| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 |
| 20:49 | MAP |  Placed in map |
| 20:49 | ART |  Centaur guard |
| 20:03 | NOTE |  I do still need to place the NPC into the map, though. |
| 20:03 | CONFIRMED |  That works! |
| 20:00 | TEST |  Take MMMXCVII |
| 20:00 | LINK |  Guess |
| 20:00 | MAPSCRIPT |  No Entry area |
| 20:00 | SCENARIO |  No Entry area |
| 19:51 | MAP |  No Entry area |
| 19:20 | CONFIRMED |  So far, so good! |
| 19:17 | TEST |  Take MMMXCVI |
| 19:17 | FIXED |  Blockmap issue |
| 19:17 | TEST |  Take MMMXCV |
| 19:11 | NOTE |  (This has NOTHING to do with the programming language "Go". The GO system in Luna's father is a system that allows quick linkups between areas, when normal Next and Prev tags are not really valid, which is mostly the case in towns). |
| 19:10 | VOID |  GO linkup issues |
| 18:43 | TEST |  Take MMMXCIV |
| 18:43 | VOID |  Ah.... Fuck it! |
| 18:22 | INVESTIGATION |  Why? |
| 18:21 | HUH |  Nothing happens |
| 18:10 | TEST |  Take MMMXCIII |
| 18:10 | NOTE |  The NPCs have not yet been placed, and trying to approach the spot where the king will be should crash the game |
| 18:10 | MAP |  Base King's Lair |
| 14:11 | ALPHA |  Updated |
| 14:08 | FIXED |  Four Leaved Clover underpriced |
| 13:59 | TEST |  Take MMMXCII |
| 13:59 | TEST |  Merchant |
| 13:59 | LINK |  Merchant |
| 13:59 | MAPSCRIPT |  Merchant |
| 13:59 | MAP |  Merchant |
| 13:59 | ART |  Merchant |
| 13:59 | SCENARIO |  Merchant |
| 13:39 | CONFIRMED |  So far, so good! |
| 13:33 | TEST |  Take MMMXCI |
| 13:33 | TEST |  Blacksmith |
| 13:33 | LINK |  Blacksmith |
| 13:33 | MAPSCRIPT |  Blacksmith |
| 13:33 | SCENARIO |  Blacksmith |
| 13:12 | TEST |  Take MMMXC |
| 13:12 | SCENARIO |  Ankie in town prior to speaking to king |
| - = 7 Jul 2024 = - |
| 23:20 | STATUS |  AT LAST! |
| 23:17 | TEST |  Take MMMLXXXIX |
| 23:17 | FIXED |  Config issue |
| 23:15 | TEST |  Take MMMLXXXVIII |
| 23:15 | VOID |  Sigh! |
| 23:11 | TEST |  Take MMMLXXXVII |
| 23:11 | VOID |  Needless stuff |
| 22:56 | TEST |  Take MMMLXXXVI |
| 22:56 | MAPSCRIPT |  base |
| 22:53 | FIXED |  Equus marked as dungeon in stead of a town on the worldmap |
| 22:52 | TEST |  Take MMMLXXXV |
| 22:52 | MAP |  A quick setup for Equus |
| 22:51 | STATUS |  A break that took longer than intended, but I'm trying to get things on the roll again. |
| - = 25 Apr 2024 = - |
| 0:36 | TEST |  Take MMMLXXXIV |
| 0:36 | FIXED |  Typo in Ankie's name |
| 0:36 | VOID |  Total fuck up |
| 0:33 | TEST |  Take MMMLXXXIII |
| 0:33 | FIXED |  Missing link |
| 0:29 | TEST |  Take MMMLXXXII |
| 0:29 | STATUS |  Time to put it all to the test |
| 0:29 | MAPSCRIPT |  Camp adaption |
| 0:29 | MAPSCRIPT |  Unlock Equus |
| 0:05 | ACHIEVEMENT |  Ankie |
| 0:05 | MAPSCRIPT |  Ankie |
| - = 24 Apr 2024 = - |
| 23:54 | SCENARIO |  Ankie |
| 20:48 | STATUS |  That should do it (for now). |
| 20:48 | FIXED |  Invisible wall before reaching Ankie. That was not supposed to be there. |
| 20:41 | TEST |  Take MMMLXXXI |
| 20:41 | VOID |  Arena issue |
