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21:26 | FIXED |  I think I fixed that issue now for sure |
21:23 | NOTE |  It is absolutely clear that the status changes are NOT being checked at all, so there's some work to do here. |
21:14 | TEST |  Take MMCI |
21:14 | FIXED |  Missing link |
21:13 | TEST |  Take MMC |
21:13 | FIXED |  Ref error |
21:12 | TEST |  Take MMXCIX |
21:12 | FIXED |  Scope error |
21:11 | TEST |  Take MMXCVIII |
21:11 | CHARACTER |  Healing Script Luna |
21:06 | CHARACTER |  Healing Script Myrah |
20:09 | FIXED |  Shoot command wrong for Luna |
20:07 | DEBUG |  Extra debug to find out what the fuck is going on here. |
19:47 | BUG |  Clearly the status changes are not even checked at all. |
19:39 | TEST |  Take MMXCVII |
19:39 | FIXED |  A few issues with status ailments (???) |
19:35 | VOID |  Target trouble |
19:26 | TEST |  Take MMXCVI |
19:26 | NOTE |  The status ailments themselves won't do a thing at all yet, but at least the icons should show |
19:25 | DONE |  Target status icons |
18:12 | FIXED |  Code typo |
18:09 | TEST |  Take MMXCV |
18:09 | FUCKYOU |  Field Name issue |
18:06 | TEST |  Take MMXCIV |
18:06 | FIXED |  #use link needed |
17:59 | TEST |  Take MMXCIII |
17:54 | DONE |  Status Icons will be draw at targeted heores and foes. Please note, for foes it is required that you have killed at least one in regular mode and you won't ever see it in hard mode. |
12:01 | CONFIRMED |  So far, so good! |
11:59 | TEST |  Take MMXCII |
11:59 | TECHNO |  Compile test |
11:51 | NOTE |  Important to note, no status change will actually DO something at the present time |
11:50 | SCRIPT |  Enemies should be able to give you status ailments now. |
8:07 | CONFIRMED |  So far, so good! |
8:02 | TEST |  Take MMXCI |
8:02 | TECHNO |  Compilation test time |
8:02 | DONE |  Resistances |
0:39 | TEST |  Take MMXC |
0:39 | NOTE |  All I can do is test for compilation |
0:39 | DONE |  More preps for status changes |
- = 26 Nov 2023 = - |
23:21 | TEST |  Take MMLXXXIX |
23:21 | NOTE |  Although the status changes don't work yet, a small test is still in order |
23:21 | FOE |  Arachnian |
22:30 | NOTE |  No effect yet, though |
22:29 | STATUS |  All compiler errors accounted for |
22:28 | TEST |  Take MMLXXXVIII |
22:28 | FIXED |  Conflict |
22:27 | TEST |  Take MMLXXXVII |
22:27 | FIXED |  Syntax error |
22:26 | TEST |  Take MMLXXXVI |
22:26 | FIXED |  Code typo |
22:25 | TEST |  Take MMLXXXV |
22:25 | FIXED |  Type confusion |
22:23 | LINK |  A few linkups needed to make status changes possible |
13:06 | CONFIRMED |  The link to get between part 1 and 2 of Kokonora forest works |
13:02 | TEST |  Take MMLXXXIV |
13:02 | FIXED |  Music issue fixed |
12:58 | TEST |  Take MMLXXXIII |
12:58 | VOID |  C issue |
12:48 | CONFIRMED | #38 is indeed fixed |
12:42 | TEST |  Take MMLXXXII |
12:41 | FIXED | |
12:29 | FIXED |  JQL error |
12:29 | BUG |  Oh, wait... An error popped up.... Now I see |
12:28 | NOTE |  The loading time for part II is still too long, but I'm afraid we'll all have to grin and bear it. I'm note sure if another split is a good idea, you know |
12:26 | NOTE |  I scripted the boss to ignore you for now |
