Title
Github Itch.io

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23:06TEST
TEST Take DCCCXV
23:06DEBUG
DEBUG The information gets stranger, but let's not get us down, eh?
23:03TEST
TEST Take DCCCXIV
23:03DEBUG
DEBUG Outcome is strange. One sucessful go, but the second fails.... Why?
23:01TEST
TEST Take DCCCXIII
23:01DEBUG
DEBUG So debugging will go SLOWLY, but I got one start line from which to move on
23:01BUG
BUG A crash with no further information but a type mismatch error. This will be looking for a needle in a haystack
22:55TEST
TEST Take DCCCXII
22:55FIXED
FIXED Missing return instruction
22:52TEST
TEST Take DCCCXI
22:52FIXED
FIXED Index syntax error (easily happens in a Lua based language (and Scyndi happens to be just that). The Lua syntaxic sugar (which I copied into Scyndi for obvious reasons) can sometimes lead to confusion)
22:49TEST
TEST Take DCCCX
22:49FIXED
FIXED Oops....
22:48TEST
TEST Take DCCCIX
22:48FIXED
FIXED Link code error
22:47TEST
TEST Take DCCCVIII
22:46C++
C++Apparently I forgot to compile the engine
22:45TEST
TEST Take DCCCVII
22:45VOID
VOID Fuck you!
22:44TEST
TEST Take DCCCVI
22:43DONE
DONE Aziella Item list should now show
22:03TEST
TEST Take DCCCV
22:03FIXED
FIXED An one fix
22:03FUCKYOU
FUCKYOU Another way then?
21:53TEST
TEST Take DCCCIV
21:53FIXED
FIXED Several references that I completely fucked up
21:51FIXED
FIXED Coordinate error
21:50TEST
TEST Take DCCCIII
21:50STUPIDITY
STUPIDITY Wrong script
21:49TEST
TEST Take DCCCII
21:49FIXED
FIXED Missing link
21:46TEST
TEST Take DCCCI
21:46BUG
BUG I see that bringing over static functions and fiends in classes to other scripts does NOT work the way it should. At least the NEW clause works, and at least that counts for something.
21:40TEST
TEST Take DCCC
21:40VOID
VOID Def bug in Scyndi?
21:38TEST
TEST Take DCCXCIX
21:38FIXED
FIXED Initiation fault
21:36TEST
TEST Take DCCXCVIII
21:36DEBUG
DEBUG A crash that does not make sense
21:34TEST
TEST Take DCCXCVII
21:34FIXED
FIXED Misnamed filename
21:31TEST
TEST Take DCCXCVI
21:31FUCKYOU
FUCKYOU RRIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIGHT......
21:28TEST
TEST Take DCCXCV
21:28FIXED
FIXED Code typo
21:26TEST
TEST Scyndi Take DCCXCIV
21:26DONE
DONE Filter browsing
20:44CONFIRMED
CONFIRMEDNo crashes... Yay!
20:43NOTE
NOTE Older savegames won't be affected by this fix, but new games started from now on will... (The gameplay won't be affected at all, it's only cosmetic).
20:42FIXED
FIXED Typo in "Alchemist" in Francis character sheet
20:37TEST
TEST Take DCCXCIII
20:37STATUS
STATUS Now I can do a few runtime tests, but as no visual effects happen, all I can do is check if the game doesn't crash.
20:29NOTE
NOTE Well, I'll be all compliation errors accounted for....
20:29TEST
TEST Take DCCXCII
20:29FIXED
FIXED Syntax error x2
20:28TEST
TEST Take DCCXCI
20:28STUPIDITY
STUPIDITY that makes TWO, Jeroen
20:27TEST
TEST Take DCCXC
20:27FIXED
FIXED Code typo
20:25TEST
TEST Take DCCLXXXIX
20:25VOID
VOID For now I'll just manually set all functions to Static then
20:25TODO
TODOI see the groups are not operational, eh? I need to adapt Scyndi for that then....
20:24TEST
TEST Take DCCLXXXVIII
20:23STATUS
STATUS Let's resume the action....