| 20:41 | TEST |  Take MMMLXXX |
| 20:41 | CONFIRMED |  Okay, and now fo the entire dungeon |
| 20:41 | TEST |  Take MMMLXXIX |
| 16:45 | MAP |  Area 004 |
| 16:45 | ART |  Ankie's portrait |
| - = 23 Apr 2024 = - |
| 23:34 | TEST |  Take MMMLXXVIII |
| 23:34 | MAP |  Myr Area 003 |
| 22:55 | ART |  Sprite for Ankie |
| - = 22 Apr 2024 = - |
| 23:20 | NOTE |  Might not be much, but hey, it's something! |
| 23:20 | CONFIRMED |  So far so good |
| 23:18 | TEST |  Take MMMLXXVII |
| 23:18 | FIXED |  Random treasure data error |
| 23:15 | TEST |  Take MMMLXXVI |
| 23:15 | FIXED |  Missing exit |
| 23:14 | TEST |  Take MMMLXXV |
| 23:14 | MAP |  Area 002 Myr |
| 11:55 | TEST |  Take MMMLXXIV |
| 11:55 | FIXED |  Missing exit spot |
| 11:53 | TEST |  Take MMMLXXIII |
| 11:53 | MAPSCRIPT |  Some extra stuff required here |
| 11:52 | LINK |  Portal back to Phantasar properly linked |
| 11:52 | ACHIEVEMENT |  The House Of Cards Is About To Fall |
| 11:51 | ACHIEVEMENT |  He can't read my poker face |
| - = 21 Apr 2024 = - |
| 21:49 | TEST |  Take MMMLXXII |
| 21:49 | NOTE |  The portal out of the House of Cards should NOT work yet, all in due time, but at least stuff can be tested now! |
| 21:48 | LINK |  Linked to map |
| 21:43 | ACHIEVEMENT |  I'm a joker, a smoker a midnight stoker |
| 21:41 | ITEM |  Joker's Smoke (alchemy item for Francis) |
| 21:34 | MAP |  Final room House Of Cards |
| - = 20 Apr 2024 = - |
| 19:49 | CONFIRMED |  AT LAST! |
| 19:35 | TEST |  Take MMMLXXI |
| 19:35 | COCKROACH |  IS ER EEN DOKTER IN DE ZAAL!? |
| 19:33 | TEST |  Take MMMLXX |
| 19:33 | COCKROACH |  A CODE TYPO THAT CRASHES THE GAME! AAAARGH! |
| 19:32 | FUCKYOU |  FINALLY IT COMPILES! (Let's hope the game works, as well) |
| 19:31 | TEST |  Take MMMLXIX |
| 19:31 | COCKROACH |  GRRR! |
| 19:31 | TEST |  Take MMMLXVIII |
| 19:31 | FIXED |  MOAR! |
| 19:31 | TEST |  Take MMMLXVII |
| 19:30 | FIXED |  Tons of fixes |
| 19:27 | TEST |  Take MMMLXVI |
| 19:27 | FIXED |  Joker ability had no effect |
| 19:14 | TEST |  Take MMMLXV |
| 19:14 | VOID |  Scyndi issue on properties |
| 19:14 | CONFIRMED |  At last |
| 19:10 | TEST |  Take MMMLXIV |
| 19:10 | COCKROACH |  ALMOST |
| 19:08 | TEST |  Take MMMLXIII |
| 19:08 | COCKROACH |  too high |
| 19:07 | TEST |  Take MMMLXII |
| 19:06 | COCKROACH |  This better? |
| 19:05 | TEST |  Take MMMLXI |
| 19:05 | COCKROACH |  Now this is even worse |
| 19:03 | TEST |  Take MMMLX |
| 19:03 | COSMETIC |  Still needs more altering |
| 19:01 | TEST |  Take MMMLIX |
| 19:01 | COSMETIC |  Coordinate changes |
| 18:59 | TEST |  Take MMMLVIII |
| 18:59 | COSMETIC |  Size change |
| 18:57 | TEST |  Take MMMLVII |
| 18:57 | FIXED |  Fixed for real now? |
| 18:57 | COCKROACH |  Zeikerd |
| 18:55 | TEST |  Take MMMLVI |
| 18:55 | FIXED |  Graphics reference error in the Joker |
| 18:53 | TEST |  Take MMMLV |
| 18:53 | TEST |  Joker |
| 18:53 | ABILITY |  Joker |
| 18:53 | BOSS |  Joker |
| - = 19 Apr 2024 = - |
| 23:48 | CONFIRMED |  I see what I wanted to see |
