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13:49 | ABILITY |  Virus strike (d20) |
13:45 | ABILITY |  Venom Strike (d20) |
13:34 | ABILITY |  Run away |
13:34 | ABILITY |  Ram (d20) |
12:49 | NOTE |  (You ain't gonna like this). |
12:49 | SCRIPT |  Diamond removal effect |
1:02 | ART |  Harpy |
1:02 | ART |  Ipex |
- = 16 Dec 2023 = - |
23:36 | NOTE |  No bosses were planned for the Raldah Pass |
23:35 | STATUS |  Next step will be to put in the random encounters |
22:59 | CONFIRMED |  Unlocking Quayaro's castle works, by the way. |
22:58 | FIXED |  Back from 003 to 002 didn't work |
22:52 | TEST |  Take MMCCCLXXXVI |
22:52 | MAPSCRIPT |  Unlocking Quayaro's castle should now work |
22:51 | MAP |  Area 003 |
17:49 | TEST |  Take MMCCCLXXXV |
17:49 | FUCKYOU |  Do I really need to manually remap? |
17:45 | TEST |  Take MMCCCLXXXIV |
17:10 | DEBUG |  Some extra debug so I can check properly |
17:09 | DONE |  Activated Myrah's Target |
16:54 | VOID |  And that solves the crash also (at least if things are done well, but tests will later have to confirm that. There's a reason why I didn't put in the encounters right away). |
16:53 | MAPSCRIPT |  The bridge should now be taken care of as soon as you enter this area |
16:50 | TECHNO |  Entering this area will (for now) crash the game, though. There's something I need to take care of. |
16:48 | MAP |  area 002 done |
13:45 | CONFIRMED |  AT LAST! |
13:43 | TEST |  Take MMCCCLXXXIII |
13:43 | COCKROACH |  Sometimes I hate those blockmap issues |
13:26 | TEST |  Take MMCCCLXXXII |
13:26 | FIXED |  BlockMap |
12:59 | TEST |  Take MMCCCLXXXI |
12:59 | MAP |  Area 001 Done |
11:56 | JUDGMENT |  So far, so good! |
11:54 | TEST |  Take MMCCCLXXX |
11:54 | VOID |  Blockmap issues (I already feared those |
11:50 | TEST |  Take MMCCCLXXIX |
11:50 | MAP |  A bit of a small workout on area 001 |
- = 15 Dec 2023 = - |
21:46 | BACKUP | Let's run the backup, shall we? |
21:46 | STATUS |  So far for now... |
21:38 | CONFIRMED |  Chapter is announced and also prior to the announcement of the new dungeon. Good! |
21:38 | FIXED |  Exit doesn't work |
21:33 | TEST |  Take MMCCCLXXVIII |
21:33 | GENERATION |   Empty fuckshit! |
21:28 | TEST |  Take MMCCCLXXVII |
21:28 | MAP |  The first basis has been set for Raldah Pass and entering the place for the first time should also start chapter 2 |
21:22 | C++ |  RealDir driver added to my treasure editor. Was needed, because as I had to break open one of my base fonts, it could no longer properly access it. |
20:39 | TEST |  Take MMCCCLXXVI |
20:39 | FIXED |  Code typo |
20:38 | TEST |  Take MMCCCLXXV |
20:38 | MAPSCRIPT |  Set on Vandar as there chapter 1 began |
20:38 | DONE |  Chapter announcement system |
17:38 | TEST |  Take MMCCCLXXIV |
17:38 | FIXED |  The bug I mentioned before has also been fixed, but due to unexpecting scheduling issues I could not log it |
17:38 | FIXED |  Scope error |
17:36 | TEST |  Take MMCCCLXXIII |
17:36 | MAPSCRIPT |  The portal back to Sayonara's tomb should now work |
10:16 | BUG |  Decreaser works, but no removal on duration on zero or below. Well, that shouldn't be too hard to fix. |
10:12 | TEST |  Take MMCCCLXXII |
10:12 | STUPIDITY |  Object forgotten |
10:11 | TEST |  Take MMCCCLXXI |
10:11 | FONT |  ä added to the middle big font used in the boss announcements |
10:02 | DONE |  On execution turn duration should decrease |
