Title
Github Itch.io

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17:15GENERATION
GENERATIONTake MMDCCXXIII
17:15FIXED
FIXED Fuck you
17:13CONFIRMED
CONFIRMEDJQL file has been updated, let's see how this works in the bigger run
17:12INVESTIGATION
INVESTIGATION Now then?
17:12GENERATION
GENERATIONTake MMDCCXXII
17:12HUH
HUHData not updated
17:10GENERATION
GENERATIONTake MMDCCXXI
17:10TECHNO
TECHNO But I think I know why that is
17:10BUG
BUG No effect
17:07TECHNO
TECHNO Take MMDCCXX
17:07GENERATION
GENERATIONNew debug build so I can check things out
17:07GENERATION
GENERATIONJQL data coming from this
17:06NOTE
NOTE This can spare me a few headaches with the cauldrons for Francis
17:06C#
C#Myrah Quick scenario alias generator
16:36STUDY
STUDY I need to study a few things out
16:36SITE
SITE Added tag STUDY
16:29NOTE
NOTE The Ocean Maid did not use Tsunami now, so I'll have to blindly assume the SpellAni works unless later tests prove otherwise.
16:20TEST
TEST Take MMDCCXIX
16:20DEBUG
DEBUG DUmmied One debug line I no longer need, but which will fill my debug log with crap
16:19FIXED
FIXED Did I fix it for real this time?
16:19FUCKYOU
FUCKYOU What more?
16:13TEST
TEST Take MMDCCXVIII
15:22TODO
TODOAnd also to feed my cat. She's begging me for food, and she's right. I've been a bad owner.
15:22STATUS
STATUS Time for a break AND a shower
15:21NOTE
NOTE But the waves did appear, it was just some finishing work that made the game crash
15:21FIXED
FIXED Nil crap
15:10TEST
TEST Take MMDCCXVII
15:09FIXED
FIXED And I think I found out why the waves don't change their Y value causing all this crap in the process
15:08FIXED
FIXED At least now four waves should be generated
15:06INVESTIGATION
INVESTIGATION And now to find out how all that crap could happen
15:06DEBUG
DEBUG The logs tell me a few things.
  1. First of all, ony one wave is generated, which should have been 4
  2. And, that's also a bit odd, none of the numbers in that one wave change, which should happen.
  3. As a result the waves stay out of screen and the end of SpellAni will never trigger, freezing the game in the process, yet the debug screen is still available
14:49TEST
TEST Take MMDCCXVI
14:48FIXED
FIXED Linked list chain debug null referrence
14:45TEST
TEST Take MMDCCXV
14:45STUPIDITY
STUPIDITY Object var forgotten
14:44NOTE
NOTE (although I'm aware most won't see that failure due to the beautiful fireworks)
14:43NOTE
NOTE and now the take, something went wrong in this DevLog, sorry!
14:43STUPIDITY
STUPIDITY ID forgotten in C string formatting, and a missing value as a result
14:43TEST
TEST Rosetta Take MMDCCXIV
14:40TEST
TEST Take MMDCCXIII
14:40DEBUG
DEBUG A few extra debug lines must provide me some answers
14:34INVESTIGATION
INVESTIGATION Let's see why that happens
14:34BUG
BUG Nothing appears to happen during the SpellAni phase of Tsunami
14:29TEST
TEST Take MMDCCXII
14:29FIXED
FIXED "Devour" may not deliver a killing blow (unless in hard mode)
14:26TEST
TEST Take MMDCCXI
14:26SPELLANI
SPELLANIWater
14:22ART
ARTDrop
14:22TECHNO
TECHNO I guess I need to make the water spellani first
14:17CONFIRMED
CONFIRMEDAt least the game starts up.
14:15TEST
TEST Take MMDCCX
14:15FUCKYOU
FUCKYOU Ah yeah, that one .... AGAIN....
14:14TEST
TEST Take MMDCCIX
14:14STUPIDITY
STUPIDITY Yeah, all the calculations made me forget about that.
