| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 |
| 17:15 | GENERATION |  Take MMDCCXXIII |
| 17:15 | FIXED |  Fuck you |
| 17:13 | CONFIRMED |  JQL file has been updated, let's see how this works in the bigger run |
| 17:12 | INVESTIGATION |  Now then? |
| 17:12 | GENERATION |  Take MMDCCXXII |
| 17:12 | HUH |  Data not updated |
| 17:10 | GENERATION |  Take MMDCCXXI |
| 17:10 | TECHNO |  But I think I know why that is |
| 17:10 | BUG |  No effect |
| 17:07 | TECHNO |  Take MMDCCXX |
| 17:07 | GENERATION |  New debug build so I can check things out |
| 17:07 | GENERATION |  JQL data coming from this |
| 17:06 | NOTE |  This can spare me a few headaches with the cauldrons for Francis |
| 17:06 | C# |   Quick scenario alias generator |
| 16:36 | STUDY |  I need to study a few things out |
| 16:36 | SITE |  Added tag STUDY |
| 16:29 | NOTE |  The Ocean Maid did not use Tsunami now, so I'll have to blindly assume the SpellAni works unless later tests prove otherwise. |
| 16:20 | TEST |  Take MMDCCXIX |
| 16:20 | DEBUG |  DUmmied One debug line I no longer need, but which will fill my debug log with crap |
| 16:19 | FIXED |  Did I fix it for real this time? |
| 16:19 | FUCKYOU |  What more? |
| 16:13 | TEST |  Take MMDCCXVIII |
| 15:22 | TODO |  And also to feed my cat. She's begging me for food, and she's right. I've been a bad owner. |
| 15:22 | STATUS |  Time for a break AND a shower |
| 15:21 | NOTE |  But the waves did appear, it was just some finishing work that made the game crash |
| 15:21 | FIXED |  Nil crap |
| 15:10 | TEST |  Take MMDCCXVII |
| 15:09 | FIXED |  And I think I found out why the waves don't change their Y value causing all this crap in the process |
| 15:08 | FIXED |  At least now four waves should be generated |
| 15:06 | INVESTIGATION |  And now to find out how all that crap could happen |
| 15:06 | DEBUG |  The logs tell me a few things. - First of all, ony one wave is generated, which should have been 4
- And, that's also a bit odd, none of the numbers in that one wave change, which should happen.
- As a result the waves stay out of screen and the end of SpellAni will never trigger, freezing the game in the process, yet the debug screen is still available
|
| 14:49 | TEST |  Take MMDCCXVI |
| 14:48 | FIXED |  Linked list chain debug null referrence |
| 14:45 | TEST |  Take MMDCCXV |
| 14:45 | STUPIDITY |  Object var forgotten |
| 14:44 | NOTE |  (although I'm aware most won't see that failure due to the beautiful fireworks) |
| 14:43 | NOTE |  and now the take, something went wrong in this DevLog, sorry! |
| 14:43 | STUPIDITY |  ID forgotten in C string formatting, and a missing value as a result |
| 14:43 | TEST |  Take MMDCCXIV |
| 14:40 | TEST |  Take MMDCCXIII |
| 14:40 | DEBUG |  A few extra debug lines must provide me some answers |
| 14:34 | INVESTIGATION |  Let's see why that happens |
| 14:34 | BUG |  Nothing appears to happen during the SpellAni phase of Tsunami |
| 14:29 | TEST |  Take MMDCCXII |
| 14:29 | FIXED |  "Devour" may not deliver a killing blow (unless in hard mode) |
| 14:26 | TEST |  Take MMDCCXI |
| 14:26 | SPELLANI |  Water |
| 14:22 | ART |  Drop |
| 14:22 | TECHNO |  I guess I need to make the water spellani first |
| 14:17 | CONFIRMED |  At least the game starts up. |
| 14:15 | TEST |  Take MMDCCX |
| 14:15 | FUCKYOU |  Ah yeah, that one .... AGAIN.... |
| 14:14 | TEST |  Take MMDCCIX |
| 14:14 | STUPIDITY |  Yeah, all the calculations made me forget about that. |
| 14:14 | FIXED |  Checking the code I also see that the drain effect itself would be ignored |
