| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 |
| 23:06 | TEST |  Take DCCCXV |
| 23:06 | DEBUG |  The information gets stranger, but let's not get us down, eh? |
| 23:03 | TEST |  Take DCCCXIV |
| 23:03 | DEBUG |  Outcome is strange. One sucessful go, but the second fails.... Why? |
| 23:01 | TEST |  Take DCCCXIII |
| 23:01 | DEBUG |  So debugging will go SLOWLY, but I got one start line from which to move on |
| 23:01 | BUG |  A crash with no further information but a type mismatch error. This will be looking for a needle in a haystack |
| 22:55 | TEST |  Take DCCCXII |
| 22:55 | FIXED |  Missing return instruction |
| 22:52 | TEST |  Take DCCCXI |
| 22:52 | FIXED |  Index syntax error (easily happens in a Lua based language (and Scyndi happens to be just that). The Lua syntaxic sugar (which I copied into Scyndi for obvious reasons) can sometimes lead to confusion) |
| 22:49 | TEST |  Take DCCCX |
| 22:49 | FIXED |  Oops.... |
| 22:48 | TEST |  Take DCCCIX |
| 22:48 | FIXED |  Link code error |
| 22:47 | TEST |  Take DCCCVIII |
| 22:46 | C++ |  Apparently I forgot to compile the engine |
| 22:45 | TEST |  Take DCCCVII |
| 22:45 | VOID |  Fuck you! |
| 22:44 | TEST |  Take DCCCVI |
| 22:43 | DONE |  Item list should now show |
| 22:03 | TEST |  Take DCCCV |
| 22:03 | FIXED |  An one fix |
| 22:03 | FUCKYOU |  Another way then? |
| 21:53 | TEST |  Take DCCCIV |
| 21:53 | FIXED |  Several references that I completely fucked up |
| 21:51 | FIXED |  Coordinate error |
| 21:50 | TEST |  Take DCCCIII |
| 21:50 | STUPIDITY |  Wrong script |
| 21:49 | TEST |  Take DCCCII |
| 21:49 | FIXED |  Missing link |
| 21:46 | TEST |  Take DCCCI |
| 21:46 | BUG |  I see that bringing over static functions and fiends in classes to other scripts does NOT work the way it should. At least the NEW clause works, and at least that counts for something. |
| 21:40 | TEST |  Take DCCC |
| 21:40 | VOID |  Def bug in Scyndi? |
| 21:38 | TEST |  Take DCCXCIX |
| 21:38 | FIXED |  Initiation fault |
| 21:36 | TEST |  Take DCCXCVIII |
| 21:36 | DEBUG |  A crash that does not make sense |
| 21:34 | TEST |  Take DCCXCVII |
| 21:34 | FIXED |  Misnamed filename |
| 21:31 | TEST |  Take DCCXCVI |
| 21:31 | FUCKYOU |  RRIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIGHT...... |
| 21:28 | TEST |  Take DCCXCV |
| 21:28 | FIXED |  Code typo |
| 21:26 | TEST |  Take DCCXCIV |
| 21:26 | DONE |  Filter browsing |
| 20:44 | CONFIRMED |  No crashes... Yay! |
| 20:43 | NOTE |  Older savegames won't be affected by this fix, but new games started from now on will... (The gameplay won't be affected at all, it's only cosmetic). |
| 20:42 | FIXED |  Typo in "Alchemist" in Francis character sheet |
| 20:37 | TEST |  Take DCCXCIII |
| 20:37 | STATUS |  Now I can do a few runtime tests, but as no visual effects happen, all I can do is check if the game doesn't crash. |
| 20:29 | NOTE |  Well, I'll be all compliation errors accounted for.... |
| 20:29 | TEST |  Take DCCXCII |
| 20:29 | FIXED |  Syntax error x2 |
| 20:28 | TEST |  Take DCCXCI |
| 20:28 | STUPIDITY |  that makes TWO, Jeroen |
| 20:27 | TEST |  Take DCCXC |
| 20:27 | FIXED |  Code typo |
| 20:25 | TEST |  Take DCCLXXXIX |
| 20:25 | VOID |  For now I'll just manually set all functions to Static then |
