED |  All crap accounted for |
| 23:06 | TEST |  Take MMCDXXVI |
| 23:06 | FIXED |  Another |
| 21:26 | TEST |  Take MMCDXXV |
| 21:26 | FIXED |  Missing #use |
| 20:56 | TEST |  Take MMCDXXIV |
| 20:56 | NOTE |  The switches won't yet work, as MapAction won't yet react to them. I can however do a compilation test |
| 20:53 | SCRIPT |  Switching script done |
| 19:04 | AUDIO |  Switch |
| 12:42 | CONFIRMED |  Everything works the way it should |
| 12:33 | TEST |  Take MMCDXXIII |
| 12:33 | LINK |  All chambers should be linked now |
| 12:33 | CONFIG |  Compass pointers |
| 0:23 | STATUS |  Tomorrow I will see if I can link the other chambers to the courtyard |
| 0:22 | JUDGMENT |  It will have to do |
| 0:21 | TEST |  Take MMCDXXII |
| 0:21 | VOID |  AAARGH! |
| 0:18 | TEST |  Take MMCDXXI |
| 0:17 | VOID |  XSplit |
| 0:06 | HUH |  The fuck was not executed at all |
| 0:03 | TEST |  Take MMCDXX |
| 0:03 | COCKROACH |  the parameter is right, but why is the Len value not? |
| 0:00 | TEST |  Take MMCDXIX |
| 0:00 | FUCKYOU |  A CODE TYPO!!! |
| - = 17 Dec 2023 = - |
| 23:49 | TEST |  Take MMCDXVIII |
| 23:49 | FUCKYOU |  Sys link needed |
| 23:47 | TEST |  Take MMCDXVII |
| 23:47 | DEBUG |  A line to the log |
| 23:46 | COCKROACH |  Fix ignored |
| 23:44 | TEST |  Take MMCDXVI |
| 23:44 | FIXED |  The void |
| 23:41 | TEST |  Take MMCDXV |
| 23:41 | VOID |  Voided |
| 23:20 | TECHNO |  Messy |
| 23:18 | TEST |  Take MMCDXIV |
| 23:18 | TECHNO |  And now the runtime test |
| 23:17 | C++ |  Take MMCDXIII |
| 23:17 | FIXED |  Typo in code generator of MapAction |
| 23:16 | TEST |  Take MMCDXII |
| 23:16 | LINK |  Linked Courtyard and Hall to each other |
| 22:48 | C++ |  Take MMCDXI |
| 22:48 | C++ |  Adaptions to MapAction |
| 22:41 | MAP |  A few adaptions for the new chaining system that MapAction will be able to generate data on. |
| 22:27 | TEST |  Take MMCDX |
| 22:27 | FIXED |  Missing link |
| 22:26 | TEST |  Take MMCDIX |
| 22:19 | SCENARIO |  Start Quayaro Castle |
| 22:00 | TEST |  Take MMCDVIII |
| 22:00 | FIXED |  Incomplete worldmap link |
| 21:59 | TEST |  Take MMCDVII |
| 21:59 | GENERATION |  Useless data, but it must be present or the game will crash |
| 21:58 | CONFIG |  Quick random treasure config |
| 21:52 | TEST |  Take MMCDVI |
| 21:47 | MAPSCRIPT |  An empty mapscript set up |
| 21:44 | MAP |  Meta configuration of Quayaro's Castle |
| 20:30 | STATUS |  And When I resume the work Quayaro's castle is the next stop. |
| 20:30 | STATUS |  Time for a break.... My head's about to explode. I will update all repositories first, and make sure my backups are in order. |
| 20:26 | FIXED |  A duration issue |
| 20:12 | FIXED |  Poison damage must (of course) be substracted. |
| 20:04 | TEST |  Take MMCDV |
| 20:04 | VOID |  Forced so save again, hopefully that clears things up. |
| 20:03 | HUH |  Outdated class data in IAA? |
| 20:00 | TEST |  Take MMCDIV |
| 20:00 | FIXED |  Well, at least this was a fix in the poison status itself. you know the place where the stuff happens that really matters. |
| 19:57 | TEST |  Take MMCDIII |
| 19:57 | FUCKYOU |  Another? |
| 19:54 | TEST |  Take MMCDII |
| 19:54 | FUCKYOU |  I hate myself |
| 19:50 | TEST |  Take MMCDI |
| 19:50 | FIXED |  Did or did I not properly take care of the bad Statician referencer? |
| 19:49 | CONFIRMED |  The debugger works fine as far as I can tell.... for now! |
