Title
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16:44NOTE
NOTE But I'm not there, yet!
16:44FIXED
FIXED I see two function calls that were not right, so that has been taken care of
16:42HUH
HUHThat's odd.... No data in the log at all... That really shows something is REALLY wrong
16:39TEST
TEST Take MMDCVII
16:39DEBUG
DEBUG And extra entry to the log should tell me more about this
16:37BUG
BUG Apparently something is blocking passage for Scyndi. I need to find out what.
16:34TEST
TEST Take MMDCVI
16:34VISUALSTUDIO
VISUALSTUDIO Recompiling SCI
16:34LINK
LINK Links it all up
16:34SCYNDI
SCYNDIGlue code
16:33C++
C++Moving API
16:29TEST
TEST Myrah Take MMDCV
16:29FIXED
FIXED Bad identifier
16:27TEST
TEST Take MMDCIV
16:27FIXED
FIXED Code copy conflict
16:25TEST
TEST Take MMDCIII
16:25STATUS
STATUS Well, I certainly HOPE this wil work the way it should
16:25DONE
DONE The hooking ability should work now
16:18DONE
DONE Some workout to player movement
15:46DONE
DONE Checkup for free way from Scyndi to spot
14:36STATUS
STATUS I really need a break now!
14:36CONFIRMED
CONFIRMEDSo far, so good!
14:30TEST
TEST Take MMDCII
13:57DONE
DONE I placed a little marker. This as the pole will always be outside of the view range. A bit of a woe due to SugarLand originally being desinged for a game where there was more on screen
13:47TEST
TEST Take MMDCI
13:47FIXED
FIXED Debug errors
13:44TEST
TEST Take MMDC
13:44STATUS
STATUS Back to the actual run-time tests
13:44CONFIRMED
CONFIRMEDThe translation shows what I wanted to see. Good!
13:42INVESTIGATION
INVESTIGATION I do still want to check the translation, though!
13:42CONFIRMED
CONFIRMEDAnd it seems to work now and all compiler errors are accounted for in the process.
13:41TEST
TEST Take MMDXCIX
13:41FIXED
FIXED Anyway, it's fixed now
13:40STUPIDITY
STUPIDITY In C++ switch cases required "break" after every case. The irony that I would forget that while doing THIS particular thing.
13:36TEST
TEST Take MMDXCVIII
13:36FIXED
FIXED One syntax error the warning system popped up when compiling the Scyndi compiler
13:34TEST
TEST Rosetta Take MMDXCVII
13:34SCYNDI
SCYNDIBreak should now be translated
13:33CONFIRMED
CONFIRMED
ERROR> Unknown instruction kind (40) (Internal error. Please report!) in line #68 (Script/Flow/FlowField/PFA_Scyndi.scyndi)
That is the error message I wanted to see. Good!
13:32TEST
TEST Take MMDXCVI
13:32SCYNDI
SCYNDIKeyword "BREAK" now recognized by parser, but not yet fully set up by the translator.
13:29C++
C++"Break" added as instruction kind
13:28CONFIRMED
CONFIRMEDSo far, so good. Next step
13:27TEST
TEST Take MMDXCV
13:27FIXED
FIXED C string fault (merging stuff that should not be merged. A comma was required here)
13:26TEST
TEST Take MMDXCIV
13:26TECHNO
TECHNO Tests only to make sure Scyndi picks up stuff correctly
13:26TECHNO
TECHNO This will not yet make Scyndi support break yet, but most likely throw an error for a keyword it can't handle
13:25SCYNDI
SCYNDIKeyword list updated
13:25SCYNDI
SCYNDII see I didn't yet put in break support in Scyndi yet. Let's first take care of that, as I need it!
13:22TEST
TEST Take MMDXCIII
13:22DEBUG
DEBUG I've put in some debug log lines since this all happens under the hood (for now).
13:21SCRIPT
SCRIPTA pole can now be accepted if the coordinates are right. Checking for a direct connection possibility without any blocks will slowdown the game, so it will only do that if this check up which is rather fast, is succesful. When no poles have been found at all, the step will therefore be rejected to save time.
12:59CONFIRMED
CONFIRMEDSo far, so good
12:57TEST
TEST Take MMDXCII
12:57VOID
VOID Will it work now?
12:57FUCKYOU
FUCKYOU Fix ignored
12:55TEST
TEST Take MMDXCI
12:55TECHNO
