Title
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21:26FIXED
FIXED I think I fixed that issue now for sure
21:23NOTE
NOTE It is absolutely clear that the status changes are NOT being checked at all, so there's some work to do here.
21:14TEST
TEST Take MMCI
21:14FIXED
FIXED Missing link
21:13TEST
TEST Take MMC
21:13FIXED
FIXED Ref error
21:12TEST
TEST Take MMXCIX
21:12FIXED
FIXED Scope error
21:11TEST
TEST Take MMXCVIII
21:11CHARACTER
CHARACTERHealing Script Luna
21:06CHARACTER
CHARACTERHealing Script Myrah
20:09FIXED
FIXED Shoot command wrong for Luna
20:07DEBUG
DEBUG Extra debug to find out what the fuck is going on here.
19:47BUG
BUG Clearly the status changes are not even checked at all.
19:39TEST
TEST Take MMXCVII
19:39FIXED
FIXED A few issues with status ailments (???)
19:35VOID
VOID Target trouble
19:26TEST
TEST Take MMXCVI
19:26NOTE
NOTE Irravonia The status ailments themselves won't do a thing at all yet, but at least the icons should show
19:25DONE
DONE Target status icons
18:12FIXED
FIXED Code typo
18:09TEST
TEST Take MMXCV
18:09FUCKYOU
FUCKYOU Field Name issue
18:06TEST
TEST Take MMXCIV
18:06FIXED
FIXED #use link needed
17:59TEST
TEST Take MMXCIII
17:54DONE
DONE Status Icons will be draw at targeted heores and foes. Please note, for foes it is required that you have killed at least one in regular mode and you won't ever see it in hard mode.
12:01CONFIRMED
CONFIRMEDSo far, so good!
11:59TEST
TEST Take MMXCII
11:59TECHNO
TECHNO Compile test
11:51NOTE
NOTE Important to note, no status change will actually DO something at the present time
11:50SCRIPT
SCRIPTEnemies should be able to give you status ailments now.
8:07CONFIRMED
CONFIRMEDSo far, so good!
8:02TEST
TEST Take MMXCI
8:02TECHNO
TECHNO Compilation test time
8:02DONE
DONE Resistances
0:39TEST
TEST Take MMXC
0:39NOTE
NOTE All I can do is test for compilation
0:39DONE
DONE More preps for status changes
- = 26 Nov 2023 = -
23:21TEST
TEST Take MMLXXXIX
23:21NOTE
NOTE Although the status changes don't work yet, a small test is still in order
23:21FOE
FOE Arachnian
22:30NOTE
NOTE No effect yet, though
22:29STATUS
STATUS Jake All compiler errors accounted for
22:28TEST
TEST Take MMLXXXVIII
22:28FIXED
FIXED Conflict
22:27TEST
TEST Take MMLXXXVII
22:27FIXED
FIXED Syntax error
22:26TEST
TEST Take MMLXXXVI
22:26FIXED
FIXED Code typo
22:25TEST
TEST Take MMLXXXV
22:25FIXED
FIXED Type confusion
22:23LINK
LINK A few linkups needed to make status changes possible
13:06CONFIRMED
CONFIRMEDThe link to get between part 1 and 2 of Kokonora forest works
13:02TEST
TEST Take MMLXXXIV
13:02FIXED
FIXED Music issue fixed
12:58TEST
TEST Take MMLXXXIII
12:58VOID
VOID C issue
12:48CONFIRMED
CONFIRMED#38 is indeed fixed
12:42TEST
TEST Take MMLXXXII
12:41FIXED
FIXED #38 (I hope)
12:29FIXED
FIXED JQL error
12:29BUG
BUG Oh, wait... An error popped up.... Now I see
12:28NOTE
NOTE The loading time for part II is still too long, but I'm afraid we'll all have to grin and bear it. I'm note sure if another split is a good idea, you know
12:26NOTE
NOTE I scripted the boss to ignore you for now
12:26CONFIRMED
CONFIRMEDThe first portion loads
12:26TEST
TEST Take MMLXXXI
12:22FUCKYOU
FUCKYOU And I guess the same goes for the RENC and BOSS data
12:22TEST
TEST Tai Take MMLXXX
12:09TECHNO
TECHNO I really should make sure chestless maps won't lead to bugs anymore unless some "ghost" chests exist
12:01TEST
TEST Take MMLXXIX
12:01FUCKYOU
FUCKYOU GRRR!