| 19:44 | NOTE |  Wow, 2500 takes already.... And we're not even halfway the game's development. |
| 19:44 | TEST |  Take MMCD |
| 19:44 | FIXED |  Debug console commands linkup error |
| 19:40 | STATUS |  All compiler errors accounted for. That's quicker than I could have imagined. |
| 19:39 | TEST |  Take MMCCCXCIX |
| 19:39 | FIXED |  Bad formulat in StatusExists function I had to add |
| 19:39 | STUPIDITY |  I did expect a few bug, but this was just stupidity |
| 19:37 | TEST |  Take MMCCCXCVIII |
| 19:37 | DEBUG |  In order to make debugging all the staus change crap faster I've added a quick debug routine |
| 16:09 | STATUS |  No errors reported. Kewl... I hope this is a good sign. |
| 16:03 | TEST |  Take MMCCCXCVII |
| 16:03 | TECHNO |  Another compile test |
| 16:01 | DONE |  The joker script for Poison has been set up. |
| 15:49 | FIXED |  So that fixes that |
| 15:49 | DATABASE |  Overhaul as I made a few mistakes here regarding this specific feature in the IAA database |
| 15:47 | FIXED |  A few tiny fixes are in order yet. They would give me headaches in runtime. |
| 15:45 | JUDGMENT |  Well, I'll be! All encounter errors appear to be accounted for. |
| 15:44 | TEST |  Take MMCCCXCVI |
| 15:44 | FIXED |  Copy hurry conflict |
| 15:43 | TEST |  Take MMCCCXCV |
| 15:40 | TECHNO |  The upcoming tests will of course be only compilation based. |
| 15:39 | SCRIPT |  I've scripted joker based status changes and hero skills to be taken care of. |
| 15:02 | STATUS |  Raldah Path is as a dungeon complete now |
| 14:49 | TEST |  Take MMCCCXCIV |
| 14:49 | FUCKYOU |  Bad placed ) |
| 14:47 | TEST |  Take MMCCCXCIII |
| 14:47 | FIXED |  I think I fixed the shaman's AI settings |
| 14:42 | TEST |  Take MMCCCXCII |
| 14:42 | COCKROACH |  When it has to fail it will fail! |
| 14:37 | TEST |  Take MMCCCXCI |
| 14:37 | FIXED |  Crash on the ability "Ram". |
| 14:31 | TEST |  Take MMCCCXC |
| 14:31 | FUCKYOU |  Another error in foe record Goblin Shaman |
| 14:29 | TEST |  Take MMCCCLXXXIX |
| 14:29 | FIXED |  Ability data error |
| 14:24 | TEST |  Take MMCCCLXXXVIII |
| 14:24 | FIXED |  Error in foe record Goblin Shaman |
| 14:19 | TEST |  Take MMCCCLXXXVII |
| 14:19 | FIXED |  Syntax error |
| 14:13 | STATUS |  Well, time for the big test. |
| 14:12 | MAP |  Configured Random Encounters |
| 13:59 | FOE |  Ipex |
| 13:59 | FOE |  Harpy |
| 13:49 | ABILITY |  Virus strike (d20) |
| 13:45 | ABILITY |  Venom Strike (d20) |
| 13:34 | ABILITY |  Run away |
| 13:34 | ABILITY |  Ram (d20) |
| 12:49 | NOTE |  (You ain't gonna like this). |
| 12:49 | SCRIPT |  Diamond removal effect |
| 1:02 | ART |  Harpy |
| 1:02 | ART |  Ipex |
| - = 16 Dec 2023 = - |
| 23:36 | NOTE |  No bosses were planned for the Raldah Pass |
| 23:35 | STATUS |  Next step will be to put in the random encounters |
| 22:59 | CONFIRMED |  Unlocking Quayaro's castle works, by the way. |
| 22:58 | FIXED |  Back from 003 to 002 didn't work |
| 22:52 | TEST |  Take MMCCCLXXXVI |
| 22:52 | MAPSCRIPT |  Unlocking Quayaro's castle should now work |
| 22:51 | MAP |  Area 003 |
| 17:49 | TEST |  Take MMCCCLXXXV |
| 17:49 | FUCKYOU |  Do I really need to manually remap? |
| 17:45 | TEST |  Take MMCCCLXXXIV |
| 17:10 | DEBUG |  Some extra debug so I can check properly |
| 17:09 | DONE |  Activated Myrah's Target |