14:14FIXED
FIXED Checking the code I also see that the drain effect itself would be ignored
14:13FIXED
FIXED Wrong referrences
14:13VOID
VOID Declaration bug in Scundi
14:11TEST
TEST Take MMDCCVIII
14:10GENERATION
GENERATIONMedal data updated
14:09ACHIEVEMENT
ACHIEVEMENT My Bonnie Is Over The Ocean
14:08ACHIEVEMENT
ACHIEVEMENT The Hall Of The Mountain King
13:56ABILITY
ABILITY Devour
13:54ABILITY
ABILITY Attack d6+d20
13:53SCRIPT
SCRIPTSayonara, 80th Elf of the First Generation Eat effect
13:43SPELLANI
SPELLANI"Eat"
13:14DONE
DONE Oh yeah, I've done the corrections for my upcoming novel today, or rather bundle of 5 short stories and the first 2 are now done.
13:13DONE
DONE ProductionNow added to the project. (Contributor of the eating sounds)
13:13AUDIO
AUDIO I have imported the audio I need for DEVOUR
1:53STATUS
STATUS And that's it for now.... Be back soon!
1:47BACKUP
BACKUP Running
1:46GITHUB
GITHUBMade my very first commit and push to github for this year
1:39ALPHA
ALPHA Updating
1:37CONFIRMED
CONFIRMEDWell, that's it! So far everything is the way it should be
1:36COSMETIC
COSMETIC Doesn't justify another take, though
1:35FIXED
FIXED Dominance issue
1:32STATUS
STATUS Up to the boss room all should be fine though
1:27NOTE
NOTE The intro screen SHOULD work though
1:27NOTE
NOTE As the boss itself is not yet set up (there is a picture, but that's all there is) the game will crash as soon as the boss fight ignites
1:27MAP
MAP Boss configured
0:49STATUS
STATUS So far..... so good!
0:46TEST
TEST Take MMDCCVII
0:46VOID
VOID The crash
0:45FIXED
FIXED Dominance fix, but that was also not the source of "evil".
0:45FIXED
FIXED Missind door, but that was not the cause of the crash
0:44BUG
BUG Crash
0:41TEST
TEST Take MMDCCVI
0:41VOID
VOID Extra piles will have to do the job then
0:41STATUS
STATUS I already feared something like this would happen
0:36TEST
TEST Krandar, son of Gandophar Take MMDCCV
0:36STATUS
STATUS Well, let's resume this take now
0:03NOTE
NOTE Test suspened. Let's first watch some fireworks
- = 31 Dec 2023 = -
23:55MAP
MAP Up to floor 045
21:41STATUS
STATUS Time to serve dinner... It's almost 10pm here, and I didn't eat yet.
21:41CONFIRMED
CONFIRMEDSo far, so good
21:37TEST
TEST Take MMDCCIV
21:37FIXED
FIXED Fixed it!
21:36BUG
BUG Blockmap issue
21:33TEST
TEST Take MMDCCIII
21:33MAP
MAP Up to floor 040
20:15STATUS
STATUS First let's fix myself my last dinner this year. XD
19:56STATUS
STATUS Yeah, I know you can't read the bullshit I write now, well I don't care, it will disappear soon enough :-P
19:55STATUS
STATUS Well, it may be New Years Eve, but I got nothing else to do, so I may be doing some work Happy 2024
18:24TEST
TEST Take MMDCCII
18:24FIXED
FIXED All crack fuck fixed?
18:21TEST
TEST Take MMDCCI
18:21FIXED
FIXED Crack Fuck Show
18:18TEST
TEST Take MMDCC
18:18FIXED
FIXED Crack Fuck
18:17TEST
TEST Take MMDCXCIX
18:17VOID
VOID Conflict between two saves
18:13TEST
TEST Take MMDCXCVIII
18:13MAP
MAP 030-035
1:21ALPHA
ALPHA Updating
1:21FIXED
FIXED Marata Last minute fix
1:19CONFIRMED
CONFIRMEDIt all works
1:11TEST
TEST Take MMDCXCVII
1:11MAP
MAP Encounters configured
1:09FOE
FOE Spectre
0:55STUPIDITY
STUPIDITY I KNEW I forgot something
0:52TEST
TEST Take MMDCXCVI
0:52MAP
MAP Floors 026-030
- = 30 Dec 2023 = -
23:25BOOST
BOOST More Alchemy EXP
23:22TEST
TEST Take MMDCXCV
23:22DONE
DONE THAT should do it
23:10TEST
TEST Take MMDCXCIV
23:10DONE
DONE Hover
22:56HUH
HUHOh well...
22:56HUH
HUHIt works
22:54TEST
TEST Take MMDCXCIII
22:54DEBUG
DEBUG Let's find out why
22:52HUH
HUHNothing? Even after forcing?