11:59TEST
TEST Take MMLXXVIII
11:54GENERATION
GENERATIONRandom Treasure Data
11:50SCYNDI
SCYNDITake MMLXXVII
11:50FIXED
FIXED Missing #use link
11:48SCYNDI
SCYNDITake MMLXXVI
11:48LINK
LINK I've linked the two parts of the Kokonora Forest together in a mapscript
11:31LINK
LINK The travel emblem will now serve both portions of the Kokonora Forest
- = 25 Nov 2023 = -
23:49FIXED
FIXED Element mistake on "Eel juice"
23:39TEST
TEST Take MMLXXV
23:39FIXED
FIXED Tag issue
23:33TEST
TEST Take MMLXXIV
23:32FUCKYOU
FUCKYOU ∞ + 1
23:28TEST
TEST Take MMLXXIII
23:28FUCKYOU
FUCKYOU
23:24TEST
TEST Take MMLXXII
23:24FUCKYOU
FUCKYOU How much can go wrong in less than 20 lines of code?
23:20TEST
TEST Take MMLXXI
23:20FIXED
FIXED Another link required
23:17TEST
TEST Take MMLXX
23:16FAILURE
FAILURE Copy error
23:16TEST
TEST Take MMLXIX
23:16LINK
LINK Marrilona Back to Delisto
23:02TEST
TEST Take MMLXVIII
23:02FIXED
FIXED Exit tag
22:58TEST
TEST Take MMLXVII
22:58FUCKYOU
FUCKYOU Music
22:54TEST
TEST Take MMLXVI
22:54FUCKYOU
FUCKYOU It never ends, eh?
22:50TEST
TEST Take MMLXV
22:50FUCKYOU
FUCKYOU Global
22:46TEST
TEST Take MMLXIV
22:46STUPIDITY
STUPIDITY Did I really forget Kokonora?
22:42TEST
TEST Take MMLXIII
22:42LINK
LINK Fixed?
22:40BUG
22:38TEST
TEST Take MMLXII
22:38VOID
VOID Missing data
22:32TEST
TEST Take MMLXI
22:27DONE
DONE Kokonora tags will now link to worldmap Kokonora
22:24DONE
DONE A few more preps for Kokonora Forest
22:18ENHANCEMENT
ENHANCEMENT Kthura editor now saves my scroll coordinates. Should save me a lot of time in the larger maps
21:33FIXED
FIXED Petyr didn't take "no" for an answer
21:16TEST
TEST Here goes nothing! Take MMLX
21:16NOTE
NOTE I can already do a few runtime checkups, but it can take awhile as the time eating map is still in the way.
21:10FIXED
FIXED Missing link
21:09TECHNO
TECHNO Build take, nothing more
21:09TEST
TEST Rachel Take MMLIX
21:08FIXED
FIXED Mapscript fixes
20:55STATUS
STATUS In the meantime I will see if sailing to Kokonora can be set to work, as a small portion of all this crap does already exist, so things can be done. Yay!
20:55GENERATION
GENERATIONThat process is running
20:54C++
C++So I made a split tool. It should split the map in two. If that speeds things up far enough to be more acceptable will be seen later.
20:54TECHNO
TECHNO Loading the Kokonora forest takes too long
20:24FIXED
FIXED Kthura deep shit
17:48TRANSFER
TRANSFER Manual transfer
17:47FAILURE
FAILURE Transfer failure
13:28TECHNO
TECHNO The loading of Kokonora Forest takes so damn long that need to see if I can either re-create it or split it in two.... I do not know what the reason for this slowdown is, but this is just insane
12:40TRANSFER
TRANSFER Take MMLVIII
12:40CONFIG
CONFIGSo I will switch to Store in stead
12:39FAILURE
FAILURE zlib errors, at least in .NET -- The Go version of JCR6 reads it, but since my tools are written in C# and C++ I need my safety there
12:25TECHNO
TECHNO The loading time is insane, but that was already the case in TFT REVAMPED, but this goes beyond everything. In order not to make traveling between Delisto and Kokonora a total pain I will when the transfer gives no more trouble split the travel hub from the actual dungeon. Something I should have done from the start anyway.