| 14:13 | FIXED |  Wrong referrences |
| 14:13 | VOID |  Declaration bug in Scundi |
| 14:11 | TEST |  Take MMDCCVIII |
| 14:10 | GENERATION |  Medal data updated |
| 14:09 | ACHIEVEMENT |  My Bonnie Is Over The Ocean |
| 14:08 | ACHIEVEMENT |  The Hall Of The Mountain King |
| 13:56 | ABILITY |  Devour |
| 13:54 | ABILITY |  Attack d6+d20 |
| 13:53 | SCRIPT |   Eat effect |
| 13:43 | SPELLANI |  "Eat" |
| 13:14 | DONE |  Oh yeah, I've done the corrections for my upcoming novel today, or rather bundle of 5 short stories and the first 2 are now done. |
| 13:13 | DONE |  ProductionNow added to the project. (Contributor of the eating sounds) |
| 13:13 | AUDIO |  I have imported the audio I need for DEVOUR |
| 1:53 | STATUS |  And that's it for now.... Be back soon! |
| 1:47 | BACKUP |  Running |
| 1:46 | GITHUB |  Made my very first commit and push to github for this year |
| 1:39 | ALPHA |  Updating |
| 1:37 | CONFIRMED |  Well, that's it! So far everything is the way it should be |
| 1:36 | COSMETIC |  Doesn't justify another take, though |
| 1:35 | FIXED |  Dominance issue |
| 1:32 | STATUS |  Up to the boss room all should be fine though |
| 1:27 | NOTE |  The intro screen SHOULD work though |
| 1:27 | NOTE |  As the boss itself is not yet set up (there is a picture, but that's all there is) the game will crash as soon as the boss fight ignites |
| 1:27 | MAP |  Boss configured |
| 0:49 | STATUS |  So far..... so good! |
| 0:46 | TEST |  Take MMDCCVII |
| 0:46 | VOID |  The crash |
| 0:45 | FIXED |  Dominance fix, but that was also not the source of "evil". |
| 0:45 | FIXED |  Missind door, but that was not the cause of the crash |
| 0:44 | BUG |  Crash |
| 0:41 | TEST |  Take MMDCCVI |
| 0:41 | VOID |  Extra piles will have to do the job then |
| 0:41 | STATUS |  I already feared something like this would happen |
| 0:36 | TEST |  Take MMDCCV |
| 0:36 | STATUS |  Well, let's resume this take now |
| 0:03 | NOTE |  Test suspened. Let's first watch some fireworks |
| - = 31 Dec 2023 = - |
| 23:55 | MAP |  Up to floor 045 |
| 21:41 | STATUS |  Time to serve dinner... It's almost 10pm here, and I didn't eat yet. |
| 21:41 | CONFIRMED |  So far, so good |
| 21:37 | TEST |  Take MMDCCIV |
| 21:37 | FIXED |  Fixed it! |
| 21:36 | BUG |  Blockmap issue |
| 21:33 | TEST |  Take MMDCCIII |
| 21:33 | MAP |  Up to floor 040 |
| 20:15 | STATUS |  First let's fix myself my last dinner this year. XD |
| 19:56 | STATUS |  Yeah, I know you can't read the bullshit I write now, well I don't care, it will disappear soon enough :-P |
| 19:55 | STATUS |  Well, it may be New Years Eve, but I got nothing else to do, so I may be doing some work  |
| 18:24 | TEST |  Take MMDCCII |
| 18:24 | FIXED |  All crack fuck fixed? |
| 18:21 | TEST |  Take MMDCCI |
| 18:21 | FIXED |  Crack Fuck Show |
| 18:18 | TEST |  Take MMDCC |
| 18:18 | FIXED |  Crack Fuck |
| 18:17 | TEST |  Take MMDCXCIX |
| 18:17 | VOID |  Conflict between two saves |
| 18:13 | TEST |  Take MMDCXCVIII |
| 18:13 | MAP |  030-035 |
| 1:21 | ALPHA |  Updating |
| 1:21 | FIXED |  Last minute fix |
| 1:19 | CONFIRMED |  It all works |
| 1:11 | TEST |  Take MMDCXCVII |
| 1:11 | MAP |  Encounters configured |
| 1:09 | FOE |  Spectre |
| 0:55 | STUPIDITY |  I KNEW I forgot something |
| 0:52 | TEST |  Take MMDCXCVI |
| 0:52 | MAP |  Floors 026-030 |
| - = 30 Dec 2023 = - |
| 23:25 | BOOST |  More Alchemy EXP |
| 23:22 | TEST |  Take MMDCXCV |
| 23:22 | DONE |  THAT should do it |
| 23:10 | TEST |  Take MMDCXCIV |
| 23:10 | DONE |  Hover |
| 22:56 | HUH |  Oh well... |
| 22:56 | HUH |  It works |