9:58 | FIXED |  Boss fight would always happen again. Was not supposed to happen. |
9:47 | TEST |  Take MMCCCLXX |
9:47 | FIXED |  Crash on cause status event function ??? |
9:41 | TEST |  Take MMCCCLXIX |
9:40 | LINK |  Boss linked to the map of the Autobahn |
1:18 | STATUS |  See ya later! |
1:17 | SCREENSHOT | |
1:16 | BACKUP | The backup is running |
1:16 | STATUS |  But I'm really tired now, to that will be for another time. |
1:09 | BOSS |  LKW |
0:57 | ABILITY |  Honk |
0:46 | SPELLANI |  Honk |
- = 14 Dec 2023 = - |
23:25 | STATUS |  The next step will be to incldue the boss. |
22:37 | JUDGMENT |  So far so good |
22:25 | TEST |  Take MMCCCLXVIII |
22:10 | FIXED |  Wrong SpellAni for Elsa's Touch |
22:04 | TEST |  Take MMCCCLXVII |
22:04 | FIXED |  Code typo |
22:02 | TEST |  Take MMCCCLXVI |
22:02 | FIXED |  Missing #use |
22:01 | TEST |  Take MMCCCLXV |
22:01 | NOTE |  the game will (for now) crash when you reach the point where the boss fight should initiate |
21:59 | CONFIG |  Random encounters set up |
21:55 | SCRIPT |  Multi-picture foes |
21:42 | FOE |  Killerauto |
21:35 | ARENA |  Autobahn... It may need a bit of a workout, but it will do... for now |
19:08 | ART |  cars |
18:55 | SYSTEM |  Updating Paint.NET |
18:14 | CONFIRMED |  Anyway, all pre-fight stuff works |
18:11 | SITE |  A little config to this very devlog |
17:33 | TEST |  Take MMCCCLXIV |
17:33 | FUCKYOU |  Now fixed then? |
17:29 | TEST |  Take MMCCCLXIII |
17:29 | FIXED |  No ü in the font used for the compass |
17:05 | TEST |  Take MMCCCLXII |
17:05 | FUCKYOU |  I had to add ".mp3" |
17:04 | TEST |  Take MMCCCLXI |
17:04 | CONFIG |  Set! |
17:03 | FUCKYOU |  I forgot to set the music |
16:59 | TEST |  Take MMCCCLX |
16:59 | GENERATION |  Well let's generate it, for fuck's sake! |
16:59 | FUCKYOU |  No compass data |
16:56 | TEST |  Take MMCCCLIX |
16:56 | FUCKYOU |  "To" and not "Go" in the portal tag |
16:45 | TEST |  Take MMCCCLVIII |
16:45 | FIXED |  Missing #use |
16:39 | TEST |  Take MMCCCLVII |
16:39 | STATUS |  Time to put it all to the test |
16:39 | LINK |  Link to Autobahn from exterior Sayonara's Tomb |
16:23 | NOTE |  I have NOT yet set up the enemies, that will be taken care of later. All in due time, you know. |
16:10 | STATUS |  Now to properly confige everything |
16:10 | MAP |  All map stuff done |
14:35 | MAP |  Die Autobahn |
- = 13 Dec 2023 = - |
22:05 | ART |  III, II, I signs for The Autobahn |
20:36 | STATUS |  Now before going on to Raldah Pass I will first take care of the first Medal dungeon, which is "Die Autobahn". |
20:34 | CONFIRMED |   Raldah Pass appears on the Delisto World Map once you're done in Sayonara's temple. |
20:32 | TEST |  Take MMCCCLVI |
20:32 | FUCKYOU |  Fuck you! |
20:31 | TEST |  Take MMCCCLV |
20:31 | FIXED |  Leaving Doubline = Crash |
20:29 | TEST |  Take MMCCCLIV |
20:29 | FIXED |  Crash when you tried to revisit the fisherman |
20:18 | TEST |  Take MMCCCLIII |
19:43 | LINK |  That should link it. |
19:43 | MAPSCRIPT |  Script written |
19:43 | SCENARIO |  Krandar after meeting Sayonara |
15:18 | CONFIRMED |  That works |
15:16 | TEST |  Take MMCCCLII |
15:16 | FIXED |  Bad function definition |
15:10 | TEST |  Take MMCCCLI |
15:10 | NOTE |  Speaking to Krandar will not cause any effect right now, as that part is not yet scripted |
15:09 | MAPSCRIPT |  When you leave Sayonara's tomb without speaking to Krandar first, Francis will object |