TECHNO Once again, if no run-time errors pop up, I must assume everything's alright
12:55NOTE
NOTE At least no compiler errors
12:55FIXED
FIXED Loading the shit completely fucked up
12:49STUPIDITY
STUPIDITY Sayonara, 80th Elf of the First Generation IDIOT!
12:46TEST
TEST Take MMDXC
12:46TECHNO
TECHNO Except for not seeing crashes all I can test is the compilation. If loading a map doesn't crash the game I must assume everything is so far alright
12:45SCRIPT
SCRIPTThe maploader should load the hookspots now
12:25MAP
MAP Pass zones set up of Sugarland
12:23CONFIRMED
CONFIRMEDAnd NOW stuff appears to be working the way it should (at last)
12:19GENERATION
GENERATIONTake MMDLXXXIX
12:19FIXED
FIXED Luckily I got my Kthura hack tool
12:14GENERATION
GENERATIONTake MMDLXXXVIII
12:14FIXED
FIXED A devastating bug fixed in MapAction. Even leads to corrupted data.
11:26GENERATION
GENERATIONTake MMDLXXXVII
11:26NOTE
NOTE The poles in SugarLand were already tagged, due to them being part of Dyrt. That doesn't really matter, though, the way MapAction works makes it alright, it reacts to texture and not to tags, and it will log the poles into the poles data the game needs accordingly.
11:25FIXED
FIXED Tagging of untagged poles didn't work the way it should
11:20GENERATION
GENERATIONTake MMDLXXXVI
11:20C++
C++MapAction should now support the poles for Scyndi to hook herself to
11:03TECHNO
TECHNO As I also need to script Scyndi's hook on ability (tutorial about that will be in the sky tower), I will focus on that first, so I will not be hindered by random encounters. The boss will also come later.
11:03STATUS
STATUS I've set my personal save to SugarLands now
11:02CONFIRMED
CONFIRMEDStuff works
10:57TEST
TEST Take MMDLXXXV
10:57CONFIRMED
CONFIRMEDNOW the generator does what I wanted to see
10:55GENERATION
GENERATIONAgain
10:55RECOVERED
RECOVERED Tag
10:54SOLVED
SOLVED I don't know why, but the tagging was undone somehow and that was the cause of these failures.
10:52TEST
TEST Take MMDLXXXIV for real this time!
10:52FAILURE
FAILURE I'm not sure, but here goes nothing
10:24GENERATION
GENERATIONKrandar, son of Gandophar Again!
10:24FAILURE
FAILURE Hold the show, the compass generator missed something. Maybe a save and generation order conflicted.
10:22TEST
TEST Take MMDLXXXIV
10:20NOTE
NOTE The reason for doing this first is due to this being something I'd easily forget, and although the removal of the guard seems cosmetic, it is actually more important than you might thing, as it would create a plot hole.
10:19GENERATION
GENERATIONCompass data updated
10:18REMOVED
REMOVEDAziëlla's guard. As you won't go to Aeria during the events of this game, he has no more purpose here.
10:17MAP
MAP Chain to the Beach and back
2:02STATUS
STATUS I may work out Sugarland first before I work out Independence's random NPC. This to make sure that Scyndi (the character, not the programming language used for this game) is completely correctly configured. It won't be long before Aziëlla joins the party, and Rachel will join too. This can allow me more time to have at least Scyndi in order. New characters are always a chore to work out in RPG games, so I learned over the years I create RPG games.
0:57STATUS
STATUS This should all do for now.
0:56FIXED
FIXED Bio requiring 256 FP for Myrah? That's not even possible.
0:54TEST
TEST Take MMDLXXXIII
0:53CHARACTER
CHARACTERAll of Scyndi's abilities accounted for
0:16TEST
TEST Take MMDLXXXII
0:16ABILITY
ABILITY Restore
- = 25 Dec 2023 = -
23:57ART
ARTScyndi's IDLE pose
23:49TRANSFER
TRANSFER Well, transferring complete. One more thing left to do, which will in Scyndi's case not be too hard.
23:35GITHUB
GITHUBUpdated
22:58STATUS
STATUS The next step will be to make sure all of Scyndi's combat graphics are in place.