| 22:54 | TEST |  Take MMDCXCIII |
| 22:54 | DEBUG |  Let's find out why |
| 22:52 | HUH |  Nothing? Even after forcing? |
| 22:50 | TEST |  Take MMDCXCII |
| 22:50 | VOID |  I won't try this forever |
| 22:45 | TEST |  Take MMDCXCI |
| 22:45 | HUH |  Saved, perhaps that works out |
| 22:45 | HUH |  No text, eh.... |
| 22:43 | TEST |  Take MMDCXC |
| 22:43 | FUCKYOU |  Method name mistake |
| 22:40 | TEST |  Take MMDCLXXXIX |
| 22:40 | SCRIPT |  Start to "Extract All" |
| 22:25 | TEST |  Take MMDCLXXXVIII |
| 22:25 | FIXED |  Another fix required |
| 22:22 | TEST |  Take MMDCLXXXVII |
| 22:22 | FIXED |  Scenario tag mistake (The woes of being bilingual sometimes) |
| 22:19 | TEST |  Take MMDCLXXXVI |
| 22:19 | FIXED |  Call back function name mistkae |
| 22:16 | TEST |  Take MMDCLXXXV |
| 21:07 | DONE |  Due to this being a 100 level dungeon, I've decided to put a few cauldrons in, the first being right after the fist boss. |
| 19:08 | CONFIRMED |  All clear! |
| 18:56 | TEST |  Take MMDCLXXXIV |
| 18:56 | FIXED |  Effect issue |
| 18:51 | TEST |  Take MMDCLXXXIII |
| 18:51 | NERF |  Weaker! |
| 18:49 | TEST |  Take MMDCLXXXII |
| 18:49 | NERF |  Weaker for wind it must be |
| 18:42 | TEST |  Take MMDCLXXXI |
| 18:42 | MAPSCRIPT |  Boss event (which will trigger the bosses on all floors, providing I already defined the zones, but once I did the rest will happen automatically). |
| 18:22 | BOSS |  Mountain King |
| 15:46 | TEST |  Take MMDCLXXX |
| 15:46 | FIXED |  I found the source of all evil! |
| 15:41 | TEST |  Take MMDCLXXIX |
| 15:41 | VOID |  Range enlarged |
| 15:38 | TEST |  Take MMDCLXXVIII |
| 15:37 | VOID |  I hope |
| 15:37 | HUH |  Despite pass zone the game still blcoks things out |
| 15:33 | TEST |  Take MMDCLXXVII |
| 15:33 | FIXED |  Pass zones not properly tagged as such |
| 15:29 | TEST |  Take MMDCLXXVI |
| 15:28 | MAP |  Up to the boss room everything set in order |
| 13:50 | TEST |  Take MMDCLXXV |
| 13:50 | VOID |  Coordinate issues ? |
| 13:47 | FUCKYOU |  Apparently the fix is being ignored for some silly reason |
| 13:46 | TEST |  Take MMDCLXXIV |
| 13:46 | FIXED |  Missing pass zones |
| 13:42 | MUSIC |  Due to a tradition I imported "Hall of the Mountain King" composed by Edvard Grieg (but the version used in this game was created by Kevin McLeod) will be used for a boss named Mountain King. You can already see the boss on floor 024, but trying to fight it will crash the game. |
| 13:34 | TEST |  Take MMDCLXXIII |
| 13:34 | MAP |  Floors up to 010 should now be working |
| 13:24 | ITEM |  Storm brew |
| 12:19 | TEST |  Take MMDCLXXII |
| 12:19 | FUCKYOU |  Any more obstacles? |
| 12:09 | TEST |  Take MMDCLXXI |
| 12:09 | FUCKYOU |  Function definition mistake |
| 11:43 | TEST |  Take MMDCLXX |
| 11:43 | FIXED |  Scope error |
| 11:42 | TEST |  Take MMDCLXIX |
| 11:42 | FIXED |  Back row did gain experience, but did not level up. Now that should happen |
| 11:35 | LINK |  And I forgot to set the SpellAni right |
| 11:35 | FIXED |  Item Rock Target issue |
| 11:34 | CONFIRMED |   Color bug fixed |
| 11:31 | TEST |  Take MMDCLXVIII |
| 11:31 | FIXED |  ??? |
| 11:29 | TEST |  Take MMDCLXVII |
| 11:29 | FUCKYOU |  Again! |
| 11:28 | TEST |  Take MMDCLXVI |
| 11:28 | DEBUG |  Let's see |
| 11:28 | HUH |  Why doesn't the arena color accordingly? |
| 11:24 | TEST |  Take MMDCLXV |
| 11:18 | FUCKYOU |  Underscore no underscore! That's the question. Every language has its own approach |
| 11:17 | TEST |  Take MMDCLXIV |
| 11:17 | FUCKYOU |  Illegal function call |
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