| 20:25 | TODO |  I see the groups are not operational, eh? I need to adapt Scyndi for that then.... |
| 20:24 | TEST |  Take DCCLXXXVIII |
| 20:23 | STATUS |  Let's resume the action.... |
| 19:41 | STATUS |  Food's ready, let's have a break, first. |
| 19:41 | FIXED |  Errors in setting up GINIE's little enhancement |
| 19:39 | TEST |  Take DCCLXXXVII |
| 19:39 | STATUS |  All I can test so far is if there are no errors compiling.... Here goes nothing! |
| 19:38 | DONE |  A lot of basis set up, but no visual effects YET! |
| 16:41 | FIXED |  I fixed an issue with several types in function definitions that had been fucking things up for quite awhile in the Scyndi compiler |
| 0:07 | TEST |  Take DCCLXXXVI |
| 0:07 | FIXED |  I think |
| 0:06 | JUDGMENT |  Lijkt nergens naar! |
| 0:04 | TEST |  Take DCCLXXXV |
| 0:04 | COCKROACH |  ..... |
| 0:02 | TEST |  Take DCCLXXXIV |
| 0:02 | FUCKYOU |  An unwanted letter I ramoved over thousands of times kieeps magically coming back |
| 0:00 | TEST |  Take DCCLXXXIII |
| 0:00 | FIXED |  Party ref errors? |
| - = 16 Oct 2023 = - |
| 23:58 | TEST |  Take DCCLXXXII |
| 23:58 | FIXED |  Unwanted underscores removed |
| 23:54 | TEST |  Take DCCLXXXI |
| 23:54 | VOID |  Trouble |
| 23:53 | DONE |  "HaveStat()" |
| 23:47 | TEST |  Take DCCLXXX |
| 23:47 | C++ |  That was a mistake in my C++ code so a recompile is in order |
| 23:47 | FIXED |  API Misrefferrence |
| 23:41 | TEST |  Take DCCLXXIX |
| 23:41 | FIXED |  #use |
| 23:40 | TEST |  Take DCCLXXVIII |
| 23:40 | DONE |  Some extra stuff about characters in the status screen |
| 22:25 | TEST |  Take DCCLXXVII |
| 22:25 | STUPIDITY |  String without quites.... DOH! |
| 22:20 | TEST |  Take DCCLXXVI |
| 22:19 | DONE |  HP in field menu |
| 22:16 | CONFIRMED |   It works |
| 22:15 | TEST |  Take DCCLXXV |
| 22:15 | FUCKYOU |  Integer, eh? |
| 22:14 | TEST |  Take DCCLXXIV |
| 22:13 | DONE |  Flash effect on active character in field menu |
| 22:07 | TEST |  Take DCCLXXIII |
| 22:07 | FIXED |  Syntax error |
| 22:07 | TEST |  Take DCCLXXII |
| 22:07 | DONE |  Numbers |
| 21:58 | TEST |  Take DCCLXXI |
| 21:55 | DONE |  Stats names (not yet the numbers) |
| 21:15 | CONFIRMED |  At last! |
| 21:14 | TEST |  Take DCCLXX |
| 21:14 | EXPERIMENT |  One last set up then |
| 21:12 | TEST |  Take DCCLXIX |
| 21:12 | DEBUG |  I need to know |
| 21:11 | TEST |  Take DCCLXVIII |
| 21:11 | COCKROACH |  Well? |
| 21:09 | TEST |  Take DCCLXVII |
| 21:09 | EXPERIMENT |  Is this better? |
| 21:07 | TEST |  Take DCCLXVI |
| 21:07 | DONE |  Automated logo reducer for logos that turned out too wide |
| 21:01 | TEST |  Take DCCLXV |
| 21:01 | FIXED |  Illegal function call x2 |
| 20:58 | TEST |  Take DCCLXIV |
| 20:58 | STATUS |  Not much, but it DOES allow me to check if the panel system works the way it's intended to work |
| 20:58 | DONE |  I've put the character's personal logo into the status screen. |
| 20:55 | CONFIRMED |  No real issues yet... or so it seems |
| 20:45 | TEST |  Take DCCLXIII |
| 20:45 | FIXED |  Forgot 2nd dimension |
| 20:41 | TEST |  Take DCCLXII |
| 20:41 | FIXED |  I fixed the issue |
| 20:41 | STUPIDITY |  I KNEW I should have used classes in stead of plain tables.... THAT IS WHAT SCYNDI IS FOR.... Oh well... |
| 20:39 | TEST |  Take DCCLXI |
| 20:39 | FIXED |  Syntax error |
| 20:38 | TEST |  Take DCCLX |