12:24TRANSFER
TRANSFER Kokonora Forest
0:12TEST
TEST Take MMLVII
0:12MAP
MAP Robb
- = 24 Nov 2023 = -
23:55TEST
TEST Take MMLVI
23:55FIXED
FIXED Missing Kthura link
23:52TEST
TEST Take MMLV
23:52DONE
DONE Gendry
23:47TEST
TEST Take MMLIV
23:47MAP
MAP Shireen
23:40TEST
TEST Take MMLIII
23:40FIXED
FIXED Missed save
23:14TEST
TEST Aziella Take MMLII
23:14FIXED
FIXED Global
23:09TEST
TEST Take MMLI
23:09FIXED
FIXED Color issues
23:05TEST
TEST Take MML
23:05DONE
DONE Doubline should now be properly configured
22:40TEST
TEST Take MMXLIX
22:37FIXED
FIXED Worldmap didn't activate
22:34TEST
TEST Take MMXLVIII
22:29FIXED
FIXED Missing link
22:29TEST
TEST Take MMXLVII
22:25NOTE
NOTE Although the game might crash at first though when you enter. Not all config is done, you know
22:25LINK
LINK Link to Doubline made
22:21FIXED
FIXED Big bug in the Medals code
19:45TEST
TEST Take MMXLVI
19:45FIXED
FIXED Luna's abilities were not loaded at all
19:41TEST
TEST Take MMXLV
19:41FIXED
FIXED Definition error
19:35TEST
TEST Take MMXLIV
19:35NOTE
NOTE Only Holy Strike should be available, although it is possible Luna learns "Cure Light Wounds" already, although the game should crash when she casts it
19:35CHARACTER
CHARACTERSet up Luna's Ability List
19:23TODO
19:23NOTE
NOTE Now before I fully get onto Doubline the next step will be to configure Luna's special abilities
18:39CONFIRMED
CONFIRMEDThe secret passages work
17:44TEST
TEST Take MMXLIII
17:44FIXED
FIXED Scyndi Definition error in generated data
17:38TEST
TEST Take MMXLII
17:38FIXED
FIXED Issue found and killed
17:35TEST
TEST Take MMXLI
17:35DEBUG
DEBUG Debug line to fingure out why this error still comes to be
17:31TEST
TEST Take MMXL
17:31HUH
HUHNon-existent error
17:25TEST
TEST Take MMXXXIX
17:25FIXED
FIXED Faulty ForEach
17:22TEST
TEST Take MMXXXVIII
17:22FIXED
FIXED Another one
17:19TEST
TEST Take MMXXXVII
17:19FUCKYOU
FUCKYOU Link fault
17:15TEST
TEST Take MMXXXVI
17:15FIXED
FIXED Missing link
17:07TEST
TEST Take MMXXXV
17:07FUCKYOU
FUCKYOU GRR!
17:05TEST
TEST Take MMXXXIV
17:04FIXED
FIXED I was too quick here
17:01TEST
TEST Take MMXXXIII
16:45GENERATION
GENERATIONStuff should now be automatically genertaed
16:45C++
C++Scan for secret passages
15:52TEST
TEST Take MMXXXII
15:52NERF
NERF Luna less HP for thieves
15:46TEST
TEST Take MMXXXI
15:46FIXED
FIXED I think
15:45BUG
BUG Scaled enemies no longer targetable?
15:40TEST
TEST Take MMXXX
15:40HUH
HUHMore ???
15:37TEST
TEST Take MMXXIX
15:37HUH
HUH???
15:33TEST
TEST Take MMXXVIII
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(c) Jeroen P. Broks