| 16:54 | VOID |  And that solves the crash also (at least if things are done well, but tests will later have to confirm that. There's a reason why I didn't put in the encounters right away). |
| 16:53 | MAPSCRIPT |  The bridge should now be taken care of as soon as you enter this area |
| 16:50 | TECHNO |  Entering this area will (for now) crash the game, though. There's something I need to take care of. |
| 16:48 | MAP |  area 002 done |
| 13:45 | CONFIRMED |  AT LAST! |
| 13:43 | TEST |  Take MMCCCLXXXIII |
| 13:43 | COCKROACH |  Sometimes I hate those blockmap issues |
| 13:26 | TEST |  Take MMCCCLXXXII |
| 13:26 | FIXED |  BlockMap |
| 12:59 | TEST |  Take MMCCCLXXXI |
| 12:59 | MAP |  Area 001 Done |
| 11:56 | JUDGMENT |  So far, so good! |
| 11:54 | TEST |  Take MMCCCLXXX |
| 11:54 | VOID |  Blockmap issues (I already feared those |
| 11:50 | TEST |  Take MMCCCLXXIX |
| 11:50 | MAP |  A bit of a small workout on area 001 |
| - = 15 Dec 2023 = - |
| 21:46 | BACKUP |  Let's run the backup, shall we? |
| 21:46 | STATUS |  So far for now... |
| 21:38 | CONFIRMED |  Chapter is announced and also prior to the announcement of the new dungeon. Good! |
| 21:38 | FIXED |  Exit doesn't work |
| 21:33 | TEST |  Take MMCCCLXXVIII |
| 21:33 | GENERATION |   Empty fuckshit! |
| 21:28 | TEST |  Take MMCCCLXXVII |
| 21:28 | MAP |  The first basis has been set for Raldah Pass and entering the place for the first time should also start chapter 2 |
| 21:22 | C++ |  RealDir driver added to my treasure editor. Was needed, because as I had to break open one of my base fonts, it could no longer properly access it. |
| 20:39 | TEST |  Take MMCCCLXXVI |
| 20:39 | FIXED |  Code typo |
| 20:38 | TEST |  Take MMCCCLXXV |
| 20:38 | MAPSCRIPT |  Set on Vandar as there chapter 1 began |
| 20:38 | DONE |  Chapter announcement system |
| 17:38 | TEST |  Take MMCCCLXXIV |
| 17:38 | FIXED |  The bug I mentioned before has also been fixed, but due to unexpecting scheduling issues I could not log it |
| 17:38 | FIXED |  Scope error |
| 17:36 | TEST |  Take MMCCCLXXIII |
| 17:36 | MAPSCRIPT |  The portal back to Sayonara's tomb should now work |
| 10:16 | BUG |  Decreaser works, but no removal on duration on zero or below. Well, that shouldn't be too hard to fix. |
| 10:12 | TEST |  Take MMCCCLXXII |
| 10:12 | STUPIDITY |  Object forgotten |
| 10:11 | TEST |  Take MMCCCLXXI |
| 10:11 | FONT |  ä added to the middle big font used in the boss announcements |
| 10:02 | DONE |  On execution turn duration should decrease |
| 9:58 | FIXED |  Boss fight would always happen again. Was not supposed to happen. |
| 9:47 | TEST |  Take MMCCCLXX |
| 9:47 | FIXED |  Crash on cause status event function ??? |
| 9:41 | TEST |  Take MMCCCLXIX |
| 9:40 | LINK |  Boss linked to the map of the Autobahn |
| 1:18 | STATUS |  See ya later! |
| 1:17 | SCREENSHOT | |
| 1:16 | BACKUP |  The backup is running |
| 1:16 | STATUS |  But I'm really tired now, to that will be for another time. |
| 1:09 | BOSS |  LKW |
| 0:57 | ABILITY |  Honk |
| 0:46 | SPELLANI |  Honk |
| - = 14 Dec 2023 = - |
| 23:25 | STATUS |  The next step will be to incldue the boss. |
| 22:37 | JUDGMENT |  So far so good |
| 22:25 | TEST |  Take MMCCCLXVIII |
| 22:10 | FIXED |  Wrong SpellAni for Elsa's Touch |
| 22:04 | TEST |  Take MMCCCLXVII |
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