| 20:38 | FIXED |  Code typo |
| 20:35 | TEST |  Take DCCLIX |
| 20:35 | NOTE |  No visual effects. If stuff compiles and doesn't crash, I'll have to consider it "working" |
| 20:35 | DONE |  Panel Flow activation |
| 19:44 | TEST |  Take DCCLVIII |
| 19:44 | FIXED |  Case issue |
| 19:42 | TEST |  Take DCCLVII |
| 19:42 | DONE |  Tab change |
| 19:30 | TEST |  Take DCCLVI |
| 18:38 | TEST |  Take DCCLV |
| 18:38 | FIXED |  Ah, I see now! |
| 18:37 | BUG |  All the same icon? That is NOT how it should be |
| 18:22 | TEST |  Take DCCLIV |
| 18:22 | FUCKYOU |  Whiner! |
| 18:21 | TEST |  Take DCCLIII |
| 18:21 | DONE |  Return to field. |
| 18:21 | DONE |  Icon row |
| 17:52 | TEST |  Take DCCLII |
| 17:52 | FIXED |  Missing link |
| 17:50 | TEST |  Take DCCLI |
| 17:50 | DONE |  Workout on background |
| 17:21 | NOTE |  Hey, resting is part of the job too, you know! |
| 17:21 | TODO |  Time to eat some soup.... |
| 17:21 | STATUS |  So far, so good! |
| 17:20 | TEST |  Take DCCL |
| 17:20 | FIXED |  Code typo |
| 17:18 | TEST |  Take DCCXLIX |
| 17:18 | FIXED |  Forgotten "break" in a C++ switch case |
| 17:18 | TEST |  Take DCCXLVIII |
| 17:18 | FIXED |  Was nil transfer really absent? How could I? |
| 17:16 | TEST |  Take DCCXLVII |
| 17:16 | FIXED |  Ah, forgotten underscore makes a conflict with a global function |
| 17:14 | TEST |  Take DCCXLVI |
| 17:14 | DEBUG |  Claims the system tries to transfer functions. I wonder why |
| 17:09 | TEST |  Take DCCXLV |
| 17:08 | FIXED |  Casee error (I guess that's what I get for not using classes) |
| 17:05 | TEST |  Take DCCXLIV |
| 17:05 | VOID |  Need to remove .lbc? |
| 17:03 | COCKROACH |  Now this is fixed, so what the fuck is that moaning? |
| 17:02 | TEST |  Take DCCXLIII |
| 17:02 | FIXED |  Tab script directory error |
| 16:57 | TEST |  Take DCCXLII |
| 16:57 | LINK |  Link to Rosetta from the menu... |
| 16:56 | TEST |  Take DCCXLI |
| 16:56 | FIXED |  Events had to be included |
| 16:55 | TEST |  Take DCCXL |
| 16:55 | NOTE |  I still need to code the full menu, but at least I can test the current set up would actually lead to the menu at all |
| 16:54 | LINK |  Linked the party bar to all this |
| 16:51 | NOTE |  Not there yet, though |
| 16:44 | LINK |  Quick Link Code |
| 16:20 | NOTE |  The effect itself comes later |
| 16:16 | ENHANCEMENT |  Party boxes enhanced to make the "flash" effect possible |
| 16:16 | SITE |  Added tag ENHANCEMENT |
| 15:46 | TEST |  Take DCCXXXIX |
| 15:46 | FUCKYOU |  Oh, there was more? |
| 15:45 | TEST |  Take DCCXXXVIII |
| 15:44 | DONE |  MR |
| 15:40 | TEST |  Take DCCXXXVII |
| 15:40 | STATUS |  I need to do a little checkup |
| 15:38 | FIXED |  Click mistake |
| 15:32 | DONE |  Copying to all the situation tabs I could (for now) think off |
| 15:22 | DONE |  I've created a template which will make my life easier creating all the tabs |
| 15:19 | STATUS |  All compiler errors accounted for (which is quicker than I thought) |
| 15:18 | TEST |  Take DCCXXXVI |
| 15:18 | FIXED |  Syntax error |
| 15:17 | TEST |  Take DCCXXXV |
| 15:17 | FIXED |  One single letter can do this! |
| 15:16 | TEST |  Take DCCXXXIV |
| 15:16 | STATUS |  All I can check for now is if the code I wrote compiles at all.... But that is already worth A LOT! |
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