12:26 | CONFIRMED |  The first portion loads |
12:26 | TEST |  Take MMLXXXI |
12:22 | FUCKYOU |  And I guess the same goes for the RENC and BOSS data |
12:22 | TEST |  Take MMLXXX |
12:09 | TECHNO |  I really should make sure chestless maps won't lead to bugs anymore unless some "ghost" chests exist |
12:01 | TEST |  Take MMLXXIX |
12:01 | FUCKYOU |  GRRR! |
11:59 | TEST |  Take MMLXXVIII |
11:54 | GENERATION |  Random Treasure Data |
11:50 | SCYNDI |  Take MMLXXVII |
11:50 | FIXED |  Missing #use link |
11:48 | SCYNDI |  Take MMLXXVI |
11:48 | LINK |  I've linked the two parts of the Kokonora Forest together in a mapscript |
11:31 | LINK |  The travel emblem will now serve both portions of the Kokonora Forest |
- = 25 Nov 2023 = - |
23:49 | FIXED |  Element mistake on "Eel juice" |
23:39 | TEST |  Take MMLXXV |
23:39 | FIXED |  Tag issue |
23:33 | TEST |  Take MMLXXIV |
23:32 | FUCKYOU | ∞ + 1 |
23:28 | TEST |  Take MMLXXIII |
23:28 | FUCKYOU | ∞ |
23:24 | TEST |  Take MMLXXII |
23:24 | FUCKYOU |  How much can go wrong in less than 20 lines of code? |
23:20 | TEST |  Take MMLXXI |
23:20 | FIXED |  Another link required |
23:17 | TEST |  Take MMLXX |
23:16 | FAILURE |  Copy error |
23:16 | TEST |  Take MMLXIX |
23:16 | LINK |  Back to Delisto |
23:02 | TEST |  Take MMLXVIII |
23:02 | FIXED |  Exit tag |
22:58 | TEST |  Take MMLXVII |
22:58 | FUCKYOU |  Music |
22:54 | TEST |  Take MMLXVI |
22:54 | FUCKYOU |  It never ends, eh? |
22:50 | TEST |  Take MMLXV |
22:50 | FUCKYOU |  Global |
22:46 | TEST |  Take MMLXIV |
22:46 | STUPIDITY |  Did I really forget Kokonora? |
22:42 | TEST |  Take MMLXIII |
22:42 | LINK |  Fixed? |
22:40 | BUG | |
22:38 | TEST |  Take MMLXII |
22:38 | VOID |  Missing data |
22:32 | TEST |  Take MMLXI |
22:27 | DONE |  Kokonora tags will now link to worldmap Kokonora |
22:24 | DONE |  A few more preps for Kokonora Forest |
22:18 | ENHANCEMENT |  Kthura editor now saves my scroll coordinates. Should save me a lot of time in the larger maps |
21:33 | FIXED |  Petyr didn't take "no" for an answer |
21:16 | TEST |  Here goes nothing! Take MMLX |
21:16 | NOTE |  I can already do a few runtime checkups, but it can take awhile as the time eating map is still in the way. |
21:10 | FIXED |  Missing link |
21:09 | TECHNO |  Build take, nothing more |
21:09 | TEST |  Take MMLIX |
21:08 | FIXED |  Mapscript fixes |
20:55 | STATUS |  In the meantime I will see if sailing to Kokonora can be set to work, as a small portion of all this crap does already exist, so things can be done. Yay! |
20:55 | GENERATION |  That process is running |
20:54 | C++ |  So I made a split tool. It should split the map in two. If that speeds things up far enough to be more acceptable will be seen later. |
20:54 | TECHNO |  Loading the Kokonora forest takes too long |
20:24 | FIXED |  Kthura deep shit |
17:48 | TRANSFER |  Manual transfer |
17:47 | FAILURE |  Transfer failure |
13:28 | TECHNO |  The loading of Kokonora Forest takes so damn long that need to see if I can either re-create it or split it in two.... I do not know what the reason for this slowdown is, but this is just insane |
12:40 | TRANSFER |  Take MMLVIII |
12:40 | CONFIG |  So I will switch to Store in stead |