19:41STATUS
STATUS Food's ready, let's have a break, first.
19:41FIXED
FIXED Errors in setting up GINIE's little enhancement
19:39TEST
TEST Take DCCLXXXVII
19:39STATUS
STATUS All I can test so far is if there are no errors compiling.... Here goes nothing!
19:38DONE
DONE A lot of basis set up, but no visual effects YET!
16:41FIXED
FIXED I fixed an issue with several types in function definitions that had been fucking things up for quite awhile in the Scyndi compiler
0:07TEST
TEST Luna Take DCCLXXXVI
0:07FIXED
FIXED I think
0:06JUDGMENT
JUDGMENT Lijkt nergens naar!
0:04TEST
TEST Take DCCLXXXV
0:04COCKROACH
COCKROACH .....
0:02TEST
TEST Take DCCLXXXIV
0:02FUCKYOU
FUCKYOU An unwanted letter I ramoved over thousands of times kieeps magically coming back
0:00TEST
TEST Take DCCLXXXIII
0:00FIXED
FIXED Party ref errors?
- = 16 Oct 2023 = -
23:58TEST
TEST Take DCCLXXXII
23:58FIXED
FIXED Unwanted underscores removed
23:54TEST
TEST Take DCCLXXXI
23:54VOID
VOID Trouble
23:53DONE
DONE "HaveStat()"
23:47TEST
TEST Take DCCLXXX
23:47C++
C++That was a mistake in my C++ code so a recompile is in order
23:47FIXED
FIXED API Misrefferrence
23:41TEST
TEST Take DCCLXXIX
23:41FIXED
FIXED #use
23:40TEST
TEST Take DCCLXXVIII
23:40DONE
DONE Some extra stuff about characters in the status screen
22:25TEST
TEST Take DCCLXXVII
22:25STUPIDITY
STUPIDITY String without quites.... DOH!
22:20TEST
TEST Take DCCLXXVI
22:19DONE
DONE HP in field menu
22:16CONFIRMED
CONFIRMEDFrancis It works
22:15TEST
TEST Take DCCLXXV
22:15FUCKYOU
FUCKYOU Integer, eh?
22:14TEST
TEST Take DCCLXXIV
22:13DONE
DONE Flash effect on active character in field menu
22:07TEST
TEST Take DCCLXXIII
22:07FIXED
FIXED Syntax error
22:07TEST
TEST Take DCCLXXII
22:07DONE
DONE Numbers
21:58TEST
TEST Take DCCLXXI
21:55DONE
DONE Stats names (not yet the numbers)
21:15CONFIRMED
CONFIRMEDAt last!
21:14TEST
TEST Take DCCLXX
21:14EXPERIMENT
EXPERIMENT One last set up then
21:12TEST
TEST Take DCCLXIX
21:12DEBUG
DEBUG I need to know
21:11TEST
TEST Take DCCLXVIII
21:11COCKROACH
COCKROACH Well?
21:09TEST
TEST Take DCCLXVII
21:09EXPERIMENT
EXPERIMENT Is this better?
21:07TEST
TEST Take DCCLXVI
21:07DONE
DONE Automated logo reducer for logos that turned out too wide
21:01TEST
TEST Take DCCLXV
21:01FIXED
FIXED Illegal function call x2
20:58TEST
TEST Take DCCLXIV
20:58STATUS
STATUS Myrah Not much, but it DOES allow me to check if the panel system works the way it's intended to work
20:58DONE
DONE I've put the character's personal logo into the status screen.
20:55CONFIRMED
CONFIRMEDNo real issues yet... or so it seems
20:45TEST
TEST Take DCCLXIII
20:45FIXED
FIXED Forgot 2nd dimension
20:41TEST
TEST Take DCCLXII
20:41FIXED
FIXED I fixed the issue
20:41STUPIDITY
STUPIDITY I KNEW I should have used classes in stead of plain tables.... THAT IS WHAT SCYNDI IS FOR.... Oh well...