22:50TEST
TEST Take MMDCXCII
22:50VOID
VOID I won't try this forever
22:45TEST
TEST Take MMDCXCI
22:45HUH
HUHSaved, perhaps that works out
22:45HUH
HUHNo text, eh....
22:43TEST
TEST Take MMDCXC
22:43FUCKYOU
FUCKYOU Method name mistake
22:40TEST
TEST Feenalaria Take MMDCLXXXIX
22:40SCRIPT
SCRIPTStart to "Extract All"
22:25TEST
TEST Take MMDCLXXXVIII
22:25FIXED
FIXED Another fix required
22:22TEST
TEST Take MMDCLXXXVII
22:22FIXED
FIXED Scenario tag mistake (The woes of being bilingual sometimes)
22:19TEST
TEST Take MMDCLXXXVI
22:19FIXED
FIXED Call back function name mistkae
22:16TEST
TEST Take MMDCLXXXV
21:07DONE
DONE Due to this being a 100 level dungeon, I've decided to put a few cauldrons in, the first being right after the fist boss.
19:08CONFIRMED
CONFIRMEDAll clear!
18:56TEST
TEST Take MMDCLXXXIV
18:56FIXED
FIXED Effect issue
18:51TEST
TEST Take MMDCLXXXIII
18:51NERF
NERF Weaker!
18:49TEST
TEST Take MMDCLXXXII
18:49NERF
NERF Weaker for wind it must be
18:42TEST
TEST Take MMDCLXXXI
18:42MAPSCRIPT
MAPSCRIPTBoss event (which will trigger the bosses on all floors, providing I already defined the zones, but once I did the rest will happen automatically).
18:22BOSS
BOSS Mountain King
15:46TEST
TEST Take MMDCLXXX
15:46FIXED
FIXED I found the source of all evil!
15:41TEST
TEST Take MMDCLXXIX
15:41VOID
VOID Range enlarged
15:38TEST
TEST Take MMDCLXXVIII
15:37VOID
VOID Fandalora I hope
15:37HUH
HUHDespite pass zone the game still blcoks things out
15:33TEST
TEST Take MMDCLXXVII
15:33FIXED
FIXED Pass zones not properly tagged as such
15:29TEST
TEST Take MMDCLXXVI
15:28MAP
MAP Up to the boss room everything set in order
13:50TEST
TEST Take MMDCLXXV
13:50VOID
VOID Coordinate issues ?
13:47FUCKYOU
FUCKYOU Apparently the fix is being ignored for some silly reason
13:46TEST
TEST Take MMDCLXXIV
13:46FIXED
FIXED Missing pass zones
13:42MUSIC
MUSIC Due to a tradition I imported "Hall of the Mountain King" composed by Edvard Grieg (but the version used in this game was created by Kevin McLeod) will be used for a boss named Mountain King. You can already see the boss on floor 024, but trying to fight it will crash the game.
13:34TEST
TEST Take MMDCLXXIII
13:34MAP
MAP Floors up to 010 should now be working
13:24ITEM
ITEM Storm brew
12:19TEST
TEST Take MMDCLXXII
12:19FUCKYOU
FUCKYOU Any more obstacles?
12:09TEST
TEST Take MMDCLXXI
12:09FUCKYOU
FUCKYOU Function definition mistake
11:43TEST
TEST Take MMDCLXX
11:43FIXED
FIXED Scope error
11:42TEST
TEST Take MMDCLXIX
11:42FIXED
FIXED Back row did gain experience, but did not level up. Now that should happen
11:35LINK
LINK And I forgot to set the SpellAni right
11:35FIXED
FIXED Item Rock Target issue
11:34CONFIRMED
CONFIRMEDIrravonia Color bug fixed
11:31TEST
TEST Take MMDCLXVIII
11:31FIXED
FIXED ???
11:29TEST
TEST Take MMDCLXVII
11:29FUCKYOU
FUCKYOU Again!
11:28TEST
TEST Take MMDCLXVI
11:28DEBUG
DEBUG Let's see
11:28HUH
HUHWhy doesn't the arena color accordingly?
11:24TEST
TEST Take MMDCLXV
11:18FUCKYOU
FUCKYOU Underscore no underscore! That's the question.

Every language has its own approach

11:17TEST
TEST Take MMDCLXIV
11:17FUCKYOU
FUCKYOU Illegal function call
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(c) Jeroen P. Broks