12:39 | FAILURE |  zlib errors, at least in .NET -- The Go version of JCR6 reads it, but since my tools are written in C# and C++ I need my safety there |
12:25 | TECHNO |  The loading time is insane, but that was already the case in TFT REVAMPED, but this goes beyond everything. In order not to make traveling between Delisto and Kokonora a total pain I will when the transfer gives no more trouble split the travel hub from the actual dungeon. Something I should have done from the start anyway. |
12:24 | TRANSFER |  Kokonora Forest |
0:12 | TEST |  Take MMLVII |
0:12 | MAP |  Robb |
- = 24 Nov 2023 = - |
23:55 | TEST |  Take MMLVI |
23:55 | FIXED |  Missing Kthura link |
23:52 | TEST |  Take MMLV |
23:52 | DONE |  Gendry |
23:47 | TEST |  Take MMLIV |
23:47 | MAP |  Shireen |
23:40 | TEST |  Take MMLIII |
23:40 | FIXED |  Missed save |
23:14 | TEST |  Take MMLII |
23:14 | FIXED |  Global |
23:09 | TEST |  Take MMLI |
23:09 | FIXED |  Color issues |
23:05 | TEST |  Take MML |
23:05 | DONE |  Doubline should now be properly configured |
22:40 | TEST |  Take MMXLIX |
22:37 | FIXED |  Worldmap didn't activate |
22:34 | TEST |  Take MMXLVIII |
22:29 | FIXED |  Missing link |
22:29 | TEST |  Take MMXLVII |
22:25 | NOTE |  Although the game might crash at first though when you enter. Not all config is done, you know |
22:25 | LINK |  Link to Doubline made |
22:21 | FIXED |  Big bug in the Medals code |
19:45 | TEST |  Take MMXLVI |
19:45 | FIXED |  Luna's abilities were not loaded at all |
19:41 | TEST |  Take MMXLV |
19:41 | FIXED |  Definition error |
19:35 | TEST |  Take MMXLIV |
19:35 | NOTE |  Only Holy Strike should be available, although it is possible Luna learns "Cure Light Wounds" already, although the game should crash when she casts it |
19:35 | CHARACTER |  Set up Luna's Ability List |
19:23 | TODO | |
19:23 | NOTE |  Now before I fully get onto Doubline the next step will be to configure Luna's special abilities |
18:39 | CONFIRMED |  The secret passages work |
17:44 | TEST |  Take MMXLIII |
17:44 | FIXED |  Definition error in generated data |
17:38 | TEST |  Take MMXLII |
17:38 | FIXED |  Issue found and killed |
17:35 | TEST |  Take MMXLI |
17:35 | DEBUG |  Debug line to fingure out why this error still comes to be |
17:31 | TEST |  Take MMXL |
17:31 | HUH |  Non-existent error |
17:25 | TEST |  Take MMXXXIX |
17:25 | FIXED |  Faulty ForEach |
17:22 | TEST |  Take MMXXXVIII |
17:22 | FIXED |  Another one |
17:19 | TEST |  Take MMXXXVII |
17:19 | FUCKYOU |  Link fault |
17:15 | TEST |  Take MMXXXVI |
17:15 | FIXED |  Missing link |
17:07 | TEST |  Take MMXXXV |
17:07 | FUCKYOU |  GRR! |
17:05 | TEST |  Take MMXXXIV |
17:04 | FIXED |  I was too quick here |
17:01 | TEST |  Take MMXXXIII |
16:45 | GENERATION |  Stuff should now be automatically genertaed |
16:45 | C++ |  Scan for secret passages |
15:52 | TEST |  Take MMXXXII |
15:52 | NERF |  less HP for thieves |
15:46 | TEST |  Take MMXXXI |
15:46 | FIXED |  I think |
15:45 | BUG |  Scaled enemies no longer targetable? |
15:40 | TEST |  Take MMXXX |
15:40 | HUH |  More ??? |
15:37 | TEST |  Take MMXXIX |
15:37 | HUH |  ??? |
15:33 | TEST |  Take MMXXVIII |
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