20:39TEST
TEST Take DCCLXI
20:39FIXED
FIXED Syntax error
20:38TEST
TEST Take DCCLX
20:38FIXED
FIXED Code typo
20:35TEST
TEST Take DCCLIX
20:35NOTE
NOTE No visual effects. If stuff compiles and doesn't crash, I'll have to consider it "working"
20:35DONE
DONE Panel Flow activation
19:44TEST
TEST Take DCCLVIII
19:44FIXED
FIXED Case issue
19:42TEST
TEST Take DCCLVII
19:42DONE
DONE Tab change
19:30TEST
TEST Take DCCLVI
18:38TEST
TEST Take DCCLV
18:38FIXED
FIXED Ah, I see now!
18:37BUG
BUG All the same icon? That is NOT how it should be
18:22TEST
TEST Take DCCLIV
18:22FUCKYOU
FUCKYOU Whiner!
18:21TEST
TEST Marrilona Take DCCLIII
18:21DONE
DONE Return to field.
18:21DONE
DONE Icon row
17:52TEST
TEST Take DCCLII
17:52FIXED
FIXED Missing link
17:50TEST
TEST Take DCCLI
17:50DONE
DONE Workout on background
17:21NOTE
NOTE Hey, resting is part of the job too, you know!
17:21TODO
TODOTime to eat some soup....
17:21STATUS
STATUS So far, so good!
17:20TEST
TEST Take DCCL
17:20FIXED
FIXED Code typo
17:18TEST
TEST Take DCCXLIX
17:18FIXED
FIXED Forgotten "break" in a C++ switch case
17:18TEST
TEST Take DCCXLVIII
17:18FIXED
FIXED Was nil transfer really absent? How could I?
17:16TEST
TEST Take DCCXLVII
17:16FIXED
FIXED Ah, forgotten underscore makes a conflict with a global function
17:14TEST
TEST Take DCCXLVI
17:14DEBUG
DEBUG Claims the system tries to transfer functions. I wonder why
17:09TEST
TEST Take DCCXLV
17:08FIXED
FIXED Casee error (I guess that's what I get for not using classes)
17:05TEST
TEST Take DCCXLIV
17:05VOID
VOID Need to remove .lbc?
17:03COCKROACH
COCKROACH Now this is fixed, so what the fuck is that moaning?
17:02TEST
TEST Rachel Take DCCXLIII
17:02FIXED
FIXED Tab script directory error
16:57TEST
TEST Take DCCXLII
16:57LINK
LINK Link to Rosetta from the menu...
16:56TEST
TEST Take DCCXLI
16:56FIXED
FIXED Events had to be included
16:55TEST
TEST Take DCCXL
16:55NOTE
NOTE I still need to code the full menu, but at least I can test the current set up would actually lead to the menu at all
16:54LINK
LINK Linked the party bar to all this
16:51NOTE
NOTE Not there yet, though
16:44LINK
LINK Quick Link Code
16:20NOTE
NOTE The effect itself comes later
16:16ENHANCEMENT
ENHANCEMENT Party boxes enhanced to make the "flash" effect possible
16:16SITE
SITE Added tag ENHANCEMENT
15:46TEST
TEST Take DCCXXXIX
15:46FUCKYOU
FUCKYOU Oh, there was more?
15:45TEST
TEST Take DCCXXXVIII
15:44DONE
DONE MR
15:40TEST
TEST Take DCCXXXVII
15:40STATUS
STATUS I need to do a little checkup
15:38FIXED
FIXED Click mistake
15:32DONE
DONE Copying to all the situation tabs I could (for now) think off
15:22DONE
DONE I've created a template which will make my life easier creating all the tabs
15:19STATUS
STATUS All compiler errors accounted for (which is quicker than I thought)
15:18TEST
TEST Take DCCXXXVI
15:18FIXED
FIXED Aziella Syntax error
15:17TEST
TEST Take DCCXXXV
15:17FIXED
FIXED One single letter can do this!
15:16TEST
TEST Take DCCXXXIV
15:16STATUS
STATUS All I can check for now is if the code I wrote compiles at all.... But that is already worth A LOT!
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(c) Jeroen P. Broks