Now that will not be too hard as most can just be imported from Dyrt. Only one may have to be added as that was not supported in Dyrt and that was an actual combat stance in IDLE form.

22:53CONFIRMED
CONFIRMEDWell that works, and was also an important step to take before I could put Scyndi into battle
22:51TEST
TEST Take MMDLXXXI
22:51COSMETIC
COSMETIC Small change on the marking system as I feel otherwise the altscreen can cause ugly effects
22:50FIXED
FIXED No switch took place
22:48TEST
TEST Take MMDLXXX
22:48FIXED
FIXED Ah, found the little bugger
22:48TECHNO
TECHNO Now this was only cosmetic, but a true issue is now on the way as bool and int type mismatch and I really need to sort out why it thinks that.
22:47FIXED
FIXED Marata Chosen marking effect was not well
22:42TEST
TEST Take MMDLXXIX
22:42FIXED
FIXED Mistake
22:40TEST
TEST Take MMDLXXVIII
22:40COSMETIC
COSMETIC A cosmetic bug, yet a rather ugly one
22:40FIXED
FIXED Cosmetic When hovering one character the next would turn light blue
22:39STUPIDITY
STUPIDITY Which was pretty stupid
22:39FIXED
FIXED Initial chosen not set
22:37TEST
TEST Take MMDLXXVII
22:37SCRIPT
SCRIPTSwitching should work now (I hope)
22:18TEST
TEST Take MMDLXXVI
22:18DONE
DONE Brought in the protraits
22:07CONFIRMED
CONFIRMEDSo far, so good!
22:06TEST
TEST Take MMDLXXV
22:06FIXED
FIXED For-loop init error
22:04TEST
TEST Take MMDLXXIV
22:04FIXED
FIXED But I see now how it could happen
22:04BUG
BUG This error is a lue
21:57TEST
TEST Take MMDLXXIII
21:57FIXED
FIXED Definition syntax error
21:54TEST
TEST Take MMDLXXII
21:54SCRIPT
SCRIPTMenu switch routine should now show the names of all characters. The rest comes later
21:33DONE
DONE VIT handler back rouw
19:38TODO
19:36CONFIRMED
CONFIRMEDSeems to work, alright!
19:31TEST
TEST Feenalaria Take MMDLXXI
19:31FIXED
FIXED Scyndi's FP (Or of all back row members for that matter)
19:28TEST
TEST Take MMDLXX
19:27CHARACTER
CHARACTERScyndi can now also do "Zap!" (now one secret, Scyndi may roll one extra d8 for her zap where Myrah may not. That makes Scyndi's version a tiny bit stronger).
18:47CONFIRMED
CONFIRMEDAlright!
18:46TEST
TEST Take MMDLXIX
18:46CHARACTER
CHARACTERFor Scyndi
18:45ABILITY
ABILITY Shine
17:47CONFIRMED
CONFIRMEDSo far.... so good!
17:41TEST
TEST Take MMDLXVIII
17:41HUH
HUHRecover not yet exported?
17:40TEST
TEST Take MMDLXVII
17:40FUCKYOU
FUCKYOU Tag error
17:39TEST
TEST Take MMDLXVI
17:38FIXED
FIXED Fixed it!

17:37CONFIRMED
CONFIRMEDFound it!
17:36INVESTIGATION
INVESTIGATION Indeed not loaded, but I think I know why it happens, though....
17:34TEST
TEST Take MMDLXV
17:34FUCKYOU
FUCKYOU Missing #use
17:32TEST
TEST Take MMDLXIV
17:32DEBUG
DEBUG The log should with the lines I added confirm that
17:32HUH
HUHFor some reason a nil comes to a variable that HAS BEEN defined....
17:27TEST
TEST Take MMDLXIII
17:27FIXED
FIXED Code typo
17:26TEST
TEST Take MMDLXII
17:26CHARACTER
CHARACTERFandalora These two abilities have been linked to Scyndi now, but more will follow
17:26ABILITY
ABILITY Recover
17:25ABILITY
ABILITY First Aid
17:13ABILITY
ABILITY First Aid
16:50CONFIRMED
CONFIRMEDVoid succesful and no further errors
16:49TEST
TEST Take MMDLXI
16:49VOID
VOID dafuck!
16:49HUH
HUHdafuck!
16:48TEST
TEST Take MMDLX
16:48TECHNO
TECHNO Compile tests
16:43DONE
DONE Switch has been added to PIMI but will not do anything yet.

It has been set up to only be available when you have 4 characters or more in your party.

16:26CHARACTER
CHARACTERI've set up Scyndi's PIMI script
16:16NOTE
NOTE Now I'll need to activate all random NPCs (which I absolutely hate) and to make sure Scyndi can be used in combat and that will also require some workout
16:11CONFIRMED
CONFIRMEDAnd now stuff works.
16:06TEST
TEST Take MMDLIX
16:06HUH
HUHDid I forget the save and export the scenario data?
16:03TEST
TEST Take MMDLVIII
16:03FIXED
FIXED Missing exitspot
16:01TEST
TEST Take MMDLVII
16:01MAPSCRIPT
MAPSCRIPTAnd Balandar should now be able to upgrade your weapons
16:00MAPSCRIPT
MAPSCRIPTEntering and exiting the Blacksmith's shop should now be possible
15:59REMINDER
15:54GENERATION
GENERATIONA new generation is required due to that, though
15:53FIXED
FIXED Something went wrong in the generation, but that has been fixed now.
15:52GENERATION
GENERATIONCompass
15:52SCENARIO
SCENARIO Irravonia Barlando
15:50MAP
MAP Barlando Strongsword
12:05STATUS
STATUS More will be done later
12:03CONFIRMED
CONFIRMEDThat al works
11:55TEST
TEST Take MMDLVI
11:55SCENARIO
SCENARIO Shop
11:55MAPSCRIPT
MAPSCRIPTShop
11:55MAP
MAP Shop
11:09FAILURE
FAILURE Now I needed a GREAT reset.... Or let's say Kthura did

11:07FAILURE
FAILURE Kthura is acting up on me.
1:00NOTE
NOTE And bitbucket will be taken care of later
1:00GITHUB
GITHUBUpdated
0:54ALPHA
ALPHA Updated
0:54BACKUP
BACKUP Running
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(c) Jeroen P. Broks