- = 12 Dec 2023 = - |
20:39 | STATUS |  That settles it for Sayonara's tomb for now. I do need to activate the next dungeon by making you speak to Krandar and then all's settled. |
20:32 | TEST |  Take MMCCCL |
20:32 | FIXED |  Not working treasure chests |
20:30 | TEST |  Take MMCCCXLIX |
20:29 | FIXED |  Missing #use |
20:27 | TEST |  Take MMCCCXLVIII |
20:25 | SCENARIO |  Sayonara |
20:25 | MAPSCRIPT |  Meet Sayonara |
19:22 | TEST |  Take MMCCCXLVII |
19:22 | STUPIDITY |  I can mess this up |
19:21 | DONE |  Her face is now along the save game icons... How many free spots do I have left there? |
19:11 | ART |  Sayonara's portrait |
18:52 | MEDICAL |  Really, my arms are killing me. Those idiots operating me last Thursday tied me to tight to the surgery table. |
15:41 | TEST |  Take MMCCCXLVI |
15:41 | TECHNO |  A little test is still posisble though |
15:41 | NOTE |  Trying to interact with Sayonara's body will (for now) crash the game |
15:29 | MAP |  Area 010 |
14:13 | TEST |  Take MMCCCXLV |
14:13 | FUCKYOU |  DIT VERZIN JE NIET! |
14:12 | TEST |  Take MMCCCXLIV |
14:12 | FUCKYOU |  How many of these fucks are there in only 2 lines of code? |
14:09 | TEST |  Take MMCCCXLIII |
14:09 | FIXED |  AAARGH! |
14:06 | TEST |  Take MMCCCXLII |
14:06 | STUPIDITY |  KLUNS! |
14:05 | TEST |  Take MMCCCXLI |
14:05 | FIXED |  I fixed that now |
13:54 | BUG |  Crash on death attack... |
13:50 | CONFIRMED |  At least it starts |
13:45 | TEST |  Take MMCCCXL |
13:44 | FUCKYOU |  Case issue in Lua communication |
13:43 | TEST |  Take MMCCCXXXIX |
13:43 | FIXED |  Typo |
13:38 | HUH |   Emptry string for music? Can't be. That one is set automatically! |
13:35 | TEST |  Take MMCCCXXXVIII |
13:35 | LINK |  All required links set |
13:35 | MAP |  Boss room worked out |
13:02 | BOSS |  Lich King |
10:36 | STATUS |  The next step well be to do floor 009, which will be a boss floor |
10:32 | CONFIRMED |  So far, so good! |
10:26 | TEST |  Take MMCCCXXXVII |
10:26 | DONE |  Take a shower |
9:45 | NOTE |  The game should crash when trying to enter floor 9 |
9:44 | SPELLANI |  When Myrah shoots an arrow should actually be flying from her to the enemy |
9:42 | MAP |  Area 008 |
- = 11 Dec 2023 = - |
21:40 | CONFIRMED |  It appears to be working |
21:36 | TEST |  Take MMCCCXXXVI |
21:36 | FIXED |  Forgotten definition causing a NaN calculation result |
21:33 | TEST |  Take MMCCCXXXV |
21:33 | FIXED |  I think I found out. Variable conflict |
21:32 | TEST |  Take MMCCCXXXIV |
21:32 | HUH |  Nil value claimed for a variable that can only contain a string (and Scyndi should have checked for that). I wonder how that could happen. |
21:28 | TEST |  Take MMCCCXXXIII |
21:27 | FIXED |  Code typo |
21:24 | TEST |  Take MMCCCXXXII |
21:24 | SPELLANI |  Rock projectile |
20:05 | FIXED |  Did or did I not fix the invisible error in the Scyndi compiler link ups? I'll only know the answer is "no" when it happens again. |
19:58 | CONFIRMED |  It appears that all compilation errors have been accounted for |
19:55 | TEST |  Take MMCCCXXXI |
19:55 | FIXED |  Another one of those |
19:51 | TEST |  Take MMCCCXXX |
19:51 | FIXED |  Code typo |
19:50 | TEST |  Take MMCCCXXIX |
19:50 | FIXED |  Function defintion error |
19:49 | TEST |  Take MMCCCXXVIII |
19:49 | VOID |  ; |
19:25 | TEST |  Take MMCCCXXVII |
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