| 23:47 | TEST |  Take MMMLIV |
| 23:47 | NOTE |  The game will however crash for now, as the boss has not yet been put into the database |
| 23:46 | SCRIPT |  Boss activation script |
| 1:43 | TEST |  Take MMMLIII |
| 1:43 | FIXED |  ??? |
| 1:35 | TEST |  Take MMMLII |
| 1:35 | FUCKYOU |  Fuck You! |
| 1:31 | TEST |  Take MMMLI |
| 1:31 | FIXED |  Path not found |
| 1:27 | TEST |  Take MMML |
| 1:27 | VOID |  Scyndi issue |
| 1:21 | TEST |  Take MMMXLIX |
| 1:21 | FIXED |  Fuck you! |
| 1:20 | NOTE |  The boss fight won't start up yet, nor will I even implement it right now! |
| 1:20 | ART |  The Joker |
| 1:20 | BOOST |  Secret bonus from the playing cards |
| - = 18 Apr 2024 = - |
| 20:15 | FAILURE |  Windows showed its instability.... AGAIN! |
| 17:56 | FIXED |  Label issue (does not justify setting up a new take, though) |
| 17:54 | TEST |  Take MMMXLVIII |
| 17:54 | STATUS |  From here the map can be tested with full random encounters... The game will (for now crash) once the boss icon is activated (simply because the boss fight is not yet set up) |
| 17:40 | TEST |  Take MMMXLVII |
| 17:40 | MAP |  Renc configuration updated |
| 17:40 | CONFIRMED |  Good |
| 17:40 | TEST |  Take MMMXLVI |
| 17:40 | FIXED |  Missing script |
| 17:40 | TEST |  Take MMMXLV |
| 16:12 | MAP |  A basis for area 009 (boss area) |
| - = 17 Apr 2024 = - |
| 18:16 | TEST |  Take MMMXLIV |
| 18:16 | VOID |  WTF? |
| 18:13 | TEST |  Take MMMXLIII |
| 18:13 | VOID |  Scyndi hook-on-spot-coordinate issue |
| 18:12 | FIXED |  Treasure chest didn't work |
| 18:09 | TEST |  Take MMMXLII |
| 18:09 | FIXED |  .Okay, that takes care of that! |
| 18:08 | STUPIDITY |  Forgot the exit spots (very important) |
| 17:28 | TEST |  Take MMMXLI |
| 17:28 | FIXED |  Missing link |
| 17:27 | TEST |  Take MMMXL |
| 17:27 | FIXED |  Missing ref |
| 17:27 | TEST |  Take MMMXXXIX |
| 17:27 | MAP |  Area 008 |
| 17:12 | ITEM |  Level Apple |
| - = 14 Apr 2024 = - |
| 14:51 | STATUS |  Be back soon! |
| 14:50 | VOID |  It will have to do |
| 14:48 | TEST |  Take MMMXXXVIII |
| 14:48 | VOID |  Did I void that issue? |
| 14:48 | COCKROACH |  Scyndi refuses to use her whip on a hook spot for no reason at all |
| 14:35 | TEST |  Take MMMXXXVII |
| 14:35 | FIXED |  Blockmap issues |
| 14:34 | TEST |  Take MMMXXXVI |
| 14:34 | COSMETIC |  Hidden Scyndi Hook Spots |
| 14:34 | TEST |  Take MMMXXXV |
| 14:34 | MAP |  Area 006 |
| 13:48 | C++ |   Rebuilding the Kthura Map Editor |
| 13:48 | KTHURA |  A few enhancements to the Kthura editor which will definitely make my life easier in rooms that heavily rely on labels (as that is something where mistakes can easily end up in too much work to fix it all). |
| 0:56 | TEST |  Take MMMXXXIV |
| 0:56 | NERF |  Defense cards down |
| 0:56 | FIXED |  Accelerator is not an attacking move |
| 0:29 | FIXED |  Shuffle damage was not counted (only displayed) |
| 0:24 | TEST |  Take MMMXXXIII |
| 0:24 | FIXED |  script reference typo |
| 0:20 | TEST |  Take MMMXXXII |
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